Swift Vengeance 2R
Instant
Split Second
Swift vengeance deals 4 damage to target blocking creature.
Next: Swift Denial
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Swift Sprouting :2mana::symg:
Instant
Split Second
Search your library for a basic land card and put it into play. Then shuffle your library afterwards.
Swift Conviction
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Oona's Retainer
Creature - Faerie Soldier
Flying 1B, Discard ~: Target player discards a card. Play this ability only any time you could play a sorcery.
1/1
Next: Gaze Into the Void
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Gaze into the Void 2BB
Sorcery
Draw five cards. You skip your next turn.
Next: Savage Stomping
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Perpetual Enigma -- [mc]2UU[/mc]
Enchantment
When Perpetual Enigma enters play, turn four target permanents face-down. Those permanents are colorless, nameless 2/2 creatures.
When Perpetual Enigma leaves play, turn each creature turned face-down this way face-up.
.
Next: Glitterquick Stream
Private Mod Note
():
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Glitterquick Stream
Land t, pay 2 life: add U to your mana pool. t, remove 2 charge counters from ~: Add one mana of any colour to your mana pool.
Whenever you lose life, put that many charge counters on ~.
Abandoned Conclave
Land
:symtap:: Add to your mana pool.
Tap three untapped creatures you control: Add one mana of any color to your mana pool. Play this ability only if Abandoned Conclave is in your graveyard.
.
Next: Glitterquick Sprite
Private Mod Note
():
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Glitterquick Sprite :symu::symu:
Creature- Faerie 1/1
Flying, Flash
When ~ comes into play, counter the next spell put on the stack.
Ruins of <insert name>
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Ruins of Eman Tresni
Legendary Land - Plains Island
If Reuins of Eman Tresni would enter play, sacrifice a Plains or Island. If you do, put Ruins of Eman Tresni into play. Otherwise, put it into your graveyard.
.
Next: The Royal Palace of Eman Tresni
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Lariem, Tresni's Book Keeper 2WU
Legendary Creature - Human Wizard
Whenever you draw a card, you may have target creature gain lifelink until the end of turn. W,T: Draw a card.
1/1
Next: Rip to Shreds
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Impulse action
:sym2u::sym2u::symr::symr:
Instant
Remove the top four cards of your library from the game, play all instant cards removed this way without paying its mana cost, if a card has in its cost, X is zero.
At the end of turn, rdiscard a card for each card removed from the game with Impulse Action that wasn't played.
Agony of Mercy -- 1WB
Instant
The next time this turn target creature would be destroyed, regenerate it. If you do, tap each other creature that shares a color with it and put a -1/-1 counter on it.
.
Next: Relinquish the Crown
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Blessing of the Land :symwg::symwg::symwg::symwg:
Instant
Search your library for a land, creature and enchantment cards, reveal them and put into your hand. Then shuffle your library.
Orb of Illusions3U
Enchantment
When ~ comes into play, choose a colour and a creature type. xy: Until end of turn, target creature becomes X/Y and the chosen colour and creature type.
Next: Divinity of Truth
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
I AM NO LONGER ON STAFF.
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Instant
Split Second
Swift vengeance deals 4 damage to target blocking creature.
Next: Swift Denial
Instant
Split Second
Search your library for a basic land card and put it into play. Then shuffle your library afterwards.
Swift Conviction
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Split second
Destroy target creature with CMC X or less.
Next: War Zeppelid
Instant
Remove target creature card in a graveyard from the game.
Target creature gets +1/+0 until the end of the turn.
next; Noise Cast
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
Counter target blue or white spell.
Sorry for interrupting.
Next: Faerie Bloom
Creature - Faerie Soldier
Flying
1B, Discard ~: Target player discards a card. Play this ability only any time you could play a sorcery.
1/1
Next: Gaze Into the Void
Sorcery
Draw five cards. You skip your next turn.
Next: Savage Stomping
Sorcery
Destroy target artifact, enchantment, land, and creature.
Next Up:
Perpetual Enigma
Enchantment
When Perpetual Enigma enters play, turn four target permanents face-down. Those permanents are colorless, nameless 2/2 creatures.
When Perpetual Enigma leaves play, turn each creature turned face-down this way face-up.
.
Next: Glitterquick Stream
Instant
Target spell or permanent's tone becomes playful.
Land
t, pay 2 life: add U to your mana pool.
t, remove 2 charge counters from ~: Add one mana of any colour to your mana pool.
Whenever you lose life, put that many charge counters on ~.
Next: Muted Woods
Draft it on Cubetutor!
Sorcery
Put two 1/1 white Soldier creature tokens into play. Draw a card.
Next: Abandoned Conclave
Land
:symtap:: Add to your mana pool.
Tap three untapped creatures you control: Add one mana of any color to your mana pool. Play this ability only if Abandoned Conclave is in your graveyard.
.
Next: Glitterquick Sprite
Instant
Target spell or permanent's tone becomes playful.
Creature- Faerie 1/1
Flying, Flash
When ~ comes into play, counter the next spell put on the stack.
Ruins of <insert name>
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Legendary Land - Plains Island
If Reuins of Eman Tresni would enter play, sacrifice a Plains or Island. If you do, put Ruins of Eman Tresni into play. Otherwise, put it into your graveyard.
.
Next: The Royal Palace of Eman Tresni
Instant
Target spell or permanent's tone becomes playful.
Enchantment
At the beginning of your upkeep draw a card and gain 1 life.
next: Lariem, Tresni's Book Keeper
Legendary Creature - Human Wizard
Whenever you draw a card, you may have target creature gain lifelink until the end of turn.
W,T: Draw a card.
1/1
Next: Rip to Shreds
Instant
Destroy target artifact. It can't be regenerated. Draw a card.
Next: Impulse Action
:sym2u::sym2u::symr::symr:
Instant
Remove the top four cards of your library from the game, play all instant cards removed this way without paying its mana cost, if a card has in its cost, X is zero.
At the end of turn, rdiscard a card for each card removed from the game with Impulse Action that wasn't played.
Next- Distrust
Instant
Target player can sacrifice any number of creatures. Then that player discards a card for each creature he or she controls.
Next: Agony of Mercy
Instant
The next time this turn target creature would be destroyed, regenerate it. If you do, tap each other creature that shares a color with it and put a -1/-1 counter on it.
.
Next: Relinquish the Crown
Instant
Target spell or permanent's tone becomes playful.
:1mana::symw::symw:
Creature, Soldier
Vigilance.
Stoic Bodyguard blocks each turn if able.
1/7
Next desist
Creature - Human Soldier
Defender
~ can't be tapped by spells or abilities.
4/4
EDIT
Desist 3UU
Instant
Counter target spell. That spell's controller can't play any more spells this turn.
Next: Glyph of Madness
Instant
Search your library for a land, creature and enchantment cards, reveal them and put into your hand. Then shuffle your library.
Nxt: Cavity Drilling
Enchantment
Lands you control have "Sacrifice this land: Add 1 to your mana pool."
Next: Daily Ritual
Enchantment
When ~ comes into play, choose a colour and a creature type.
xy: Until end of turn, target creature becomes X/Y and the chosen colour and creature type.
Next: Divinity of Truth