The Third CCC&G Pro Tour
We Make the Set II: Into The Core
Round 6 Poll - Design-A-Booster, 3rd Pack
Okay, folks, let's see who's going to make Top 8.
9 commons
3 uncommons
1 rare or mythic
and 1 card of any rarity, clearly marked as your choice for the "foil" of the pack
In addition, some notes about card slots:
First, and probably most important, the rare land slots are for this core set's version of dual lands. If you want to take a crack at them, great. If multiple people do so, and their visions don't fit together, well...
...between that, and any other "collisions" (running out of rare slots in a color, multiple people doing the same planeswalker, etc.), we won't necessarily get the desired 42 cards from the top 3 packs in the poll. There will still be 42 cards added to the skeleton. The additional cards will be chosen from packs starting in 4th place in the poll.
In the case of collisions, ties will be broken first by whichever pack polled higher, and secondly by their submitter's current score.
For this round, each pack will be scored out of 15 on a curve based on voting - all of the packs with the most votes will get 15 points, and everyone else will get a proportionate fraction of 15 based on their votes.
In addition, each pack in the top 3 will get 5 bonus points, and any packs that had cards used to fill out the 42 will get 2 bonus points. So: even if you think you're hopelessly behind as of the current standings, take heart! There are 60 points potentially available for you this round! You could go from last to first if your cards poll well!
For the poll, you may vote for any number of the packs, as long as you vote for at least one pack other than your own. You may vote for your own pack.
Wall of Radiance1W
Creature - Wall (C)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Radiance.
0/3
Research Report1U
Sorcery (C)
Put the top five cards of target player's library into his or her graveyard. Then shuffle any number of cards from your graveyard into your library.
Bane Alley Bully2B
Creature - Human Rogue (C)
When Bane Alley Bully enters the battlefield, you may destroy target token creature. "I don't think you heard who's boss around here..."
2/2
Momentary Inspiration1R
Sorcery (C)
Exile the top two cards of your library. You may play those cards this turn. Goblin magic is much like catching fireflies - difficult to grasp, wondrous for a moment, and easily squashed by inattention.
Jamuraan Elephant2G
Creature - Elephant (C) The call of the herd still echoes across Jamuraa's savannahs, standing strong against predation by dragons and other massive predators.
3/3
Scatter the Shards2R
Instant (C)
Destroy target artifact. Creatures controlled by that artifact's controller can't block this turn.
Binding Tides2U
Enchantment - Aura (C)
Enchant nonblue creature
Enchanted creature doesn't untap during its controller's untap step. "What's the matter, can't swim?"
-Trinella, merfolk illusionist
Midnight Hunter1B
Creature - Bat (C)
Flying Anything beneath the attention of the Falkenrath vampire lords is under the domain of their blood-sucking pets. 1/2
Sprouts of Yesterday 3G
Sorcery (C)
Put a 1/1 green Saproling creature token onto the battlefield for each green card in your graveyard. New life grows in a bed of discarded dreams and forgotten fantasies.
Enchanted Hammer4
Artifact - Equipment (U)
Equipped creature gets +2/+2 and has "T, Unattach Enchanted Hammer: Enchanted Hammer deals 2 damage to target player."
Equip 3
Render to the HeavensW
Instant (U)
Exile target nonland permanent you control and target permanent an opponent controls that shares a type with that permanent.
Twin-Blade Seraph3WW
Creature - Angel (U)
Flying, double strike A golden blade to blind her enemies and a silver blade to cleave them.
2/3
Tamiyo, the Eclipser2UU
Planeswalker - Tamiyo (M)
+1: Target creature's controller may pay its mana cost. If he or she doesn't, return it to its owner's hand.
-1: Until end of turn, creatures you control gain "Whenever this creature attacks, you may tap or untap target permanent."
-6: You get an emblem with "1, Return a land you control to its owner's hand: Put two 1/1 blue Illusion creature tokens with flying onto the battlefield."
(4)
Law of the Jungle3G
Enchantment (R)
At the beginning of your upkeep, you may have target creature you control fight another target creature.
Whenever a creature an opponent controls dies in a fight with a creature you control, put a +1/+1 counter on the creature you control (if that creature is still on the battlefield).
Gonna repeat some cards I really want in the set, but everything else is new.
Safeguard1W
Instant {C}
Prevent all damage that would be dealt to you this turn. Do you believe in guardian angels?
Peregrine Falcon1W
Creature - Bird {C}
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) Its dive is faster than the flight of any dragon. 1/1
Sigil of Flight's Wings1W
Enchantment - Aura {C}
Enchant creature (Target a creature as you cast this. This enters the battlefield attached to that creature.)
Enchanted creature has flying and vigilance. (It can't be blocked except by creatures without flying, and attacking doesn't cause it to tap.) Some believe that the truly righteous can ascend to become angels.
Vedalken LookoutU
Creature - Vedalken Scout {C}
Defender (This creature can't attack.)
When Vedalken Lookout enters the battlefield, draw a card. 0/2
New Moon Stalker3BB
Creature - Vampire {C}
When New Moon Stalker enters the battlefield, it deals 2 damage to target creature or player and you gain 2 life. Though most vampires prefer hunting in the moonlight, the ones that only hunt during the new moon are more dangerous. 3/3
Paladin's Lance2
Artifact - Equipment {C}
Equipped creature has first strike and lifelink. (It deals combat damage before creatures without first strike, and damage dealt by this creature causes its controller to gain that much life.)
Equip 1(1: Attach to target creature you control. Equip only as a sorcery.)
Final FuryR
Enchantment - Aura {C}
Enchant creature you control (Target a creature you control as you cast this. This enters the battlefield attached to that creature.)
When enchanted creature dies, it deals damage equal to its power to target creature or player. "I may be dead, but I'm taking you with me!"
Titanic Wurm5G
Creature - Wurm {C}
Trample (If this creature assigns enough combat damage to its blockers to destroy them, you may have it assign the rest of its combat damage to defending player or planeswalker.)
Titanic Wurm enters the battlefield with a +1/+1 counter on it for each G spent to cast it.
2/2
Cloak of NightB
Enchantment - Aura {C}
Enchant black creature (Target a black creature as you cast this. This enters the battlefield attached to that creature.) B: Enchanted creature gets +1/+1 until end of turn.
Quickblade3
Artifact {U}
When Quickblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip 2(2: Attach this card to target creature you control. Equip only as a sorcery.)
Inhibition Chamber2WW
Enchantment - Aura {U}
Enchant permanent (Target a permanent as you cast this. This enters the battlefield attached to that permanent.)
Enchanted permanent's activated abilities can't be activated unless they're mana abilities, and its triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block. (A triggered ability uses the words "when," "whenever," or "at.")
Prismatic SanctuaryG
Enchantment {U}
As Prismatic Sanctuary enters the battlefield, choose a color.
Lands you control have "T: Add one mana of the chosen color to your mana pool."
Sphinx's Library 2UUU
Enchantment {R}
Whenever you cast a spell, you may draw a card. (This ability resolves before the spell does.) The wisdom of the sphinxes is so vast that all the books in the world could not contain it.
Mountain
Basic Land - Mountain {L} T: Add R to your mana pool.
Thune Trapper1W (foil)
Creature - Human Soldier {C}
Vigilance (Attacking doesn't cause this creature to tap.) W, T: Tap target creature. 1/1
Imagine :1mana::symu:
Sorcery [C]
Draw two cards, then discard a card.
Shield Warden :1mana::symw:
Creature - Human Cleric [C]
:1mana::symw:, :symtap:: Target creature gets +0/+3 until end of turn.
0/3
Battle Gnomes
Artifact Creature - Gnome Soldier [C]
Sacrifice Battle Gnomes: Battle Gnomes deals 1 damage to target creature or player.
2/2
Surprise Attack :2mana::symr:
Instant [C]
Creatures you control get +1/+0 and first strike until end of turn.
Skeleton Guards :2mana::symb:
Creature - Skeleton Soldier [C]
:symb:: Regenerate Skeleton Guards. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
Heavy Heart
Enchantment - Aura [C]
Enchant creature
Whenever enchanted creature deals damage, tap it. It doesn’t untap during it’s controller’s next untap step.
Blessings of the Earth
Enchantment - Aura [C]
Enchant land
Enchanted land has “:symtap:: Target creature gets +1/+1 until end of turn.”
Grave Tender :1mana::symb:
Creature - Zombie [C]
When Grave Tender enters the battlefield, you may discard a card. If you do, return target creature card from your graveyard to your hand.
2/1
Pillaging Giant :4mana::symr::symr:
Creature - Giant Berserker [C]
When Pillaging Giant enters the battlefield, you may destroy target artifact or land.
3/3
Hunting Season :1mana::symg::symg:
Enchantment [U]
Creatures you control must be blocked if able.
Elusive Cutpurse :2mana::symu::symu:
Creature - Human Rogue [U]
Elusive Cutpurse can’t be blocked.
3/1
Master-at-Arms :2mana::symw::symw:
Creature - Human Soldier [U]
Double strike (This creature deals both first strike and regular combat damage.)
2/2
Darkest Disciple :2mana::symb::symb:
Creature - Human Wizard [R]
When Darkest Disciple dies, you may pay 5 life. If you do, put a 5/5 black Demon token with flying onto the battlefield.
2/2
FOIL: Merchant’s Tome
Artifact [U]
:2mana:, discard a card: Draw a card.
Pack 3
Development
Multiple people said that Demon's Charm was underpowered and that you'd only use the sac a creature mode so I'm going to make a small development blurb this time.
The first two modes on Demon's Charm are in correlation with the previous set's graveyard and -1/-1 counters themes. Savia was right in saying that the third mode would probably be used most often, but depending on what's in the previous set the other two modes were meant to be stop-gaps for the format.
GM pointed out that we have somewhat of a blue/white flash archetype in the works and I’ve noticed that both G/W and R/W have a tokens theme. Praised Vanguard is meant to play into all three of those archetypes while still being a solid card elsewhere.
Similar to how Vile Rebirth was in the Core Set rather than Innistrad block, Autopsy is an answer to any degenerate graveyard decks that may pop up while being your average black draw spell.
Our common land doesn’t fix mana and none of our common artifacts do. I think our last colorless common slot needs to go to a fixer of some sort, thus Cartomaton.
Diligent Cleric, Loyal Falcon and Stalked Prey all play into the tokens theme.
Lastly, GM also pointed out the large number of "flier hate" cards we have. Mist Elemental is a direct response to that. I gave it 2 toughness specifically so that two of our common reach creatures still "stone wall" it effectively.
Diligent Cleric2W
Creature - Human Cleric [Common]
When Diligent Cleric enters the battlefield, you gain 1 life for each creature you control.
2/2
Loyal Falcon1W
Creature - Bird
Flying
When Loyal Falcon enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/1
Praised VanguardW
Creature - Human Soldier [Uncommon]
Whenever another creature enters the battlefield under your control, Praised Vanguard gets +1/+1 until end of turn.
1/1
Mist Elemental4U
Creature - Elemental [Common]
Flying
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
3/2
Refute2U
Instant [Uncommon]
Counter target noncreature spell.
Draw a card.
Autopsy2B
Instant [Common]
Exile target creature card from a graveyard.
Draw two cards. “It seams I was the cause of death.”
—Sisca, Valcom Mortician
Seal of Decay1B
Enchantment [Common]
Sacrifice Seal of Decay: Creatures get -1/-1 until end of turn.
Sorin the Bloodweaver3BB
Planeswalker - Sorin [Mythic Rare] [+1]: Target player draws a card and loses 1 life. [-X]: Sorin the Bloodweaver deals X damage to target creature or player and you gain X life. [-5]: You get an emblem with: “Rather than pay the mana cost for a spell, you may pay life equal to its converted mana cost.” {4}
Goblin Bully2R
Creature - Goblin Warcaster [Common]
Whenever Goblin Bully attacks, you may pay R. If you do, target creature can’t block this turn.
2/2
Goblin Pike-Fighter1R
Creature - Goblin Soldier [Common]
First strike (This creature deals combat damage before creatures without first strike.) 1R: Goblin Pike-Fighter gets +1/+0 until end of turn.
1/1
Stalked PreyG
Creature - Elk [Common]
When Stalked Prey dies, put a 2/2 green Wolf creature token onto the battlefield.
1/1
Taunting Rootwalla2G
Creature - Lizard [Uncommon] 3G: Taunting Rootwalla gets +2/+2 until end of turn and must be blocked this turn if able. Activate this ability only once each turn.
2/2
Thrashing Baloth4G
Creature - Beast [Common]
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
5/3
*Foil*
Cartomaton3
Artifact Creature - Construct [Common]
When Cartomaton enters the battlefield, you may search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. “Why make a map when you can make something to do it for you?”
—Gaza, Retired Cartographer
1/3
Battlefield Fallen2W
Creature – Spirit Soldier (C)
Whenever Battlefield Fallen blocks a creature, that creature gets -1/-0 until end of turn. When faced with the ghosts of those just killed, fear is a reasonable response.
2/2
Surge of Might2G
Enchantment – Aura (C)
Enchant creature
When Surge of Might enters the battlefield, enchanted creature fights target creature you don’t control.
Enchanted creature gets +1/+1
Cirrus Apparition4U
Creature – Spirit (C)
Flying
When Cirrus Apparition enters the battlefield, return target nonland permanent to its owner’s hand. ”Looking at shapes in the clouds is far more dangerous here.” – Tachi, Speedmage
2/2
Seal of Menace2R
Enchantment (C)
Sacrifice Seal of Menace: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.) The only thing worse than being attacked is being attacked by your own body.
Zombie Underminers4B
Creature – Zombie Dwarf (C)
Sacrifice Zombie Underminers: Destroy target land. Is there anything scarier than a zombie with a giant beard?
2/5
Superfluity of Priests4W
Creature – Human Cleric (C)
If you would gain life, you gain that much life plus 1 instead. There were so many priests at the church of Viona that sermons could be heard round the clock.
3/3
Adolescent Dragon2RR
Creature – Dragon (C)
Flying 1R,T: Adolescent Dragon gets +2/+0 until end of turn. ”Even though the dragons start to gain control of their powers in their youth, full control is impossible until adulthood leading to fits and bursts of flame.” – Rakatack, dragon hunter
2/2
Breeze Drake1UU
Creature – Drake (C)
Flying Circling round the city skies, the guard drakes could swoop in a second.
2/3
Turn to RustG
Instant (C)
Choose target artefact. Its controller shuffles it into his or her library. Iron and oxygen don’t mix.
Scour the Archives2U
Sorcery (U)
Draw a card for each instant and sorcery card in your graveyeard. “The past can tell us everything we need to know. Look and ye shall find, eventually.” — Tamiyo, the Moonsage
Commune with Gaea2G
Sorcery (U)
Search your library for a land card and put it onto the battlefield tapped. “For the elves to rule the land, first we must build the land.” — Nissa Revane
Feeding Vampires1BB
Creature – Vampires (U)
When Feeding Vampires enters the battlefield, exile a creature card in a graveyard and put X +1/+1 counters on Feeding Vampires where X is the exiled cards power. They bleed, we feed.
1/1
Gideon’s Reckoning3WW
Sorcery (R)
Each player sacrifices each creature he or she controls. The ultimate justice raineth down on everyone. No crime can be committed if no one is around to commit them.
*foil*Vedalkan Overseer2U
Creature – Vedalkan (U)
Other Vedalkan creatures you control get +1/+1. A wave in the ocean, a tsunami on the shore.
2/2
Solemn Keeper5W
Creature - Human Soldier (C)
Solemn Keeper can block an additional creature.
4/4
Lazy Elephant3W
Creature - Elephant (C)
Lazy Elephant doesn’t untap during your untap step.
Whenever another creature enters the battlefield under your control, you may untap Lazy Elephant. “We’ve got to show him that we’re still watching or he won’t work.”
4/4
Screeching Seahawk1U
Creature - Bird (C)
Flying
When Screeching Seahawk enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
1/2
PerpendU
Sorcery (C)
Look at the top card of your library and the bottom card of your library. Put one on top of your library and the rest on the bottom of your library.
Draw a card.
LeechesBB
Creature - Leech (C) T: Each opponent loses 1 life. You gain life equal to the life lost this way.
1/3
Goblin Maniac2R
Creature - Goblin Berserker (C)
Whenever Goblin Maniac deals combat damage to a creature, it deals that much damage to that creature's controller.
2/2
Flatten3R
Sorcery (C)
Destroy target artifact or creature without flying.
Relic of Ancients2
Artifact (C) 3, Sacrifice Relic of Ancients: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Memory Grinder1U
Creature - Merfolk Wizard (U) 1U,T: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. (Land cards are colorless)
1/2
Organ Parser2B
Creature - Zombie Mutant (U) B, Sacrifice a creature: Put a +1/+1 counter on target creature. You gain 2 life.
2/2
Swift Tiger1G
Creature - Cat (U)
Hexproof, haste
2/1
Sorin, Master Sangromancer3B
Planeswalker - Sorin (M)
[+1] Sorin, Master Sangromancer deals 1 damage to target creature or player and you gain 1 life.
[-2] Put two 1/1 black Vampire creature tokens with deathtouch onto the battlefield.
[-6] You get an emblem with "Pay 1 life: Draw a card."
{3}
{FOIL} Shimmerbark TreefolkG
Creature - Treefolk (R) T: Add one mana of any color to your mana pool.
0/1
Final booster time: As with the others, I've picked a theme for my submission. This booster plays up on some classic fantasy tropes and some other simple top-down cards, as is the fashion for modern-day Core sets.
Magic Wand 1
Artifact - Equipment (C)
Equipped creature has protection from instants and from sorceries.
If the equipped creature is named Wizard Recluse, it gets +2/+2 and gains flying.
Equip 1
Shield Corps 4WW
Creature - Human Soldier (C)
4/6
Hunger-Mad Wurm 2GG
Creature - Wurm (C)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
4/3
Highpass Shaman R
Creature – Goblin Shaman (C)
When Highpass Shaman enters the battlefield, add R to your mana pool.
1/1
Highpass is infested with goblins, who variously attempt to murder, attack, rob, extort, rip off, or prank anyone who has to pass through it.
Root Coast Dolphin 2U
Creature – Dolphin (C)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
2/2
“Don’t go fishing near there. Not only have the dolphins taken the lion’s share, but if you catch one in your nets they’ll sink your boat.” – Hiram, old salt
Grisly Bears 1B
Creature - Bear (C)
Grisly Bears can't block.
Whenever Grisly Bears becomes blocked, it gets +1/+1 until end of turn.
2/1
Fervent Exorcist 1W
Creature – Human (C)
When Fervent Exorcist enters the battlefield, destroy target Aura or Equipment.
2/2
Volcano Cultists 3R
Creature - Human Shaman (C)
2R: Volcano Cultists gets +3/+0 until end of turn.
2/3
"The earth-mother speaks! Her red anger will overflow our enemies!"
Injured Lion 2G
Creature - Cat (C)
Injured Lion enters the battlefield with a thorn counter on it. 1GG, Remove a thorn counter from Injured Lion: Put two +1/+1 counters on Injured Lion.
2/2
Wizard’s Tower
Land (U)
T: Add 1 to your mana pool. U,T: Untap target Wizard. 1UU,T: Look at the top five cards of your library. You may reveal a card named Magic Wand from among them and put it into your hand. Then put the remaining cards on the bottom of your library in any order.
Sear into Memory 1RR
Sorcery (U)
Discard two cards, then draw three cards.
Siren Temptress 1U
Creature - Siren (U)
Whenever a creature blocks Siren Temptress, return that creature to its owner’s hand.
1/1
Wizard Recluse 2UU
Creature – Human Wizard (R)
Wizard Recluse has protection from creatures as long as you control a land named Wizard’s Tower. 2UU, T: Exile the bottom card of your library. If that card is an instant or sorcery, you may cast it without paying its mana cost.
2/3
Foil:
Enchanted Mirror 1U
Enchantment (R)-
Whenever one or more creatures attack you, you may have Enchanted Mirror become a copy of one of those creatures until end of turn.
Guardian Ox3W
Creature - Ox (C)
Defender More loyal than a hound, stronger than stone, and more pure than a priest.
2/5
Highwind Drake4U
Creature - Drake (C)
Flash
Flying
Highwind Drake can only block creatures with flying.
3/4
Explorer's Compass1
Artifact (C) ,T: Look at the top card of your library. If it's a land card, you may put it into your hand. A necessary tool when traveling through the Everbloom.
Mental FlareRR
Instant (C)
Exile the top two cards of your library. You may play those cards this turn. The flames gave me a vision. A vision that quickly disappeared.
Xathrid Shade1B
Creature - Shade (C) 1B: Xathrid Shade gets +1/+1 until end of turn.
1/1
Minor PrecognitionU
Sorcery (C)
Look at the top card of target player's library, then you may put that card on the bottom of that players library.
Draw a card.
Kalonia Wurm5GG
Creature - Wurm (C)
Trample The Kalonia canyons have been carved out by the erosion of water over thousands of years... or it was a wurm.
6/5
Furious Battlecry1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has intimate.
Cloudgazing1U
Sorcery (U)
Draw a card, then draw cards equal to the number of cards named Cloudgazing in your graveyard. The more you look, the more you see.
Vivid Cave
Land (U)
Vivid Cave enters the battlefield with two charge counters on it. T: Add 1 to your mana pool. T, Remove a charge counter from Vivid Cave: Add one mana of any color to your mana pool.
Awaken1GG
Sorcery (U)
Target Forest you control becomes a 3/4 green Treefolk creature that's still a land.
Tamiyo, Moonfolk Student2UU
Planeswalker - Tamiyo (MR)
+1: Tap or untap target permanent.
-3: Permanents target player control don't untap during their controller's untap step.
-7: You get an emblem with "Tap an untapped permanent you control: Tap target permanent."
[3]
*Foil*Baby BalothGG
Creature - Baloth (U)
4/2
Lesser Basilisk3G
Creature- Basilisk (C)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) "I've often wondered if basilisks enjoy the taste of stone."
—Yon Basrel, Oran-Rief survivalist
3/3
Consider2U
Sorcery (C)
Draw three cards, then discard two cards. "Think. Weigh your options. This is a challenge, not a race."
—Doriel, mentor of Mistral Isle
Skirk Immolator2R
Creature- Goblin Shaman (C)
When Skirk Immolator dies, it deals 2 damage to target creature or player. At first, the Cabal thought the Skirk Ridge shamans lit themselves ablaze as some form of protest or resistance. They soon realized that the goblins just really liked fire.
2/1
Shielded Strike1W
Instant (C)
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
Kalonian Wurm5G
Creature- Wurm (C) The food chain on Shandalar isn't so much a chain as it is an inverted pyramid with a variety of residents occupying the "top."
6/5
Volcanic Backlash3RR
Sorcery (C)
Destroy target land. Volcanic Backlash deals 4 damage to that land's controller. A favored strategy among lavamancers is to conjure the magma not as an attack or an elemental, but simply to place it in an inconvenient spot.
Catacomb Guard3B
Creature- Zombie (C)
When Catacomb Guard dies, you may return another target creature card from your graveyard to your hand. “We seldom send patrols to the Undercity. The shadowier guilds tend to protect the area well enough on their own.”
—Libuse, Boros sergeant
2/3
Wooded PassageG
Sorcery (C)
Search your library for a basic Forest card and put it into the battlefield tapped. Then shuffle your library. The elves long for the day when there are no longer paths into or out of the woods.
Evos Drake2UU
Creature- Drake (C)
Flying (This creature cannot be blocked except by creatures with flying or reach.) "I admire their proud domination of the sky. It is a kingdom I intend to take from them, but they have my admiration nonetheless."
—Talrand, sky summoner
3/3
Pristine Prism4
Artifact (U) T: Add one mana of any color to your mana pool. You gain 1 life. "There is no light more pure or beautiful than the light of the soul."
—Ajani Goldmane
Oblivion Mage2WW
Creature- Human Wizard (U)
When Oblivion Mage enters the battlefield, exile target nonland permanent until Oblivion Mage leaves the battlefield. (That permanent returns under its owner's control.)
There is only one true path to peace.
2/2
Thought Fracture2UU
Instant (U)
Counter target spell. Its controller puts a number of cards equal to that spell's converted mana cost from the top of his or her library into his or her graveyard. Suddenly, Grog had a splitting headache.
Binding Necromancer2BB
Creature- Human Wizard (R)
When Binding Necromancer enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
When Binding Necromancer leaves the battlefield, exile the creature put onto the battlefield with it.
2/2
Obstinate Hydra5GG (foil)
Creature- Hydra (M)
Trample
If Obstinate Hydra would be destroyed, instead regenerate it and put a +1/+1 counter on it. It regrows heads faster than you can run away.
5/5
I'm still attempting to fill some holes in this submission. While I agree with a lot of what Svennihilator said in his post, I disagree with the need for mana fixing at common. The set's strong monocolor theme pushed me away from that, hence Pristine Prism at uncommon and Wooded Passage only fetching Forests. Not to mention that Elvish Embracer already fills that role.
In my head, the art for Thought Fracture shows a close up of an ogre or troll wincing in pain as a large, blue, ephemeral crack runs down its head/face.
Binding Necromancer has made me realize that it is sad there isn't a word/term in Magic that means "move something from the graveyard to the battlefield." Banisher Priest et al benefit from the fact that "exile" is a game term that means "move something from its zone to the exile zone." The battlefield and/or graveyard could use a similar word, maybe.
MicrodrixBB
Creature - Rabbit Mutant (C) Adding piranha teeth would be redundant.
2/3
Hail Splinter1R
Instant (C)
Target creature loses flying until end of turn, then Hail Splinter deals 1 damage to each creature without flying.
Infrared Portcullis 2RR
Creature - Elemental Wall (C)
Defender "Sir, the energy readings are off the charts, but I can't see any ba--" - Phedra-Seven, golembrain forescout, last words
5/2
Innocent Ascension
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has flying. Little Hidda was less appreciative of her winged slippers when they worked outside of her dreams.
Brittlescale Berserker4R
Creature - Viashino Berserker (C)
Double strike Having a glass jaw just means a mouthful of shards to spit at anyone who challenges you.
2/2
Ostentatious Brute2BB
Creature - Human Barbarian (C)
Plainswalk The righteous can hardly withstand the sun glinting off his gaudy armor.
3/3
Myopic Thug3R
Creature - Cyclops Warrior (C)
You can't cast Myopic Thug if you cast another spell this turn.
You can't cast other spells if you cast Myopic Thug this turn. "Come now, this might not be the most straightforward battleplan, but if you'll just see it my way--" - Haunek, orcish mercenary, last words
4/4
Golemruse2W
Instant (C)
Return target blocking creature to its owner's hand. That creature's controller puts a 3/3 colorless Golem artifact creature onto the battlefield blocking each creature that creature was blocking.
Ruin Mummy6B
Creature - Zombie Giant (C)
When Ruin Mummy enters the battlefield, exile your graveyard. The ziggurat crumbled - along with all of its treasures - when its secret denizen arose.
7/7
Seageists' Jury1UU
Sorcery (U)
Target player chooses up to four permanents he or she controls. Other permanents that player controls don't untap during his or her next untap step.
Disciple of the Many-Handed :symr::symr:
Creature - Human Warrior (U)
Disciple of the Many-Handed gets +1/+0 for each Equipment attached to it.
Disciple of the Many-Handed gets +2/+0 for each Equipment named Thrumming Blade attached to it.
2/2
Oratory2WW
Instant (U)
You may put an enchantment card from your hand onto the battlefield.
Authorship of the Perfect Tome 4UU
Enchantment (M)
You have no maximum hand size.
At the beginning of your upkeep, draw a card, then you may return target instant or sorcery card from your graveyard to your hand.
Reveal twelve instant and/or sorcery cards from your hand: You win the game.
(FOIL)
Gruesome Impersonator3R
Creature - Orc Rogue (U)
:2mana:: Target creature with intimidate loses intimidate until end of turn. Gruesome Impersonator gains intimidate until end of turn. The steal-the-fake-vampire's-mask heist was fun until the time it wasn't a mask.
4/2
Raikou Rider:
Not bad, I thought the Lance was a little overpowered, didn't really like the Arrest + trigger stopping for Core. The rare is kind of crazy, but maybe doable.
aurorasparrow:
Got the vote, Battle Gnomes, Hunting Season, Merchant Tome were highlights. I think you paid good attention to the holes.
Sven:
Sorin feels a little different, but so does my Tamiyo. I like the Rootwalla, good job working with the other cards.
Big_Cal:
I thought the Adolescent Dragon was very strange, why is it only good for defense? The Battlefield Fallen somehow doesn't feel white to me, although I guess white can do this. Also Gideon's Reckoning feels more black.
Sir Karn:
Not sure why you thought we needed two white 4/4 commons, Leeches is a card, don't like red "destroy creature," deathtouch vampires are weird, non-flying BoP is sad.
Savia:
While the Wizard's cycle is reminiscent of stuff WotC has done recently, I just personally really dislike cards that refer to each other by name, and the "bottom of library" is odd. The Mirror is cool, Lion is an interesting card but I think removing the thorn should be something else and it seems to make him too huge.
Koopa:
Compass needs to reveal the card. The Baloth seems too pushed. Tamiyo seems pretty weak.
yewlas:
I don't think we'll see a "zombify" action word, but the Necromancer is cool, everything was reasonably solid.
void:
We are full on red uncommons, everything seemed just a touch too obscure, but Microdrix is funny. Why no green?
We Make the Set II: Into The Core
Round 6 Poll - Design-A-Booster, 3rd Pack
Okay, folks, let's see who's going to make Top 8.
In addition, some notes about card slots:
In addition, each pack in the top 3 will get 5 bonus points, and any packs that had cards used to fill out the 42 will get 2 bonus points. So: even if you think you're hopelessly behind as of the current standings, take heart! There are 60 points potentially available for you this round! You could go from last to first if your cards poll well!
For the poll, you may vote for any number of the packs, as long as you vote for at least one pack other than your own. You may vote for your own pack.
Creature - Wall (C)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Radiance.
0/3
Research Report 1U
Sorcery (C)
Put the top five cards of target player's library into his or her graveyard. Then shuffle any number of cards from your graveyard into your library.
Bane Alley Bully 2B
Creature - Human Rogue (C)
When Bane Alley Bully enters the battlefield, you may destroy target token creature.
"I don't think you heard who's boss around here..."
2/2
Momentary Inspiration 1R
Sorcery (C)
Exile the top two cards of your library. You may play those cards this turn.
Goblin magic is much like catching fireflies - difficult to grasp, wondrous for a moment, and easily squashed by inattention.
Jamuraan Elephant 2G
Creature - Elephant (C)
The call of the herd still echoes across Jamuraa's savannahs, standing strong against predation by dragons and other massive predators.
3/3
Scatter the Shards 2R
Instant (C)
Destroy target artifact. Creatures controlled by that artifact's controller can't block this turn.
Binding Tides 2U
Enchantment - Aura (C)
Enchant nonblue creature
Enchanted creature doesn't untap during its controller's untap step.
"What's the matter, can't swim?"
-Trinella, merfolk illusionist
Midnight Hunter 1B
Creature - Bat (C)
Flying
Anything beneath the attention of the Falkenrath vampire lords is under the domain of their blood-sucking pets.
1/2
Sprouts of Yesterday 3G
Sorcery (C)
Put a 1/1 green Saproling creature token onto the battlefield for each green card in your graveyard.
New life grows in a bed of discarded dreams and forgotten fantasies.
Enchanted Hammer 4
Artifact - Equipment (U)
Equipped creature gets +2/+2 and has "T, Unattach Enchanted Hammer: Enchanted Hammer deals 2 damage to target player."
Equip 3
Render to the Heavens W
Instant (U)
Exile target nonland permanent you control and target permanent an opponent controls that shares a type with that permanent.
Twin-Blade Seraph 3WW
Creature - Angel (U)
Flying, double strike
A golden blade to blind her enemies and a silver blade to cleave them.
2/3
Tamiyo, the Eclipser 2UU
Planeswalker - Tamiyo (M)
+1: Target creature's controller may pay its mana cost. If he or she doesn't, return it to its owner's hand.
-1: Until end of turn, creatures you control gain "Whenever this creature attacks, you may tap or untap target permanent."
-6: You get an emblem with "1, Return a land you control to its owner's hand: Put two 1/1 blue Illusion creature tokens with flying onto the battlefield."
(4)
Law of the Jungle 3G
Enchantment (R)
At the beginning of your upkeep, you may have target creature you control fight another target creature.
Whenever a creature an opponent controls dies in a fight with a creature you control, put a +1/+1 counter on the creature you control (if that creature is still on the battlefield).
Safeguard 1W
Instant {C}
Prevent all damage that would be dealt to you this turn.
Do you believe in guardian angels?
Peregrine Falcon 1W
Creature - Bird {C}
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Its dive is faster than the flight of any dragon.
1/1
Sigil of Flight's Wings 1W
Enchantment - Aura {C}
Enchant creature (Target a creature as you cast this. This enters the battlefield attached to that creature.)
Enchanted creature has flying and vigilance. (It can't be blocked except by creatures without flying, and attacking doesn't cause it to tap.)
Some believe that the truly righteous can ascend to become angels.
Vedalken Lookout U
Creature - Vedalken Scout {C}
Defender (This creature can't attack.)
When Vedalken Lookout enters the battlefield, draw a card.
0/2
New Moon Stalker 3BB
Creature - Vampire {C}
When New Moon Stalker enters the battlefield, it deals 2 damage to target creature or player and you gain 2 life.
Though most vampires prefer hunting in the moonlight, the ones that only hunt during the new moon are more dangerous.
3/3
Paladin's Lance 2
Artifact - Equipment {C}
Equipped creature has first strike and lifelink. (It deals combat damage before creatures without first strike, and damage dealt by this creature causes its controller to gain that much life.)
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Final Fury R
Enchantment - Aura {C}
Enchant creature you control (Target a creature you control as you cast this. This enters the battlefield attached to that creature.)
When enchanted creature dies, it deals damage equal to its power to target creature or player.
"I may be dead, but I'm taking you with me!"
Titanic Wurm 5G
Creature - Wurm {C}
Trample (If this creature assigns enough combat damage to its blockers to destroy them, you may have it assign the rest of its combat damage to defending player or planeswalker.)
Titanic Wurm enters the battlefield with a +1/+1 counter on it for each G spent to cast it.
2/2
Cloak of Night B
Enchantment - Aura {C}
Enchant black creature (Target a black creature as you cast this. This enters the battlefield attached to that creature.)
B: Enchanted creature gets +1/+1 until end of turn.
Quickblade 3
Artifact {U}
When Quickblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip 2 (2: Attach this card to target creature you control. Equip only as a sorcery.)
Inhibition Chamber 2WW
Enchantment - Aura {U}
Enchant permanent (Target a permanent as you cast this. This enters the battlefield attached to that permanent.)
Enchanted permanent's activated abilities can't be activated unless they're mana abilities, and its triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block. (A triggered ability uses the words "when," "whenever," or "at.")
Prismatic Sanctuary G
Enchantment {U}
As Prismatic Sanctuary enters the battlefield, choose a color.
Lands you control have "T: Add one mana of the chosen color to your mana pool."
Sphinx's Library 2UUU
Enchantment {R}
Whenever you cast a spell, you may draw a card. (This ability resolves before the spell does.)
The wisdom of the sphinxes is so vast that all the books in the world could not contain it.
Mountain
Basic Land - Mountain {L}
T: Add R to your mana pool.
Thune Trapper 1W (foil)
Creature - Human Soldier {C}
Vigilance (Attacking doesn't cause this creature to tap.)
W, T: Tap target creature.
1/1
Sorcery [C]
Draw two cards, then discard a card.
Shield Warden :1mana::symw:
Creature - Human Cleric [C]
:1mana::symw:, :symtap:: Target creature gets +0/+3 until end of turn.
0/3
Battle Gnomes
Artifact Creature - Gnome Soldier [C]
Sacrifice Battle Gnomes: Battle Gnomes deals 1 damage to target creature or player.
2/2
Surprise Attack :2mana::symr:
Instant [C]
Creatures you control get +1/+0 and first strike until end of turn.
Skeleton Guards :2mana::symb:
Creature - Skeleton Soldier [C]
:symb:: Regenerate Skeleton Guards. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
Heavy Heart
Enchantment - Aura [C]
Enchant creature
Whenever enchanted creature deals damage, tap it. It doesn’t untap during it’s controller’s next untap step.
Blessings of the Earth
Enchantment - Aura [C]
Enchant land
Enchanted land has “:symtap:: Target creature gets +1/+1 until end of turn.”
Grave Tender :1mana::symb:
Creature - Zombie [C]
When Grave Tender enters the battlefield, you may discard a card. If you do, return target creature card from your graveyard to your hand.
2/1
Pillaging Giant :4mana::symr::symr:
Creature - Giant Berserker [C]
When Pillaging Giant enters the battlefield, you may destroy target artifact or land.
3/3
Hunting Season :1mana::symg::symg:
Enchantment [U]
Creatures you control must be blocked if able.
Elusive Cutpurse :2mana::symu::symu:
Creature - Human Rogue [U]
Elusive Cutpurse can’t be blocked.
3/1
Master-at-Arms :2mana::symw::symw:
Creature - Human Soldier [U]
Double strike (This creature deals both first strike and regular combat damage.)
2/2
Darkest Disciple :2mana::symb::symb:
Creature - Human Wizard [R]
When Darkest Disciple dies, you may pay 5 life. If you do, put a 5/5 black Demon token with flying onto the battlefield.
2/2
FOIL: Merchant’s Tome
Artifact [U]
:2mana:, discard a card: Draw a card.
Development
The first two modes on Demon's Charm are in correlation with the previous set's graveyard and -1/-1 counters themes. Savia was right in saying that the third mode would probably be used most often, but depending on what's in the previous set the other two modes were meant to be stop-gaps for the format.
GM pointed out that we have somewhat of a blue/white flash archetype in the works and I’ve noticed that both G/W and R/W have a tokens theme. Praised Vanguard is meant to play into all three of those archetypes while still being a solid card elsewhere.
Similar to how Vile Rebirth was in the Core Set rather than Innistrad block, Autopsy is an answer to any degenerate graveyard decks that may pop up while being your average black draw spell.
Our common land doesn’t fix mana and none of our common artifacts do. I think our last colorless common slot needs to go to a fixer of some sort, thus Cartomaton.
Diligent Cleric, Loyal Falcon and Stalked Prey all play into the tokens theme.
Lastly, GM also pointed out the large number of "flier hate" cards we have. Mist Elemental is a direct response to that. I gave it 2 toughness specifically so that two of our common reach creatures still "stone wall" it effectively.
Diligent Cleric 2W
Creature - Human Cleric [Common]
When Diligent Cleric enters the battlefield, you gain 1 life for each creature you control.
2/2
Loyal Falcon 1W
Creature - Bird
Flying
When Loyal Falcon enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/1
Praised Vanguard W
Creature - Human Soldier [Uncommon]
Whenever another creature enters the battlefield under your control, Praised Vanguard gets +1/+1 until end of turn.
1/1
Mist Elemental 4U
Creature - Elemental [Common]
Flying
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
3/2
Refute 2U
Instant [Uncommon]
Counter target noncreature spell.
Draw a card.
Autopsy 2B
Instant [Common]
Exile target creature card from a graveyard.
Draw two cards.
“It seams I was the cause of death.”
—Sisca, Valcom Mortician
Seal of Decay 1B
Enchantment [Common]
Sacrifice Seal of Decay: Creatures get -1/-1 until end of turn.
Sorin the Bloodweaver 3BB
Planeswalker - Sorin [Mythic Rare]
[+1]: Target player draws a card and loses 1 life.
[-X]: Sorin the Bloodweaver deals X damage to target creature or player and you gain X life.
[-5]: You get an emblem with: “Rather than pay the mana cost for a spell, you may pay life equal to its converted mana cost.”
{4}
Goblin Bully 2R
Creature - Goblin Warcaster [Common]
Whenever Goblin Bully attacks, you may pay R. If you do, target creature can’t block this turn.
2/2
Goblin Pike-Fighter 1R
Creature - Goblin Soldier [Common]
First strike (This creature deals combat damage before creatures without first strike.)
1R: Goblin Pike-Fighter gets +1/+0 until end of turn.
1/1
Stalked Prey G
Creature - Elk [Common]
When Stalked Prey dies, put a 2/2 green Wolf creature token onto the battlefield.
1/1
Taunting Rootwalla 2G
Creature - Lizard [Uncommon]
3G: Taunting Rootwalla gets +2/+2 until end of turn and must be blocked this turn if able. Activate this ability only once each turn.
2/2
Thrashing Baloth 4G
Creature - Beast [Common]
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
5/3
*Foil*
Cartomaton 3
Artifact Creature - Construct [Common]
When Cartomaton enters the battlefield, you may search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
“Why make a map when you can make something to do it for you?”
—Gaza, Retired Cartographer
1/3
Creature – Spirit Soldier (C)
Whenever Battlefield Fallen blocks a creature, that creature gets -1/-0 until end of turn.
When faced with the ghosts of those just killed, fear is a reasonable response.
2/2
Surge of Might 2G
Enchantment – Aura (C)
Enchant creature
When Surge of Might enters the battlefield, enchanted creature fights target creature you don’t control.
Enchanted creature gets +1/+1
Cirrus Apparition 4U
Creature – Spirit (C)
Flying
When Cirrus Apparition enters the battlefield, return target nonland permanent to its owner’s hand.
”Looking at shapes in the clouds is far more dangerous here.” – Tachi, Speedmage
2/2
Seal of Menace 2R
Enchantment (C)
Sacrifice Seal of Menace: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)
The only thing worse than being attacked is being attacked by your own body.
Zombie Underminers 4B
Creature – Zombie Dwarf (C)
Sacrifice Zombie Underminers: Destroy target land.
Is there anything scarier than a zombie with a giant beard?
2/5
Superfluity of Priests 4W
Creature – Human Cleric (C)
If you would gain life, you gain that much life plus 1 instead.
There were so many priests at the church of Viona that sermons could be heard round the clock.
3/3
Adolescent Dragon 2RR
Creature – Dragon (C)
Flying
1R,T: Adolescent Dragon gets +2/+0 until end of turn.
”Even though the dragons start to gain control of their powers in their youth, full control is impossible until adulthood leading to fits and bursts of flame.” – Rakatack, dragon hunter
2/2
Breeze Drake 1UU
Creature – Drake (C)
Flying
Circling round the city skies, the guard drakes could swoop in a second.
2/3
Turn to Rust G
Instant (C)
Choose target artefact. Its controller shuffles it into his or her library.
Iron and oxygen don’t mix.
Scour the Archives 2U
Sorcery (U)
Draw a card for each instant and sorcery card in your graveyeard.
“The past can tell us everything we need to know. Look and ye shall find, eventually.” — Tamiyo, the Moonsage
Commune with Gaea 2G
Sorcery (U)
Search your library for a land card and put it onto the battlefield tapped.
“For the elves to rule the land, first we must build the land.” — Nissa Revane
Feeding Vampires 1BB
Creature – Vampires (U)
When Feeding Vampires enters the battlefield, exile a creature card in a graveyard and put X +1/+1 counters on Feeding Vampires where X is the exiled cards power.
They bleed, we feed.
1/1
Gideon’s Reckoning 3WW
Sorcery (R)
Each player sacrifices each creature he or she controls.
The ultimate justice raineth down on everyone. No crime can be committed if no one is around to commit them.
*foil*Vedalkan Overseer 2U
Creature – Vedalkan (U)
Other Vedalkan creatures you control get +1/+1.
A wave in the ocean, a tsunami on the shore.
2/2
Creature - Human Soldier (C)
Solemn Keeper can block an additional creature.
4/4
Lazy Elephant 3W
Creature - Elephant (C)
Lazy Elephant doesn’t untap during your untap step.
Whenever another creature enters the battlefield under your control, you may untap Lazy Elephant.
“We’ve got to show him that we’re still watching or he won’t work.”
4/4
Screeching Seahawk 1U
Creature - Bird (C)
Flying
When Screeching Seahawk enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
1/2
Perpend U
Sorcery (C)
Look at the top card of your library and the bottom card of your library. Put one on top of your library and the rest on the bottom of your library.
Draw a card.
Leeches BB
Creature - Leech (C)
T: Each opponent loses 1 life. You gain life equal to the life lost this way.
1/3
Goblin Maniac 2R
Creature - Goblin Berserker (C)
Whenever Goblin Maniac deals combat damage to a creature, it deals that much damage to that creature's controller.
2/2
Flatten 3R
Sorcery (C)
Destroy target artifact or creature without flying.
Bark Badger 2G
Creature - Badger (C)
Forestwalk
2/3
Relic of Ancients 2
Artifact (C)
3, Sacrifice Relic of Ancients: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Memory Grinder 1U
Creature - Merfolk Wizard (U)
1U,T: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. (Land cards are colorless)
1/2
Organ Parser 2B
Creature - Zombie Mutant (U)
B, Sacrifice a creature: Put a +1/+1 counter on target creature. You gain 2 life.
2/2
Swift Tiger 1G
Creature - Cat (U)
Hexproof, haste
2/1
Sorin, Master Sangromancer 3B
Planeswalker - Sorin (M)
[+1] Sorin, Master Sangromancer deals 1 damage to target creature or player and you gain 1 life.
[-2] Put two 1/1 black Vampire creature tokens with deathtouch onto the battlefield.
[-6] You get an emblem with "Pay 1 life: Draw a card."
{3}
{FOIL}
Shimmerbark Treefolk G
Creature - Treefolk (R)
T: Add one mana of any color to your mana pool.
0/1
Magic Wand
1
Artifact - Equipment (C)
Equipped creature has protection from instants and from sorceries.
If the equipped creature is named Wizard Recluse, it gets +2/+2 and gains flying.
Equip 1
Shield Corps
4WW
Creature - Human Soldier (C)
4/6
Hunger-Mad Wurm
2GG
Creature - Wurm (C)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
4/3
Highpass Shaman
R
Creature – Goblin Shaman (C)
When Highpass Shaman enters the battlefield, add R to your mana pool.
1/1
Highpass is infested with goblins, who variously attempt to murder, attack, rob, extort, rip off, or prank anyone who has to pass through it.
Root Coast Dolphin
2U
Creature – Dolphin (C)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
2/2
“Don’t go fishing near there. Not only have the dolphins taken the lion’s share, but if you catch one in your nets they’ll sink your boat.” – Hiram, old salt
Grisly Bears
1B
Creature - Bear (C)
Grisly Bears can't block.
Whenever Grisly Bears becomes blocked, it gets +1/+1 until end of turn.
2/1
Fervent Exorcist
1W
Creature – Human (C)
When Fervent Exorcist enters the battlefield, destroy target Aura or Equipment.
2/2
Volcano Cultists
3R
Creature - Human Shaman (C)
2R: Volcano Cultists gets +3/+0 until end of turn.
2/3
"The earth-mother speaks! Her red anger will overflow our enemies!"
Injured Lion
2G
Creature - Cat (C)
Injured Lion enters the battlefield with a thorn counter on it.
1GG, Remove a thorn counter from Injured Lion: Put two +1/+1 counters on Injured Lion.
2/2
Wizard’s Tower
Land (U)
T: Add 1 to your mana pool.
U,T: Untap target Wizard.
1UU,T: Look at the top five cards of your library. You may reveal a card named Magic Wand from among them and put it into your hand. Then put the remaining cards on the bottom of your library in any order.
Sear into Memory
1RR
Sorcery (U)
Discard two cards, then draw three cards.
Siren Temptress
1U
Creature - Siren (U)
Whenever a creature blocks Siren Temptress, return that creature to its owner’s hand.
1/1
Wizard Recluse
2UU
Creature – Human Wizard (R)
Wizard Recluse has protection from creatures as long as you control a land named Wizard’s Tower.
2UU, T: Exile the bottom card of your library. If that card is an instant or sorcery, you may cast it without paying its mana cost.
2/3
Foil:
Enchanted Mirror
1U
Enchantment (R)-
Whenever one or more creatures attack you, you may have Enchanted Mirror become a copy of one of those creatures until end of turn.
Guardian Ox 3W
Creature - Ox (C)
Defender
More loyal than a hound, stronger than stone, and more pure than a priest.
2/5
Highwind Drake 4U
Creature - Drake (C)
Flash
Flying
Highwind Drake can only block creatures with flying.
3/4
Explorer's Compass 1
Artifact (C)
,T: Look at the top card of your library. If it's a land card, you may put it into your hand.
A necessary tool when traveling through the Everbloom.
Mental Flare RR
Instant (C)
Exile the top two cards of your library. You may play those cards this turn.
The flames gave me a vision. A vision that quickly disappeared.
Xathrid Shade 1B
Creature - Shade (C)
1B: Xathrid Shade gets +1/+1 until end of turn.
1/1
Boldersmash Ogre 2RR
Creature - Ogre (C)
Sacrifice Boldersmash Ogre: Destroy target land.
2/2
Minor Precognition U
Sorcery (C)
Look at the top card of target player's library, then you may put that card on the bottom of that players library.
Draw a card.
Kalonia Wurm 5GG
Creature - Wurm (C)
Trample
The Kalonia canyons have been carved out by the erosion of water over thousands of years... or it was a wurm.
6/5
Furious Battlecry 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has intimate.
Cloudgazing 1U
Sorcery (U)
Draw a card, then draw cards equal to the number of cards named Cloudgazing in your graveyard.
The more you look, the more you see.
Vivid Cave
Land (U)
Vivid Cave enters the battlefield with two charge counters on it.
T: Add 1 to your mana pool.
T, Remove a charge counter from Vivid Cave: Add one mana of any color to your mana pool.
Awaken 1GG
Sorcery (U)
Target Forest you control becomes a 3/4 green Treefolk creature that's still a land.
Tamiyo, Moonfolk Student 2UU
Planeswalker - Tamiyo (MR)
+1: Tap or untap target permanent.
-3: Permanents target player control don't untap during their controller's untap step.
-7: You get an emblem with "Tap an untapped permanent you control: Tap target permanent."
[3]
*Foil* Baby Baloth GG
Creature - Baloth (U)
4/2
Lesser Basilisk 3G
Creature- Basilisk (C)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"I've often wondered if basilisks enjoy the taste of stone."
—Yon Basrel, Oran-Rief survivalist
3/3
Consider 2U
Sorcery (C)
Draw three cards, then discard two cards.
"Think. Weigh your options. This is a challenge, not a race."
—Doriel, mentor of Mistral Isle
Skirk Immolator 2R
Creature- Goblin Shaman (C)
When Skirk Immolator dies, it deals 2 damage to target creature or player.
At first, the Cabal thought the Skirk Ridge shamans lit themselves ablaze as some form of protest or resistance. They soon realized that the goblins just really liked fire.
2/1
Shielded Strike 1W
Instant (C)
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
Kalonian Wurm 5G
Creature- Wurm (C)
The food chain on Shandalar isn't so much a chain as it is an inverted pyramid with a variety of residents occupying the "top."
6/5
Volcanic Backlash 3RR
Sorcery (C)
Destroy target land. Volcanic Backlash deals 4 damage to that land's controller.
A favored strategy among lavamancers is to conjure the magma not as an attack or an elemental, but simply to place it in an inconvenient spot.
Catacomb Guard 3B
Creature- Zombie (C)
When Catacomb Guard dies, you may return another target creature card from your graveyard to your hand.
“We seldom send patrols to the Undercity. The shadowier guilds tend to protect the area well enough on their own.”
—Libuse, Boros sergeant
2/3
Wooded Passage G
Sorcery (C)
Search your library for a basic Forest card and put it into the battlefield tapped. Then shuffle your library.
The elves long for the day when there are no longer paths into or out of the woods.
Evos Drake 2UU
Creature- Drake (C)
Flying (This creature cannot be blocked except by creatures with flying or reach.)
"I admire their proud domination of the sky. It is a kingdom I intend to take from them, but they have my admiration nonetheless."
—Talrand, sky summoner
3/3
Pristine Prism 4
Artifact (U)
T: Add one mana of any color to your mana pool. You gain 1 life.
"There is no light more pure or beautiful than the light of the soul."
—Ajani Goldmane
Oblivion Mage 2WW
Creature- Human Wizard (U)
When Oblivion Mage enters the battlefield, exile target nonland permanent until Oblivion Mage leaves the battlefield. (That permanent returns under its owner's control.)
There is only one true path to peace.
2/2
Thought Fracture 2UU
Instant (U)
Counter target spell. Its controller puts a number of cards equal to that spell's converted mana cost from the top of his or her library into his or her graveyard.
Suddenly, Grog had a splitting headache.
Binding Necromancer 2BB
Creature- Human Wizard (R)
When Binding Necromancer enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
When Binding Necromancer leaves the battlefield, exile the creature put onto the battlefield with it.
2/2
Obstinate Hydra 5GG (foil)
Creature- Hydra (M)
Trample
If Obstinate Hydra would be destroyed, instead regenerate it and put a +1/+1 counter on it.
It regrows heads faster than you can run away.
5/5
I'm still attempting to fill some holes in this submission. While I agree with a lot of what Svennihilator said in his post, I disagree with the need for mana fixing at common. The set's strong monocolor theme pushed me away from that, hence Pristine Prism at uncommon and Wooded Passage only fetching Forests. Not to mention that Elvish Embracer already fills that role.
In my head, the art for Thought Fracture shows a close up of an ogre or troll wincing in pain as a large, blue, ephemeral crack runs down its head/face.
Binding Necromancer has made me realize that it is sad there isn't a word/term in Magic that means "move something from the graveyard to the battlefield." Banisher Priest et al benefit from the fact that "exile" is a game term that means "move something from its zone to the exile zone." The battlefield and/or graveyard could use a similar word, maybe.
Microdrix BB
Creature - Rabbit Mutant (C)
Adding piranha teeth would be redundant.
2/3
Hail Splinter 1R
Instant (C)
Target creature loses flying until end of turn, then Hail Splinter deals 1 damage to each creature without flying.
Infrared Portcullis 2RR
Creature - Elemental Wall (C)
Defender
"Sir, the energy readings are off the charts, but I can't see any ba--" - Phedra-Seven, golembrain forescout, last words
5/2
Innocent Ascension
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has flying.
Little Hidda was less appreciative of her winged slippers when they worked outside of her dreams.
Brittlescale Berserker 4R
Creature - Viashino Berserker (C)
Double strike
Having a glass jaw just means a mouthful of shards to spit at anyone who challenges you.
2/2
Ostentatious Brute 2BB
Creature - Human Barbarian (C)
Plainswalk
The righteous can hardly withstand the sun glinting off his gaudy armor.
3/3
Myopic Thug 3R
Creature - Cyclops Warrior (C)
You can't cast Myopic Thug if you cast another spell this turn.
You can't cast other spells if you cast Myopic Thug this turn.
"Come now, this might not be the most straightforward battleplan, but if you'll just see it my way--" - Haunek, orcish mercenary, last words
4/4
Golemruse 2W
Instant (C)
Return target blocking creature to its owner's hand. That creature's controller puts a 3/3 colorless Golem artifact creature onto the battlefield blocking each creature that creature was blocking.
Ruin Mummy 6B
Creature - Zombie Giant (C)
When Ruin Mummy enters the battlefield, exile your graveyard.
The ziggurat crumbled - along with all of its treasures - when its secret denizen arose.
7/7
Seageists' Jury 1UU
Sorcery (U)
Target player chooses up to four permanents he or she controls. Other permanents that player controls don't untap during his or her next untap step.
Disciple of the Many-Handed :symr::symr:
Creature - Human Warrior (U)
Disciple of the Many-Handed gets +1/+0 for each Equipment attached to it.
Disciple of the Many-Handed gets +2/+0 for each Equipment named Thrumming Blade attached to it.
2/2
Oratory 2WW
Instant (U)
You may put an enchantment card from your hand onto the battlefield.
Authorship of the Perfect Tome 4UU
Enchantment (M)
You have no maximum hand size.
At the beginning of your upkeep, draw a card, then you may return target instant or sorcery card from your graveyard to your hand.
Reveal twelve instant and/or sorcery cards from your hand: You win the game.
(FOIL)
Gruesome Impersonator 3R
Creature - Orc Rogue (U)
:2mana:: Target creature with intimidate loses intimidate until end of turn. Gruesome Impersonator gains intimidate until end of turn.
The steal-the-fake-vampire's-mask heist was fun until the time it wasn't a mask.
4/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Not bad, I thought the Lance was a little overpowered, didn't really like the Arrest + trigger stopping for Core. The rare is kind of crazy, but maybe doable.
aurorasparrow:
Got the vote, Battle Gnomes, Hunting Season, Merchant Tome were highlights. I think you paid good attention to the holes.
Sven:
Sorin feels a little different, but so does my Tamiyo. I like the Rootwalla, good job working with the other cards.
Big_Cal:
I thought the Adolescent Dragon was very strange, why is it only good for defense? The Battlefield Fallen somehow doesn't feel white to me, although I guess white can do this. Also Gideon's Reckoning feels more black.
Sir Karn:
Not sure why you thought we needed two white 4/4 commons, Leeches is a card, don't like red "destroy creature," deathtouch vampires are weird, non-flying BoP is sad.
Savia:
While the Wizard's cycle is reminiscent of stuff WotC has done recently, I just personally really dislike cards that refer to each other by name, and the "bottom of library" is odd. The Mirror is cool, Lion is an interesting card but I think removing the thorn should be something else and it seems to make him too huge.
Koopa:
Compass needs to reveal the card. The Baloth seems too pushed. Tamiyo seems pretty weak.
yewlas:
I don't think we'll see a "zombify" action word, but the Necromancer is cool, everything was reasonably solid.
void:
We are full on red uncommons, everything seemed just a touch too obscure, but Microdrix is funny. Why no green?
Myself, sven, and auro
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
If so: votes for Svennihilator, yewlas, void_nothing, and myself.
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013