Monumental Overture 1GU
Sorcery
Suspend 1 - 2GU
Whenever a time counter is removed from Monumental Overture, play a copy of it.
Search your library for a land card and an artifact card and reveal them. Put the land card into play tapped, and put the artifact card into your hand. Each stanza evokes images of sweeping vistas, everlasting edifices, and towering monoliths.
Parade of Vultures 4B
Creature - Bird
Flying
Sacrifice Parade of Vultures: The next spell you play this turn gains gravestorm. They are an ill omen, circling the skies as silent heralds - and mourners.
3/2
Graceful Cavalier2WW
Creature - Human Paladin
Viglance, Protection from Creatures with power 4 or less. 1WW: Target attacking creature gets -2/-0 until end of turn.
2/4
Next:
Whirlwind Explosion
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Labyrinth of Madness
Land t: Add 1 to your mana pool. UB, :symtap:: Target creature's controller may discard a card. If he or she doesn't, that creature doesn't untap during its controller's next untap step.
Next: Angel's Shadow
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Angel's Shadow 1BWW
Enchantment - Aura
Enchant creature.
Enchanted creature get +1/+1 and has Vigilance. B: Enchanted creature gets +1/+1 until end of turn.
Demonic Embrace :3mana::symb::symb:
Enchantment- Aura
Enchant permanent
Spells and abilities you don't control that target enchanted permanent cost in addition to any nonmana costs.
At the beginning of your upkeep, search your library for a card and put it into your hand.
False Tears1U
Tribal Enchantment - Illusion Aura
Enchant creature W: Prevent the next 1 damage that would be dealt to enchanted creature this turn. B: The next 1 damage that would be dealt to you this turn is dealt to enchanted creature instead.
Next: Until the End of Time
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Corperate Canesuit4
Artifact - Equipment
Equipped creature has, "1: Change the color of this creature to a color of your choice until end of turn."
When equipped creature becomes a color: It gains the following for each color: If equipped creature is blue, it gains flying. If equipped creature is red, it gains haste If equipped creature is white, it gains vigilance. If equipped creature is black, it gains fear. If equipped creature is green, it gains trample. Equip 2
Next:
Humble Beginings
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Revenge of the Meek2WG Enchantment
Creature tokens get +1/+2.
Sacrifice a non-token creature: Put a 1/1 green saproling creature token into play. Any player may play this ability.
Next: Sensory Stone
Private Mod Note
():
Rollback Post to RevisionRollBack
Below my posts, you will often see... Last edited by Thistledown : [Day] at XX:XX XM. Reason: typo
This is because I suck at the internet. Get used to it.
Ruthless Tactician2RB
Creature - Human Spellcaster Rogue
Haste R,t, Discard a card: Target creature gets +1/+1 until end of turn. B,t, Discard a card: Target creature gets -1/-1 until end of turn.
2/2
Next: Wirebound
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Guggaphin Raider2RR
Creature - Troglodyte Mercenary
At the beginning of each player's upkeep, if Guggaphin Raider is tapped, that player sacrifices a permanent.
:2mana:: Tap or untap Guggaphin Raider. Any player may play this ability. They often have to be reminded to loot, then burn.
3/2
Wrought Iron Soul4W
Artifact Creature - Spirit
Absorb 1
You have Absorb 1.
1/4
Next: Between Two Worlds
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Between Two Worlds :2mana::symb::symw:
Enchantment
:1mana::symb: : Send target creature to graveyard.
:1mana::symw: : Put target creature in graveyard into play.
Lead Into Gold 2U
Sorcery
As an additional cost to play Lead Into Gold, sacrifice a permanent named Lump of Lead.
Search your library for a card named Lump of Gold and put it into play.
Next: Lump of Lead and/or Lump of Gold
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Lump of Lead
Artifact
:symtap:: Add to your mana pool.
:4mana:, :symtap:: Flip ~. ~ doesn't untap during your next untap phase.
// Lump of Gold
Artifact
:symtap:, flip ~: Add one mana of any color to your mana pool.
Vomit Elemental
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Vomit Elemental 2RG Creature – Ooze Elemental When ~ comes into play, discard the top 5 cards of your library. If any of those cards are land cards, put a +1/+1 counter on ~. 1/1 Our village was run over by an foul creature that literally blew chucks of our land.
Next:
Ice Breaker
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
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Sorcery
Suspend 1 - 2GU
Whenever a time counter is removed from Monumental Overture, play a copy of it.
Search your library for a land card and an artifact card and reveal them. Put the land card into play tapped, and put the artifact card into your hand.
Each stanza evokes images of sweeping vistas, everlasting edifices, and towering monoliths.
Next: Parade of Vultures
Creature - Bird
Flying
Sacrifice Parade of Vultures: The next spell you play this turn gains gravestorm.
They are an ill omen, circling the skies as silent heralds - and mourners.
3/2
Next: Graceful Cavalier
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Paladin
Viglance, Protection from Creatures with power 4 or less.
1WW: Target attacking creature gets -2/-0 until end of turn.
2/4
Next:
Whirlwind Explosion
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
All creatures lose flying until end of turn. ~ deals 4 damage to each creature.
Next: Labyrinth of Madness
Land
t: Add 1 to your mana pool.
UB, :symtap:: Target creature's controller may discard a card. If he or she doesn't, that creature doesn't untap during its controller's next untap step.
Next: Angel's Shadow
About Nykthos, Shrine to Nyx:
Enchantment - Aura
Enchant creature.
Enchanted creature get +1/+1 and has Vigilance.
B: Enchanted creature gets +1/+1 until end of turn.
Next: Thran Codex
Artifact
Artifacts cast 1 less to play.
Next: Demonic Embrace
Enchantment- Aura
Enchant permanent
Spells and abilities you don't control that target enchanted permanent cost in addition to any nonmana costs.
At the beginning of your upkeep, search your library for a card and put it into your hand.
Next: False Tears
Tribal Enchantment - Illusion Aura
Enchant creature
W: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
B: The next 1 damage that would be dealt to you this turn is dealt to enchanted creature instead.
Next: Until the End of Time
About Nykthos, Shrine to Nyx:
1UU
Sorcery
When you play CARDNAME, counter it unless you pay its mana cost.
Draw a card.
Suspend 1 - 2UU
Next: Corperate Canesuit
Avatar and Banner by CharlieD of Midnight Graphics
Artifact - Equipment
Equipped creature has, "1: Change the color of this creature to a color of your choice until end of turn."
When equipped creature becomes a color: It gains the following for each color:
If equipped creature is blue, it gains flying.
If equipped creature is red, it gains haste
If equipped creature is white, it gains vigilance.
If equipped creature is black, it gains fear.
If equipped creature is green, it gains trample.
Equip 2
Next:
Humble Beginings
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
Whenever a creature comes into play, it is a 1/1 colourless creature with no abilities until end of turn.
Next: Revenge of the Meek
Enchantment
Creature tokens get +1/+2.
Sacrifice a non-token creature: Put a 1/1 green saproling creature token into play. Any player may play this ability.
Next: Sensory Stone
Last edited by Thistledown : [Day] at XX:XX XM. Reason: typo
This is because I suck at the internet. Get used to it.
Aritfact
Creature spell cost 1 less to play.
Next : Devouring Anger
Still hopping that Morning Tide is full of goat :D*
Trading Treath http://forums.mtgsalvation.com/showthread.php?t=97638 BRING YOUR GOYF !!! I WILL KILL FOR GOYF !!!
RB
Enchantment
Sacrifice a creature: Creatures you control get +2/-1 until end of turn.
Next: Ruthless Tactician
Avatar and Banner by CharlieD of Midnight Graphics
Creature - Human Spellcaster Rogue
Haste
R,t, Discard a card: Target creature gets +1/+1 until end of turn.
B,t, Discard a card: Target creature gets -1/-1 until end of turn.
2/2
Next:
Wirebound
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact Creature
Modular 2
Sacrifice Wirebound : Regenerate target artifact.
0/0
Next Shivan Slave
Still hopping that Morning Tide is full of goat :D*
Trading Treath http://forums.mtgsalvation.com/showthread.php?t=97638 BRING YOUR GOYF !!! I WILL KILL FOR GOYF !!!
Creature – Goblin
Haste
When a non-red creature comes into play, sacrfice ~ and deal 4 damage to that creature.
2/2
Next:
Ice Blade
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Snow Artifact - Equipment
Equipped creature gets +3/+3.
Whenever a red spell is played, sacrifice ~.
Equip 0
Sorry: Next: Guggaphin Raider
Creature - Troglodyte Mercenary
At the beginning of each player's upkeep, if Guggaphin Raider is tapped, that player sacrifices a permanent.
:2mana:: Tap or untap Guggaphin Raider. Any player may play this ability.
They often have to be reminded to loot, then burn.
3/2
Next: Wrought Iron Soul
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Spirit
Absorb 1
You have Absorb 1.
1/4
Next: Between Two Worlds
About Nykthos, Shrine to Nyx:
Enchantment
:1mana::symb: : Send target creature to graveyard.
:1mana::symw: : Put target creature in graveyard into play.
---
Lead into Gold
Sorcery
As an additional cost to play Lead Into Gold, sacrifice a permanent named Lump of Lead.
Search your library for a card named Lump of Gold and put it into play.
Next: Lump of Lead and/or Lump of Gold
About Nykthos, Shrine to Nyx:
Artifact
:symtap:: Add to your mana pool.
:4mana:, :symtap:: Flip ~. ~ doesn't untap during your next untap phase.
//
Lump of Gold
Artifact
:symtap:, flip ~: Add one mana of any color to your mana pool.
Vomit Elemental
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature – Ooze Elemental
When ~ comes into play, discard the top 5 cards of your library. If any of those cards are land cards, put a +1/+1 counter on ~.
1/1
Our village was run over by an foul creature that literally blew chucks of our land.
Next:
Ice Breaker
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay