Amass the Aeons 1UU
Instant
Draw three cards, then shuffle two cards from your hand into your library. You may repeat this process any number of times, drawing one card less each time.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Walk the Aeons1UU
Instant
Draw three cards, then put two cards from your hand on the bottom of your library. You may repeat this process any number of times, drawing one less card each time. Then shuffle your library.
Keeper of Aeons1UU
Creature - Human Wizard
Flash
When Keeper of Aeons enterst the battlefield, draw three cards, then put two cards from your hand on the bottom of your library. You may repeat this process any number of times, drawing one less card each time.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Sifter of Aeons1UU
Creature - Human Wizard
Flash
When Keeper of Aeons enters the battlefield, draw three cards, then put two cards from your hand on the bottom of your library. You may repeat this process any number of times, drawing one less card each time.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Moderate Blessing1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance. (2/W): Enchanted creature gets +1/+1 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Moderate Blessing1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and hexproof. (2/W): Enchanted creature gets +1/+1 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Enchant creature
Enchanted creature gets +0/+4 and has and hexproof.
:sym2w:: Enchanted creature gets +1/+1 until end of turn.
Moderate blessing may be played without paying its mana cost if you have less life than your opponent.
Blessing of the Chosen :1mana::symw:
Enchantment - Aura
Enchant creature
You may cast ~ without paying its mana cost if an opponent has more life than you.
Enchanted creature gets +0/+2 has hexproof. 1W: Enchanted creature gets +2/+2 until end of turn. This ability costs 1 less if an opponent has more life than you.
Blessing of the Chosen :1mana::symw:
Enchantment - Aura
Enchant creature
You may cast ~ without paying its mana cost and as though it had flash if an opponent has more life than you.
Enchanted creature gets +0/+2 has hexproof. 1W: Enchanted creature gets +2/+2 until end of turn. This ability costs 1 less if an opponent has more life than you
Maggot CarrierB
Creature — Zombie
Maggot Carrier enters the battlefield tapped.
Whenever Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
2/1
Maggot CarrierB
Creature - Zombie
Maggot Carrier enters the battlefield tapped.
Undying
Whenever Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
1/1
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Maggot KingB
Creature - Zombie
Maggot Carrier enters the battlefield tapped if it entered from anywhere except your hand.
Undying
Whenever Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
1/1
Angel of Reunion2WW
Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 7 life if an opponent has more life than you.
Evoke 1W
3/4
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Angel of Respite2WW
Creature - Angel
Flying
When Angel of Respite enters the battlefield, gain 7 life. Then if an opponent has more life than you, players can't attack you until your next turn.
Evoke 2W
3/4
Angel of Deliverance2WW
Creature - Angel
Flash
Flying
When ~ enters the battlefield, prevent all damage that would be dealt to you and creatures you control this turn.
Evoke 2W
3/4
Instant
Draw three cards, then put two cards from your hand on the bottom of your library.
Instant
Draw three cards, then shuffle two cards from your hand into your library. You may repeat this process any number of times, drawing one card less each time.
Multicolored millcards in something other than dimir.
Instant
Draw three cards, then put two cards from your hand on the bottom of your library. You may repeat this process any number of times, drawing one less card each time. Then shuffle your library.
Creature - Human Wizard
Flash
When Keeper of Aeons enterst the battlefield, draw three cards, then put two cards from your hand on the bottom of your library. You may repeat this process any number of times, drawing one less card each time.
1/1
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Sifter of Aeons 1UU
Creature - Human Wizard
Flash
When Keeper of Aeons enters the battlefield, draw three cards, then put two cards from your hand on the bottom of your library. You may repeat this process any number of times, drawing one less card each time.
3/1
Next:
Blessing WW
Enchantment - Aura
Enchant creature
W: Enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Enchant creature
:sym2w:: enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
:sym2w:: Enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
(2/W): Enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and hexproof.
(2/W): Enchanted creature gets +1/+1 until end of turn.
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+4 and has and hexproof.
:sym2w:: Enchanted creature gets +1/+1 until end of turn.
Moderate blessing may be played without paying its mana cost if you have less life than your opponent.
Enchantment - Aura
Enchant creature
You may cast ~ without paying its mana cost if an opponent has more life than you.
Enchanted creature gets +0/+2 has hexproof.
1W: Enchanted creature gets +2/+2 until end of turn. This ability costs 1 less if an opponent has more life than you.
Enchantment - Aura
Enchant creature
You may cast ~ without paying its mana cost and as though it had flash if an opponent has more life than you.
Enchanted creature gets +0/+2 has hexproof.
1W: Enchanted creature gets +2/+2 until end of turn. This ability costs 1 less if an opponent has more life than you
Maggot Carrier
Creature - Zombie
1/1
When Maggot Carrier enters the battlefield, each player loses 1 life.
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1/2
Creature — Zombie
Whenevr Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
1/2
Creature — Zombie
Maggot Carrier enters the battlefield tapped.
Whenever Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
2/1
Creature - Zombie
Maggot Carrier enters the battlefield tapped.
Undying
Whenever Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
1/1
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
Creature - Zombie
Maggot Carrier enters the battlefield tapped if it entered from anywhere except your hand.
Undying
Whenever Maggot Carrier or another creature leaves the battlefield, each player loses 1 life.
1/1
Angel's Mercy 2WW
Instant
You gain 7 life.
Creature - Angel
flying
When ~ enters the battlefeild you gain 7 life if an opponent has more life than you.
2/4
Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 7 life if an opponent has more life than you.
Evoke 1W
3/4
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
Creature - Angel
Flying
When Angel of Respite enters the battlefield, gain 7 life. Then if an opponent has more life than you, players can't attack you until your next turn.
Evoke 2W
3/4
Creature - Angel
Flash
Flying
When ~ enters the battlefield, prevent all damage that would be dealt to you and creatures you control this turn.
Evoke 2W
3/4
Creature - Angel Soldier
Flash, flying, vigilance, lifelink
When THIS enters the battlefield, destroy all creatures that dealt damage to you this turn.
3/4