I mean no offense to Antny directly, or the people who've voted for him, and I know it's a possibility people are just unaware they exist, but Alara had a set of five lands that merely entered tapped and unconditionlly produced three different colors. So... to see a rare land that does that, but also has restrictions being voted for just seems a little odd to me.
Bleh, I'm really sorry, it is different, and it has the flavor of Numot the Devastator, in a way, but it's just the first card in long, long while that I can't fully comprehend why it's getting multiple votes.
I mean no offense to Antny directly, or the people who've voted for him, and I know it's a possibility people are just unaware they exist, but Alara had a set of five lands that merely entered tapped and unconditionlly produced three different colors. So... to see a rare land that does that, but also has restrictions being voted for just seems a little odd to me.
Bleh, I'm really sorry, it is different, and it has the flavor of Numot the Devastator, in a way, but it's just the first card in long, long while that I can't fully comprehend why it's getting multiple votes.
Because it's a wedge land, which seem to, by nature, require stricter requirements than the shardlands. It does seem quite restrictive to me as well, but I suppose it's not terrible.
Because it's a wedge land, which seem to, by nature, require stricter requirements than the shardlands. It does seem quite restrictive to me as well, but I suppose it's not terrible.
Mmm. I suppose that's true. And, as always, it's a strong possibility that voters just weren't feeling the other entries in comparison.
Aheh, hopefully I'm not just subconsciously being envious.
People have pointed this out but meh, there are no wedge lands that are strictly better and to be honest I can't believe I deserve singling out for this. Are you honestly saying this is the worst card with multiple votes you've seen in DCC recently. How could I not take offence to that?
People have pointed this out but meh, there are no wedge lands that are strictly better and to be honest I can't believe I deserve singling out for this. Are you honestly saying this is the worst card with multiple votes you've seen in DCC recently. How could I not take offence to that?
My apologies, Antny, it's just something that struck me from my previous experiences with the DCC. It was by no means the worst card to get votes I've seen in awhile, just one that didn't make much sense to me at all. I know for a fact I've also posted cards that made frail sense but through the grace of voter interpretation has gotten multiple points—I'm sure we all have—but that shouldn't rid us critique.
I'm honestly kind of sad that helping hands aren't given out too often in the chat anymore. We used to help one another with simple things like grammar or spelling, or clarifying the interaction and wording a card should have, but... it doesn't seem like that happens anymore.
Of course I singled you out, but it was only this one card in particular. I didn't want to offend you, but I wanted to bring my thoughts forward because I thought it seemed peculiar. It's also pretty obvious that my way of addressing the problem wasn't well articulated, but I guess I can only hope that's simply from the rust of the now foresaken mutual critiques.
I am sorry for the way I handled it, but I'm not for my thoughts on Numot's Summit.
Street Riot5RR
Enchantment (R)
1: Street Riot deals 1 damage to target opponent.
1: Prevent the next 1 damage Street Riot would deal this turn. Only any opponent may activate this ability. Ain't no party like a Rakdos party.
I mean no offense to Antny directly, or the people who've voted for him, and I know it's a possibility people are just unaware they exist, but Alara had a set of five lands that merely entered tapped and unconditionlly produced three different colors. So... to see a rare land that does that, but also has restrictions being voted for just seems a little odd to me.
Bleh, I'm really sorry, it is different, and it has the flavor of Numot the Devastator, in a way, but it's just the first card in long, long while that I can't fully comprehend why it's getting multiple votes.
Dude I thought it was a mountain! I totally would not have voted for it if I had read it properly. I feel you buddy. Sorry for letting you down. I kinda think understanding the voting or the proclivities of the proletariat are really beyond me.
Dude I thought it was a mountain! I totally would not have voted for it if I had read it properly. I feel you buddy. Sorry for letting you down. I kinda think understanding the voting or the proclivities of the proletariat are really beyond me.
Street Riot5RR
Enchantment (R)
1: Street Riot deals 1 damage to target opponent.
1: Prevent the next 1 damage Street Riot would deal this turn. Only any opponent may activate this ability. Ain't no party like a Rakdos party.
Seems rather flavorful, but perhaps a bit oversold at cc7. Actually kind of has that silly big red rare quality that Wizards likes to pull though.
I'm totes not being sarcastic. I guess I often seem ungenuine but I think that's just because I'm sorta both duplicitous and happy-go-lucky. I think I was trying to be genuine in that post but in a way that I thought would be sorta unsettling.
I really did think that card had the mointain type. I didn't really like too many other cards better that week they were all kinda loosely interesting besides the ones I picked and I was excited because I thought references to those old dragons would be kinda fun. I do hate things that make 3-4 colour control decks better but I wouldn't mind a land you could tutor up in cube with a Wooded Foothills to make your RDW deck be able to sneak in Electrolyze and Ajani Vengeant for free!
@MDenham: What does a hydra deck look like? Someone went simic mechanic happy or just a standard get to 5cc fast style green deck?
I like the new angle black green has with counters. Some interaction with -1/-1 might be cool! You could make a scavenge ooze + hydra deck that plays duress style spells to keep it's hydras doing their big dumb thang!
fooligan: Well, look at the card I posted for today's poll. It's actually fairly decent for decks that are hydra-heavy (because those are already technically 0/0 to begin with - the P/T-setting ability doesn't negate +1/+1 counters). Really the only issue is if there aren't very many creatures with +1/+1 counters on them to begin with, because then it kind of degenerates into a boring "everything is 1/1" state, rather than the more interesting "creatures with more counters start growing even faster, especially if chump-blocked".
It's the sort of card that I look at once, I feel overwhelmed and wary and proceed to lose a bunch of games to in limited.
Wooo lots of text and off colour abilities!
Cruel Experiment2BG
Creature - Hydra Mutant
Evolve
Cruel Experiment enters the battlefield with 3 +1/+1 counters.
Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Remove a +1/+1 counter from a creature you control: Regenerate target creature. "Citizens of Ravnica have a lot worse things in their sewers than alligators."
0/0
Rapid Growth1GG
Tribal Enchantment - Hydra {R}
At the beginning if your upkeep, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. If that creature is a Hydra, double the number of +1/+1 counters on it instead.
What I really love about hydras is how there's been a show of some unique, not straight-up hydra creatures in Magic's history. Really lets you play with their theme, and mix different archetypical aspects into one.
Thallid Hydra2GG
Creature - Fungus Hydra
Thallid Hydra enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, put a spore counter and a +1/+1 counter on Thallid Hydra.
Remove a combination of four spore and/or +1/+1 counters from Thalid Hydra: Put two 1/1 green Saproling creature tokens onto the battlefield.
0/0
Come to think of it, I don't think I've ever seen an actual printed card use the term "and/or."
Come to think of it, I don't think I've ever seen an actual printed card use the term "and/or."
Gatherer says 213 cards have that text now (not all printed, of course). It's part of the reminder text for both fear and intimidate. Also, any kicker card with more than one cost uses it. There are a few other cards that do, too (Fireball's the big one).
Gatherer says 213 cards have that text now (not all printed, of course). It's part of the reminder text for both fear and intimidate. Also, any kicker card with more than one cost uses it. There are a few other cards that do, too (Fireball's the big one).
Wow. I don't know why none of that came to me, and I apparently screwed up the search. I guess it's because it was mainly reminder text... and Fireball.
We have been experiencing a noncreature-related spells quality degradation during the past decad, while getting a bump regarding aggro board presence. While designing Plunge into Madness, I just got this feeling that we´ve reached a point in wich the currently more marginal colors could see a healty, non-format-breaking rebump in their card advantage spells to access their contemporary subpar resources (specially in black) So here it is:
Originally Posted by BlackBull Plunge into Madness :symb::symb:
Sorcery R
Draw a card. You lose life equal to the number of cards in your hand. You may repeat this process any number of times. "Trust me, the deeper you go, the harder is to come back."
—Braids, dementia summoner
I would like to get some feedback regarding this feeling of mine and, wh not, regarding this particullar design. After all, PiM isn´t nothing but a new face for Infernal Contract, wich still not being a great deal for constructed after all (yes, more manageable, but equally effective, except in allowing black to manage a more healty curve nowadays -R&D, why are you've been making it so hard for the second most popular color lastly?
@Sagharri: Nice take on carrier you've made today. (I know, I know, we probably just hitted the same design thought by casualty ;))
Originally Posted by BlackBull Purulent Shambler
Creature — Zombie U
Carrier 1 (This creature enters the battlefield with a -1/-1 counter on it. When it dies, move its -1/-1 counters onto target creature you control.) As well as life does, death always finds a way to preserve itself.
3/3
With my card i kinda followed your river today, check it out: any feedback is good
I would have been more ambitious and make it 2/3. Remember than, generally, 2 points of toughness equals one of power. I like the tactician anyway (We need more flahs guys to compensate the agressive green/red aggro hordes we´re facing recently in constructed, specially to restore consistence at the draw-go strategies, in opposition to the aggro ones (whose doesn't necessarely need to mean countermagic/abusive draw spells.)
Looks like I'm looking at two 0s in two days, blegh, I thought I was a comfortable 4th but people are starting to catch up to me (I know 4th doesn't mean much but it was meant to be MY 4th, dammit!)
I think you can take some inspiration from existing zombies and make them care about -1/-1 counters. For example, Gravecrawler and Geralf's Messenger
Infected Crawler 1B
Creature - Zombie (U)
Carrier 1
~ can't block.
You may cast ~ from the graveyard as long as a creature has a -1/-1 counter on it.
2/2
Blighted Biter 1BB
Creature - Zombie (R)
Carrier 2
When ~ enters the battlefield, target player loses life equal to the number of -1/-1 counters on all creatures.
4/4
Oh, it seems that I didn't catch the similarity then and noticed it just yesterday. Anyway, "carrier" meaning -1/-1 counters seems to be a pretty obvious choice from a design perspective.
I like Freshmeat's idea of turning it into a benefit beyond the P/T reduction, perhaps with a different template.
Vengeful Lightning XRR
Instant (M)
Vengeful Lightning deals X damage to target creature or player. If you cast Vengeful Lightning from your hand, exile it with a charge counter on it. Otherwise, copy it. You may choose new targets for the copy.
You may cast Vengeful Lightning from exile as long as it has a charge counter on it.
Flashback X2RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hang on.
Cast from hand. Resolves, gets exiled with a charge counter. (1 copy)
Cast from exile. Resolves, copies, goes to graveyard. (3 copies)
Cast from graveyard. Resolves, copies, gets exiled (but no charge counter this time). (5 copies)
About the only way this card could be more ridiculous (granted, ridiculous in a good way) is if the charge counter's trigger was "If you didn't cast ~ from exile...". (At that point, you can basically just keep bouncing it between exile and the graveyard, getting three copies of it over each cycle of exile->graveyard->exile.)
Bleh, I'm really sorry, it is different, and it has the flavor of Numot the Devastator, in a way, but it's just the first card in long, long while that I can't fully comprehend why it's getting multiple votes.
Because it's a wedge land, which seem to, by nature, require stricter requirements than the shardlands. It does seem quite restrictive to me as well, but I suppose it's not terrible.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Mmm. I suppose that's true. And, as always, it's a strong possibility that voters just weren't feeling the other entries in comparison.
Aheh, hopefully I'm not just subconsciously being envious.
My apologies, Antny, it's just something that struck me from my previous experiences with the DCC. It was by no means the worst card to get votes I've seen in awhile, just one that didn't make much sense to me at all. I know for a fact I've also posted cards that made frail sense but through the grace of voter interpretation has gotten multiple points—I'm sure we all have—but that shouldn't rid us critique.
I'm honestly kind of sad that helping hands aren't given out too often in the chat anymore. We used to help one another with simple things like grammar or spelling, or clarifying the interaction and wording a card should have, but... it doesn't seem like that happens anymore.
Of course I singled you out, but it was only this one card in particular. I didn't want to offend you, but I wanted to bring my thoughts forward because I thought it seemed peculiar. It's also pretty obvious that my way of addressing the problem wasn't well articulated, but I guess I can only hope that's simply from the rust of the now foresaken mutual critiques.
I am sorry for the way I handled it, but I'm not for my thoughts on Numot's Summit.
Enchantment (R)
1: Street Riot deals 1 damage to target opponent.
1: Prevent the next 1 damage Street Riot would deal this turn. Only any opponent may activate this ability.
Ain't no party like a Rakdos party.
Dude I thought it was a mountain! I totally would not have voted for it if I had read it properly. I feel you buddy. Sorry for letting you down. I kinda think understanding the voting or the proclivities of the proletariat are really beyond me.
Cube talk, design community and much much more!
This sarcasm is overloading my Bio-Sensor.
Seems rather flavorful, but perhaps a bit oversold at cc7. Actually kind of has that silly big red rare quality that Wizards likes to pull though.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
I really did think that card had the mointain type. I didn't really like too many other cards better that week they were all kinda loosely interesting besides the ones I picked and I was excited because I thought references to those old dragons would be kinda fun. I do hate things that make 3-4 colour control decks better but I wouldn't mind a land you could tutor up in cube with a Wooded Foothills to make your RDW deck be able to sneak in Electrolyze and Ajani Vengeant for free!
@MDenham: What does a hydra deck look like? Someone went simic mechanic happy or just a standard get to 5cc fast style green deck?
I like the new angle black green has with counters. Some interaction with -1/-1 might be cool! You could make a scavenge ooze + hydra deck that plays duress style spells to keep it's hydras doing their big dumb thang!
Cube talk, design community and much much more!
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Wooo lots of text and off colour abilities!
Cruel Experiment 2BG
Creature - Hydra Mutant
Evolve
Cruel Experiment enters the battlefield with 3 +1/+1 counters.
Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Remove a +1/+1 counter from a creature you control: Regenerate target creature.
"Citizens of Ravnica have a lot worse things in their sewers than alligators."
0/0
Cube talk, design community and much much more!
Tribal Enchantment - Hydra {R}
At the beginning if your upkeep, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. If that creature is a Hydra, double the number of +1/+1 counters on it instead.
Thallid Hydra 2GG
Creature - Fungus Hydra
Thallid Hydra enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, put a spore counter and a +1/+1 counter on Thallid Hydra.
Remove a combination of four spore and/or +1/+1 counters from Thalid Hydra: Put two 1/1 green Saproling creature tokens onto the battlefield.
0/0
Come to think of it, I don't think I've ever seen an actual printed card use the term "and/or."
Gatherer says 213 cards have that text now (not all printed, of course). It's part of the reminder text for both fear and intimidate. Also, any kicker card with more than one cost uses it. There are a few other cards that do, too (Fireball's the big one).
Wow. I don't know why none of that came to me, and I apparently screwed up the search. I guess it's because it was mainly reminder text... and Fireball.
Originally Posted by BlackBull
Plunge into Madness :symb::symb:
Sorcery R
Draw a card. You lose life equal to the number of cards in your hand. You may repeat this process any number of times.
"Trust me, the deeper you go, the harder is to come back."
—Braids, dementia summoner
I would like to get some feedback regarding this feeling of mine and, wh not, regarding this particullar design. After all, PiM isn´t nothing but a new face for Infernal Contract, wich still not being a great deal for constructed after all (yes, more manageable, but equally effective, except in allowing black to manage a more healty curve nowadays -R&D, why are you've been making it so hard for the second most popular color lastly?
Originally Posted by BlackBull
Purulent Shambler
Creature — Zombie U
Carrier 1 (This creature enters the battlefield with a -1/-1 counter on it. When it dies, move its -1/-1 counters onto target creature you control.)
As well as life does, death always finds a way to preserve itself.
3/3
Good luck in the polls!
EIT: I would have been more ambitious and make it 2/3. Remember than, generally, 2 points of toughness equals one of power. I like the tactician anyway (We need more flahs guys to compensate the agressive green/red aggro hordes we´re facing recently in constructed, specially to restore consistence at the draw-go strategies, in opposition to the aggro ones (whose doesn't necessarely need to mean countermagic/abusive draw spells.)
Cube talk, design community and much much more!
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Infected Crawler 1B
Creature - Zombie (U)
Carrier 1
~ can't block.
You may cast ~ from the graveyard as long as a creature has a -1/-1 counter on it.
2/2
Blighted Biter 1BB
Creature - Zombie (R)
Carrier 2
When ~ enters the battlefield, target player loses life equal to the number of -1/-1 counters on all creatures.
4/4
I like Freshmeat's idea of turning it into a benefit beyond the P/T reduction, perhaps with a different template.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
EDIT: Nevermind.