Unfair Inequalities2WB
Sorcery (R)
Destroy each creature with the greatest power and each creature with the least power. They were found guilty by a jury of their fears.
Next: A Party For The Ugliest Goat, or, if that's too ridiculous, Festival of the Lamb.
(How would people feel about me starting a separate "Work that ridiculous name" thread?)
Festival of the Lamb :3mana::symw::symb:
Enchantment
At the end of each player's turn, that player may sacrifice any number of non-token creatures they control. If they do, they gain X life where X is the combine power of those creatures. Then each player puts a 1/1 white Sheep tokens into play under they control for each creature sacrificed this way.
When there are no other creatures in play, other than Sheep tokens, sacrifice ~ and each player gain 1 life for each Sheep token they control.
Purged Endeavor
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Purged Endeavor 2UU
Instant
Counter target spell. If that spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard.
Remove Purged Endeavor from the game. Draw a card.
Brightness3W
Instant
Target creature gets +1/+2 and becomes white until end of turn. Draw a card.
// Contrast3B
Instant
Target creature gets +2/+1 and becomes black until end of turn. Draw a card.
Next: Misfire
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Misfire :symr::symr:
Instant
Counter target artifact's activated ability. ~ deals 1 damage to it's controller.
"We want it to blow up in their faces, not ours..."
Placid Rage
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Placid Rage1UR
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.
If enchanted creature would deal combat damage to a player, you may prevent that damage. If you do, draw cards equal to the damage prevent this way.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Spirit of Progenitus 5
Legendary Creature-Spirit
~ comes into play with 2 +1/+1 counters on it and gains vigilance, flying, deathtouch, haste, and trample if WUBRG was spent to play it.
4/2
Next: Sarkhan's Love
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Venser »
They can't even comprehend nature. How could they improve it?
Sarkhan's LoveBRG
Sorcery
Choose one -- Destroy target nonland, non-Dragon permanent or, target Dragon creature gains double strike and trample until end of turn.
Raven's Run Roughriders
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Nacatl Dead :symg::symb:
Creature- Cat Zombie 3/1
First Strike when blocked. A cornered cat bears it's fangs and claws. A dead cat always bears it's fangs and claws... for it's flesh has rotted off.
Usurp (look it up, if you don't know what it means.)
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Usurp 1R
Sorcery
Untap target land and gain control of it until end of turn.
Whenever an opponent plays a land, you may return Usurp from your graveyard to your hand.
Next: (insert name of elder dragon other than Bolas here), Planeswalker
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Chromium, Planeswalker4WUUB
Planeswalker - Chromium
+2: Each player returns two nonland permanents he/she controls to their owner's hands.
-3: Search your library for a card and put it into your hand, then shuffle your library.
-12: Each player shuffles his/her hand and graveyard into their libraries, then draw seven cards.
8
Next: What the heck, another Elder Dragon planeswalker.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Vaevictis4BRRG
Planeswalker - Vaevictis
[+2]: Vaevictis deals 3 damage to target creature.
[-3]: Destroy target nonland permanent.
[-10]: Until end of turn, creatures you control get +4/+4 and gain double strike, flying, trample, and are indestructible.
<5>
Next: Critical Strike
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't read anything LaPille. Your brain will thank you later. ----> VICTORY!
Critical Strike 1RWW
Instant
Target creature you control gains double strike until end of turn.
At end of turn, if that creature did not attack, put two +1/+1 counters on it.
Unending Insanity :1mana::symr::symu:
Enchantment - Aura
Enchant Creature
Enchanted creature has ":symtap:, Pay 1 life: Deal 1 damage to target creature or player. Whenever a creature goes to the graveyard from play, you may untap enchanted creature."
Unending Insanity2R
Enchantment - Aura
Enchant Creature
Enchanted creature gets +3/+0 and gains trample, haste, and "sacrifice this creature at and of turn."
When Unending Insanity is put into a graveyard from play, return it to play attatched to target creature.
Runes of the Wind 1WWW
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
When enchanted creature leaves play, target creature you control gains flying until end of turn.
Distortion Elemental 2GG
Creature - Elemental
Trample
At the beginning of your upkeep, put a distort counter on ~.
Whenever ~ attacks, ~ gets +1/+1 until end of turn for every distort counter on it.
2/2
Swirling Abyss
Artifact (R)
~ comes into play with X charge counters on it.
At the beginning of your upkeep destroy all nonland permanents with a converted mana cost equal to the number of charge counters on ~ and then remove a charge counter.
Random Chant 2WB
Enchantment
At the beginning of your upkeep, discard a card at random.
Target player loses life equal to that card's converted mana cost.
next: Orzhov Tactics (i expect this card to be flavorly-related to the activities/nature of the Orzhov).
Orzhov Tactics1WB
Sorcery
Until end of turn, creatures you control get +1/+1 until end of turn and creatures you don't control get -1/-1 until end of turn.
Haunt
When the creature ~ haunts is put into a graveyard, until end of turn, creatures you control get +1/+1 until end of turn and creatures you don't control get -1/-1 until end of turn.
Next: Izzet Research Center
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Izzet Research Center
Land
At the end of your turn, if you did not play spells this turn, you may pay :symu::symr:. If you do, reveal cards from the top of your library until you reveal a nonland card and put that card into your hand. Shuffle your library afterwards.
:symtap:: Add to your mana pool.
Azurios Judgment Hall Legendary Land
~ comes into play tapped unless you discard a card.
:symtap:: Add or to your mana pool.
:symu::symu::symw:, :symtap:: Counter target spell if its converted mana cost is equal to the card you discarded to keep ~ untapped.
Sorcery (R)
Destroy each creature with the greatest power and each creature with the least power.
They were found guilty by a jury of their fears.
Next: A Party For The Ugliest Goat, or, if that's too ridiculous, Festival of the Lamb.
(How would people feel about me starting a separate "Work that ridiculous name" thread?)
Enchantment
At the end of each player's turn, that player may sacrifice any number of non-token creatures they control. If they do, they gain X life where X is the combine power of those creatures. Then each player puts a 1/1 white Sheep tokens into play under they control for each creature sacrificed this way.
When there are no other creatures in play, other than Sheep tokens, sacrifice ~ and each player gain 1 life for each Sheep token they control.
Purged Endeavor
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Counter target spell. If that spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard.
Remove Purged Endeavor from the game. Draw a card.
Next: Brightness // Contrast
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Instant
Target creature gets +1/+2 and becomes white until end of turn. Draw a card.
//
Contrast 3B
Instant
Target creature gets +2/+1 and becomes black until end of turn. Draw a card.
Next: Misfire
Instant
Counter target artifact's activated ability. ~ deals 1 damage to it's controller.
"We want it to blow up in their faces, not ours..."
Placid Rage
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.
If enchanted creature would deal combat damage to a player, you may prevent that damage. If you do, draw cards equal to the damage prevent this way.
Next:
Unfair Equality
xWBR
Sorcery
Each player sacrifices X permanents.
Next: Etherium Shade, Skeletal Hellkite, Tarpit Thoctar, Soul of the Heavens, and/or Sigiled Sphinx
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Etherium Shade
:1mana::symw::symu::symb:
Enchantment
Artifact creatures you control have shroud.
next: Spirit of Progenitus
Legendary Creature-Spirit
~ comes into play with 2 +1/+1 counters on it and gains vigilance, flying, deathtouch, haste, and trample if WUBRG was spent to play it.
4/2
Next: Sarkhan's Love
Sorcery
Choose one -- Destroy target nonland, non-Dragon permanent or, target Dragon creature gains double strike and trample until end of turn.
Raven's Run Roughriders
Some people just love Jace a little too much
Creature - Elf Knight
Vigilance, deathtouch
3/4
Next: Nacatl Dead
Creature- Cat Zombie 3/1
First Strike when blocked.
A cornered cat bears it's fangs and claws. A dead cat always bears it's fangs and claws... for it's flesh has rotted off.
Usurp (look it up, if you don't know what it means.)
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
1R
Sorcery
Untap target land and gain control of it until end of turn.
Whenever an opponent plays a land, you may return Usurp from your graveyard to your hand.
Next: (insert name of elder dragon other than Bolas here), Planeswalker
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Planeswalker - Chromium
+2: Each player returns two nonland permanents he/she controls to their owner's hands.
-3: Search your library for a card and put it into your hand, then shuffle your library.
-12: Each player shuffles his/her hand and graveyard into their libraries, then draw seven cards.
8
Next: What the heck, another Elder Dragon planeswalker.
Planeswalker - Vaevictis
[+2]: Vaevictis deals 3 damage to target creature.
[-3]: Destroy target nonland permanent.
[-10]: Until end of turn, creatures you control get +4/+4 and gain double strike, flying, trample, and are indestructible.
<5>
Next: Critical Strike
Some people just love Jace a little too much
1RWW
Instant
Target creature you control gains double strike until end of turn.
At end of turn, if that creature did not attack, put two +1/+1 counters on it.
next: Unending Insanity
Enchantment - Aura
Enchant Creature
Enchanted creature has ":symtap:, Pay 1 life: Deal 1 damage to target creature or player. Whenever a creature goes to the graveyard from play, you may untap enchanted creature."
Next: Runes of the Wind
Enchantment - Aura
Enchant Creature
Enchanted creature gets +3/+0 and gains trample, haste, and "sacrifice this creature at and of turn."
When Unending Insanity is put into a graveyard from play, return it to play attatched to target creature.
next: Distortion Elemental
edit: beaten!
Runes of the Wind
1WWW
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
When enchanted creature leaves play, target creature you control gains flying until end of turn.
Distortion Elemental
2GG
Creature - Elemental
Trample
At the beginning of your upkeep, put a distort counter on ~.
Whenever ~ attacks, ~ gets +1/+1 until end of turn for every distort counter on it.
2/2
next: Swirling Abyss
Artifact (R)
~ comes into play with X charge counters on it.
At the beginning of your upkeep destroy all nonland permanents with a converted mana cost equal to the number of charge counters on ~ and then remove a charge counter.
Next: Random Chant
2WB
Enchantment
At the beginning of your upkeep, discard a card at random.
Target player loses life equal to that card's converted mana cost.
next: Orzhov Tactics (i expect this card to be flavorly-related to the activities/nature of the Orzhov).
Sorcery
Until end of turn, creatures you control get +1/+1 until end of turn and creatures you don't control get -1/-1 until end of turn.
Haunt
When the creature ~ haunts is put into a graveyard, until end of turn, creatures you control get +1/+1 until end of turn and creatures you don't control get -1/-1 until end of turn.
Next: Izzet Research Center
Land
At the end of your turn, if you did not play spells this turn, you may pay :symu::symr:. If you do, reveal cards from the top of your library until you reveal a nonland card and put that card into your hand. Shuffle your library afterwards.
:symtap:: Add to your mana pool.
Next: Azorious Judgment Hall
Legendary Land
~ comes into play tapped unless you discard a card.
:symtap:: Add or to your mana pool.
:symu::symu::symw:, :symtap:: Counter target spell if its converted mana cost is equal to the card you discarded to keep ~ untapped.
Next: Simic Lagoon.
Land
t: Add 1 to your mana pool.
Graft 1
2: ~ becomes a 2/2 Mutant creature until end of turn.
Next: Might as well continue with the guilds. Rakdos Party