Ruhan's RetributionWUR
Enchantment (R)
Whenever a source an opponent controls deals damage to you, you may cast a nonland card from your hand with converted mana cost equal to the amount of damage dealt without paying its mana cost.
Color distributions come for all sorts of reasons, but I think this works better at just 1UR. The ability is nifty, and probably well balanced despite what it otherwise seems. It's a much better multiplayer card, where you often get higher life totals and bigger hands to work with.
Making commons for a set at the moment so I'll post some up
BTW hollows are a type of zombie slave used as a cheap workforce.
Drowned Mass2BB
Creature - Zombie Horror {C}
Islandwalk (This creature is unblockable as long as defending player controls an Island.) Unprofitable hollows are dumped in Halvar bay. Nobody swims there anymore, at least not willingly.
3/3
Meadow of Earthprayer
Land (R) (G/U),T: Add to your mana pool. GWU,T: Put a token onto the battlefield that's a copy of target land creature you control.
The mana ability is a cute attempt at balancing this without the need for ETBT clauses... but it's ugly and awkward. It'd look better with a simple colorless mana ability. The token ability is narrow but nifty. I don't see the need to involve white, though.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card from his or her hand, you may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
A card I made from the create a booster game. The set seemed a little overpowered but I like how conditional this feels.
I'd suspect to see this costed 2B. That's the general setup on black 2-for-1s except in thematic cases. That comma should be a period.
Tribal Markings
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has trample.
:1mana:, exile a creature card in your graveyard: Return Tribal Markings from your graveyard to the battlefield attached to target creature that shares a type with exiled creature.
Nice Rancor spin-off. I would have made the return cost G because I feel it works nicer to confine this specific card, but I understand wanting to allow all sorts of colors to trick this out. Nice card.
LineohydraGWW Creature - Plant Hydra (R)
If damage would be dealt to ~, put that many +1/+1 counters on it instead.
Whenever you're dealt damage, remove that many +1/+1 counters from ~.
3/3
I think it's more interesting to make it a 0/0 and enter with an appropriate amount of counters. Not necessarily better; the drawback on this doesn't aggravate people like mine would. It's a nice concept, though a bit wordy.
Mode of FailureB
Enchantment (U)
Whenever a permanent is put into a graveyard from the battlefield, sacrifice Mode of Failure and draw a card.
Return Mode of Failure to your hand: Regenerate target permanent. Activate this ability only if Mode of Failure is in your graveyard.
You can just say "Return Mode of Failure from your graveyard to your hand: Regenerate target permanent." Other than that, this card is weird and too efficient.
Sorcery (R)
Burning Souls deals 1 damage to target creature or player for each spent to cast it. Put a 1/1 black Spirit creature token with flying onto the battlefield for each spent to cast it.
A fine enough card, though the token production seems a bit better than black should get.
Paranoid Darkness3B
Sorcery
Target opponent separates their hand into two piles. Put one pile into their hand and put the other pile into the graveyard. "All alone..."
"Target opponent discards half the cards in his or her hand rounded up." Unless you meant for the opponent to reveal the piles.
Archangel of Retribution1WWW
Creature - Angel (M)
Flying
Whenever is dealt combat damage to a creature you control,that creature deals that much damage to target creature.
4/4
I'm not even sure what you meant here. I tried to reconstruct it, but I'm still not exactly sure.
Waterwheel of Waldez2
Artifact (C)
When Waterwheel of Waldez enters the battlefield, draw a card. T, Tap an untapped land you control: Add one mana of any color to your mana pool.
99% of the time, that last ability should just read "1, t: Add one mana of any color to your mana pool." And I don't think that 1% matters enough for the change.
Crumbling Wall1W
Creature - Wall (C)
Defender
When Crumbling Wall dies, it deals damage equal to its toughness to target creature it blocked this turn. 1W: Crumbling Wall gets +0/+1 until end of turn.
0/3 "It'll hold....maybe..."
Cute internal interaction. Sorta sounds weird for a wall to "die".
Mindworm Infestation :symb::symg:
Instant
Put a 1/1 black and green Worm creature token onto the battlefield. Any player may discard a card. If no one does, return ~ to its owner's hand. It's really not that dangerous until they hatch in numbers.
It's a nice little token-engine. I don't find it necessary to make it an instant, but it doesn't offend me either. Neat little card.
Tectonic FractureXXRR
Sorcery (R)
Each player sacrifices X lands. "The land does not care for those who dwell on it: if it must move, then it will move."
-- Dyrax, magus of the moon
Rush Traditional:
Oh honey you should have read the addendum I attached to that card! It's supposed to be pushed! The 2B 2for1 tempo sink cards never see any play except for maybe this new one coming up because seeing 4 cards sounds really good and maybe stupor but this card is like quite a bit worse than stupor.
Lets not push cards into the realm of unplayable simply on the whim of precedence! Think of this card as a worse nights whisper that thankfully didn't tax you any life. I feel like stapling raise dead to other black cards at competitive costs would be a great way to give black some of its oomf and character back without breaking anyone's back. I mean come on, replaying a creature is an effort of its own. If you want raise dead to be good you might as well tack on the cost of the other card you'll have to replay for it.
I feel like stapling raise dead to other black cards at competitive costs would be a great way to give black some of its oomf and character back without breaking anyone's back. I mean come on, replaying a creature is an effort of its own. If you want raise dead to be good you might as well tack on the cost of the other card you'll have to replay for it.
I see, so raise dead becomes black's "cantrip." That's a pretty high concept. I always thought it was kind of weird that every color got access to drawing a card with cantrips. So, it'd be interesting if you get rid of the generic "draw a card" cantrip, and instead, every color's cantrip was unique to their own philosophy and abilities. There are certainly enough not-quite-worth-a-card abilities in each color. How's this for a first attempt:
white - put a 1/1 token onto the battlefield
blue - draw a card
black - return a creature from your graveyard to hand
red - add to your mana pool
green - put a +1/+1 counter on a creature you control
Maybe scry could be the true ability that could be added to a card of any color, replacing the generic cantrip role.
I see, so raise dead becomes black's "cantrip." That's a pretty high concept. I always thought it was kind of weird that every color got access to drawing a card with cantrips. So, it'd be interesting if you get rid of the generic "draw a card" cantrip, and instead, every color's cantrip was unique to their own philosophy and abilities. There are certainly enough not-quite-worth-a-card abilities in each color. How's this for a first attempt:
white - put a 1/1 token onto the battlefield
blue - draw a card
black - return a creature from your graveyard to hand
red - add to your mana pool
green - put a +1/+1 counter on a creature you control
Maybe scry could be the true ability that could be added to a card of any color, replacing the generic cantrip role.
White's would probably be "Gain {some} life," since that's a lot simpler and easier to add to a lot of cards. I don't know what red and green's would be, though I would vote for dealing 1 damage to opponents for red and... I don't know, returning a land from your graveyard for green?
This is an interesting idea. I do prefer "draw a card" as the cantrip effect that each color has access to, but this is certainly worth thinking about.
Both creating tokens and returning creatures to hand seem too powerful. I suggest:
white - you gain 2 life
blue - draw a card
black - an opponent loses 1 life
red - add R to your mana pool
green - put a +1/+1 counter on a creature you control
Unlucky Streak R
Instant (R)
Flip thirteen coins. Unlucky Streak deals damage equal to the number of flips you won to target creature or player and damage equal to the number of flips you lost to you.
fantastic idea. i imagine aggro decks would get too much of a boost from a card that for one mana reduces you and your opponent's life total by 6 or 7 each most of the time.
I personally play the game of replacing cantrips the other way around - rather than spreading "Draw a card" around all colors I spread other stuff around e. g. lifetrips "Gain 1 life". We see similar thematic things in canon sets: Paintrips "Its controller loses 1 life" in New Phyrexia and now scrytrips "Scry 1" in Theros.
I think the important thing is that they are something simple that can be done quite automatically - hence the current new "Scry 1" is better than the more complex and thought-intensive "Scry 2" we have seen earlier.
Similarily "Draw a card" doesn't involve any choice at all in addition to the one already made for the main effect. Paintrips, lifetrips and potential crit'trips (1/1 token) or manatrips wouldn't involve a choice.
Note that many of them can already easily be shared among more than half of the colors without raising an eyebrow about the color pie as long as it's paired with a reasonable effect.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
This is an interesting idea. I do prefer "draw a card" as the cantrip effect that each color has access to, but this is certainly worth thinking about.
Both creating tokens and returning creatures to hand seem too powerful. I suggest:
white - you gain 2 life
blue - draw a card
black - an opponent loses 1 life
red - add R to your mana pool
green - put a +1/+1 counter on a creature you control
Sorry kitten, I think you may have missed the point, the idea in these situations is to have a powerful effect. These bonuses you and aftermarket are dreaming up are cute to tack on but if you think that any of the other ones in that list you've dreamt up are anywhere near worth that card you have blue drawing you may want to re-evaluate.
I'm actually not at all against giving more colours access to cantriping more consistently. My card was an exploration of the idea that black could be getting similar value in a more niche and finnicky way by raising dead (raise dead is like the worst tutor ever and takes work to even make use of). I like the idea of alternatives to drawing for other colours in generating advantage but what's in the forefront of that to me is A) Wanting other colours to have access to more of the internal consistency and enablers blue has so enjoyed during its stay as the best colour in magic B) The additional benefit should have a certain amount of breadth or depth to it, so it remains relevant in a number of situations and the card has some universal appeal.
So yeah I'm not really talking about replacing cantrips in non blue. I wish more colours could be a little more blue-like. Like how even the aggro decks in legacy are super deep and interesting to play with all their sifter spells and shuffle effects letting them interact with a part of the game most decks (non blue)
in most formats just don't get to touch.
Your concepts for little bonuses like 1 life loss is cute, but it should be more or less free. Aftermarket's idea of token generation or other things that seem like less guaranteed card generation sounds interesting in that it creates a lot of neat pressure on the deck builder to make that partial card count.
Tacking 2 life onto white spells to replace scry or drawing is absolutely not what I'm interested in. I think you aren't at all working the angles I'm interested in unless you have also got a lot of ancient cravings or something in your design space.
fantastic idea. i imagine aggro decks would get too much of a boost from a card that for one mana reduces you and your opponent's life total by 6 or 7 each most of the time.
I like the way it boosts Chance Encounter. I'm a big fan of coin flipping (and dice rolling; but we don't get that, unfortunately). I remember having some really fun moments with Fiery Gambit in Ravnica block, despite all the affinity craziness.
99% of the time, that last ability should just read "1, t: Add one mana of any color to your mana pool." And I don't think that 1% matters enough for the change.
t, Tap an untapped land you control: Add one mana of any color to your mana pool.
I'm saying it should just read:
1, t: Add one mana of any color to your mana pool.
The main differences between the two is that you can't filter non-land mana sources through it and you can make lands like Dark Depths effectively tap for mana. In 99% of cases, it's just Prophetic Prism with longer text. Am I nitpicking? Yes. Should your version not exist? No, it's probably fine. But all these things make me like it less and made me feel like recasting my vote elsewhere. (Specifically, to another card I liked but misread, though upon proper reading I liked that card most anyway.)
Yea I think it's probably nitpicking lol. There're some lands that do not add proper mana. Yes it could be Prohetic Prism's wording but that's not designing to me. I would be ashamed for putting a functional reprint. You're absolutely right I intended the card to work with lands that do not add mana on their own. i.e. Dark Depths, Maze of Ith, Mishra's Workshop
Yea I think it's probably nitpicking lol. There're some lands that do not add proper mana. Yes it could be Prohetic Prism's wording but that's not designing to me. I would be ashamed for putting a functional reprint. You're absolutely right I intended the card to work with lands that do not add mana on their own. i.e. Dark Depths, Maze of Ith, Mishra's Workshop
Oh, I wasn't suggesting that you should have just designed Prophetic Prism. I'm saying the design of Prophetic Prism negates most of the need for your design. Though I can imagine a set where yours would be preferable.
Sorry about not having the thread up yet - the wife decided I needed out of the house right when I was about to start working on it, and I haven't made it to a computer yet.
If someone else will get it up shortly, that would be nice.
Sorry about not having the thread up yet - the wife decided I needed out of the house right when I was about to start working on it, and I haven't made it to a computer yet.
If someone else will get it up shortly, that would be nice.
I like the way it boosts Chance Encounter. I'm a big fan of coin flipping (and dice rolling; but we don't get that, unfortunately). I remember having some really fun moments with Fiery Gambit in Ravnica block, despite all the affinity craziness.
coin flips are cool. 13 coin flips is hecka sweet on multiple levels. i wonder if at that low cost how it slows the game down too much to be flippin 13 coins or if it speeds the game up too much to be doing so much damage so early regardless of the uncontrolled nature
Sorry about not having the thread up yet - the wife decided I needed out of the house right when I was about to start working on it, and I haven't made it to a computer yet.
Clearly your wife doesn't understand the magnitude of your responsibility here.
Sorry kitten, I think you may have missed the point, the idea in these situations is to have a powerful effect. These bonuses you and aftermarket are dreaming up are cute to tack on but if you think that any of the other ones in that list you've dreamt up are anywhere near worth that card you have blue drawing you may want to re-evaluate.
We may disagree, but that's no reason to be condescending.
MajorAXE:
Was it the "kitten"? I'm sorry, I don't mean anything by it!
Hahah here's an exchange on the cube forum that sorta gets into that, I'm really just not very good with the atmosphere on forums so I get a little overly folksy with people. I think if you try to read it for cuteness and not condescension you might find a different tone all together (though essentially the same message)
Hahhaha thanks! I kinda find the atmosphere in forums like this (or with magic players in general) gets a little bit edgy and brusk, so I like to get a little overly familiar and air-headish as my own way of compensating. I remember when wtwlf123 first remarked on my use of the word "totes" it put a big smile on my face.
Originally Posted by fooligan
Walk the Ruins 1g
Sorcery (C)
Dig 5, then you may put a land from your graveyard into play tapped. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
I like what it does. But it doesn't feel random to me since you choose what to put back on top of the library. Very powerful IMO. I prefer if it just puts the top X into the graveyard. And putting things into the graveyard is already a powerful effect. Will be awesome for a graveyard theme set.
Color distributions come for all sorts of reasons, but I think this works better at just 1UR. The ability is nifty, and probably well balanced despite what it otherwise seems. It's a much better multiplayer card, where you often get higher life totals and bigger hands to work with.
It's Bog Wraith. Flavor is nice.
The mana ability is a cute attempt at balancing this without the need for ETBT clauses... but it's ugly and awkward. It'd look better with a simple colorless mana ability. The token ability is narrow but nifty. I don't see the need to involve white, though.
Simple bit of removal. Nice additional to the right set. Not sure what the name is supposed to suggest.
I'd suspect to see this costed 2B. That's the general setup on black 2-for-1s except in thematic cases. That comma should be a period.
Nice Rancor spin-off. I would have made the return cost G because I feel it works nicer to confine this specific card, but I understand wanting to allow all sorts of colors to trick this out. Nice card.
That's some landfall! Not a big fan of it working off of other players' Mountains.
I think it's more interesting to make it a 0/0 and enter with an appropriate amount of counters. Not necessarily better; the drawback on this doesn't aggravate people like mine would. It's a nice concept, though a bit wordy.
You can just say "Return Mode of Failure from your graveyard to your hand: Regenerate target permanent." Other than that, this card is weird and too efficient.
A fine enough card, though the token production seems a bit better than black should get.
"Target opponent discards half the cards in his or her hand rounded up." Unless you meant for the opponent to reveal the piles.
I'm not even sure what you meant here. I tried to reconstruct it, but I'm still not exactly sure.
99% of the time, that last ability should just read "1, t: Add one mana of any color to your mana pool." And I don't think that 1% matters enough for the change.
Cute internal interaction. Sorta sounds weird for a wall to "die".
It's a nice little token-engine. I don't find it necessary to make it an instant, but it doesn't offend me either. Neat little card.
Works better as an Aura.
Tectonic Break was never a powerhouse.
Oh honey you should have read the addendum I attached to that card! It's supposed to be pushed! The 2B 2for1 tempo sink cards never see any play except for maybe this new one coming up because seeing 4 cards sounds really good and maybe stupor but this card is like quite a bit worse than stupor.
Lets not push cards into the realm of unplayable simply on the whim of precedence! Think of this card as a worse nights whisper that thankfully didn't tax you any life. I feel like stapling raise dead to other black cards at competitive costs would be a great way to give black some of its oomf and character back without breaking anyone's back. I mean come on, replaying a creature is an effort of its own. If you want raise dead to be good you might as well tack on the cost of the other card you'll have to replay for it.
Cube talk, design community and much much more!
I see, so raise dead becomes black's "cantrip." That's a pretty high concept. I always thought it was kind of weird that every color got access to drawing a card with cantrips. So, it'd be interesting if you get rid of the generic "draw a card" cantrip, and instead, every color's cantrip was unique to their own philosophy and abilities. There are certainly enough not-quite-worth-a-card abilities in each color. How's this for a first attempt:
white - put a 1/1 token onto the battlefield
blue - draw a card
black - return a creature from your graveyard to hand
red - add to your mana pool
green - put a +1/+1 counter on a creature you control
Maybe scry could be the true ability that could be added to a card of any color, replacing the generic cantrip role.
Memento Mori, if the nineth lion ate the sun.
White's would probably be "Gain {some} life," since that's a lot simpler and easier to add to a lot of cards. I don't know what red and green's would be, though I would vote for dealing 1 damage to opponents for red and... I don't know, returning a land from your graveyard for green?
Both creating tokens and returning creatures to hand seem too powerful. I suggest:
white - you gain 2 life
blue - draw a card
black - an opponent loses 1 life
red - add R to your mana pool
green - put a +1/+1 counter on a creature you control
fantastic idea. i imagine aggro decks would get too much of a boost from a card that for one mana reduces you and your opponent's life total by 6 or 7 each most of the time.
I think the important thing is that they are something simple that can be done quite automatically - hence the current new "Scry 1" is better than the more complex and thought-intensive "Scry 2" we have seen earlier.
Similarily "Draw a card" doesn't involve any choice at all in addition to the one already made for the main effect. Paintrips, lifetrips and potential crit'trips (1/1 token) or manatrips wouldn't involve a choice.
Note that many of them can already easily be shared among more than half of the colors without raising an eyebrow about the color pie as long as it's paired with a reasonable effect.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Sorry kitten, I think you may have missed the point, the idea in these situations is to have a powerful effect. These bonuses you and aftermarket are dreaming up are cute to tack on but if you think that any of the other ones in that list you've dreamt up are anywhere near worth that card you have blue drawing you may want to re-evaluate.
I'm actually not at all against giving more colours access to cantriping more consistently. My card was an exploration of the idea that black could be getting similar value in a more niche and finnicky way by raising dead (raise dead is like the worst tutor ever and takes work to even make use of). I like the idea of alternatives to drawing for other colours in generating advantage but what's in the forefront of that to me is A) Wanting other colours to have access to more of the internal consistency and enablers blue has so enjoyed during its stay as the best colour in magic B) The additional benefit should have a certain amount of breadth or depth to it, so it remains relevant in a number of situations and the card has some universal appeal.
So yeah I'm not really talking about replacing cantrips in non blue. I wish more colours could be a little more blue-like. Like how even the aggro decks in legacy are super deep and interesting to play with all their sifter spells and shuffle effects letting them interact with a part of the game most decks (non blue)
in most formats just don't get to touch.
Your concepts for little bonuses like 1 life loss is cute, but it should be more or less free. Aftermarket's idea of token generation or other things that seem like less guaranteed card generation sounds interesting in that it creates a lot of neat pressure on the deck builder to make that partial card count.
Tacking 2 life onto white spells to replace scry or drawing is absolutely not what I'm interested in. I think you aren't at all working the angles I'm interested in unless you have also got a lot of ancient cravings or something in your design space.
Cube talk, design community and much much more!
I like the way it boosts Chance Encounter. I'm a big fan of coin flipping (and dice rolling; but we don't get that, unfortunately). I remember having some really fun moments with Fiery Gambit in Ravnica block, despite all the affinity craziness.
Memento Mori, if the nineth lion ate the sun.
I'm not sure what you mean. Shimmering Grotto/Unknown Shores are terrible cards. I run Prophetic Prism in my cube. There's no reason to make terrible cards to fill a cube pack.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Your card reads:
t, Tap an untapped land you control: Add one mana of any color to your mana pool.
I'm saying it should just read:
1, t: Add one mana of any color to your mana pool.
The main differences between the two is that you can't filter non-land mana sources through it and you can make lands like Dark Depths effectively tap for mana. In 99% of cases, it's just Prophetic Prism with longer text. Am I nitpicking? Yes. Should your version not exist? No, it's probably fine. But all these things make me like it less and made me feel like recasting my vote elsewhere. (Specifically, to another card I liked but misread, though upon proper reading I liked that card most anyway.)
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Nitpicking that for at least two people meant they didn't consider your card worth voting. What's a nit anyway?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Oh, I wasn't suggesting that you should have just designed Prophetic Prism. I'm saying the design of Prophetic Prism negates most of the need for your design. Though I can imagine a set where yours would be preferable.
If someone else will get it up shortly, that would be nice.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
I'll put it up in a few minutes.
Memento Mori, if the nineth lion ate the sun.
coin flips are cool. 13 coin flips is hecka sweet on multiple levels. i wonder if at that low cost how it slows the game down too much to be flippin 13 coins or if it speeds the game up too much to be doing so much damage so early regardless of the uncontrolled nature
Clearly your wife doesn't understand the magnitude of your responsibility here.
We may disagree, but that's no reason to be condescending.
Was it the "kitten"? I'm sorry, I don't mean anything by it!
Hahah here's an exchange on the cube forum that sorta gets into that, I'm really just not very good with the atmosphere on forums so I get a little overly folksy with people. I think if you try to read it for cuteness and not condescension you might find a different tone all together (though essentially the same message)
Cube talk, design community and much much more!
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Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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I like what it does. But it doesn't feel random to me since you choose what to put back on top of the library. Very powerful IMO. I prefer if it just puts the top X into the graveyard. And putting things into the graveyard is already a powerful effect. Will be awesome for a graveyard theme set.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG