Desperate Gamble :1mana::symr::symr:
Sorcery
Each player may search his or her library for two cards, reveal them, and put them into their hand. Desperate Gamble deals damage to you equal to the combined converted mana cost of all revealed cards. All players who searched their library shuffles it.
Spiritual ShieldWW
Instant (u)
Target creature gains Absorb X until the end of turn, where X is that creature's converted mana cost. "Look inside of you and let your spirit save your body."
Wrath of Bolas2BBBB
Sorcery
Target player discards his or her hand. If was spent to play Wrath of Bolas, you draw a card for each card that player discarded this way. If was spent to play Wrath of Bolas, it deals 1 damage to each creature that player controls for each card he or she discarded this way.
ChromaplasmWUBRG
Creature- Ooze */*
Protection from All Colors
Chroma- At the beginning of each turn, choose a color. ~ has power and toughness equal to the number of mana symbols of chosen color on all permanents in play.
When ~ is put into a graveyard from play, all permanents become colorless until the end of next turn.
Slumber
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Awakening Interest3BB
Enchantment - Aura
Vanishing 3
When Awakening Interest is put into a graveyard from play, if it had no time counters on it, return target creature in a graveyard to play. Then, remove Awakening Interest from the game with 1 time counter on it.
Suspend 2 - 1BB
Next: Deblight
Private Mod Note
():
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Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Bad Judgment
Sorcery
As an additional cost to play Bad Judgment, sacrifice two creatures.
Target player sacrifices a creature. "Who cares if they outnumber us two to one? That just means we have twice as many enemies to kill. What does it matter if we fight uphill? It means we get some exercise along the way. Now charge everybody!" - Onefoot, goblin veteran
Fallen Serraph :2mana::symb::symb::symb:
Creature- Angel Zombie 5/5
Flying
Sacrifice a White creature: ~ gains Vigilance and Lifelink until end of turn.
Ascendant Ghoul
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Iced Jem
Snow-Artifact
:symtap:: Add to your mana pool.
Cuddle
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
WURG
Creature - Nephilim
Whenever ~ deals combat damage to a player, he or she discards a card.
3/3
next: Sacrifice to Sedris
Instant
Target player sacrifices a creature. ~ deals 3 damage to that player. Draw a card.
Next: Desperate Gamble
Sorcery
Each player may search his or her library for two cards, reveal them, and put them into their hand. Desperate Gamble deals damage to you equal to the combined converted mana cost of all revealed cards. All players who searched their library shuffles it.
Next: Spiritual Shield
Instant (u)
Target creature gains Absorb X until the end of turn, where X is that creature's converted mana cost.
"Look inside of you and let your spirit save your body."
Next: Wrath of Bolas
Sorcery
Target player discards his or her hand. If was spent to play Wrath of Bolas, you draw a card for each card that player discarded this way. If was spent to play Wrath of Bolas, it deals 1 damage to each creature that player controls for each card he or she discarded this way.
Next: Chromaplasm
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Creature- Ooze */*
Protection from All Colors
Chroma- At the beginning of each turn, choose a color. ~ has power and toughness equal to the number of mana symbols of chosen color on all permanents in play.
When ~ is put into a graveyard from play, all permanents become colorless until the end of next turn.
Slumber
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
2WB
Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or become tapped.
At end of turn, its controller loses 1 life.
next: Awakening Interest
Enchantment - Aura
Vanishing 3
When Awakening Interest is put into a graveyard from play, if it had no time counters on it, return target creature in a graveyard to play. Then, remove Awakening Interest from the game with 1 time counter on it.
Suspend 2 - 1BB
Next: Deblight
Some people just love Jace a little too much
1WU
Sorcery
Target player gains 3 life. That player draws 2 cards.
next: Decapitate
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Draw a card.
Next: Bad Judgment
Sorcery
As an additional cost to play Bad Judgment, sacrifice two creatures.
Target player sacrifices a creature.
"Who cares if they outnumber us two to one? That just means we have twice as many enemies to kill. What does it matter if we fight uphill? It means we get some exercise along the way. Now charge everybody!" - Onefoot, goblin veteran
Next: Ludicrous Idea
WW
Instant
Target creature gets -1/-1 and loses all abilities until end of turn.
"Isn't it amusing how amusing his uselessness is?"
Next: Unstable Mechanism
Instant
Counter target activated ability for an artifact source. (Mana abilities can't be targeted.)
Draw a card.
Next: Fallen Seraph
Creature- Angel Zombie 5/5
Flying
Sacrifice a White creature: ~ gains Vigilance and Lifelink until end of turn.
Ascendant Ghoul
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Spirit Horror
Fear
1/3
Next: Ethereal Murmurings.
Instant
Put two 1/1 white Spirit creature tokens with flying into play.
Scry 3
Next: Absolute Destruction
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Sorcery
Destroy all permanents. They can't be regenerated.
Next: Tainted Ritual
Sorcery
Target opponent discards a card. If the discarded card shares a color with ~, you gain 2 life.
Next: Iced Jem.
Snow-Artifact
:symtap:: Add to your mana pool.
Cuddle
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
As an additional cost to play Cuddle, tap two untapped creatures you control.
You gain 6 life.
A hug a day keeps the loneliness away.
Next: Calamity Angel
3WU
Creature - Angel
Flying, Lifelink
Whenever ~ deals combat damage to a player, each player sacrifices a land.
3/3
next: Desolator Golem
Artifact Creature - Golem
At the beginning of each player's upkeep, destroy target land.
4/4
Next: Secret Garden
Land
Morph - Add one mana of any color to your mana pool.
0: Return Secret Garden to it's owner's hand.
Next: Icebolt
Instant
Icebolt deals 3 damage to target creature. Tap that creature. It doesn't untap during its controller's next untap step.
Next: Fallen Grace
Sorcery
Destroy all white creatures. Draw a card.
Next: Desperate Auction