Distant Relative 2WW
Enchantment
When ~ comes into play, choose a creature type.
Whenever a creature of the chosen type comes into play, you gain 1 life and target opponent loses 1 life. "Long time, no see."
Unrelated BusinessUURR
Instant
Remove another target spell you control from the game. If you do, you may play a spell from your hand that does not share a card type with that card without paying its cost.
Blast-phemy 1RW
Enchantment
When ~ comes into play, choose a creature type.
Whenever a creature that is not of the chosen type comes into play, ~ deals 2 damage to that creature.
Loot and Plunder :5mana::symu::symu:
Enchantment - Aura
Enchant permanent
You gain control of enchanted permanent.
:1mana::symu::symu:, Sacrifice Loot and Plunder: Draw X cards, where X is equal to enchanted permanent's converted mana cost.
Manipulate Karma UURR
Instant
Split Second
Choose two: Redirect all damage that would be dealt to you to target creature; Copy target spell, you may choose new targets for this spell; Counter target spell, ~ deals damage to its controller equal to its converted mana cost; Deal 4 damage to target player and 2 damage to target creature you control.
Jail Break 2WB
Enchantment
Whenever a permanent would cause a creature to be removed from the game, you may pay 2. if you do, destroy that permanent and return the creature into play under it's controller's control.
Mouthful of Fist :1mana::symr::symr:
Instant
Deal 2 damage to target creature or player. If you control more creatures than that opponent, then deal 2 damage to another target creature or player.
Dawn of the Magnificent 3W
Enchantment
Whenever a creature you control with power 5 or greater is put into a graveyard from play, you may pay 2W. If you do, return that card to play at end of turn.
Discordant Fugue :1mana::symb::symb::symb:
Sorcery
Each player discards half their hand (round up), and loses 1 life for each non-token creature they control.
"A symphony of suffering, a cacophony of pain, an orchestra of oppression- And I'm the conductor!!"
Pack Pact
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Pack Pact4GG
Sorcery
For each green creature you control, search your library for a card with the same name, reveal it and put it into your hand. Then shuffle your library.
Next: Vow of Silence
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Vow of Silence 2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
If W was spent to play ~, enchanted creature's activated abilities can't be played.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Spell EquilibriumUU
Enchantment
Whenever you play a spell, put a charge counter on Spell Equilibrium.
Whenever an opponent plays a spell, remove a charge counter from Spell Equilibrium.
At the beginning of your draw step, if Spell Equilibrium has exactly three charge counters on it, draw a card.
Fulminous Edge4
Artifact - Equipment
Equipped creature gets +2/+1 and has "Whenever this creature deals combat damage to a player, destroy target land."
Equip 3
Next: Divinity of Avarice
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Divinity of Avarice (W/B)(W/B)(W/B)(W/B)(W/B)
Creature - Spirit Avatar
~ gets +1/+1 for every nonland permanent you control other than ~.
~ gets +4/+4 as long as you control five or more nonland permanents other than ~.
3/3
Divinity of Malice(U/B)(U/B)(U/B)(U/B)(U/B)
Creature - Spirit Avatar
When Divinity Of Malice enters the battlefield, return up to five permanents to their owners' hands, then each player discards two cards at random.
Flying
3/3
yes, i'm just going ahead with the whole "battlefield" lingo...mise well.
now Divinity Of Reconciliation
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Divinity of Reconciliation - :symgw::symgw::symgw::symgw::symgw: Creature - Spirit Avatar Prevent all damage that would be dealt to Divinity of Reconciliation. Prevent all damage that Divinity of Reconciliation would deal to creatures and players. 10/10
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Lobovore2(R/G)(R/G)
Creature - Wolf Lhurgoyf
Lobovore has power and toughness equal to the number of nonland permanent cards in all graveyards.
You may have Lobovore assign its combat damage as though it weren't blocked.
*/*
Next: Burning Sensation
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
2WW
Enchantment
When ~ comes into play, choose a creature type.
Whenever a creature of the chosen type comes into play, you gain 1 life and target opponent loses 1 life.
"Long time, no see."
next: Unrelated Business
Instant
Remove another target spell you control from the game. If you do, you may play a spell from your hand that does not share a card type with that card without paying its cost.
next; Blast-phemy
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
1RW
Enchantment
When ~ comes into play, choose a creature type.
Whenever a creature that is not of the chosen type comes into play, ~ deals 2 damage to that creature.
next: Merrow of Sorrow
Creature - Merfolk
Whenever ~ becomes blocked by a creature, that creature gets -2/-0 until end of turn.
2/2
Next: Loot and Plunder
Enchantment - Aura
Enchant permanent
You gain control of enchanted permanent.
:1mana::symu::symu:, Sacrifice Loot and Plunder: Draw X cards, where X is equal to enchanted permanent's converted mana cost.
Next: Lie and Cheat
Sorcery
Choose one - Gain control of target creature; or target player discards two cards.
Entwine 2UB
Next: Manipulate Karma
Instant
Split Second
Choose two: Redirect all damage that would be dealt to you to target creature; Copy target spell, you may choose new targets for this spell; Counter target spell, ~ deals damage to its controller equal to its converted mana cost; Deal 4 damage to target player and 2 damage to target creature you control.
Next: Jail Break
2WB
Enchantment
Whenever a permanent would cause a creature to be removed from the game, you may pay 2. if you do, destroy that permanent and return the creature into play under it's controller's control.
next: Mouthful of Fist
Instant
Deal 2 damage to target creature or player. If you control more creatures than that opponent, then deal 2 damage to another target creature or player.
Next: Twilight Eyes.
2BB
Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Black spells opponents play cost 1 more to play.
next: Dawn of the Magnificent
Enchantment
Whenever a creature you control with power 5 or greater is put into a graveyard from play, you may pay 2W. If you do, return that card to play at end of turn.
Next: Discordant Fugue
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Sorcery
Each player discards half their hand (round up), and loses 1 life for each non-token creature they control.
"A symphony of suffering, a cacophony of pain, an orchestra of oppression- And I'm the conductor!!"
Pack Pact
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
For each green creature you control, search your library for a card with the same name, reveal it and put it into your hand. Then shuffle your library.
Next: Vow of Silence
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
If W was spent to play ~, enchanted creature's activated abilities can't be played.
next: Equanimity
4U
Sorcery
Draw three cards. If an opponent controls a red or green permanent, draw five cards instead, then discard two cards.
Next: one I used earlier today - Hob Farmhands
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Land
~ comes into play tapped unless you control three or more goblins.
t: Add W or R to your mana pool.
next: Spell Equilibrium
Enchantment
Whenever you play a spell, put a charge counter on Spell Equilibrium.
Whenever an opponent plays a spell, remove a charge counter from Spell Equilibrium.
At the beginning of your draw step, if Spell Equilibrium has exactly three charge counters on it, draw a card.
Next: Fulminous Edge
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Artifact - Equipment
Equipped creature gets +2/+1 and has "Whenever this creature deals combat damage to a player, destroy target land."
Equip 3
Next: Divinity of Avarice
(W/B)(W/B)(W/B)(W/B)(W/B)
Creature - Spirit Avatar
~ gets +1/+1 for every nonland permanent you control other than ~.
~ gets +4/+4 as long as you control five or more nonland permanents other than ~.
3/3
next: Divinity of Malice
Creature - Spirit Avatar
When Divinity Of Malice enters the battlefield, return up to five permanents to their owners' hands, then each player discards two cards at random.
Flying
3/3
yes, i'm just going ahead with the whole "battlefield" lingo...mise well.
now Divinity Of Reconciliation
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Creature - Spirit Avatar
Prevent all damage that would be dealt to Divinity of Reconciliation.
Prevent all damage that Divinity of Reconciliation would deal to creatures and players.
10/10
Next: Ancient Agreement
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About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Sorcery
You and each of your teammates draw a card and gain 3 life.
Next: Pain Relief
Instant
Prevent upto 5 damage dealt to target creature or player.
Draw a card.
[too powerful? compare to Bandage]
Lobovore
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Wolf Lhurgoyf
Lobovore has power and toughness equal to the number of nonland permanent cards in all graveyards.
You may have Lobovore assign its combat damage as though it weren't blocked.
*/*
Next: Burning Sensation
Some people just love Jace a little too much
2R
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, ~ deals 1 damage to it.
next: Frozen Burn