Down and Out 4BG
Instant
Put a creature card from your hand into play. Each player sacrifices all other creatures with converted mana cost equal to that creature's.
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Barrarah3(W/B)(W/B)(W/B)
Legendary Creature - Ghost
Flying, protection from permanents
Other Ghosts you control get +2/+2 and have flying.
Whenever a non-Ghost, nontoken creature you control would be put into a graveyard from the battlefield, exile it instead. If you do, put a 2/2 white and black Ghost creature token onto the battlefield.
5/7
Next: Addiction
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Addiction2W
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature can't attack or block unless its controller pays 2.
Activated abilities of enchanted creature cost an additional 2 to activate.
Next: Demigod of Torture
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Demigod of Torture 5BB
Legendary Creature - Demon
Sacrifice a creature: Put a -1/-1 counter on each other creature.
Lose half your life, rounded up: Each opponent loses 3 life.
5/5
Next: Demigod of Sacrifice
Demigod of Sacrifice :5mana::symb::symb:
Legendary Creature - Demon
Sacrifice a creature: each opponent sacrifices a creature.
Pay half your life, rounded up: Each player sacrifices each other creature he or she controls.
5/5
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Passionate Flames3RR
Sorcery
~ deals 3 damage to each opponent.
Whenever an opponent gains life, you may pay 1R. If you do, return ~ from your graveyard to your hand.
Next: Recurring Threat
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Recurring Threat :2mana::symg::symb:
Enchantment- Aura
When enchanted creature is put into a graveyard from play, return it to the battlefield with a -1/-1 counter on it.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Patron of the Trees3BGW
Creature - Treefolk Shaman
At the beginning of your upkeep, put a 2/4 green Treefolk Warrior creature token onto the battlefield.
Treefolk you control have deathtouch
3/5
Next: Short
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Hell's Horizon
Land T: Add mana]B[/mana] to your mana pool.BT,Safcrifice ~, Sacrifice half your lands: Put a 8/8 Black Demon token with flying into the battlefield. You can only play this if you have 10 or more lands.
Hurricane Gale -- XG
Sorcery (R)
Hurricane Gale deals X damage to each creature with flying.
At the beginning of your upkeep, if an opponent controls a creature with flying, you may return Hurricane Gale from your graveyard to your hand.
Quest for Enlightenment WUBR
Sorcery
Creatures you control cannot attack this turn. At the end of turn, put two +1/+1 counters on each creature you control, then gain life equal to the number of +1/+1 couterns on creatures you control. Draw a card.
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Quest for EnlightenmentWU
Enchantment
Whenever you cast a spell that both white and blue, you may put a quest counter on ~.
Remove five quest counters from ~ and sacrifice it: Draw three cards and gain 7 life.
Next: Talisman of Zendikar
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Talisman of Zendikar5
Artifact
During your upkeep, search your library for X land cards, where X is the number of lands you control, then put them in your hand. Shuffle all lands you control into your library, then put all land cards in your hand onto the battlefield.
Crystal Spinner -- 3G
Creature -- Spider
Reach 1G: Put a 0/1 Wall artifact creature token with reach onto the battlefield. Activate this ability only once each turn.
1/4
Edit: Nath'd
Black Wave -- XBB
Sorcery
Choose X target creatures. The first creature gets -X/-X until end of turn, the second gets -X-1/-X-1 until end of turn, and so on until the Xth creature gets -1/-1 until end of turn.
Count :1mana::symw::symb:
Legendary Creature- Vampire Puppet
Flying
:symw::symb:, :symtap:: Your opponent secretly writes down a number between 1 and 10. Guess that number. If you guessed correctly or within one number of the correct number, put X 0/1 black Bat creature tokens with flying onto the battlefield under your control, where X is that number. If you guessed more than one number away from the correct number, sacrifice all bats you control.
:1mana::symw::symb:: Bats you control get +1/+1 until end of turn.
2/2 "Four! Four bats! Ah. Ah. Ah."- The Count
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Call for Allies WW
Instant
Exile cards from the top of your library until a creature card is exiled this way. You may pay half its converted mana cost, rounded up. If you do, put it into play. If you don't, draw a card.
Instant
Put a creature card from your hand into play. Each player sacrifices all other creatures with converted mana cost equal to that creature's.
Bleak End
Sorcery
Destroy target creature. That creature's controller discards cards equal to that creatures toughness.
Next: Fraudulent Goblins
Creature - Goblin
Haste
Whenever ~ attacks, each player chooses one: Untap a creature you control or draw a card.
2/2
Next: Barrarah
Multicolored millcards in something other than dimir.
Legendary Creature - Ghost
Flying, protection from permanents
Other Ghosts you control get +2/+2 and have flying.
Whenever a non-Ghost, nontoken creature you control would be put into a graveyard from the battlefield, exile it instead. If you do, put a 2/2 white and black Ghost creature token onto the battlefield.
5/7
Next: Addiction
Some people just love Jace a little too much
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature can't attack or block unless its controller pays 2.
Activated abilities of enchanted creature cost an additional 2 to activate.
Next: Demigod of Torture
Legendary Creature - Demon
Sacrifice a creature: Put a -1/-1 counter on each other creature.
Lose half your life, rounded up: Each opponent loses 3 life.
5/5
Next: Demigod of Sacrifice
Legendary Creature - Demon
Sacrifice a creature: each opponent sacrifices a creature.
Pay half your life, rounded up: Each player sacrifices each other creature he or she controls.
5/5
Next: Demigod of Trauma
Sorcery
~ deals 3 damage to target player. That player sacrifices a creature.
Next: Lifespike
Instant
Target player gains 8 life. Then double that player's life total.
Next:Passionate Flames
Sorcery
~ deals 3 damage to each opponent.
Whenever an opponent gains life, you may pay 1R. If you do, return ~ from your graveyard to your hand.
Next: Recurring Threat
Enchantment- Aura
When enchanted creature is put into a graveyard from play, return it to the battlefield with a -1/-1 counter on it.
Next: Patron of the Trees
{Magic: The RPG}
Creature - Treefolk Shaman
At the beginning of your upkeep, put a 2/4 green Treefolk Warrior creature token onto the battlefield.
Treefolk you control have deathtouch
3/5
Next: Short
Some people just love Jace a little too much
Land
T: Add mana]B[/mana] to your mana pool.BT,Safcrifice ~, Sacrifice half your lands: Put a 8/8 Black Demon token with flying into the battlefield. You can only play this if you have 10 or more lands.
Next: Windrider Cavalier
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Knight
Flying, vigilance, flanking
3/3
Next: Bloody Vengeance
Instant
Wither
Bloody Vengeance deals 3 damage to each creature.
Next: Hurricane Gale
Some people just love Jace a little too much
Sorcery (R)
Hurricane Gale deals X damage to each creature with flying.
At the beginning of your upkeep, if an opponent controls a creature with flying, you may return Hurricane Gale from your graveyard to your hand.
Next: Tidal Titan
Creature - Kraken
2UU,q: Tap all other creatures without flying.
5/5
Next: Quest for Enlightenment
Sorcery
Creatures you control cannot attack this turn. At the end of turn, put two +1/+1 counters on each creature you control, then gain life equal to the number of +1/+1 couterns on creatures you control. Draw a card.
Multicolored millcards in something other than dimir.
Enchantment
Whenever you cast a spell that both white and blue, you may put a quest counter on ~.
Remove five quest counters from ~ and sacrifice it: Draw three cards and gain 7 life.
Next: Talisman of Zendikar
Artifact
During your upkeep, search your library for X land cards, where X is the number of lands you control, then put them in your hand. Shuffle all lands you control into your library, then put all land cards in your hand onto the battlefield.
Next: Crystal Spinner
Creature -- Spider
Reach
1G: Put a 0/1 Wall artifact creature token with reach onto the battlefield. Activate this ability only once each turn.
1/4
Edit: Nath'd
Black Wave -- XBB
Sorcery
Choose X target creatures. The first creature gets -X/-X until end of turn, the second gets -X-1/-X-1 until end of turn, and so on until the Xth creature gets -1/-1 until end of turn.
Next: Devil Swarm
Instant
Choose a card you own from outside the game and put it into your hand, then discard a card.
Exile Sacred Secret.
Next: Mulldrifter
Some people just love Jace a little too much
Creature - Illusion
Flash
Flying
When ~ enters the battlefield, draw a card.
3/5
Next: Dramatic Exit
Legendary Creature- Vampire Puppet
Flying
:symw::symb:, :symtap:: Your opponent secretly writes down a number between 1 and 10. Guess that number. If you guessed correctly or within one number of the correct number, put X 0/1 black Bat creature tokens with flying onto the battlefield under your control, where X is that number. If you guessed more than one number away from the correct number, sacrifice all bats you control.
:1mana::symw::symb:: Bats you control get +1/+1 until end of turn.
2/2
"Four! Four bats! Ah. Ah. Ah."- The Count
Next: Call for Allies
{Magic: The RPG}
Instant
Exile cards from the top of your library until a creature card is exiled this way. You may pay half its converted mana cost, rounded up. If you do, put it into play. If you don't, draw a card.
Next: Bardic Toothgrinder