Stage 13 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
Harbinger’s [B]Soultiller Demon [/B]knocked Sagharri back for 1 damage
Arcel cast a [B]Betrayal of Shadows[/B] causing Harbinger to take 3 damage from his demon’s evil-er twin.
TacticalCelebrant’s [B]Vacuum of Power[/B] sucked in Solesticio for 5 damage [B]
Solesticio has been killed. Thanks for playing.
[/B]
schtingah has decided to stay big an terrorize the tiny townsfolk for a while longer [B]
Sctingah has been removed from competition. Thanks for playing.
[/B]
[b]Calm before the storm:[/b]
You begin to shrink again as you land in some grass, once again your normal size. However you look around and see that you and the rest of your opponents are all standing on soft grass, as palm trees ring the grassy area, and beside you is a medium sized pool of crystal blue water. As you look past the palm tree’s you see that aside from this one little oasis it is all desert as far as the eyes can see. You get an odd feeling that this place is the closest thing you’ll get to a vacation around here. Though it seems like it’ll be a working one as you gear up for another rumble
[B]This round has a bonus rule:[/B] Actually there is no bonus rule, however this is the last round before the grand finale, any left alive after this round shall proceed to the finale round, so if you want to knock off a particular person before the next round, now the time I suppose.
Once again, [B]PM me[/B] a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. [B]Even if your card is defensively themed, you still choose a player to attack.[/b] It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.
Please title your PM [B]CCB Stage 14[/B] or something similar, and make sure to include [B]the name of the player you want to attack[/B].
*Late/No Card probation: Late and/or no cards will result in removal from the battle.
[B]Solesticio- [B]Clash of Titans [/B]
TacticalCelebrant- [B]Vacuum of Power[/B]
Harbinger- [B]Soultiller Demon[/B]
Sagharri-[B] Clay Cyclops[/B]
Arcel- [B]Betrayal of Shadows[/B]
Maokun- [B]Revolt of the Meek[/B]
[B]You have 3 days from the time stamp of this post to PM me your card and target.[/B] Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.
This thread is open for you to discuss the game and/or voice any concerns you may have.
'Fraid so sorry.
Getting pretty close to the end here. I wonder if my 7 points of life will matter after this round. Maybe I'll take a lot of damage and it won't matter anyway. Good luck all.
Stage 13 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
[B]
[B]
You begin to shrink again as you land in some grass, once again your normal size. However you look around and see that you and the rest of your opponents are all standing on soft grass, as palm trees ring the grassy area, and beside you is a medium sized pool of crystal blue water. As you look past the palm tree’s you see that aside from this one little oasis it is all desert as far as the eyes can see. You get an odd feeling that this place is the closest thing you’ll get to a vacation around here. Though it seems like it’ll be a working one as you gear up for another rumble
[B]This round has a bonus rule:[/B] Actually there is no bonus rule, however this is the last round before the grand finale, any left alive after this round shall proceed to the finale round, so if you want to knock off a particular person before the next round, now the time I suppose.
Once again, [B]PM me[/B] a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. [B]Even if your card is defensively themed, you still choose a player to attack.[/b] It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.
Please title your PM [B]CCB Stage 14[/B] or something similar, and make sure to include [B]the name of the player you want to attack[/B].
Harbinger 3/10
Maokun 3/10
Sagharri 3/10
TacticalCelebrant 7/10[/B]
*Late/No Card probation: Late and/or no cards will result in removal from the battle.
TacticalCelebrant- [B]Vacuum of Power[/B]
Harbinger- [B]Soultiller Demon[/B]
Sagharri-[B] Clay Cyclops[/B]
Arcel- [B]Betrayal of Shadows[/B]
Maokun- [B]Revolt of the Meek[/B]
This thread is open for you to discuss the game and/or voice any concerns you may have.
The Anabyn
Stay Hungry My Friends....
You had to be one of the 8-vote guys, didn't you?!
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Getting pretty close to the end here. I wonder if my 7 points of life will matter after this round. Maybe I'll take a lot of damage and it won't matter anyway. Good luck all.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
This sig is by the amazing Rivenor