This round's stage: You come to a full stop as the scenery once again shifts. You find your self looking standing in an empty grassy area. You continue to explore this place when you feel a pain as something trips you up. You look down and see that “something” is a full on castle. As you bend down, you see people running around trying to avoid the rubble you’ve rained down, while others scramble around your boot print. To you those people look like ants but to them you are a towering monster. It seems this place isn’t as empty as you once thought, and as the other combatants appear you realize that no puny spells will do any better than those ant-like people down below. It’s time to go big or go home.
This round has a bonus rule: In this world you and your combatants are literally larger then the life around you, so you’ll need a big spell. All creature spells need to have a power and toughness of 5 or higher, and all other spells must have a converted mana cost of 5 or higher.
Before I show the cards, a few notes on the voting.
Anyone may vote on this contest, even people who are not participating.
You may vote for as many cards as you want and you may vote for yourself. You must vote for at least 2 cards.
I ask that when voting, you consider both how well the card uses the stage (described above in italics) and how well designed the card is in general.
Some players have theorized that the best offense is a good defense. As far as I'm concerned, this is a completely acceptable choice and I don't want anyone marked down for it.
Please do not discuss who you think/know made certain cards. Part of the fun of this game is playing with a limited amount of information.
Posting critiques of the cards is encouraged.
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Clash of Titans5R
Sorcery (R)
If only red was spent to cast Clash of Titans, put two 4/4 red Giant creature tokens onto the battlefield.
Choose a creature you control. It fights target creature you don't control with power greater than its power. Repeat the process for each other creature not chosen this way.
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Vacuum of Power3UU
Instant (R)
Kicker GG
Return two target creatures to their owner’s hand.
If Vacuum of Power was kicked, you may put a creature card from your hand onto the battlefield. Nature abhors a vacuum.
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Soultiller Demon3BBB
Creature - Demon (Rare)
Flying, Intimidate
Whenever Soultiller Demon enters the battlefield you may sacrifice X creatures. If you do, Soultiller Demon deals X damage to each opponent and you gain X life. So many souls to devour so little time. 5/5
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Clay Cyclops8
Artifact Creature - Shapeshifter
At the beginning of each upkeep, choose one — Until end of turn, Clay Cyclops becomes a 7/5 Cyclops and gains trample; or until end of turn, Clay Cyclops becomes a 4/4 Eye and gains flying; or until end of turn, Clay Cyclops becomes a 1/9 Wall gains defender. Great art is different for everyone.
5/5
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Betrayal of Shadows3UBB
Sorcery {R}
For each opponent, destroy target creature that player controls, then put a token that is a copy of it onto the battlefield under your control. The tokens are black and blue and are Illusions in addition to their other creature types.
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Revolt of the Meek2WWW
Instant (R)
Creatures you control with power 1 or less get +2/+0 and gain double strike until end of turn. Untap those creatures.
Oh my... these rounds seem to keep having several of the cards getting tied in the thing... something needs to shake this up a bit more or else it will take a long time to finish =(
This round's stage:
You come to a full stop as the scenery once again shifts. You find your self looking standing in an empty grassy area. You continue to explore this place when you feel a pain as something trips you up. You look down and see that “something” is a full on castle. As you bend down, you see people running around trying to avoid the rubble you’ve rained down, while others scramble around your boot print. To you those people look like ants but to them you are a towering monster. It seems this place isn’t as empty as you once thought, and as the other combatants appear you realize that no puny spells will do any better than those ant-like people down below. It’s time to go big or go home.
This round has a bonus rule: In this world you and your combatants are literally larger then the life around you, so you’ll need a big spell. All creature spells need to have a power and toughness of 5 or higher, and all other spells must have a converted mana cost of 5 or higher.
Before I show the cards, a few notes on the voting.
The Anabyn
Stay Hungry My Friends....
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Ending of the voting cycle is coming soon, any last minute voters out there?And Voting Done again... Fun =D
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
That is all.
The Anabyn
Stay Hungry My Friends....