Angrath, Brazen Marauder4RB
Legendary Planeswalker - Angrath
{+1}: ~ deals 3 damage to target creature, it's controler loses 2 life.
{-7}: You get an emblem with "Pirates you control get +2/+2."
{-12}: Destroy all untapped creature you don't control, then gain control of all artifact you don't control.
{6}
Elspeth Compleat3WB
Legendary Planeswalker - Elspeth
[+1]: Create a 0/0 black Germ creature token and a colorless Equipment artifact token with "Equipped creature gets +1/+1" and Equip 1 attached to that creature.
[-2]: Target equipped creature gets +3/+3 and gains lifelink and deathtouch until end of turn.
[-6]: Destroy all creatures that aren't equipped.
[4]
Next: A planeswalker with no minus-loyalty abilities.
Nissa, Verdant Shepard 2GG
Legendary Planesswalker- Nissa - Elf
/+2\ Untap up to 2 target forests.
/+1\ Reveal the top card of your library. If it's a creature or land card put it into you hand.
(0) Target land becomes an X/X green elemental token with trample. Where X is equal to Nissa, Verdant Shepard's loyalty.
4
Next a planeswalker that uses walls to defend and aggro.
Constance, Fist of Her Homeworld3GW
Legendary Planeswalker - Constance
+2: Create a 0/4 green Treefolk Wall creature token with defender and reach.
-4: Until end of turn, creatures you control have "T: This creature deals damage equal to its toughness to target creature."
-10: Search your graveyard, hand, and/or library for any number of creature cards with defender and put them onto the battlefield. You get an emblem with "Creatures you control can attack as though they didn't have defender and assign combat damage equal to their toughness rather than their power." If you searched your library in this way, shuffle it.
{[6]}
Next: A monoblue planeswalker with a +4 loyalty ability.
Oronoc, the Great Thinker3UUU
Legendary Planeswalker - Oronoc
+4: Draw a card.
-2: Target creature gets -1/-0 until the beginning of your next turn. Repeat this seven times.
-14: You get an emblem with "You may cast spells as though they had flash without paying their mana costs or additional costs."
/3
Sodara Galeshaper6UU
Legendary Planeswalker -- Sodara (M)
+4: Scry 3, then draw three cards.
-3: Return up to three target permanents to their owner's hand.
-19: Target player shuffles all permanents he or she owns into his or her library.
[5]
Next: A RG planeswalker that interacts with lands.
Korik Muldin3GG
Legendary Planeswalkers - Korik
+1: Up to one target creature you control gains Trample until the next end step.
-X: Creatures you control have base power and toughness of X until the beginning of the next endstep.
0: Choose one, ~ becomes that choice until the next endstep:
- 3/3 bird with Flying and Indestructible.
- 1/6 turtle with Hexproof and Indestructible.
- 6/1 Elephant with Trample and indestructible.
3
Degrin the Hermit1RG
Legendary Planeswalker - Degrin
+1: Until the beginning of the next endstep up to one target land you control produces one mana of any color it can produce to your mana pool whenever it is tapped for mana.
-3: Search your library for a basic land card and put it into play tapped. Then suffle your library.
-7: Search your library for any number of lands you control and exile them then suffle your library. You get an emblem with "You may play an extra land during your turn." and "You may play lands you own from exile."
4
Next: How about a paired walker (two walkera on one card)
Wayward Wildwalkers3RGG
Legendary Planeswalker - Arlinn Garruk (MR)
+1] Tap up to two permanents. For eac land you control tapped this way, add RG to your mana pool.
-2] Create two 2/2 green Wolf creature tokens. They gain haste until end of turn.
-5] Wayward Wildwalkers deals 5 damage divided among target creatures or players. Creatures dealt damage this way get +3/+0 and gain trample until end of turn.
7 Loyalty.
Combo up -2 and -5 for massive damage.
+1 gets rid of blockers or ramps you up. Ticks up.
Next
All abilities have the word "each".
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Skhorr, Fire Enemy2BR
Legendary Planeswalker - Skhorr
+1: Skhorr deals 2 damage to each player. Each player dealt damage in this way draws a card.
-3: Skhorr deals 3 damage to each creature and each other planeswalker.
-5: Exile your hand. Put two time counters on each nonland card exiled in this way and each of them that doesn't have suspend gains suspend.
{[4]}
Next: Nongreen, nonwhite planeswalker who somehow manipulates or deals with enchantments.
Chovuko, The Wardmaker2UUU
Legendary Planeswalker- Chovuko
{+2}: Create a blue enchantment token named "Ward" with "Sacrifice this enchantment: Counter target spell unless its controller pays 1."
{-1}: Create a blue enchantment token named "Barrier" with "Creatures can't attack you unless their controllers each pay 1.
{-4}: Create a token that's a copy of target creature or enchantment. If that creature or enchantment was a token, create an additional token copy of it.
{{5}}
Leshrac, Forgotten HuskBBB
Legendary Planeswalker - Leshrac
0: Move all loyalty counters from another target planeswalker you control onto ~.
-3: Destroy target creature or land.
-X: Each creature gets -X/-X until end of turn and each opponent loses X life.
/3
This is a modern day Leshrac, clinging to a scrap of his power, but dependent on the sparks of others to keep going.
Next: What if Palladia-Mors had been the elder dragon that became a planeswalker?
Palladia-Mors, World Devastator2RGGW
Legendary Planeswalker - Mors
Hexproof
+3: You gain 4 life. Palladia-Mors, World Devastator deals 2 damage to up to one target creature.
-4: You may put a creature card from your hand onto the battlefield with a +1/+1 counter on it. It gains haste and vigilance. Sacrifice that creature at the beginning of your next turn.
-15: You get an emblem with "Creatures you control have indestructible. At the beginning of your upkeep, each creature fights another target creature."
{[7]}
Next: A Huatli or Samut outside of her home plane.
Huatli, Kaladeshian Poet 2WR
Legendary Planeswalker - Huatli
4
[+1] Huatli, Kaladeshian Poet deals 1 damage to up to one target. Gain 1 E(an energy counter).
[-1] Sacrifice an artifact you control. Create a colorless 3/3 Dinosaur artifact creature token with trample.
[-9] For each Dinosaur you control, choose target creature an opponent controls. That Dinosaur deals damage equal to its power to that target.
Next: A planeswalker that has something to do with Phoenixes.
Ashet, the Rekindler 2RR
5
[+1] Whenever a phoenix enters the battlefield under your control this turn, it deals 2 damage to any target.
[+1} Discard a card, then draw a card. If a phoenix is discarded this way, Sastet deals 2 damage to target player.
[-8] Return any number of phoenix cards from your graveyard to the battlefield. They gain haste until end of turn. If a phoenix would leave the battlefield this turn, it deals 2 damage to each player.
Ashet can be your commander.
Next: Dragons have a lot of planeswalkers. Make one for one of the other iconic races. (Angels, Demons, Hydras, Sphinx)
Hyrda Planeswalker5GG
Planeswalker - Hydra
Loyalty - 4
+1: Create two 3/3 green Head creature tokens. When ~ leaves the battlefield, exile those tokens.
-2: Untap each Head you control. You may have it fight target creature you don't control.
-7: You get an emblem with "Whenever a creature token you control dies, create two tokens that are copies of that token at the beginning of the next end step."
Next: One of the other iconics (Angel, Demon, Sphinx)
Angeldust the Answered Prayer5WW
Legendary Planeswalker - Angeldust (MR)
+2] Put a monocolored creature card from your graveyard onto the battlefield under you control.
-5] Destroy all multicolored and colorless permanents.
-11] Name a color. Players cannot cast spells or activate abilities of permanents with that color, until Angeldust leaves the battlefield.
6]
Next
3 CMC walker with a +2.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
GolgoWUB
Planeswalker - Golgo
+2: Each opponent gains 2 life and draws a card.
0: Draw a card for each opponent that has more cards in their hand than you.
-8: Simultaneously, your life total becomes equal to the total of all of your opponents' life totals and each opponent's life total becomes equal to your prior life total, divided by the number of opponents you have, rounded down.
2
Ahnenn, Mother of Drakes1UU
Planeswalker - Ahnenn
+1: Choose up to one target creature. If it has flying, it gets +1/+1 and has hexproof until your next turn. Otherwise it gets flying until your next turn.
-X: Search your library for a Drake creature card with converted mana cost X or less, put it on the battlefield, then shuffle your library.
-6: Target creatures, artifacts and/or enchantments, up to the number of creature cards in your graveyard with flying. Return those targets to its owner's hands, then shuffle all cards in your graveyard to your library.
{4}
Iwan, the Darkened SkiesUB
Legendary Planeswalker - Iwan
If Iwan, the Darkened Skies would be put into your graveyard from anywhere, exile him instead. You may cast Iwan, the Darkened Skies from exile by paying XUB, where X is the number of times you’ve cast him previously this game.
0: Put the top card of your library into your graveyard. Create a 1/1 blue Faerie creature token with flying.
0: Exile a card from your graveyard. If you do, target player loses 1 life and you gain 1 life.
[1]
He's a Faerie walker, not particularly powerful, but basically impossible to get rid of.
Next: a Flamekin planeswalker from Lorwyn with an ability that fits their "Three times" mechanic from the block. (Examples: Ashling the Pilgrim, Inner-Flame Igniter and Soulbright Flamekin. "If this is the third time..." It need not follow that exact template, but it should specifically relate to doing something three times.)
Shale, Smoldering Song2RR
Legendary Planeswalker - Shale (MR)
+1] Shale deals 1 damage to any target. Put a loyalty counter on Shale for each damage she has dealt this turn.
-2] Exile the top two cards of your library, you may play those cards until the end of turn. Add R for each card exiled this turn.
-7] Until the end of your next turn, you may activate abilities of Planeswalkers up to three additional times this turn.
[3]
Okay math time. Shale gets to activate her base abilities two times the turn she ults, unless she can ult twice or thrice lol.
Turn 8 or 9, she can activate a crazy amount of times. And win from there.
One ult activation (turn 7) barely helps, unless you have another walker.
The goal here is to chain ults together and her +1 pinger that increasingly adds loyalty.
She can also function well as an act on impulse on a clutch. Pinging for 1nper turn is not the worst either.
Next
Planeswalker that stacks multiple "weaker" emblems (think Sorin, Lord of Innistrad but emblemier)
Bonus points if emblems are simple, and simple to stack.
Ashling Ignited2RR
Legendary Planeswalker - Ashling
[+1]: Discard up to one card. If you do, add RRR.
[-1]: Create a 3/1 red elemental creature token with Haste
[-6]: You get an emblem with “ Whenever you activate the ability of a non-land permanent the third time this turn, deal 3 damage to any target.
<4>
Next - A 3-color planeswalker in a shard or wedge that doesn’t have one yet.
Looks like you two posted at the same time, so have a 'walker that's both of your asks:
Edalene, Wisdom of Ages1BGU
Legendary Planeswalker - Edalene
+1: You get an emblem with "Your maximum hand size is increased by one." Draw a card.
-3: You get an emblem with "Whenever a creature attacks you or a planeswalker you control, it gets -X/-X until end of turn, where X is the number of emblems you control."
-8: You get an emblem with "Sacrifice an emblem: Counter target spell or ability."
[4]
Ummm, crap, now I'm on the spot and can't think of anything...
Next: A monowhite planeswalker-commander that helps shore up white's weaknesses in the format while hopefully staying within the color pie. (Mono-white weaknesses in commander include Lack of mana ramp, lack of card draw, general weakness of agro strategies as a whole, ineffectiveness of lifegain against commander damage, etc.)
Kenan Sahrmal2WWW
Legendary Planeswalker - Kenan
+2: Until your next turn, creature spells you cast cost 2 less to cast, and you may cast them as though they had flash.
-3: Exile target creature. If it had converted mana cost 4 or less, its controller draws two cards.
-11: You get an emblem with "Whenever a creature or planeswalker you control dies, search your library for up to 2 creatures whose combined converted mana cost is lower than that creature or planeswalker's converted mana cost, put them on the battlefield, then shuffle your library."
{ Kenan Sahrmal can be your Commander. }
{4}
Legendary Planeswalker - Angrath
{+1}: ~ deals 3 damage to target creature, it's controler loses 2 life.
{-7}: You get an emblem with "Pirates you control get +2/+2."
{-12}: Destroy all untapped creature you don't control, then gain control of all artifact you don't control.
{6}
Next: An Elspeth that's been Phyrexified.
Legendary Planeswalker - Elspeth
[+1]: Create a 0/0 black Germ creature token and a colorless Equipment artifact token with "Equipped creature gets +1/+1" and Equip 1 attached to that creature.
[-2]: Target equipped creature gets +3/+3 and gains lifelink and deathtouch until end of turn.
[-6]: Destroy all creatures that aren't equipped.
[4]
Next: A planeswalker with no minus-loyalty abilities.
Legendary Planesswalker- Nissa - Elf
/+2\ Untap up to 2 target forests.
/+1\ Reveal the top card of your library. If it's a creature or land card put it into you hand.
(0) Target land becomes an X/X green elemental token with trample. Where X is equal to Nissa, Verdant Shepard's loyalty.
4
Next a planeswalker that uses walls to defend and aggro.
Legendary Planeswalker - Constance
+2: Create a 0/4 green Treefolk Wall creature token with defender and reach.
-4: Until end of turn, creatures you control have "T: This creature deals damage equal to its toughness to target creature."
-10: Search your graveyard, hand, and/or library for any number of creature cards with defender and put them onto the battlefield. You get an emblem with "Creatures you control can attack as though they didn't have defender and assign combat damage equal to their toughness rather than their power." If you searched your library in this way, shuffle it.
{[6]}
Next: A monoblue planeswalker with a +4 loyalty ability.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Planeswalker - Oronoc
+4: Draw a card.
-2: Target creature gets -1/-0 until the beginning of your next turn. Repeat this seven times.
-14: You get an emblem with "You may cast spells as though they had flash without paying their mana costs or additional costs."
/3
Next: A shapeshifter planeswalker
Legendary Planeswalker -- Sodara (M)
+4: Scry 3, then draw three cards.
-3: Return up to three target permanents to their owner's hand.
-19: Target player shuffles all permanents he or she owns into his or her library.
[5]
Next: A RG planeswalker that interacts with lands.
Korik Muldin 3GG
Legendary Planeswalkers - Korik
+1: Up to one target creature you control gains Trample until the next end step.
-X: Creatures you control have base power and toughness of X until the beginning of the next endstep.
0: Choose one, ~ becomes that choice until the next endstep:
- 3/3 bird with Flying and Indestructible.
- 1/6 turtle with Hexproof and Indestructible.
- 6/1 Elephant with Trample and indestructible.
3
Degrin the Hermit 1RG
Legendary Planeswalker - Degrin
+1: Until the beginning of the next endstep up to one target land you control produces one mana of any color it can produce to your mana pool whenever it is tapped for mana.
-3: Search your library for a basic land card and put it into play tapped. Then suffle your library.
-7: Search your library for any number of lands you control and exile them then suffle your library. You get an emblem with "You may play an extra land during your turn." and "You may play lands you own from exile."
4
Next: How about a paired walker (two walkera on one card)
Legendary Planeswalker - Arlinn Garruk (MR)
+1] Tap up to two permanents. For eac land you control tapped this way, add RG to your mana pool.
-2] Create two 2/2 green Wolf creature tokens. They gain haste until end of turn.
-5] Wayward Wildwalkers deals 5 damage divided among target creatures or players. Creatures dealt damage this way get +3/+0 and gain trample until end of turn.
7 Loyalty.
Combo up -2 and -5 for massive damage.
+1 gets rid of blockers or ramps you up. Ticks up.
Next
All abilities have the word "each".
Legendary Planeswalker - Skhorr
+1: Skhorr deals 2 damage to each player. Each player dealt damage in this way draws a card.
-3: Skhorr deals 3 damage to each creature and each other planeswalker.
-5: Exile your hand. Put two time counters on each nonland card exiled in this way and each of them that doesn't have suspend gains suspend.
{[4]}
Next: Nongreen, nonwhite planeswalker who somehow manipulates or deals with enchantments.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Planeswalker- Chovuko
{+2}: Create a blue enchantment token named "Ward" with "Sacrifice this enchantment: Counter target spell unless its controller pays 1."
{-1}: Create a blue enchantment token named "Barrier" with "Creatures can't attack you unless their controllers each pay 1.
{-4}: Create a token that's a copy of target creature or enchantment. If that creature or enchantment was a token, create an additional token copy of it.
{{5}}
Next: A planeswalker with a serious drawback.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Planeswalker - Leshrac
0: Move all loyalty counters from another target planeswalker you control onto ~.
-3: Destroy target creature or land.
-X: Each creature gets -X/-X until end of turn and each opponent loses X life.
/3
This is a modern day Leshrac, clinging to a scrap of his power, but dependent on the sparks of others to keep going.
Next: What if Palladia-Mors had been the elder dragon that became a planeswalker?
Legendary Planeswalker - Mors
Hexproof
+3: You gain 4 life. Palladia-Mors, World Devastator deals 2 damage to up to one target creature.
-4: You may put a creature card from your hand onto the battlefield with a +1/+1 counter on it. It gains haste and vigilance. Sacrifice that creature at the beginning of your next turn.
-15: You get an emblem with "Creatures you control have indestructible. At the beginning of your upkeep, each creature fights another target creature."
{[7]}
Next: A Huatli or Samut outside of her home plane.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2WR
Legendary Planeswalker - Huatli
4
[+1] Huatli, Kaladeshian Poet deals 1 damage to up to one target. Gain 1 E (an energy counter).
[-1] Sacrifice an artifact you control. Create a colorless 3/3 Dinosaur artifact creature token with trample.
[-9] For each Dinosaur you control, choose target creature an opponent controls. That Dinosaur deals damage equal to its power to that target.
Next: A planeswalker that has something to do with Phoenixes.
2RR
5
[+1] Whenever a phoenix enters the battlefield under your control this turn, it deals 2 damage to any target.
[+1} Discard a card, then draw a card. If a phoenix is discarded this way, Sastet deals 2 damage to target player.
[-8] Return any number of phoenix cards from your graveyard to the battlefield. They gain haste until end of turn. If a phoenix would leave the battlefield this turn, it deals 2 damage to each player.
Ashet can be your commander.
Next: Dragons have a lot of planeswalkers. Make one for one of the other iconic races. (Angels, Demons, Hydras, Sphinx)
Planeswalker - Hydra
Loyalty - 4
+1: Create two 3/3 green Head creature tokens. When ~ leaves the battlefield, exile those tokens.
-2: Untap each Head you control. You may have it fight target creature you don't control.
-7: You get an emblem with "Whenever a creature token you control dies, create two tokens that are copies of that token at the beginning of the next end step."
Next: One of the other iconics (Angel, Demon, Sphinx)
Legendary Planeswalker - Angeldust (MR)
+2] Put a monocolored creature card from your graveyard onto the battlefield under you control.
-5] Destroy all multicolored and colorless permanents.
-11] Name a color. Players cannot cast spells or activate abilities of permanents with that color, until Angeldust leaves the battlefield.
6]
Next
3 CMC walker with a +2.
Planeswalker - Golgo
+2: Each opponent gains 2 life and draws a card.
0: Draw a card for each opponent that has more cards in their hand than you.
-8: Simultaneously, your life total becomes equal to the total of all of your opponents' life totals and each opponent's life total becomes equal to your prior life total, divided by the number of opponents you have, rounded down.
2
Next: A planeswalker that deals with Drakes.
Planeswalker - Ahnenn
+1: Choose up to one target creature. If it has flying, it gets +1/+1 and has hexproof until your next turn. Otherwise it gets flying until your next turn.
-X: Search your library for a Drake creature card with converted mana cost X or less, put it on the battlefield, then shuffle your library.
-6: Target creatures, artifacts and/or enchantments, up to the number of creature cards in your graveyard with flying. Return those targets to its owner's hands, then shuffle all cards in your graveyard to your library.
{4}
Next: A non-Elf Planeswalker from Lorwyn.
Legendary Planeswalker - Iwan
If Iwan, the Darkened Skies would be put into your graveyard from anywhere, exile him instead. You may cast Iwan, the Darkened Skies from exile by paying XUB, where X is the number of times you’ve cast him previously this game.
0: Put the top card of your library into your graveyard. Create a 1/1 blue Faerie creature token with flying.
0: Exile a card from your graveyard. If you do, target player loses 1 life and you gain 1 life.
[1]
He's a Faerie walker, not particularly powerful, but basically impossible to get rid of.
Next: a Flamekin planeswalker from Lorwyn with an ability that fits their "Three times" mechanic from the block. (Examples: Ashling the Pilgrim, Inner-Flame Igniter and Soulbright Flamekin. "If this is the third time..." It need not follow that exact template, but it should specifically relate to doing something three times.)
Shale, Smoldering Song 2RR
Legendary Planeswalker - Shale (MR)
+1] Shale deals 1 damage to any target. Put a loyalty counter on Shale for each damage she has dealt this turn.
-2] Exile the top two cards of your library, you may play those cards until the end of turn. Add R for each card exiled this turn.
-7] Until the end of your next turn, you may activate abilities of Planeswalkers up to three additional times this turn.
[3]
Okay math time. Shale gets to activate her base abilities two times the turn she ults, unless she can ult twice or thrice lol.
Turn 8 or 9, she can activate a crazy amount of times. And win from there.
One ult activation (turn 7) barely helps, unless you have another walker.
The goal here is to chain ults together and her +1 pinger that increasingly adds loyalty.
She can also function well as an act on impulse on a clutch. Pinging for 1nper turn is not the worst either.
Next
Planeswalker that stacks multiple "weaker" emblems (think Sorin, Lord of Innistrad but emblemier)
Bonus points if emblems are simple, and simple to stack.
Legendary Planeswalker - Ashling
[+1]: Discard up to one card. If you do, add RRR.
[-1]: Create a 3/1 red elemental creature token with Haste
[-6]: You get an emblem with “ Whenever you activate the ability of a non-land permanent the third time this turn, deal 3 damage to any target.
<4>
Next - A 3-color planeswalker in a shard or wedge that doesn’t have one yet.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Edalene, Wisdom of Ages 1BGU
Legendary Planeswalker - Edalene
+1: You get an emblem with "Your maximum hand size is increased by one." Draw a card.
-3: You get an emblem with "Whenever a creature attacks you or a planeswalker you control, it gets -X/-X until end of turn, where X is the number of emblems you control."
-8: You get an emblem with "Sacrifice an emblem: Counter target spell or ability."
[4]
Ummm, crap, now I'm on the spot and can't think of anything...
Next: A monowhite planeswalker-commander that helps shore up white's weaknesses in the format while hopefully staying within the color pie. (Mono-white weaknesses in commander include Lack of mana ramp, lack of card draw, general weakness of agro strategies as a whole, ineffectiveness of lifegain against commander damage, etc.)
Legendary Planeswalker - Kenan
+2: Until your next turn, creature spells you cast cost 2 less to cast, and you may cast them as though they had flash.
-3: Exile target creature. If it had converted mana cost 4 or less, its controller draws two cards.
-11: You get an emblem with "Whenever a creature or planeswalker you control dies, search your library for up to 2 creatures whose combined converted mana cost is lower than that creature or planeswalker's converted mana cost, put them on the battlefield, then shuffle your library."
{ Kenan Sahrmal can be your Commander. }
{4}
Next: A Legend from Kamigawa ignited his/her spark.