Thunderstrike :1mana::symr::symr:
Sorcery
Split Second
As an additional cost to cast ~, exile two red Instants in your graveyard.
~ deals 5 damage to target creature or player.
Saunter
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Excavator's Pickaxe 2
Artifact - Equipment
Equipped creature gets +1/+0 and has "Sacrifice a mountain: Add R to your mana pool."
Equip 1
Next: Eldritch Lore
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Dark MatterB
Artifact
Exile a permanent you control: put a number of charge counters on ~ equal to CMC of the exiled permanent. T: Exile all non-land permanents. Use this ability only if the combined CMC of permanents in play is equal to or less than the number of charge counters on ~.
Creeping Prison :3mana::symg::symg:
Creature- Plant 2/5
Imprint- Whenever ~ blocks or is blocked, you may prevent all damage ~ would deal to that creature. If you do, exile that creature and imprint it on ~.
:symg:, :symtap:: Return Imprinted creature to play tapped and remove the imprinted status.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Speedy Charges
Sorcery
Each creature you control gains haste until end of turn. Until end of turn, if a creature you control has two or more instances of haste, it gets +3/+0 until end of turn.
Withered Hope 2BB
Enchantment
As Withered Hope enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, that player loses 1 life.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sigil of Etherium WU
Artifact - Equipment
Equip 1
Enchanted creature is an artifact and an enchantment in addition to its other types.
Next: Zhel, Sorceress Supreme
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():
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Zhel's Apprentice1RU
Creature - Human Wizard 1R, discard 2 cards: ~ Deals 3 damage to target creature or player. 1UU, discard 2 cards: counter target spell. "You shall remain my apprentice until you learn to do more than clumsy imitations of my magic." - Zhel, Sorceress Supreme
Capricorn, the Puppeteer2UUU
Legendary Creature - Bird Wizard
Flying UUT: Gain control of target creature. ~ does not untap during your next untap step.
3/4
Soldier of the Void (2/B)B
Creature - Human Warrior Minion Fear
When ~ attacks, each player discards a card.
3/1 His blade is strong enough to cut through flesh and thought.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I Own You :xmana::symu::symb:
Sorcery
is equal to the amount of life in the highest life total among your opponents.
You control target player's next turn. "You are mine to command."
Calming Winds 2(W/G)
Instant Regenerate all creatures, then untap all creatures. Each player skips their next combat step. The wind dances amongst the men and there was peace.
Dreams of Fortune 3WWBR
Sorcery
Target opponent declares a number from 1-20. You may gain that much life. If you don't, then target player sacrifices all but that many permanents.
Next: Hellspire
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IIW:
Multicolored millcards in something other than dimir.
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Sorcery
Split Second
As an additional cost to cast ~, exile two red Instants in your graveyard.
~ deals 5 damage to target creature or player.
Saunter
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact
t: Draw a card, then discard two cards.
Next: Burning Reminder
Artifact - Equipment
Equipped creature gets +1/+0 and has "Sacrifice a mountain: Add R to your mana pool."
Equip 1
Next: Eldritch Lore
Sorcery
Target player looks at the top ten cards of his or her library, puts one in their hand, and the rest in the graveyard.
Next: Dark Matter
Artifact
Exile a permanent you control: put a number of charge counters on ~ equal to CMC of the exiled permanent.
T: Exile all non-land permanents. Use this ability only if the combined CMC of permanents in play is equal to or less than the number of charge counters on ~.
Next: Creeping Prison
Creature- Plant 2/5
Imprint- Whenever ~ blocks or is blocked, you may prevent all damage ~ would deal to that creature. If you do, exile that creature and imprint it on ~.
:symg:, :symtap:: Return Imprinted creature to play tapped and remove the imprinted status.
wanted to make a walking Amber Prison without turning it into a Wall of Nets...
Wall of Sorrow
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Wall Illusion
Flash - Split Second
Whenever Wall Of Sorrow blocks a creature that creature is exile with two time counters.
Next: Speedy Charges
Sorcery
Each creature you control gains haste until end of turn. Until end of turn, if a creature you control has two or more instances of haste, it gets +3/+0 until end of turn.
Next: Unforgivable Sin
Creature - Troll Warrior
Mountainwalk
G: Regenerate ~.
3/3
Next: Solstice Festival
2BB
Enchantment
As Withered Hope enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, that player loses 1 life.
Next: Doran, the Fallen Tower--
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Zombie Treefolk
Swampwalk, forestwalk, plainswalk
3/5
Next: Sigil of Etherium
Artifact - Equipment
Equip 1
Enchanted creature is an artifact and an enchantment in addition to its other types.
Next: Zhel, Sorceress Supreme
Legendary Creature - Human Wizard
R, discard a card: deal 3 damage to target creature or player.
UU, discard a card: counter target spell.
"She controls the flow of magic across the planes"
1/1
Zhel's Apprentice
Creature - Human Wizard
1R, discard 2 cards: ~ Deals 3 damage to target creature or player.
1UU, discard 2 cards: counter target spell.
"You shall remain my apprentice until you learn to do more than clumsy imitations of my magic." - Zhel, Sorceress Supreme
Next: Capricorn, the Puppeteer
Legendary Creature - Bird Wizard
Flying
UUT: Gain control of target creature. ~ does not untap during your next untap step.
3/4
Next: Yavimayan Lyre
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
(2/G)t: Prevent all combat damage
that would be dealt this turn. Yavimayan Lyre
dosen't untap during your next untap step.
"It's peaceful melodies are enough to give pause to
even the most callous of warriors."
NEXT: Soilder of the Void
Creature - Human Warrior Minion
Fear
When ~ attacks, each player discards a card.
3/1
His blade is strong enough to cut through flesh and thought.
Next: Skyborn Medusa
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature- Gorgon 3/4
Flying, Deathtouch, Persist
Blindside
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Tap target creature.
Blindside deals 2 damage to target creature.
Hey!
Next: I Own You
Sorcery
is equal to the amount of life in the highest life total among your opponents.
You control target player's next turn.
"You are mine to command."
Next: Award Ceremony
Artifact - Equipment
Equipped creature has deathtouch.
Equip 2
Next: Spear of Atlantis
Enchantment
Discard a card: Prevent the next 1 damage that would be dealt to you this turn. Any play may play this ability.
next; Calming Winds
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
Regenerate all creatures, then untap all creatures. Each player skips their next combat step.
The wind dances amongst the men and there was peace.
Next: Inari's Beads
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Spells you play cost 1 less to play.
2, Sacrifice ~: Draw a card.
Next: Dreams of Fortune
Sorcery
Target opponent declares a number from 1-20. You may gain that much life. If you don't, then target player sacrifices all but that many permanents.
Next: Hellspire
Multicolored millcards in something other than dimir.