The Third CCC&G Pro Tour
We Make the Set II: Into The Core
Round 5 - Design-A-Booster, 2nd Pack
Time for your second boosters, folks!
9 commons
3 uncommons
1 rare or mythic
and 1 card of any rarity, clearly marked as your choice for the "foil" of the pack
I'm going to shorten this round slightly since you've had some time to plan out your direction (and Round 6 will be shorter still). You have 10 days to come up with your pack - until 6pm Pacific, Wednesday, July 24 - and there will then be a poll lasting three days covering all of the submitted packs. Again, keep in mind that these packs should be somewhat representative of a core set, rather than just designed to showcase the set.
In addition, some notes about card slots:
First, and probably most important, the rare land slots are for this core set's version of dual lands. If you want to take a crack at them, great. If multiple people do so, and their visions don't fit together, well...
...between that, and any other "collisions" (running out of rare slots in a color, multiple people doing the same planeswalker, etc.), we won't necessarily get the desired 42 cards from the top 3 packs in the poll. There will still be 42 cards added to the skeleton. The additional cards will be chosen from packs starting in 4th place in the poll.
In the case of collisions, ties will be broken first by whichever pack polled higher, and secondly by their submitter's current score.
For this round, each pack will be scored out of 15 on a curve based on voting - all of the packs with the most votes will get 15 points, and everyone else will get a proportionate fraction of 15 based on their votes.
In addition, each pack in the top 3 will get 5 bonus points, and any packs that had cards used to fill out the 42 will get 2 bonus points. So: even if you think you're hopelessly behind as of the current standings, take heart! There are 60 points potentially available for you this round! You could go from last to first if your cards poll well!
For the poll, you may vote for any number of the packs.
Dark ChildB
Creature - Vampire (C)
Whenever Dark Child attacks, target opponent loses 1 life and you gain 1 life. Turned young, he thirst for the blood of this brothers.
1/1
Blow Apart3RR
Instant (C)
Destroy target artifact or land.
Gladecover Wurm5GG
Creature - Wurm (C)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Nature cannot be tamed.
7/7
Highwind Rider4U
Creature - Drake (C)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Highwind Rider can block only creatures with flying.
4/4
Sandstorm Canyon
Land (C) T: Add 1 to your mana pool. ,T: Target creature gets -1/-0 until end of turn. Sand no hurt, just make hard to see. - Orog, Goblin Explorer
Specterform2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gains intimidate and has "Whenever this creature deals damage to an opponent, that player discards a card." (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Temporary AscensionW
Instant (C)
Target creature gains protection from all colors until end of turn. In an instant, Grakk felt unstoppable and for an instant, he was.
Trapper's Familiar1G
Creature - Wolf (C)
When Trapper's Familiar enters the battlefield, target creature gets +2/+2 until end of turn.
2/1
Murder Spree5B
Sorcery (C)
Destroy two target creatures.
Hunter's Net3
Artifact (U) ,T: Tap target creature. If that creature's power is 3 or less, it doesn't untap during its controller's next untap step.
Honor Guard2WW
Creature - Human Knight (U)
First strike, vigilance Of impeccable skill and flawless discipline, the Honor Guard is hand chosen by the king himself.
4/3
Wizard's Charm1UU
Instant (U)
Choose one - Return target permanent to it's owners hand; or counter target spell unless it's controller pays 2; or draw two cards, then discard a card.
Rura Timberlord3GGG
Legendary Creature - Djinn (MR)
Forestwalk
When Rura Timberlord enters the battlefield, any number of target Forest become 4/5 green Treefolk creatures for as long as Rura Timberlord remains on the battlefield. They are still lands.
4/5
*Foil*Dancing Flames1RR
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. The flames offer more than desolation and damnation. They offer a glimpse of salvation.
Aerial AssaultW
Sorcery (C)
Target creature gets +1/+1 and gains flying until end of turn.
Collective Rot1B
Sorcery (C)
Each player discards two cards. "And we would all go down together!"
Dwarven Fool3R
Creature - Dwarf Soldier (C)
Whenever an artifact enters the battlefield under your control, Dwarven Fool gets -1/-1 until end of turn. “We have to keep him away from sharp objects or he’ll hurt himself... Blunt objects too.”
3/3
Self Destruction1RR
Sorcery (C)
Target creature deals damage to itself equal to its power. "Stop hitting yourself!"
Bramble Behemoth3GG
Creature - Fungus (C)
When Bramble Behemoth enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
3/3
Supply Pack1
Artifact - Equipment (C)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature.
Equip 1
Frost Elemental3U
Creature - Elemental (U)
Whenever Frost Elemental attacks, you may tap target creature. It doesn’t untap during its controller’s next untap step.
3/3
Lightning ChargeR
Enchantment (U)
Whenever another red permanent enters the battlefield under your control, put a charge counter on Lightning Charge.
Remove three charge counters from Lightning Charge: Lightning Charge deals 3 damage to target creature or player.
Grave WhispererBB
Creature - Zombie Shaman (R)
When Grave Whisperer enters the battlefield, you may exile any number of creature cards from your graveyard. If you do, put that many +1/+1 counters on Grave Whisperer.
2/1
{FOIL} Weathered Snapjaw4UU
Creature - Turtle (U)
Whenever Weathered Snapjaw attacks, you may switch its power and toughness until end of turn.
4/6
Tidal Resurgence1UU
Instant [C]
Tapped creature you control get +1/+2 until end of turn. The first wave knocks you to the ground. The second drags you into the ocean, never to be heard from again.
Bloodboiler1R
Creature — Goblin Shaman [C]
Haste
When Bloodboiler enters the battlefield, target creature you control gets +2/+0 and gains haste until end of turn. The first goblin war started on accident. Since then, not a single one has lasted long enough to tell a story about it—either one side surrendered within moments or both were so badly exploded that they were in no condition to fight.
1/1
Sturdy Plowbeast2W
Creature — Ox [C] “It’s a reliable yet simple animal when you need it to be, and a reliable yet simple animal when you really need it to be something else.”
—Gideon Jura
2/3
Talons of Glass1W
Instant [C]
Target creature gets +2/-1 and gains first strike until end of turn. Endurance is best suited to the dull.
Lightbender2
Artifact [C]
As Lightbender enters the battlefield, choose a color.
Lands you control have ":symtap:: Add one mana of the chosen color to your mana pool." ,t, Sacrifice Lightbender: Draw a card.
Dream Crush1U
Insant [C]
Counter target spell with converted mana cost 3 or less. (For example, a card that costs 1RR has a converted mana cost of 3.) ”Dream bigger next time.”
Prismatic Panorama
Land [C]
Prismatic Panorama enters the battlefield tapped.
When Prismatic Panorama enters the battlefield, return a land you control to its owner's hand.
:symtap:: Add one mana of any color to your mana pool.
Soul Drain2B
Instant [C]
Target creature gets -2/-2 until end of turn. You gain 2 life.
Creeping Foliage1G
Creature — Plant [C]
Flash, defender By the time you realize it’s there, it's already entangled you in its roots.
0/4
Boiling FuryxRR
Instant [U]
Target creature you control gets +X/+0 until end of turn, then fights target creature you don’t control. “To live is to challenge the world, to contest the idea that you are not worthy to exist. And, my friend, I don’t take challenges well.”
—Dominus, Murgandan warlord
Nissa's Ravager2GG
Creature — Beast [U]
Trample
As long as you control an Elf, Nissa's Ravager gets +1/+1 and has vigilance. "I am neither the master nor the leasher of nature. I am simply the conduit, the one who beckons her to be as wild and free as it possibly can."
—Quix, Sylvan huntmaster
3/3
Dread Reckoner1BB
Creature — Horror Priest [U]
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Dread Reckoner deals combat damage to a player, exile target card in that player’s graveyard. You gain 1 life. “Erase your past of loss and embrace the peace of oblivion.”
2/2
Wirewood Invigorator2GG
Creature — Elf [R]
Whenever a creature you control becomes tapped for the first time in a turn, untap it.
2/2
Goblin Horde1RR
Creature — Goblin [R]
Trample
Whenever another creature enters the battlefield under your control, Goblin Horde gets +3/+0 until end of turn.
1/2
Territorial Ape2GG
Creature - Ape (C)
When Territorial Ape enters the battlefield, you may have it fight target creature with flying.
3/4
Momentary InspirationR
Sorcery (C)
Exile the top two cards of your library. You may play those cards this turn.
Sanctified Charge1WW
Sorcery (C)
Until end of turn, creatures you control get +1/+1 and gain lifelink.
Summoner's Hex1B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature deals damage, its controller loses that much life.
Viashino Striker2R
Creature - Viashino (C)
Haste
When Viashino Striker enters the battlefield, it gets +2/+0 until end of turn.
2/2
Killing SecretsB
Instant (C)
Destroy target creature with power less than or equal to the number of cards in your hand.
River Serpent4U
Creature - Serpent (C)
River Serpent can't attack unless you control a land that shares a land type with a land controlled by the defending player.
4/5
Anointed MartyrW
Creature - Human Cleric (C)
Sacrifice Anointed Martyr: Prevent all damage that would be dealt to target creature this turn.
1/1
Oozemaw2G
Instant (C)
Destroy target artifact or enchantment, then put a +1/+1 counter on target creature you control.
Prestidigitation2U
Instant (U)
Put target nonland permanent on top of its owner's library, then that player shuffles his or her library and draws a card.
Vanguard Rider1W
Creature - Human Knight (U)
First strike
Whenever Vanguard Rider attacks, target creature you control gains first strike until end of turn.
2/1
Meteor Elemental4RR
Creature - Elemental (U)
When Meteor Elemental enters the battlefield, it deals 2 damage to each other creature without flying. Those creatures can't block this turn.
4/4
Betrayers' Ball4BBB
Sorcery (M)
Tap each creature you don't control. Each of those creatures deals damage equal to its power to its controller.
Inextinguishable Flames1RR
Enchantment (R)
At the beginning of each end step, Inextinguishable Flames deals 2 damage to each creature and each player that was dealt damage this turn.
Commons
Sparrow Griffin
W
Creature — Griffin (C)
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. Their claws are strong, but so is their fear of the unknown.
2/1
Prophet's Curse
B
Sorcery (C)
Look at the top two cards of target opponent's library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
Sylvan Learning
2G
Sorcery (C)
Search your library for a forest card and put it onto the battlefield tapped, then shuffle your library.
Draw a card.
Nimbus of Moonlight
1U
Enchantment — Aura (C)
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card. "Behind every action, there is something new to learn." — Tamiyo, Planar Scholar
Terramorpher's Jar
1
CARDTYPE (C)
Terramorpher's Jar enters the battlefield tapped. ,t, Sacrifice Terramorpher's Jar: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
Obfuscator Apprentice
W
Creature — Cloudwalker Cleric (C) T: Remove target attacking creature from combat unless its controller pays 2. Students of the Obfuscator's are trained from a young age to help hide the Cloudwalker's mysterious floating city.
0/2
Fearsome Figment
3R
Creature — Elemental Illusion (C)
Haste, Intimidate "Behold the beauty of terror woven in flame." — Nara, Aesthetimancer
3/1
Comet Burst
R
Instant(C)
Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller. Once the akki discovered the power to call down the stars, no one wanted to play catch with them anymore.
Unbowing Oak
4G
Creature — Treefolk (C)
Vigilance The years pass, and his leaves fall and regrow, yet he never shows a sign of weakening.
2/5
Uncommons
Druid's Charm
GG
Instant (U)
Choose one — Untap all creatures you control; or creatures you control gain trample and hexproof until end of turn; or put a land card from your hand or graveyard onto the battlefield tapped.
Unfading Reveille
2WW
(U)
At the beginning of your upkeep, you may return target Spirit or enchantment card from your graveyard to your hand. A call that echoes through all barriers.
Sage's Library
Land (U)
When ~ enters the battlefield, draw a card. t: Add 1 to your mana pool. Though Minamo was destroyed, much of its knowledge was preserved in private collections throughout Kamigawa.
Rare/Mythic rare
Tamiyo, Planar Scholar
3U
Planeswalker — Tamiyo (M)
[+1] Look at the top three cards of your library, then put them back in any order.
[+1] Until your next turn, whenever you draw a card, you may tap or untap target permanent.
[-7] You gain an emblem with "Whenever a permanent an opponent controls becomes tapped, you may draw a card."
Foil
Mists of Becoming
1U
Enchantment (R 2U: Mists of Becoming becomes a copy of target permanent and gains this ability. It is what is.
Faerie Messenger2U
Creature- Faerie Rogue (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Faerie Messenger enters the battlefield, draw a card. Quiet as a mouse, but the news she brings can rouse kings.
1/1
Blood Feast2B
Instant (C)
Destroy target nonblack creature. You gain 2 life. "I'm something of a connoisseur."
—Sorin Markov
CowardlinessR
Enchantment- Aura (C)
Enchant creature
Enchanted creature can't block. Years of training, a deadly arsenal, and reliable allies don't mean much when you're staring down a dragon.
Steadfast GuardW
Creature- Human Soldier (C)
Vigilance (Attacking doesn't cause this creature to tap.) "Zombies at the gates? I don't care if ever rotted corpse in the world rises to fight us. I'd sooner die than abandon my post."
1/1
Heavy Greatsword2
Artifact- Equipment (C)
Equipped creature gets +3/+0 and doesn't untap during its controller's untap step.
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.)
Valkas Savage1R
Creature- Human Barbarian (C) The mountains of Valkas are home to ravenous goblins, deadly slivers, and enormous, fire-breathing dragons. The only humans who would make their homes among those ash-choked peaks are either mighty champions of primal fury, or deranged, bloodthirsty fools. Or both.
3/1
Stubborn Spider3G
Creature- Spider (C)
Reach (This creature can block creatures with flying.) 3G: Regenerate Stubborn Spider. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
2/3
Putrescent Horde4BB
Creature- Zombie
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) “I’m uncertain which is more menacing: the terrible visage of their risen loved ones, or simply the smell.”
—Keren-Dur, necromancer lord
4/4
Crash of ThunderR
Sorcery (C)
Crash of Thunder deals 3 damage to target creature or player.
Minamo Headmaster3UU
Creature- Human Wizard (U)
Flash (You may cast this spell any time you could cast an instant.)
When Minamo Headmaster enters the battlefield, you may counter target spell. Instructors at the Minamo Academy quickly learn how to bring a class to attention.
2/2
Archmage's Tower
Land (U)
When Archmage’s Tower enters the battlefield, until end of turn, instant and sorcery spells you cast cost 1 less to cast.
T: Add 1 to your mana pool.
Elven Overseer2G
Creature- Elf (U)
Other Elf creatures you control get +1/+1 A whisper from the leaves. A battle cry from the woods.
2/2
Tibalt, Torture Adept1RR
Planeswalker- Tibalt (M)
[+1]: Tibalt, Torture Adept deals 1 damage to each creature and each player.
[-1]: Tibalt, Torture Adept deals 3 damage to target creature or player dealt damage this turn.
[-7]: You get an emblem with “Whenever an opponent casts a spell, it deals damage to him or her equal to its converted mana cost.”
[3]
Angelic Guardian4WW (Foil)
Creature- Angel (R)
Flying
Other creatures you control have indestructible. "Face me, you who would prey on the innocent. The only wails of pain you'll hear today are your own."
4/4
Diving Hawk3W
Creature - Bird [Common]
Flash (You may cast this spell any time you could cast an instant.)
Flying Amidst the crashing of the waves and the swaying of the trees one wouldn’t even know it had arrived.
1/4
Gideon's Justice2W
Sorcery [Common]
Destroy target tapped creature. "An attack on this place is an attack on me. Do so and justice will rain on you and your men!"
—Gideon Jura
White Skynight1WW
Creature - Human Knight [Uncommon]
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2
Obscured Turtle2U
Creature - Turtle [Common]
Hexproof (This creature can’t be the target of spells or abilities your opponents control.) "What turtle?"
—Durba the Drunk
1/3
Tidebringer Leviathan4UUU
Creature - Leviathan [Mythic]
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Tidebringer Leviathan enters the battlefield, untap each land you control, then tap each land you don’t control.
Each land is an Island in addition to its other land types.
7/7
Black Skynight1BB
Creature - Human Knight [Uncommon]
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2
CurseB
Enchantment - Aura [Common]
Enchant creature
Enchanted creature gets -1/-1 and has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.).
Desecrate3BB
Sorcery [Common]
Destroy target creature or land. "Your Priests say this place is sanctified? Watch as I prove them wrong."
—Lich of Valcom
Lifedrinker1B
Creature - Vampire [Common]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
Rousing GoblinR
Creature - Goblin Berserker [Common]
When Rousing Goblin enters the battlefield, target creature gains haste until end of turn. “Maybe it’s time for someone else to do the raging.”
—Blaaaaaaarg, Raging Goblin 1/1
Tavern Brawler3R
Creature - Human Warrior [Uncommon]
When Tavern Brawler enters the battlefield, it fights another target creature. (Each deals damage equal to its power to the other.) “You don’t look so tough.”
—Durba the Drunk, Last Words
3/2
Everwatch Treefolk4G
Creature - Treefolk [Common]
Vigilance (Attacking doesn’t cause this creature to tap.)
Reach (This creature can block creatures with flying.) “I’ve seen entire civilizations rise and fall. What makes you think I’m frightened by you?”
—Everwatch Treefolk
2/5
Wingsnare Archer1G
Creature - Human Archer [Common] G, T: Tap target creature with flying. “Shoot to maim, never to kill. Let nature work its course.”
—Wingsnare Mantra 1/2
*Foil*
Ambush Party2GG
Creature - Elf Scout [Uncommon]
Flash (You may cast this spell any time you could cast an instant.)
When Ambush Party enters the battlefield, target creature gets +2/+2 until end of turn. Untap it.
2/2
Back to Work :2mana::symb::symb:
Instant [C]
Return two target creature cards from your graveyard to your hand. "The only thing I hate more than the undead are the dead. Also, the living." - Xyrathos, necromancer
Battle Gnomes
Artifact Creature [C]
Sacrifice Battle Gnomes: Battle Gnomes deals 1 damage to target creature or player. Warning: Keep out of reach of children.
2/2
Goblin Exemplar :1mana::symr:
Creature - Goblin Warrior [C]
Haste The strength of two goblins with only half of the stupidity.
2/2
Imagine :1mana::symu:
Sorcery [C]
Draw two cards, then discard a card. Fiction reveals truths that reality obscures.
Llanowar Cultivator :1mana::symg:
Creature - Elf Druid [C]
T: Add to your mana pool.
T: You may put a land card from your hand onto the battlefield. The Llanowar and their home are one. That which feeds one, grows the other.
1/1
Lightning Lancer :1mana::symr:
Creature - Lizard Warrior [C]
When Lightning Lancer enters the battlefield, it deals 1 damage to target creature or player. When you hear it's hiss, make sure that it's not actually your burning flesh.
2/1
Mountain Giant :3mana::symr:
Creature [C]
Mountain Giant can’t be blocked except by two or more creatures. Fortunately, mountain giants are easy to run from. Unfortunately, running often leads to one's village being burnt down.
3/3
Shield Warden :2mana::symw:
Creature - Human Cleric [C]
:2mana::symw:, :symtap:: Target creature gets +0/+5 until end of turn. "Do not laugh, my son. They have saved more soldiers than you will ever kill."
0/5
Venomancer :2mana::symb:
Creature - Human Wizard [C]
Deathtouch
:3mana::symb::symb:: Target creature gains deathtouch until end of turn. The price of death is steep.
1/3
Leader of the Pack :3mana::symg::symg:
Enchantment - Aura [U]
Enchant Creature
Enchanted creature has “Whenever this creature attacks, creatures you control get +2/+0 and trample until end of turn.”
Unsummoner :1mana::symu:
Creature - Human Wizard [U]
Sacrifice Unsummoner: Return target creature blocking or blocked by Unsummoner to it's owner's hand.
2/1
Darkest Disciple :2mana::symb::symb:
Creature - Human Wizard [U]
When Darkest Disciple dies, you may pay 4 life. If you do, search your library for a card and put it into your hand. Then shuffle your library.
3/1
Angel of Reckoning :4mana::symw::symw:
Creature - Angel [R]
Flying
When Angel of Reckoning attacks, tap all creatures you don’t control. As irresistible as the dawn.
3/4
Foil: Spellbreaker :3mana::symu::symu:
Creature - Human Wizard [U]
Sacrifice Spellbreaker: Counter target spell. "With my dying breath, still I say.. 'No.'"
2/2
Pack1:
Misconception1UU
Instant {C}
Counter target spell unless its controller pays 2.
Draw a card. "No, you're mistaken. This is how it's done."
Wizard's Study
Land {C} T: Add 1 to your mana pool. 1, T, Sacrifice Wizard's Study: Draw a card. The wisest wizards also tend to have the messiest desks.
Archdruid's Pet4G
Creature - Cat {C}
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Archdruid's Pet can't be blocked by more than one creature. "She's sweet as a kitten to most people. No one else has lived to tell anything else about her." 4/3
Dustcloak GoblinR
Creature - Goblin {C}
Dustcloak Goblin can’t be blocked by creatures with flying. The dustcloak is the goblins' best invention since lightning. 1/1
Suffocate3BB
Sorcery {C}
Destroy target creature. Its controller loses life equal to its power. "I love the sight of the weak gasping for air in their waning moments."
--Sorin Markov
Ember ShowerR
Sorcery {C}
Ember Shower deals 1 damage to each creature. There are two kinds of rain dances in Valkas. One of them most people are better off not learning.
Hellkite Adolescent4R
Creature - Dragon {C}
Flying (This creature can't be blocked except by creatures with flying or reach.) Adolescent dragons and full-grown drakes are often indistinguishable from a distance. By the time you can tell the difference, it's ready to make a meal out of you. 3/3
Adrenaline RushG
Instant {C}
Target creature gets +2/+2 and gains trample until end of turn. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Never corner a beast without backup. It won't end well.
Accursed Skeleton1B
Creature - Skeleton {C} B: Regenerate Accursed Skeleton. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Whenever Accursed Skeleton regenerates, each opponent loses 1 life. 0/2
Rod of Healing3
Artifact {U}
Whenever a player casts a spell, you gain 1 life. Its holder's natural healing is augmented fivefold.
Carmot Blast2R
Instant {U}
Destroy target artifact. Carmot Blast deals damage to target creature or player equal to the destroyed artifact’s converted mana cost.
Crystal Grotto
Land {U}
Crystal Grotto enters the battlefield tapped.
As Crystal Grotto enters the battlefield, choose a color. T: Add one mana of the chosen color to your mana pool.
Tibalt's Madness2RR
Sorcery {R}
Each player discards his or her hand and draws seven cards. "There's a method to it, I swear!"
Shipwreck Bog {FOIL}
Land {R}
Shipwreck Bog enters the battlefield tapped unless you control two or more basic lands. T: Add U or B to your mana pool.
Swamp
Basic Land - Swamp {L} T: Add B to your mana pool.
Ok, so here’s how my entry will work. I’ve looked over the set so far and have picked out a few different directions / themes we could take the set in. Each of the boosters I'll be posting each round has some content that supports one of those directions (as well as a few generic Core set cards that could go in any set). The themes aren’t mutually exclusive, so the boosters are also compiled to be inter-compatible with one another.
The uncommon Warcaster cycle shows a potential featured mechanic for the set. This mechanic can either exist with or without the Warcaster creature type as a label, but I’ve chosen to go with one as I think it helps stamp out the cards as belonging to a group, and also is consistent with the Spellshaper echo.
This booster contains both some more Warcasters, and some support for the set that contains that mechanical theme.
Sankai Fighter-Scholars 3G
Creature – Human Warcaster (C)
Whenever Sankai Fighter-Scholars attacks, you may pay G. If you do, put a +1/+1 counter on target creature.
1/4
Errant Thought 1U
Creature - Illusion (C)
When Errant Thought dies, return target instant or sorcery card from your graveyard to your hand.
1/1
“Hey, get back here!” – Varo, Mindmage
Battle-Hymn Priest 3W
Creature – Human Cleric Warcaster (C)
Whenever Battle-Hymn Priest attacks, you may pay 1W. If you do, you gain 5 life.
2/2
Death by Fall 2B
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature’s controller’s upkeep, that player sacrifices enchanted creature.
Don’t look down? Where else is there to look?
Combat Outrunner G
Creature – Elf Scout (C)
Whenever Combat Outrunner attacks, add G to your mana pool. (This mana must be used before blockers are declared or it is lost.)
Whenever Goblin Researcher attacks, you may pay RR and discard a card. If you do, draw two cards.
2/1
They are very good at finding new ways to hit you.
Joy of Flight 1W
Sorcery (C)
Target creature you control gains flying until end of turn. You gain 3 life.
Previously a flightless species, the Natan aven were quick to embrace flight magic when they learned it from the Sankai.
Return to Æther 2U
Instant (C)
Return target attacking creature to its owner’s hand.
Draw a card.
Manabond Elf 1GG
Creature – Elf Druid (U)
When Manabond Elf enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/1
Stunning Betrayal 3RR
Sorcery (U)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Choose up to one other target creature controlled by that opponent. That creature can’t block this turn.
Ritual Tribute 3RR
Sorcery (U)
Ritual Tribute deals 6 damage to target nonred creature.
“Heathens! Throw them into the volcano!”
Sacker of Graves 3BB
Creature – Zombie Warcaster (R)
Intimidate
Whenever Sacker of Graves attacks, you may pay 4B. If you do, return target creature card from a graveyard to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
5/5
(Foil) Tamiyo, Lady of Tides 3UU
Planeswalker - Tamiyo (M)
+1: Tap all lands target player controls and empty that player’s mana pool.
-3: Untap all lands you control.
-8: Put a 20/20 legendary Moon artifact creature token onto the battlefield.
{4}
Rust to Nothing G
Instant (C)
Target artifact’s controller shuffles it into his or her library. Nissa was known as the Ironfist for figurative reasons as well as literal ones.
Glorified Thug 1W
Creature – Human Soldier (C)
Vigilance (Attacking doesn’t cause this creature to tap.) The soldiers were nothing more than bar brawlers from the slums, but they always went in search of more fights.
2/1
Gideon’s Standard 2
Artifact (C)
Whenever one or more white creatures attacks, you gain 1 life. We ride under the standard of the Law.
Stampeding Lavahounds 3RR
Creature – Hound (C)
When Stampeding Lavahounds enters the battlefield, it deals 1 damage to target creature or player. All you hear is the pitter-patter of tiny lava feet.
4/4
Blood Channeler B
Creature – Human Cleric (C) T, Pay 1 life: Add B to your mana pool. “Blood and sulfur, brimstone and fire. I’ll give you pain if you give me power.”
1/1
Blood Boiling R
Instant (C)
Blood Boiling deals 3 damage to target creature. That creature can’t regenerate this turn and if it would die this turn, exile it instead.
Breeze Drake 1UU
Creature – Drake (C)
Flying Circling round the city skies, the guard drakes could swoop in a second.
2/3
Zombie Underminers 4B
Creature – Zombie Dwarf (C)
Sacrifice Zombie Underminers: Destroy target land. “All graves can be linked with a single shovel and enough time.”
2/5
Festival of Abundance 2G
Enchantment – Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, add one mana pf any color to your mana pool and gain 1 life. Today is the day we celebrate the harvest. Long may our plenty continue.
Crashing Beast 2GG
Creature – Beast (U)
Crashing Beast gets +1/+1 and has trample as long as you control another green creature. “Sometimes even a hundred elves won’t do, but one on the back of a trained beast will.” — Nissa Ironfist
3/3
Scour the Archives 3U
Sorcery (U)
Draw a card for each instant and sorcery card in your graveyard. “The past can tell us everything we need to know. Look and ye shall find, eventually.” — Tamiyo, the Moonsage
Thunderclap Dragon 5RR
Creature – Dragon (U)
Flying, haste (This creature can attack and T as soon as it comes under your control.) Like lightning it appears and it deafens like thunder.
5/5
Nissa Ironfist1GG
Planeswalker – Nissa (M)
+1: Add G to your mana pool for each Elf you control.
-2: Draw a card for each Elf you control.
-5: You gain an emblem with “Elf creatures you control are 5/5”
3
*FOIL*Tachi Speedcaster1UU
Creature – Human Wizard (R)
Flash (You may cast this spell any time you could cast an instant.)
You may cast nonland cards as though they had flash. “He is the fastest spellcaster I’ve ever seen. The incantation happens so fast you can’t even hear it. I’m glad I bought him with me.” — Tamiyo, the Moonsage
2/2
Goldback Recluse
Creature - Spider (C)
Reach
When Goldback Recluse dies, you may pay :2mana:. If you do, draw a card. They're good omens... if you're looking from the ground.
1/2
Temporal Excision2UU
Instant (C)
Choose one - Counter target spell; or return target land to its owner's hand. "You know how you want to relive some moments over and over? I want you to unlive this one."
Cedarheight Tanuki4GG
Creature - Badger (C)
Cedarheight Tanuki can't be countered. "I think I may be forgiven if my notes are a little sparse here. I'm still trying to puzzle out whether the monster I just saw was real, and if not, what in my subconscious is manifesting as a thirty-foot raccoondog dragging a ten-ton bag of gems around." - Fauna of New Jukai, manuscript
6/3
Monotheist's Prayer2W
Instant (C)
You gain 4 life. Other players can't gain life this turn. "None shall have other gods before you, my liege!"
Flowstone ArsenalRR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and has trample.
:symr:: Enchanted creature gets +1/-1 until end of turn.
:symr::symr:: Enchanted creature gets +3/-3 until end of turn. "Planes tend to die kicking and screaming. Now feel my Rath!" - Commodore Guff
Moment of Gluttony
Instant (C)
Sacrifice a creature or land.
Regenerate all creatures you control.
Vinegar Skirge2B
Creature - Imp (C)
Flying
Sacrifice Vinegar Skirge: Target Goblin or Demon creature gets +3/+0 until end of turn. "Best enjoyed with a garnish of merfolk-blood salt." - Asmoranomardicadaistinaculdacar, The Underworld Cookbook
1/1
Polar Sentinel5U
Creature - Octopus Crab (C) "Hardly our doing. The Upwelling continues without our hand in the Untouched Regions." - Prime Speaker Zegana
2/8
Hidden Fortress
Artifact Creature - Golem Wall (C)
Defender
:symtap:: Target creature can attack as though it didn't have defender this turn. The Museum of Inert Sculpture has two lies in its name.
4/4
Tactless Mandrills4R
Creature - Ape (U)
Other creatures you control lose hexproof.
:3mana:: Target player gains control of Tactless Mandrills. Tactless Mandrills's owner may activate this ability.
6/3
Platinum Wyvern5U
Creature - Drake (U)
Flying
When Platinum Wyvern enters or leaves the battlefield, choose one - put a 1/1 white Bird creature token with flying onto the battlefield; or draw a card.
3/3
Stentorian PriestWW
Creature - Human Cleric (U)
:symtap:: Creatures you control get +1/+1 until end of turn. "Damned if I'm going to die with a hymn stuck in my head." - Sengy, meteor hedgemage
1/1
Living Cataclysm3RRR
Creature - Elemental Dragon (R)
Flying, haste, intimidate
At the beginning of the end step, sacrifice Living Cataclysm. "We have one chance, and that's to induce the flood-head to bite the eruption-head whilst the tornado-tail is under the lightning-wings." - Pydeus-Twelve, golembrain highguard
7/1
(FOIL)
Razorlathe2RR
Instant (U)
Target creature gains haste, double strike, and protection from artifacts until end of turn.
Thune Raiders1WW
Creature - Human Soldier (C) It is said that the Raiders have traversed the sands for so long that they have shaped it to their liking.
3/3
Mana Filter2
Artifact (C) ,T: Add two mana of any combination to your mana pool. I would hardly call it an ordinary.
Smashing BlowG
Instant (C)
Target creature gets +2/+2 and gains trample until end of turn. Shields and armor are merely a sign of good faith in the wilds of Kalonia.
Terra Tosser2RR
Creature - Ogre (C)
Sacrifice Terra Tosser: Destroy target land.
2/2
Drain Lifeforce3B
Sorcery (C)
Target player loses 4 life and you gain 4 life. What's yours is most definitely mine.
Shield of Glory3W
Creature - Wall (C)
Defender, flying
2/6
Cowardliness of the MeekW
Enchantment - Aura (C)
Enchant creature with power 3 or less.
Enchanted creature can't attack or block.
Sailor's Bane4UU
Creature - Serpent (C)
Islandwalk
If there are four or less islands on the battlefield, sacrifice Sailor's Bane.
5/5
Unmaking Winds3U
Instant (U)
Return two target creatures to their owner's hands. It is said that the winds prevent anybody from reach the steps of the old academy.
Specterform2B
Enchantment - Aura (U)
Enchant creature
Enchanted creature has intimidate and "Whenever this creature deals damage to an opponent, that player discards a card." (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Warcries of the Horde3RR
Sorcery (U)
Creatures you control get +1/+0 until end of turn and creatures you don't control can't block this turn. "The cries echoed out and I was paralyzed as the horde ripped through my ranks." - Gendry, Squire.
Flood of Life8GGG
Sorcery (MR)
Each player may search his or her library for any number of creature cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. For when two baloths, three wurms, a hydra, and a pack of elves just doesn't cut it.
*Foil*Dancing Flames1RR
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. The flames offer more than desolation and damnation. They offer a glimpse of salvation.
Woodwarder1G
Creature - Elf Warrior {C}
Spells your opponents cast that target Woodwarder cost 2 more to cast. "Such is the Green Word, and such is our law." 2/2
Nakai Covert2U
Creature - Human Rogue {C} “The beastdrivers’ tyranny will end when we find the key to breaking their oppressive control over the titans.”
—Syeena, Nakai coalition leader 3/1
Tragic ThoughtsBB
Sorcery {C}
Target opponent discards two cards unless he or she discards a land card.
Ion Stone2
Artifact {C} T: Add 1 to your mana pool. These tiny spheres float around the heads of many mages, the color of each determining what power it bestows. Or in some cases, lack of color.
Overworked Infantry1BB
Creature - Human Soldier {C}
When Overworked Infantry attacks or blocks, tap it. It doesn't untap during your next untap step. (It's still attacking or blocking.) 4/4
DecommissionU
Instant {C}
Return target noncreature, nonland permanent to its owner’s hand. Out of order.
Gideon's InfantryW
Creature - Human Soldier {C}
Gideon's Infantry gets +1/+1 as long as it's equipped. These rank and file are taught weapons arts from childhood. 1/1
Rage Elemental2RR
Creature - Elemental {C}
Haste (This creature can attack and T as soon as it comes under your control.)
Rage Elemental attacks each turn if able. It has the uncontrollable urge to exact vengeance on everything that moves. 5/2
Trained Griffin3W
Creature - Griffin {C}
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Griffin attacks, if another creature is attacking, Trained Griffin gets +1/+1 until end of turn. 2/2
Gideon's Blacksmith1W
Creature - Human Artificer {U}
When Gideon's Blacksmith enters the battlefield, you may search your library for an Equipment card, reveal that card, then shuffle your library and put that card on top of it. A blade is only as good as its forge. 2/2
Rainforest Ooze3GG
Creature - Ooze {U}
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Whenever you play a land, put a +1/+1 counter on Rainforest Ooze. 4/4
Firespitter1RR
Creature - Lizard {U}
At the beginning of your upkeep, Firespitter deals 1 damage to target creature or player. Often accompanying goblin chieftains as pets, firespitters are nicknamed "archers of the volcano." 3/2
Gideon the Weaponmaster2WW
Planeswalker - Gideon {M}
+1: Choose an Equipment you control. Attach it to a creature you control.
-X: Search your library for an Equipment card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
0: Until end of turn, Gideon the Weaponmaster becomes a 4/4 Human Soldier creature that's still a planeswalker. Attach all Equipment you control to him. Prevent all damage that would be dealt to him this turn. 4
Dissolve Flesh1B (foil)
Instant {U}
Target creature gets -X/-X until end of turn, where X is its converted mana cost. (For instance, if a creature's mana cost is 3BB, its converted mana cost is 5.)
Forest
Basic Land - Forest {L} T: Add G to your mana pool.
I would prefer voting for exactly 3 other people in future rounds. I was very aware as a I cast my votes that I was reducing my own chances at victory.
Yes, this kind of voting system does suffer from a lot of self-interest threat. I am also perfectly entitled to vote for myself and no one else. I am not the kind of person to do that - but anyone easily could, or vote for only 1-2 other people in order to have more of a defence.
Anyhow here are some brief comments / justifications on my votes. My personal system will be like so:
A pack with a significant flaw will not be voted for (Examples: Non-Core Set appropriate mechanic; card that does not work in the rules; serious balance issues; unprintable names / flavour).
A pack with three or more minor flaws will not be voted for (Examples: Small templating or presentation errors; minor power level issues; cards that are not at a correct rarity).
A pack with no vanilla or French vanilla creatures will not be voted for.
A pack with no cards with 'Wow Factor' will not be voted for.
Other than these criteria I'll use a little judgment to adjust the votes if this leaves me too high or too low. Let's see how this works out
There's some French vanilla here, and no major flaws. I felt that Highwind Rider was a clear uncommon (see Stratozeppelid for precedent) at this size. Instant-speed land destruction causes confusion for newer players and I don't think it's really a necessary piece of design space. Wizard's Charm felt a little similar to Izzet Charm, and the Legendary Erhnam Djinn variant didn't feel at home in a Core Set to me. These points were enough for me to discount the booster.
There's French vanilla here, and no major errors. Grave Whisperer provides some splash, by offering the chance at being huge for 2 mana, but basically never being huge if actually played on turn 2 keeps him fair. As far as minor errors: Brawling Griffin is far too big for a common flier, and doesn't belong at that rarity. Illusionary Bird neither flies nor has the Illusion ability, which felt very clunky to me. I couldn't find a third and so your booster earned a vote.
There are some nice ideas here, but undone quickly by several major errors: missing P/T on Sturdy Plowbeast, Lightbender, and Creeping Foliage make the booster unreviewable.
Per my own criteria, I won't vote for a Core set booster with no vanilla or French vanilla creatures in it, and your booster doesn't qualify under that premise.
French vanilla can be checked off, but there are some seriously derailing power-level issues here which prevent me from being able to vote for your booster: Sage's Library is the worst offender, being a free card for a very minimal cost. This card is flat-out broken. Terramorpher's Jar and Sylvan Learning are also pushed, but Sage's Library on its own is enough to disqualify this pack.
We've got some French vanilla, and even some honest-to-goodness vanilla, which made me happy. For minor mistakes, the name Steadfast Guard is already taken. Archmage's Tower is playing around in extremely-dangerous 2-mana-lands territory, but may be just about restrictive enough that it is printable. No third that I could find. As for splash, planeswalkers aren't a free ride to Wow factor but your Tibalt did a good job of feeling like Tibalt, with a good emphasis on his torturer / pain mage persona. You've earned my vote.
French vanilla present, and major errors absent. The only minor I could find was that you misspelt 'Skyknight'. The Leviathan didn't shout 'mythic' to me - Stormtide Leviathan is more exciting at just regular rare. But it was splashy enough for me to feel a 'Wow factor' here. The white Assassinate also felt like a very smart card to me. All in all, vote earned.
French vanilla is here, and splash definitely is present, too - your Angel was powerful and yet simple, and a perfect Core Set intro pack rare or similar. There is a major error, however, in my opinion. Red has never even had a vanilla Grizzly Bears variant, and is not one of the most efficient creature colours. You went straight past Grizzly Bears and into a 2/2 haste for 1R, and I think I am comfortable saying that it is not correct to print this card. This means I can't vote for your booster.
French vanilla is present in your booster. There is some splash in your reworked Wheel of Fortune, too. I didn't count any major errors. Minor errors: Wizard's Study is probably pushing a little bit too hard for a common - I know that Mind Stone exists and I know the 2-mana artifact = land rule, but this kind of flexibility for a common is a shade much. Hellkite Adolescent felt too big to be a red common; dragons or no dragons red is not a flying colour and having this kind of strong flier show up multiple times in Limited formats doesn't feel right. It doesn't help that this card doesn't do any extra work to make the card feel like a dragon, either. Accursed Skeleton will confuse many players; aside from having regeneration appear at common in a Core set, many players will think that the ability triggers every time they pay B. I mean, it says right there that they lose life when I regenerate, and the activated ability says to regenerate it! This isn't a good idea for a core set common. Finally, Crystal Grotto creates a version of Terramorphic Expanse with memory/cheating issues that just aren't necessary when we could just have Terramorphic Expanse. This minors were too much for me to vote for this booster.
OK, to demonstrate fairness, I believe my booster mets all my own criteria - including vanilla, no major errors, and splash the size of the Moon Having two 3RR uncommons looks like a pretty obvious minor error to me in hindsight, though. Enough to feel justified in self-voting, however.
There's some French vanilla here, and no major errors. The splash comes in the form of Thunderclap Dragon (great name!) and the Speedcaster. As for minor errors: Blood Channeler felt like too much of a risk to me power-level wise; whilst feeling black, cheap mana acceleration is something that's dangerous to hand out to other colours and still keep green feeling like it has its own identity. Whilst I came down on instant-speed land destruction elsewhere, as an activated ability it adds a different dimension that means I don't treat it as an error here. Nissa suffered severe unpopularity on her first outing in part to being very dependent on other cards - but your version is worse, doing literally nothing by herself. She has some charm and does use Elvish-feeling abilities by and large, but she's very close to being a major error to me. This pack edges a vote.
A nice vanilla creature here, and also an awesome Ball-Dragoning rare for splash. Monotheist's prayer was a really neat card. No major errors, either. As for minors, I feel an instant-speed land bouncing effect is as bad an idea as an instant-speed Stone Rain spell. Flowstone Arsenal is doing far too much for a common in my book. But that's it - so the booster earns a vote.
tl;dr version: Votes go to Sir Karn, yewlas, Svennihilator, Big_Cal, void_nothing, and myself.
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DCI L3 Judge; Regional Coordinator, British Isles & South Africa
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
As a reminder, I've chosen with each of my boosters to highlight a potential direction for this set to go in. Not every card in the booster pulls towards the given theme, but the majority should.
With a couple of rare cycles already pointing at a colour-heavy / monocolour theme, I thought it would be interesting to see how a monocolour-matters Core set would look. Here's my booster to achieve that goal.
Sankai Soldiers 1RR Creature – Human Soldier (C)
4/2
Verdant Hunter 3G Creature - Beast (C)
Verdant Hunter gets +2/+2 as long as you control three or more green permanents.
3/3
Pearlspur Griffin 2W Creature - Griffin (C)
Flying Pearlspur Griffin gets +1/+1 as long as you control three or more white permanents.
2/1
A griffin-rider can accidently cut himself badly just getting mounted – which spells bad news for anyone that a griffin is trying to hurt.
Mound of Zombies 3BBB Creature - Zombie (C)
6/6
The explorers believed they’d come across a hill. Then they figured it for a burial mound. Then a mass grave. Ultimately they realised- too late- what had become of the last exploring party.
Giant Squid 3U Creature - Squid (C)
Whenever Giant Squid deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
2/2
Vampiric Frenzy 2BB Sorcery (C)
Vampiric Frenzy deals 2 damage to target player and 2 damage to target creature that player controls. You gain 4 life.
Toxic Lotus Bush 2G Creature – Plant (C)
Defender (This creature can’t attack.) Deathtouch (Any damage this deals to a creature is enough to destroy it.) T: Add one mana of any color to your mana pool.
1/2
The flowers are priceless, but the thorns are merciless.
Firecat Rider 3R Creature – Viashino Warrior (C)
Haste (This creature can attack and t the turn it enters the battlefield.)
3/2
Strength of the Faithful W Enchantment - Aura (C)
Enchant white creature Enchanted creature gets +2/+2.
Bed of Thorns G Sorcery (U)
Put a 0/1 green Plant creature token with defender onto the battlefield for each Forest you control. (Creatures with defender can’t attack.)
Skeletal Remains 2B Creature - Skeleton (U)
B: Regenerate Skeletal Remains. BBB: Return Skeletal Remains from your graveyard to the battlefield and put a +1/+1 counter on it.
1/1
Heat X {red color indicator} Sorcery (U)
Spend only red mana to cast Heat. Heat deals X damage to target creature or player.
Bloodstained Peaks Land (R)
T: Add 1 to your mana pool. ,T: Add RR to your mana pool.
(Intended names for rest of the cycle are Sundrenched Fields, Rainswept Ise, Pitch-Black Mire, and Vine-Choked Jungle)
Foil –
Swooping Drake 3U Creature - Drake (U)
Flying Swooping Drake can block only creatures with flying. UUU: Until end of turn, Swooping Drake gets +1/+3 can block creatures without flying as though they had flying.
3/1
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DCI L3 Judge; Regional Coordinator, British Isles & South Africa
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
If I have the time I'll post small critiques as I find that to be quite fun. For a quick reference though, my votes are going to Yewlas, Aurorasparrow, Savia and some idiot who misspelled "Skyknight".
Pack 2
I suppose I'll give a crack at finishing up that charm cycle I started.
Erase Creation
Enchantment [Common]
When Erase Creation enters the battlefield, you may exile another target artifact or enchantment until Erase Creation leaves the battlefield. From not enough space to infinite space.
Striking Griffin 1W
Creature - Griffin [Common]
Flying
First strike (This creature deals combat damage before creatures without first strike.) 1/1
Charging Aven :1mana::symw::symw:
Creature - Bird Soldier [Common]
Flying The difficulty lies not in the battle itself, but rising to the challenge. 3/1
Deep-Sea Serpent :4mana::symu::symu:
Creature - Serpent [Uncommon]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Deep-Sea Serpent’s power and toughness are each equal to the number of Islands on the battlefield.
*/*
String Puller :3mana::symu:
Creature - Human Wizard [Common]
Flash (You may cast this spell any time you could cast an instant.)
When String Puller enters the battlefield, you may tap or untap another target creature.
1/4
Demon's Charm :1mana::symb::symb:
Instant [Uncommon]
Choose one — Exile all cards from target player’s graveyard; or remove all counters from target permanent; or target player sacrifices a creature.
Severed Dead2B
Creature - Zombie [Common]
When Severed Dead dies, put a 2/2 black Zombie creature token onto the battlefield.
2/2
Xathrid Bloodseeker :3mana::symb:
Creature - Vampire Wizard [Common]
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
Cleft Lightning2R
Instant [Common]
Cleft Lightning deals 2 damage to target player and 2 damage to target creature that player controls.
Valkan Barbarian :3mana::symr:
Creature - Human Barbarian [Common]
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Valkan Barbarian enters the battlefield, target creature gets +2/+0 and gains intimidate until end of turn.
2/2
Elvish Embracer :1mana::symg:
Creature - Elf Druid [Common]
: Add to your mana pool. 1, T: Add one mana of any color to your mana pool. Why limit yourself to the forests? There are so many forms of life outside these trees.
1/1
Hunter's Charm1GG
Instant [Uncommon]
Choose one — Target creature gets +3/+3 and gains trample until end of turn; or return target permanent card from your graveyard to your hand; or destroy target creature with flying.
Angel of Reckoning 4WWW
Creature - Angel [Mythic Rare]
Flying
When Angel of Reckoning enters the battlefield, destroy all other creatures.
5/5
*Foil*
Thrumming Blade1
Artifact - Equipment [Uncommon]
Equipped creature gets +1/+0 for each artifact on the battlefield named Thrumming Blade.
Equip 1
I would prefer voting for exactly 3 other people in future rounds. I was very aware as a I cast my votes that I was reducing my own chances at victory.
Yeah, sorry. To clarify: you may self-vote, but you cannot vote only for yourself. You have to vote for at least one other person.
Actually, I rescind my previous suggestion. I think 4 votes (including one self-vote) would be best, because then people would actually have an incentive to vote.
Atonement2W
Instant (C)
Exile target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
You gain 3 life.
Dignitary's Decree1W
Sorcery (C)
Target opponent skips his or her next combat phase.
Lazy Elephant3W
Creature - Elephant (C)
Lazy Elephant doesn’t untap during your untap step.
Whenever another creature enters the battlefield under your control, you may untap Lazy Elephant. “We’ve got to show him that we’re still watching or he won’t work.”
4/4
DeliberateU
Sorcery (C)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bloodflow Ritualist1B
Creature - Vampire Shaman (C)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Ritualist. The ritualists thrive on the blood of their sacrifices.
0/1
Feast of Flesh2BB
Instant (C)
Destroy target nonblack creature. You gain life equal to its toughness. The Nezumi around these parts are known for their acts of cannibalism.
Flamespewer SalamanderR
Creature - Salamander (C) R: Flamespewer Salamander deals 1 damage to target creature blocking it.
1/1
Fertilizer1G
Enchantment - Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color that land could produce to his or her mana pool (in addition to the mana the land produces). “Consider what each soil will bear, and what each refuses.”
—Virgil
Illusionist's Summons3UU
Sorcery (U)
Put two 3/3 blue Illusion creature tokens onto the battlefield. They have “When this creature becomes the target of a spell or ability, sacrifice it.”
Demolition Team1RR
Creature - Dwarf Artificer (U) 1R, Sacrifice Demolition Team: Destroy target artifact or land. Dwarves are willing to sacrifice everything, even their lives, for a chance at hidden treasures.
3/2
Savage Charge2G
Sorcery (U)
Creatures you control get +1/+1 and gain trample until end of turn.
Tibalt, Painbringer1RR
Planeswalker - Tibalt (M)
[+1] Until the beginning of your next turn, whenever a player draws a card, Tibalt deals 1 damage to that player.
[-2] Tibalt deals 2 damage to each creature.
[-6] Target player reveals his or her hand. Tibalt deals damage to that player equal to the total converted mana cost of all cards in his or her hand.
{2}
{FOIL} Unclaimed Territory
Land (C) T: Add 1 to your mana pool. ,T, Sacrifice Unclaimed Territory: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Wall of Ink :2mana::symu:
Creature - Ooze Wall [C]
Defender (This creature can’t attack.)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
1/3
Elusive Cutpurse :2mana::symu::symu:
Creature - Human Rogue [C]
Elusive Cutpurse is unblockable.
2/2
Lurking Arachnid :3mana::symg::symg:
Creature - Spider [C]
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
2/4
Hungry Baloth :3mana::symg:
Creature - Beast [C]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/3
Skeleton Guards :2mana::symb:
Creature - Skeleton Warrior [C]
:symb:: Regenerate Skeleton Guards. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
Steadfast
Enchantment - Aura [C]
Enchant Creature
Enchanted creature gets +0/+2 and vigilance. (Attacking doesn't cause this creature to tap.)
Sacred Lion :3mana::symw:
Creature - Cat [C]
First Strike (This creature deals combat damage before creatures without first strike.)
Lifelink Damage dealt by the creature also causes its controller to gain that much life.
2/2
Surprise Attack :1mana::symr:
Instant [C]
Creatures you control gain first strike until end of turn. (Creatures with first strike deal combat damage before creatures without first strike.)
Mountain Giant :3mana::symr:
Creature - Giant [C]
Mountain Giant can’t be blocked except by two or more creatures.
3/3
Venomancer :2mana::symb:
Creature - Human Wizard [U]
:3mana::symb:: Target creature gains deathtouch until end of turn. (Any amount of damage a creature with deathouch deals to a creature is enough to destroy it.)
2/2
Seeds of Renewal :2mana::symg::symg:
Sorcery [U]
Return target card from your graveyard to your hand. You gain 4 life.
Rumble Charger :4mana::symr::symr:
Creature - Giant Warrior [U]
Haste (This creature can attack and as soon as it comes under your control.)
When Rumble Charger enters the battlefield, creatures without flying can't block until end of turn.
3/3
Carnival of Death :3mana::symb::symb:
Sorcery [R]
Put the top five cards of your library into your graveyard. You may then put a creature card from your graveyard onto the battlefield tapped.
FOIL: Llanowar Cultivator :1mana::symg:
Creature - Elf Druid [U]
:symtap:: Add to your mana pool.
:symtap:: You may put a land card from your hand onto the battlefield.
1/2
So, we may want to look at the set-so-far more often when working on these boosters. I'm seeing a few cards that fill almost the same role as a card already in the set. I already screwed this up with a common black intimidate guy, so I'm going to try and avoid that from here on out.
For minor mistakes, the name Steadfast Guard is already taken.
Dang. I even looked at Steadfast Guard while I was doing research for my booster.
Brain BleedB
Sorcery (C)
Target player discards a card and loses 1 life. "I've never been great at lobotomies, but you know what they say: practice makes perfect."
—Hooks, cabal torturer
Righteous TemplarWW
Creature- Human Knight (C)
First strike (This creature deals combat damage before creatures without first strike.)
A glimmer of hope and a shimmer of steel.
2/2
Seal of Repetition1U
Enchantment (C)
Sacrifice Seal of Repetition: Return target nonland permanent to its owner's hand. The only thing worse than performing a day-long arcane ritual is being forced to perform it again immediately after.
Rampaging Ogre3RR
Creature- Ogre Warrior (C)
Haste (This creature can attack and T as soon as it comes under your control.)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/3
Shifting Terrain
Land (C) T: Add 1 to your mana pool. T: Put a land card from your hand onto the battlefield. Return Shifting Terrain to its owner's hand. Few accurate maps exist on Zendikar. The towering mountains in the distance one day may be a flat plain the next.
Pillarfield Abomination3B
Creature- Zombie Ox (C) "You poor old clod! I've cursed you in the worst ways I could imagine, but never would I have asked for anything like this."
—Bruse Tarl, Goma Fada nomad
2/4
Firebomb2R
Instant (C)
Firebomb deals 4 damage to target creature. When faced with the Riddle of A Thousand Solutions by the inscrutible conundrum sphinx of Evos Isle, Chandra thought long and hard before deciding to set the sphinx on fire.
Leonin Pathcaster1W
Creature- Cat Wizard (C)
Whenever Leonin Pathcaster attacks, you may pay W. If you do, tap target creature.
2/1
Violent Swell3G
Instant (C)
Target creature gets +5/+5 until end of turn. The baloth drooled, eyeing its little snack. The runt meepling surged in size, then enjoyed the largest meal of its life.
Agonizing Decision4R
Enchantment (U)
Whenever an opponent casts a spell, Agonizing Decision deals 2 damage to that player. "Most torturers hurt people until they talk. I hurt people when they talk. Or when they're silent. Or just whenever I feel like it."
—Tibalt
Menacing Gargoyle5
Artifact Creature- Gargoyle (U)
Defender (This creature can't attack.)
Whenever a creature attacks you, it gets -1/-0 until end of turn. Artificers among the faithful built the gargoyles as a way of deterring would-be temple raiders.
3/3
Glimpse of ParadiseG
Sorcery (C)
Until end of turn, lands you control have "T: Add one mana of any color to your mana pool."
Draw a card.
Duplicate4UU
Sorcery (R)
Put a token onto the battlefield that's a copy of target permanent. “I spent an entire year of my apprenticeship crafting thousands of perfect homunculi. Did you really think I’d struggle with something as simple as your face? Or your soul?”
—Tezzeret
Zombie Overseer2B (Foil)
Creature- Zombie (U)
Other Zombie creatures you control get +1/+1. A handprint in the dirt. An army in the grave.
2/2
I went a different direction with the creature type on my warcaster, though I don't mind it changing.
Binding WardW
Enchantment - Aura (C)
Enchant creature
Tap an untapped creature you control: Tap enchanted creature. "A nightly prayer will renew the seal. But forget the prayer, and the demon will rise again."
-Ganter, itinerant exorcist
Oculus Seer3U
Creature - Homunculus Wizard (C)
When Oculus Seer enters the battlefield, you may put any number of cards from your hand on the bottom of your library, then draw that many cards. One eye to show you what you are looking for.
2/3
Pluck from the Mind3B
Sorcery (C)
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card and loses life equal to its power.
Momentary InspirationR
Sorcery (C)
Exile the top two cards of your library. You may play those cards this turn. Goblin magic is much like catching fireflies - difficult to grasp, wondrous for a moment, and easily squashed by inattention.
Crushcoil Wurm4G
Creature - Wurm (C)
Trample Vastwood pioneers have mastered the technique of driving a wurm to the forest's edge to clear land for farming. Unfortunately, they have yet to master the technique of driving the wurm away.
4/5
Swarm of Eels 3UU
Creature - Fish (C)
Whenever Stream of Eels attacks, the defending player puts the top three cards of his or her library into his or her graveyard. The hypnotic patterns of the silver-sided eels in the Straits of Crimal allow them to confuse and attack much larger prey.
3/3
Scheming Vizier2B
Creature - Human Advisor (C) In the centuries since the fall of the Sorceress Queen, Rabiah's palaces have seen many rulers rise and fall with the strike of a silent knife or a drop of poison.
1/4
Rusting RainsG
Instant (C)
Target player sacrifices an artifact or enchantment. "Your kingdoms cut our trees and steal our stones, but the earth will not forget your debt."
-Elhassar, elvish mystic
Frontier Road
Land (C) T: Add 1 to your mana pool. ,T, Sacrifice Frontier Road: Reveal cards from the top of your library until you reveal two land cards. Put those cards onto the battlefield tapped and the rest on the bottom of your library.
Traitor's Bones2B
Creature - Skeleton (U)
Whenever another creature dies, if Traitor's Bones is in your graveyard, you may pay B. If you do, return Traitor's Bones to the battlefield tapped.
2/1
Top of the Food Chain1G
Sorcery (U)
Put three +1/+1 counters on target creature with the greatest power or tied for the greatest power. Baloth growth is only restricted by the available prey within their range.
Escort Battalion4W
Creature - Human Soldier (U)
Vigilance W,T: Return target creature you control to its owner's hand. Their shields protect from spell and sword alike.
2/6
Open the Gates of Hell3BBB
Sorcery (M)
Choose any number of target creatures and an equal number of target creature cards in graveyards. For each chosen creature, its controller sacrifices it, then you put one of the chosen creature cards from a graveyard onto the battlefield under that player's control.
Brawler's CharmFoil1RR
Instant (U)
Choose one — Destroy target artifact; or discard your hand and draw two cards; or target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Warding Orbit1U
Enchantment - Aura (C)
Enchant permanent
Enchanted permanent has hexproof. "Locks I can deal with. Not so much invisible, impermeable ones." - Geela, apprentice thief
Ostentatious Brute2BB
Creature - Human Barbarian (C)
Plainswalk The righteous can hardly withstand the sun glinting off his gaudy armor.
3/3
Inky Taint1B
Enchantment - Aura (C)
Enchant land
Enchanted land is a Swamp.
Sacrifice Inky Taint: Until end of turn, permanents target player controls are black.
Rhox Drill Sergeant3WW
Creature - Rhino Soldier (C)
:symw:: Rhox Drill Sergeant gets +0/+1 until end of turn. Said to be chosen for his baritone bellow, all the better for insulting lower-ranking whelps.
3/4
Visionary's Charge1G
Instant (C)
Put a +1/+1 counter on target creature, then move any number of +1/+1 counters from other creatures you control onto that creature. The clans would grant their hero anything she desired.
Mud Wrestling
Instant (C)
Target creature loses first strike and trample until end of turn and attacks this turn if able. Not pretty, but that hardly disqualifies goblins from loving the sight of it.
Irontail Gecko
Creature - Lizard (C) 4R,T: Destroy target artifact. "Well, what do you think they eat to maintain their lovely metallic complexions?" - Myno-Eighteen, golembrain lifeseer
1/1
Infrared Portcullis 2RR
Creature - Elemental Wall (C)
Defender "Sir, the energy readings are off the charts, but I can't see any ba--" - Phedra-Seven, golembrain forescout, last words
5/2
Sunfur Puma1WW
Creature - Cat (C)
Flash Some wildcats start out cute and grow up to be vicious. Sunfur pumas never stop being cute - and are vicious from birth.
2/3
Trial of Screaming Fever3RR
Sorcery (U)
Discard your hand, then draw three cards and add RRRRRR to your mana pool. Initiates who survive describe it as "not as metaphorical as I would have liked."
Army of False Souls5WW
Sorcery (U)
Put a 3/3 colorless Golem artifact creature token onto the battlefield for each enchantment you control. From the womb of ideas, the protectors of prayers.
Infernal Loan 2B
Instant (U)
You gain 9 life. At the beginning of the end step, if you lost less than 9 life this turn, you lose 9 life. The collateral is hell to pay.
Tricorporeal Development4GG
Sorcery (R)
Choose up to three target permanents. For each counter on each of those permanents, put two more counters of that type onto that permanent. For brains, for brawn, and for braggadocio.
(FOIL)
Somersault2R
Instant (C)
Switch target creature's power and toughness until end of turn.
Draw a card.
We Make the Set II: Into The Core
Round 5 - Design-A-Booster, 2nd Pack
Time for your second boosters, folks!
I'm going to shorten this round slightly since you've had some time to plan out your direction (and Round 6 will be shorter still). You have 10 days to come up with your pack - until 6pm Pacific, Wednesday, July 24 - and there will then be a poll lasting three days covering all of the submitted packs. Again, keep in mind that these packs should be somewhat representative of a core set, rather than just designed to showcase the set.
In addition, some notes about card slots:
In addition, each pack in the top 3 will get 5 bonus points, and any packs that had cards used to fill out the 42 will get 2 bonus points. So: even if you think you're hopelessly behind as of the current standings, take heart! There are 60 points potentially available for you this round! You could go from last to first if your cards poll well!
For the poll, you may vote for any number of the packs.
Dark Child B
Creature - Vampire (C)
Whenever Dark Child attacks, target opponent loses 1 life and you gain 1 life.
Turned young, he thirst for the blood of this brothers.
1/1
Blow Apart 3RR
Instant (C)
Destroy target artifact or land.
Gladecover Wurm 5GG
Creature - Wurm (C)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Nature cannot be tamed.
7/7
Highwind Rider 4U
Creature - Drake (C)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Highwind Rider can block only creatures with flying.
4/4
Sandstorm Canyon
Land (C)
T: Add 1 to your mana pool.
,T: Target creature gets -1/-0 until end of turn.
Sand no hurt, just make hard to see. - Orog, Goblin Explorer
Specterform 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gains intimidate and has "Whenever this creature deals damage to an opponent, that player discards a card." (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Temporary Ascension W
Instant (C)
Target creature gains protection from all colors until end of turn.
In an instant, Grakk felt unstoppable and for an instant, he was.
Trapper's Familiar 1G
Creature - Wolf (C)
When Trapper's Familiar enters the battlefield, target creature gets +2/+2 until end of turn.
2/1
Murder Spree 5B
Sorcery (C)
Destroy two target creatures.
Hunter's Net 3
Artifact (U)
,T: Tap target creature. If that creature's power is 3 or less, it doesn't untap during its controller's next untap step.
Honor Guard 2WW
Creature - Human Knight (U)
First strike, vigilance
Of impeccable skill and flawless discipline, the Honor Guard is hand chosen by the king himself.
4/3
Wizard's Charm 1UU
Instant (U)
Choose one - Return target permanent to it's owners hand; or counter target spell unless it's controller pays 2; or draw two cards, then discard a card.
Rura Timberlord 3GGG
Legendary Creature - Djinn (MR)
Forestwalk
When Rura Timberlord enters the battlefield, any number of target Forest become 4/5 green Treefolk creatures for as long as Rura Timberlord remains on the battlefield. They are still lands.
4/5
*Foil* Dancing Flames 1RR
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
The flames offer more than desolation and damnation. They offer a glimpse of salvation.
Aerial Assault W
Sorcery (C)
Target creature gets +1/+1 and gains flying until end of turn.
Brawling Griffin 4WW
Creature - Griffin (C)
Flying
5/4
Illusionary Bird U
Creature - Bird Illusion (C)
“The smallest of threats can sometimes be the biggest of problems.”
1/1
Clouded Vision 1U
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
Collective Rot 1B
Sorcery (C)
Each player discards two cards.
"And we would all go down together!"
Dwarven Fool 3R
Creature - Dwarf Soldier (C)
Whenever an artifact enters the battlefield under your control, Dwarven Fool gets -1/-1 until end of turn.
“We have to keep him away from sharp objects or he’ll hurt himself... Blunt objects too.”
3/3
Self Destruction 1RR
Sorcery (C)
Target creature deals damage to itself equal to its power.
"Stop hitting yourself!"
Bramble Behemoth 3GG
Creature - Fungus (C)
When Bramble Behemoth enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
3/3
Supply Pack 1
Artifact - Equipment (C)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature.
Equip 1
Suppression 1W
Enchantment - Aura (U)
Enchant nonland permanent
Enchanted permanent’s activated abilities can’t be activated.
Frost Elemental 3U
Creature - Elemental (U)
Whenever Frost Elemental attacks, you may tap target creature. It doesn’t untap during its controller’s next untap step.
3/3
Lightning Charge R
Enchantment (U)
Whenever another red permanent enters the battlefield under your control, put a charge counter on Lightning Charge.
Remove three charge counters from Lightning Charge: Lightning Charge deals 3 damage to target creature or player.
Grave Whisperer BB
Creature - Zombie Shaman (R)
When Grave Whisperer enters the battlefield, you may exile any number of creature cards from your graveyard. If you do, put that many +1/+1 counters on Grave Whisperer.
2/1
{FOIL}
Weathered Snapjaw 4UU
Creature - Turtle (U)
Whenever Weathered Snapjaw attacks, you may switch its power and toughness until end of turn.
4/6
Instant [C]
Tapped creature you control get +1/+2 until end of turn.
The first wave knocks you to the ground. The second drags you into the ocean, never to be heard from again.
Bloodboiler 1R
Creature — Goblin Shaman [C]
Haste
When Bloodboiler enters the battlefield, target creature you control gets +2/+0 and gains haste until end of turn.
The first goblin war started on accident. Since then, not a single one has lasted long enough to tell a story about it—either one side surrendered within moments or both were so badly exploded that they were in no condition to fight.
1/1
Sturdy Plowbeast 2W
Creature — Ox [C]
“It’s a reliable yet simple animal when you need it to be, and a reliable yet simple animal when you really need it to be something else.”
—Gideon Jura
2/3
Talons of Glass 1W
Instant [C]
Target creature gets +2/-1 and gains first strike until end of turn.
Endurance is best suited to the dull.
Lightbender 2
Artifact [C]
As Lightbender enters the battlefield, choose a color.
Lands you control have ":symtap:: Add one mana of the chosen color to your mana pool."
,t, Sacrifice Lightbender: Draw a card.
Dream Crush 1U
Insant [C]
Counter target spell with converted mana cost 3 or less. (For example, a card that costs 1RR has a converted mana cost of 3.)
”Dream bigger next time.”
Prismatic Panorama
Land [C]
Prismatic Panorama enters the battlefield tapped.
When Prismatic Panorama enters the battlefield, return a land you control to its owner's hand.
:symtap:: Add one mana of any color to your mana pool.
Soul Drain 2B
Instant [C]
Target creature gets -2/-2 until end of turn. You gain 2 life.
Creeping Foliage 1G
Creature — Plant [C]
Flash, defender
By the time you realize it’s there, it's already entangled you in its roots.
0/4
Boiling Fury xRR
Instant [U]
Target creature you control gets +X/+0 until end of turn, then fights target creature you don’t control.
“To live is to challenge the world, to contest the idea that you are not worthy to exist. And, my friend, I don’t take challenges well.”
—Dominus, Murgandan warlord
Nissa's Ravager 2GG
Creature — Beast [U]
Trample
As long as you control an Elf, Nissa's Ravager gets +1/+1 and has vigilance.
"I am neither the master nor the leasher of nature. I am simply the conduit, the one who beckons her to be as wild and free as it possibly can."
—Quix, Sylvan huntmaster
3/3
Dread Reckoner 1BB
Creature — Horror Priest [U]
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Dread Reckoner deals combat damage to a player, exile target card in that player’s graveyard. You gain 1 life.
“Erase your past of loss and embrace the peace of oblivion.”
2/2
Wirewood Invigorator 2GG
Creature — Elf [R]
Whenever a creature you control becomes tapped for the first time in a turn, untap it.
2/2
Goblin Horde 1RR
Creature — Goblin [R]
Trample
Whenever another creature enters the battlefield under your control, Goblin Horde gets +3/+0 until end of turn.
1/2
Creature - Ape (C)
When Territorial Ape enters the battlefield, you may have it fight target creature with flying.
3/4
Momentary Inspiration R
Sorcery (C)
Exile the top two cards of your library. You may play those cards this turn.
Sanctified Charge 1WW
Sorcery (C)
Until end of turn, creatures you control get +1/+1 and gain lifelink.
Summoner's Hex 1B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature deals damage, its controller loses that much life.
Viashino Striker 2R
Creature - Viashino (C)
Haste
When Viashino Striker enters the battlefield, it gets +2/+0 until end of turn.
2/2
Killing Secrets B
Instant (C)
Destroy target creature with power less than or equal to the number of cards in your hand.
River Serpent 4U
Creature - Serpent (C)
River Serpent can't attack unless you control a land that shares a land type with a land controlled by the defending player.
4/5
Anointed Martyr W
Creature - Human Cleric (C)
Sacrifice Anointed Martyr: Prevent all damage that would be dealt to target creature this turn.
1/1
Oozemaw 2G
Instant (C)
Destroy target artifact or enchantment, then put a +1/+1 counter on target creature you control.
Prestidigitation 2U
Instant (U)
Put target nonland permanent on top of its owner's library, then that player shuffles his or her library and draws a card.
Vanguard Rider 1W
Creature - Human Knight (U)
First strike
Whenever Vanguard Rider attacks, target creature you control gains first strike until end of turn.
2/1
Meteor Elemental 4RR
Creature - Elemental (U)
When Meteor Elemental enters the battlefield, it deals 2 damage to each other creature without flying. Those creatures can't block this turn.
4/4
Betrayers' Ball 4BBB
Sorcery (M)
Tap each creature you don't control. Each of those creatures deals damage equal to its power to its controller.
Inextinguishable Flames 1RR
Enchantment (R)
At the beginning of each end step, Inextinguishable Flames deals 2 damage to each creature and each player that was dealt damage this turn.
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
Their claws are strong, but so is their fear of the unknown.
Look at the top two cards of target opponent's library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
Search your library for a forest card and put it onto the battlefield tapped, then shuffle your library.
Draw a card.
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card.
"Behind every action, there is something new to learn." — Tamiyo, Planar Scholar
Terramorpher's Jar enters the battlefield tapped.
,t, Sacrifice Terramorpher's Jar: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
T: Remove target attacking creature from combat unless its controller pays 2.
Students of the Obfuscator's are trained from a young age to help hide the Cloudwalker's mysterious floating city.
Haste, Intimidate
"Behold the beauty of terror woven in flame." — Nara, Aesthetimancer
Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller.
Once the akki discovered the power to call down the stars, no one wanted to play catch with them anymore.
Vigilance
The years pass, and his leaves fall and regrow, yet he never shows a sign of weakening.
Choose one — Untap all creatures you control; or creatures you control gain trample and hexproof until end of turn; or put a land card from your hand or graveyard onto the battlefield tapped.
At the beginning of your upkeep, you may return target Spirit or enchantment card from your graveyard to your hand.
A call that echoes through all barriers.
Land (U)
When ~ enters the battlefield, draw a card.
t: Add 1 to your mana pool.
Though Minamo was destroyed, much of its knowledge was preserved in private collections throughout Kamigawa.
[+1] Look at the top three cards of your library, then put them back in any order.
[+1] Until your next turn, whenever you draw a card, you may tap or untap target permanent.
[-7] You gain an emblem with "Whenever a permanent an opponent controls becomes tapped, you may draw a card."
2U: Mists of Becoming becomes a copy of target permanent and gains this ability.
It is what is.
Faerie Messenger 2U
Creature- Faerie Rogue (C)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Faerie Messenger enters the battlefield, draw a card.
Quiet as a mouse, but the news she brings can rouse kings.
1/1
Blood Feast 2B
Instant (C)
Destroy target nonblack creature. You gain 2 life.
"I'm something of a connoisseur."
—Sorin Markov
Cowardliness R
Enchantment- Aura (C)
Enchant creature
Enchanted creature can't block.
Years of training, a deadly arsenal, and reliable allies don't mean much when you're staring down a dragon.
Steadfast Guard W
Creature- Human Soldier (C)
Vigilance (Attacking doesn't cause this creature to tap.)
"Zombies at the gates? I don't care if ever rotted corpse in the world rises to fight us. I'd sooner die than abandon my post."
1/1
Heavy Greatsword 2
Artifact- Equipment (C)
Equipped creature gets +3/+0 and doesn't untap during its controller's untap step.
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.)
Valkas Savage 1R
Creature- Human Barbarian (C)
The mountains of Valkas are home to ravenous goblins, deadly slivers, and enormous, fire-breathing dragons. The only humans who would make their homes among those ash-choked peaks are either mighty champions of primal fury, or deranged, bloodthirsty fools. Or both.
3/1
Stubborn Spider 3G
Creature- Spider (C)
Reach (This creature can block creatures with flying.)
3G: Regenerate Stubborn Spider. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
2/3
Putrescent Horde 4BB
Creature- Zombie
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
“I’m uncertain which is more menacing: the terrible visage of their risen loved ones, or simply the smell.”
—Keren-Dur, necromancer lord
4/4
Crash of Thunder R
Sorcery (C)
Crash of Thunder deals 3 damage to target creature or player.
Minamo Headmaster 3UU
Creature- Human Wizard (U)
Flash (You may cast this spell any time you could cast an instant.)
When Minamo Headmaster enters the battlefield, you may counter target spell.
Instructors at the Minamo Academy quickly learn how to bring a class to attention.
2/2
Archmage's Tower
Land (U)
When Archmage’s Tower enters the battlefield, until end of turn, instant and sorcery spells you cast cost 1 less to cast.
T: Add 1 to your mana pool.
Elven Overseer 2G
Creature- Elf (U)
Other Elf creatures you control get +1/+1
A whisper from the leaves. A battle cry from the woods.
2/2
Tibalt, Torture Adept 1RR
Planeswalker- Tibalt (M)
[+1]: Tibalt, Torture Adept deals 1 damage to each creature and each player.
[-1]: Tibalt, Torture Adept deals 3 damage to target creature or player dealt damage this turn.
[-7]: You get an emblem with “Whenever an opponent casts a spell, it deals damage to him or her equal to its converted mana cost.”
[3]
Angelic Guardian 4WW (Foil)
Creature- Angel (R)
Flying
Other creatures you control have indestructible.
"Face me, you who would prey on the innocent. The only wails of pain you'll hear today are your own."
4/4
Diving Hawk 3W
Creature - Bird [Common]
Flash (You may cast this spell any time you could cast an instant.)
Flying
Amidst the crashing of the waves and the swaying of the trees one wouldn’t even know it had arrived.
1/4
Gideon's Justice 2W
Sorcery [Common]
Destroy target tapped creature.
"An attack on this place is an attack on me. Do so and justice will rain on you and your men!"
—Gideon Jura
White Skynight 1WW
Creature - Human Knight [Uncommon]
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2
Obscured Turtle 2U
Creature - Turtle [Common]
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
"What turtle?"
—Durba the Drunk
1/3
Tidebringer Leviathan 4UUU
Creature - Leviathan [Mythic]
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Tidebringer Leviathan enters the battlefield, untap each land you control, then tap each land you don’t control.
Each land is an Island in addition to its other land types.
7/7
Black Skynight 1BB
Creature - Human Knight [Uncommon]
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2
Curse B
Enchantment - Aura [Common]
Enchant creature
Enchanted creature gets -1/-1 and has deathtouch (Any amount of damage this deals to a creature is enough to destroy it.).
Desecrate 3BB
Sorcery [Common]
Destroy target creature or land.
"Your Priests say this place is sanctified? Watch as I prove them wrong."
—Lich of Valcom
Lifedrinker 1B
Creature - Vampire [Common]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
Rousing Goblin R
Creature - Goblin Berserker [Common]
When Rousing Goblin enters the battlefield, target creature gains haste until end of turn.
“Maybe it’s time for someone else to do the raging.”
—Blaaaaaaarg, Raging Goblin
1/1
Tavern Brawler 3R
Creature - Human Warrior [Uncommon]
When Tavern Brawler enters the battlefield, it fights another target creature. (Each deals damage equal to its power to the other.)
“You don’t look so tough.”
—Durba the Drunk, Last Words
3/2
Everwatch Treefolk 4G
Creature - Treefolk [Common]
Vigilance (Attacking doesn’t cause this creature to tap.)
Reach (This creature can block creatures with flying.)
“I’ve seen entire civilizations rise and fall. What makes you think I’m frightened by you?”
—Everwatch Treefolk
2/5
Wingsnare Archer 1G
Creature - Human Archer [Common]
G, T: Tap target creature with flying.
“Shoot to maim, never to kill. Let nature work its course.”
—Wingsnare Mantra
1/2
*Foil*
Ambush Party 2GG
Creature - Elf Scout [Uncommon]
Flash (You may cast this spell any time you could cast an instant.)
When Ambush Party enters the battlefield, target creature gets +2/+2 until end of turn. Untap it.
2/2
Instant [C]
Return two target creature cards from your graveyard to your hand.
"The only thing I hate more than the undead are the dead. Also, the living." - Xyrathos, necromancer
Battle Gnomes
Artifact Creature [C]
Sacrifice Battle Gnomes: Battle Gnomes deals 1 damage to target creature or player.
Warning: Keep out of reach of children.
2/2
Goblin Exemplar :1mana::symr:
Creature - Goblin Warrior [C]
Haste
The strength of two goblins with only half of the stupidity.
2/2
Imagine :1mana::symu:
Sorcery [C]
Draw two cards, then discard a card.
Fiction reveals truths that reality obscures.
Llanowar Cultivator :1mana::symg:
Creature - Elf Druid [C]
T: Add to your mana pool.
T: You may put a land card from your hand onto the battlefield.
The Llanowar and their home are one. That which feeds one, grows the other.
1/1
Lightning Lancer :1mana::symr:
Creature - Lizard Warrior [C]
When Lightning Lancer enters the battlefield, it deals 1 damage to target creature or player.
When you hear it's hiss, make sure that it's not actually your burning flesh.
2/1
Mountain Giant :3mana::symr:
Creature [C]
Mountain Giant can’t be blocked except by two or more creatures.
Fortunately, mountain giants are easy to run from. Unfortunately, running often leads to one's village being burnt down.
3/3
Shield Warden :2mana::symw:
Creature - Human Cleric [C]
:2mana::symw:, :symtap:: Target creature gets +0/+5 until end of turn.
"Do not laugh, my son. They have saved more soldiers than you will ever kill."
0/5
Venomancer :2mana::symb:
Creature - Human Wizard [C]
Deathtouch
:3mana::symb::symb:: Target creature gains deathtouch until end of turn.
The price of death is steep.
1/3
Leader of the Pack :3mana::symg::symg:
Enchantment - Aura [U]
Enchant Creature
Enchanted creature has “Whenever this creature attacks, creatures you control get +2/+0 and trample until end of turn.”
Unsummoner :1mana::symu:
Creature - Human Wizard [U]
Sacrifice Unsummoner: Return target creature blocking or blocked by Unsummoner to it's owner's hand.
2/1
Darkest Disciple :2mana::symb::symb:
Creature - Human Wizard [U]
When Darkest Disciple dies, you may pay 4 life. If you do, search your library for a card and put it into your hand. Then shuffle your library.
3/1
Angel of Reckoning :4mana::symw::symw:
Creature - Angel [R]
Flying
When Angel of Reckoning attacks, tap all creatures you don’t control.
As irresistible as the dawn.
3/4
Foil: Spellbreaker :3mana::symu::symu:
Creature - Human Wizard [U]
Sacrifice Spellbreaker: Counter target spell.
"With my dying breath, still I say.. 'No.'"
2/2
Misconception 1UU
Instant {C}
Counter target spell unless its controller pays 2.
Draw a card.
"No, you're mistaken. This is how it's done."
Wizard's Study
Land {C}
T: Add 1 to your mana pool.
1, T, Sacrifice Wizard's Study: Draw a card.
The wisest wizards also tend to have the messiest desks.
Archdruid's Pet 4G
Creature - Cat {C}
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Archdruid's Pet can't be blocked by more than one creature.
"She's sweet as a kitten to most people. No one else has lived to tell anything else about her."
4/3
Dustcloak Goblin R
Creature - Goblin {C}
Dustcloak Goblin can’t be blocked by creatures with flying.
The dustcloak is the goblins' best invention since lightning.
1/1
Suffocate 3BB
Sorcery {C}
Destroy target creature. Its controller loses life equal to its power.
"I love the sight of the weak gasping for air in their waning moments."
--Sorin Markov
Ember Shower R
Sorcery {C}
Ember Shower deals 1 damage to each creature.
There are two kinds of rain dances in Valkas. One of them most people are better off not learning.
Hellkite Adolescent 4R
Creature - Dragon {C}
Flying (This creature can't be blocked except by creatures with flying or reach.)
Adolescent dragons and full-grown drakes are often indistinguishable from a distance. By the time you can tell the difference, it's ready to make a meal out of you.
3/3
Adrenaline Rush G
Instant {C}
Target creature gets +2/+2 and gains trample until end of turn. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Never corner a beast without backup. It won't end well.
Accursed Skeleton 1B
Creature - Skeleton {C}
B: Regenerate Accursed Skeleton. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Whenever Accursed Skeleton regenerates, each opponent loses 1 life.
0/2
Rod of Healing 3
Artifact {U}
Whenever a player casts a spell, you gain 1 life.
Its holder's natural healing is augmented fivefold.
Carmot Blast 2R
Instant {U}
Destroy target artifact. Carmot Blast deals damage to target creature or player equal to the destroyed artifact’s converted mana cost.
Crystal Grotto
Land {U}
Crystal Grotto enters the battlefield tapped.
As Crystal Grotto enters the battlefield, choose a color.
T: Add one mana of the chosen color to your mana pool.
Tibalt's Madness 2RR
Sorcery {R}
Each player discards his or her hand and draws seven cards.
"There's a method to it, I swear!"
Shipwreck Bog {FOIL}
Land {R}
Shipwreck Bog enters the battlefield tapped unless you control two or more basic lands.
T: Add U or B to your mana pool.
Swamp
Basic Land - Swamp {L}
T: Add B to your mana pool.
The uncommon Warcaster cycle shows a potential featured mechanic for the set. This mechanic can either exist with or without the Warcaster creature type as a label, but I’ve chosen to go with one as I think it helps stamp out the cards as belonging to a group, and also is consistent with the Spellshaper echo.
This booster contains both some more Warcasters, and some support for the set that contains that mechanical theme.
Sankai Fighter-Scholars
3G
Creature – Human Warcaster (C)
Whenever Sankai Fighter-Scholars attacks, you may pay G. If you do, put a +1/+1 counter on target creature.
1/4
Errant Thought
1U
Creature - Illusion (C)
When Errant Thought dies, return target instant or sorcery card from your graveyard to your hand.
1/1
“Hey, get back here!” – Varo, Mindmage
Battle-Hymn Priest
3W
Creature – Human Cleric Warcaster (C)
Whenever Battle-Hymn Priest attacks, you may pay 1W. If you do, you gain 5 life.
2/2
Death by Fall
2B
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature’s controller’s upkeep, that player sacrifices enchanted creature.
Don’t look down? Where else is there to look?
Combat Outrunner
G
Creature – Elf Scout (C)
Whenever Combat Outrunner attacks, add G to your mana pool. (This mana must be used before blockers are declared or it is lost.)
1/1
Sankai Guards
4W
Creature – Human Soldier (C)
3/5
Goblin Researcher
2R
Creature - Goblin Warcaster (C)
Whenever Goblin Researcher attacks, you may pay RR and discard a card. If you do, draw two cards.
2/1
They are very good at finding new ways to hit you.
Joy of Flight
1W
Sorcery (C)
Target creature you control gains flying until end of turn. You gain 3 life.
Previously a flightless species, the Natan aven were quick to embrace flight magic when they learned it from the Sankai.
Return to Æther
2U
Instant (C)
Return target attacking creature to its owner’s hand.
Draw a card.
Manabond Elf
1GG
Creature – Elf Druid (U)
When Manabond Elf enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/1
Stunning Betrayal
3RR
Sorcery (U)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Choose up to one other target creature controlled by that opponent. That creature can’t block this turn.
Ritual Tribute
3RR
Sorcery (U)
Ritual Tribute deals 6 damage to target nonred creature.
“Heathens! Throw them into the volcano!”
Sacker of Graves
3BB
Creature – Zombie Warcaster (R)
Intimidate
Whenever Sacker of Graves attacks, you may pay 4B. If you do, return target creature card from a graveyard to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
5/5
(Foil)
Tamiyo, Lady of Tides
3UU
Planeswalker - Tamiyo (M)
+1: Tap all lands target player controls and empty that player’s mana pool.
-3: Untap all lands you control.
-8: Put a 20/20 legendary Moon artifact creature token onto the battlefield.
{4}
Instant (C)
Target artifact’s controller shuffles it into his or her library.
Nissa was known as the Ironfist for figurative reasons as well as literal ones.
Glorified Thug 1W
Creature – Human Soldier (C)
Vigilance (Attacking doesn’t cause this creature to tap.)
The soldiers were nothing more than bar brawlers from the slums, but they always went in search of more fights.
2/1
Gideon’s Standard 2
Artifact (C)
Whenever one or more white creatures attacks, you gain 1 life.
We ride under the standard of the Law.
Stampeding Lavahounds 3RR
Creature – Hound (C)
When Stampeding Lavahounds enters the battlefield, it deals 1 damage to target creature or player.
All you hear is the pitter-patter of tiny lava feet.
4/4
Blood Channeler B
Creature – Human Cleric (C)
T, Pay 1 life: Add B to your mana pool.
“Blood and sulfur, brimstone and fire. I’ll give you pain if you give me power.”
1/1
Blood Boiling R
Instant (C)
Blood Boiling deals 3 damage to target creature. That creature can’t regenerate this turn and if it would die this turn, exile it instead.
Breeze Drake 1UU
Creature – Drake (C)
Flying
Circling round the city skies, the guard drakes could swoop in a second.
2/3
Zombie Underminers 4B
Creature – Zombie Dwarf (C)
Sacrifice Zombie Underminers: Destroy target land.
“All graves can be linked with a single shovel and enough time.”
2/5
Festival of Abundance 2G
Enchantment – Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, add one mana pf any color to your mana pool and gain 1 life.
Today is the day we celebrate the harvest. Long may our plenty continue.
Crashing Beast 2GG
Creature – Beast (U)
Crashing Beast gets +1/+1 and has trample as long as you control another green creature.
“Sometimes even a hundred elves won’t do, but one on the back of a trained beast will.” — Nissa Ironfist
3/3
Scour the Archives 3U
Sorcery (U)
Draw a card for each instant and sorcery card in your graveyard.
“The past can tell us everything we need to know. Look and ye shall find, eventually.” — Tamiyo, the Moonsage
Thunderclap Dragon 5RR
Creature – Dragon (U)
Flying, haste (This creature can attack and T as soon as it comes under your control.)
Like lightning it appears and it deafens like thunder.
5/5
Nissa Ironfist 1GG
Planeswalker – Nissa (M)
+1: Add G to your mana pool for each Elf you control.
-2: Draw a card for each Elf you control.
-5: You gain an emblem with “Elf creatures you control are 5/5”
3
*FOIL*Tachi Speedcaster 1UU
Creature – Human Wizard (R)
Flash (You may cast this spell any time you could cast an instant.)
You may cast nonland cards as though they had flash.
“He is the fastest spellcaster I’ve ever seen. The incantation happens so fast you can’t even hear it. I’m glad I bought him with me.” — Tamiyo, the Moonsage
2/2
Goldback Recluse
Creature - Spider (C)
Reach
When Goldback Recluse dies, you may pay :2mana:. If you do, draw a card.
They're good omens... if you're looking from the ground.
1/2
Temporal Excision 2UU
Instant (C)
Choose one - Counter target spell; or return target land to its owner's hand.
"You know how you want to relive some moments over and over? I want you to unlive this one."
Cedarheight Tanuki 4GG
Creature - Badger (C)
Cedarheight Tanuki can't be countered.
"I think I may be forgiven if my notes are a little sparse here. I'm still trying to puzzle out whether the monster I just saw was real, and if not, what in my subconscious is manifesting as a thirty-foot raccoondog dragging a ten-ton bag of gems around." - Fauna of New Jukai, manuscript
6/3
Monotheist's Prayer 2W
Instant (C)
You gain 4 life. Other players can't gain life this turn.
"None shall have other gods before you, my liege!"
Flowstone Arsenal RR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/-1 and has trample.
:symr:: Enchanted creature gets +1/-1 until end of turn.
:symr::symr:: Enchanted creature gets +3/-3 until end of turn.
"Planes tend to die kicking and screaming. Now feel my Rath!" - Commodore Guff
Moment of Gluttony
Instant (C)
Sacrifice a creature or land.
Regenerate all creatures you control.
Vinegar Skirge 2B
Creature - Imp (C)
Flying
Sacrifice Vinegar Skirge: Target Goblin or Demon creature gets +3/+0 until end of turn.
"Best enjoyed with a garnish of merfolk-blood salt." - Asmoranomardicadaistinaculdacar, The Underworld Cookbook
1/1
Polar Sentinel 5U
Creature - Octopus Crab (C)
"Hardly our doing. The Upwelling continues without our hand in the Untouched Regions." - Prime Speaker Zegana
2/8
Hidden Fortress
Artifact Creature - Golem Wall (C)
Defender
:symtap:: Target creature can attack as though it didn't have defender this turn.
The Museum of Inert Sculpture has two lies in its name.
4/4
Tactless Mandrills 4R
Creature - Ape (U)
Other creatures you control lose hexproof.
:3mana:: Target player gains control of Tactless Mandrills. Tactless Mandrills's owner may activate this ability.
6/3
Platinum Wyvern 5U
Creature - Drake (U)
Flying
When Platinum Wyvern enters or leaves the battlefield, choose one - put a 1/1 white Bird creature token with flying onto the battlefield; or draw a card.
3/3
Stentorian Priest WW
Creature - Human Cleric (U)
:symtap:: Creatures you control get +1/+1 until end of turn.
"Damned if I'm going to die with a hymn stuck in my head." - Sengy, meteor hedgemage
1/1
Living Cataclysm 3RRR
Creature - Elemental Dragon (R)
Flying, haste, intimidate
At the beginning of the end step, sacrifice Living Cataclysm.
"We have one chance, and that's to induce the flood-head to bite the eruption-head whilst the tornado-tail is under the lightning-wings." - Pydeus-Twelve, golembrain highguard
7/1
(FOIL)
Razorlathe 2RR
Instant (U)
Target creature gains haste, double strike, and protection from artifacts until end of turn.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Thune Raiders 1WW
Creature - Human Soldier (C)
It is said that the Raiders have traversed the sands for so long that they have shaped it to their liking.
3/3
Mana Filter 2
Artifact (C)
,T: Add two mana of any combination to your mana pool.
I would hardly call it an ordinary.
Smashing Blow G
Instant (C)
Target creature gets +2/+2 and gains trample until end of turn.
Shields and armor are merely a sign of good faith in the wilds of Kalonia.
Terra Tosser 2RR
Creature - Ogre (C)
Sacrifice Terra Tosser: Destroy target land.
2/2
Lesser Troll 2G
Creature - Troll (C)
1G: Regenerate Lesser Troll.
2/2
Drain Lifeforce 3B
Sorcery (C)
Target player loses 4 life and you gain 4 life.
What's yours is most definitely mine.
Shield of Glory 3W
Creature - Wall (C)
Defender, flying
2/6
Cowardliness of the Meek W
Enchantment - Aura (C)
Enchant creature with power 3 or less.
Enchanted creature can't attack or block.
Sailor's Bane 4UU
Creature - Serpent (C)
Islandwalk
If there are four or less islands on the battlefield, sacrifice Sailor's Bane.
5/5
Unmaking Winds 3U
Instant (U)
Return two target creatures to their owner's hands.
It is said that the winds prevent anybody from reach the steps of the old academy.
Specterform 2B
Enchantment - Aura (U)
Enchant creature
Enchanted creature has intimidate and "Whenever this creature deals damage to an opponent, that player discards a card." (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Warcries of the Horde 3RR
Sorcery (U)
Creatures you control get +1/+0 until end of turn and creatures you don't control can't block this turn.
"The cries echoed out and I was paralyzed as the horde ripped through my ranks." - Gendry, Squire.
Flood of Life 8GGG
Sorcery (MR)
Each player may search his or her library for any number of creature cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
For when two baloths, three wurms, a hydra, and a pack of elves just doesn't cut it.
*Foil* Dancing Flames 1RR
Enchantment (R)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
The flames offer more than desolation and damnation. They offer a glimpse of salvation.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Woodwarder 1G
Creature - Elf Warrior {C}
Spells your opponents cast that target Woodwarder cost 2 more to cast.
"Such is the Green Word, and such is our law."
2/2
Nakai Covert 2U
Creature - Human Rogue {C}
“The beastdrivers’ tyranny will end when we find the key to breaking their oppressive control over the titans.”
—Syeena, Nakai coalition leader
3/1
Tragic Thoughts BB
Sorcery {C}
Target opponent discards two cards unless he or she discards a land card.
Ion Stone 2
Artifact {C}
T: Add 1 to your mana pool.
These tiny spheres float around the heads of many mages, the color of each determining what power it bestows. Or in some cases, lack of color.
Overworked Infantry 1BB
Creature - Human Soldier {C}
When Overworked Infantry attacks or blocks, tap it. It doesn't untap during your next untap step. (It's still attacking or blocking.)
4/4
Decommission U
Instant {C}
Return target noncreature, nonland permanent to its owner’s hand.
Out of order.
Gideon's Infantry W
Creature - Human Soldier {C}
Gideon's Infantry gets +1/+1 as long as it's equipped.
These rank and file are taught weapons arts from childhood.
1/1
Rage Elemental 2RR
Creature - Elemental {C}
Haste (This creature can attack and T as soon as it comes under your control.)
Rage Elemental attacks each turn if able.
It has the uncontrollable urge to exact vengeance on everything that moves.
5/2
Trained Griffin 3W
Creature - Griffin {C}
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Griffin attacks, if another creature is attacking, Trained Griffin gets +1/+1 until end of turn.
2/2
Gideon's Blacksmith 1W
Creature - Human Artificer {U}
When Gideon's Blacksmith enters the battlefield, you may search your library for an Equipment card, reveal that card, then shuffle your library and put that card on top of it.
A blade is only as good as its forge.
2/2
Rainforest Ooze 3GG
Creature - Ooze {U}
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Whenever you play a land, put a +1/+1 counter on Rainforest Ooze.
4/4
Firespitter 1RR
Creature - Lizard {U}
At the beginning of your upkeep, Firespitter deals 1 damage to target creature or player.
Often accompanying goblin chieftains as pets, firespitters are nicknamed "archers of the volcano."
3/2
Gideon the Weaponmaster 2WW
Planeswalker - Gideon {M}
+1: Choose an Equipment you control. Attach it to a creature you control.
-X: Search your library for an Equipment card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
0: Until end of turn, Gideon the Weaponmaster becomes a 4/4 Human Soldier creature that's still a planeswalker. Attach all Equipment you control to him. Prevent all damage that would be dealt to him this turn.
4
Dissolve Flesh 1B (foil)
Instant {U}
Target creature gets -X/-X until end of turn, where X is its converted mana cost. (For instance, if a creature's mana cost is 3BB, its converted mana cost is 5.)
Forest
Basic Land - Forest {L}
T: Add G to your mana pool.
Emille, Seven-Sting Dancer Shalin Nariya
just noticed that in particular
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Anyhow here are some brief comments / justifications on my votes. My personal system will be like so:
tl;dr version: Votes go to Sir Karn, yewlas, Svennihilator, Big_Cal, void_nothing, and myself.
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
With a couple of rare cycles already pointing at a colour-heavy / monocolour theme, I thought it would be interesting to see how a monocolour-matters Core set would look. Here's my booster to achieve that goal.
Sankai Soldiers
1RR
Creature – Human Soldier (C)
4/2
Verdant Hunter
3G
Creature - Beast (C)
Verdant Hunter gets +2/+2 as long as you control three or more green permanents.
3/3
Pearlspur Griffin
2W
Creature - Griffin (C)
Flying
Pearlspur Griffin gets +1/+1 as long as you control three or more white permanents.
2/1
A griffin-rider can accidently cut himself badly just getting mounted – which spells bad news for anyone that a griffin is trying to hurt.
Mound of Zombies
3BBB
Creature - Zombie (C)
6/6
The explorers believed they’d come across a hill. Then they figured it for a burial mound. Then a mass grave. Ultimately they realised- too late- what had become of the last exploring party.
Giant Squid
3U
Creature - Squid (C)
Whenever Giant Squid deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.
2/2
Vampiric Frenzy
2BB
Sorcery (C)
Vampiric Frenzy deals 2 damage to target player and 2 damage to target creature that player controls. You gain 4 life.
Toxic Lotus Bush
2G
Creature – Plant (C)
Defender (This creature can’t attack.)
Deathtouch (Any damage this deals to a creature is enough to destroy it.)
T: Add one mana of any color to your mana pool.
1/2
The flowers are priceless, but the thorns are merciless.
Firecat Rider
3R
Creature – Viashino Warrior (C)
Haste (This creature can attack and t the turn it enters the battlefield.)
3/2
Strength of the Faithful
W
Enchantment - Aura (C)
Enchant white creature
Enchanted creature gets +2/+2.
Bed of Thorns
G
Sorcery (U)
Put a 0/1 green Plant creature token with defender onto the battlefield for each Forest you control. (Creatures with defender can’t attack.)
Skeletal Remains
2B
Creature - Skeleton (U)
B: Regenerate Skeletal Remains.
BBB: Return Skeletal Remains from your graveyard to the battlefield and put a +1/+1 counter on it.
1/1
Heat
X
{red color indicator} Sorcery (U)
Spend only red mana to cast Heat.
Heat deals X damage to target creature or player.
Bloodstained Peaks
Land (R)
T: Add 1 to your mana pool.
,T: Add RR to your mana pool.
(Intended names for rest of the cycle are Sundrenched Fields, Rainswept Ise, Pitch-Black Mire, and Vine-Choked Jungle)
Foil –
Swooping Drake
3U
Creature - Drake (U)
Flying
Swooping Drake can block only creatures with flying.
UUU: Until end of turn, Swooping Drake gets +1/+3 can block creatures without flying as though they had flying.
3/1
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Pack 2
I suppose I'll give a crack at finishing up that charm cycle I started.
Erase Creation
Enchantment [Common]
When Erase Creation enters the battlefield, you may exile another target artifact or enchantment until Erase Creation leaves the battlefield.
From not enough space to infinite space.
Striking Griffin 1W
Creature - Griffin [Common]
Flying
First strike (This creature deals combat damage before creatures without first strike.)
1/1
Charging Aven :1mana::symw::symw:
Creature - Bird Soldier [Common]
Flying
The difficulty lies not in the battle itself, but rising to the challenge.
3/1
Deep-Sea Serpent :4mana::symu::symu:
Creature - Serpent [Uncommon]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Deep-Sea Serpent’s power and toughness are each equal to the number of Islands on the battlefield.
*/*
String Puller :3mana::symu:
Creature - Human Wizard [Common]
Flash (You may cast this spell any time you could cast an instant.)
When String Puller enters the battlefield, you may tap or untap another target creature.
1/4
Demon's Charm :1mana::symb::symb:
Instant [Uncommon]
Choose one — Exile all cards from target player’s graveyard; or remove all counters from target permanent; or target player sacrifices a creature.
Severed Dead 2B
Creature - Zombie [Common]
When Severed Dead dies, put a 2/2 black Zombie creature token onto the battlefield.
2/2
Xathrid Bloodseeker :3mana::symb:
Creature - Vampire Wizard [Common]
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
Cleft Lightning 2R
Instant [Common]
Cleft Lightning deals 2 damage to target player and 2 damage to target creature that player controls.
Valkan Barbarian :3mana::symr:
Creature - Human Barbarian [Common]
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Valkan Barbarian enters the battlefield, target creature gets +2/+0 and gains intimidate until end of turn.
2/2
Elvish Embracer :1mana::symg:
Creature - Elf Druid [Common]
: Add to your mana pool.
1, T: Add one mana of any color to your mana pool.
Why limit yourself to the forests? There are so many forms of life outside these trees.
1/1
Hunter's Charm 1GG
Instant [Uncommon]
Choose one — Target creature gets +3/+3 and gains trample until end of turn; or return target permanent card from your graveyard to your hand; or destroy target creature with flying.
Angel of Reckoning 4WWW
Creature - Angel [Mythic Rare]
Flying
When Angel of Reckoning enters the battlefield, destroy all other creatures.
5/5
*Foil*
Thrumming Blade 1
Artifact - Equipment [Uncommon]
Equipped creature gets +1/+0 for each artifact on the battlefield named Thrumming Blade.
Equip 1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Anyways, holder.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Emille, Seven-Sting Dancer Shalin Nariya
Atonement 2W
Instant (C)
Exile target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
You gain 3 life.
Dignitary's Decree 1W
Sorcery (C)
Target opponent skips his or her next combat phase.
Lazy Elephant 3W
Creature - Elephant (C)
Lazy Elephant doesn’t untap during your untap step.
Whenever another creature enters the battlefield under your control, you may untap Lazy Elephant.
“We’ve got to show him that we’re still watching or he won’t work.”
4/4
Deliberate U
Sorcery (C)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bloodflow Ritualist 1B
Creature - Vampire Shaman (C)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Ritualist.
The ritualists thrive on the blood of their sacrifices.
0/1
Feast of Flesh 2BB
Instant (C)
Destroy target nonblack creature. You gain life equal to its toughness.
The Nezumi around these parts are known for their acts of cannibalism.
Flamespewer Salamander R
Creature - Salamander (C)
R: Flamespewer Salamander deals 1 damage to target creature blocking it.
1/1
Fertilizer 1G
Enchantment - Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color that land could produce to his or her mana pool (in addition to the mana the land produces).
“Consider what each soil will bear, and what each refuses.”
—Virgil
Grounded Treefolk 3G
Creature - Treefolk (C)
Hexproof
2/4
Illusionist's Summons 3UU
Sorcery (U)
Put two 3/3 blue Illusion creature tokens onto the battlefield. They have “When this creature becomes the target of a spell or ability, sacrifice it.”
Demolition Team 1RR
Creature - Dwarf Artificer (U)
1R, Sacrifice Demolition Team: Destroy target artifact or land.
Dwarves are willing to sacrifice everything, even their lives, for a chance at hidden treasures.
3/2
Savage Charge 2G
Sorcery (U)
Creatures you control get +1/+1 and gain trample until end of turn.
Tibalt, Painbringer 1RR
Planeswalker - Tibalt (M)
[+1] Until the beginning of your next turn, whenever a player draws a card, Tibalt deals 1 damage to that player.
[-2] Tibalt deals 2 damage to each creature.
[-6] Target player reveals his or her hand. Tibalt deals damage to that player equal to the total converted mana cost of all cards in his or her hand.
{2}
{FOIL}
Unclaimed Territory
Land (C)
T: Add 1 to your mana pool.
,T, Sacrifice Unclaimed Territory: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Creature - Ooze Wall [C]
Defender (This creature can’t attack.)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
1/3
Elusive Cutpurse :2mana::symu::symu:
Creature - Human Rogue [C]
Elusive Cutpurse is unblockable.
2/2
Lurking Arachnid :3mana::symg::symg:
Creature - Spider [C]
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
2/4
Hungry Baloth :3mana::symg:
Creature - Beast [C]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/3
Skeleton Guards :2mana::symb:
Creature - Skeleton Warrior [C]
:symb:: Regenerate Skeleton Guards. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
Steadfast
Enchantment - Aura [C]
Enchant Creature
Enchanted creature gets +0/+2 and vigilance. (Attacking doesn't cause this creature to tap.)
Sacred Lion :3mana::symw:
Creature - Cat [C]
First Strike (This creature deals combat damage before creatures without first strike.)
Lifelink Damage dealt by the creature also causes its controller to gain that much life.
2/2
Surprise Attack :1mana::symr:
Instant [C]
Creatures you control gain first strike until end of turn. (Creatures with first strike deal combat damage before creatures without first strike.)
Mountain Giant :3mana::symr:
Creature - Giant [C]
Mountain Giant can’t be blocked except by two or more creatures.
3/3
Venomancer :2mana::symb:
Creature - Human Wizard [U]
:3mana::symb:: Target creature gains deathtouch until end of turn. (Any amount of damage a creature with deathouch deals to a creature is enough to destroy it.)
2/2
Seeds of Renewal :2mana::symg::symg:
Sorcery [U]
Return target card from your graveyard to your hand. You gain 4 life.
Rumble Charger :4mana::symr::symr:
Creature - Giant Warrior [U]
Haste (This creature can attack and as soon as it comes under your control.)
When Rumble Charger enters the battlefield, creatures without flying can't block until end of turn.
3/3
Carnival of Death :3mana::symb::symb:
Sorcery [R]
Put the top five cards of your library into your graveyard. You may then put a creature card from your graveyard onto the battlefield tapped.
FOIL: Llanowar Cultivator :1mana::symg:
Creature - Elf Druid [U]
:symtap:: Add to your mana pool.
:symtap:: You may put a land card from your hand onto the battlefield.
1/2
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Dang. I even looked at Steadfast Guard while I was doing research for my booster.
Brain Bleed B
Sorcery (C)
Target player discards a card and loses 1 life.
"I've never been great at lobotomies, but you know what they say: practice makes perfect."
—Hooks, cabal torturer
Righteous Templar WW
Creature- Human Knight (C)
First strike (This creature deals combat damage before creatures without first strike.)
A glimmer of hope and a shimmer of steel.
2/2
Seal of Repetition 1U
Enchantment (C)
Sacrifice Seal of Repetition: Return target nonland permanent to its owner's hand.
The only thing worse than performing a day-long arcane ritual is being forced to perform it again immediately after.
Rampaging Ogre 3RR
Creature- Ogre Warrior (C)
Haste (This creature can attack and T as soon as it comes under your control.)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/3
Shifting Terrain
Land (C)
T: Add 1 to your mana pool.
T: Put a land card from your hand onto the battlefield. Return Shifting Terrain to its owner's hand.
Few accurate maps exist on Zendikar. The towering mountains in the distance one day may be a flat plain the next.
Pillarfield Abomination 3B
Creature- Zombie Ox (C)
"You poor old clod! I've cursed you in the worst ways I could imagine, but never would I have asked for anything like this."
—Bruse Tarl, Goma Fada nomad
2/4
Firebomb 2R
Instant (C)
Firebomb deals 4 damage to target creature.
When faced with the Riddle of A Thousand Solutions by the inscrutible conundrum sphinx of Evos Isle, Chandra thought long and hard before deciding to set the sphinx on fire.
Leonin Pathcaster 1W
Creature- Cat Wizard (C)
Whenever Leonin Pathcaster attacks, you may pay W. If you do, tap target creature.
2/1
Violent Swell 3G
Instant (C)
Target creature gets +5/+5 until end of turn.
The baloth drooled, eyeing its little snack. The runt meepling surged in size, then enjoyed the largest meal of its life.
Agonizing Decision 4R
Enchantment (U)
Whenever an opponent casts a spell, Agonizing Decision deals 2 damage to that player.
"Most torturers hurt people until they talk. I hurt people when they talk. Or when they're silent. Or just whenever I feel like it."
—Tibalt
Menacing Gargoyle 5
Artifact Creature- Gargoyle (U)
Defender (This creature can't attack.)
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Artificers among the faithful built the gargoyles as a way of deterring would-be temple raiders.
3/3
Glimpse of Paradise G
Sorcery (C)
Until end of turn, lands you control have "T: Add one mana of any color to your mana pool."
Draw a card.
Duplicate 4UU
Sorcery (R)
Put a token onto the battlefield that's a copy of target permanent.
“I spent an entire year of my apprenticeship crafting thousands of perfect homunculi. Did you really think I’d struggle with something as simple as your face? Or your soul?”
—Tezzeret
Zombie Overseer 2B (Foil)
Creature- Zombie (U)
Other Zombie creatures you control get +1/+1.
A handprint in the dirt. An army in the grave.
2/2
I went a different direction with the creature type on my warcaster, though I don't mind it changing.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Enchantment - Aura (C)
Enchant creature
Tap an untapped creature you control: Tap enchanted creature.
"A nightly prayer will renew the seal. But forget the prayer, and the demon will rise again."
-Ganter, itinerant exorcist
Oculus Seer 3U
Creature - Homunculus Wizard (C)
When Oculus Seer enters the battlefield, you may put any number of cards from your hand on the bottom of your library, then draw that many cards.
One eye to show you what you are looking for.
2/3
Pluck from the Mind 3B
Sorcery (C)
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card and loses life equal to its power.
Momentary Inspiration R
Sorcery (C)
Exile the top two cards of your library. You may play those cards this turn.
Goblin magic is much like catching fireflies - difficult to grasp, wondrous for a moment, and easily squashed by inattention.
Crushcoil Wurm 4G
Creature - Wurm (C)
Trample
Vastwood pioneers have mastered the technique of driving a wurm to the forest's edge to clear land for farming. Unfortunately, they have yet to master the technique of driving the wurm away.
4/5
Swarm of Eels 3UU
Creature - Fish (C)
Whenever Stream of Eels attacks, the defending player puts the top three cards of his or her library into his or her graveyard.
The hypnotic patterns of the silver-sided eels in the Straits of Crimal allow them to confuse and attack much larger prey.
3/3
Scheming Vizier 2B
Creature - Human Advisor (C)
In the centuries since the fall of the Sorceress Queen, Rabiah's palaces have seen many rulers rise and fall with the strike of a silent knife or a drop of poison.
1/4
Rusting Rains G
Instant (C)
Target player sacrifices an artifact or enchantment.
"Your kingdoms cut our trees and steal our stones, but the earth will not forget your debt."
-Elhassar, elvish mystic
Frontier Road
Land (C)
T: Add 1 to your mana pool.
,T, Sacrifice Frontier Road: Reveal cards from the top of your library until you reveal two land cards. Put those cards onto the battlefield tapped and the rest on the bottom of your library.
Traitor's Bones 2B
Creature - Skeleton (U)
Whenever another creature dies, if Traitor's Bones is in your graveyard, you may pay B. If you do, return Traitor's Bones to the battlefield tapped.
2/1
Top of the Food Chain 1G
Sorcery (U)
Put three +1/+1 counters on target creature with the greatest power or tied for the greatest power.
Baloth growth is only restricted by the available prey within their range.
Escort Battalion 4W
Creature - Human Soldier (U)
Vigilance
W,T: Return target creature you control to its owner's hand.
Their shields protect from spell and sword alike.
2/6
Open the Gates of Hell 3BBB
Sorcery (M)
Choose any number of target creatures and an equal number of target creature cards in graveyards. For each chosen creature, its controller sacrifices it, then you put one of the chosen creature cards from a graveyard onto the battlefield under that player's control.
Brawler's CharmFoil 1RR
Instant (U)
Choose one — Destroy target artifact; or discard your hand and draw two cards; or target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Warding Orbit 1U
Enchantment - Aura (C)
Enchant permanent
Enchanted permanent has hexproof.
"Locks I can deal with. Not so much invisible, impermeable ones." - Geela, apprentice thief
Ostentatious Brute 2BB
Creature - Human Barbarian (C)
Plainswalk
The righteous can hardly withstand the sun glinting off his gaudy armor.
3/3
Inky Taint 1B
Enchantment - Aura (C)
Enchant land
Enchanted land is a Swamp.
Sacrifice Inky Taint: Until end of turn, permanents target player controls are black.
Rhox Drill Sergeant 3WW
Creature - Rhino Soldier (C)
:symw:: Rhox Drill Sergeant gets +0/+1 until end of turn.
Said to be chosen for his baritone bellow, all the better for insulting lower-ranking whelps.
3/4
Visionary's Charge 1G
Instant (C)
Put a +1/+1 counter on target creature, then move any number of +1/+1 counters from other creatures you control onto that creature.
The clans would grant their hero anything she desired.
Mud Wrestling
Instant (C)
Target creature loses first strike and trample until end of turn and attacks this turn if able.
Not pretty, but that hardly disqualifies goblins from loving the sight of it.
Irontail Gecko
Creature - Lizard (C)
4R,T: Destroy target artifact.
"Well, what do you think they eat to maintain their lovely metallic complexions?" - Myno-Eighteen, golembrain lifeseer
1/1
Infrared Portcullis 2RR
Creature - Elemental Wall (C)
Defender
"Sir, the energy readings are off the charts, but I can't see any ba--" - Phedra-Seven, golembrain forescout, last words
5/2
Sunfur Puma 1WW
Creature - Cat (C)
Flash
Some wildcats start out cute and grow up to be vicious. Sunfur pumas never stop being cute - and are vicious from birth.
2/3
Trial of Screaming Fever 3RR
Sorcery (U)
Discard your hand, then draw three cards and add RRRRRR to your mana pool.
Initiates who survive describe it as "not as metaphorical as I would have liked."
Army of False Souls 5WW
Sorcery (U)
Put a 3/3 colorless Golem artifact creature token onto the battlefield for each enchantment you control.
From the womb of ideas, the protectors of prayers.
Infernal Loan 2B
Instant (U)
You gain 9 life. At the beginning of the end step, if you lost less than 9 life this turn, you lose 9 life.
The collateral is hell to pay.
Tricorporeal Development 4GG
Sorcery (R)
Choose up to three target permanents. For each counter on each of those permanents, put two more counters of that type onto that permanent.
For brains, for brawn, and for braggadocio.
(FOIL)
Somersault 2R
Instant (C)
Switch target creature's power and toughness until end of turn.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013