Panglacial Edict1B
Sorcery
Target player sacrifices a creature Revelation - Whenever this card is revealed from your hand or library, any player may pay 4 or BB to cast a copy of ~.
Leeching Scroll2
Artifact
As an additional cost to cast ~ pay 2 life. 1, Sacrifice ~: Target opponent discards a card and you draw a card. Each player who controls a Vampire gains 3 life. Revelation - Whenever this card is revealed from your hand or library, any player whom caused it to be reavealed loses 2 life.
Nuevos Mecánicos:
Lenguaje de fantasía - Cuando emita esta tarjeta, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Uso del nombre de la tarjeta:
Lenguaje de fantasía - Cuando lances a CARDNAME, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Obscuring Sliver1UG
Creature - Sliver
Morph
Slivers in your hand have Morph X, where X is their mana cost reduced by
Colorless 2/2 creatures you control count as Slivers in addition to their other types.
1/1
---
The LIST! has returned, with the full sum of the keywords I have put in it that I can find:
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Infuse {mana} (You may cast this spell for it's Infuse cost. If you do, it is an Enchantment - Aura with Enchant creature)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Grow X {cost} (Pay {cost}: Put X +1/+1 counters on {cardname})
---
For those unfamiliar with my LIST!, pick one or more of the keywords on it for your card or cards, and I'll remove that keyword from the LIST! for at least two or three posts.
Edit: The LIST! is reposted with each post I make, by the way. So expect a lot of space-devouring posts in the near future.
Capsule of Divinity 2UU
Instant
Draw two cards.
Incarnate [/mana]4UU[mana] (You may cast this spell for its incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell’s converted mana cost.)
Imperial Pegasus 2W
Creature - Pegasus Soldier
Flying
When Imperial Pegasus enters the battlefield, if it’s not a token, each of your team mates puts a token that’s a copy of Imperial Pegasus onto the battlefield.
Formation 1 (Whenever this creature attacks or blocks with another creature, it gets +1/+1 until end of turn.) 2/1
I thought Obscuring Sliver didn't work, until i remembered that morph cost is the cost to turn it over lol. Its ability however does not work while its face down, But i guess thats why you would hard cast one of them first.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature dealscombat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Resound X {cost} (You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus X)
Creep X (When this creature blocks or becomes blocked by a non-flying creature, it deals X damage to that creature.)
Is Creep just an adjustment of Swoop? Because I like. It has fun interactions.
Stalking Spider1BG
Creature - Spider
Reach, Deathtouch
Creep 1 (When this creature blocks or becomes blocked by a non-flying creature, it deals 1 damage to that creature.)
0/1
---
The result here is effectively that creatures without Flying that block or are blocked by it are instantly killed before First Strike triggers.
The LIST! has nothing new this time:
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Infuse {mana} (You may cast this spell for it's Infuse cost. If you do, it is an Enchantment - Aura with Enchant creature)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Faint HuskU
Creature - Skeleton Illusion
Dissolving Even when Phalku was on his deathbed, with his conjurations a shell of what they once were, he was still Ichulai's most fearsome illusionist.
3/3
Silent Nishoba3GW
Creature - Cat Beast Spirit
Vigilance
Dissolving
Whenever a creature you control dissolves, if its toughness is 1 or greater, exile up to one target artifact or enchantment.
Whenever a creature you control dissolves, if its toughness is 0 or less, exile up to one target permanent.
6/6
Next: Epitome (Creature tokens you control that share a creature type with this permanent get +1/+1.)
Epigrafter 2UW
Creature - Shapeshifter
Epitome (Creature tokens you control that share a creature type with this permanent get +1/+1.)
you may have ~ enter the battlefield as a copy of target creature except it has epitome.
2/3
Archtype of Augmentation 5
Artifact Creature - Scarecrow Construct
Epitome (Creature tokens you control that share a creature type with this permanent get +1/+1.)
3/3
Mechanic:
Storage Counters (not on a land)
Savant (When this creature enters the battefield, exile an instant, sorcery or enchantment card from your hand or graveyard. When this creature deals combat damage, you may cast that card from exile.)
Intzelan, Plasmalid2RRR
Legendary Creature - Elemental Ooze
Double strike
The "legend rule" does not apply to all permanents named ~ that entered the battlefield since the beginning of the previous main phase.
Splinter - Sacrifice a permanent named ~ (Sacrifice a permanent named ~, exile this card from your hand: Create two tokens that are copies of this card. They gain haste. Exile them at the beginning of the next end step. Splinter only as a sorcery.)
3/1
Cavern Protectors2W
Vigilance
Splinter 2WW(2WW, exile this card from your hand: Create two tokens that are copies of this card. They gain haste. Exile them at the beginning of the next end step. Splinter only as a sorcery)
2/2
Follow - Whenever an opponent activates an ability of a card in their command zone, Planeswalks, rolls chaos or sets a scheme in motion; EFFECT.
Potency BloomXG
Enchantment
Potency Bloom enters the battlefield with X storage counters on it.
Remove a storage counter from Potency Bloom: Put a +1/+1 counter on target creature. Activate this ability only once per turn.
Remove three storage counters from Potency Bloom: Proliferate. Activate this ability only once per turn.
Remove five storage counters from Potency Bloom: For each counter on target permanent, put another of those counters on that permanent. Activate this ability only once per turn. "The Oil is death, say the disbelieving. No, it is life! Glorious life itself!" - Hequedi, Praetor of Chareen
Rattling in the Belfry6B
Sorcery
Create three 1/1 black Bat creature tokens with flying.
Gravestorm Orzhova's ruin was not distressing to all who dwelt there...
Battle Strategist
Creature — Human Soldier
Exalted
Battle cry
3/4
Whisperstep Scout
Creature — Human Scout
Exalted
Whenever a creature you control attacks alone, that creature can't be blocked this turn.
1/2
Bant Outpost
Enchantment
Exalted
Whenever a creature you control attacks alone, create a 1/1 white Soldier creature token that is tapped and attacking.
Conspicuous Loner
Creature — Human Rogue
Exalted
Whenever a creature you control attacks alone, that creature gains menace until end of turn.
2/1
Next:
Deployment N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Boros Artilerist 2R
Creature - Goblin Soldier
Deployment 3
Whenever Boros Artilerist enters or leaves the battlefield, you may have it deal 1 damage to target creature or player.
3/2
Wojek sergeant 2W
Creature - Human Soldier
Deployment 3
Whenever Wojek sergeant enters or leaves the battlefield, create a 1/1 white soldier creature token
2/3
Flickering Sparktrooper 1WRR
Creature - Elemental Soldier
Deployment 1
Haste, Trample
When Flickering Sparktrooper enters the battlefield, creatures you control get +1/+1 and lifelink until end of turn.
Whenever Flickering Sparktrooper deals combat damage to a player, choose any number of creatures with deployment. Put a time counter on each of them.
4/2
Boneyard Mass2BU
Creature - Skeleton Cleric
Sacrifice X Humans or Angels: Monstrosity X
Gravemorph: Sacrifice an Angel
If Boneyard Mass is sent to the graveyard while Monstrous and its Gravemorph cost was not paid, put X 1/1 Blue Spirits with Flying into play, where X is the number of +1/+1 counters on Boneyard Mass.
3/3
---
The LIST! is once more brought up, this time in a spoiler:
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Reminding people the thread exists, and pointing out that the LIST! has been moved to a spoiler. Let's get the thread moving again, people. Just pick a mechanic in the LIST! and make a card for it. That mechanic will be absent for the next version of the LIST!, to be done with my next actual reply.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Scholar's Expert Care
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature with the chosen name you control blocks, you may pay 1WU. If you do, draw cards equal to that creature's toughness.
Fatal Knowledge Implanted
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures with the chosen name you control have "UB, Sacrifice this creature: Counter target spell with converted mana cost less than or equal to this creature's power. That spell's controller discards a card and sacrifices a land."
Becoming Death
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature with the chosen name you control deals combat damage to a player, you may pay 2BR. If you do, that creature deals damage to that player equal to half that player's life total, rounded down.
Funerary Revels
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name dies, you may pay RG. If you do, add that creature's mana cost to your mana pool and you gain life equal to its converted mana cost.
Shining Shields Marching
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "2GW: This creature and each other creature you control that shares a name with it get +2/+5 and gain first strike, trample, and vigilance until the beginning of your next turn."
Descendant of Capashen3WW
Legendary Creature - Human Soldier
Domain - When ~ attacks, look at the top X cards of your library where X is the number of basic land types among lands you control. You may put a creature card with converted mana cost X or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order. WUBRG: CARDNAME gets +5/+5 and gains indestructible until end of turn.
3/3
Broadening Expanses3GG
Sorcery
Domain - For each basic land type among lands you control, search your library for a land of that type and put it onto the battlefield tapped. Then shuffle your library.
Next - Inherit:
Inherit [cost] (Whenever you cast a creature spell, you may pay [cost] and exile this card from your graveyard. If you do, that creature is this card's heir as long as it remains exiled.)
There needs to be another ability that defines what benefits the heir receives for being heir. Cost is similar to kicker.
Stigias Sentinel2W
Creature - Tortoise (C)
Inherit W(Whenever you cast a creature spell, you may pay W and exile this card from your graveyard. If you do, that creature is Stigias Sentiel's heir as long as it remains exiled.)
Vigilance
Stigias Sentinel's heir has vigilance.
2/3
Elder Guard1G
Creature - Tortoise (U)
Inherit (W/B)
Whene Elder Guard's heir dies, return it to the battlefield tapped. (It's no longer Elder Guard's heir)
2/2
Eternal Warrior3BG
Creature - Tortoise (R)
Vigilance
Inherit BG
Sacrifice Eternal Warrior's heir: Return Eternal Warrior to the battlefield. "I'll rest when a superior proves his worth. I'm not holding my breath."
5/5
Next:
Alliance(A teammate can help pay the casting costs and the activation costs of this card.)
EX: 8th District Peacekeeper7
Creature - Construct (C)
Alliance
4/6
Pretty sure Alliance was used for a different mechanic at some point... I'll just slap it on a Sliver.
Trader Sliver2WU
Creature - Sliver
Alliance
Slivers you control have Alliance
2/2 It brings supplies gathered by trading what the Hive finds and lacks uses for and trades for supplies the Hive desires
---
Slivers do a lot of digging. Chances are, they find a lot of ores. Bringing valuable ores, such as gold and iron, to places that can refine them into the valuable metals can allow the Slivers to get food and useful construction material without much chance of loosing a lot from combat. Almost certainly impossible in-universe, but it makes logical sense as a thing for a semi-sapient communal organism to give a try.
LIST! still hasn't had anything added, as I'm wanting to have it shrink down.
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Archetype of Superiority3WW
Enchantment Creature - Horse
Creatures you control have Flanking.
Creatures your opponents control lose flanking and can't have or gain flanking.
3/4
Maximilian Valentine, Captain of the Sky2RW
Legendary Creature - Human Pirate Pilot
Flying, flanking
Whenever ~ crews a vehicle, that vehicle gains flying and flanking until end of turn.
Whenever a vehicle you control deals combat damage to a player, you may draw a card. If you do discard a card.
3/3
Next:
Fuseback (You may cast both halves of this card from your graveyard, then exile it.)
Holy jeez, a combo of two inherent 2 for 1 mechanics? Tough mechanic to balance.
LightW
Sorcery (U)
Exile all cards from target player's graveyard.
///Fuseback/// Shadow3B
Sorcery (U)
Each player returns a creature card from his or her graveyard to the battlefield.
Secure1W
Instant (R)
Exile target nontoken creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
///Fuseback/// Contain1W
Instant (R)
Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Next: Gasp [COST] ([COST]: Return this card from your graveyard to the battlefield, then exile it.)
Graveyard evoke.
Break the Unfaithful3W
Enchantment — Aura (U)
Enchant creature you control
When Break the Unfaithful enters the battlefield, exile target unenchanted creature until Break the Unfaithful leaves the battlefield.
Enchanted creature gets +2/+2.
Gasp 1WW(1WW: Return this card from your graveyard to the battlefield, then exile it.)
Educated Omission3U
Enchantment (U)
When Educated Omission enters the battlefield, return target creature to its owner’s hand.
Whenever a permanents is returned to its owner’s hand, scry X where X is the number of permanents returned to that players hand this turn.
Gasp 1U(1U: Return this card from your graveyard to the battlefield, then exile it.)
FINISH THE CYCLE!B
Creature - Human (C)
~ enters the battlefield tapped.
When ~ leaves the battlefield, create a 2/2 black Zombie creature token.
Gasp 1B(1B: Return this card from your graveyard to the battlefield, then exile it.)
Thundental3RR
Creature — Elemental (U)
When Thundental enters the battlefield, it deals 3 damage to target creature or player.
Gasp 1R(1R: Return this card from your graveyard to the battlefield, then exile it.)
4/2
Thraproling3GG
Creature — Fungus (U)
When Thraproling enters the battlefield, you gain 2 life.
When Thraproling leaves the battlefield, create two 1/1 green Saproling creature token.
Gasp 1GG(1GG: Return this card from your graveyard to the battlefield, then exile it.)
3/3
Clever Name1
Artifact (C)
When Clever Name enters the battlefield, an opponent gains control of it.
When Clever Name leaves the battlefield, each opponent draws two cards.
Gasp 1CC(1CC: Return this card from your graveyard to the battlefield, then exile it.)
Override (When this enters the battlefield, you may have an opponent gain control of it. When you gain control of this, sacrifice another permanent that shares a type with this one.)
Spectral N (If combat damage from this creature would be prevented, it deals N damage to target creature instead.)
Infested Sliver2BG
Creature - Sliver Fungus
All Slivers you control have "At the beginning of your upkeep, this creature deals 1 damage to you" and "Whenever this creature is dealt damage, put a +1/+1 counter on it."
Override (When Infested Sliver enters the battlefield, you may have an opponent take control of it. When you take control of this, sacrifice another permanent that shares a type with it)
2/2
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Sorcery
Target player sacrifices a creature
Revelation - Whenever this card is revealed from your hand or library, any player may pay 4 or BB to cast a copy of ~.
Leeching Scroll 2
Artifact
As an additional cost to cast ~ pay 2 life.
1, Sacrifice ~: Target opponent discards a card and you draw a card. Each player who controls a Vampire gains 3 life.
Revelation - Whenever this card is revealed from your hand or library, any player whom caused it to be reavealed loses 2 life.
Nuevos Mecánicos:
Lenguaje de fantasía - Cuando emita esta tarjeta, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
Uso del nombre de la tarjeta:
Lenguaje de fantasía - Cuando lances a CARDNAME, si lee en voz alta esta tarjeta en un idioma completamente diferente al que se imprime, <effect>
¡Ahora no tienes opción!
Artifact - Equipment
Equipped creature has lifelink, vigilance, and indestructible.
Reforge 2
Equip 5
Amok Machete 1R
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Reforge 2
Equip 2
Next: Morph
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Sliver
Morph
Slivers in your hand have Morph X, where X is their mana cost reduced by
Colorless 2/2 creatures you control count as Slivers in addition to their other types.
1/1
---
The LIST! has returned, with the full sum of the keywords I have put in it that I can find:
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Infuse {mana} (You may cast this spell for it's Infuse cost. If you do, it is an Enchantment - Aura with Enchant creature)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Improve - Whenever {ability} {activates/triggers}, {effect}
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Grow X {cost} (Pay {cost}: Put X +1/+1 counters on {cardname})
---
For those unfamiliar with my LIST!, pick one or more of the keywords on it for your card or cards, and I'll remove that keyword from the LIST! for at least two or three posts.
Edit: The LIST! is reposted with each post I make, by the way. So expect a lot of space-devouring posts in the near future.
Instant
Draw two cards.
Incarnate [/mana]4UU[mana] (You may cast this spell for its incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell’s converted mana cost.)
Imperial Pegasus 2W
Creature - Pegasus Soldier
Flying
When Imperial Pegasus enters the battlefield, if it’s not a token, each of your team mates puts a token that’s a copy of Imperial Pegasus onto the battlefield.
Formation 1 (Whenever this creature attacks or blocks with another creature, it gets +1/+1 until end of turn.)
2/1
I thought Obscuring Sliver didn't work, until i remembered that morph cost is the cost to turn it over lol. Its ability however does not work while its face down, But i guess thats why you would hard cast one of them first.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature dealscombat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Resound X {cost} (You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus X)
Creep X (When this creature blocks or becomes blocked by a non-flying creature, it deals X damage to that creature.)
Stalking Spider 1BG
Creature - Spider
Reach, Deathtouch
Creep 1 (When this creature blocks or becomes blocked by a non-flying creature, it deals 1 damage to that creature.)
0/1
---
The result here is effectively that creatures without Flying that block or are blocked by it are instantly killed before First Strike triggers.
The LIST! has nothing new this time:
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Infuse {mana} (You may cast this spell for it's Infuse cost. If you do, it is an Enchantment - Aura with Enchant creature)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Improve - Whenever {ability} {activates/triggers}, {effect}
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Grow X {cost} (Pay {cost}: Put X +1/+1 counters on {cardname})
Creature - Skeleton Illusion
Dissolving
Even when Phalku was on his deathbed, with his conjurations a shell of what they once were, he was still Ichulai's most fearsome illusionist.
3/3
Silent Nishoba 3GW
Creature - Cat Beast Spirit
Vigilance
Dissolving
Whenever a creature you control dissolves, if its toughness is 1 or greater, exile up to one target artifact or enchantment.
Whenever a creature you control dissolves, if its toughness is 0 or less, exile up to one target permanent.
6/6
Next: Epitome (Creature tokens you control that share a creature type with this permanent get +1/+1.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Shapeshifter
Epitome (Creature tokens you control that share a creature type with this permanent get +1/+1.)
you may have ~ enter the battlefield as a copy of target creature except it has epitome.
2/3
Archtype of Augmentation 5
Artifact Creature - Scarecrow Construct
Epitome (Creature tokens you control that share a creature type with this permanent get +1/+1.)
3/3
Mechanic:
Storage Counters (not on a land)
Savant (When this creature enters the battefield, exile an instant, sorcery or enchantment card from your hand or graveyard. When this creature deals combat damage, you may cast that card from exile.)
Gravestorm
Legendary Creature - Elemental Ooze
Double strike
The "legend rule" does not apply to all permanents named ~ that entered the battlefield since the beginning of the previous main phase.
Splinter - Sacrifice a permanent named ~ (Sacrifice a permanent named ~, exile this card from your hand: Create two tokens that are copies of this card. They gain haste. Exile them at the beginning of the next end step. Splinter only as a sorcery.)
3/1
Cavern Protectors 2W
Vigilance
Splinter 2WW (2WW, exile this card from your hand: Create two tokens that are copies of this card. They gain haste. Exile them at the beginning of the next end step. Splinter only as a sorcery)
2/2
Follow - Whenever an opponent activates an ability of a card in their command zone, Planeswalks, rolls chaos or sets a scheme in motion; EFFECT.
Gravestorm
Fortify
Potency Bloom XG
Enchantment
Potency Bloom enters the battlefield with X storage counters on it.
Remove a storage counter from Potency Bloom: Put a +1/+1 counter on target creature. Activate this ability only once per turn.
Remove three storage counters from Potency Bloom: Proliferate. Activate this ability only once per turn.
Remove five storage counters from Potency Bloom: For each counter on target permanent, put another of those counters on that permanent. Activate this ability only once per turn.
"The Oil is death, say the disbelieving. No, it is life! Glorious life itself!" - Hequedi, Praetor of Chareen
Rattling in the Belfry 6B
Sorcery
Create three 1/1 black Bat creature tokens with flying.
Gravestorm
Orzhova's ruin was not distressing to all who dwelt there...
Next: Exalted
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Soldier
Exalted
Battle cry
3/4
Whisperstep Scout
Creature — Human Scout
Exalted
Whenever a creature you control attacks alone, that creature can't be blocked this turn.
1/2
Bant Outpost
Enchantment
Exalted
Whenever a creature you control attacks alone, create a 1/1 white Soldier creature token that is tapped and attacking.
Conspicuous Loner
Creature — Human Rogue
Exalted
Whenever a creature you control attacks alone, that creature gains menace until end of turn.
2/1
Next:
Deployment N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.)
Creature - Goblin Soldier
Deployment 3
Whenever Boros Artilerist enters or leaves the battlefield, you may have it deal 1 damage to target creature or player.
3/2
Wojek sergeant 2W
Creature - Human Soldier
Deployment 3
Whenever Wojek sergeant enters or leaves the battlefield, create a 1/1 white soldier creature token
2/3
Flickering Sparktrooper 1WRR
Creature - Elemental Soldier
Deployment 1
Haste, Trample
When Flickering Sparktrooper enters the battlefield, creatures you control get +1/+1 and lifelink until end of turn.
Whenever Flickering Sparktrooper deals combat damage to a player, choose any number of creatures with deployment. Put a time counter on each of them.
4/2
Next: Monstrosity
Creature - Skeleton Cleric
Sacrifice X Humans or Angels: Monstrosity X
Gravemorph: Sacrifice an Angel
If Boneyard Mass is sent to the graveyard while Monstrous and its Gravemorph cost was not paid, put X 1/1 Blue Spirits with Flying into play, where X is the number of +1/+1 counters on Boneyard Mass.
3/3
---
The LIST! is once more brought up, this time in a spoiler:
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Improve - Whenever {ability} {activates/triggers}, {effect}
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Grow X {cost} (Pay {cost}: Put X +1/+1 counters on {cardname})
Ruslixil, Forestcore Knight 2GG
Creature - Elemental Knight
Grow X XXG, T (X, T: Put X +1/+1 counters on Ruslixil, Forestcore Knight.)
4/4
Hidden Agenda
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature with the chosen name you control blocks, you may pay 1WU. If you do, draw cards equal to that creature's toughness.
Fatal Knowledge Implanted
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures with the chosen name you control have "UB, Sacrifice this creature: Counter target spell with converted mana cost less than or equal to this creature's power. That spell's controller discards a card and sacrifices a land."
Becoming Death
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature with the chosen name you control deals combat damage to a player, you may pay 2BR. If you do, that creature deals damage to that player equal to half that player's life total, rounded down.
Funerary Revels
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name dies, you may pay RG. If you do, add that creature's mana cost to your mana pool and you gain life equal to its converted mana cost.
Shining Shields Marching
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "2GW: This creature and each other creature you control that shares a name with it get +2/+5 and gain first strike, trample, and vigilance until the beginning of your next turn."
Next: Domain
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Human Soldier
Domain - When ~ attacks, look at the top X cards of your library where X is the number of basic land types among lands you control. You may put a creature card with converted mana cost X or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
WUBRG: CARDNAME gets +5/+5 and gains indestructible until end of turn.
3/3
Broadening Expanses 3GG
Sorcery
Domain - For each basic land type among lands you control, search your library for a land of that type and put it onto the battlefield tapped. Then shuffle your library.
Next - Inherit:
Inherit [cost] (Whenever you cast a creature spell, you may pay [cost] and exile this card from your graveyard. If you do, that creature is this card's heir as long as it remains exiled.)
There needs to be another ability that defines what benefits the heir receives for being heir. Cost is similar to kicker.
Creature - Tortoise (C)
Inherit W (Whenever you cast a creature spell, you may pay W and exile this card from your graveyard. If you do, that creature is Stigias Sentiel's heir as long as it remains exiled.)
Vigilance
Stigias Sentinel's heir has vigilance.
2/3
Elder Guard 1G
Creature - Tortoise (U)
Inherit (W/B)
Whene Elder Guard's heir dies, return it to the battlefield tapped. (It's no longer Elder Guard's heir)
2/2
Eternal Warrior 3BG
Creature - Tortoise (R)
Vigilance
Inherit BG
Sacrifice Eternal Warrior's heir: Return Eternal Warrior to the battlefield.
"I'll rest when a superior proves his worth. I'm not holding my breath."
5/5
Next:
Alliance (A teammate can help pay the casting costs and the activation costs of this card.)
EX:
8th District Peacekeeper 7
Creature - Construct (C)
Alliance
4/6
Trader Sliver 2WU
Creature - Sliver
Alliance
Slivers you control have Alliance
2/2
It brings supplies gathered by trading what the Hive finds and lacks uses for and trades for supplies the Hive desires
---
Slivers do a lot of digging. Chances are, they find a lot of ores. Bringing valuable ores, such as gold and iron, to places that can refine them into the valuable metals can allow the Slivers to get food and useful construction material without much chance of loosing a lot from combat. Almost certainly impossible in-universe, but it makes logical sense as a thing for a semi-sapient communal organism to give a try.
LIST! still hasn't had anything added, as I'm wanting to have it shrink down.
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Improve - Whenever {ability} {activates/triggers}, {effect}
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Creature - Wall
Defender
Whenever an exalted ability you control triggers, put a +1/+1 counter on Sigil Foundry.
0/6
Mummy of False Omens 4W
Creature - Zombie
Reach
Whenever you activate an embalm ability, create a 4/4 black Zombie creature token.
2/3
Next: Flanking
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment Creature - Horse
Creatures you control have Flanking.
Creatures your opponents control lose flanking and can't have or gain flanking.
3/4
Maximilian Valentine, Captain of the Sky 2RW
Legendary Creature - Human Pirate Pilot
Flying, flanking
Whenever ~ crews a vehicle, that vehicle gains flying and flanking until end of turn.
Whenever a vehicle you control deals combat damage to a player, you may draw a card. If you do discard a card.
3/3
Next:
Fuseback (You may cast both halves of this card from your graveyard, then exile it.)
Light W
Sorcery (U)
Exile all cards from target player's graveyard.
///Fuseback///
Shadow 3B
Sorcery (U)
Each player returns a creature card from his or her graveyard to the battlefield.
Secure 1W
Instant (R)
Exile target nontoken creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
///Fuseback///
Contain 1W
Instant (R)
Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Next: Gasp [COST] ([COST]: Return this card from your graveyard to the battlefield, then exile it.)
Graveyard evoke.
Enchantment — Aura (U)
Enchant creature you control
When Break the Unfaithful enters the battlefield, exile target unenchanted creature until Break the Unfaithful leaves the battlefield.
Enchanted creature gets +2/+2.
Gasp 1WW (1WW: Return this card from your graveyard to the battlefield, then exile it.)
Educated Omission 3U
Enchantment (U)
When Educated Omission enters the battlefield, return target creature to its owner’s hand.
Whenever a permanents is returned to its owner’s hand, scry X where X is the number of permanents returned to that players hand this turn.
Gasp 1U (1U: Return this card from your graveyard to the battlefield, then exile it.)
FINISH THE CYCLE! B
Creature - Human (C)
~ enters the battlefield tapped.
When ~ leaves the battlefield, create a 2/2 black Zombie creature token.
Gasp 1B (1B: Return this card from your graveyard to the battlefield, then exile it.)
Thundental 3RR
Creature — Elemental (U)
When Thundental enters the battlefield, it deals 3 damage to target creature or player.
Gasp 1R (1R: Return this card from your graveyard to the battlefield, then exile it.)
4/2
Thraproling 3GG
Creature — Fungus (U)
When Thraproling enters the battlefield, you gain 2 life.
When Thraproling leaves the battlefield, create two 1/1 green Saproling creature token.
Gasp 1GG (1GG: Return this card from your graveyard to the battlefield, then exile it.)
3/3
Clever Name 1
Artifact (C)
When Clever Name enters the battlefield, an opponent gains control of it.
When Clever Name leaves the battlefield, each opponent draws two cards.
Gasp 1CC (1CC: Return this card from your graveyard to the battlefield, then exile it.)
Override (When this enters the battlefield, you may have an opponent gain control of it. When you gain control of this, sacrifice another permanent that shares a type with this one.)
Spectral N (If combat damage from this creature would be prevented, it deals N damage to target creature instead.)
Creature - Sliver Fungus
All Slivers you control have "At the beginning of your upkeep, this creature deals 1 damage to you" and "Whenever this creature is dealt damage, put a +1/+1 counter on it."
Override (When Infested Sliver enters the battlefield, you may have an opponent take control of it. When you take control of this, sacrifice another permanent that shares a type with it)
2/2
---
Basically just a nerfed Fungus Sliver. With the keyword given being used for Plague Sliver purposes.
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Bloodlust X (Whenever this creature destroys a creature by combat, put X +1/+1 counters on it)
Upgrade {cost} (If this Artifact is cast for it's Upgrade cost, it comes into play as an Equipment attached to target Artifact Creature. If the equipped creature leaves play, this Artifact goes to the same zone.)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)