Crippled by the half-demon I quickly cast a revitalizing spell:
Adrenal Mutation 1G
Instant C
put two +1/+1 counters on target creature, untap it
Then fleeing from the cave I active the residual powers of one of the creatures sewn into me.
Ruin Lurker 1G
Creature-lizard U
Hexproof Bloodrush-G Discard ruin lurker, target attacking creature gets +2/+1
and hexproof until end of turn
2/1
OOC: I bloodrushed it, rather than casting it
OOC: Sorry. I thought they wanted it specifically slain. That's why I didn't RP much. Also Ivan will only train certain kinds of mounts--namely ones green or white aligned. They can be multicolor, just partially green or white. Also he has no responses to the triggered ability.
Ivan, Silverpaw Ledev
Retroactive Challenge Rating - 20
Destroy the Cat Balance:LoyalSEntRy v2. Nice. I believe this is well balanced. Good job. 10/10 Flavor: "Absolver Priest" is a little generic, and you could have had some more depth in the flavor text, which you omitted, so, not impressed. 5/10 Polish: Good man. 5/5 Overall Score: 20 (Success, Mana Spent, 2 exp gained)
OOC: Not big on roleplaying, are you? I thought my silly clothe salesman would at least inspire a comment. For example, you might have convinced him to allow you to trap the cat so you could later train it as a mount. Though, before we progress here, I'll have to ask you how you proceed. You've summoned a temporary person, and I presume sent it in to attack? If so, the Cat blocks, and the ability triggers. Do you act on the trigger or not? The opponent has 3 cards in hand, and the permanents are, once more:
Nightflame Puma
Creature - Cat R
Haste (B/R), Discard a card: Return Nightshade Puma from your graveyard to the battlefield.
1/1
Darklit Underground
Land R
Darklit Underground enters the battlefield tapped. T: Add W to your mana pool. T, Pay 1 life, discard a card, sacrifice a permanent: Add BR to your mana pool.
Ivan said a quick prayer for the brave priest, that his soul would ascend to heaven after performing this deed. "I want to save you, great hunting cat, but you have been tainted so much that you cannot be saved as you are. Please accept this blessing, that you may take a form with which you can be saved."
OOC: You have no idea how hard it is to resist going up the water sphere or to investigate that shop... as a player. Alas, Ereld does have more pressing goals.
Ereld Nacul B
Creature - Licid Spellshaper B,t, Discard a card: Put an aura counter on target creature. That creature gains intimidate for as long as it has an aura counter on it.
1/1
"Hmm... I have a week... plenty of time to get information..." Ereld looks around the bazaar, making note of the wand shop and the universities "Excellent. One of these universities ought to have a library... but first, I think I'll see if I can... get involved in something..." After coming across the tavern with the many doors, Ereld smiles "I do believe that's just what I'm looking for." Ereld enters and surveys the room. "So many paying patrons, surely there's away to part them from their gold... my goals are far loftier than their desire for inebriation." Ereld walks up to the bartender (presuming there is one) and asks: "What can you tell me about your establishment and its patrons? Are they the betting type? It wouldn't do for me to do something criminal... yet."
You attempt to cast a spell, but it seems to not be working the way it does back home, and all that happens is a fairly noisy shifting of the ground, at which the fire-eyed man stops, and slowly begins turning around…
OOC: You are now in a conflict, as your stealth has a time limit on it. Use this website for your rolls.
OOC: Had a feeling that would fail. Was in a bit of a rush, LOL, but meh, oh well! BTW, is there anywhere to 'hide'? I keep forgetting that I'm speedy. -_-
>MemorySphere.Match.Race(UnknownBeing)
>Sorting....
>Alert; MemoryBuffer Array out of Bounds
>No matches found in active memory
>LogicSphere.Empathize(UnknownBeing)
>Sorting...
>LogicSphere has reached to a conclussion
>UnknownBeing is startled by unit; approach without aggression
>UnknownBeing can be reasoned with
>VocalModule.SetTone(Human, Male, Age 14, Friendly.Hushed)
>VocalModule.Output("This unit's name is Salve")
>ScanAreaFor.Sounds(2 seconds)
>VocalModule.Output("What is going on here?") end of parsing
You quickly pack up your newly acquired materials and head on back towards the ventilation shaft. However, as you're half-walking, half-climbing across the room with the pool in it, you hear what sounds like the structure groaning, preparing to collapse. Spending up, you make it into the shaft after another moment, and then attempt to start running down the shaft as the groaning progresses and you feel the metal under your feet shift. You get as far as to spot the opening you came in though before the creaking reaches a crescendo and, with a tremendous snap, the floor drops out from under you.
You come to to the sounds of distant metal creaking and continuing to settle. It's dark here, though, you seem to be laying on something soft, but wet. It's not flesh, you know how that feels. More like soaked laundry. Looking about, you can barely make out a few glimmers in the dark. You must have been lucky, and been on the edge of the part of the tower which caved-in, as a wall of twisted metal is smack-dab in front of you, and none of it is on top of you. The briefcase seems to be on your chest, and you think whatever place you're in must be very large.
Some considerable amount of time must have passed, as you've gained 1wu, and you feel as though you're just waking up.
"Uggghhh...." Joran groaned as he got up " That was unpleasant." He got up and found he was....somewhere. A large wall of metal blocking his direct path, but at least he had managed to hold on to his stuff. The wall however fell into a secondary category as he didn't know where he was. He could be in a secret vault or just a laundry room for all he knew, and having a better idea of where he was would help him to get out, seeing as the crashing floor had shifted up the landscape of the ruined tower.
Focusing on some of the white mana he had absorbed he focused it and and then felt it spread over him forming into his:
Delver’s Shielding1W
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
Sacrifice Delver’s Shielding: Prevent all damage that would be dealt to enchanted creature this turn. The deep dark places of the world can be dangerous , but if you have the right tools it can also be quite lucrative.
Assuming the spell was successful his magically generated shielding would hopefully light up the area a bit more allowing him to see where he was and if need be protecting him from any less friendly forces that might be lurking around here.
Joran HarclayU
Creature - Shapeshifter Rogue 1: Joran Harclay becomes the creature type or types and color or colors of your choice until end of turn.
1/1
A set of fine woman's garments
A broken pair of glasses
A copy of A Guide to Uhumha by Fenwi Di Opirun Kallas
A journal
A damaged wand which you cannot get to function (Still, wands are a big deal)
a piece of metal with these symbols:
Brown Willow- tavern of ill repute
Alfal's Children- potential terrorist group
Zeff- has shady business at the mines , peacock aven
Sellim-searching for people to recover something, likely still in the floating towers
Madam Gersire- also searching for stuff amidst the ruins
OOC: Also, you don't have to equip it yet, but once you start transporting people and gemstones, you do.
After getting the minecart mobile once more, you proceed to explore down the shafts, towards the "target" cavern. The one you pick has a gentle slope, but switches back and forth quite often, almost spiraling downward towards the target room. The blockage, when you reach it, appears to be a geological event. A large vein of unrefined Maugnatium ore, likely having been affected by the massive Proteum explosion up above, has been shunting into the tunnel. Too bad it's not a simply cave-in, as, given this construction, it would be easier to solve than "sudden wall of highly dense, magical ore in your path".
Urion sized up the obstacle before him. Damn...if only it had been rocks. Rocks he could blast his way through. Unstable magical ore, on the other hand...
Manipulating the Maugnatium was out, which left manipulating himself. Urion's idea was to tread in another plane long enough to be able to cross the vein, but it looked pretty thick. He'd need a running start if he planned to cover enough ground in time for the spell to deposit him on the other side of the ore when it wore off.
Urion walked up the path until he was a good 80 feet from the ore. The path's curvature would make it harder to get a good head of steam than Urion would have liked, but if he kept his concentration, everything should go off without a hitch.
Hopefully...
Assured AssaultW
Instant {C}
Exile target attacking creature, then return that card to the battlefield under its owner's control tapped and attacking. Urion tore down the path, gathering momentum. Moments before collision, he activated the spell, and felt the magic of the Maugnatium swirling around him. It tore at the protective energy, threatening to leave him trapped, but he stepped into open air just in time to feel his tailfeathers brush against the ore behind him.
Urion Calimenaliphorn(U/B)
Creature - Bird Wizard (U/B),T, Sacrifice a creature: Look at the top five cards of your library and put them back in any order.
1/1
Gold: 11 Inventory: Clothes, Cracked Beaker, Uncracked Beaker, Bed Sheet, Fork, Journal, Electrodes, Omnitool (current functions: scalpel, needle-and-thread, flashlight, lockpick) Abilities: Traits: Hawk Eyes Experience: 8/20 Mana:2R(W/U)(R/W) Current Goal(s): Find Guy (and maybe more?) in the mines.
Retroactive Challenge Rating - 18
Regenerate the Elemental
Secondary Challenge Rating - 22
Impress the Colossus Balance: This is definitely green, and not black, considering that black only really regenerates itself. Having said that, I think this is fairly balanced. Mending Hands with a restriction (red/black), and a boost (Battlegrowth). Should be uncommon for complexity, however. 4/10 Flavor: Interesting take on Flame-kin, making them more like phoenixes than insane elementals. 10/10 Polish: Good man 5/5 Overall Score: 19 (Success, Secondary Objective Failed, Mana Spent, 1 exp gained)
Retroactive Challenge Rating - 16
Buff Self
Secondary Challenge Rating - 22
Impress the Colossus Balance: I can see this at uncommon, given your reasoning. Also, seems well balanced with both Reckless Charge and Uncanny Speed, but I think it would wind up being a blow-out a bit too often. Nice design, of course 9/10 Flavor: Nice flavor. 10/10 Polish: Good man. 5/5 Overall Score: 24 (Success, Secondary Objective Success, Mana Spent, 3 exp gained)
Retroactive Challenge Rating - 18
Survive the Fist
Secondary Challenge Rating - 22
Impress the Colossus Balance: Should be fine. Not too many cards like this exist, but, considering Inside Out and Twisted Image, you might actually be underpowered. However, I quite dislike how this does not end at end of turn. 5/10 Flavor: I'm not sure I like the mixing of a Kamigawa character and a Ravinca mechanic. Beyond that, nice, simple flavor. 8/10 Polish: Good man. 5/5 Overall Score: 18 (Success, Secondary Objective Failed, Mana Spent, 2 exp gained)
OOC: Stop making so many cards that I like.
With some rapid-fire spells, you shield the storm elemental, intensify your own flames, and then meet the conflagration heading for your face with your own flame.
It seems like forever until the onslaught of heat passes, but when it finally does, the deafening rush of magma is replaced by the tumultuous, roaring laughter of the colossus. You and your mount are both a little worse for wear, and you feel you're going to pass out if you take in too much more mana too soon. Your transformation will not last too much longer anyways (1 more update). You need to acquire rest.
However, the colossus seems to be having a wonderful time, "???! Absolutely ???! You're fun, for a ???! Okay, I'll see if I can make a ??? learn! Oh wait, are you tired?!" and he begins laughing even louder. It's starting to seriously hurt your ears, "Tell you what, ???," he struggled through the stitch in his side, "you come back here soon. ??? this rune on the lava," he flashes a rune in the air which hurts your eyes, "I'll come up, and we'll start learning. Be prepared to go swimming!"
"I will! Thank you!' he said bowing to the immense colossus of an elemental.
When the colossus had left he flew back to the coast and looked for a good place to rest for a while. The challenge had completely drained him and he would need to recover his strength. Once he set down he told his summoned elemental to relate his adventures to Uzurai. He would certainly like to hear of them. After making sure the elemental had all the stories down perfectly, he sent it back to Fiona.
Utterly exhausted Xenaris sat down to rest. Unable to fight his weariness any longer he lied down and drifted off to sleep.
OOC: I'll be taking a break from the game until Sunday-Monday at earliest.
Xenaris Stormwind
Creature - Elf Wizard Archer :symu:, : Target creature gains flying until end of turn. :symg:, : Xenaris Stormwind deals 1 damage to target creature with flying.
1/1
Conflict Rating - 18
Reflect the Witches Attack Evaluation: Okay, color bleed, this is a sorcery when it should be an instant, microtext, flavor text which reaches a bit too far, a delayed trigger which should instead be a replacement effect, and "deal damage". Those are the things wrong here. On the bright side, you have a theoretically balanced card, and at the correct rarity, even. 3/10 Roll:13 Overall Score: 16 (Failure, Mana Spent)
Despite your best attempts to stop the spell, it keeps coming, and sweeps over you, the heat seeping into your skin. You have to do something, and NOW.
OOC: Because it's lame to kill a character at such a trivial and early point in the game, I will give you one more chance, and even tell you an easy way out: pump yourself, or, if you want to be fancy, make a ReRoute spinoff. However, the challenge here, is that you must now make a card which somehow can be cast without mana.
Allisandae
OOC: You saw the mana I gave you this time, right? Also, if you fail to complete a mission, you do not get rewarded for that mission. This qualifies as leaving a self-appointed mission (free the slaves) before it is finished.
Lumpin seems confused when you bid him farewell, and is forced to hold up for a moment, realizing that you are not leading the slaves to safety, but just heading out of town. He directs the crowd of slaves down a side alley with one last sidelong glance at you, and that is the last you see of him.
No worries, however, as they must be perfectly safe now that they've broken out of their cages, killed a few gaurds, and started running through a foreign land in the middle of the night. They're free, right? So are you, and you quickly sweep through the bridge, at about 200 feet in the air, and, after the customary disorientation, come out into darkness on the other side. It's far darker here than it was even in the middle of the night on that oceanic sphere, and you can't even see your hand in front of your face. Behind you the bridge is glowing with that gold & silver light that illuminates only itself, and far below you, you can see a few smoky fires guttering around the base of the bridge. The air itself actually feels greasy here.
The fires below seem to stretch out along a few paths away from the bridge platform, many beneath thick, wet trees, and others along raised walkways through swamplands.
Sutilith
Challenge Rating - 17
Heal Self Balance:Savage Surge says you're at the wrong rarity and power level. Good for you that I dislike Savage Surge. Still, you've got a decently powerful card here, and having a bunch of these floating around at common in limited would be irritating. 6/10 Flavor: Barely any flavor to go off of, and it's weak flavor, at that. 5/10 Polish: Capitalization. Also "target creature. Untap that creature." 3/5 Overall Score: 14 (Failure, Mana Spent)
Challenge Rating - 16
Shroud Self Balance:Silhana Ledgewalker makes me think this design would be fairly balanced, though I think it might have been viable as a common.
8/10 Flavor: What are you attacking? Also, I know nothing about this creature due to total lack of flavor. 5/10 Polish: "Discard Ruin Lurker:" and "gains hexproof" 3/5 Overall Score: 16 (Success, Mana Spent, 1 exp gained)
You manage to lurch away from the demon and the strange man, delving deeper into the caverns, shrouding yourself from detection as you go, but finding yourself unable to repair the damage dealt to your body.
After turning a few corners, however, you're back in darkness, and suddenly feel yourself slip down a slope quite suddenly, before coming to rest in what feels to be an ice cold, underground spring. It must be potent with mana, as you suddenly feel yourself gain UU simply from landing there, but it's dark, and you can't make out any of your surroundings.
Ivan, Silverpaw Ledev
OOC: Now now, don't be so hasty. The opponent has responses. I was just seeing if you did.
As the priest and the cat clash the first time, suddenly the basement flares with fire and shadow, and before the priest can act on his purpose, the Puma fades into an indistinct shape of hellfire, a living clot of mana. From there, it suddenly erupts:
Opponent taps Darklit Underground, paying 1 life, sacrificing the Puma, and discarding the following card to gain BR, the R of which is then spent on the following card's madness cost:
Hellfire Flare2R
Instant U
Hellfire Flare deals 2 damage to each creature.
Madness R Chaos and destruction are the consequences of an organized mind becoming disorganized.
You and your summoned creature are about to be dealt 2 damage.
Ereld Nacul
There are several barkeeps at different bars all around the multi-layered, multi-roomed complex of this tavern. It is curiously expansive for a pub, but no one seems to mind. The barkeep who you choose to approach is a tall, thin creature, with deep green skin over lean muscles that remind you of knotted vines around a tree trunk. It's eyes are dark and shine with engagement to anyone who steps forward, as they do with you. At your questions, the figure will grin, and reply, "Well, if you have yet to notice, our tavern is just a bit large. With how things are on Uhumha, you see, people always find themselves moving around from one place to another. A lot of people just carry their houses with them, so they never have thought to stop by a pub like this one. The only people who do are the ones who are, how you say, from 'out of town', and come to see about the splendor of Uhumha and Cellim-Del's falcon riders. Taverns either have to appeal to that sense of wonder, or they die out, leaving more business and reason to grow for those that do appeal to it, which leads to this," he said, gesturing towards the expansive room.
Assuming you travel to the gambling bar, you find it to be much tamer crowd, with some meditative music issuing from a band in the corner. Peering through a haze of smoke, you can make out several tables, each with their own barkeep. It seems like card games are the medium of choice in this establishment.
Kallum Yksin & Shane Deamonsbrood
As the abomination escaped off into the darkness of the deeper caves, Kallum suggested you move on to a different sphere, but there is an issue with that, first: You are both underground, at an uncertain depth. This must be dealt with before you can make it to a bridge.
Ordishi
OOC: Well, yes. There are a few patches of brush, and even a few trees nearby. Remember, though, it is dark, and you have been navigating by the light emitted by the stranger's eyes. Also, still in conflict, so do not forget your rolls.
Chesphon Mindtunneler
Challenge Rating - 17
Read the Ackma Minds Balance: Okay, I definitely think this is a rare, and a very strong rare at that. Imagine a black sorcery at cmc 2 that allowed you to make a single player discard three noncreature cards each with cmc 2 or less. That would be unbelievably good. This not only does that, but allows you to cast them. Value much? Sure, it's only noncreature cards, but you still just cast their ponder, brainstorm, thereby gaining a 4 for 1, at least. 3/10 Flavor: Good flavor 10/10 Polish: "cards", not "spells". 4/5 Overall Score: 17 (Success, Mana Spent, 2 exp gained)
You enact a complex bit of spell weaving, and almost falter with the spell, but at the last moment, you break through, just to hear Lodus murmur in the background, casting some manner of Stifle variant.
The information you get from the Ackma is strange. They are not thinking about what to do next, or where to go, but instead listening, waiting for the next instruction, and through the flames that dance in their minds, you can feel a voice beckoning you to come forward, to listen to it's will so that the fey kind can be made great. Some manner of enchantment is enthralling the Fireminds, drawing them forward into the mountains…
Salve
"S-salve?" she choked out, almost crying at the word, but laughing instead. A tortured, pathetic laugh. She doesn't explain why she laughed, instead simply plowing forward, "T-this is the forge. I've been m-making weapons. Weapons for the demons," and with that, her faces grows contorted in anguish at some memory, but she keeps her cool, remaining collected and intelligent in light of something new happening, perhaps a conversation that doesn't involve torture. After a moment to push past the memory, she continues, "Great Forgemaster, they called me, my name is Lieru-o. The demons destroyed by sphere. Turned it into a sea of lava… like this one, and enslaved me. Wouldn't do it at first, but they hurt me so much, and my home is gone… gone forever…"
Ophelia Le Doux
OOC: You shouldn't have any more B left.
Challenge Rating - 15
Summon a Meal Balance: A spin on Brindle Boar. Could have been a common easily enough, but is otherwise perfectly fine as far as design is concerned. 8/10 Flavor: No flavor text, other than to say it's Helian. 4/10 Polish: ~ 4/5 Overall Score: 16 -1: 15 (Success, Mana Spent, 2 exp gained)
Challenge Rating - 19
Knock the Door Down Balance:Unnatural Predation, but +2/+2 and sorcery speed instead of instant. I can see it working, but I was not a fan of Phytoburst, due to it's being sorcery speed. Still, nothing wrong with the design. Though most pump spells like this are common, not uncommon. 8/10 Flavor: No flavor to speak of once again, sans the stock name. 4/10 Polish: Capitalization and "gains trample" 3/5 Overall Score: 15 (Failure, Mana Spent)
The door is proving to be an incredibly difficult thing to get past, as not even the savage rush of power you sent into the boar made as much as a dent in it. Well, at least you were able to sate your thirst with some of that delicious boar blood. Now… about getting past this door…
Joran Harclay
Challenge Rating - 15
Prepare for the Darkness Balance: Very interesting design. Should be uncommon by modern design standards, and the entire card should likely be balanced. Good job. 10/10 Flavor: Good flavor as well. 10/10 Polish: Good man. 5/5 Overall Score: 25 (Success, Mana Spent, 2 exp gained, 1 bonus exp from perfect score)
You quickly don a spell to help you in your exploration of this dark put. With the light now pouring off your body, you look about the area around you, clearly once open and welcoming, but now full of wreckage and collapsed steel. Likely some mansion or penthouse suite, you realize that you landed on a king sized bed, overlooking the rest of the apartment. The owner had owned a giant aquarium, which had fractured, which was still pouring out into the floor, despite the water already being knee deep. You don't see any immediate ways out, which is not good, but there is likely a good chance that there are several relics in here so far untouched by scavengers.
Urion Calimenaliphorn
OOC: I assume you're taking the cart with you?
Challenge Rating - 18
Get Past the Ore Balance: My only issues here are they A - This is a complex card, meaning that it should likely be uncommon, and B - Microtext. Beyond that, this card is cool and well designed. Kudos. 7/10 Flavor: Nice flavor. A little wordy, but nice. 9/10 Polish: Might could use some reminder text, but hey, can't deduct points for not having it. 5/5 Overall Score: 21 (Success, Mana Spent, 2 exp gained)
You tear through the ore, suffusing you with RRR with a rush of pain and adrenaline and heat. However, as you come out on the other side, you discover that the ore did more than block the path when it shunted over, and all across the sloped floor on the other side, Zyrn Opals glittered. These were particularly rare gems, and damned useful in crafting magical artifice, but volitile. Many people would pay a small fortune for a few of these stones, what with the mines being out of operation for some time, but carrying them around would interfere with your spells. (For each 10 gold of Zyrn Opals you collect, your cards take a -1 penalty to critique for as long as you carry them.)
As you push forward, you come around a corner, to a juncture between two tunnels, and encounter one of the miners who is trapped: a short Flamekin man with a pack of tools thrown across his back. Upon seeing you, he looks back up the tunnel and shouts, "SOMEONE CAME!"
Turning back to you, he seems exhausted, but excited, "Thank god, are more on their way? Some of us have been injured, we'll need gurneys or some way of carrying then without shifting them around too much."
Xenaris Stormwind
OOC: Since I'm tired, and you're not going to around for at least 2 more updates, I'll save you for next time. Thank you much for the heads-up.
OOC: You saw the mana I gave you this time, right? Also, if you fail to complete a mission, you do not get rewarded for that mission. This qualifies as leaving a self-appointed mission (free the slaves) before it is finished.
Lumpin seems confused when you bid him farewell, and is forced to hold up for a moment, realizing that you are not leading the slaves to safety, but just heading out of town. He directs the crowd of slaves down a side alley with one last sidelong glance at you, and that is the last you see of him.
No worries, however, as they must be perfectly safe now that they've broken out of their cages, killed a few gaurds, and started running through a foreign land in the middle of the night. They're free, right? So are you, and you quickly sweep through the bridge, at about 200 feet in the air, and, after the customary disorientation, come out into darkness on the other side. It's far darker here than it was even in the middle of the night on that oceanic sphere, and you can't even see your hand in front of your face. Behind you the bridge is glowing with that gold & silver light that illuminates only itself, and far below you, you can see a few smoky fires guttering around the base of the bridge. The air itself actually feels greasy here.
The fires below seem to stretch out along a few paths away from the bridge platform, many beneath thick, wet trees, and others along raised walkways through swamplands.
OOC: Yup, I saw the mana. And no mission rewards is fine, I'm more concerned with keeping Allisandae in character as I see him. A trickster. Yes there are times he has outrage and will try and accomplish something, but when/if it conflicts with his nature and possibly his survival he's not going to stick his neck out. Allisandae isn't outraged at slavery because it's evil or unjust, but because the enslaved don't have a chance to "play the game" as it were. If you play and loose, even die, that's par for the course. Not having the freedom to even try is a completely different animal.
Allisandae smiles and takes a deep breath as he emerges from the bridge onto the new spehre, he immediately starts coughing and hacking. Bloody dust spores and rabbit pellets does it smell TERRIBLE here! Allisandae thought and looked around once he got his breathing under control. Fires? Cook-fires? For all of those people? Or are they path markers? Either way there should be some people! with a grin and a hope for new games to come Allisandae descends as stealthily as he can to try an get a glimpse at his hopefully fun playmates.
OOC: Question, hoes does Phybrid mana even work if utilized?
"......"
Ward of the Meek1W
Enchantment - Aura U
Flash
~ costs 1 less if you control a creature with power 1 or less.
~ costs W less if you control a tapped creature.
As ~ enters the battlefield, choose a color.
Enchanted creature has protection the chosen color. This effect does not remove Ward of the Meek.
When a creature with power 4 or greater enters the battlefield under your control, destroy ~. Only in times of great need does the ward arise to protect the weak, only to vanish when the weak become strong enough on their own.
Khassia Rhal Vaceaau
Creature - Human Bard t: Target creature gain trample until end of turn.
1/1
Challenge Rating - 15
Summon a Meal
Balance: A spin on Brindle Boar. Could have been a common easily enough, but is otherwise perfectly fine as far as design is concerned. 8/10
Flavor: No flavor text, other than to say it's Helian. 4/10
Polish: ~ 4/5
Overall Score: 16 -1: 15 (Success, Mana Spent, 2 exp gained)
Challenge Rating - 19
Knock the Door Down
Balance: Unnatural Predation, but +2/+2 and sorcery speed instead of instant. I can see it working, but I was not a fan of Phytoburst, due to it's being sorcery speed. Still, nothing wrong with the design. Though most pump spells like this are common, not uncommon. 8/10
Flavor: No flavor to speak of once again, sans the stock name. 4/10
Polish: Capitalization and "gains trample" 3/5
Overall Score: 15 (Failure, Mana Spent)
The door is proving to be an incredibly difficult thing to get past, as not even the savage rush of power you sent into the boar made as much as a dent in it. Well, at least you were able to sate your thirst with some of that delicious boar blood. Now… about getting past this door…
Ophelia Le Doux now bored of the door goes to sleep again near the door waiting for an idea to hit her in the face. In the mean time she summons a
Helian Bat to keep her company
Helian BatB
Creature - Bat
Flying "Some creatures are better left sleeping in a cave."
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Ivan had to concentrate. He had an idea on how to deal with the rushing flames coming toward him and the devoted follower of the Life-Church before him. However, it would take split-second execution to pull off. He bravely stared at the wave of flames. Just before it was to hit both of them, he erected a bright, translucent sphere to dissipate the flames into a more pleasant energy source.
Absorption Sphere 1W
Instant {U}
Prevent all damage a source of your choice would deal this turn. If that source is black or red, you gain life equal to the damage prevented this way. The absorption sphere is one of the mage-priests' greatest defensive tools, but it takes a lot of training to use due to lasting only a split second.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
You tear through the ore, suffusing you with RRR with a rush of pain and adrenaline and heat. However, as you come out on the other side, you discover that the ore did more than block the path when it shunted over, and all across the sloped floor on the other side, Zyrn Opals glittered. These were particularly rare gems, and damned useful in crafting magical artifice, but volitile. Many people would pay a small fortune for a few of these stones, what with the mines being out of operation for some time, but carrying them around would interfere with your spells. (For each 10 gold of Zyrn Opals you collect, your cards take a -1 penalty to critique for as long as you carry them.)
OOC: I am indeed taking the cart with me. I need to remember that most people are not psychic, and I should actually write down what I'm seeing in my head.
***
Urion emerged from the other side of the ore, still running at full speed.
I made it--thank the gods! Now to--
His foot trod upon something, and he felt the lower half of his body slide out from beneath him as whatever it was shot backwards into the ore. With the minecart hovering above the tunnel floor, friction, which normally would have assumed responsibility at the point for slowing its momentum, stood aside to let the it proceed unfettered toward the stone wall that loomed mere feet away. Gripping the back of the cart for dear life, Urion unfurled his wings and beat them furiously, trying desperately to transform his impending doom into an inconvenient dust-up. His wing, still aching from the mana burn he had received in the tower, sent pain shooting through his spine, but he felt his buffeting slow the minecart's velocity to a survivable level. It hit the wall, slamming Urion's stomach into its edge and bringing him face-to-wood with its bottom, his bindle having conveniently shifted to the other side of the cart upon impact.
Urion shook his head and dusted himself off. Once the cobwebs had cleared, he looked back to see the source of his slip--and immediately regretted it when his neck joined the chorus of pain his wing had begun earlier. Turning more slowly this time, Urion saw what he instantly recognized as Zyrn opals. His mouth dangled in shock.
These are worth a fortune!
He walked to where the rested and scooped one up, turning it this way and that to verify its authenticity. It gave off a telltale soft, pure-white reflection of the light in the tunnel, and when its magical warmth spread throughout Urion's body, soothing his various aches and pains, its identity was confirmed.
As valuable as Zyrn opals were, they had a reputation for interfering with spellcasting, and Urion suspected he'd need to summon at least a little more trickery to get back to the surface, so he decided that leaving the bulk of the opals behind--with the possibility of retrieving them later, of course--would be prudent. But, just in case he couldn't come back this way...
***
OOC: Urion took what he appraised to be 10 gold worth of Zyrn opals and stashed them in his bindle.
***
As you push forward, you come around a corner, to a juncture between two tunnels, and encounter one of the miners who is trapped: a short Flamekin man with a pack of tools thrown across his back. Upon seeing you, he looks back up the tunnel and shouts, "SOMEONE CAME!"
Turning back to you, he seems exhausted, but excited, "Thank god, are more on their way? Some of us have been injured, we'll need gurneys or some way of carrying then without shifting them around too much."
"Well, there's a rescue party on the scene up top, but giving the state of bureaucracy in this sphere, I'd say I'll be your only savior for quite a while. And, as it happens, this minecart I've got should function quite well as a gurney. Truth be told though, I do have other business to attend to down here, as unbelievable as that sounds, and I'd like to see to it rather soon. Tell you what--let's see what your needs are, and if you can help me with mine I'll lend a hand to yours. And we can start this cooperation by you telling me everything you know about a fellow named Guy."
Urion Calimenaliphorn(U/B)
Creature - Bird Wizard (U/B),T, Sacrifice a creature: Look at the top five cards of your library and put them back in any order.
1/1
Gold: 11 Inventory: Clothes, Cracked Beaker, Uncracked Beaker, Bed Sheet, Fork, Journal, Electrodes, Omnitool (current functions: scalpel, needle-and-thread, flashlight, lockpick) Abilities: Traits: Hawk Eyes Experience: 10/20 Mana:2R(W/U)RRR Current Goal(s): Find Guy (and maybe more?) in the mines.
You quickly don a spell to help you in your exploration of this dark put. With the light now pouring off your body, you look about the area around you, clearly once open and welcoming, but now full of wreckage and collapsed steel. Likely some mansion or penthouse suite, you realize that you landed on a king sized bed, overlooking the rest of the apartment. The owner had owned a giant aquarium, which had fractured, which was still pouring out into the floor, despite the water already being knee deep. You don't see any immediate ways out, which is not good, but there is likely a good chance that there are several relics in here so far untouched by scavengers.
The room now lit up, Joran now saw where he was. he saw no way out, but there was also opportunity here, as he began his descent into the rest of the apartment, keeping his eyes peeled for valuables and a potential way out. It was only as he was knee deep in the water, wading around that he thought to himself....if this was a fishtank....where were the fish?
Joran HarclayU
Creature - Shapeshifter Rogue 1: Joran Harclay becomes the creature type or types and color or colors of your choice until end of turn.
1/1
A set of fine woman's garments
A broken pair of glasses
A copy of A Guide to Uhumha by Fenwi Di Opirun Kallas
A journal
A damaged wand which you cannot get to function (Still, wands are a big deal)
a piece of metal with these symbols:
Brown Willow- tavern of ill repute
Alfal's Children- potential terrorist group
Zeff- has shady business at the mines , peacock aven
Sellim-searching for people to recover something, likely still in the floating towers
Madam Gersire- also searching for stuff amidst the ruins
>Recapitulating
>Rename(UnknownBeing, LieruO)
>LogicSphere.DetermineObjectives(Objectives)
>Sorting.....
>Logic Sphere has reached to a conclusion
>Known information matches constructed Incomplete Orders
>Objective can now be re-set
>SetObjective(Eliminate threat that lurks within this fortress)
>VocalModule.Output("So this metal.....")
>GestureModule.Execute(point, MoltenRefuse)
>IntuitionModule.NextStep()
>Sorting....
>Known lay of the IronCastle's lands is Insuficient
>Exploration or Information required
>VocalModule.Output("This castle seems heavily automatized, how much do you know about it?") End of Parsing
You wake up to the smell of tar and salt and the feeling of waves rocking you back and forth. Blinking, you try and shield your face from the sun and sit up, your ears ringing. Looking about, you are clearly nowhere near Ufis, or even on the sphere of Turehal, either. You're adrift at sea, in a little boat painted solid black. The water here is strange: colored a deep, dark blue, and the waves feel stronger, as though the water were heavier
What happened? How did you get here? You aren't certain, but you have a nagging feeling that you need to do something. Did the users of black magic in Ufis do something, teleport you somewhere? There has to be a bridge somewhere, and squinting at the horizons, you confirm it, identifying not one, but four bridges within sight of you. There is no wind, so there's no knowing which direction you came from, and you don't recognize the spherescape above you so you can't navigate by that either. Looks like whatever choice you make, it will be at random. Though one bridge is to your left, two are straight ahead, fairly close together, and one is behind you and to your right. However, you must make it back to Turehal to find out what happened.
Then again, you could always go "down".
Xenaris Stormwind
OOC: Not having Survival means that you'll have to find logical means of sustaining yourself. Also, places of rest will not come easy here.
As you quickly scan the volcano-sides for a place to rest, you spot a few caves and a few outcroppings that might make good campsites, though you see no place where you could grab a bite to eat. However, you are out of mana and exhausted, so a long search is out of the question, and you quickly pick a cave and, after a quick conversation with the elemental, you pass out.
Waking up a while later (you're unsure how long, there is no way of telling time on this sphere), and are immensely hungry and stiff from sleeping on volcanic rock for hours. Your body also aches with burns across all portions of your exposed skin, due to the ambient heat of Morkla. You take a -1 penalty to card design until you get some food in you. However, the rest must have been long, as you feel your mana stores burgeoning with 2WBR(B/R)(W/B)(R/W). You're unsure where the W mana is coming from, but it's useful to have, regardless.
So, what first? Food? Return to the teaching? Find way to survive the heat more permanently?
Allisandae
OOC: Fair enough.
As you sweep low to examine the fires, you realize that they are pretty much exclusively path markers, and, looking about the base of the bridge, you see a few cloaked and hooded men with sickles hanging from their sides and bandoliers of bottles full of alchemical concoctions standing about, paying more attention to the two dozen men in front of them than the swamps and forests surrounding you. The men in front of them seem to be guards from the town you just left. It's not entirely clear what's going on here, but they seem to be standing guard for something.
That's the only landmark here, sans the three paths marked out by torches or bonfires, one heading north though boggy forest, one dim one heading southeast through a similar forest, and one heading southwest, though swamplands.
Khassia Rhal Vaceaau
OOC: In regards to damage and loss of life. If you take damage equal to or greater than your toughness, you die right then and there, though damage less than your toughness will heal over time. If you lose any amount of life, you die slowly. Specifically, if you lose life, you have 40 hours divided by the amount of life lost (so, is you lost 8 life, you'd have 5 hours) to be healed (to gain the life back) before you die. Also, this is your last card before you die, barely out of your home sphere. Are you sure this is the design you want to submit?
Ophelia Le Doux
OOC: Incorrct, you had no mana when you came to the ruined city, at which point you gained BGG, proceeding to spend B (GG), then rest and gain ), then spend G and G again (G), now leaving you with G as you lay down to rest a second time. You have no B to spend on the bat, so I won't critique it.
You lay down to rest, but aren't tired, and instead just rest listlessly, waiting for your mana to refill before you try again to break down this door. Things simply haven't been going your way, it seems, with how you were unable to find your target in that town, and then that guy you saved turned around and just about spit in your face, and then you found a vault with a door, and after a full day of attempting to get past it, you've made no progress.
Though, as you sit there waiting, a strange thought occurs to you: you have already perceived that the door is made of metal, partially melted, and scalding to the touch. ISN'T THAT PECULIAR?
Your short rest has granted you another G.
Ivan, Silverpaw Ledev
Challenge Rating - 18
Shield Yourself from Harm Balance: Nothing I can remember is quite close enough to compare to this card, Hallow and Awe Strike imply that this is underpowered, but Intervention Pact implies otherwise. It looks balanced to me, and feels correct at uncommon. 10/10 Flavor: All cards with "sphere" in their name are permanent cards, and it feels like this is correct. Beyond that, good flavor, 7/10 Polish: Good man. 5/5 Overall Score: 22 (Success, Mana Spent, 2 exp gained)
With a quick flourish, you encase the hellfire wave within a bubble of protective magic, quickly turning the heat and energy into life energy for your use. (you gain 4 life. You can use it for life payments inside your next post without danger of killing yourself)
However, in the quite that follows, a shimmering shape takes form before you, and the Puma returns from the afterlife (It spends the B and discards a card to return from the graveyard to the battlefield). Snarling to see that it's spell did not destroy you, it screeches some strange words, "Ttxik humlxk Kyii Kyii," before starting it's own turn.
The beast slowly steps to the side, keeping it's eyes on the two of you, it snarls, and it's eyes seem to light up with an idea. (Drawing a card, the opponent now has two cards in hand) With a flash of dark energy, the beast vanishes again (Tap the Darklit Underground, discard a card, pay 1 life, and sacrifice the Puma to gain BR) just to be replaced by a flaming outline of a man.
Yeth Spirit of Boiling Mind1R
Creature - Spirit R
When Yeth Spirit of Boiling Mind leaves the battlefield, each player discards his or her hand and draws three cards.
2/1
Chesphon Mindtunneler
OOC: The spell either has hexproof or is not on the battlefield, thus your spell automatically fails. However, you would not have known that unless you tried to target it, thus your card design did something. Have 1 exp for directness. Time to get creative. How to interact with a situation where you don't know what moves your opponents are making?
Lodus looks at you as you stop gesturing mid-spell, "What is wrong? Is the enchantment affecting you? Must I subdue you?"
Even though you could feel the enchantment drawing them onward when you looked into their minds, could see the influences it has been having on their actions, you couldn't seem to lock onto it just now. It's as though it existed when it took actions, but did not exist when actions were taken against it.
You recall that the sphere you just came from had a burgeoning economy full of magical supplies. You can even see the bridge to it from where you sit. After seeing the magnitude of that enchantment, however briefly, something in your gut tells you that you will need more than the clothes on your back to progress. They might have something in Fa-Halloum to aid you in your search.
OOC: You might not see it, but you just made a major breakthrough, and as this is a large storyline you are involved in, it's being broken up into multiple "missions", and I'm considering this as the first successful mission. I have no means to drop items and rewards into your lap from here, but if you go to Fa-Halloum, I will.
Urion Calimenaliphorn
10 gp - a single Zyrn Opal two centimeters in diameter.
The Flamekin seems to be quite a bit let down that you aren't here to rescue them, but as a second character, a dwarf carrying some kind of mechanized pick axe, comes running up, he replies, "I know Guy. Viashino, friendly. Came from some ocean sphere. I also know where he might be right now, but before I say anything on that, you must have something up your sleeve to have gotten through that wall of ore without some kind of explosion. I'm going to assume magic. Magic means healing. We have three men with internal injuries, four with broken bones or missing limbs, and a baker's dozen more with serious lacerations. I'll tell you one thing about Guy for each man you patch up well enough to survive until we get rescued."
"Wetloo, wha's goin on?" the dwarf asked, looking baffled.
"We have a visitor, Deffle. He's going to help heal some of the beat-up lads. This way, sir, so you can get back to your business," and with a suddenly cool demeanor, Wetloo will lead you back into the "Target" cavern, 100 meters wide and at least 20 meters tall, it's a grand space, and everywhere there are men, though most of them are in the center of the room, patching up the twenty injured men that the Flamekin mentioned before.
Joran Harclay
OOC: No! You aren't supposed to figure it out that fast! Okay, you get first move in the combat since you caught onto the obvious.
As you go, you see plenty of valuable items. Platinum candelabras, a jade letter opener, a mahogany desk clearly crafted with great care, but nothing that your instincts tell you would be easy to peddle during fallout, or, in the case of the desk, that you can move. However, after a little while, your eyes lock onto a small matrix on the other side of the room, and in it's core, rests a single crystal of pure proteum, levitating in the air. That single gem, not even the size of your fingernails, would easily fetch 100 gold.
However, your shock of this discovery is suddenly interrupted by a ripple which you had been expecting. The fish is behind you.
Kallum Yskin & Shane Deamonsbrood
Challenge Rating - 20
Clear Tons of Stone and Dirt Away Balance: Hmmm, the exiling all lands from a single graveyard should be fine at cmc 2, but I think it should have been cmc 3 for the potentially massive card drawing going on. Everything else is fine. 7/10 Flavor: What is unearthly about it? 9/10 Polish: Should target. 4/5 Overall Score: 20 (Success, Mana Spent, 2 exp gained)
With a wave of your hand, the land above your head suddenly shifts, and before you know it, with a grand rumbling, the dark land above cracks down the middle, and slowly spreads open, creating a deep pit directly to where you currently stand.
It's still dark in the world above, you can see, but you can hear a few morning birds chirping. Dawn can't be far off, and you guys haven't slept all night, and it's at least 100 meters distance between here and the surface, which is a lot of climbing.
OOC: You know, you guys never actually explored the caves. You just scavenged a bit, met a guy, attacked a guy, then opened a gate to the surface.
Sutilith
OOC: Sorry, this card is too similar to Turn to Mist. Try again. Also, don't be afraid to plan in your posts. You don't have to just take a single action per post, and you are faced with multiple problems: the darkness, your bodily damage, ect. This actually goes out to all posters who post short posts.
Salve
Lieru-o looks to the molten metal you pointed to, "T-they use that. Not a forge fire. Also pour it into molds to create things, sometimes. Th-things I designed." However, when you ask about the layout of the castle, she seems to become more rooted in the here and now, "N-no, I've only seen this forge for the past year. I remember everything I've m-m-made here, though. I know how a lot of the machines in this place fit together, and how to break them. The saddles I've made all have a line around the belt buckle which is brittle when bent. I've made a lot of pipes and specialized matrixes as well, I know they have some kind of engine somewhere in this castle which goes through parts like crazy. Take me with you, I can help."
She's likely mentally ill. You don't go from sobbing uncontrollably to ready-to-fight that fast without mental instability. Though, her condition suggests some reasonable reasons for mental illness.
OOC: Don't know how I missed that. Really... no clue how I missed that post. >.<
Ereld Nacul B
Creature - Licid Spellshaper B,t, Discard a card: Put an aura counter on target creature. That creature gains intimidate for as long as it has an aura counter on it.
1/1
Ereld looks around. "Hmm... card games. I may have to see what the stakes are..." Ereld walks over to whatever table happens to be the least crowded tables, and aiming to be as... politely unsettling as possible, says to the bartender/dealer "I'm new around here. What can you tell me about this... card game. The stakes. The rules. The prize... I wonder if I'll have the means to manipulate it in my favor..."
OOC: Incorrct, you had no mana when you came to the ruined city, at which point you gained , proceeding to spend (), then rest and gain (), then spend and again (), now leaving you with as you lay down to rest a second time. You have no to spend on the bat, so I won't critique it.
You lay down to rest, but aren't tired, and instead just rest listlessly, waiting for your mana to refill before you try again to break down this door. Things simply haven't been going your way, it seems, with how you were unable to find your target in that town, and then that guy you saved turned around and just about spit in your face, and then you found a vault with a door, and after a full day of attempting to get past it, you've made no progress.
Though, as you sit there waiting, a strange thought occurs to you: you have already perceived that the door is made of metal, partially melted, and scalding to the touch. ISN'T THAT PECULIAR?
Your short rest has granted you another .:symg:
Ophelia Le Doux gets up and now bored with the door and makes a spell to destroy the door.
Plant Eruption G
Sorcery - C
Destroy target non creature artifact, then put a 1/1 green saproling onto the battlefield tapped. The earth always claims back what you took from it
If it works then Ophelia Le Doux starts to walk around outside of the fortress bored.
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Creature - Zombie Beast
Whenever Sutilith becomes untapped, put a -1/-1 counter on it.
3/3
Gold: 0
Inventory: Clothes
Abilities:
Traits: Survivor
Experience: 0/20
(B/G)(B/G)(B/G)(B/G)
Crippled by the half-demon I quickly cast a revitalizing spell:
Adrenal Mutation 1G
Instant C
put two +1/+1 counters on target creature, untap it
Then fleeing from the cave I active the residual powers of one of the creatures sewn into me.
Ruin Lurker 1G
Creature-lizard U
Hexproof
Bloodrush- G Discard ruin lurker, target attacking creature gets +2/+1
and hexproof until end of turn
2/1
OOC: I bloodrushed it, rather than casting it
Ivan said a quick prayer for the brave priest, that his soul would ascend to heaven after performing this deed. "I want to save you, great hunting cat, but you have been tainted so much that you cannot be saved as you are. Please accept this blessing, that you may take a form with which you can be saved."
Emille, Seven-Sting Dancer Shalin Nariya
Creature - Licid Spellshaper
B,t, Discard a card: Put an aura counter on target creature. That creature gains intimidate for as long as it has an aura counter on it.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Adaptation U
Experience: 0/20
Mana: BBBBB2RW
"Hmm... I have a week... plenty of time to get information..." Ereld looks around the bazaar, making note of the wand shop and the universities "Excellent. One of these universities ought to have a library... but first, I think I'll see if I can... get involved in something..." After coming across the tavern with the many doors, Ereld smiles "I do believe that's just what I'm looking for." Ereld enters and surveys the room. "So many paying patrons, surely there's away to part them from their gold... my goals are far loftier than their desire for inebriation." Ereld walks up to the bartender (presuming there is one) and asks: "What can you tell me about your establishment and its patrons? Are they the betting type? It wouldn't do for me to do something criminal... yet."
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
OOC: Had a feeling that would fail. Was in a bit of a rush, LOL, but meh, oh well! BTW, is there anywhere to 'hide'? I keep forgetting that I'm speedy. -_-
Creature - Myr Minion
The first point of damage that would be dealt to you each turn is dealt to Salve instead.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Charisma
Experience: 7/20
Mana: R(B/R)
>GestureModule.Execute(Hush)
>ScanAreaFor.Sounds(4 seconds)
>MemorySphere.Match.Race(UnknownBeing)
>Sorting....
>Alert; MemoryBuffer Array out of Bounds
>No matches found in active memory
>LogicSphere.Empathize(UnknownBeing)
>Sorting...
>LogicSphere has reached to a conclussion
>UnknownBeing is startled by unit; approach without aggression
>UnknownBeing can be reasoned with
>VocalModule.SetTone(Human, Male, Age 14, Friendly.Hushed)
>VocalModule.Output("This unit's name is Salve")
>ScanAreaFor.Sounds(2 seconds)
>VocalModule.Output("What is going on here?")
end of parsing
Helian Boar G
Creature - Boar U
Sacrifice ~ gain 2 life.
1/1
And uses
Jungle Rampage G
Sorcery - U
Target Creature gets a +2/+2 and trample until end of turn.
She order the now enraged boar to knock down the door if the door is knocked down then she feeds on the board.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
You quickly pack up your newly acquired materials and head on back towards the ventilation shaft. However, as you're half-walking, half-climbing across the room with the pool in it, you hear what sounds like the structure groaning, preparing to collapse. Spending up, you make it into the shaft after another moment, and then attempt to start running down the shaft as the groaning progresses and you feel the metal under your feet shift. You get as far as to spot the opening you came in though before the creaking reaches a crescendo and, with a tremendous snap, the floor drops out from under you.
You come to to the sounds of distant metal creaking and continuing to settle. It's dark here, though, you seem to be laying on something soft, but wet. It's not flesh, you know how that feels. More like soaked laundry. Looking about, you can barely make out a few glimmers in the dark. You must have been lucky, and been on the edge of the part of the tower which caved-in, as a wall of twisted metal is smack-dab in front of you, and none of it is on top of you. The briefcase seems to be on your chest, and you think whatever place you're in must be very large.
Some considerable amount of time must have passed, as you've gained 1wu, and you feel as though you're just waking up.
"Uggghhh...." Joran groaned as he got up " That was unpleasant." He got up and found he was....somewhere. A large wall of metal blocking his direct path, but at least he had managed to hold on to his stuff. The wall however fell into a secondary category as he didn't know where he was. He could be in a secret vault or just a laundry room for all he knew, and having a better idea of where he was would help him to get out, seeing as the crashing floor had shifted up the landscape of the ruined tower.
Focusing on some of the white mana he had absorbed he focused it and and then felt it spread over him forming into his:
Delver’s Shielding 1W
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
Sacrifice Delver’s Shielding: Prevent all damage that would be dealt to enchanted creature this turn.
The deep dark places of the world can be dangerous , but if you have the right tools it can also be quite lucrative.
Assuming the spell was successful his magically generated shielding would hopefully light up the area a bit more allowing him to see where he was and if need be protecting him from any less friendly forces that might be lurking around here.
Joran Harclay U
Creature - Shapeshifter Rogue
1: Joran Harclay becomes the creature type or types and color or colors of your choice until end of turn.
1/1
Gold: 0
Inventory: Clothes,Vibrating scrap metal,62 silver pieces ( or 6.2 gold)
A set of fine woman's garments
A broken pair of glasses
A copy of A Guide to Uhumha by Fenwi Di Opirun Kallas
A journal
A damaged wand which you cannot get to function (Still, wands are a big deal)
a piece of metal with these symbols:
90 117 271°
281 2 17°
HÆSi§-Y
Abilities:
Traits: Hawk Eyes
Experience: 7/20
Mana: 1WU:SymUR:
Brown Willow- tavern of ill repute
Alfal's Children- potential terrorist group
Zeff- has shady business at the mines , peacock aven
Sellim-searching for people to recover something, likely still in the floating towers
Madam Gersire- also searching for stuff amidst the ruins
Urion sized up the obstacle before him. Damn...if only it had been rocks. Rocks he could blast his way through. Unstable magical ore, on the other hand...
Manipulating the Maugnatium was out, which left manipulating himself. Urion's idea was to tread in another plane long enough to be able to cross the vein, but it looked pretty thick. He'd need a running start if he planned to cover enough ground in time for the spell to deposit him on the other side of the ore when it wore off.
Urion walked up the path until he was a good 80 feet from the ore. The path's curvature would make it harder to get a good head of steam than Urion would have liked, but if he kept his concentration, everything should go off without a hitch.
Hopefully...
Assured Assault W
Instant {C}
Exile target attacking creature, then return that card to the battlefield under its owner's control tapped and attacking.
Urion tore down the path, gathering momentum. Moments before collision, he activated the spell, and felt the magic of the Maugnatium swirling around him. It tore at the protective energy, threatening to leave him trapped, but he stepped into open air just in time to feel his tailfeathers brush against the ore behind him.
Creature - Bird Wizard
(U/B),T, Sacrifice a creature: Look at the top five cards of your library and put them back in any order.
1/1
Gold: 11
Inventory: Clothes, Cracked Beaker, Uncracked Beaker, Bed Sheet, Fork, Journal, Electrodes, Omnitool (current functions: scalpel, needle-and-thread, flashlight, lockpick)
Abilities:
Traits: Hawk Eyes
Experience: 8/20
Mana: 2R(W/U)(R/W)
Current Goal(s): Find Guy (and maybe more?) in the mines.
Retroactive Challenge Rating - 18
Regenerate the Elemental
Secondary Challenge Rating - 22
Impress the Colossus
Balance: This is definitely green, and not black, considering that black only really regenerates itself. Having said that, I think this is fairly balanced. Mending Hands with a restriction (red/black), and a boost (Battlegrowth). Should be uncommon for complexity, however. 4/10
Flavor: Interesting take on Flame-kin, making them more like phoenixes than insane elementals. 10/10
Polish: Good man 5/5
Overall Score: 19 (Success, Secondary Objective Failed, Mana Spent, 1 exp gained)
Retroactive Challenge Rating - 16
Buff Self
Secondary Challenge Rating - 22
Impress the Colossus
Balance: I can see this at uncommon, given your reasoning. Also, seems well balanced with both Reckless Charge and Uncanny Speed, but I think it would wind up being a blow-out a bit too often. Nice design, of course 9/10
Flavor: Nice flavor. 10/10
Polish: Good man. 5/5
Overall Score: 24 (Success, Secondary Objective Success, Mana Spent, 3 exp gained)
Retroactive Challenge Rating - 18
Survive the Fist
Secondary Challenge Rating - 22
Impress the Colossus
Balance: Should be fine. Not too many cards like this exist, but, considering Inside Out and Twisted Image, you might actually be underpowered. However, I quite dislike how this does not end at end of turn. 5/10
Flavor: I'm not sure I like the mixing of a Kamigawa character and a Ravinca mechanic. Beyond that, nice, simple flavor. 8/10
Polish: Good man. 5/5
Overall Score: 18 (Success, Secondary Objective Failed, Mana Spent, 2 exp gained)
OOC: Stop making so many cards that I like.
With some rapid-fire spells, you shield the storm elemental, intensify your own flames, and then meet the conflagration heading for your face with your own flame.
It seems like forever until the onslaught of heat passes, but when it finally does, the deafening rush of magma is replaced by the tumultuous, roaring laughter of the colossus. You and your mount are both a little worse for wear, and you feel you're going to pass out if you take in too much more mana too soon. Your transformation will not last too much longer anyways (1 more update). You need to acquire rest.
However, the colossus seems to be having a wonderful time, "???! Absolutely ???! You're fun, for a ???! Okay, I'll see if I can make a ??? learn! Oh wait, are you tired?!" and he begins laughing even louder. It's starting to seriously hurt your ears, "Tell you what, ???," he struggled through the stitch in his side, "you come back here soon. ??? this rune on the lava," he flashes a rune in the air which hurts your eyes, "I'll come up, and we'll start learning. Be prepared to go swimming!"
"I will! Thank you!' he said bowing to the immense colossus of an elemental.
When the colossus had left he flew back to the coast and looked for a good place to rest for a while. The challenge had completely drained him and he would need to recover his strength. Once he set down he told his summoned elemental to relate his adventures to Uzurai. He would certainly like to hear of them. After making sure the elemental had all the stories down perfectly, he sent it back to Fiona.
Utterly exhausted Xenaris sat down to rest. Unable to fight his weariness any longer he lied down and drifted off to sleep.
OOC: I'll be taking a break from the game until Sunday-Monday at earliest.
Creature - Elf Wizard Archer
:symu:, : Target creature gains flying until end of turn.
:symg:, : Xenaris Stormwind deals 1 damage to target creature with flying.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Hawk Eyes
Experience: 16/20
Mana:
Conflict Rating - 18
Reflect the Witches Attack
Evaluation: Okay, color bleed, this is a sorcery when it should be an instant, microtext, flavor text which reaches a bit too far, a delayed trigger which should instead be a replacement effect, and "deal damage". Those are the things wrong here. On the bright side, you have a theoretically balanced card, and at the correct rarity, even. 3/10
Roll: 13
Overall Score: 16 (Failure, Mana Spent)
Despite your best attempts to stop the spell, it keeps coming, and sweeps over you, the heat seeping into your skin. You have to do something, and NOW.
OOC: Because it's lame to kill a character at such a trivial and early point in the game, I will give you one more chance, and even tell you an easy way out: pump yourself, or, if you want to be fancy, make a ReRoute spinoff. However, the challenge here, is that you must now make a card which somehow can be cast without mana.
Allisandae
OOC: You saw the mana I gave you this time, right? Also, if you fail to complete a mission, you do not get rewarded for that mission. This qualifies as leaving a self-appointed mission (free the slaves) before it is finished.
Lumpin seems confused when you bid him farewell, and is forced to hold up for a moment, realizing that you are not leading the slaves to safety, but just heading out of town. He directs the crowd of slaves down a side alley with one last sidelong glance at you, and that is the last you see of him.
No worries, however, as they must be perfectly safe now that they've broken out of their cages, killed a few gaurds, and started running through a foreign land in the middle of the night. They're free, right? So are you, and you quickly sweep through the bridge, at about 200 feet in the air, and, after the customary disorientation, come out into darkness on the other side. It's far darker here than it was even in the middle of the night on that oceanic sphere, and you can't even see your hand in front of your face. Behind you the bridge is glowing with that gold & silver light that illuminates only itself, and far below you, you can see a few smoky fires guttering around the base of the bridge. The air itself actually feels greasy here.
The fires below seem to stretch out along a few paths away from the bridge platform, many beneath thick, wet trees, and others along raised walkways through swamplands.
Sutilith
Challenge Rating - 17
Heal Self
Balance: Savage Surge says you're at the wrong rarity and power level. Good for you that I dislike Savage Surge. Still, you've got a decently powerful card here, and having a bunch of these floating around at common in limited would be irritating. 6/10
Flavor: Barely any flavor to go off of, and it's weak flavor, at that. 5/10
Polish: Capitalization. Also "target creature. Untap that creature." 3/5
Overall Score: 14 (Failure, Mana Spent)
Challenge Rating - 16
Shroud Self
Balance: Silhana Ledgewalker makes me think this design would be fairly balanced, though I think it might have been viable as a common.
8/10
Flavor: What are you attacking? Also, I know nothing about this creature due to total lack of flavor. 5/10
Polish: "Discard Ruin Lurker:" and "gains hexproof" 3/5
Overall Score: 16 (Success, Mana Spent, 1 exp gained)
You manage to lurch away from the demon and the strange man, delving deeper into the caverns, shrouding yourself from detection as you go, but finding yourself unable to repair the damage dealt to your body.
After turning a few corners, however, you're back in darkness, and suddenly feel yourself slip down a slope quite suddenly, before coming to rest in what feels to be an ice cold, underground spring. It must be potent with mana, as you suddenly feel yourself gain UU simply from landing there, but it's dark, and you can't make out any of your surroundings.
Ivan, Silverpaw Ledev
OOC: Now now, don't be so hasty. The opponent has responses. I was just seeing if you did.
As the priest and the cat clash the first time, suddenly the basement flares with fire and shadow, and before the priest can act on his purpose, the Puma fades into an indistinct shape of hellfire, a living clot of mana. From there, it suddenly erupts:
Opponent taps Darklit Underground, paying 1 life, sacrificing the Puma, and discarding the following card to gain BR, the R of which is then spent on the following card's madness cost:
Hellfire Flare 2R
Instant U
Hellfire Flare deals 2 damage to each creature.
Madness R
Chaos and destruction are the consequences of an organized mind becoming disorganized.
You and your summoned creature are about to be dealt 2 damage.
Ereld Nacul
There are several barkeeps at different bars all around the multi-layered, multi-roomed complex of this tavern. It is curiously expansive for a pub, but no one seems to mind. The barkeep who you choose to approach is a tall, thin creature, with deep green skin over lean muscles that remind you of knotted vines around a tree trunk. It's eyes are dark and shine with engagement to anyone who steps forward, as they do with you. At your questions, the figure will grin, and reply, "Well, if you have yet to notice, our tavern is just a bit large. With how things are on Uhumha, you see, people always find themselves moving around from one place to another. A lot of people just carry their houses with them, so they never have thought to stop by a pub like this one. The only people who do are the ones who are, how you say, from 'out of town', and come to see about the splendor of Uhumha and Cellim-Del's falcon riders. Taverns either have to appeal to that sense of wonder, or they die out, leaving more business and reason to grow for those that do appeal to it, which leads to this," he said, gesturing towards the expansive room.
"But, the trouble with that is that we never know what kind of people will be visiting tomorrow. To cope, we set up all sorts of different places for different people. If you want betting, that's down the hall and up three floors. If you want to get a little risqué without being asked to leave, just stay here. See, look," he pointed to a Kor woman with no top on talking with a black-furred Minotaur.
Assuming you travel to the gambling bar, you find it to be much tamer crowd, with some meditative music issuing from a band in the corner. Peering through a haze of smoke, you can make out several tables, each with their own barkeep. It seems like card games are the medium of choice in this establishment.
Kallum Yksin & Shane Deamonsbrood
As the abomination escaped off into the darkness of the deeper caves, Kallum suggested you move on to a different sphere, but there is an issue with that, first: You are both underground, at an uncertain depth. This must be dealt with before you can make it to a bridge.
Ordishi
OOC: Well, yes. There are a few patches of brush, and even a few trees nearby. Remember, though, it is dark, and you have been navigating by the light emitted by the stranger's eyes. Also, still in conflict, so do not forget your rolls.
Chesphon Mindtunneler
Challenge Rating - 17
Read the Ackma Minds
Balance: Okay, I definitely think this is a rare, and a very strong rare at that. Imagine a black sorcery at cmc 2 that allowed you to make a single player discard three noncreature cards each with cmc 2 or less. That would be unbelievably good. This not only does that, but allows you to cast them. Value much? Sure, it's only noncreature cards, but you still just cast their ponder, brainstorm, thereby gaining a 4 for 1, at least. 3/10
Flavor: Good flavor 10/10
Polish: "cards", not "spells". 4/5
Overall Score: 17 (Success, Mana Spent, 2 exp gained)
You enact a complex bit of spell weaving, and almost falter with the spell, but at the last moment, you break through, just to hear Lodus murmur in the background, casting some manner of Stifle variant.
The information you get from the Ackma is strange. They are not thinking about what to do next, or where to go, but instead listening, waiting for the next instruction, and through the flames that dance in their minds, you can feel a voice beckoning you to come forward, to listen to it's will so that the fey kind can be made great. Some manner of enchantment is enthralling the Fireminds, drawing them forward into the mountains…
Salve
"S-salve?" she choked out, almost crying at the word, but laughing instead. A tortured, pathetic laugh. She doesn't explain why she laughed, instead simply plowing forward, "T-this is the forge. I've been m-making weapons. Weapons for the demons," and with that, her faces grows contorted in anguish at some memory, but she keeps her cool, remaining collected and intelligent in light of something new happening, perhaps a conversation that doesn't involve torture. After a moment to push past the memory, she continues, "Great Forgemaster, they called me, my name is Lieru-o. The demons destroyed by sphere. Turned it into a sea of lava… like this one, and enslaved me. Wouldn't do it at first, but they hurt me so much, and my home is gone… gone forever…"
Ophelia Le Doux
OOC: You shouldn't have any more B left.
Challenge Rating - 15
Summon a Meal
Balance: A spin on Brindle Boar. Could have been a common easily enough, but is otherwise perfectly fine as far as design is concerned. 8/10
Flavor: No flavor text, other than to say it's Helian. 4/10
Polish: ~ 4/5
Overall Score: 16 -1: 15 (Success, Mana Spent, 2 exp gained)
Challenge Rating - 19
Knock the Door Down
Balance: Unnatural Predation, but +2/+2 and sorcery speed instead of instant. I can see it working, but I was not a fan of Phytoburst, due to it's being sorcery speed. Still, nothing wrong with the design. Though most pump spells like this are common, not uncommon. 8/10
Flavor: No flavor to speak of once again, sans the stock name. 4/10
Polish: Capitalization and "gains trample" 3/5
Overall Score: 15 (Failure, Mana Spent)
The door is proving to be an incredibly difficult thing to get past, as not even the savage rush of power you sent into the boar made as much as a dent in it. Well, at least you were able to sate your thirst with some of that delicious boar blood. Now… about getting past this door…
Joran Harclay
Challenge Rating - 15
Prepare for the Darkness
Balance: Very interesting design. Should be uncommon by modern design standards, and the entire card should likely be balanced. Good job. 10/10
Flavor: Good flavor as well. 10/10
Polish: Good man. 5/5
Overall Score: 25 (Success, Mana Spent, 2 exp gained, 1 bonus exp from perfect score)
You quickly don a spell to help you in your exploration of this dark put. With the light now pouring off your body, you look about the area around you, clearly once open and welcoming, but now full of wreckage and collapsed steel. Likely some mansion or penthouse suite, you realize that you landed on a king sized bed, overlooking the rest of the apartment. The owner had owned a giant aquarium, which had fractured, which was still pouring out into the floor, despite the water already being knee deep. You don't see any immediate ways out, which is not good, but there is likely a good chance that there are several relics in here so far untouched by scavengers.
Urion Calimenaliphorn
OOC: I assume you're taking the cart with you?
Challenge Rating - 18
Get Past the Ore
Balance: My only issues here are they A - This is a complex card, meaning that it should likely be uncommon, and B - Microtext. Beyond that, this card is cool and well designed. Kudos. 7/10
Flavor: Nice flavor. A little wordy, but nice. 9/10
Polish: Might could use some reminder text, but hey, can't deduct points for not having it. 5/5
Overall Score: 21 (Success, Mana Spent, 2 exp gained)
You tear through the ore, suffusing you with RRR with a rush of pain and adrenaline and heat. However, as you come out on the other side, you discover that the ore did more than block the path when it shunted over, and all across the sloped floor on the other side, Zyrn Opals glittered. These were particularly rare gems, and damned useful in crafting magical artifice, but volitile. Many people would pay a small fortune for a few of these stones, what with the mines being out of operation for some time, but carrying them around would interfere with your spells. (For each 10 gold of Zyrn Opals you collect, your cards take a -1 penalty to critique for as long as you carry them.)
As you push forward, you come around a corner, to a juncture between two tunnels, and encounter one of the miners who is trapped: a short Flamekin man with a pack of tools thrown across his back. Upon seeing you, he looks back up the tunnel and shouts, "SOMEONE CAME!"
Turning back to you, he seems exhausted, but excited, "Thank god, are more on their way? Some of us have been injured, we'll need gurneys or some way of carrying then without shifting them around too much."
Xenaris Stormwind
OOC: Since I'm tired, and you're not going to around for at least 2 more updates, I'll save you for next time. Thank you much for the heads-up.
OOC: You saw the mana I gave you this time, right? Also, if you fail to complete a mission, you do not get rewarded for that mission. This qualifies as leaving a self-appointed mission (free the slaves) before it is finished.
Lumpin seems confused when you bid him farewell, and is forced to hold up for a moment, realizing that you are not leading the slaves to safety, but just heading out of town. He directs the crowd of slaves down a side alley with one last sidelong glance at you, and that is the last you see of him.
No worries, however, as they must be perfectly safe now that they've broken out of their cages, killed a few gaurds, and started running through a foreign land in the middle of the night. They're free, right? So are you, and you quickly sweep through the bridge, at about 200 feet in the air, and, after the customary disorientation, come out into darkness on the other side. It's far darker here than it was even in the middle of the night on that oceanic sphere, and you can't even see your hand in front of your face. Behind you the bridge is glowing with that gold & silver light that illuminates only itself, and far below you, you can see a few smoky fires guttering around the base of the bridge. The air itself actually feels greasy here.
The fires below seem to stretch out along a few paths away from the bridge platform, many beneath thick, wet trees, and others along raised walkways through swamplands.
OOC: Yup, I saw the mana. And no mission rewards is fine, I'm more concerned with keeping Allisandae in character as I see him. A trickster. Yes there are times he has outrage and will try and accomplish something, but when/if it conflicts with his nature and possibly his survival he's not going to stick his neck out. Allisandae isn't outraged at slavery because it's evil or unjust, but because the enslaved don't have a chance to "play the game" as it were. If you play and loose, even die, that's par for the course. Not having the freedom to even try is a completely different animal.
Allisandae smiles and takes a deep breath as he emerges from the bridge onto the new spehre, he immediately starts coughing and hacking. Bloody dust spores and rabbit pellets does it smell TERRIBLE here! Allisandae thought and looked around once he got his breathing under control. Fires? Cook-fires? For all of those people? Or are they path markers? Either way there should be some people! with a grin and a hope for new games to come Allisandae descends as stealthily as he can to try an get a glimpse at his hopefully fun playmates.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
"......"
Enchantment - Aura U
Flash
~ costs 1 less if you control a creature with power 1 or less.
~ costs W less if you control a tapped creature.
As ~ enters the battlefield, choose a color.
Enchanted creature has protection the chosen color. This effect does not remove Ward of the Meek.
When a creature with power 4 or greater enters the battlefield under your control, destroy ~.
Only in times of great need does the ward arise to protect the weak, only to vanish when the weak become strong enough on their own.
Creature - Human Bard
t: Target creature gain trample until end of turn.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Charisma
Experience: 4/20
Goals: Find where you are and a way out.
Mana:
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Ophelia Le Doux
OOC: You shouldn't have any more left.
Challenge Rating - 15
Summon a Meal
Balance: A spin on Brindle Boar. Could have been a common easily enough, but is otherwise perfectly fine as far as design is concerned. 8/10
Flavor: No flavor text, other than to say it's Helian. 4/10
Polish: ~ 4/5
Overall Score: 16 -1: 15 (Success, Mana Spent, 2 exp gained)
Challenge Rating - 19
Knock the Door Down
Balance: Unnatural Predation, but +2/+2 and sorcery speed instead of instant. I can see it working, but I was not a fan of Phytoburst, due to it's being sorcery speed. Still, nothing wrong with the design. Though most pump spells like this are common, not uncommon. 8/10
Flavor: No flavor to speak of once again, sans the stock name. 4/10
Polish: Capitalization and "gains trample" 3/5
Overall Score: 15 (Failure, Mana Spent)
The door is proving to be an incredibly difficult thing to get past, as not even the savage rush of power you sent into the boar made as much as a dent in it. Well, at least you were able to sate your thirst with some of that delicious boar blood. Now… about getting past this door…
Ophelia Le Doux now bored of the door goes to sleep again near the door waiting for an idea to hit her in the face. In the mean time she summons a
Helian Bat to keep her company
Helian BatB
Creature - Bat
Flying
"Some creatures are better left sleeping in a cave."
1/1
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Absorption Sphere 1W
Instant {U}
Prevent all damage a source of your choice would deal this turn. If that source is black or red, you gain life equal to the damage prevented this way.
The absorption sphere is one of the mage-priests' greatest defensive tools, but it takes a lot of training to use due to lasting only a split second.
Emille, Seven-Sting Dancer Shalin Nariya
OOC: I am indeed taking the cart with me. I need to remember that most people are not psychic, and I should actually write down what I'm seeing in my head.
***
Urion emerged from the other side of the ore, still running at full speed.
I made it--thank the gods! Now to--
His foot trod upon something, and he felt the lower half of his body slide out from beneath him as whatever it was shot backwards into the ore. With the minecart hovering above the tunnel floor, friction, which normally would have assumed responsibility at the point for slowing its momentum, stood aside to let the it proceed unfettered toward the stone wall that loomed mere feet away. Gripping the back of the cart for dear life, Urion unfurled his wings and beat them furiously, trying desperately to transform his impending doom into an inconvenient dust-up. His wing, still aching from the mana burn he had received in the tower, sent pain shooting through his spine, but he felt his buffeting slow the minecart's velocity to a survivable level. It hit the wall, slamming Urion's stomach into its edge and bringing him face-to-wood with its bottom, his bindle having conveniently shifted to the other side of the cart upon impact.
Urion shook his head and dusted himself off. Once the cobwebs had cleared, he looked back to see the source of his slip--and immediately regretted it when his neck joined the chorus of pain his wing had begun earlier. Turning more slowly this time, Urion saw what he instantly recognized as Zyrn opals. His mouth dangled in shock.
These are worth a fortune!
He walked to where the rested and scooped one up, turning it this way and that to verify its authenticity. It gave off a telltale soft, pure-white reflection of the light in the tunnel, and when its magical warmth spread throughout Urion's body, soothing his various aches and pains, its identity was confirmed.
As valuable as Zyrn opals were, they had a reputation for interfering with spellcasting, and Urion suspected he'd need to summon at least a little more trickery to get back to the surface, so he decided that leaving the bulk of the opals behind--with the possibility of retrieving them later, of course--would be prudent. But, just in case he couldn't come back this way...
***
OOC: Urion took what he appraised to be 10 gold worth of Zyrn opals and stashed them in his bindle.
***
"Well, there's a rescue party on the scene up top, but giving the state of bureaucracy in this sphere, I'd say I'll be your only savior for quite a while. And, as it happens, this minecart I've got should function quite well as a gurney. Truth be told though, I do have other business to attend to down here, as unbelievable as that sounds, and I'd like to see to it rather soon. Tell you what--let's see what your needs are, and if you can help me with mine I'll lend a hand to yours. And we can start this cooperation by you telling me everything you know about a fellow named Guy."
Creature - Bird Wizard
(U/B),T, Sacrifice a creature: Look at the top five cards of your library and put them back in any order.
1/1
Gold: 11
Inventory: Clothes, Cracked Beaker, Uncracked Beaker, Bed Sheet, Fork, Journal, Electrodes, Omnitool (current functions: scalpel, needle-and-thread, flashlight, lockpick)
Abilities:
Traits: Hawk Eyes
Experience: 10/20
Mana: 2R(W/U)RRR
Current Goal(s): Find Guy (and maybe more?) in the mines.
You quickly don a spell to help you in your exploration of this dark put. With the light now pouring off your body, you look about the area around you, clearly once open and welcoming, but now full of wreckage and collapsed steel. Likely some mansion or penthouse suite, you realize that you landed on a king sized bed, overlooking the rest of the apartment. The owner had owned a giant aquarium, which had fractured, which was still pouring out into the floor, despite the water already being knee deep. You don't see any immediate ways out, which is not good, but there is likely a good chance that there are several relics in here so far untouched by scavengers.
The room now lit up, Joran now saw where he was. he saw no way out, but there was also opportunity here, as he began his descent into the rest of the apartment, keeping his eyes peeled for valuables and a potential way out. It was only as he was knee deep in the water, wading around that he thought to himself....if this was a fishtank....where were the fish?
Joran Harclay U
Creature - Shapeshifter Rogue
1: Joran Harclay becomes the creature type or types and color or colors of your choice until end of turn.
1/1
Gold: 0
Inventory: Clothes,Vibrating scrap metal,62 silver pieces ( or 6.2 gold)
A set of fine woman's garments
A broken pair of glasses
A copy of A Guide to Uhumha by Fenwi Di Opirun Kallas
A journal
A damaged wand which you cannot get to function (Still, wands are a big deal)
a piece of metal with these symbols:
90 117 271°
281 2 17°
HÆSi§-Y
Abilities:
Traits: Hawk Eyes
Experience: 10/20
Mana: U:SymUR:
Brown Willow- tavern of ill repute
Alfal's Children- potential terrorist group
Zeff- has shady business at the mines , peacock aven
Sellim-searching for people to recover something, likely still in the floating towers
Madam Gersire- also searching for stuff amidst the ruins
Shane Dæmonsbrood (B/R)
Creature - Half-Demon Warlock
Sacrifice a creature: Target creature attacks this turn if able and can't block this turn.
1/1
Gold: 0
Inventory: Clothes, Dirk (+1/+0), Vambraces (+0/+1), Frying Pan, Half-empty Wine Bottle, Empty Wine Bottle, Bag of Pebbles
Abilities:
Traits: Historian
Experience: 12/20
Mana: BB
Creature - Zombie Beast
Whenever Sutilith becomes untapped, put a -1/-1 counter on it.
3/3
Gold: 0
Inventory: Clothes
Abilities:
Traits: Survivor
Experience: 0/20
(B/G)UU
Seeing that the spell failed I use my new mana to flicker in and out of the aether and heal my wounds.
Aether Tunnel 1(W/U)
Instant
Exile target creature then return that card to the battlefield under its owner's control
"Aether is a balm to all wounds"
Creature - Myr Minion
The first point of damage that would be dealt to you each turn is dealt to Salve instead.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Charisma
Experience: 7/20
Mana: R(B/R)
>Recapitulating
>Rename(UnknownBeing, LieruO)
>LogicSphere.DetermineObjectives(Objectives)
>Sorting.....
>Logic Sphere has reached to a conclusion
>Known information matches constructed Incomplete Orders
>Objective can now be re-set
>SetObjective(Eliminate threat that lurks within this fortress)
>VocalModule.Output("So this metal.....")
>GestureModule.Execute(point, MoltenRefuse)
>IntuitionModule.NextStep()
>Sorting....
>Known lay of the IronCastle's lands is Insuficient
>Exploration or Information required
>VocalModule.Output("This castle seems heavily automatized, how much do you know about it?")
End of Parsing
Creature - Human Warrior
Spells that target Macignus Reveris cost 1 less to cast.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Strength
Experience: 0/20
Mana: UUUUU
You wake up to the smell of tar and salt and the feeling of waves rocking you back and forth. Blinking, you try and shield your face from the sun and sit up, your ears ringing. Looking about, you are clearly nowhere near Ufis, or even on the sphere of Turehal, either. You're adrift at sea, in a little boat painted solid black. The water here is strange: colored a deep, dark blue, and the waves feel stronger, as though the water were heavier
What happened? How did you get here? You aren't certain, but you have a nagging feeling that you need to do something. Did the users of black magic in Ufis do something, teleport you somewhere? There has to be a bridge somewhere, and squinting at the horizons, you confirm it, identifying not one, but four bridges within sight of you. There is no wind, so there's no knowing which direction you came from, and you don't recognize the spherescape above you so you can't navigate by that either. Looks like whatever choice you make, it will be at random. Though one bridge is to your left, two are straight ahead, fairly close together, and one is behind you and to your right. However, you must make it back to Turehal to find out what happened.
Then again, you could always go "down".
Xenaris Stormwind
OOC: Not having Survival means that you'll have to find logical means of sustaining yourself. Also, places of rest will not come easy here.
As you quickly scan the volcano-sides for a place to rest, you spot a few caves and a few outcroppings that might make good campsites, though you see no place where you could grab a bite to eat. However, you are out of mana and exhausted, so a long search is out of the question, and you quickly pick a cave and, after a quick conversation with the elemental, you pass out.
Waking up a while later (you're unsure how long, there is no way of telling time on this sphere), and are immensely hungry and stiff from sleeping on volcanic rock for hours. Your body also aches with burns across all portions of your exposed skin, due to the ambient heat of Morkla. You take a -1 penalty to card design until you get some food in you. However, the rest must have been long, as you feel your mana stores burgeoning with 2WBR(B/R)(W/B)(R/W). You're unsure where the W mana is coming from, but it's useful to have, regardless.
So, what first? Food? Return to the teaching? Find way to survive the heat more permanently?
Allisandae
OOC: Fair enough.
As you sweep low to examine the fires, you realize that they are pretty much exclusively path markers, and, looking about the base of the bridge, you see a few cloaked and hooded men with sickles hanging from their sides and bandoliers of bottles full of alchemical concoctions standing about, paying more attention to the two dozen men in front of them than the swamps and forests surrounding you. The men in front of them seem to be guards from the town you just left. It's not entirely clear what's going on here, but they seem to be standing guard for something.
That's the only landmark here, sans the three paths marked out by torches or bonfires, one heading north though boggy forest, one dim one heading southeast through a similar forest, and one heading southwest, though swamplands.
Khassia Rhal Vaceaau
OOC: In regards to damage and loss of life. If you take damage equal to or greater than your toughness, you die right then and there, though damage less than your toughness will heal over time. If you lose any amount of life, you die slowly. Specifically, if you lose life, you have 40 hours divided by the amount of life lost (so, is you lost 8 life, you'd have 5 hours) to be healed (to gain the life back) before you die. Also, this is your last card before you die, barely out of your home sphere. Are you sure this is the design you want to submit?
Ophelia Le Doux
OOC: Incorrct, you had no mana when you came to the ruined city, at which point you gained BGG, proceeding to spend B (GG), then rest and gain ), then spend G and G again (G), now leaving you with G as you lay down to rest a second time. You have no B to spend on the bat, so I won't critique it.
You lay down to rest, but aren't tired, and instead just rest listlessly, waiting for your mana to refill before you try again to break down this door. Things simply haven't been going your way, it seems, with how you were unable to find your target in that town, and then that guy you saved turned around and just about spit in your face, and then you found a vault with a door, and after a full day of attempting to get past it, you've made no progress.
Though, as you sit there waiting, a strange thought occurs to you: you have already perceived that the door is made of metal, partially melted, and scalding to the touch. ISN'T THAT PECULIAR?
Your short rest has granted you another G.
Ivan, Silverpaw Ledev
Challenge Rating - 18
Shield Yourself from Harm
Balance: Nothing I can remember is quite close enough to compare to this card, Hallow and Awe Strike imply that this is underpowered, but Intervention Pact implies otherwise. It looks balanced to me, and feels correct at uncommon. 10/10
Flavor: All cards with "sphere" in their name are permanent cards, and it feels like this is correct. Beyond that, good flavor, 7/10
Polish: Good man. 5/5
Overall Score: 22 (Success, Mana Spent, 2 exp gained)
With a quick flourish, you encase the hellfire wave within a bubble of protective magic, quickly turning the heat and energy into life energy for your use. (you gain 4 life. You can use it for life payments inside your next post without danger of killing yourself)
However, in the quite that follows, a shimmering shape takes form before you, and the Puma returns from the afterlife (It spends the B and discards a card to return from the graveyard to the battlefield). Snarling to see that it's spell did not destroy you, it screeches some strange words, "Ttxik humlxk Kyii Kyii," before starting it's own turn.
The beast slowly steps to the side, keeping it's eyes on the two of you, it snarls, and it's eyes seem to light up with an idea. (Drawing a card, the opponent now has two cards in hand) With a flash of dark energy, the beast vanishes again (Tap the Darklit Underground, discard a card, pay 1 life, and sacrifice the Puma to gain BR) just to be replaced by a flaming outline of a man.
Yeth Spirit of Boiling Mind 1R
Creature - Spirit R
When Yeth Spirit of Boiling Mind leaves the battlefield, each player discards his or her hand and draws three cards.
2/1
Chesphon Mindtunneler
OOC: The spell either has hexproof or is not on the battlefield, thus your spell automatically fails. However, you would not have known that unless you tried to target it, thus your card design did something. Have 1 exp for directness. Time to get creative. How to interact with a situation where you don't know what moves your opponents are making?
Lodus looks at you as you stop gesturing mid-spell, "What is wrong? Is the enchantment affecting you? Must I subdue you?"
Even though you could feel the enchantment drawing them onward when you looked into their minds, could see the influences it has been having on their actions, you couldn't seem to lock onto it just now. It's as though it existed when it took actions, but did not exist when actions were taken against it.
You recall that the sphere you just came from had a burgeoning economy full of magical supplies. You can even see the bridge to it from where you sit. After seeing the magnitude of that enchantment, however briefly, something in your gut tells you that you will need more than the clothes on your back to progress. They might have something in Fa-Halloum to aid you in your search.
OOC: You might not see it, but you just made a major breakthrough, and as this is a large storyline you are involved in, it's being broken up into multiple "missions", and I'm considering this as the first successful mission. I have no means to drop items and rewards into your lap from here, but if you go to Fa-Halloum, I will.
Urion Calimenaliphorn
10 gp - a single Zyrn Opal two centimeters in diameter.
The Flamekin seems to be quite a bit let down that you aren't here to rescue them, but as a second character, a dwarf carrying some kind of mechanized pick axe, comes running up, he replies, "I know Guy. Viashino, friendly. Came from some ocean sphere. I also know where he might be right now, but before I say anything on that, you must have something up your sleeve to have gotten through that wall of ore without some kind of explosion. I'm going to assume magic. Magic means healing. We have three men with internal injuries, four with broken bones or missing limbs, and a baker's dozen more with serious lacerations. I'll tell you one thing about Guy for each man you patch up well enough to survive until we get rescued."
"Wetloo, wha's goin on?" the dwarf asked, looking baffled.
"We have a visitor, Deffle. He's going to help heal some of the beat-up lads. This way, sir, so you can get back to your business," and with a suddenly cool demeanor, Wetloo will lead you back into the "Target" cavern, 100 meters wide and at least 20 meters tall, it's a grand space, and everywhere there are men, though most of them are in the center of the room, patching up the twenty injured men that the Flamekin mentioned before.
Joran Harclay
OOC: No! You aren't supposed to figure it out that fast! Okay, you get first move in the combat since you caught onto the obvious.
As you go, you see plenty of valuable items. Platinum candelabras, a jade letter opener, a mahogany desk clearly crafted with great care, but nothing that your instincts tell you would be easy to peddle during fallout, or, in the case of the desk, that you can move. However, after a little while, your eyes lock onto a small matrix on the other side of the room, and in it's core, rests a single crystal of pure proteum, levitating in the air. That single gem, not even the size of your fingernails, would easily fetch 100 gold.
However, your shock of this discovery is suddenly interrupted by a ripple which you had been expecting. The fish is behind you.
Kallum Yskin & Shane Deamonsbrood
Challenge Rating - 20
Clear Tons of Stone and Dirt Away
Balance: Hmmm, the exiling all lands from a single graveyard should be fine at cmc 2, but I think it should have been cmc 3 for the potentially massive card drawing going on. Everything else is fine. 7/10
Flavor: What is unearthly about it? 9/10
Polish: Should target. 4/5
Overall Score: 20 (Success, Mana Spent, 2 exp gained)
With a wave of your hand, the land above your head suddenly shifts, and before you know it, with a grand rumbling, the dark land above cracks down the middle, and slowly spreads open, creating a deep pit directly to where you currently stand.
It's still dark in the world above, you can see, but you can hear a few morning birds chirping. Dawn can't be far off, and you guys haven't slept all night, and it's at least 100 meters distance between here and the surface, which is a lot of climbing.
OOC: You know, you guys never actually explored the caves. You just scavenged a bit, met a guy, attacked a guy, then opened a gate to the surface.
Sutilith
OOC: Sorry, this card is too similar to Turn to Mist. Try again. Also, don't be afraid to plan in your posts. You don't have to just take a single action per post, and you are faced with multiple problems: the darkness, your bodily damage, ect. This actually goes out to all posters who post short posts.
Salve
Lieru-o looks to the molten metal you pointed to, "T-they use that. Not a forge fire. Also pour it into molds to create things, sometimes. Th-things I designed." However, when you ask about the layout of the castle, she seems to become more rooted in the here and now, "N-no, I've only seen this forge for the past year. I remember everything I've m-m-made here, though. I know how a lot of the machines in this place fit together, and how to break them. The saddles I've made all have a line around the belt buckle which is brittle when bent. I've made a lot of pipes and specialized matrixes as well, I know they have some kind of engine somewhere in this castle which goes through parts like crazy. Take me with you, I can help."
She's likely mentally ill. You don't go from sobbing uncontrollably to ready-to-fight that fast without mental instability. Though, her condition suggests some reasonable reasons for mental illness.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Ahem.
OOC: Don't know how I missed that. Really... no clue how I missed that post. >.<
Creature - Licid Spellshaper
B,t, Discard a card: Put an aura counter on target creature. That creature gains intimidate for as long as it has an aura counter on it.
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Adaptation U
Experience: 0/20
Mana: BBBBB2RW
Ereld looks around. "Hmm... card games. I may have to see what the stakes are..." Ereld walks over to whatever table happens to be the least crowded tables, and aiming to be as... politely unsettling as possible, says to the bartender/dealer "I'm new around here. What can you tell me about this... card game. The stakes. The rules. The prize... I wonder if I'll have the means to manipulate it in my favor..."
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
OOC: Incorrct, you had no mana when you came to the ruined city, at which point you gained , proceeding to spend (), then rest and gain (), then spend and again (), now leaving you with as you lay down to rest a second time. You have no to spend on the bat, so I won't critique it.
You lay down to rest, but aren't tired, and instead just rest listlessly, waiting for your mana to refill before you try again to break down this door. Things simply haven't been going your way, it seems, with how you were unable to find your target in that town, and then that guy you saved turned around and just about spit in your face, and then you found a vault with a door, and after a full day of attempting to get past it, you've made no progress.
Though, as you sit there waiting, a strange thought occurs to you: you have already perceived that the door is made of metal, partially melted, and scalding to the touch. ISN'T THAT PECULIAR?
Your short rest has granted you another .:symg:
Ophelia Le Doux gets up and now bored with the door and makes a spell to destroy the door.
Plant Eruption G
Sorcery - C
Destroy target non creature artifact, then put a 1/1 green saproling onto the battlefield tapped.
The earth always claims back what you took from it
If it works then Ophelia Le Doux starts to walk around outside of the fortress bored.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)