Urza, Planeswalker2WUBR
Planeswalker - Urza
+2: Draw a card, then you may choose vigilance, flying, menace or first strike. All Mechanical Avengers you control gain that ability until your next turn.
0: Put a 4/4 colorless Shapeshifter artifact creature token called Mechanical Avenger on the battlefield.
-3: Target player exiles a creature he or she controls, then draw two cards, then discard three cards at random, then Urza deals 4 damage to him or her.
-7: You gain an emblem with "0: Draw a card", then you may shuffle your graveyard into your library.
{4}
Urza cards always seem a bit underwhelming, but I did manage to snuck in some old card references, so I'm pretty happy nonetheless.
Next: A Planeswalker that gets Loyalty without the use of + abilities.
Weber, Stasis-Walker 1U
planeswalker - weber
0: Put loyalty counters on Weber equal to the number of tapped permanents target player controls
0: Tap up to three target permanents
-15: Put an emblem with "Each other player skips his or her untap step" into play under your control.
/4
next: a planes walker that was a beeble that got a spark!
Just my two cents, schweinefett: both of your Planeswalker cards are terribly undercosted. If a Planeswalker costs the same as a spell with the same effect as one of the abilites it can activate right away (like, say, your Weber vs Downpour, or Happy and Threaten), it probably means it's a bit too good.
Bani, Hero of SegoviaUU
Planeswalker - Bani
+1: You may target up to one creature. That target gets -X/-0 until your next turn, where X is the number of players that controls an artifact and/or an enchantment.
+0: Target creature with power 3 or less can't be blocked this turn.
-3: Until your next turn, creatures target opponent controls get -3/-0 and must attack if able.
{1}
Verthia, the Transmuter4WU
Planeswalker -- Verthia
+1: Draw a card. You gain 2 life.
-2: You may discard a card. If you do, search your library for a card that shares a card type with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
-9: You get an emblem with "Whenever you draw a card, you gain 3 life." Then shuffle any number of cards from your graveyard into your library and draw five cards.
[5]
Kula, the TrustworthyRGW
Planeswalker - Kula
+1: Exile up to one target artifact creature or enchantment creature.
+1: Put a 0/1 green Plant creature token onto the battlefield.
-4: Creatures you control get +2/+4 until end of turn.
{[4]}
Ligys, Starlit Nymph1WG
Planeswalker - Ligys
{ Whenever an enchantment enters the battlefield under your control, put two loyalty counter on Ligys and you gain 2 life. }
-X: Choose up to one creature. Put X +1/+1 counters on that creature and you gain X life. If that creature is an enchantment or is enchanted, put an additional +1/+1 counter on it.
-6: Put a starfield counter on target enchantment. That enchantment becomes a 8/8 indestructible Elemental creature. It's still an enchantment.
{3}
Next: A mono-B Planeswalker that doesn't kills creatures.
Tyvar, Dark Soothsayer1BB
Planeswalker - Tyvar
+2: Scry 2 and you lose 2 life.
-2: Name up to three cards, then reveal that many cards from the top of your library. Put each named card there into your hand. Put the rest into your graveyard and you lose 1 life for each of them.
-6: Search each player's library for up to two cards and exile them. You may play those cards as long as they remain exiled.
{[2]}
Malafar the Judge3WW
Planeswalker - Malafar
+1: Until the beginning of your next turn, whenever another player attacks you or a planeswalker you control, the attacking player sacrifices an attacking creature.
-2: Exile target non-white creature.
-8: Each player chooses a planeswalker, a creature, an artifact, and an enchantment he or she controls. Then sacrifices each other non-land permanent.
4
(depends what you mean by 'good'. as i understand it, black inherently doesn't believe in morality, and its a bit too easy to make an overpowered 'good' PW. so im gonna try to make a good for herself but at the same time benefitting everyone else black PW).
Skyler, Chief Capitalist 2BB
planeswalker - skyler
+2: Each of target player's opponents draws one card and loses one life. That target player draws one card and loses one life for each opponent he or she has.
-1: Each player puts the top 5 cards of his or her library into his or her graveyard
-9: Each player draws 20 cards. You do not lose the game if you can't draw that many cards this way this turn.
/4
next: a bad [read: morally from the world, but not necessarily from himself] mono-white PW.
Sombra, the Old Tyrant1WW
Planeswalker - Sombra
+1: Until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
+1: Until your next turn, whenever an opponent casts a noncreature spell, put a loyalty counter on Sombra and you gain 2 life.
-6: You get an emblem with "Opponents play with their hands revealed" and "During each upkeep, you may name a nonland card. Until the next upkeep, spells with the chosen name cost 6 more to cast".
{2}
Next: A "Converted Mana Cost matters" Planeswalker.
Shrogg, Caller of the Underbrush3GG
Planeswalker -- Shrogg
+1: Add G to your mana pool for each permanent you control with converted mana cost 5 or greater.
-3: Reveal at the top X cards of your library, where X is the greatest converted mana cost among permanents you control. You may put a permanent card with converted mana cost X or less revealed this way onto the battlefield. Put the rest of the cards revealed this way on the bottom of your library in a random order.
-10: Put X 5/5 green Treefolk Warrior creature tokens with trample onto the battlefield, where X is the greatest converted mana cost among permanents you control.
[5]
Next: A mono-white planeswalker with a card-drawing ability.
+0: Put a legendary colorless Equipment artifact token named Excalibur onto the battlefield. It has indestructible, "Equipped creature gets +3/+3 and has lifelink," and equip 5
+0: Put a legendary colorless Equipment artifact token named Clarent onto the battlefield. It has indestructible, "Equipped creature gets +2/+2 and has deathtouch." and equip 5
+0: Until end of turn, Ultor, the Warlock becomes a 3/3 Human Warrior creature with indestructible, double strike, and haste, that's still a planeswalker. Attach any number of equipment to him. Prevent all damage that would be dealt to him this turn.
5
Next: A pacifist planeswalker. That starts with 6 loyalty.
Kula, the TrustworthyRGW
Planeswalker - Kula
+1: Exile up to one target artifact creature.
+1: Put a 0/1 green Plant creature token onto the battlefield.
-4: Creatures you control get +2/+4 until end of turn.
{[3]}
Next: A non-Human planeswalker from Theros.
Veerdaura, Centaur Explorer 2GG
Planeswalker - Veerdaura
+1: Search your library for a basic land card, reveal it, put it in your hand then shuffle your library.
-4: Reveal any number of lands in your hand. Add mana of any one color to your mana pool equal to the number of lands revealed this way.
-8: Exile all lands from your library. You get an emblem with, "You may play lands from your exile zone." and, "You may play an extra land each turn."
<4>
Next: let's see a black character using heroics for fame and glory a la Booster Gold.
Kersos Margol1BBB
Planeswalker -- Kersos
+2: Put a 2/2 black Horror creature token onto the battlefield.
-3: Destroy target creature. If a creature you control is destroyed this way, you draw two cards and you gain 2 life.
-8: You get an emblem with "Whenever an opponent draws a card, you may pay 1 life. If you do, draw a card."
[4]
Taysir, One With All1WUBRG
Planeswalker - Taysir
+2: Scry 3, then reveal the top card of your library. You may draw cards equal to the number of colors in the revealed card.
-4: Put a 5/5 Incarnation creature token with all colors on the battlefield, then choose a color. All Incarnations you control gain protection from that color until your next turn.
-10: Search your library for a white card, a blue card, a black card, a red card and a green card. Exile those cards. This turn, you may cast them without paying their mana costs.
{5}
Next: A Planeswalker version of one of the 4 other Elder Dragons (not Nicol).
Vaevictis Asmadi, Planeswalker4BRRG
Planeswalker -- Asmadi
+2: Put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
-4: Vaevectis Asmadi, Planeswalker deals 5 damage to each opponent and each creature you don't control.
-10: Destroy all nonland permanents you don't control. Draw a card for each permanent destroyed this way.
[6]
Arcades Sabboth, Castlewalker 3WUUG
planeswalker - arcades
+2: Target creature you control gets +0/+2 until the beginning of your next turn. Untap that creature.
-3:Put an emblem with "Untapped creatures you control get +0/+2" into play under your control.
-9: Choose up to 5 permanents you control. For each permanent chosen this way, you may search your library for any number of permanents that share a name with the five permanents you control and put them into play. Then, shuffle your library.
/6
next: chromium, the most umlaut-worthy metal dragon of all time!
I'm pretty sure Chromium was supposed to be the U centered one...
Chromium, Planeswalker4WUUB
Planeswalker - Chromium
+3: Exile up to three cards from the top of your library. You may cast any number of those cards with converted mana cost 3 or less without paying their mana costs.
-2: Exile target permanent. If that permanent was tapped, draw a card.
-10: You get an emblem with "At the beginning of your upkeep, each opponent loses 3 life and you gain 3 life", then take an extra turn after this one.
{5}
Next: What the hell, let's complete the cycle.
Make a Planeswalker card for Palladia-Mors.
Palladia-Mors, Planeswalker 4RGGW
planeswalker - palladia
+3: Creatures you control gets +1/+0 and gains trample until end of turn.
+2: put a 2/2 beast token creature into play
-11: you get an emblem with "creatures you control get +5/+5, doublestrike, lifelink and trample".
MaRo, Magic Maker 2WRU
+2: Target creature becomes a copy of another target creature.
-3: Double the amount of mana in your mana pool or double the amount of counters on all Permanente and players.
-10: Add Five cards from "Unglued" or "Unhinged" that you won from outside the game to your hand.
<6>
Tevesh Szat, Doom of Fools2BBB
Planeswalker - Tevesh
+1: You may sacrifice a creature. If you do, up to one target creature gets -3/-3 until end of turn. Otherwise that creature gets -1/-1 instead.
-2: Remove all counters from target permanent an opponent controls.
-6: You get an emblem with "During each end step, you may pay 3 life. If you do, destroy all creatures and all planeswalkers".
{3}
Shrin, Primus of Krosa4GG
Planeswalker -- Shrin
+2: Put two 2/2 green Insect Mutant creature tokens onto the battlefield.
-1: Put three +1/+1 counters on target creature.
-11: Search your library, graveyard, and/or hand for any number of Mutant creature cards and put them onto the battlefield. Then shuffle your library.
[5]
Next: A planeswalker with an alternative casting cost.
The Whispered 3BG
Planeswalker - Vraska (6 loyalty)
Whenever you destroy an opponent's creature, you may discard an Assassin type creature card; Put The Whispered onto the battlefield from your hand or graveyard.
+0 Discard a card; Destroy up to 1 target permanent with converted mana cost 4 or less.
+2 Sacrifice a basic land; Search your library for up to two basic land cards and add it to your hand.
-13 Name up to 4 non-basic-cards; Search your opponent's hand, library, graveyard and the battlefield and exile all cards named.
Next a 7+ cmc walker
Private Mod Note
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Planeswalker - Urza
+2: Draw a card, then you may choose vigilance, flying, menace or first strike. All Mechanical Avengers you control gain that ability until your next turn.
0: Put a 4/4 colorless Shapeshifter artifact creature token called Mechanical Avenger on the battlefield.
-3: Target player exiles a creature he or she controls, then draw two cards, then discard three cards at random, then Urza deals 4 damage to him or her.
-7: You gain an emblem with "0: Draw a card", then you may shuffle your graveyard into your library.
{4}
Urza cards always seem a bit underwhelming, but I did manage to snuck in some old card references, so I'm pretty happy nonetheless.
Next: A Planeswalker that gets Loyalty without the use of + abilities.
planeswalker - weber
0: Put loyalty counters on Weber equal to the number of tapped permanents target player controls
0: Tap up to three target permanents
-15: Put an emblem with "Each other player skips his or her untap step" into play under your control.
/4
next: a planes walker that was a beeble that got a spark!
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Bani, Hero of Segovia UU
Planeswalker - Bani
+1: You may target up to one creature. That target gets -X/-0 until your next turn, where X is the number of players that controls an artifact and/or an enchantment.
+0: Target creature with power 3 or less can't be blocked this turn.
-3: Until your next turn, creatures target opponent controls get -3/-0 and must attack if able.
{1}
Next: An alchemist Planeswalker.
Planeswalker -- Verthia
+1: Draw a card. You gain 2 life.
-2: You may discard a card. If you do, search your library for a card that shares a card type with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
-9: You get an emblem with "Whenever you draw a card, you gain 3 life." Then shuffle any number of cards from your graveyard into your library and draw five cards.
[5]
Next: A card for Kula
Planeswalker - Kula
+1: Exile up to one target artifact creature or enchantment creature.
+1: Put a 0/1 green Plant creature token onto the battlefield.
-4: Creatures you control get +2/+4 until end of turn.
{[4]}
Next: A non-Human planeswalker from Theros.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Planeswalker - Ligys
{ Whenever an enchantment enters the battlefield under your control, put two loyalty counter on Ligys and you gain 2 life. }
-X: Choose up to one creature. Put X +1/+1 counters on that creature and you gain X life. If that creature is an enchantment or is enchanted, put an additional +1/+1 counter on it.
-6: Put a starfield counter on target enchantment. That enchantment becomes a 8/8 indestructible Elemental creature. It's still an enchantment.
{3}
Next: A mono-B Planeswalker that doesn't kills creatures.
Planeswalker - Tyvar
+2: Scry 2 and you lose 2 life.
-2: Name up to three cards, then reveal that many cards from the top of your library. Put each named card there into your hand. Put the rest into your graveyard and you lose 1 life for each of them.
-6: Search each player's library for up to two cards and exile them. You may play those cards as long as they remain exiled.
{[2]}
Next: An evil white planeswalker.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Planeswalker - Malafar
+1: Until the beginning of your next turn, whenever another player attacks you or a planeswalker you control, the attacking player sacrifices an attacking creature.
-2: Exile target non-white creature.
-8: Each player chooses a planeswalker, a creature, an artifact, and an enchantment he or she controls. Then sacrifices each other non-land permanent.
4
Next: A Good Black planeswalker.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Skyler, Chief Capitalist 2BB
planeswalker - skyler
+2: Each of target player's opponents draws one card and loses one life. That target player draws one card and loses one life for each opponent he or she has.
-1: Each player puts the top 5 cards of his or her library into his or her graveyard
-9: Each player draws 20 cards. You do not lose the game if you can't draw that many cards this way this turn.
/4
next: a bad [read: morally from the world, but not necessarily from himself] mono-white PW.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Sombra, the Old Tyrant 1WW
Planeswalker - Sombra
+1: Until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
+1: Until your next turn, whenever an opponent casts a noncreature spell, put a loyalty counter on Sombra and you gain 2 life.
-6: You get an emblem with "Opponents play with their hands revealed" and "During each upkeep, you may name a nonland card. Until the next upkeep, spells with the chosen name cost 6 more to cast".
{2}
Next: A "Converted Mana Cost matters" Planeswalker.
Planeswalker -- Shrogg
+1: Add G to your mana pool for each permanent you control with converted mana cost 5 or greater.
-3: Reveal at the top X cards of your library, where X is the greatest converted mana cost among permanents you control. You may put a permanent card with converted mana cost X or less revealed this way onto the battlefield. Put the rest of the cards revealed this way on the bottom of your library in a random order.
-10: Put X 5/5 green Treefolk Warrior creature tokens with trample onto the battlefield, where X is the greatest converted mana cost among permanents you control.
[5]
Next: A mono-white planeswalker with a card-drawing ability.
Plansewalker - Amiri
+1: Until your next turn, prevent the next 1 damage that would be dealt to each creature.
-1: Reveal the top card of your library. Each opponent gains life equal to that card's CMC, then put it into your hand.
-5: You gain an emblem with "Whenever you draw a card, you gain 1 life for each card in your hand."
2
Next: A sword weilding warrior planeswalker.
Planeswalker - Ultor
+0: Put a legendary colorless Equipment artifact token named Excalibur onto the battlefield. It has indestructible, "Equipped creature gets +3/+3 and has lifelink," and equip 5
+0: Put a legendary colorless Equipment artifact token named Clarent onto the battlefield. It has indestructible, "Equipped creature gets +2/+2 and has deathtouch." and equip 5
+0: Until end of turn, Ultor, the Warlock becomes a 3/3 Human Warrior creature with indestructible, double strike, and haste, that's still a planeswalker. Attach any number of equipment to him. Prevent all damage that would be dealt to him this turn.
5
Next: A pacifist planeswalker. That starts with 6 loyalty.
Veerdaura, Centaur Explorer 2GG
Planeswalker - Veerdaura
+1: Search your library for a basic land card, reveal it, put it in your hand then shuffle your library.
-4: Reveal any number of lands in your hand. Add mana of any one color to your mana pool equal to the number of lands revealed this way.
-8: Exile all lands from your library. You get an emblem with, "You may play lands from your exile zone." and, "You may play an extra land each turn."
<4>
Next: let's see a black character using heroics for fame and glory a la Booster Gold.
Planeswalker -- Kersos
+2: Put a 2/2 black Horror creature token onto the battlefield.
-3: Destroy target creature. If a creature you control is destroyed this way, you draw two cards and you gain 2 life.
-8: You get an emblem with "Whenever an opponent draws a card, you may pay 1 life. If you do, draw a card."
[4]
Next: A 5-color card for Taysir.
Taysir, One With All 1WUBRG
Planeswalker - Taysir
+2: Scry 3, then reveal the top card of your library. You may draw cards equal to the number of colors in the revealed card.
-4: Put a 5/5 Incarnation creature token with all colors on the battlefield, then choose a color. All Incarnations you control gain protection from that color until your next turn.
-10: Search your library for a white card, a blue card, a black card, a red card and a green card. Exile those cards. This turn, you may cast them without paying their mana costs.
{5}
Next: A Planeswalker version of one of the 4 other Elder Dragons (not Nicol).
Planeswalker -- Asmadi
+2: Put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
-4: Vaevectis Asmadi, Planeswalker deals 5 damage to each opponent and each creature you don't control.
-10: Destroy all nonland permanents you don't control. Draw a card for each permanent destroyed this way.
[6]
Next: A planeswalker version of Arcades Sabboth.
planeswalker - arcades
+2: Target creature you control gets +0/+2 until the beginning of your next turn. Untap that creature.
-3:Put an emblem with "Untapped creatures you control get +0/+2" into play under your control.
-9: Choose up to 5 permanents you control. For each permanent chosen this way, you may search your library for any number of permanents that share a name with the five permanents you control and put them into play. Then, shuffle your library.
/6
next: chromium, the most umlaut-worthy metal dragon of all time!
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Chromium, Planeswalker 4WUUB
Planeswalker - Chromium
+3: Exile up to three cards from the top of your library. You may cast any number of those cards with converted mana cost 3 or less without paying their mana costs.
-2: Exile target permanent. If that permanent was tapped, draw a card.
-10: You get an emblem with "At the beginning of your upkeep, each opponent loses 3 life and you gain 3 life", then take an extra turn after this one.
{5}
Next: What the hell, let's complete the cycle.
Make a Planeswalker card for Palladia-Mors.
planeswalker - palladia
+3: Creatures you control gets +1/+0 and gains trample until end of turn.
+2: put a 2/2 beast token creature into play
-11: you get an emblem with "creatures you control get +5/+5, doublestrike, lifelink and trample".
next: if mark rosewater were a planeswalker...
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
+2: Target creature becomes a copy of another target creature.
-3: Double the amount of mana in your mana pool or double the amount of counters on all Permanente and players.
-10: Add Five cards from "Unglued" or "Unhinged" that you won from outside the game to your hand.
<6>
Next: A tandem of current walkers sharing a card.
Garruk and Liliana, Bound by the Veil 4BBG
Planeswalker -- Garruk, Liliana (This card's planeswalker type counts as both Garruk and Liliana.)
+1: Choose one:
Next: Tevesh Szat (after becoming evil)
Planeswalker - Tevesh
+1: You may sacrifice a creature. If you do, up to one target creature gets -3/-3 until end of turn. Otherwise that creature gets -1/-1 instead.
-2: Remove all counters from target permanent an opponent controls.
-6: You get an emblem with "During each end step, you may pay 3 life. If you do, destroy all creatures and all planeswalkers".
{3}
Next: A Nantuko Planeswalker.
Planeswalker -- Shrin
+2: Put two 2/2 green Insect Mutant creature tokens onto the battlefield.
-1: Put three +1/+1 counters on target creature.
-11: Search your library, graveyard, and/or hand for any number of Mutant creature cards and put them onto the battlefield. Then shuffle your library.
[5]
Next: A planeswalker with an alternative casting cost.
Planeswalker - Vraska (6 loyalty)
Whenever you destroy an opponent's creature, you may discard an Assassin type creature card; Put The Whispered onto the battlefield from your hand or graveyard.
+0 Discard a card; Destroy up to 1 target permanent with converted mana cost 4 or less.
+2 Sacrifice a basic land; Search your library for up to two basic land cards and add it to your hand.
-13 Name up to 4 non-basic-cards; Search your opponent's hand, library, graveyard and the battlefield and exile all cards named.
Next a 7+ cmc walker