Stage 13 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
TacticalCelebrant used his Prosperous Peace time to whack Harbinger for 1 damage.
Its All Come Down To This:
You leave the oasis and arrive with the rest of your combatants. You are in a pentagonal temple of sorts, on a circular platform. there doesn’t seem to be much else. With all the exotic locales you’ve faced off up until this point, it seems almost anticlimactic. However you get ready, but you pause as suddenly the platform starts to slowly spin, and one by one the walls dissolve.
The first was crumbles and the first thing you see is a glaring red light, as you look out and see a sizable red sun. You can feel the heat, wash over you as the pure red mana the sun is composed of extends out to you each time you pass the opening as the platform keeps spinning. You feel the power, the freedom, the rage, and the passion emanating from it.
The next wall crumbles and suddenly you feel the heat dissipate as if by a cool breeze. However you realize that it was not a breeze as you see the blue light and look through the next opening to see a colossal sun composed of raw blue mana, bright, cold, and energy rippling like an ocean on it’s surface. You feel the curiosity and the endless possibilities that stretch before you as you pass by this suns cool and mind expanding influence.
The next wall crumbles, and for a minute you don’t see anything, just empty space. It takes another pass before you realize that there is something there, lurking in the infinite blackness. Your eyes adjust and you see an immense sun composed of raw black mana, its energy radiating outward. Every time you pass it the taste of death comes to your mouth, and a chill of fear runs up your spine. Despite the fear, you can also feel the deep and dark desires from the corners of your mind rising up and taking root under the black suns sinister influence.
The next wall crumbles and you gaze out in the green light of the voluminous green sun. Each time you pass it, your eyes sharpen and your heart beat gets a little louder, as you can almost hear the drums of the hunt. Every time you bathe in it’s influence you feel faster, stronger, like a predator on the hunt.
The final wall crumbles and you are nearly blinded by the light of the final and equally gigantic white sun. It’s energy pulses out, nearly singing, of glory, and grace. Despite the copious injuries you’ve taken in this battl,e under the calm and bright light of the sun made of raw white mana, the pain almost seems to fade.
You look as your true battlefield has been revealed. You and your opponents are in the deep reaches of space on a spinning platform in the center of five orbiting suns. Each one has more mana than you can fathom as you realize that the energy drawn from one of these suns would yield a spell powerful enough to destroy your last opponents.
However….
Another thought comes to you. If you could do a powerful spell with energy from one sun, why not take from all five? Gather energy from each of them and use the varied and powerful mana to form a spell that will bring you ultimate victory. A thought that has no doubt crossed your opponents mind as well.
The time has come for your final and most powerful strike!
If you succeed victory will be yours, but if you fail you’ll just be another footnote in someone else’s story…
This round has a bonus rule: Seeing as you have so much power at your disposal your spell must have at least 1 of each color mana (RUBGW, hybrids do not count ) in it’s cost. Also because this is your ultimate strike, you don’t need to put a target in your PM as your spell will automatically target each opponent.
Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.
Please title your PM CCB Final Stage or something similar
You have 3 days from the time stamp of this post to PM me your card and target. Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.
This thread is open for you to discuss the game and/or voice any concerns you may have.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Stage 13 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
Its All Come Down To This:
You leave the oasis and arrive with the rest of your combatants. You are in a pentagonal temple of sorts, on a circular platform. there doesn’t seem to be much else. With all the exotic locales you’ve faced off up until this point, it seems almost anticlimactic. However you get ready, but you pause as suddenly the platform starts to slowly spin, and one by one the walls dissolve.
The first was crumbles and the first thing you see is a glaring red light, as you look out and see a sizable red sun. You can feel the heat, wash over you as the pure red mana the sun is composed of extends out to you each time you pass the opening as the platform keeps spinning. You feel the power, the freedom, the rage, and the passion emanating from it.
The next wall crumbles and suddenly you feel the heat dissipate as if by a cool breeze. However you realize that it was not a breeze as you see the blue light and look through the next opening to see a colossal sun composed of raw blue mana, bright, cold, and energy rippling like an ocean on it’s surface. You feel the curiosity and the endless possibilities that stretch before you as you pass by this suns cool and mind expanding influence.
The next wall crumbles, and for a minute you don’t see anything, just empty space. It takes another pass before you realize that there is something there, lurking in the infinite blackness. Your eyes adjust and you see an immense sun composed of raw black mana, its energy radiating outward. Every time you pass it the taste of death comes to your mouth, and a chill of fear runs up your spine. Despite the fear, you can also feel the deep and dark desires from the corners of your mind rising up and taking root under the black suns sinister influence.
The next wall crumbles and you gaze out in the green light of the voluminous green sun. Each time you pass it, your eyes sharpen and your heart beat gets a little louder, as you can almost hear the drums of the hunt. Every time you bathe in it’s influence you feel faster, stronger, like a predator on the hunt.
The final wall crumbles and you are nearly blinded by the light of the final and equally gigantic white sun. It’s energy pulses out, nearly singing, of glory, and grace. Despite the copious injuries you’ve taken in this battl,e under the calm and bright light of the sun made of raw white mana, the pain almost seems to fade.
You look as your true battlefield has been revealed. You and your opponents are in the deep reaches of space on a spinning platform in the center of five orbiting suns. Each one has more mana than you can fathom as you realize that the energy drawn from one of these suns would yield a spell powerful enough to destroy your last opponents.
However….
Another thought comes to you. If you could do a powerful spell with energy from one sun, why not take from all five? Gather energy from each of them and use the varied and powerful mana to form a spell that will bring you ultimate victory. A thought that has no doubt crossed your opponents mind as well.
The time has come for your final and most powerful strike!
If you succeed victory will be yours, but if you fail you’ll just be another footnote in someone else’s story…
This round has a bonus rule: Seeing as you have so much power at your disposal your spell must have at least 1 of each color mana (RUBGW, hybrids do not count ) in it’s cost. Also because this is your ultimate strike, you don’t need to put a target in your PM as your spell will automatically target each opponent.
Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.
Please title your PM CCB Final Stage or something similar
Harbinger 2/10
Maokun 3/10
Sagharri 3/10
TacticalCelebrant 7/10
*Late/No Card probation: Late and/or no cards will result in removal from the battle.
Harbinger- The Pharaohs’ Curse
Sagharri- Sandstorm Riders
Arcel- False Paradise
Maokun- Encroaching Desert
This thread is open for you to discuss the game and/or voice any concerns you may have.
The Anabyn
Stay Hungry My Friends....
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
You are correct sir!
As opposed to previous stages those who vote can only vote for 1 of the cards, therefore making he with the most votes the winner
The Anabyn
Stay Hungry My Friends....
The Anabyn
Stay Hungry My Friends....