Eh, I'm not surprised. I don't actually draft much, if ever, so I don't really have a good idea of what would work in those situations...but the concept of the Conspiracy cards intrigued the hell out of me, so I wanted to take a shot at doing a few of them. (As far as memory issues, it doesn't do much that Paliano, the High City doesn't do, but eh.)
I haven't actually looked through the much of Conspiracy, and I think in general that memory issues are overstated, but Paliano still says "cards named Paliano", which is a distinction since it allows multiples to properly work without some sort of marker-on-the-card-tracking-system.
Thanks for the assessment Rush_Clasic. I knew something seemed off in my wording. I agree, I should have worded it your way. To be honest, I spent the majority of my time on this card trying get the balance/flavor right. I'm having a bit of a hard time assessing how much of a drawback the Natural ability is.
On multicolored spells, it'll work well as a drawback/benefit. Even two-colored constructed decks use as many reasonable dual-lands as they can muster. My comment about it always being on in limited still overlooks the fact that you need both colors to actually cast it.
Votes:
AliasBot (I don't like reach in red, but I get what it's meant to represent and other than that I like it.)
According to MaRo, WotC has been toying with the idea of making reach secondary in either white or red - I decided that was close enough that I could get away with it on grounds of flavor. It was almost 3RG, though.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
Votes:
AliasBot (I don't like reach in red, but I get what it's meant to represent and other than that I like it.)
According to MaRo, WotC has been toying with the idea of making reach secondary in either white or red - I decided that was close enough that I could get away with it on grounds of flavor. It was almost 3RG, though.
In fact, I would have liked it much more at 3RG, but I gave you my vote nonetheless. Also, it comes to me right now that reach was in red in the Planar Chaos alternate color pie. I know that set is not meant as a precedent, but at least it shows that it could potentially have been in red.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
So I figured I'd go with something a bit more fun today. I'm not too sure I have it worded correctly though. I want to make sure the bomb goes off whenever the last time counter is removed, not just when the last counter is removed during your upkeep. Here's the card for reference:
Ticking Timebomb
Artifact (R)
Ticking Time Bomb enters the battlefield with 3 time counters on it.
At the beginning of your upkeep, remove a time counter from Ticking Timebomb.
When the last time counter is removed from Ticking Timebomb, exile it and destroy all creatures.
: Add or remove a time counter from Ticking Timebomb. Any player may activate this ability.
"No, I said the red wire!"
Edit: Also, I'm not sure the flavor text would actually fit on the card, but I wanted to include it to drive home the flavor of people trying to diffuse the bomb, but ultimately only managing to either delay it or speed it up.
Edit2: Wearth brings up a good point about Rudyard's card. A decent solution to this might be to reverse which color you can add to your mana pool. Like this:
, Reveal a black card from your hand: Add to your mana pool.
, Reveal a white card from your hand: Add to your mana pool.
Edit3: Hmmm. Perhaps the last two abilities of Ticking Timebomb should be listed in reverse order....I may switch it....
Edit4: Sorry about all the edits .
Edit743: I swapped the order of the last 2 abilities in my actual DCC post. I left them as they originally were in this post.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Rudyard - I had the exact same thought some time ago, but realized that the reveal mechanic is meaningless as a cost because you're just going to reveal what you're about to play, you're not giving up information.
aw, darn it, it was supposed to be reveal a white card for a black mana and vice versa, like Flatline suggests. oops...
Edit: @CryoZenith...I like your card today. I wonder if you could even get away with something like this...
Expose
Instant
Counter target spell.
If ~ target's a spell with converted mana cost greater than the number of lands that spell's controller controls, ~ costs less to cast.
As I said, I like your card how it is, but this would make it so that it never ends up a dead card in your hand. Maybe you could even make it a trap. Just a thought....
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I think that your suggestion is quite above what is considered balanced... might even be too good for Modern.
You're probably right.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I like it. I've just already seen it. To the point that it's actually in my "keywords matter" set.
Is there a card that has pro-flying in real Magic? Or are you talking about seeing it in the CC threads? Also, a "keywords matter" set sounds fun!
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I'm debating how much more in the way of The World of Chains I feel like doing cards for; on the one hand, it's definitely full of odd stuff that doesn't really "fit" with mechanics of other sets, but on the other, it's an interesting setting for ideas that do fit it.
The main problem I'm noticing is that it's a "good factions in all colors vs. bad factions in all colors" setup, and the last time I had an idea like that it ended up being monocolored vs. multicolored. I'd like to avoid that particular alignment, but going to WUBRG vs. (2/W)(2/U)(2/B)(2/R)(2/G) feels like a bad idea (even considering the whole cycle of uncommon "triggers when you spend multiple colors on colorless costs", which doesn't behave in the expected manner - as far as I can tell - with twobrid mana).
Merry Christmas fellow DCCers! In the spirit of the holiday, I'd like to commend everyone that frequents the DCC for both their card making skills, as well as their general demeanor. I've had nothing but positive experiences since I started participating in the DCC, and in today's world, I feel like that is rather noteworthy. Anyway, Merry Christmas and keep up the good work. (Except you Rudyard. I'm coming for you! )
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Although your curses are accepted, your congrats seem rather premature. From my count, I'm only one vote up on you with probably like 10 more people yet to vote. That doesn't seem so insurmountable to me. Regardless of the outcome, I must say that I truly enjoy competing against you Rudyard. IMO, you make some of the most consistently interesting/out-there (yet potentially printable) cards in these forums. If I do end up winning, I'll consider the victory extra sweet for having defeated you.
Edit: Actually forget all that....I'll dance on your grave Rudyard!!!!!!
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
MDenham's Kittens
Sorcery (M)
Put five 1/1 white cat creature tokens onto the battlefield. Then shuffle all nontoken permanents into a pile. Starting with the player to your left, each player gains control of the top card of that pile until there are no more cards in the pile.
"Keep 'em off the table! Keep 'em off the table! Kee...DAMN IT!"
-MDenham
Alternate flavor text... "What, no one wants the kittens?" -MDenham
"You can keep 'em." -Rest of table
Alternate, alternate flavor text... "Who's Llanowar Elves is this?"
Edit @Rudyard....Obviously I'm just kidding! Everyone knows I can't dance. I may however stand upon your grave and sway a bit.
Edit2: I changed the wording of my card today to remove the clause about revealing the card, since you have to reveal a morph creature when it dies anyway. I'm still not sure the wording is correct though. Any thoughts? Here's the card for reference....
Soulfire Harvester
Creature - Djinn Monk (R)
Flying
When Soulfire Harvester enters the battlefield, manifest the top card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
Whenever a facedown creature you control dies, if it's an instant or sorcery card, you may return it to its owner's hand instead of putting it into the graveyard.
3/4
Also, please forgive me, I can't stop thinking of cards with manifest. Particularly ways to make use of noncreature cards that have been manifested. Although I feel like the manifest ability is a judge's worst nightmare, and it really opens the door from some serious cheating, I feel like the ability has a TON of room for development.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Edit2: I changed the wording of my card today to remove the clause about revealing the card, since you have to reveal a morph creature when it dies anyway. I'm still not sure the wording is correct though. Any thoughts? Here's the card for reference....
Soulfire Harvester
Creature - Djinn Monk (R)
Flying
When Soulfire Harvester enters the battlefield, manifest the top card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
Whenever a facedown creature you control dies, if it's an instant or sorcery card, you may return it to its owner's hand instead of putting it into the graveyard.
3/4
Also, please forgive me, I can't stop thinking of cards with manifest. Particularly ways to make use of noncreature cards that have been manifested. Although I feel like the manifest ability is a judge's worst nightmare, and it really opens the door from some serious cheating, I feel like the ability has a TON of room for development.
I have no titles, I'm not a judge or rules expert in real life (yet, maybe one day...), but I'm a Melvin that's passionate about rules, wording and little details and you asked for thoughts. Well, I have a lot of them, and I apologize in advance for the length of this post. This is my interpretation and if I'm wrong somewhere a judge or rules expert can correct me with no problem.
603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. These are written as, but aren’t limited to, “When [this object] leaves the battlefield, ...” or “Whenever [something] is put into a graveyard from the battlefield, ... .” An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield.
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to “look back in time” to determine if these abilities trigger.
700.4. The term dies means “is put into a graveyard from the battlefield.”
That looks like a triggered ability, as it begins with the word "Whenever". The meaning of "dies" (700.4) makes this a leaves-the-battlefield triggered ability (603.6c), and those trigger from the battlefield "looking back in time" (603.6d). All this means that the game sees two sequential moments with nothing else in between:
1) A 2/2 face down creature on the battlefield that's about to die.
2) An instant or sorcery card in the graveyard.
Those two never exist at the same time, but one immediately after the other. This ability, written like this, would "look back in time", so it would look at stage 1, where that's certainly NOT an instant or sorcery card, so you can't say that and you would need to explicitly reveal the card. You couldn't ignore that saying it would be revealed anyway. You couldn't turn it face up (instead of revealing it, to show everyone it's an instant or sorcery) either, as it would cause an instant or sorcery to be on the battlefield.
An additional problem is that, as I said before, this looks like a triggered ability, because there's the word "whenever", but it actually wants to be a replacement effect, because there's the word "instead". It can't be both at the same time. If it's a triggered ability, the "instead" has no sense, because the card would already be in the graveyard as the ability resolves, so you would return it to your hand from there. Put in another way, the event you'd like to replace would have already happened. If it's a replacement effect, the word "whenever" needs to be "if ... would die", and there's the problem of it not already being an "instant or sorcery card" anyway.
How would I have worded it? There would have been two options:
1) As a triggered ability:
Whenever a face down creature you control dies, you may return that card from your graveyard to your hand if it's an instant or sorcery card.
Here you don't need to reveal the card, but not because you would do anyway, but because it hits the graveyard, which is a public zone.
2) As a replacement effect:
If a face down creature you control would die, reveal it instead. If it's an instant or sorcery, you may return it to its owner's hand instead of putting it into your graveyard. If you don't, put it into your graveyard.
Some notes:
- Here you need to do the reveal (explained above).
- You don't use the word "card" when you say "instant or sorcery", because it's still on the battlefield, and the word "card" is not used there. There are "permanents" on the battlefield, not "cards". There are "cards" in all other zones.
- We don't have an instant or sorcery on the battlefield here, but still a 2/2 colorless face down creature which other face happens to be revealed, but is not on the battlefield (kind of like you technically reveal the other face of a morph card to reveal the cost before actually turning it face up).
- You need to specify what happens if you choose not to take the optional action. That's why the "If you don't, put it into your graveyard" part is necessary. It's the same reason the reminder text for dredge includes "Otherwise, draw a card".
Which one would I have chosen? I don't know, I would need to think about it, each option has its pros and cons.
Which one would R&D choose? They'd probably choose to not print such a potentially confusing card. But maybe I'm wrong here, and it's one of the cards in FRF still to be spoiled. Imagine the irony!
I'm making that last point precisely because it's the reason I'm neither voting nor designing myself any card with the new mechanics (manifest and dash) for now, until the set is fully spoiled. We don't even know all that R&D will do on real cards, and we don't even know the full rules for them yet. I understand you when you say you're eager to design with manifest, and I agree with you that it has a lot of space, but let's see where they go with it first. Let's see where they put the limit. Only then we'll try to find ways to go beyond it, as we custom card designers often like to do. That's part of our fun after all!
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Holy smokes! Thanks Bravelion! This is why I never sign up to judge anything. Your second wording is pretty much how I had it before I went and messed with it. Please forgive me, I am certainly no MTG rules guru, although it would definitely help with both my card making, as well as my game playing (not that I get to do too much of that). As far as not getting ahead of myself designing with the new abilities, I think it might be too late. I've already designed like 20 or so manifest cards. I can't help myself! I think I might have a problem!
Edit: Also, waiting to see where Wizards is going to take an ability seems less fun!
Edit2: One last thing! If Wizards doesn't design a card(s) that allows you to get the manifested noncreature cards into your hand (other than basic unsummon effects), they're doing it wrong.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
You're welcome. I'm no rules guru either, but it's just the way I am in real life too, needing structure and paying attention to every little detail, often admittedly too much. That's just natural to me. Also, I adore this game (Magic), so take my real self and apply it to Magic and you get this.
I have to say that knowing the rules well enough really helps a lot with card design, and I can't advise it enough to everyone who's willing to put some time and interest in it. Instead, I think it helps somewhat with gameplay, but not too much. I like to think I know the rules a little better than the average player, but I'm certainly not better than the average player in playing. Let's just say my record when I still went regularly to my LGS wasn't so high. Now I play much more online, but it's not like I'm always winning. Actually, I lose more than I win... but I have fun anyway and that's what matters in the end.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
bravelion: As far as the second ability on the scheme, yes, that's not the current templating. In this case, I'll take a page out of Tabak's book and just say "Templates change." The ability is supposed to go off whether or not the spell is successfully cast (to parallel the first one); the closest current wording would be something odd like "Whenever you cast a permanent spell, you may put a token that's a copy of that spell's card onto the battlefield." (Or, worse, "put a token with the full text of that spell onto the battlefield". There's not really a pretty way to do this as a triggered ability using existing wordings.)
I'd rather stick with the more readable version I used, even if it implies (or, at least, seems to imply) that the trigger has to look forward in time.
ALSO: The proposed fix, as worded, triggers on a lot of non-casting scenarios and is arguably broken even for Archenemy 2016 or whatever this would appear in. Even modifying it to "nontoken permanent" (which gets rid of various "I make a few billion token copies" shenanigans) still leaves problems with a few cards (with Oblivion Ring, you can copy any permanent you want; any "make token copies" effect is problematic at best with Precursor Golem; and others probably come to mind for other people).
@MDenham....No comment on my stupid MDenham's Kittens card?
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
There's not really a pretty way to do this as a triggered ability using existing wordings.
That's exactly the point I was trying to make with that comment. I agree on practically everything you said. The trigger condition clearly wants to be only on casting, it's just too much to do that for any creature that enters the battlefield in any other way. I was just saying that it wouldn't work as is, unless you do some changes to either the CR (that happens every set anyway) or the standard templates (and that's very common lately, just think about the modal spell layout in KTK or the "that's one or more colors" wording on Ugin, the Spirit Dragon). Very good concept anyway, I like it very much.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Changes to the CRs are pretty much standard business around here anyway (any time someone comes up with a new keyword, that's at least one CR addition).
State of ZenWWUU
Enchant Creature - Aura (M)
Enchanted creature has protection from everything. This doesn't remove auras.
I already saw that card somewhere... I like it a lot, I prized that card in the MCC and I did it again here in the DCC, but you still haven't got the templating right. At first, in the MCC, "Enchant creature" was missing, now it's there but in the wrong place. "Enchant" is no longer on the type line, and it hasn't been since before I started playing in original Ravnica. Put in this way, it looks like Aura is a subtype of the card type Enchant.
To be clear, this is how your card should be (and how I had it in my mind when I was judging it for the MCC):
State of ZenWWUU
Enchantment - Aura (M)
Enchant creature
Enchanted creature has protection from everything. This effect doesn't remove auras.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
To post a comment, please login or register a new account.
This.
Regardless, it's something that makes it less enjoyable for those reading through the cards.
I haven't actually looked through the much of Conspiracy, and I think in general that memory issues are overstated, but Paliano still says "cards named Paliano", which is a distinction since it allows multiples to properly work without some sort of marker-on-the-card-tracking-system.
On multicolored spells, it'll work well as a drawback/benefit. Even two-colored constructed decks use as many reasonable dual-lands as they can muster. My comment about it always being on in limited still overlooks the fact that you need both colors to actually cast it.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
According to MaRo, WotC has been toying with the idea of making reach secondary in either white or red - I decided that was close enough that I could get away with it on grounds of flavor. It was almost 3RG, though.
In fact, I would have liked it much more at 3RG, but I gave you my vote nonetheless. Also, it comes to me right now that reach was in red in the Planar Chaos alternate color pie. I know that set is not meant as a precedent, but at least it shows that it could potentially have been in red.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Artifact (R)
Ticking Time Bomb enters the battlefield with 3 time counters on it.
At the beginning of your upkeep, remove a time counter from Ticking Timebomb.
When the last time counter is removed from Ticking Timebomb, exile it and destroy all creatures.
: Add or remove a time counter from Ticking Timebomb. Any player may activate this ability.
"No, I said the red wire!"
Edit: Also, I'm not sure the flavor text would actually fit on the card, but I wanted to include it to drive home the flavor of people trying to diffuse the bomb, but ultimately only managing to either delay it or speed it up.
Edit2: Wearth brings up a good point about Rudyard's card. A decent solution to this might be to reverse which color you can add to your mana pool. Like this:
, Reveal a black card from your hand: Add to your mana pool.
, Reveal a white card from your hand: Add to your mana pool.
Edit3: Hmmm. Perhaps the last two abilities of Ticking Timebomb should be listed in reverse order....I may switch it....
Edit4: Sorry about all the edits .
Edit743: I swapped the order of the last 2 abilities in my actual DCC post. I left them as they originally were in this post.
aw, darn it, it was supposed to be reveal a white card for a black mana and vice versa, like Flatline suggests. oops...
Edit: @CryoZenith...I like your card today. I wonder if you could even get away with something like this...
Instant
Counter target spell.
If ~ target's a spell with converted mana cost greater than the number of lands that spell's controller controls, ~ costs less to cast.
As I said, I like your card how it is, but this would make it so that it never ends up a dead card in your hand. Maybe you could even make it a trap. Just a thought....
You're probably right.
I like it. I've just already seen it. To the point that it's actually in my "keywords matter" set.
Is there a card that has pro-flying in real Magic? Or are you talking about seeing it in the CC threads? Also, a "keywords matter" set sounds fun!
The main problem I'm noticing is that it's a "good factions in all colors vs. bad factions in all colors" setup, and the last time I had an idea like that it ended up being monocolored vs. multicolored. I'd like to avoid that particular alignment, but going to WUBRG vs. (2/W)(2/U)(2/B)(2/R)(2/G) feels like a bad idea (even considering the whole cycle of uncommon "triggers when you spend multiple colors on colorless costs", which doesn't behave in the expected manner - as far as I can tell - with twobrid mana).
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Edit: Actually forget all that....I'll dance on your grave Rudyard!!!!!!
Sorcery (M)
Put five 1/1 white cat creature tokens onto the battlefield. Then shuffle all nontoken permanents into a pile. Starting with the player to your left, each player gains control of the top card of that pile until there are no more cards in the pile.
"Keep 'em off the table! Keep 'em off the table! Kee...DAMN IT!"
-MDenham
Alternate flavor text...
"What, no one wants the kittens?" -MDenham
"You can keep 'em." -Rest of table
Alternate, alternate flavor text...
"Who's Llanowar Elves is this?"
Edit @Rudyard....Obviously I'm just kidding! Everyone knows I can't dance. I may however stand upon your grave and sway a bit.
Edit2: I changed the wording of my card today to remove the clause about revealing the card, since you have to reveal a morph creature when it dies anyway. I'm still not sure the wording is correct though. Any thoughts? Here's the card for reference....
Creature - Djinn Monk (R)
Flying
When Soulfire Harvester enters the battlefield, manifest the top card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it's a creature card.)
Whenever a facedown creature you control dies, if it's an instant or sorcery card, you may return it to its owner's hand instead of putting it into the graveyard.
3/4
....beep....beep....beep....beeeeeeeeeeeeeeeeeeee.......
I have no titles, I'm not a judge or rules expert in real life (yet, maybe one day...), but I'm a Melvin that's passionate about rules, wording and little details and you asked for thoughts. Well, I have a lot of them, and I apologize in advance for the length of this post. This is my interpretation and if I'm wrong somewhere a judge or rules expert can correct me with no problem.
603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. These are written as, but aren’t limited to, “When [this object] leaves the battlefield, ...” or “Whenever [something] is put into a graveyard from the battlefield, ... .” An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield.
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to “look back in time” to determine if these abilities trigger.
700.4. The term dies means “is put into a graveyard from the battlefield.”
1) A 2/2 face down creature on the battlefield that's about to die.
2) An instant or sorcery card in the graveyard.
Those two never exist at the same time, but one immediately after the other. This ability, written like this, would "look back in time", so it would look at stage 1, where that's certainly NOT an instant or sorcery card, so you can't say that and you would need to explicitly reveal the card. You couldn't ignore that saying it would be revealed anyway. You couldn't turn it face up (instead of revealing it, to show everyone it's an instant or sorcery) either, as it would cause an instant or sorcery to be on the battlefield.
An additional problem is that, as I said before, this looks like a triggered ability, because there's the word "whenever", but it actually wants to be a replacement effect, because there's the word "instead". It can't be both at the same time. If it's a triggered ability, the "instead" has no sense, because the card would already be in the graveyard as the ability resolves, so you would return it to your hand from there. Put in another way, the event you'd like to replace would have already happened. If it's a replacement effect, the word "whenever" needs to be "if ... would die", and there's the problem of it not already being an "instant or sorcery card" anyway.
How would I have worded it? There would have been two options:
1) As a triggered ability:
Here you don't need to reveal the card, but not because you would do anyway, but because it hits the graveyard, which is a public zone.
2) As a replacement effect:
Some notes:
- Here you need to do the reveal (explained above).
- You don't use the word "card" when you say "instant or sorcery", because it's still on the battlefield, and the word "card" is not used there. There are "permanents" on the battlefield, not "cards". There are "cards" in all other zones.
- We don't have an instant or sorcery on the battlefield here, but still a 2/2 colorless face down creature which other face happens to be revealed, but is not on the battlefield (kind of like you technically reveal the other face of a morph card to reveal the cost before actually turning it face up).
- You need to specify what happens if you choose not to take the optional action. That's why the "If you don't, put it into your graveyard" part is necessary. It's the same reason the reminder text for dredge includes "Otherwise, draw a card".
Which one would I have chosen? I don't know, I would need to think about it, each option has its pros and cons.
Which one would R&D choose? They'd probably choose to not print such a potentially confusing card. But maybe I'm wrong here, and it's one of the cards in FRF still to be spoiled. Imagine the irony!
I'm making that last point precisely because it's the reason I'm neither voting nor designing myself any card with the new mechanics (manifest and dash) for now, until the set is fully spoiled. We don't even know all that R&D will do on real cards, and we don't even know the full rules for them yet. I understand you when you say you're eager to design with manifest, and I agree with you that it has a lot of space, but let's see where they go with it first. Let's see where they put the limit. Only then we'll try to find ways to go beyond it, as we custom card designers often like to do. That's part of our fun after all!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Edit: Also, waiting to see where Wizards is going to take an ability seems less fun!
Edit2: One last thing! If Wizards doesn't design a card(s) that allows you to get the manifested noncreature cards into your hand (other than basic unsummon effects), they're doing it wrong.
I have to say that knowing the rules well enough really helps a lot with card design, and I can't advise it enough to everyone who's willing to put some time and interest in it. Instead, I think it helps somewhat with gameplay, but not too much. I like to think I know the rules a little better than the average player, but I'm certainly not better than the average player in playing. Let's just say my record when I still went regularly to my LGS wasn't so high. Now I play much more online, but it's not like I'm always winning. Actually, I lose more than I win... but I have fun anyway and that's what matters in the end.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I'd rather stick with the more readable version I used, even if it implies (or, at least, seems to imply) that the trigger has to look forward in time.
ALSO: The proposed fix, as worded, triggers on a lot of non-casting scenarios and is arguably broken even for Archenemy 2016 or whatever this would appear in. Even modifying it to "nontoken permanent" (which gets rid of various "I make a few billion token copies" shenanigans) still leaves problems with a few cards (with Oblivion Ring, you can copy any permanent you want; any "make token copies" effect is problematic at best with Precursor Golem; and others probably come to mind for other people).
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
That's exactly the point I was trying to make with that comment. I agree on practically everything you said. The trigger condition clearly wants to be only on casting, it's just too much to do that for any creature that enters the battlefield in any other way. I was just saying that it wouldn't work as is, unless you do some changes to either the CR (that happens every set anyway) or the standard templates (and that's very common lately, just think about the modal spell layout in KTK or the "that's one or more colors" wording on Ugin, the Spirit Dragon). Very good concept anyway, I like it very much.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
I already saw that card somewhere... I like it a lot, I prized that card in the MCC and I did it again here in the DCC, but you still haven't got the templating right. At first, in the MCC, "Enchant creature" was missing, now it's there but in the wrong place. "Enchant" is no longer on the type line, and it hasn't been since before I started playing in original Ravnica. Put in this way, it looks like Aura is a subtype of the card type Enchant.
To be clear, this is how your card should be (and how I had it in my mind when I was judging it for the MCC):
State of Zen WWUU
Enchantment - Aura (M)
Enchant creature
Enchanted creature has protection from everything. This effect doesn't remove auras.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)