Runic Circlet2
Artifact - Equipment (R) : Exile target instant or sorcery spell, then attach Runic Circlet to a creature you control.
Equipped creature has "T: You may cast a copy of a card exiled by Runic Circlet. If you do, that spell costs X less to cast, where X is this creature's mana cost." (Colored mana that isn't in the spell's mana cost reduces its mana cost by 1.)
I'd just word it "If you do, it costs this creature's mana cost less to cast." X doesn't do a good job of tracking colors. (Or so the rules gurus have told me.) The activation cost is way too severe. If I want a Lightning Bolt on a stick, it'll cost me a single turn investment of 7 mana. That's way too harsh and makes this vastly unusable.
Broiling AEtherUR
Instant (U)
Return target creature to its owner's hand. ~ deals X damage to that creature's controller, where X is that creature's power.
Simple idea that's surprisingly not been done yet in real Magic. Good card that I've unfortunately seen many times before. Unfortunate that said familiarity often makes it difficult to vote on without all the extras adding up, and neither the name nor the absent flavor text inspire that. Still, a nice design.
Porcelain Plating
Instant
Prevent all damage target source would deal to you this turn.
Targeting a source is an odd duck. I suppose it isn't problematic since all the sources I can think of in the game are cards, copies, tokens, or emblems. Anyway, this is a good choice for a one mana phyrexian spell. The more useful they are when you tap out, the better.
Whenever Vengeant Troll leaves the battlefield, look at the top card of your library. If it's a creature card, reveal it, and put it onto the battlefield.
1/1
Broken. Just... way to easy to abuse. Sacrificing a creature is hardly difficult, as is knowing what the top card of your deck is. If it put the card into your hand instead, that'd be balanced. Also, being a black and green card, a death trigger fits better than a leave trigger. But that's less important than your desire for turn two eldrazi.
Future SnareU
Enchantment (R)
As Future Snare enters the battlefield, search an opponent's library for a card and exile that card face down. Then that player shuffles their library.
Reveal the exiled card and sacrifice Future Snare: Counter target spell with the same name as the exiled card.
I'd up the cost by 1, even if the counter scope is limited. I really like the design. Neat way to make the Extract effect worthwhile and double damning.
Sewage Slip -- 1UB
Sorcery (U)
Target player puts the top four cards of his or her library into his or her graveyard. If no blue cards were put into that player's graveyard this way, he or she puts the next four cards of his or her library into his or her graveyard.
Why does this cost so much? Entering does the full effect for one less mana and it gets a whole extra card to play with. I'd cost this at 1U. See Mind Sculpt.
A Terrible Toll2WB
Enchantment (R)
When A Terrible Toll enters the battlefield, exile target permanent.
Extort (Whenever you cast a spell, you may pay :symwb:. If you do, each opponent loses 1 life and you gain that much life.) "The Obzedat prefer to leave messages that are not easily forgotten."
I'd consider making it "nonland permanent" to conform with modern standards. It's a neat place to staple extort, and I think it really does want to be a Vindicate rather than an Oblivion Ring.
Sorcery (R)
Choose target opponent. That player may have you gain control of a creature of his or her choice that he or she controls . If that player doesn't, draw four cards. "Even in refusing, something is always given away." — Ambassador Ovv
It think we should adopt "give" for these situations. "That player gives control..." It just sounds better. This is a comment on the game, not you. Bargaining is a topic I've had long discussions on: what colors should be able to get it and in what capacity. This sort of effect makes a lot of sense in blue when done right, and I think this fits well. It's difficult to use since it's Evangelize rather than Control Magic, so crafting situations where you get four cards will be difficult. I can't decide how good or bad of a feature that is.
Nothing about this feels red except the name, and that concept doesn't attach itself all that well to the mechanics for me. It might work in the right setting, but this doesn't feel like the way red would punish the enchanted.
Mania ChamberRG
Enchantment - Aura (R)
Enchant land
Enchanted land has "T: Choose one - counter target instant or sorcery spell that targets a noncreature permanent you control; or copy target instant or sorcery spell that targets a noncreature permanent you control and you may choose new targets for the copy."
I'm not sure what to say about this card. I don't particularly like or dislike it. The narrowness plus the options plus the colors give it an odd composure. All I can say is that it isn't the card for me. Wish I had more input to give.
Delayed Explosives2
Artifact {R}
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Sacrifice Delayed Explosive: Destroy all creatures with converted mana cost equal to the number of time counters on Delayed Explosive.
Very neat idea. A reverse Powder Keg changes the implications of its use, and I like how bad timing can just ruin it. There's a lot of skill to using it right, and it has that delicious benefit on just whacking a big guy out of nowhere. It might be a bit too powerful in that right as well; I'd probably up the cost one and lower the starting counters by one, but I'd be willing to roll with these stats into the playtest ring.
I suddenly feel like making more cards with a similar ability.
Pathlearner RogueUB Creature - Rogue
~ can't be blocked as long as it has dealt combat damage to a player. (This effect lasts indefinitely)
"How did he know that?" "He's had to have been here before."
Assuming it has a reasonable p/t (2/1, maybe 2/2), this card has a very keen ability. I tend to think that memory issues are overstated, so I'm fine with the indefinite ability. It might be more interesting on a bigger creature; attacking on turn three unblocked isn't the most uncommon thing. A bigger guy might add more interesting tension to the card.
Watchhog's WarningW
Instant (C)
Untap target creature. It can block any number of creatures this turn. Boars are the perfect sentries. They possess a sense of smell rivaling a dog's, are more sensitive to the vibrations of oncoming armies, and when their usefulness is outlived, are much tastier.
Simple combination of abilities that surprisingly hasn't been done before. Good card.
NostalgiaUURR
Enchantment (R)
Instant and sorcery spells you control gain "Exile this spell with three time counters on it. If it doesn't have suspend, it gains suspend."
That's quite the loopy-loop of time-wimey self-fulfilling magic. Cast this and a few spells, leave the game to have some jammie-dodgers and a cup of earl grey, come back to a well roasted opponent. Rather powerful but fun effect. And worthless with counterspells, which I consider to be a bonus.
Gravewatch Statue3
Artifact (R)
Creatures entering the graveyard don't cause abilities to trigger. All are at peace under her gaze.
There's no reason for this to cost more than its counterpart. "From the battlefield" adds some needed clarity, even if we all know that it would otherwise state "creature cards."
Beacon of HopeWWW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3, and each other creature gets +1/+1 as long as they share a type with enchanted creature.
"Enchanted creature gets +1/+3. Each other creature that shares a creature type with enchanted creature gets +1/+1." The initial p/t bonus you chose just feels odd compared to the overall card, and this doesn't feel special enough to get the mythical triple-color cost.
At the beginning of your upkeep, you may pay 3G. If you do, put a 3/3 green Chocobo creature token onto the battlefield.
There's always one right behind.
3/3
Fun fact: I've never played a Final Fantasy game in my lifetime. That said, fairly standard token maker, though the base stats are better than white usually gets at this rarity and cost.
Nothing about this feels red except the name, and that concept doesn't attach itself all that well to the mechanics for me. It might work in the right setting, but this doesn't feel like the way red would punish the enchanted.
I actually had a hard time deciding what colors to make this. Black would seem to make sense, but Brainspoil made me think otherwise since it does just the opposite. Green is the color that seems to be able to destroy the greatest number of permanents, but this doesn't seem to do what GW usually wants to do. I chose red kinda by default because I didn't know where else to put it. But it still seems weird to me.
Trained Pugilist :symwr::symwr:
Creature-Human Warrior Q: Trained Pugilist deals 1 damage to target attacking or blocking creature.
2/2
You should attach an additional cost to the q ability, because otherwise it generates infinite damage with anything that allows it to tap for no cost, and infinite mana or other things from whatever you're using to tap it.
Assuming it has a reasonable p/t (2/1, maybe 2/2), this card has a very keen ability. I tend to think that memory issues are overstated, so I'm fine with the indefinite ability. It might be more interesting on a bigger creature; attacking on turn three unblocked isn't the most uncommon thing. A bigger guy might add more interesting tension to the card.
Was planned as a 2/2, but I'm the master of (lack of) memory. Thinking of more abilities that would work but not delve too deeply into memory issues O_o
I actually had a hard time deciding what colors to make this. Black would seem to make sense, but Brainspoil made me think otherwise since it does just the opposite. Green is the color that seems to be able to destroy the greatest number of permanents, but this doesn't seem to do what GW usually wants to do. I chose red kinda by default because I didn't know where else to put it. But it still seems weird to me.
Green also has history in this field with Venomous Vines. I think WG fits: white gives you the reach on what sort of permanents you can destroy and green gives you that disdain for unnatural alterations. They both also destroy enchantments and it just feels better there than with red.
I'd just word it "If you do, it costs this creature's mana cost less to cast." X doesn't do a good job of tracking colors. (Or so the rules gurus have told me.) The activation cost is way too severe. If I want a Lightning Bolt on a stick, it'll cost me a single turn investment of 7 mana. That's way too harsh and makes this vastly unusable.
The problem is that if it's cheaper, you have "Exile target instant or sorcery spell." in colors that shouldn't get it for that cheaply.
Really, that's what you should be looking at this as: a counterspell that hits any instant or sorcery - even if it says it can't be countered - that can be put into any color of deck. (Your deck with this is probably red or green since those are the two most ramp-heavy colors, though.)
Fun fact: I've never played a Final Fantasy game in my lifetime. That said, fairly standard token maker, though the base stats are better than white usually gets at this rarity and cost.
Too bad I didn't made it for voting...
Fact: I never played Final Fantasy as well. But it's good to be aware that popular media can indeed bring interest to the community. I do not have to play FF to know a chocobo. It's almost synonymous with the gaming community. =)
Base stats in Cube usually gets pushed; at the end of the day we're talking about one unique card in a field of unique cards. 3/3 is a passable body which Red and Black has no problems dealing with. Pro Tip: When designing cards of a certain color, make sure their enemy colors can adequately answer it. This doesn't apply for hate cards lol (coz they're few and far)
The problem is that if it's cheaper, you have "Exile target instant or sorcery spell." in colors that shouldn't get it for that cheaply.
Really, that's what you should be looking at this as: a counterspell that hits any instant or sorcery - even if it says it can't be countered - that can be put into any color of deck. (Your deck with this is probably red or green since those are the two most ramp-heavy colors, though.)
I didn't realize it could hit opposing spells. I read it as an Isochron Scepter variant and apparently overlooked some relevant information. Stills seem a bit unwieldy overall, but at least the costs make sense now.
Before anyone is like "wait a minute, what about the card you posted today is green?": it's intended to be from a hypothetical set where Shapeshifter is the green tribe, although copy effects obviously involve bleeding over into other colors.
You should attach an additional cost to the q ability, because otherwise it generates infinite damage with anything that allows it to tap for no cost, and infinite mana or other things from whatever you're using to tap it.
Before anyone is like "wait a minute, what about the card you posted today is green?": it's intended to be from a hypothetical set where Shapeshifter is the green tribe, although copy effects obviously involve bleeding over into other colors.
I always felt that green should have shape shifters. Changelings (mythological ones) are very green creatures to me.
Gonna try to do this quicker today. Only doing cards I have something specific in mind to chirp about.
Sep. 26th
MDenham
- Why not just sacrifice the creature? That's the equivalent of "activate only once" and it's not like keeping a 1/1 around has much value.
Blydden
- Really liking a lot of your vanishing designs. Visible countdowns to some great goal are fun. Planeswalkers prove this, but they don't have the same feel because failing to ultimate is often still winning.
aftermarketradio
- One of those abilities that looks cool on paper, but will rarely ever counter a spell in real play. They'll plan for the eventuality when they have to, but more often they'll just play their stuff precombat to avoid the issue. This does add some strategic bends into the game, but it still means this card sits there with an ability that never gets used.
TheBlackCat
- "Whenever a permanent deals damage to Haunted Conscripts, gain control of that permanent until the end of your next turn. It gains haste until the end of your next turn.
Whenever an instant or sorcery spell deals damage to Haunted Conscripts, Haunted Conscripts deals that much damage to target player or creature."
Rudyard
- I would never make this common. While it seems simple, you're basically taking an instant and changing a fundamental rule about the card type. It goes against a lot of what a player would expect from the spell, and that's jarring. First question you're gonna hear from a lot of less rules savvy players: "Why isn't this just a sorcery?"
Subdemic
- Awkward place to give this type of ability. For example, it'd be easy for a newer player to think that this gets to strike twice the first time it deals combat damage. The way the ability is associated with having dealt combat damage just carries that baggage. I realize why you didn't make it a trigger, but perhaps it should have just been a 2/2 that gains double strike indefinitely.
SecretInfiltrator
-I'd make it a replacement effect instead: "The next time you would discard a card this turn, instead draw a card."
Green also has history in this field with Venomous Vines. I think WG fits: white gives you the reach on what sort of permanents you can destroy and green gives you that disdain for unnatural alterations. They both also destroy enchantments and it just feels better there than with red.
I somehow completely forgot about Venomous Vines. Here I thought I was being clever, but the mechanic's already been done. I agree, green makes more sense than red for this ability.
aftermarketradio
- One of those abilities that looks cool on paper, but will rarely ever counter a spell in real play. They'll plan for the eventuality when they have to, but more often they'll just play their stuff precombat to avoid the issue. This does add some strategic bends into the game, but it still means this card sits there with an ability that never gets used.
One way my inner Johnny wanted to use this was to turn any burn spell in your hand into a soft counter. But now that I read it again, I don't know if it actually works that way. When you cast a spell, can I Shock my guy to make you pay :2mana:, or is the X already locked in when it triggers from you casting a spell?
SecretInfiltrator
-I'd make it a replacement effect instead: "The next time you would discard a card this turn, instead draw a card."
That was the original wording before I put some thought into it and did my research on the topic. The wording you propose might have some unintended side-effects. Hence I decided to go with the established wording that appears already on existing cards.
You will notice that no existing card replaces the discard event itself, but there are some static effects that change where a card goes as you discard it. It's a subtle difference but I decided to preserve it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
MDenham
- Why not just sacrifice the creature? That's the equivalent of "activate only once" and it's not like keeping a 1/1 around has much value.
The obvious answer is "white gets flicker effects more often than it gets reanimation effects", which means you're not stuck using it just once in practice.
Though I'm not sure that's necessarily a good thing, as this is usually going to be used to gain 50+ life at one shot (three 5-drops and four lands gains you 75 life...) It probably should exile itself, actually, just to avoid even being a reanimation target.
Hilltop Titan4GGG Creature - Beast (R)
Trample
Prevent all damage Hilltop Titan would deal to creatures. "At least it spared our lives!"
"Oh, how thoughtful. Remind me to thank it for leaving me with nothing else."
10/10
You gotta admit though, 7 mana is a lot for a big dumb guy that even has trouble attacking properly, what we need here might be uncounterable. Trample is pretty fun though. Just remember you have like 8 cards invested in this given how many lands you've put into play so far. I hope you're doing something else impressive too.
Alternatively, if you use the mana tags, it's {UW} and such for hybrids, {PW} and such for Phyrexian mana (P must be first), and {2W} and such for twobrid (2 must be first).
EDIT: Also, today is also early because they asked me to come in to work today.
One way my inner Johnny wanted to use this was to turn any burn spell in your hand into a soft counter. But now that I read it again, I don't know if it actually works that way. When you cast a spell, can I Shock my guy to make you pay :2mana:, or is the X already locked in when it triggers from you casting a spell?
That in fact would work. Upholder triggers whenever an opponent casts a spell regardless of other conditions. I did not see that interaction before, which is admittedly somewhat nifty. Wouldn't have changed my vote, but at least the card has a greater span of usefulness. Though now it makes me hate how it'd continuously trigger on MTGO.
That was the original wording before I put some thought into it and did my research on the topic. The wording you propose might have some unintended side-effects. Hence I decided to go with the established wording that appears already on existing cards.
You will notice that no existing card replaces the discard event itself, but there are some static effects that change where a card goes as you discard it. It's a subtle difference but I decided to preserve it.
Ooo, I'd be interested in hearing about the side-effects! I love nuance and miss it all the time.
The obvious answer is "white gets flicker effects more often than it gets reanimation effects", which means you're not stuck using it just once in practice.
Though I'm not sure that's necessarily a good thing, as this is usually going to be used to gain 50+ life at one shot (three 5-drops and four lands gains you 75 life...) It probably should exile itself, actually, just to avoid even being a reanimation target.
I don't know if that's obvious at all. Besides, white also reanimates small creatures, too. And ya, I'd just change it to exile anyway.
You gotta admit though, 7 mana is a lot for a big dumb guy that even has trouble attacking properly, what we need here might be uncounterable. Trample is pretty fun though. Just remember you have like 8 cards invested in this given how many lands you've put into play so far. I hope you're doing something else impressive too.
It's an old card. I don't make new cards for this contest; I pilfer my store of cards dating back 10 years. I considered cutting this down to 4GG since creatures are just better and better these days. Also, the name and creature type sort of bother me upon second look. That is, they don't go together. Oh well.
...Sorry, today is up early again because I got asked to work today.
Gee, how kind of you to include my card which was clearly a placeholder.
Because I was going to edit it before you posted the new thread. Because I didn't know you'd be called in early.
I'd just word it "If you do, it costs this creature's mana cost less to cast." X doesn't do a good job of tracking colors. (Or so the rules gurus have told me.) The activation cost is way too severe. If I want a Lightning Bolt on a stick, it'll cost me a single turn investment of 7 mana. That's way too harsh and makes this vastly unusable.
Simple idea that's surprisingly not been done yet in real Magic. Good card that I've unfortunately seen many times before. Unfortunate that said familiarity often makes it difficult to vote on without all the extras adding up, and neither the name nor the absent flavor text inspire that. Still, a nice design.
Targeting a source is an odd duck. I suppose it isn't problematic since all the sources I can think of in the game are cards, copies, tokens, or emblems. Anyway, this is a good choice for a one mana phyrexian spell. The more useful they are when you tap out, the better.
Broken. Just... way to easy to abuse. Sacrificing a creature is hardly difficult, as is knowing what the top card of your deck is. If it put the card into your hand instead, that'd be balanced. Also, being a black and green card, a death trigger fits better than a leave trigger. But that's less important than your desire for turn two eldrazi.
I'd up the cost by 1, even if the counter scope is limited. I really like the design. Neat way to make the Extract effect worthwhile and double damning.
Why does this cost so much? Entering does the full effect for one less mana and it gets a whole extra card to play with. I'd cost this at 1U. See Mind Sculpt.
I'd consider making it "nonland permanent" to conform with modern standards. It's a neat place to staple extort, and I think it really does want to be a Vindicate rather than an Oblivion Ring.
It think we should adopt "give" for these situations. "That player gives control..." It just sounds better. This is a comment on the game, not you. Bargaining is a topic I've had long discussions on: what colors should be able to get it and in what capacity. This sort of effect makes a lot of sense in blue when done right, and I think this fits well. It's difficult to use since it's Evangelize rather than Control Magic, so crafting situations where you get four cards will be difficult. I can't decide how good or bad of a feature that is.
Nothing about this feels red except the name, and that concept doesn't attach itself all that well to the mechanics for me. It might work in the right setting, but this doesn't feel like the way red would punish the enchanted.
I'm not sure what to say about this card. I don't particularly like or dislike it. The narrowness plus the options plus the colors give it an odd composure. All I can say is that it isn't the card for me. Wish I had more input to give.
Very neat idea. A reverse Powder Keg changes the implications of its use, and I like how bad timing can just ruin it. There's a lot of skill to using it right, and it has that delicious benefit on just whacking a big guy out of nowhere. It might be a bit too powerful in that right as well; I'd probably up the cost one and lower the starting counters by one, but I'd be willing to roll with these stats into the playtest ring.
Assuming it has a reasonable p/t (2/1, maybe 2/2), this card has a very keen ability. I tend to think that memory issues are overstated, so I'm fine with the indefinite ability. It might be more interesting on a bigger creature; attacking on turn three unblocked isn't the most uncommon thing. A bigger guy might add more interesting tension to the card.
Simple combination of abilities that surprisingly hasn't been done before. Good card.
That's quite the loopy-loop of time-wimey self-fulfilling magic. Cast this and a few spells, leave the game to have some jammie-dodgers and a cup of earl grey, come back to a well roasted opponent. Rather powerful but fun effect. And worthless with counterspells, which I consider to be a bonus.
There's no reason for this to cost more than its counterpart. "From the battlefield" adds some needed clarity, even if we all know that it would otherwise state "creature cards."
"Enchanted creature gets +1/+3. Each other creature that shares a creature type with enchanted creature gets +1/+1." The initial p/t bonus you chose just feels odd compared to the overall card, and this doesn't feel special enough to get the mythical triple-color cost.
Fun fact: I've never played a Final Fantasy game in my lifetime. That said, fairly standard token maker, though the base stats are better than white usually gets at this rarity and cost.
I actually had a hard time deciding what colors to make this. Black would seem to make sense, but Brainspoil made me think otherwise since it does just the opposite. Green is the color that seems to be able to destroy the greatest number of permanents, but this doesn't seem to do what GW usually wants to do. I chose red kinda by default because I didn't know where else to put it. But it still seems weird to me.
Memento Mori, if the nineth lion ate the sun.
You should attach an additional cost to the q ability, because otherwise it generates infinite damage with anything that allows it to tap for no cost, and infinite mana or other things from whatever you're using to tap it.
Was planned as a 2/2, but I'm the master of (lack of) memory. Thinking of more abilities that would work but not delve too deeply into memory issues O_o
Really, that's what you should be looking at this as: a counterspell that hits any instant or sorcery - even if it says it can't be countered - that can be put into any color of deck. (Your deck with this is probably red or green since those are the two most ramp-heavy colors, though.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Too bad I didn't made it for voting...
Fact: I never played Final Fantasy as well. But it's good to be aware that popular media can indeed bring interest to the community. I do not have to play FF to know a chocobo. It's almost synonymous with the gaming community. =)
Base stats in Cube usually gets pushed; at the end of the day we're talking about one unique card in a field of unique cards. 3/3 is a passable body which Red and Black has no problems dealing with. Pro Tip: When designing cards of a certain color, make sure their enemy colors can adequately answer it. This doesn't apply for hate cards lol (coz they're few and far)
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I didn't realize it could hit opposing spells. I read it as an Isochron Scepter variant and apparently overlooked some relevant information. Stills seem a bit unwieldy overall, but at least the costs make sense now.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Think about how sweet he'd be with Hermetic Study!
Whoops. Too late now. Thanks though.
I always felt that green should have shape shifters. Changelings (mythological ones) are very green creatures to me.
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Sep. 26th
MDenham
- Why not just sacrifice the creature? That's the equivalent of "activate only once" and it's not like keeping a 1/1 around has much value.
Blydden
- Really liking a lot of your vanishing designs. Visible countdowns to some great goal are fun. Planeswalkers prove this, but they don't have the same feel because failing to ultimate is often still winning.
aftermarketradio
- One of those abilities that looks cool on paper, but will rarely ever counter a spell in real play. They'll plan for the eventuality when they have to, but more often they'll just play their stuff precombat to avoid the issue. This does add some strategic bends into the game, but it still means this card sits there with an ability that never gets used.
TheBlackCat
- "Whenever a permanent deals damage to Haunted Conscripts, gain control of that permanent until the end of your next turn. It gains haste until the end of your next turn.
Whenever an instant or sorcery spell deals damage to Haunted Conscripts, Haunted Conscripts deals that much damage to target player or creature."
Rudyard
- I would never make this common. While it seems simple, you're basically taking an instant and changing a fundamental rule about the card type. It goes against a lot of what a player would expect from the spell, and that's jarring. First question you're gonna hear from a lot of less rules savvy players: "Why isn't this just a sorcery?"
Subdemic
- Awkward place to give this type of ability. For example, it'd be easy for a newer player to think that this gets to strike twice the first time it deals combat damage. The way the ability is associated with having dealt combat damage just carries that baggage. I realize why you didn't make it a trigger, but perhaps it should have just been a 2/2 that gains double strike indefinitely.
SecretInfiltrator
-I'd make it a replacement effect instead: "The next time you would discard a card this turn, instead draw a card."
I somehow completely forgot about Venomous Vines. Here I thought I was being clever, but the mechanic's already been done. I agree, green makes more sense than red for this ability.
One way my inner Johnny wanted to use this was to turn any burn spell in your hand into a soft counter. But now that I read it again, I don't know if it actually works that way. When you cast a spell, can I Shock my guy to make you pay :2mana:, or is the X already locked in when it triggers from you casting a spell?
Memento Mori, if the nineth lion ate the sun.
That was the original wording before I put some thought into it and did my research on the topic. The wording you propose might have some unintended side-effects. Hence I decided to go with the established wording that appears already on existing cards.
You will notice that no existing card replaces the discard event itself, but there are some static effects that change where a card goes as you discard it. It's a subtle difference but I decided to preserve it.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Though I'm not sure that's necessarily a good thing, as this is usually going to be used to gain 50+ life at one shot (three 5-drops and four lands gains you 75 life...) It probably should exile itself, actually, just to avoid even being a reanimation target.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Love the latest entry
You gotta admit though, 7 mana is a lot for a big dumb guy that even has trouble attacking properly, what we need here might be uncounterable. Trample is pretty fun though. Just remember you have like 8 cards invested in this given how many lands you've put into play so far. I hope you're doing something else impressive too.
Cube talk, design community and much much more!
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
To make a hybrid mana symbol, use :sym[WUBRG][WURBG]:
symbg:
symbr:
symgu:
symgw:
symrg:
symrw:
symub:
symur:
symwb:
symwu:
To make a phyrexian mana symbol, use :symp[WURBG]:
sympw:
sympu:
sympb:
sympr:
sympg:
To make a 2/color mana symbol, use :sym2[WUBRG]:
sym2w:
sym2u:
sym2b:
sym2r:
sym2g:
Make sure the [WUBRG] is lower case--I sat frustrated for quite a while before I figured that out.
Thanks to High~Light Studios for the awesome sig. Go check'em out!
EDIT: Also, today is also early because they asked me to come in to work today.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
That in fact would work. Upholder triggers whenever an opponent casts a spell regardless of other conditions. I did not see that interaction before, which is admittedly somewhat nifty. Wouldn't have changed my vote, but at least the card has a greater span of usefulness. Though now it makes me hate how it'd continuously trigger on MTGO.
Ooo, I'd be interested in hearing about the side-effects! I love nuance and miss it all the time.
I don't know if that's obvious at all. Besides, white also reanimates small creatures, too. And ya, I'd just change it to exile anyway.
It's an old card. I don't make new cards for this contest; I pilfer my store of cards dating back 10 years. I considered cutting this down to 4GG since creatures are just better and better these days. Also, the name and creature type sort of bother me upon second look. That is, they don't go together. Oh well.
Gee, how kind of you to include my card which was clearly a placeholder.
Because I was going to edit it before you posted the new thread. Because I didn't know you'd be called in early.
Curse you, MDenham! Curse youuuuuuuuuu....
Cube talk, design community and much much more!
Cube talk, design community and much much more!