Take a card in previous post and improve it a bit. Improvements should make a card better, but not necessary strictly better: transition from 2/2 to 1/2 double-striker is okay. After a page or two, current poster can switch basic card.
Obsidian Giant4R
Creature - Giant Warrior (R)
Multikicker: RR
Warrior creatures you control get +1/+1.
Warrior creatures enter the battlefield with a number of +1/+1 counters equal to how many times ~ was kicked.
3/4
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Conspiracy Draftifact 3
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Well, that was is pushed past where anyone can really add to it, so let's start a new one:
Rubbish Elemental 3R
Creature - Elemental (R)
As Rubbish Elemental enters the battlefield, sacrifice any number of lands. Rubbish Elemental enters the battlefield with a +1/+1 counter for each land sacrificed this way.
0/0
Already a slight upgrade of Wood Elemental, because even in a game about bad cards that's just too much.
Trash Elemental 3R
Creature - Elemental (R)
As Trash Elemental enters the battlefield, sacrifice any number of lands. Rubbish Elemental enters the battlefield with a +1/+1 counter for each land sacrificed this way. R, Sacrifice a land: Put a +1/+1 counter on ~.
0/0
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():
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Landfill Elemental2RR
Creature - Elemental
When Landfill Elemental enters the battlefield, sacrifice any number of lands.
Landfill Elemental's power and toughness are equal to the number of lands in all graveyards.
*/*
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():
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Current Decks
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Landfill Elemental2RR
Creature - Elemental
As Landfill Elemental enters the battlefield, sacrifice any number of lands.
Landfill Elemental's power and toughness are equal to the number of lands in all graveyards.
*/*
(Replacement effect instead of triggered ability means it can't enter as a 0/0 if you don't want it to and there isn't a window where it's on the battlefield and not as big as the lands you sac'ed.)
Landspill Elemental 2RR
Creature - Elemental
As Landfill Elemental enters the battlefield, sacrifice any number of lands.
Landfill Elemental's power and toughness are equal to the number of lands in all graveyards.
Sacrifice a Land: target creature without flying can't block this turn
*/*
Landfill Elemental2RR
Creature - Elemental
Landfill Elemental gets +1/+1 for each land card in all graveyards.
Whenever Landspill Elemental attacks, each player sacrifices a land.
0/1
Landfill Elemental1RR
Creature - Elemental
Landfill Elemental gets +1/+1 for each nonbasic land card in all graveyards.
Whenever Landspill Elemental attacks, each player sacrifices a nonbasic land.
0/1
Private Mod Note
():
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Landfill Elemental :3mana::symr::symr:
Creature - Elemental (R)
2/2
Trample
Landfill Elemental gets +1/+1 for each artifact and land card in all graveyards.
Landfill Elemental :2mana::symr::symg:
Creature - Elemental (R)
2/2
Haste, Trample
Landfill Elemental gets +1/+1 for each artifact and land card in all graveyards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Landfill Elemental :2mana::symr::symg:
Creature - Elemental (MR)
2/2
Trample
When Landfill Elemental enters the battlefield, choose a card type. Landfill Elemental gets +1/+1 for each card of the chosen type in all graveyards.
Whenever Landfill Elemental deals combat damage to a player, destroy target permanent of the chosen type.
Landfill Elemental :2mana::symr::symg:
Creature - Elemental (MR)
Trample
When Landfill Elemental enters the battlefield, choose a card type. Landfill Elemental gets +1/+1 for each card of the chosen type in all graveyards.
Whenever Landfill Elemental deals combat damage to a player, destroy target permanent of the chosen type.
2/2
Now next:
Wurmsfang 3
Artifact
:symtap:: Add :symr::symg: to your mana pool. Lose 2 life.
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Wurmsfang3 Artifact
When you cast ~, reveal the top card of your library. If the revealed card is not a creature, ~ enters the battlefield tapped. T: Add GR to your mana pool.
Wurmsfang3 Artifact
When you cast ~, reveal the top two cards of your library. If one of the revealed card is not a creature, ~ enters the battlefield tapped. If it is a creature, that creature enters the battlefield tapped. If it is a land, that land enters the battlefield tapped. T: Add GR to your mana. RG, T: Reveal the top two cards of your library. If one of the revealed card is not a creature, sacrifice ~. If it is a creature, that creature enters the battlefield tapped. If it is a land, that land enters the battlefield tapped.
Private Mod Note
():
Rollback Post to RevisionRollBack
Conspiracy Draftifact 3
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
I think Wurms Fang has become complicated enough. And it kicks ass at cheating creatures in.
Alrighty, new one:
Wellness Wellspring2G
Enchantment - Aura
Enchant Land
Whenever enchanted land is tapped for mana, add one mana of any color to your mana pool and gain 1 life.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Heh. Looks like somebody isn't sure how powerful drawing a card is.
Wellness Wellspring :2mana::symg:
Enchantment - Aura (C)
Enchant land
At the beginning of each opponent's untap step, if you have more life than that player, untap enchanted land.
Whenever enchanted taps for mana, add 1 mana of any color to your mana pool and gain 1 life.
Wellness Wellspring :2mana::symg:
Enchantment - Aura (C)
Enchant land
At the beginning of each opponent's untap step, if you have more life than that player, untap enchanted land.
Whenever enchanted taps for mana, add 1 mana of any color to your mana pool and gain 1 life.
Wellness Wellspring 1G
Enchantment - Aura {R}
Enchant Land
At the beginning of each opponents untap step, untap enchanted land.
Whenever enchanted land taps for mana, add 1 mana of any color to your mana pool and gain 1 life.
Next:
Fireclaw Boa 5BR
Creature - Serpent C
Haste, First Strike
5/3
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Starting card: http://magiccards.info/po2/en/109.html
Obsidian Giant 4R
Creature - Giant (U)
4/4
Creature - Giant Warrior (U)
Warrior creatures you control get +1/+1.
3/4
FYI: you can add drawbacks and compensate them with other improvements, change mana cost and alter colors
Creature - Giant Warrior (R)
Multikicker: RR
Warrior creatures you control get +1/+1.
Warrior creatures enter the battlefield with a number of +1/+1 counters equal to how many times ~ was kicked.
3/4
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Rubbish Elemental 3R
Creature - Elemental (R)
As Rubbish Elemental enters the battlefield, sacrifice any number of lands. Rubbish Elemental enters the battlefield with a +1/+1 counter for each land sacrificed this way.
0/0
Already a slight upgrade of Wood Elemental, because even in a game about bad cards that's just too much.
Creature - Elemental (R)
As Trash Elemental enters the battlefield, sacrifice any number of lands. Rubbish Elemental enters the battlefield with a +1/+1 counter for each land sacrificed this way.
R, Sacrifice a land: Put a +1/+1 counter on ~.
0/0
Creature - Elemental
When Landfill Elemental enters the battlefield, sacrifice any number of lands.
Landfill Elemental's power and toughness are equal to the number of lands in all graveyards.
*/*
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Creature - Elemental
As Landfill Elemental enters the battlefield, sacrifice any number of lands.
Landfill Elemental's power and toughness are equal to the number of lands in all graveyards.
*/*
(Replacement effect instead of triggered ability means it can't enter as a 0/0 if you don't want it to and there isn't a window where it's on the battlefield and not as big as the lands you sac'ed.)
Creature - Elemental
As Landfill Elemental enters the battlefield, sacrifice any number of lands.
Landfill Elemental's power and toughness are equal to the number of lands in all graveyards.
Sacrifice a Land: target creature without flying can't block this turn
*/*
My first set was Future Sight. I'm still playing.
Creature - Elemental
Landfill Elemental gets +1/+1 for each land card in all graveyards.
Whenever Landspill Elemental attacks, each player sacrifices a land.
0/1
Creature - Elemental
Landfill Elemental gets +1/+1 for each nonbasic land card in all graveyards.
Whenever Landspill Elemental attacks, each player sacrifices a nonbasic land.
0/1
Creature - Elemental (R)
2/2
Trample
Landfill Elemental gets +1/+1 for each artifact and land card in all graveyards.
Creature - Elemental (R)
2/2
Haste, Trample
Landfill Elemental gets +1/+1 for each artifact and land card in all graveyards.
Creature - Elemental (MR)
2/2
Trample
When Landfill Elemental enters the battlefield, choose a card type. Landfill Elemental gets +1/+1 for each card of the chosen type in all graveyards.
Whenever Landfill Elemental deals combat damage to a player, destroy target permanent of the chosen type.
Landfill Elemental :2mana::symr::symg:
Creature - Elemental (MR)
Trample
When Landfill Elemental enters the battlefield, choose a card type. Landfill Elemental gets +1/+1 for each card of the chosen type in all graveyards.
Whenever Landfill Elemental deals combat damage to a player, destroy target permanent of the chosen type.
2/2
Now next:
Wurmsfang 3
Artifact
:symtap:: Add :symr::symg: to your mana pool. Lose 2 life.
Multicolored millcards in something other than dimir.
Artifact (U)
When Wurmsfang enters the battlefield, draw a card.
Add or to your mana pool. Wurmfang deals 1 damage to you.
Wurmsfang 3
Artifact
When you cast ~, reveal the top card of your library. If the revealed card is not a creature, ~ enters the battlefield tapped.
T: Add GR to your mana pool.
Artifact
When you cast ~, reveal the top two cards of your library. If one of the revealed card is not a creature, ~ enters the battlefield tapped. If it is a creature, that creature enters the battlefield tapped. If it is a land, that land enters the battlefield tapped.
T: Add GR to your mana.
RG, T: Reveal the top two cards of your library. If one of the revealed card is not a creature, sacrifice ~. If it is a creature, that creature enters the battlefield tapped. If it is a land, that land enters the battlefield tapped.
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Alrighty, new one:
Wellness Wellspring 2G
Enchantment - Aura
Enchant Land
Whenever enchanted land is tapped for mana, add one mana of any color to your mana pool and gain 1 life.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.
Heh. Looks like somebody isn't sure how powerful drawing a card is.
Wellness Wellspring :2mana::symg:
Enchantment - Aura (C)
Enchant land
At the beginning of each opponent's untap step, if you have more life than that player, untap enchanted land.
Whenever enchanted taps for mana, add 1 mana of any color to your mana pool and gain 1 life.
Fireclaw Boa 5BR
Creature - Serpent C
Haste, First Strike
5/3
Multicolored millcards in something other than dimir.
Creature - Vampire Serpent
Haste, First Strike, Lifelink
5/3
Creature - Vampire Serpent
Haste, first strike, lifelink
Unearth 5BR
5/4
I think this game would be more interesting if we could only make strictly better changes.
Creature - Vampire Serpent
Haste, first strike, lifelink
At the beginning of the end step, sacrifice ~
Unearth 3BR
5/4
Glimpse the Future 2U
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
to:
Glimpse the Aeons 2U
Sorcery
Draw three cards, than discard two cards.