Bounty of Infamy1B
Enchantment - Aura
Enchanted Creature
Enchant Creature gets +3/+0 and has menace
When Enchanted Creature dies, target opponent gets a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Chorus of the Heavens1WWW
Enchantment
Whenever an Angel creature enters the battlefield under your control, you gain life equal to its toughness and each opponent taps all nonwhite creatures they control.
Tomb of the Viziers
Land T, pay 1 life: Add one mana of any color in your commander's color identity to your mana pool. T: If your commander is on the battlefield, in exile, or in the command zone, put it into your graveyard.
Contest of Traitors3RR
Enchantment
As long as an opponent controls a permanent you own, ~ deals 3 damage to that player. 1RR: Exchange control of a non-land permanent you control chosen at random with another permanent you don't control at chosen at random.
Ancient Lore's lessons 2GG
Sorcery
Choose target creature and target player. If that creature's power is greater than the number of cards in that players hand, draw 3 cards, otherwise put a +1/+1 counter on that creature, and draw a card. 4GG: Return Ancient Lore's Lessons to your hand. Target opponent draws 3 cards.
Since chetoos didn't put a next, I'll also go off DNC's... (that card doesn't work with Multani anyways because he's got shroud)
Learn from the CycleGG
Enchantment
When paying for your creature spells, you may reduce the cost by 2, if you do so, your opponents each draw a card when it enters the battlefield.
Spell Magnet2UU
Enchantment - Aura
Enchant creature
Whenever a player casts a spell or activates an ability with one or more targets. That spell or ability must target enchanted creature if able. U, Sacrifice ~: Counter target spell or ability that targets enchanted creature.
Kathur Ravager2RR
Creature - Bird Beast
Haste, Flying
If an opponent plays a spell during combat and Kathur Ravager is attacking, they may choose to remove it from combat and prevent all damage it would deal this turn. Savage, ruthless and easily distracted by shiny objects.
5/5
Attracting lights GW
Enchantment - Aura
Enchant Creature
Whenever enchanted creature attacks, defending player creates 2 1/1 green squirrel creature tokens.
All creatures able to block enchanted creature must do so.
Mechanical Nosferatu5
Artifact Creature - Vampire
Haste T, Sacrifice another artifact: Regenerate all Vampires you control. Mechanical Nosferatu gets +X/+0 until end of turn and you gain X life, where X is that artifact's converted mana cost.
4/3
Thromok's Spawner4RG
Creature - Hellion
Whenever a creature with devour enters the battlefield, create X 2/2 green and red Hellion creature tokens, where x is the number of creatures devoured by that creature.
6/6
Thoughtpick1UB
Sorcery
Search target player's library for a non-land card and put it into it's owner's graveyard. That player shuffles his or her library afterwards.
Might of the Righteous2WW
Enchantment
During your combat step, after blockers are declared, each of your attacking creatures gains +1/+1 until end of combat for each tapped creature defending player controls.
Master Apothecary's Tools4
Artifact
Whenever damage that would be dealt to a creature you control is prevented, put that many +1/+1 counters on that creature.
Whenever damage that would be dealt to you is prevented, you gain that much life.
Blade of the Frenzied4
Artifact - Equipment
Equipped creature gains +2/+2, must attack each turn if able and must be blocked by exactly one creature. The first time during your turn equipped creature does not deal combat damage to a player during combat, untap it and there is an additional combat phase after the current one, but the equipped creature must attack the same player.
Equip 3
Path to EnlightenmentW
Enchantment
Whenever you cast a spell that you pay extra to cast, you may gain 3 life and place a +1/+1 counter on up to one target creature you control.
[I don't think that works as it's only when an opponent plays one of those cards]
Tactical Retreat2WW
Enchantment
When you are attacked, after blockers are declared, you may return an untapped creature you control to its owner's hand.
Sparkmaster Training1RR
Enchantment
Whenever a red source you control deals damage, it deals that much damage plus 1 instead.
For Circu:
Wandering Geist2(U/B)
Creature - Spirit
Flying
~ can't block.
Pay 2 Life: Return from the battlefield or graveyard ~ to your hand. Activate this ability anytime you could play a sorcery.
3/2
Shivan Husk2RR
Artifact - Equipment
Living Weapon
Equipped creature gets +2/+2, has flying and is a Dragon in addition to its other types. R: Equipped creature gets +1/+0 until end of turn. 5R: Attach ~ to target creature.
Equip 3R
Fiery Retaliation1RR
Enchantment
Whenever a source you control would deal damage to an attacking creature, that source also deals that much damage to the attacking player.
Celebration of Rebirth2G
Enchantment
Whenever a permanent is put from your graveyard into your library, hand, or battlefield under your control. Untap a creature you control.
Enchantment - Aura
Enchanted Creature
Enchant Creature gets +3/+0 and has menace
When Enchanted Creature dies, target opponent gets a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Next: Selenia, Dark Angel
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever an Angel creature enters the battlefield under your control, you gain life equal to its toughness and each opponent taps all nonwhite creatures they control.
Next: Haakon, Stromgald Scourge
Land
T, pay 1 life: Add one mana of any color in your commander's color identity to your mana pool.
T: If your commander is on the battlefield, in exile, or in the command zone, put it into your graveyard.
Next:
Starke of Rath
Enchantment
As long as an opponent controls a permanent you own, ~ deals 3 damage to that player.
1RR: Exchange control of a non-land permanent you control chosen at random with another permanent you don't control at chosen at random.
Next: Multani, MAro-Sorcerer
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Choose target creature and target player. If that creature's power is greater than the number of cards in that players hand, draw 3 cards, otherwise put a +1/+1 counter on that creature, and draw a card.
4GG: Return Ancient Lore's Lessons to your hand. Target opponent draws 3 cards.
Learn from the Cycle GG
Enchantment
When paying for your creature spells, you may reduce the cost by 2, if you do so, your opponents each draw a card when it enters the battlefield.
Next: Rayne, Academy Chancellor
Enchantment - Aura
Enchant creature
Whenever a player casts a spell or activates an ability with one or more targets. That spell or ability must target enchanted creature if able.
U, Sacrifice ~: Counter target spell or ability that targets enchanted creature.
Next:
Basandra, Battle Seraph
Creature - Bird Beast
Haste, Flying
If an opponent plays a spell during combat and Kathur Ravager is attacking, they may choose to remove it from combat and prevent all damage it would deal this turn.
Savage, ruthless and easily distracted by shiny objects.
5/5
Next: Hakim, Loreweaver
Sorcery
Draw a card for each Aura attached to your Commander.
Next: Gabriel Angelfire
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura
Enchant Creature
Whenever enchanted creature attacks, defending player creates 2 1/1 green squirrel creature tokens.
All creatures able to block enchanted creature must do so.
Next: Mavren Fein, dusk apostle
Artifact Creature - Vampire
Haste
T, Sacrifice another artifact: Regenerate all Vampires you control. Mechanical Nosferatu gets +X/+0 until end of turn and you gain X life, where X is that artifact's converted mana cost.
4/3
Next: Thromok the Insatiable
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Hellion
Whenever a creature with devour enters the battlefield, create X 2/2 green and red Hellion creature tokens, where x is the number of creatures devoured by that creature.
6/6
Next: Lazav, Dimir Mastermind
Sorcery
Search target player's library for a non-land card and put it into it's owner's graveyard. That player shuffles his or her library afterwards.
Next: Sidar Jabari
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
During your combat step, after blockers are declared, each of your attacking creatures gains +1/+1 until end of combat for each tapped creature defending player controls.
Next: Orim, Samite Healer
Artifact
Whenever damage that would be dealt to a creature you control is prevented, put that many +1/+1 counters on that creature.
Whenever damage that would be dealt to you is prevented, you gain that much life.
Next:
Mirri the Cursed
Artifact - Equipment
Equipped creature gains +2/+2, must attack each turn if able and must be blocked by exactly one creature. The first time during your turn equipped creature does not deal combat damage to a player during combat, untap it and there is an additional combat phase after the current one, but the equipped creature must attack the same player.
Equip 3
Next: Thelon of Havenwood
Instant
Add WUBRG to your mana pool.
Next:
Thalia, Guardian of Thraben
Enchantment
Whenever you cast a spell that you pay extra to cast, you may gain 3 life and place a +1/+1 counter on up to one target creature you control.
Next: Ishi-Ishi, Akki Crackshot
Creature - Spirit
Flying
Haste
At the beginning of your end step, return ~ to your hand.
4/3
Next: Hixus, Prison Warden
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Tactical Retreat 2WW
Enchantment
When you are attacked, after blockers are declared, you may return an untapped creature you control to its owner's hand.
Next: Circu, Dimir Lobotomist
For Ishi-Ishi:
Sparkmaster Training 1RR
Enchantment
Whenever a red source you control deals damage, it deals that much damage plus 1 instead.
For Circu:
Wandering Geist 2(U/B)
Creature - Spirit
Flying
~ can't block.
Pay 2 Life: Return from the battlefield or graveyard ~ to your hand. Activate this ability anytime you could play a sorcery.
3/2
Next: Taniwha
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Mana only empties from your mana pool at the beginning of your end step.
Next: Karrthus, Tyrant of Jund
Artifact - Equipment
Living Weapon
Equipped creature gets +2/+2, has flying and is a Dragon in addition to its other types.
R: Equipped creature gets +1/+0 until end of turn.
5R: Attach ~ to target creature.
Equip 3R
Next:
Ben-Ben, Akki Hermit
Enchantment
Whenever a source you control would deal damage to an attacking creature, that source also deals that much damage to the attacking player.
Next: Hua Tuo, Honored Physician
Enchantment
Whenever a permanent is put from your graveyard into your library, hand, or battlefield under your control. Untap a creature you control.
Next: Lu Bu, Master-At-Arms
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.