I wanna know how a game can end in a draw for only one player. Because the game hasn't ended; if there are still two players in a game, someone may win and someone may lose, which is against the whole concept of a draw.
Since this only happens if there are three or more players currently in the game, it just reduces the number of players in the game (and the player removed from the game is treated as having drawn the game, which matters for things that check for game losses).
The card is actually meant to illustrate a weird point in the rules. If it didn't have the specific check for the two-player case, it'd be possible for the game to be a draw for all but one player and a win for that player, again by the rules. (Players are removed from the game upon losing or drawing only, and if exactly one player remains in the game - or only members of one team - that player or team wins the game at that point. This is also why there's the rule that states that if a player would win the game in multiplayer, instead all of his opponents lose the game. Well, that and range-of-influence variants.)
I don't really have any objection to people not voting for the card; it's just meant to make people look at the rules to figure out why it works.
@EzraEliot: Psychokinetic Sculpture has just one oddity. Specifically, when you activate its ability, you get to pick your hand back up so that it's not revealed anymore. (This happens because, in the process of becoming a copy of the card in question, it no longer has the "Play with your hand revealed." ability.)
I'm not sure if that's intentional (in which case it interacts in bad ways with, say, Hidden Retreat because there's no guarantee that the card you'd chosen is still in your hand while your hand isn't revealed) or not (in which case the copy ability needs to re-grant the "Play with your hand revealed." ability).
@EzraEliot: Psychokinetic Sculpture has just one oddity. Specifically, when you activate its ability, you get to pick your hand back up so that it's not revealed anymore. (This happens because, in the process of becoming a copy of the card in question, it no longer has the "Play with your hand revealed." ability.)
I'm not sure if that's intentional (in which case it interacts in bad ways with, say, Hidden Retreat because there's no guarantee that the card you'd chosen is still in your hand while your hand isn't revealed) or not (in which case the copy ability needs to re-grant the "Play with your hand revealed." ability).
I see! No, I you're absolutely right-it wasn't designed like that. Thanks so much for telling me.
Private Mod Note
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Rollback Post to RevisionRollBack
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Actually, it's not. "Action" is used in the comprehensive rules as an English description of what's happening, not a rules term. It does clarify a ton of specific action categories (illegal actions, state based actions, etc.), but what you have to realize is that in the CR almost EVERYTHING is a game action: passing priority, attacking, casting spells, shuffling, mulliganing, exiling, everything in the text of a card that isn't a continuous effect... and so on.
Also, replacement effects use "if", not "whenever."
Helen of Iroas :1mana::symr:
Legendary Creature - Goblin Adviser (R)
When Helen of Iroas enters the battlefield, each nonland permanent card in target player's hand gains flash until end of turn. Then, that player casts each card in his of her hand without paying its mana cost. It his said that her face launched a thousand ships.All, in the opposite direction.
1/1
Target yourself?
Also, apologizes to anyone I accidentally cribbed from with my card posted today, but I'm sure we've all had this idea.
Yep. Probably going to keep my current streak of three years of "hit writer's block before 15k" going, considering that I managed to get writer's block trying to put together an outline of the story I'm doing this year, but I think I've got a backup plan that should work out fine if that happens.
Aurora CyronWW Planeswalker - Aurora (U)
Creatures can't attack you. In a world of darkness, a new spark draws unwanted eyes.
{5}
From a planeswalker set. Assume they'll be at all rarities.
well, i guess Kamigawa had legendaries at uncommon. i dunno about having 'walkers at common though, complexity-wise. and is the plane primarily populated by them?
Yep. Probably going to keep my current streak of three years of "hit writer's block before 15k" going, considering that I managed to get writer's block trying to put together an outline of the story I'm doing this year, but I think I've got a backup plan that should work out fine if that happens.
Ya, I collapsed around 18k last year. Never hit my quota after the first day. I'm not doing it this year, but I am using it as motivation to get a higher amount of work done on the novel I've been writing for some time. Just looking to have a 20k month, really.
Good luck with it. Are you a member on the NaNoWriMo site?
well, i guess Kamigawa had legendaries at uncommon. i dunno about having 'walkers at common though, complexity-wise. and is the plane primarily populated by them?
If you don't have a way to get planeswalkers into lower rarities, you just can't have a set centered on them. That was one of the biggest issues with Kamigawa's design. That doesn't mean that a planeswalker set would even work, but I like to think that it might. As for the plane it occurs on, I imagine it (briefly) as a place where sparks are abundant and even hunted, that it exists in a slightly different quality than it does everywhere else. I don't know enough about what the spark is to give a detailed answer, though. I'm over a decade behind on that sort of thing.
Ya, I collapsed around 18k last year. Never hit my quota after the first day. I'm not doing it this year, but I am using it as motivation to get a higher amount of work done on the novel I've been writing for some time. Just looking to have a 20k month, really.
Good luck with it. Are you a member on the NaNoWriMo site?
Yeah, I basically never hit quota during the first week because it takes me a few days to get into a rhythm. And yeah, I'm a member on the site, same name as here. (About the only site I don't go by MDenham on is Reddit, actually.)
Apparently I posted this in the wrong thread. Better late than mislocated.
See if I can get away with doing this with some sense of brevity (comments for Nov. 6):
MDenham - An annoying card, but simple and feasible. I'd consider making it just for attacking creatures.
CryoZenith - That is some REALLY specific hate. Too specific, really. It does mean that there are a lot of interesting nuances to the card (an army of Spikes surviving your own Black Sun's Zenith), but I still like it less because of it.
TheBlackCat - This card has me lost. The cost suggests it should be a VERY black card, yet it has vigilance (not black) and hexproof (not black). The internal combo is also somewhat ugly. It might as well just tap to destroy everything and be done with it.
void_nothing - Cute, though the cost is uber-restrictive. It has a neat way of managing what happens, though it gets extremely powerful when you get to just nuke a creature every turn. Not that the cost isn't fair to do so. I just have to wonder how often getting to the ultimate will matter when they can't get a creature through anyway.
EzraEliot - Classic candidate for a WU card. I really like it conceptually, though I don't think the restriction will actually come up all that often.
Whitemage57 - Nice little Lava Axe. Gets the job done.
SirZapdos - This has a nice theme to it. A new spin on Abduction that utilizes the black addition in a very nice way. A strong contender for my vote.
aftermarketradio - If it's not gonna deal combat damage, why not just make it a t ability?
FreshMeat - I really want to like this, but I think free cycling is probably to good, even if it causes card disadvantage. There are just too many ways to take advantage of it. That said, you could probably craft a healthy environment for this and just let the eternal players have fun with it instead.
Rudyard - Pretty nifty, really. Does a lot for green all in a nice, simple package. I'd us the "in addition to its other types" wording instead, but otherwise, I really like it.
bad_hand - Probably doesn't need to cost that much since the assembly required is already a chore in itself. 1W seems fair. But it's a super cute idea that I really like.
doombringer - Making a creature 0/0 just isn't all that interesting. And you're asking people to understand the layering system a bit more intimately, which for a simple removal spell feels uncomfortable.
Koopa - So, all the brokeness of Jet Medallion and its ilk at half the price? And for any color? With a restriction that probably doesn't matter? DANGERPOINT.
SecretInfiltrator - Took me a while to get this. It reads rather awfully because of that, but there's always room for cards that require self-discovery. Still, it might work better as:
Defender
~ may attack planeswalkers as though it didn't have defender. If it does, it can't be blocked.
Jaxck - Why "as long as ~ is an enchantment"? Are you expecting it to not be an enchantment at any time?
arbitraryarmor - The old Demonic Consultation bargain. It's always been an interesting idea given the risk/reward nature of it. A fine tutor that'd be difficult to play with, I'm sure. Might be fine costing this 1B; the drawback actually makes the card being accessible to different colors more interesting, I think.
MDenham - An annoying card, but simple and feasible. I'd consider making it just for attacking creatures.
Part of the point of it was having it lead into the card in today's poll, obviously (which itself is a riff off of Colossus of Sardia, mostly because I didn't even know Colossus of Akroa was a thing).
I'm not sure if having the Trumpet exhibit old-artifact-rules behavior (that is, it only works while it's untapped) would be a good idea, but it's definitely something I'm thinking about considering that it's a pain to attack into. (And then there's the interaction between the Trumpet and the Colossus, which makes the Colossus huge during combat pretty much always.)
This is ugly because it's timestamp-dependent. There are two solutions to that - one is to just make the Colossus legendary, and the other is to have it be "other creatures not named ~" - but the former sort of ruins the riff on previous Colossi and the latter is just mechanically ugly.
So: what happens is you start by calculating each one's power not including any other Colossi, which will be the same for all of them. Then, working in timestamp order, you take the current power of each Colossus and add it to the currently-being-calculated Colossus's power, and likewise for toughness.
As a result, with four Colossi and no other indestructible creatures, they work out to being 24/24, 42/42, 78/78, and 150/150, from first played to last. It's bizarre and not straightforward, but that's the joy of cards that are that dependent on timestamps.
Moral of the story: this card would never be printed, just because of the potential for slow play warnings just in the process of calculating its P/T.
Step 1: Design annoying card for blue control decks.
Step 2: Realize it's even more annoying than intended because you can just tap all your lands at the end of your turn without consequences.
Step 3: ...card now re-implements mana burn for its controller as a fix.
Psychotic KnowledgeB
Sorcery {R}
Name a nonland card. Reveal cards from the top of your library until you reveal the named card, put that card into your hand and then lose 1 life for each other card revealed this way. Shuffle your library.
SecretInfiltrator - Took me a while to get this. It reads rather awfully because of that, but there's always room for cards that require self-discovery. Still, it might work better as:
Defender
~ may attack planeswalkers as though it didn't have defender. If it does, it can't be blocked.
I'm happy allowing it to attack nonplayer objects other than planeswalkers.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The card is actually meant to illustrate a weird point in the rules. If it didn't have the specific check for the two-player case, it'd be possible for the game to be a draw for all but one player and a win for that player, again by the rules. (Players are removed from the game upon losing or drawing only, and if exactly one player remains in the game - or only members of one team - that player or team wins the game at that point. This is also why there's the rule that states that if a player would win the game in multiplayer, instead all of his opponents lose the game. Well, that and range-of-influence variants.)
I don't really have any objection to people not voting for the card; it's just meant to make people look at the rules to figure out why it works.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
You think that is bad? That's nothing. Imagine how it interacts with losing the game or shuffling the library.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I'm not sure if that's intentional (in which case it interacts in bad ways with, say, Hidden Retreat because there's no guarantee that the card you'd chosen is still in your hand while your hand isn't revealed) or not (in which case the copy ability needs to re-grant the "Play with your hand revealed." ability).
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
And that's the problem: How do I know what is and isn't an action?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I see! No, I you're absolutely right-it wasn't designed like that. Thanks so much for telling me.
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Actually, it's not. "Action" is used in the comprehensive rules as an English description of what's happening, not a rules term. It does clarify a ton of specific action categories (illegal actions, state based actions, etc.), but what you have to realize is that in the CR almost EVERYTHING is a game action: passing priority, attacking, casting spells, shuffling, mulliganing, exiling, everything in the text of a card that isn't a continuous effect... and so on.
Also, replacement effects use "if", not "whenever."
Target yourself?
Also, apologizes to anyone I accidentally cribbed from with my card posted today, but I'm sure we've all had this idea.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Thanks for the catch. I meant target opponent.
Memento Mori, if the nineth lion ate the sun.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
I think it looks fun, but I like bizarre combat math.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gonna do planeswalkers all month long. See how that works.
EDIT: MDenham, are you doing NaNoWriMo this year?
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
well, i guess Kamigawa had legendaries at uncommon. i dunno about having 'walkers at common though, complexity-wise. and is the plane primarily populated by them?
Ya, I collapsed around 18k last year. Never hit my quota after the first day. I'm not doing it this year, but I am using it as motivation to get a higher amount of work done on the novel I've been writing for some time. Just looking to have a 20k month, really.
Good luck with it. Are you a member on the NaNoWriMo site?
If you don't have a way to get planeswalkers into lower rarities, you just can't have a set centered on them. That was one of the biggest issues with Kamigawa's design. That doesn't mean that a planeswalker set would even work, but I like to think that it might. As for the plane it occurs on, I imagine it (briefly) as a place where sparks are abundant and even hunted, that it exists in a slightly different quality than it does everywhere else. I don't know enough about what the spark is to give a detailed answer, though. I'm over a decade behind on that sort of thing.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
See if I can get away with doing this with some sense of brevity (comments for Nov. 6):
MDenham - An annoying card, but simple and feasible. I'd consider making it just for attacking creatures.
CryoZenith - That is some REALLY specific hate. Too specific, really. It does mean that there are a lot of interesting nuances to the card (an army of Spikes surviving your own Black Sun's Zenith), but I still like it less because of it.
TheBlackCat - This card has me lost. The cost suggests it should be a VERY black card, yet it has vigilance (not black) and hexproof (not black). The internal combo is also somewhat ugly. It might as well just tap to destroy everything and be done with it.
void_nothing - Cute, though the cost is uber-restrictive. It has a neat way of managing what happens, though it gets extremely powerful when you get to just nuke a creature every turn. Not that the cost isn't fair to do so. I just have to wonder how often getting to the ultimate will matter when they can't get a creature through anyway.
EzraEliot - Classic candidate for a WU card. I really like it conceptually, though I don't think the restriction will actually come up all that often.
Whitemage57 - Nice little Lava Axe. Gets the job done.
SirZapdos - This has a nice theme to it. A new spin on Abduction that utilizes the black addition in a very nice way. A strong contender for my vote.
aftermarketradio - If it's not gonna deal combat damage, why not just make it a t ability?
FreshMeat - I really want to like this, but I think free cycling is probably to good, even if it causes card disadvantage. There are just too many ways to take advantage of it. That said, you could probably craft a healthy environment for this and just let the eternal players have fun with it instead.
Draco9 - Cute. Reminds me of Forced Fruition. Probably insanely too good. Not better than Yawgmoth's Bargain, but similar.
Rudyard - Pretty nifty, really. Does a lot for green all in a nice, simple package. I'd us the "in addition to its other types" wording instead, but otherwise, I really like it.
bad_hand - Probably doesn't need to cost that much since the assembly required is already a chore in itself. 1W seems fair. But it's a super cute idea that I really like.
doombringer - Making a creature 0/0 just isn't all that interesting. And you're asking people to understand the layering system a bit more intimately, which for a simple removal spell feels uncomfortable.
Koopa - So, all the brokeness of Jet Medallion and its ilk at half the price? And for any color? With a restriction that probably doesn't matter? DANGERPOINT.
SecretInfiltrator - Took me a while to get this. It reads rather awfully because of that, but there's always room for cards that require self-discovery. Still, it might work better as:
Defender
~ may attack planeswalkers as though it didn't have defender. If it does, it can't be blocked.
Jaxck - Why "as long as ~ is an enchantment"? Are you expecting it to not be an enchantment at any time?
arbitraryarmor - The old Demonic Consultation bargain. It's always been an interesting idea given the risk/reward nature of it. A fine tutor that'd be difficult to play with, I'm sure. Might be fine costing this 1B; the drawback actually makes the card being accessible to different colors more interesting, I think.
I'm not sure if having the Trumpet exhibit old-artifact-rules behavior (that is, it only works while it's untapped) would be a good idea, but it's definitely something I'm thinking about considering that it's a pain to attack into. (And then there's the interaction between the Trumpet and the Colossus, which makes the Colossus huge during combat pretty much always.)
So: what happens is you start by calculating each one's power not including any other Colossi, which will be the same for all of them. Then, working in timestamp order, you take the current power of each Colossus and add it to the currently-being-calculated Colossus's power, and likewise for toughness.
As a result, with four Colossi and no other indestructible creatures, they work out to being 24/24, 42/42, 78/78, and 150/150, from first played to last. It's bizarre and not straightforward, but that's the joy of cards that are that dependent on timestamps.
Moral of the story: this card would never be printed, just because of the potential for slow play warnings just in the process of calculating its P/T.
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Step 2: Realize it's even more annoying than intended because you can just tap all your lands at the end of your turn without consequences.
Step 3: ...card now re-implements mana burn for its controller as a fix.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
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reminds of Spoils of the Vault
I'm happy allowing it to attack nonplayer objects other than planeswalkers.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
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