Hi everybody.
I thought of a cool game that I haven't seen here yet. The rules are:
First of all, using the mechanic the last poster made, you make a card.
For example, let's say the last post had: Enlightenment - as long as you control a nonland colorless permanent, X happens
I make a card with it: Abbot of Clear Mind1UU
Creature - Human Monk
Enlightenment - ~ has flying and hexproof as long as you control a nonland colorless permanent.
2/1
Then you make up a mechanic you want to see on the next card, and so on and so on. It can also be an existing mechanic
I'll make up the next mechanic:
Prototype X (When this creature enters the battlefield, look at the top X cards of your library. You may exile a creature card from them prototyped onto this creature.)
Third Experiment1UG
Creature - Beast Mutant
Prototype 3
If a creature card with flying was exiled with ~'s prototype ability, ~ has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, vigilance, prowess, and menace.
3/3
Next: Chained (all creatures you control with chained attacks and blocks together if able).
Version One3
Artifact Creature - Construct
Prototype 3 (When this creature enters the battlefield, look at the top 3 cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order.)
As long as a creature card is exiled with Version One, Version One is a copy of the last creature card exiled with Version One, except it's still a 2/2 artifact creature.
2/2
Edit: OP is 8 hours ago and nath'd by 10 minutes. Figures.
Brutal TaskmasterBR
Creature - Devil Minion
Other Minion creatures you control get +1/+1 and have chained. (Creatures with chained can't attack unless you attack with all other creatures with chained you control. The same is true for blocking.) 1, T: Put a chain counter on target creature you control. That creature is a Minion in addition to its other types for as long as it has a chain counter on it.
2/2
Next: Deployment - Whenever you attack two or more different players or planeswalkers in the same combat, X happens.
Chained (all creatures you control with chained attacks and blocks together if able).
When ~ attacks or blocks, all chained creatures you control gain lifelink until end of turn.
2/2
-----------------
Goblin Bootcamp 3R
Enchantment
Deployment - Whenever you attack two or more different players or planeswalkers in the same combat, for each other player and/or planeswalker you didn't attack, put a 1/1 red goblin creature token tapped and attacking that player or planeswalker.
Next:
Overcharge COST (You may cast this spell for its overcharge cost. If you do, replace each instance of a number with that number plus 2.)
Azorius Decree(W/U)
Instant
Choose one:
- Tap up to one target creature.
- Draw one card, then discard one card.
- You gain three life.
- Counter target noncreature spell unless its controller pays one mana of any color.
Overcharge 4(W/U)(W/U)
Next: Tunnel (Tunnel is an enchantment subtype)
Whenever a creature attacks a player who controls enchanted land, (effect)
OR
Whenever a creature you control attacks, (effect)
(Both chained and tunnel were designed for my underworld custom block)
Seeker of Glory
Creature - Human Cleric
Oppress 2 (When this creature enters the battlefield, tap up to 2 target nonland permanents you don’t control.)
When ~ enters the battlefield, you gain 2 life for each tapped creature your opponents control.
2/3
Next: Defiant — Whenever a creature you control becomes the target of a spell or ability an opponent controls, <effect>.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Defiant — Whenever a creature you control becomes the target of a spell or ability an opponent controls, destroy target nonblack creature that player controls.
3/3
Next:
Everlasting (Counters stay on this creature as it moves through zones except the hand and library.)
Simmering Gnome3
Artifact Creature - Gnome (U)
Everlasting (Counters stay on this creature as it moves through zones except the hand and library.)
At the beginning of your upkeep, put a charge counter on Simmering Gnome. 2, T, Shuffle Simmering Gnome into it's owner's library: Simmering Gnome deals damage equal to the number of charge counters on it to target creature or player. 2/2
Next:
Bloodborn (You may pay 2 life as you cast this. If you do, this enters the battlefield with a +1/+1 counter and has haste.)
Infuriated Knave
Creature - Goblin Warrior
First strike
Bloodborn (You may pay 2 life as you cast this. If you do, this enters the battlefield with a +1/+1 counter and has haste.)
2/1
Next:
Instability (This creature gets -1/-1 for each tapped land you control.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Unstable Soothsayer1UU
Creature - Wizard Illusion
Flying
Instability (This creature gets -1/-1 for each tapped land you control.)
When Unstable Soothsayer enters the battlefield, exchange control of it with target creature an opponent controls.
4/4
Next: Shackle [Mana Cost] (Pay [Mana Cost]: Attach this equipment to target creature you don't control.)
Air of Intelligence
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
When ~ enters the battlefield, draw a card.
Aura swap ( : Exchange this Aura with an Aura card in your hand.)
Next:
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls. That creature is hexed by this creature as long as both remain on the battlefield.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Ghoulmark Witch2B
Creature - Human Wizard
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls. That creature is hexed by this creature as long as both remain on the battlefield.)
Whenever a creature hexed by Ghoulmark Witch dies, put a 2/2 black Zombie creature token onto the battlefield.
2/2
Next: Nightfall - Whenever a land you control becomes tapped, if you control no untapped lands, (effect).
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls. That creature is hexed by this creature as long as both remain on the battlefield.)
As long as ~ is hexing a creature, that creature gets -1/-1 and can't attack.
1/1
Next: Debug COST (COST: Change the target/s of this spell.)
Hot PotatoR
Instant
Deal 5 damage to target player.
Debug 1 (1: Change the target of this spell.)
Only the player that is targeted by Hot Potato may pay it's debug cost.
Next: Nightfall - Whenever a land you control becomes tapped, if you control no untapped lands, (effect).
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Theothiuakan Fleshunter2BB
Creature - Vampire
3/2
Whenever ~ deals combat damage to a player, that player sacrifices a creature.
Nightfall - Whenever a land you control becomes tapped, if you control no untapped lands, ~ gains flying until end of turn. "Look, it's that time again".
Muster the Troops4WWW
Sorcery
Gain two experience counters, then put a 2/2 white Knight creature token with vigilance onto the battlefield for each experience counter you have.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next: Death Mask - COST (COST, Exile this card from your graveyard: Target creature you control becomes a copy of it until end of turn)
Kozilek Pathfinder3UB
Creature - Eldrazi
Devotion, Ingest
Whenever ~ deals combat damage to a player, you can put a card you own from exile to your graveyard.
Death Mask 2UB (2UB, exile this card from your graveyard: Target creature you control becomes a copy of it until end of turn).
6/4
Next: Imprisoning and Liberating
(Imprisoning: Whenever a creature becomes imprisoned, it is no longer liberated. Exile it. It remains exiled as long it is imprisoned.
Liberating: Whenever a creature becomes liberated, it is no longer imprisoned. If it exiled, return it to the battlefield under its owner's control.)
Only once for a single creature with shield or only once at all?
Boros Defence2WR
Enchantment
Creatures you control have shield (0: Replace target blocking creature you control with a creature with shield. Activate this ability only once per turn.)
Whenever a white creature you control becomes replaced with blocking creature, it gains +0/+2 until end of turn.
Whenever a red creature you control becomes replaced with blocking creature, it gains +2/+0 until end of turn.
Metalai's Storehouse
Artifact - Fortification
At the beginning of each upkeep, untap fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Next: Recruit - Whenever another nontoken creature enters the battlefield under your control, <effect>.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Aetherstream Drake1UU
Creature - Drake (C)
Flying Recruit - Whenever another nontoken creature enters the battlefield under your control, return Aetherstream Drake to it's owner's hand.
3/4
Next:
Recall (COST) (Whenever you would draw a card, instead you may pay COST. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
If I red this correctly, this basicly nets you an extra card for each card draw for free, as long as this card is in your graveyard. So I'll assume you meant this to be a replacement effect.
Forgotten Horrors 3UBB
Creature - Horror
Hexproof, meneace.
Recall 3UB (Whenever you would draw a card, instead you may pay 3UB. If you do, return this card from your graveyard to your hand instead.)
7/2
Next: Impending - At the beggining of each upkeep, put an impending counter on this card. Then, if there are NUMBER of more impending counters on this card, remove them and X happens.
Hunted VillagerWG
Creature - Human Impending At the beginning of each upkeep, put an impending counter on this card. Then, if there are 3 or more impending counters on this card, remove them and sacrifice Hunted Villager. Put a 4/3 red and green Wolf creature token with trample into play.
1/3
Next: Backstab (COST) (You may play this card for its backstab cost if an opponent controls a tapped creature.)
I thought of a cool game that I haven't seen here yet. The rules are:
First of all, using the mechanic the last poster made, you make a card.
For example, let's say the last post had:
Enlightenment - as long as you control a nonland colorless permanent, X happens
I make a card with it:
Abbot of Clear Mind 1UU
Creature - Human Monk
Enlightenment - ~ has flying and hexproof as long as you control a nonland colorless permanent.
2/1
Then you make up a mechanic you want to see on the next card, and so on and so on. It can also be an existing mechanic
I'll make up the next mechanic:
Prototype X (When this creature enters the battlefield, look at the top X cards of your library. You may exile a creature card from them prototyped onto this creature.)
Have fun everybody!
Third Experiment 1UG
Creature - Beast Mutant
Prototype 3
If a creature card with flying was exiled with ~'s prototype ability, ~ has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, vigilance, prowess, and menace.
3/3
Next: Chained (all creatures you control with chained attacks and blocks together if able).
Artifact Creature - Construct
Prototype 3 (When this creature enters the battlefield, look at the top 3 cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order.)
As long as a creature card is exiled with Version One, Version One is a copy of the last creature card exiled with Version One, except it's still a 2/2 artifact creature.
2/2
(Thank you Duplicant for the templating and its weirdness because Strionic Resonator exists.)
Edit: OP is 8 hours ago and nath'd by 10 minutes. Figures.
Brutal Taskmaster BR
Creature - Devil Minion
Other Minion creatures you control get +1/+1 and have chained. (Creatures with chained can't attack unless you attack with all other creatures with chained you control. The same is true for blocking.)
1, T: Put a chain counter on target creature you control. That creature is a Minion in addition to its other types for as long as it has a chain counter on it.
2/2
Next:
Deployment - Whenever you attack two or more different players or planeswalkers in the same combat, X happens.
Creature - Human Cleric
Chained (all creatures you control with chained attacks and blocks together if able).
When ~ attacks or blocks, all chained creatures you control gain lifelink until end of turn.
2/2
-----------------
Goblin Bootcamp 3R
Enchantment
Deployment - Whenever you attack two or more different players or planeswalkers in the same combat, for each other player and/or planeswalker you didn't attack, put a 1/1 red goblin creature token tapped and attacking that player or planeswalker.
Next:
Overcharge COST (You may cast this spell for its overcharge cost. If you do, replace each instance of a number with that number plus 2.)
Instant
Choose one:
- Tap up to one target creature.
- Draw one card, then discard one card.
- You gain three life.
- Counter target noncreature spell unless its controller pays one mana of any color.
Overcharge 4(W/U)(W/U)
Next: Tunnel (Tunnel is an enchantment subtype)
Whenever a creature attacks a player who controls enchanted land, (effect)
OR
Whenever a creature you control attacks, (effect)
(Both chained and tunnel were designed for my underworld custom block)
Enchantment - Tunnel
Whenever a creature you control attacks, it gets +1/+0 for each Tunnel you control.
Next: Oppress X (When this creature enters the battlefield, tap up to X target nonland permanents you don’t control.)
Creature - Human Cleric
Oppress 2 (When this creature enters the battlefield, tap up to 2 target nonland permanents you don’t control.)
When ~ enters the battlefield, you gain 2 life for each tapped creature your opponents control.
2/3
Next: Defiant — Whenever a creature you control becomes the target of a spell or ability an opponent controls, <effect>.
Creature - Human Warrior
Defiant — Whenever a creature you control becomes the target of a spell or ability an opponent controls, destroy target nonblack creature that player controls.
3/3
Next:
Everlasting (Counters stay on this creature as it moves through zones except the hand and library.)
Artifact Creature - Gnome (U)
Everlasting (Counters stay on this creature as it moves through zones except the hand and library.)
At the beginning of your upkeep, put a charge counter on Simmering Gnome.
2, T, Shuffle Simmering Gnome into it's owner's library: Simmering Gnome deals damage equal to the number of charge counters on it to target creature or player.
2/2
Next:
Bloodborn (You may pay 2 life as you cast this. If you do, this enters the battlefield with a +1/+1 counter and has haste.)
Creature - Goblin Warrior
First strike
Bloodborn (You may pay 2 life as you cast this. If you do, this enters the battlefield with a +1/+1 counter and has haste.)
2/1
Next:
Instability (This creature gets -1/-1 for each tapped land you control.)
Creature - Wizard Illusion
Flying
Instability (This creature gets -1/-1 for each tapped land you control.)
When Unstable Soothsayer enters the battlefield, exchange control of it with target creature an opponent controls.
4/4
Next: Shackle [Mana Cost] (Pay [Mana Cost]: Attach this equipment to target creature you don't control.)
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, doscard a card.
Equip 1
Shackle 1 (1: Attach this equipment to target creature you don't control. Shackle only as sorcery.)
Next: Let's go with a future sight mechanic: Aura swap
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
When ~ enters the battlefield, draw a card.
Aura swap ( : Exchange this Aura with an Aura card in your hand.)
Next:
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls. That creature is hexed by this creature as long as both remain on the battlefield.)
Creature - Human Wizard
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls. That creature is hexed by this creature as long as both remain on the battlefield.)
Whenever a creature hexed by Ghoulmark Witch dies, put a 2/2 black Zombie creature token onto the battlefield.
2/2
Next: Nightfall - Whenever a land you control becomes tapped, if you control no untapped lands, (effect).
-Chandra Nalaar
Creature - Spirit
Hex (When this creature enters the battlefield, you may have it hex target creature an opponent controls. That creature is hexed by this creature as long as both remain on the battlefield.)
As long as ~ is hexing a creature, that creature gets -1/-1 and can't attack.
1/1
Next: Debug COST (COST: Change the target/s of this spell.)
Instant
Deal 5 damage to target player.
Debug 1 (1: Change the target of this spell.)
Only the player that is targeted by Hot Potato may pay it's debug cost.
Next: Nightfall - Whenever a land you control becomes tapped, if you control no untapped lands, (effect).
-Chandra Nalaar
Creature - Vampire
3/2
Whenever ~ deals combat damage to a player, that player sacrifices a creature.
Nightfall - Whenever a land you control becomes tapped, if you control no untapped lands, ~ gains flying until end of turn.
"Look, it's that time again".
Next: Epic
Sorcery
Gain two experience counters, then put a 2/2 white Knight creature token with vigilance onto the battlefield for each experience counter you have.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next: Death Mask - COST (COST, Exile this card from your graveyard: Target creature you control becomes a copy of it until end of turn)
Creature - Eldrazi
Devotion, Ingest
Whenever ~ deals combat damage to a player, you can put a card you own from exile to your graveyard.
Death Mask 2UB (2UB, exile this card from your graveyard: Target creature you control becomes a copy of it until end of turn).
6/4
Next: Imprisoning and Liberating
(Imprisoning: Whenever a creature becomes imprisoned, it is no longer liberated. Exile it. It remains exiled as long it is imprisoned.
Liberating: Whenever a creature becomes liberated, it is no longer imprisoned. If it exiled, return it to the battlefield under its owner's control.)
Legendary Land
3WW, T: Imprison target creature.
When ~ leaves the battlefield, liberate all creature that are imprisoned.
Next: Shield (0: Replace target blocking creature you control with ~. Activate this ability only once per turn.)
Boros Defence 2WR
Enchantment
Creatures you control have shield (0: Replace target blocking creature you control with a creature with shield. Activate this ability only once per turn.)
Whenever a white creature you control becomes replaced with blocking creature, it gains +0/+2 until end of turn.
Whenever a red creature you control becomes replaced with blocking creature, it gains +2/+0 until end of turn.
Next: fortify
Artifact - Fortification
At the beginning of each upkeep, untap fortified land.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Next:
Recruit - Whenever another nontoken creature enters the battlefield under your control, <effect>.
Creature - Drake (C)
Flying
Recruit - Whenever another nontoken creature enters the battlefield under your control, return Aetherstream Drake to it's owner's hand.
3/4
Next:
Recall (COST) (Whenever you would draw a card, instead you may pay COST. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Forgotten Horrors 3UBB
Creature - Horror
Hexproof, meneace.
Recall 3UB (Whenever you would draw a card, instead you may pay 3UB. If you do, return this card from your graveyard to your hand instead.)
7/2
Next: Impending - At the beggining of each upkeep, put an impending counter on this card. Then, if there are NUMBER of more impending counters on this card, remove them and X happens.
Creature - Human
Impending At the beginning of each upkeep, put an impending counter on this card. Then, if there are 3 or more impending counters on this card, remove them and sacrifice Hunted Villager. Put a 4/3 red and green Wolf creature token with trample into play.
1/3
Next: Backstab (COST) (You may play this card for its backstab cost if an opponent controls a tapped creature.)
WiJ
Peasant 540 Cube