Clarifications time!
''aura card that doesn't enchant a creature.'' Does that mean under no (normal) circumstances can it be applied to a creature?
Challenge aside, would Confiscate be disqualified?
That is correct; essentially, it shouldn't have "Enchant Creature," "Enchant Permanent," or any ability that allows it to attach itself to a creature. (And remember, an aura can't be attached to a permanent that it's not authorized to be attached to, so if an aura with "enchant land" is attached to a land and the land becomes a creature, the aura goes to the graveyard per SBEs.) Heck, a posting of the comp rules on auras probably wouldn't hurt:
Quote from CompRules »
303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is restricted by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.
303.4a An Aura spell requires a target, which is restricted by its enchant ability.
303.4b The object or player an Aura is attached to is called enchanted. The Aura is attached to, or “enchants,” that object or player.
303.4c If an Aura is enchanting an illegal object or player, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
303.4d An Aura can’t enchant itself. If this occurs somehow, the Aura is put into its owner’s graveyard. An Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner’s graveyard. (These are state-based actions. See rule 704.)
303.4e An Aura’s controller is separate from the enchanted object’s controller or the enchanted player; the two need not be the same. If an Aura enchants an object, changing control of the object doesn’t change control of the Aura, and vice versa. Only the Aura’s controller can activate its abilities. However, if the Aura grants an ability to the enchanted object (with “gains” or “has”), the enchanted object’s controller is the only one who can activate that ability.
303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the
battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
303.4g If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield.
303.4h If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can’t be, the Aura doesn’t move.
(And remember, an aura can't be attached to a permanent that it's not authorized to be attached to, so if an aura with "enchant land" is attached to a land and the land becomes a creature, the aura goes to the graveyard per SBEs.)
Unless it's still a land.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
Yup, I'm online at all hours, I'm an insomniac, what of it?
Pretty sure it would, and I think there's someone doing a very similar card right now.
EDIT : Azhur and MotionPicture13 but looking back at it, they aren't that similar.
Your card is similar to mine, even down to the name.
I believe your card would work:
Challenge 2: Doesn't produce mana or give the enchanted object the ability to produce mana.
Your enchantment does not produce mana, nor does it give the enchanted land the ability to create mana. You could place your aura on The Tabernacle at Pendrell Vale (I'm sure you wouldn't), and it wouldn't produce mana.
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"Drink Coffee: Do stupid things faster with more energy."
"Sarcasm is the body's natural defense against Stupidity"
Your enchantment does not produce mana, nor does it give the enchanted land the ability to create mana. You could place your aura on The Tabernacle at Pendrell Vale (I'm sure you wouldn't), and it wouldn't produce mana.
Actually, that would be land destruction for UG. That card would have been fun to see in Kamingawa with all the Minamo and such running around.
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Some kind of witty comment should be here.
I'm sure you can think of something by yourself.
Design (9/10) Creativity – This card fits somewhere between Prison Term and Pithing Needle. I like it. Elegance – No problems here. Potential – This card would be sideboard material in an artifact-heavy metagame. I could see Johnny trying to mix this with Liquimetal Coating, but It may be too limited in scope for Timmy and Spike to use on a regular basis.
Development (9/10) Viability – No problems here. Balance – This card is a clever way to shut down equipments, artifacts with “gets” or “has” abilities, and artifact creatures with keyword abilities (goodbye Darksteel). It doesn’t shut down activated or triggering abilities, but that’s okay, considering that it would be stepping on the toes of Pithing Needle if it did. The power level is also right at the common rarity. The attach ability should be a little White-intensive at 1W, but other than that this card is solid. Creative Writing – The name and flavor text are great.
Polish (4/5) Challenge – Both met. Quality – The ability should be reworded to, “Attach Dulled Metal to another target artifact.” (see Spellweaver Volute).
Total: 22/25
I know my card has the top score currently, but there seems to be a mistake in this judging, if that would affect anything; the card makes the enchanted artifact lose all abilities, including the triggered and activated ones. There might be a change of scores in order...
Design (10/10) Creativity – Well then, something that interacts with a planeswalker. That's territory has been touched upon pretty often in all 'homebrew' circles, but, it's so utterly untouched by WotC, that this is still a generally fresh area. This particular card, of course, is a pretty neat little idea, to be honest. "Hey dude, check out this trick." - "Whoa, how'd you do that!" - "Well, lemme show ya." Check and check on the creativity. Elegance – So, you cast this spell, then the enchantment is you expending some effort teaching your 'buddy' how to use it. Pretty smooth, to be honest. Potential – Timmy finds nothing but upside here, and he enjoys planeswalkers, so, making his planeswalkers better is always good for him. Johnny would make some kind of infinite turn combo with this, somehow. Spike has is a little concerned with the high 2-for-1-ness of this, but, knowing him, he'd likely hit a Preordain for maximum card advantage. Everybody is generally pleased.
Development (8/10) Viability – Blue is one of the main colors for spell recursion. Since planeswalkers have been restricted to Mythic up till now, putting this any lower than rare would be very bad for limited. Not only that, but most 'hard' recursion spells, like this, are found at rare. All the same, of course, it'd be a blank pull in a draft, unless you had the massive luck to have pulled a planeswalker as well. This hurts it a tiny bit in the field of viability. Balance – The costing feels appropriate. The effects feels acceptable, though "[-2]: Destroy target nonblack creature" or "[-1]: Scry 2, then draw a card" would both be quite dangerous. On the upside, you didn't allow for any loyalty costs in the positive. That would have been very bad. Also, there are the problems with cards like Restore Balance that make players weep tears of blood. As a whole, we'll call this one 'fair enough'. Creative Writing – Not sure as to why the name of the card is an adjective instead of a noun or verb. It feels like it should be a verb, to be honest, or an idea, such as 'Inspired Training'. To be frank, trying to pull off an adjective as the name for something is just a dangerous activity. The flavor text is cute. Fair enough on the creative writing.
Polish Challenge (2/2) - Your accuracy is supreme. Quality (0/3) – For starters, the ability it grants should definitely be worded "-X: Copy a card exiled by Inspired with converted mana cost X or less. If you do, you may cast the copy without paying its mana cost. [X is the converted mana cost of that card.]" Look at Prototype Portal. In the flavor text, the speaker's name goes on a different line. The first part of the card (the exiling a card from your graveyard part) needs to target. There is no reason it shouldn't. Also, you used tildes. Very bad. Very, very bad.
Total: 20/25
My judging went up and while it is good, i didn't follow prototype portals wording because that was creating a token, not copying a spell. And i believed my wording is accurate based on that. And i wanted the people to have an option to pay MORE loyalty than needed to play the spell (if they really wanted to).
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Giant Growth: Yeah, Richard! You make those "3-of-something-for-1-mana" cards!
Healing Salve: Go, Richard! Keep that cycle going!
Lightning Bolt: Wow, dude, that's really powerful. Make sure to keep this common-appropriate!
Dark Ritual: What are you doing? That's obviously better than the other three!
Ancestral Recall: Seriously? You want us to make this a common? Really?
I know my card has the top score currently, but there seems to be a mistake in this judging, if that would affect anything; the card makes the enchanted artifact lose all abilities, including the triggered and activated ones. There might be a change of scores in order...
Another moment of stupidity brought to you by The Letter 3... I will make some adjustments to the scores some time today.
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
Yup, I'm online at all hours, I'm an insomniac, what of it?
Yup, to me it seemed you had done the most complete job, flavor/cost/rarity/polish. That was the only issue and it seemed like an easy slip (if a large one), that's not to say it wasn't close ;p
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
Yup, I'm online at all hours, I'm an insomniac, what of it?
@Lightyagami121: The clause on Prototype Portal's ability sets the value of X, for the sole purpose of defining it for the ability itself. Why would any other characteristic of the exiled card have an impact on that clause? Also, why allow the player to pay [-10] for a Preordain? Seems inane.
@Oculus: You know, WotC themselves made cards with infinite loops in them. (Yeah, yeah. It doesn't actually make an infinite loop. But, we all know that, first time we read that card, the wording lead us to that conclusion.)
I would judge, but unfortunately the last month of university classes in March, followed by final exams in April, will have to keep me too busy to judge during that duration.
That is correct; essentially, it shouldn't have "Enchant Creature," "Enchant Permanent," or any ability that allows it to attach itself to a creature. (And remember, an aura can't be attached to a permanent that it's not authorized to be attached to, so if an aura with "enchant land" is attached to a land and the land becomes a creature, the aura goes to the graveyard per SBEs.) Heck, a posting of the comp rules on auras probably wouldn't hurt:
Unless it's still a land.
(CubeTutor & MTGS)
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EDIT : Azhur and MotionPicture13 but looking back at it, they aren't that similar.
I'm sure you can think of something by yourself.
I believe your card would work:
Challenge 2: Doesn't produce mana or give the enchanted object the ability to produce mana.
Your enchantment does not produce mana, nor does it give the enchanted land the ability to create mana. You could place your aura on The Tabernacle at Pendrell Vale (I'm sure you wouldn't), and it wouldn't produce mana.
"Sarcasm is the body's natural defense against Stupidity"
Actually, that would be land destruction for UG. That card would have been fun to see in Kamingawa with all the Minamo and such running around.
I'm sure you can think of something by yourself.
I know my card has the top score currently, but there seems to be a mistake in this judging, if that would affect anything; the card makes the enchanted artifact lose all abilities, including the triggered and activated ones. There might be a change of scores in order...
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My judging went up and while it is good, i didn't follow prototype portals wording because that was creating a token, not copying a spell. And i believed my wording is accurate based on that. And i wanted the people to have an option to pay MORE loyalty than needed to play the spell (if they really wanted to).
Healing Salve: Go, Richard! Keep that cycle going!
Lightning Bolt: Wow, dude, that's really powerful. Make sure to keep this common-appropriate!
Dark Ritual: What are you doing? That's obviously better than the other three!
Ancestral Recall: Seriously? You want us to make this a common? Really?
Another moment of stupidity brought to you by The Letter 3... I will make some adjustments to the scores some time today.
Commander: Gwafa Hazid, Profiteer WU
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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@Oculus: You know, WotC themselves made cards with infinite loops in them. (Yeah, yeah. It doesn't actually make an infinite loop. But, we all know that, first time we read that card, the wording lead us to that conclusion.)
@Hankroyd: Paradox Haze and Wheel of Sun and Moon are unglued, now? Also, look to Elemental Appeal and Elemental Mastery for examples of the wording Pancho used.
Round 4 will be posted shortly.
EDIT: I got an answer. (This has got to be my most concise submission for the MCC ever...)
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For those of you who were wondering, this month's theme was "Unusual Suspects".
"Sarcasm is the body's natural defense against Stupidity"
@Cantripmancer: My card targets basic lands only.
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