No, because it can have power and/or toughness greater than three. To pass the challenge, the card must not be ever able to have power or toughness greater than three naturally by itself (of course, if you use Giant Growth on about any creature you'll have power or toughness greater than three, but that requires another card, so it doesn't matter). Adding this to the clarifications.
EDIT: Also, something that grows over time is fine as long as its starting power and toughness are both three or less. See my Leonin Newborn for example. Basically, you have to think what its power and toughness are as it enters the battlefield. Tarmogoyf may enter the battlefield as a 4/5, my Leonin Newborn enters the battlefield as a 0/1 even though it can also become a 4/5 but with time.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
So, do admirableadmirals and Awkward Squirtles cards count for the whole 'new character' condition?
Does the card you posted? How do any of those introduce a new individual character?
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Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
So, do admirableadmirals and Awkward Squirtles cards count for the whole 'new character' condition?
Does the card you posted? How do any of those introduce a new individual character?
New character means one who doesn't exist yet in Magic, for this round a generic nameless one is fine. In fact, my card in this and future rounds is meant to be an example of a card that is acceptable for all challenges (main + sub) that round. In fact, there will be more cards with that same purpose in future rounds as the story I'm writing progresses, and I've already designed them. What you can't do this round is say: I want to do a new version of [insert existing Magic character you like]. A generic card like my Leonin Newborn accomplishes that, so for this round it's fine. Hint: notice I keep saying "this round"... maybe that means something?
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Mesmerizing Lady1UU
Creature – Human Rouge (U)
Mesmerizing Lady can't be blocked except by artifact creatures.
2/2 “I saw two good reasons to let her through.”
–Azix, royal guardian
Just give this guy the month now.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Last 13 hours for round 1 submissions! Get in before it's too late!
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Appeal
0/3: The card appeals to no player group. The card is unlikely to be enjoyed by a large amount of players.
1/3: The card appeals slightly to several demographics, or appeals moderately to one demographic. A card that deserves a 1/3 would either be enjoyed marginally by most players, or enjoyed to a good degree by at least one demographic.
2/3: The card has good appeal to every player, or appeals largely to one demographic. If a card would be enjoyed by most of the playerbase, or would be enjoyed by at least one psychographic to a large degree, then it deserves a 2/3.
3/3: The card has strong appeal for each demographic, or is the type of card that would be an "absolute favorite" or a large hit for one or more demographics. This card would be wildly popular amongst players and would likely to be worth a good amount of money if it were of a higher rarity.
Elegance
0/3: The card is completely clunky, worded poorly or in a confusing manner, and has large amounts of text. The flavor seems to make no sense when compared to the mechanics, and the card leaves the player confused as to what is does and why it does that.
1/3: The card has some errors when it comes to readability, such as being excessively wordy, at least moderately confusing when interpreting function and/or flavor, or being generally confusing.
2/3: The card is mostly clean, with few errors that detract from the card's "flow". It's simple enough to read, and the mechanics make sense when lined up with the flavor.
3/3: The card is beautiful to read. The mechanics sync up perfectly with the flavor, and the text is succinct enough that the first read-through gives the player a good idea of what the card does.
Viability
0/3: The card breaks multiple rules of the game, or breaks one in an especially egregious manner. The card could be completely out of color pie, break contemporary design philosophy, be at the wrong rarity for effect, complexity, and power level, or more. If a card does something that really should not be done by that type of card, give it a 0/3.
1/3: The card breaks at least one major rule or several minor rules of the game. The card may not be at the right rarity, color, or power level with respect to color and rarity. It might give an effect that is frowned upon at a lower mana cost (instant-speed hand discard, land destruction, etc), and generally is inappropiate at its given mana cost and rarity.
2/3: The card mostly fits its given rarity and mana costs. Perhaps it gives a color access to an effect at too cheap of a rate (such as red flying or black burn), but it does not stray too far from the color pie and the current state of power level.
3/3: Every effect given is perfectly reasonable for its colors and rarity. Every effect is in color pie, and is not too complex or powerful for its rarity.
Balance
0/3: The card has an unacceptably high or egregiously low power level. Cards that fall into this category would be far too strong for their respective formats, and would completely dominate them and potentially have to be banned. Cards that would be guranteed to see zero play, be it constructed, limited, or casual, would also fall into this category.
1/3: The card breaks several rules, and would likely be too strong for its respective format. While not egregious to the point where it would be considered for banning, it would generally be the dominant deck in its format and would push other strategies out of said format. Cards with low enough power level that they would be very late picks in draft and would seldom make the cut also fall into this category.
2/3: The card is pushed, but not completely unreasonable. Cards that do their task efficiently or at a slightly reduced mana cost, but not so efficiently that other options are simply inferior, fall into this category. Cards that are niche in draft that only sometimes make it into a narrow selection of draft archetypes would also fall into this category.
3/3: The card falls into an acceptable range of power level, where it will see a good amount of play without being too dominant or straying too far from its niche. Players will want to play this card, and it will be effective, but not overwhelming.
Uniqueness
0/3: The card's effect is completely unoriginal, or is only a slight variant of an existing card.
1/3: The card has a part to it that is unique, such as a combination of keywords that has never been seen before, but is otherwise unimaginative.
2/3: The card does some things new, and presents effects that are unique that the player is unlikely to have seen before. The card doesn't do anything especially new, but presents a new twist to something old.
3/3: The card is completely creative and has never been done before. Everything about the card is unique and players will be eager to see how this newness plays out.
Flavor
0/3: The card has no flavor text despite there being room, and the name is unimaginative. The mechanics do not sync up with the flavor, and overall there is little creative coherence.
1/3: The name is simply mediocre, and the flavor text is either nonextant or paucious. The flavor is unlikely to make a lot of sense with the mechanics, and the overall effect is unimpressive.
2/3: The flavor text is good, and the name matches up well with the rest of the card. The mechanics make sense from a flavor perspective, and the card has a good amount of coherency.
3/3: The flavor text is very strong, and gives the player a strong sense of the card's flavor. The mechanics tie together well into the flavor and there is an overall sense of quality throughout the flavor areas.
I definitely want to revise this as well as edit this, but for the time being this is the first thing I came up with.
Hey y'all. Reporting from Troy, Turkey. I'm not going to have reasonable access to a computer at this point to finish my judging. I'm leaving it to AA and others to finish their scoring and tally things before the end of the week. I'm sorry I was not able to complete my month of judging but this was a matter I discussed before taking up the job as my trip is extensive, ongoing, and had complications that made it hard for me to get things done before I left. Please accept my apologies.
Brackets for July round 1 have been posted. You can find them in the round thread's OP.
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Brackets for July round 1 have been posted. You can find them in the round thread's OP.
I'm not in any of those brackets.
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Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Thanks for the feedback. I must admit that my judgments were somewhat hasty tonight, and judging 10 entries in a row may have worsened the quality of my judgments somewhat. I'll try to address your points, and correct my scoring where I feel I was wrong.
Quote from Tilwin »
Timmy doesn't necessarily like only big creatures. Timmy plays for the experience and loves exciting cards which can lead to exciting plays. Planeswalkers do that, and Nefarion allows for quite some exciting interactions - bring flashy threats onto the battlefield from the graveyard (Timmy loves reanimation) and makes your threats even beefier and scarier (indestructible and +2/+0). Besides, Timmy loves Commander as a format, so the idea of a commander planeswalker should be right on his alley.
As for Johnny, it is debatable indeed whether Nefarion fully fits Johnny's agenda, but the -2 allows him to bring back threats or setup ETB effects - you can bring the creature back, then Cloudshift it to keep it onto the battlefield as yours for instance - interesting things that Johnny can already do with Whip of Erebos for instance.
I can see this card appealing to johnny; it just didn't initially feel that the focus of the card was on the -2. While your arguments for this card being a Timmy card aren't wrong, the fact that every entry this round is going to innately have some appeal to Timmy as EDH cards makes me up the scales somewhat on whether or not it's flashy enough for him. Yes, as a planeswalker the card has the potential to do that, but I feel like the effects aren't making him jump out of his seat. However, the combination of marginal appeal to both Johnny and Timmy should probably be cause for an increase in score.
Quote from Tilwin »
I don't see how this is relevant in viability. Red and black are known for generating colored mana out of thin air, cards including Pyretic Ritual, Dark Petition and Mardu Warshrieker.
I felt as though mana production is no longer in black's slice of the pie (and it's never been in white's), but you are correct about Dark Petition. Perhaps that card marks the onset of the return of Dark Ritual? Regardless, I think that with Petition this ability feels decently black enough to make it viable in Mardu.
Quote from Tilwin »
The only truly wordy ability for a planeswalker is the second ability. Would you say that Jace Architect of Thought is worth a 0 on elegance because it is wordy?
Perhaps not, but you have to remember that your planeswalker has one more ability than Jace, and consequently has much less space for the text because of the fourth ability. Your font size was very small, which is never a good sign for elegance. I apologize for not elaborating on this.
Quote from Tilwin »
Except you can also remove an opponent's blocker. This level of flexibility leads to a lot of political games in multiplayer, which after all was the target of these cards - Commander.
You are correct again (even though I noted the utility of using it on your opponent's creatures; hence the "swing unhindered"). My remark still stands, however, in that the ability doesn't bring enough to the table. Compare to Sarkhan Unbroken, another tri-colored planeswalker. His +1 provides a whole card and a mana of any color as a small bonus. Your effect is not quite as valuable, hence my comment.
Quote from Tilwin »
It is generally blue that removes costs. White on its own usually adds costs. I already gave arguments on the color accuracy of the ability. It may feel a bit underwhelming, but in commander games keep in mind you have multiple turns in which you can take advantage of this ability (especially when 4 players are involved for example). None of the commander planeswalkers have gamewinning ultimates. I can understand why you would see the ability as a bit underwhelming in a format where generating high amounts of mana is something rather frequent.
I should have named Ragemonger (and Edgewalker as its precursor) as examples of Dega getting cost reducers. I agree that the ability is certainly valuable, but compare them to your other examples of the planeswalker-commanders; Daretti's provides ludicrous value for the rest of the game, Freyalise's is admittedly not overpowered, but is achieved very quickly, Nahiri's closes out games quickly with an evasive creature, and both Ob Nixlis and Teferi give emblems that also win you the game. I'm not trying to diminish the value of your card; I'm just saying that when I think of ultimates for planeswalkers of at least a moderate cost, I imagine they will win me the game.
Quote from Tilwin »
Can you please elaborate on this? I don't see how it is confusing.
Yuuva
I'm sorry; again, I should have put more effort into my judgments. The title (coercive envoy) didn't feel like it explained the flavor well; something like "Envoy of the Damned" would have worked better in my opinion. However, your flavor isn't as bad now that I've gone back to it.
Quote from Tilwin »
Haste in primary in red, secondary in black, tertiary in green. The last ability features graveyard retrieval of creatures, which black can do, while red has also been seen doing this (via cards such as Magma Phoenix for instance).
That's fair. The mana cost reflects that the card is more white than black/red, which I should have accounted for.
Quote from Tilwin »
And you've subtracted a significant amount of points for this in Elegance already.
I meant that because the card has so many functions, playing against a card that offers so many options and timings is going to make it very difficult to play against optimally. But perhaps that is not a blow against balance.
Quote from Tilwin »
The card is admittedly flexible. It can be played in either control or midrange decks, and you can notice that the way you play it in different decks leads to different plays. That suggests versatility rather than overpower at the level of the card. IF you choose to wait to cast the angel for its silence effect, you lose the advantage of attacking with it. If you put it on the board and swing with it, you may miss a better usage of the silence effect. Aggro decks could do little with such an expensive card, but that's a restriction I was aware of when I designed it.
This is also the reason why we have both haste and flash. If you play it with flash, you activate the silence on your opponent's turn, leaving them open to remove it on your turn before you can swing with it. If you cast it on your turn, you can swing with it, but you hinder only instant abilities and spells your opponents might cast. I never claimed everything is obvious on this card, but as I said, as a mythic it is allowed to feature such complexity.
Fair points.
Quote from Tilwin »
Yes and no. Triggering the silence on the cast vs. on the enter the battlefield comes with advantages and disadvantages. Because it is triggered on cast, your opponent needs to have removal or they won't be able to remove the angel the turn it enters the battlefield. But that means casting it on your turn instead of your opponent's turn (hence the haste which I reiterate is highly important in spite of the existing flash) allows you to freely swing with it in the absence of a counterspell.
The reason I belive this card needs to have an "ETB, but only if you cast from hand" restriction is that this card is too backbreaking against counterspell decks. If you flash this in during their upkeep, not only do you waste their entire turn regardless of if they have a counter for the angel, but you also, as you noted, give it protection from removal for that turn, making it too massive of a tempo swing (even at its hefty cost).
Quote from Tilwin »
Would you say Obzedat, Ghost Council is a poor choice of a subtype? Or many other advisors that in fact impact the board? Yuuva does so via the Silence effect, while at the same time being quite a significant creature on its own (hence the Angel). I would normally have no problem with someone not liking a subtype just because they don't like it, but I see quite a large penalty here to be honest not to remark it.
Storyline flavor aside, Obzedat is an advisor in the sense that it hides in the shadows and provides an incremental effect. I believe that the connotation for "advisor" is something that isn't a direct combatant, but rather provides stratety from the sidelines. If you do a gatherer search on advisors,, you'll see that few of them have abilities that pertain to combat. While the silence ability does somewhat match to this trend, I believe that a Cleric would have been a much better fit for what you're looking for. The imagery that I'm getting from this is some supreme Archangel coming down and smiting the unworthy, regardless of if their magi want to try to cast spells (that they can't, because they've been silenced). It clashes strikingly with the image of an advisor in my opinion.
Quote from Tilwin »
Once again, the Silence was never meant to trigger on ETB. I don't get why everyone expects her to synergize directly with the Silence. If you make abstraction of that ability existing on the card, you would still see it as synergistic with both commanders - and it's not something "subtle" or something "I have to explain".
Kaalia allows putting an Angel onto the battlefield - any Angel, Demon or Dragon would synergize with her, let alone a 4/3 which can come back to your hand from your graveyard and then be put onto the battlefield for free by Kaalia.
As for Nefarion, I don't see how it offers minimal synergy with Yuuva. All his abilities have synergy with her.
- The +2/+0 turns her into a 6/3 indestructible, flying, which is highly relevant.
- The -2 ability allows you to get her onto the battlefield, swing, then put her back into your hand restriction-free so you can recast her for the Silence effect.
- The ultimate reduces both her casting cost and the recursion effect quite significantly. It might not specifically target Yuuva, it can aid other big cost creatures of course, but at the end of the day it synergizes with her as well.
I probably judged this area too harshly.
Quote from Tilwin »
And that's all I had to say. I know it's not easy seeing everything on a card when you have 10 cards to judge, so I hope my remarks are seen as objective and to the point.
Thanks for the remarks and the judging, from certain perspectives it did make me see some aspects I might have missed.
Thank you for the feedback, and I appreciate your participation this month! Again, I rushed through your judgments and missed a lot of finer points, and I apologize for that, and I wish you luck as a judge next month.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Wow, I went form first to worst from one judge to the next, and it wasn't even close. My scores went as follows: 42, 44, 34! That is some wild discrepancy! I gotta be honest, I'm a little sick of hearing from people about how the rubric takes all of the judges personal opinions out of the judging, if that were true, we wouldn't have these wild swings in scores. The rubric leaves just as much room for personal opinion as not having a rubric at all. You can rewrite it all you like, but you can't change that. Between this and the obvious strategic voting going on by at least one participant in the DCC the last couple of months, I'm finding this hobby that I started for fun to be more frustrating than fun these days. I'm going to take a break from the whole competitive card making thing for a while. Thank you to all the people that have been nice to me in these threads over the last year, it is appreciated.
@bravelion83....Please feel free to drop me from your judging list for the first round of July's MCC. I know you have a lot going on, and I don't want you to waste your time judging my card, as I have no intention of posting for the next round even if I make it through. Thanks.
Edit: BTW, congrats to Mix Master Mike on your MCC victory. You make some great cards. Also, thank you to the judges. I know your job is a thankless one.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Wow, I went form first to worst from one judge to the next, and it wasn't even close. My scores went as follows: 42, 44, 34! That is some wild discrepancy! I gotta be honest, I'm a little sick of hearing from people about how the rubric takes all of the judges personal opinions out of the judging, if that were true, we wouldn't have these wild swings in scores. The rubric leaves just as much room for personal opinion as not having a rubric at all. You can rewrite it all you like, but you can't change that. Between this and the obvious strategic voting going on by at least one participant in the DCC the last couple of months, I'm finding this hobby that I started for fun to be more frustrating than fun these days. I'm going to take a break from the whole competitive card making thing for a while. Thank you to all the people that have been nice to me in these threads over the last year, it is appreciated.
@bravelion83....Please feel free to drop me from your judging list for the first round of July's MCC. I know you have a lot going on, and I don't want you to waste your time judging my card, as I have no intention of posting for the next round even if I make it through. Thanks.
Edit: BTW, congrats to Mix Master Mike on your MCC victory. You make some great cards. Also, thank you to the judges. I know your job is a thankless one.
One thing about scores I discovered is that despite having a fairly strict rubric, each judge interprets the rubric differently. That said, each judge tries their best to be consistent against their own scores - so while one judge might give you a high score and another judges you more harshly, the second judge is also judging your peers more harshly as well. I am sad that the community has been alienating you, because since I've noticed you posting I've always found your cards interesting and your feedback helpful.
Hey look at the bright side....at least you're not losing half-points because you didn't punctuate the art description. This wasn't even my submission and I had a good laugh about that one. It's not even part of the challenge....good grief.
I've marked someone a half-point for punctuation in art description, as that was part of the submission and was intended to be judged. That said, scores aren't final until the deadline and I intend to do a second pass on each of my judgments before that time.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Thank you for your kind words Piar. I don't really feel like the community is alienating me, I'm just feeling very frustrated lately. Considering that I do this as way to escape real life frustrations, I think that means it's time to stop. I still really enjoy making cards though, but I can find other outlets for my creations. Perhaps I'll finally get around to developing one of the custom sets I've had floating around in my brain for a while now. If not, I can concentrate even more of my time to my true passion....synchronized swimming.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
My understanding was that the art description was the only explanatory context allowed in order to prevent people from biasing judges with paragraphs of explanation which kept cards from speaking for themselves.
That said, it isn't supposed to be a judged element to my knowledge. Judging that strikes me as really silly, but I've seen stranger things I guess. Bravelion could you clarify?
Your understanding is perfect. That was exactly my intent. The only case in which it should influence judging is in the unlikely case that it doesn't make sense at all with the card. For example, say I design a black Demon and in the art description I say the art should depict an Angel. Anyway, I already took care of this via pm.
Also, seeing the confusion this has caused, I'm still not sure I will allow it in future rounds. I'll think about it and you'll all know in round 2's OP.
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Sigh. I'm learning now I need to have more patience and spend more time reviewing my designs way before contest deadlines. Re-read my flavor text and used the "principal" instead of "principle". Ah well.
I appreciate the fully honest judgments I received last month though. Keep you the great work community!
Sigh. I'm learning now I need to have more patience and spend more time reviewing my designs way before contest deadlines.
Yes, that's always a good thing to do. Anyway, it's not a given that you're out yet, your judge still has to post judgments.
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Okay, Brave Lion. A Genius Loci is the God of a location or the overall spirit of the place and it's wishes. In media, specifically Dungeons and Dragons, it has been adapted to mean, more broadly, "a piece of terrain that is living". I am using it here as a term for a generic piece of living land, because it is naturally a ubiquitous term for a land creature.
Now then, you took off half a point for a lack of uniqueness and then expound that there is only one card in existence even remotely similar, and I will detail that this one functions in a drastically different way than that similar card. You absolutely cannot say that this is less than a perfect 3 on uniqueness.
You took off half a point for a lack of viability, then describe how there is nothing wrong with it's viability at all.
Almost all the points you subtracted said "people won't get it", to which I reply "Then add reminder text that reads (This card is affected by summoning sickness.)" If they don't know what summoning sickness is, then that's a massive issue with their understanding of the game, not the card. Reminder text is generally treated as not being there anyways, but I could understand maybe a point being taken off because I didn't include that, but when it's so easy to clear up, it's not an issue.
It is not a delayed Evolving Wilds at all. It gives you the land untapped, so you get the mana at the same time, so it instantly proves to be better than Evolving Wilds, as this thing blocks Goblin Guide, Kird Ape, and dozens of other small guys in modern and legacy until you crack him for mana, so of course he would see constructed play. Maybe not in every deck, but Sakura Tribe Elder proves that a creature that can be freely sacked for a land is a useful commodity.
Now then, you took off half a point for a lack of uniqueness and then expound that there is only one card in existence even remotely similar, and I will detail that this one functions in a drastically different way than that similar card. You absolutely cannot say that this is less than a perfect 3 on uniqueness.
While your card is certainly unique, it has elements on existing cards (Dryad Arbor, not to mention that it's a 0/3 Evolving Wilds that fetches untapped basics). I don't see a 2.5/3 as being unreasonable.
Quote from Rithaniel »
Almost all the points you subtracted said "people won't get it", to which I reply "Then add reminder text that reads (This card is affected by summoning sickness.)"
So if that's such an obvious (and frankly necessary) fix to this card, why didn't you do it? Say you're a new player, and you're cracking packs. You open this card, without reminder text. I'm willing to bet that a very large portion of those players won't use the card correctly. It's not even like your card didn't have room for reminder text; you have plenty of space.
Quote from Rithaniel »
If they don't know what summoning sickness is, then that's a massive issue with their understanding of the game, not the card. Reminder text is generally treated as not being there anyways, but I could understand maybe a point being taken off because I didn't include that, but when it's so easy to clear up, it's not an issue.
But that isn't a 'massive issue' with the game. Sure, if you have a creature, understanding that it can't attack or t the turn it comes into play is simple enough. But you've admitted yourself that your card is, in fact, very unique. It would be common enough of a misunderstanding that this card can't fetch lands the turn it comes into play that adding said reminder text seems mandatory.
However, your other points are valid (in my humble opinion).
Well, yeah, I'd be okay for loosing points for not including reminder text, but I'd still probably be upset about it, since reminder text is meant to just be a reminder of the rules as they exist in the game, and not an actual part of the card. That is why some versions of a card include reminder text, while others don't.
Either way, even if you stubbornly stick to the idea that it is difficult to understand, it definitely not so difficult to understand that I should lose several points over it, considering that you only need one sentence to clarify how the card works.
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Valid point. In the end, I explicitly allowed art on renders. I will allow art description but it will be the only thing allowed outside the card.
No, because it can have power and/or toughness greater than three. To pass the challenge, the card must not be ever able to have power or toughness greater than three naturally by itself (of course, if you use Giant Growth on about any creature you'll have power or toughness greater than three, but that requires another card, so it doesn't matter). Adding this to the clarifications.
EDIT: Also, something that grows over time is fine as long as its starting power and toughness are both three or less. See my Leonin Newborn for example. Basically, you have to think what its power and toughness are as it enters the battlefield. Tarmogoyf may enter the battlefield as a 4/5, my Leonin Newborn enters the battlefield as a 0/1 even though it can also become a 4/5 but with time.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Does the card you posted? How do any of those introduce a new individual character?
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
New character means one who doesn't exist yet in Magic, for this round a generic nameless one is fine. In fact, my card in this and future rounds is meant to be an example of a card that is acceptable for all challenges (main + sub) that round. In fact, there will be more cards with that same purpose in future rounds as the story I'm writing progresses, and I've already designed them. What you can't do this round is say: I want to do a new version of [insert existing Magic character you like]. A generic card like my Leonin Newborn accomplishes that, so for this round it's fine. Hint: notice I keep saying "this round"... maybe that means something?
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
One of the reasons I always keep the challenge to just one card.
Just give this guy the month now.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
0/3: The card appeals to no player group. The card is unlikely to be enjoyed by a large amount of players.
1/3: The card appeals slightly to several demographics, or appeals moderately to one demographic. A card that deserves a 1/3 would either be enjoyed marginally by most players, or enjoyed to a good degree by at least one demographic.
2/3: The card has good appeal to every player, or appeals largely to one demographic. If a card would be enjoyed by most of the playerbase, or would be enjoyed by at least one psychographic to a large degree, then it deserves a 2/3.
3/3: The card has strong appeal for each demographic, or is the type of card that would be an "absolute favorite" or a large hit for one or more demographics. This card would be wildly popular amongst players and would likely to be worth a good amount of money if it were of a higher rarity.
Elegance
0/3: The card is completely clunky, worded poorly or in a confusing manner, and has large amounts of text. The flavor seems to make no sense when compared to the mechanics, and the card leaves the player confused as to what is does and why it does that.
1/3: The card has some errors when it comes to readability, such as being excessively wordy, at least moderately confusing when interpreting function and/or flavor, or being generally confusing.
2/3: The card is mostly clean, with few errors that detract from the card's "flow". It's simple enough to read, and the mechanics make sense when lined up with the flavor.
3/3: The card is beautiful to read. The mechanics sync up perfectly with the flavor, and the text is succinct enough that the first read-through gives the player a good idea of what the card does.
Viability
0/3: The card breaks multiple rules of the game, or breaks one in an especially egregious manner. The card could be completely out of color pie, break contemporary design philosophy, be at the wrong rarity for effect, complexity, and power level, or more. If a card does something that really should not be done by that type of card, give it a 0/3.
1/3: The card breaks at least one major rule or several minor rules of the game. The card may not be at the right rarity, color, or power level with respect to color and rarity. It might give an effect that is frowned upon at a lower mana cost (instant-speed hand discard, land destruction, etc), and generally is inappropiate at its given mana cost and rarity.
2/3: The card mostly fits its given rarity and mana costs. Perhaps it gives a color access to an effect at too cheap of a rate (such as red flying or black burn), but it does not stray too far from the color pie and the current state of power level.
3/3: Every effect given is perfectly reasonable for its colors and rarity. Every effect is in color pie, and is not too complex or powerful for its rarity.
Balance
0/3: The card has an unacceptably high or egregiously low power level. Cards that fall into this category would be far too strong for their respective formats, and would completely dominate them and potentially have to be banned. Cards that would be guranteed to see zero play, be it constructed, limited, or casual, would also fall into this category.
1/3: The card breaks several rules, and would likely be too strong for its respective format. While not egregious to the point where it would be considered for banning, it would generally be the dominant deck in its format and would push other strategies out of said format. Cards with low enough power level that they would be very late picks in draft and would seldom make the cut also fall into this category.
2/3: The card is pushed, but not completely unreasonable. Cards that do their task efficiently or at a slightly reduced mana cost, but not so efficiently that other options are simply inferior, fall into this category. Cards that are niche in draft that only sometimes make it into a narrow selection of draft archetypes would also fall into this category.
3/3: The card falls into an acceptable range of power level, where it will see a good amount of play without being too dominant or straying too far from its niche. Players will want to play this card, and it will be effective, but not overwhelming.
Uniqueness
0/3: The card's effect is completely unoriginal, or is only a slight variant of an existing card.
1/3: The card has a part to it that is unique, such as a combination of keywords that has never been seen before, but is otherwise unimaginative.
2/3: The card does some things new, and presents effects that are unique that the player is unlikely to have seen before. The card doesn't do anything especially new, but presents a new twist to something old.
3/3: The card is completely creative and has never been done before. Everything about the card is unique and players will be eager to see how this newness plays out.
Flavor
0/3: The card has no flavor text despite there being room, and the name is unimaginative. The mechanics do not sync up with the flavor, and overall there is little creative coherence.
1/3: The name is simply mediocre, and the flavor text is either nonextant or paucious. The flavor is unlikely to make a lot of sense with the mechanics, and the overall effect is unimpressive.
2/3: The flavor text is good, and the name matches up well with the rest of the card. The mechanics make sense from a flavor perspective, and the card has a good amount of coherency.
3/3: The flavor text is very strong, and gives the player a strong sense of the card's flavor. The mechanics tie together well into the flavor and there is an overall sense of quality throughout the flavor areas.
I definitely want to revise this as well as edit this, but for the time being this is the first thing I came up with.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Tilwin: 43 + 39.5 + 38 = 120.5
Flatline: 42 + 44 + 34 = 120
Moss_Elemental: 41 + 39.5 + 41.5 = 122
Mix Master Mikaeus: 40 + 41 + 45 = 126
Awkward Squirtle: 29.5 + 35 + 36.5 = 101
We're waiting on CyroZenith's judgments, but until then here are the scores.
I'm not in any of those brackets.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I can see this card appealing to johnny; it just didn't initially feel that the focus of the card was on the -2. While your arguments for this card being a Timmy card aren't wrong, the fact that every entry this round is going to innately have some appeal to Timmy as EDH cards makes me up the scales somewhat on whether or not it's flashy enough for him. Yes, as a planeswalker the card has the potential to do that, but I feel like the effects aren't making him jump out of his seat. However, the combination of marginal appeal to both Johnny and Timmy should probably be cause for an increase in score.
I felt as though mana production is no longer in black's slice of the pie (and it's never been in white's), but you are correct about Dark Petition. Perhaps that card marks the onset of the return of Dark Ritual? Regardless, I think that with Petition this ability feels decently black enough to make it viable in Mardu.
Perhaps not, but you have to remember that your planeswalker has one more ability than Jace, and consequently has much less space for the text because of the fourth ability. Your font size was very small, which is never a good sign for elegance. I apologize for not elaborating on this.
You are correct again (even though I noted the utility of using it on your opponent's creatures; hence the "swing unhindered"). My remark still stands, however, in that the ability doesn't bring enough to the table. Compare to Sarkhan Unbroken, another tri-colored planeswalker. His +1 provides a whole card and a mana of any color as a small bonus. Your effect is not quite as valuable, hence my comment.
I should have named Ragemonger (and Edgewalker as its precursor) as examples of Dega getting cost reducers. I agree that the ability is certainly valuable, but compare them to your other examples of the planeswalker-commanders; Daretti's provides ludicrous value for the rest of the game, Freyalise's is admittedly not overpowered, but is achieved very quickly, Nahiri's closes out games quickly with an evasive creature, and both Ob Nixlis and Teferi give emblems that also win you the game. I'm not trying to diminish the value of your card; I'm just saying that when I think of ultimates for planeswalkers of at least a moderate cost, I imagine they will win me the game.
I'm sorry; again, I should have put more effort into my judgments. The title (coercive envoy) didn't feel like it explained the flavor well; something like "Envoy of the Damned" would have worked better in my opinion. However, your flavor isn't as bad now that I've gone back to it.
That's fair. The mana cost reflects that the card is more white than black/red, which I should have accounted for.
I meant that because the card has so many functions, playing against a card that offers so many options and timings is going to make it very difficult to play against optimally. But perhaps that is not a blow against balance.
Fair points.
The reason I belive this card needs to have an "ETB, but only if you cast from hand" restriction is that this card is too backbreaking against counterspell decks. If you flash this in during their upkeep, not only do you waste their entire turn regardless of if they have a counter for the angel, but you also, as you noted, give it protection from removal for that turn, making it too massive of a tempo swing (even at its hefty cost).
Storyline flavor aside, Obzedat is an advisor in the sense that it hides in the shadows and provides an incremental effect. I believe that the connotation for "advisor" is something that isn't a direct combatant, but rather provides stratety from the sidelines. If you do a gatherer search on advisors,, you'll see that few of them have abilities that pertain to combat. While the silence ability does somewhat match to this trend, I believe that a Cleric would have been a much better fit for what you're looking for. The imagery that I'm getting from this is some supreme Archangel coming down and smiting the unworthy, regardless of if their magi want to try to cast spells (that they can't, because they've been silenced). It clashes strikingly with the image of an advisor in my opinion.
I probably judged this area too harshly.
Thank you for the feedback, and I appreciate your participation this month! Again, I rushed through your judgments and missed a lot of finer points, and I apologize for that, and I wish you luck as a judge next month.
I'm seeing these posts only now. I'm going to check immediately. I apologize in advance.
EDIT: You were both right. I was in a rush when I did the brackets and I missed both of you, I'm really sorry.
doomfish: you have been added to Piar's bracket.
L0ng5h0t: you have been added to Ryder052's bracket.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
@bravelion83....Please feel free to drop me from your judging list for the first round of July's MCC. I know you have a lot going on, and I don't want you to waste your time judging my card, as I have no intention of posting for the next round even if I make it through. Thanks.
Edit: BTW, congrats to Mix Master Mike on your MCC victory. You make some great cards. Also, thank you to the judges. I know your job is a thankless one.
I've marked someone a half-point for punctuation in art description, as that was part of the submission and was intended to be judged. That said, scores aren't final until the deadline and I intend to do a second pass on each of my judgments before that time.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Your understanding is perfect. That was exactly my intent. The only case in which it should influence judging is in the unlikely case that it doesn't make sense at all with the card. For example, say I design a black Demon and in the art description I say the art should depict an Angel. Anyway, I already took care of this via pm.
Also, seeing the confusion this has caused, I'm still not sure I will allow it in future rounds. I'll think about it and you'll all know in round 2's OP.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I appreciate the fully honest judgments I received last month though. Keep you the great work community!
Yes, that's always a good thing to do. Anyway, it's not a given that you're out yet, your judge still has to post judgments.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Now then, you took off half a point for a lack of uniqueness and then expound that there is only one card in existence even remotely similar, and I will detail that this one functions in a drastically different way than that similar card. You absolutely cannot say that this is less than a perfect 3 on uniqueness.
You took off half a point for a lack of viability, then describe how there is nothing wrong with it's viability at all.
Almost all the points you subtracted said "people won't get it", to which I reply "Then add reminder text that reads (This card is affected by summoning sickness.)" If they don't know what summoning sickness is, then that's a massive issue with their understanding of the game, not the card. Reminder text is generally treated as not being there anyways, but I could understand maybe a point being taken off because I didn't include that, but when it's so easy to clear up, it's not an issue.
It is not a delayed Evolving Wilds at all. It gives you the land untapped, so you get the mana at the same time, so it instantly proves to be better than Evolving Wilds, as this thing blocks Goblin Guide, Kird Ape, and dozens of other small guys in modern and legacy until you crack him for mana, so of course he would see constructed play. Maybe not in every deck, but Sakura Tribe Elder proves that a creature that can be freely sacked for a land is a useful commodity.
While your card is certainly unique, it has elements on existing cards (Dryad Arbor, not to mention that it's a 0/3 Evolving Wilds that fetches untapped basics). I don't see a 2.5/3 as being unreasonable.
So if that's such an obvious (and frankly necessary) fix to this card, why didn't you do it? Say you're a new player, and you're cracking packs. You open this card, without reminder text. I'm willing to bet that a very large portion of those players won't use the card correctly. It's not even like your card didn't have room for reminder text; you have plenty of space.
But that isn't a 'massive issue' with the game. Sure, if you have a creature, understanding that it can't attack or t the turn it comes into play is simple enough. But you've admitted yourself that your card is, in fact, very unique. It would be common enough of a misunderstanding that this card can't fetch lands the turn it comes into play that adding said reminder text seems mandatory.
However, your other points are valid (in my humble opinion).
Example:
Duskdale Wurm (Eventide)
Duskdale Wurm (2013)
Either way, even if you stubbornly stick to the idea that it is difficult to understand, it definitely not so difficult to understand that I should lose several points over it, considering that you only need one sentence to clarify how the card works.