Loss of Senses 1WW
Enchantment - Aura
Enchant creature or artifact
Enchanted permanent loses all abilities and is a 1/1 artifact creature that can't attack or block.
Loss of Concensus
Enchantment
Whenever a creature comes into play that shares a name with another creature in play, Loss of Consencus deals 2 damage to that creature's controller.
Wanderer of Waste
Creature - Human Rogue
, :symtap:, remove a green card in your graveyard from the game: Wanderer of Waste gains nonbasic landwalk until end of turn.
, , remove a black card in your graveyard from the game: until end of turn, Wanderer of Waste gains "whenever this creature deals combat damage to an opponent, he or she discards a card."
2/2
No one knows of the thing for which he searches. All they know is that when he finds it, it may be too late.
Goetic Rite 2BB
Sorcery
As an Additional cost to Goetic Rite Sacrafice all lands tapped to cast Goetic Rite.
All non-black creatures you do not controll gain -4/-4 until end of turn.
Creatures that go to the graveyard this turn are removed from game instead.
Epiphany UU
Sorcery
As an additional cost to play Epiphany, sacrifice the permanent with the highest converted mana cost among permanents you control.
Draw cards equal to the converted mana cost of the sacrificed permanent. Discard all cards named Epiphany drawn this way.
If knowledge is power, is there really such a thing as too much power?
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Liege of the Seas :3mana::symu::symu:
Creature- Kraken */*
~ has power and toughness equal to the number of Islands in play.
:symu::symu:: Until end of turn, ~ is unblockable as long as it's power is 5 or greater.
Set Adrift
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Set Adrift UU
Enchantment
As Set Adrift comes into play, name a creature card.
At the beginning of your upkeep, return target creature with that name to its owner's hand. If you can't, sacrifice Set Adrift.
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Silvertongue, Kor AnarchWWRB Legendary Creature - Wizard Rebel 0: The next 1 damage that would be dealt to Silvertongue, Kor Anarch this turn is dealt to target creature or player instead.
2/5
MucilageW
Enchantment - Aura
Enchant creature
Whenever one or more creatures other than enchanted creature attacks, attach Mucilage to one of those creature of your choice.
Enchanted creature can't block.
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature's activated abilities can't be played.
Next: Wildflower Elemental
Private Mod Note
():
Rollback Post to RevisionRollBack
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Wildflower Elemental 1GG
Creature - Elemental
Whenever Wildflower Elemental deals combat damage, each player adds 1 mana of any color to their mana pool.
Whenever a player takes damage from manaburn, put a +1/+1 counter on Wildflower Elemental.
1/2
Next:
Akroma, Angel of Weakness
Note: This card must be unplayable. Not Broken. UnPLAYABLE!
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Carbon ElementalGUR
Creature - Elemental
1/1
At the beginning of your upkeep, put a +1/+1 counter on Carbon Elemental.
If there is one or more +1/+1 counters on Carbon Elemental, it has first strike.
If there are two or more +1/+1 counters on Carbon Elemental, it has trample.
If there are three or more +1/+1 counters on Carbon Elemental, it has flying.
Next: Aversion
Private Mod Note
():
Rollback Post to RevisionRollBack
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Throwing Dagger2
Artifact - Equipment
Equipped creature has "T: this creature deals 1 damage to target attacking or blocking creature." 2: untap equipped creature.
Equip 2
Next: Rain of Petals
Private Mod Note
():
Rollback Post to RevisionRollBack
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Blightkeeper :3mana::symw::symb:
Creature-Cleric Demon
Flying
:symb::symb:: Destroy each creature with power of 2.
:symw::symw:: Blightkeeper gets +2/-1 and gains protection from creatures until end of turn.
2/3
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Fortified TreefolkGGW
Creature- Treefolk Soldier
Whenever Fortified Treefolk becomes the target of a spell or ability, it gets +0/+2 until the end of the turn.
2/3
Questionable Faith :3mana::symw:
Enchantment
Whenever a Cleric you control is sent to the graveyard from play, destroy all creatures that dealt damage to it this turn.
BackslashU
Instant
Change the text of target permanent or spell by replacing all instances of one zone name with another. (There are normally six zones: library, hand, graveyard, in play, stack, and removed from the game.)(This effect doesn't end at end of turn.)
Acupuncture3
Artifact
During your upkeep put 1 needle counter on acupuncture. 2, :symtap:: Acupuncture deals damage equal to the number of needle counters on it, the put one +1/+1for each damage dealt by Acupuncture. 3: Remove one needle counter "The ancient art transform pain into power"
Followers of the Faith :2mana::symw::symw:
Creature-Human Cleric
When Followers of the Faith comes into play, you gain 4 life.
Defender, Protection from creatures
1/4
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
To post a comment, please login or register a new account.
Artifact
Whenever you draw a card, you may put the top card of your graveyard into your hand instead.
Next: Loss of senses
Enchantment - Aura
Enchant creature or artifact
Enchanted permanent loses all abilities and is a 1/1 artifact creature that can't attack or block.
Next: Loss of Concensus
Enchantment
Whenever a creature comes into play that shares a name with another creature in play, Loss of Consencus deals 2 damage to that creature's controller.
Next: Hale // Hearty
Sorcery
Destroy target Aura that is enchanting a creature you control.
///////////////
Hearty 3G
Instant
Target creature gets +3/+3 until end of turn. At the end of turn, put a +1/+1 counter on that creature.
Next: Wanderer of Waste
Thanks to the folks at Aether.
The Devil's greatest trick was convincing the world he didn't exist.
Creature - Human Rogue
, :symtap:, remove a green card in your graveyard from the game: Wanderer of Waste gains nonbasic landwalk until end of turn.
, , remove a black card in your graveyard from the game: until end of turn, Wanderer of Waste gains "whenever this creature deals combat damage to an opponent, he or she discards a card."
2/2
No one knows of the thing for which he searches. All they know is that when he finds it, it may be too late.
Next: Goetic Rite
Sorcery
As an Additional cost to Goetic Rite Sacrafice all lands tapped to cast Goetic Rite.
All non-black creatures you do not controll gain -4/-4 until end of turn.
Creatures that go to the graveyard this turn are removed from game instead.
Next: Epiphany
Sorcery
As an additional cost to play Epiphany, sacrifice the permanent with the highest converted mana cost among permanents you control.
Draw cards equal to the converted mana cost of the sacrificed permanent. Discard all cards named Epiphany drawn this way.
If knowledge is power, is there really such a thing as too much power?
Next: Fixed Dice
RR
Instant
Until end of turn, if you flip a coin, roll a die, or choose something at random, you may redo it once.
Next: Liege of the Seas
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature- Kraken */*
~ has power and toughness equal to the number of Islands in play.
:symu::symu:: Until end of turn, ~ is unblockable as long as it's power is 5 or greater.
Set Adrift
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
As Set Adrift comes into play, name a creature card.
At the beginning of your upkeep, return target creature with that name to its owner's hand. If you can't, sacrifice Set Adrift.
Next: Silvertongue
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Legendary Creature - Wizard Rebel
0: The next 1 damage that would be dealt to Silvertongue, Kor Anarch this turn is dealt to target creature or player instead.
2/5
Next: Mucilage
[thread=61798]
[/thread]
Enchantment - Aura
Enchant creature
Whenever one or more creatures other than enchanted creature attacks, attach Mucilage to one of those creature of your choice.
Enchanted creature can't block.
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature's activated abilities can't be played.
Next: Wildflower Elemental
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Creature - Elemental
Whenever Wildflower Elemental deals combat damage, each player adds 1 mana of any color to their mana pool.
Whenever a player takes damage from manaburn, put a +1/+1 counter on Wildflower Elemental.
1/2
Next:
Akroma, Angel of Weakness
Note: This card must be unplayable. Not Broken. UnPLAYABLE!
Forgotten Arts
Legendary Land
Islands are indestructible.
:symtap:: Add to your mana pool.
Next: Carbon Elemental
Creature - Elemental
1/1
At the beginning of your upkeep, put a +1/+1 counter on Carbon Elemental.
If there is one or more +1/+1 counters on Carbon Elemental, it has first strike.
If there are two or more +1/+1 counters on Carbon Elemental, it has trample.
If there are three or more +1/+1 counters on Carbon Elemental, it has flying.
Next: Aversion
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Enchantment - Aura
Enchant creature
When ~ comes into play, draw a card.
R: Target creature can't block enchanted creature this turn.
Next: Throwing Dagger
Artifact - Equipment
Equipped creature has "T: this creature deals 1 damage to target attacking or blocking creature."
2: untap equipped creature.
Equip 2
Next: Rain of Petals
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Sorcery
Put X land cards from your hand into play tapped.
Next: Frostborn Muse
Creature - Spirit
Creatures don't untap during their controller's untap phase unless their controller pays 1
2/2
Next: Blightkeeper
Thanks to the folks at Aether.
The Devil's greatest trick was convincing the world he didn't exist.
Creature-Cleric Demon
Flying
:symb::symb:: Destroy each creature with power of 2.
:symw::symw:: Blightkeeper gets +2/-1 and gains protection from creatures until end of turn.
2/3
next: Fortified Treefolk
Creature- Treefolk Soldier
Whenever Fortified Treefolk becomes the target of a spell or ability, it gets +0/+2 until the end of the turn.
2/3
next; questionable faith
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Enchantment
Whenever a Cleric you control is sent to the graveyard from play, destroy all creatures that dealt damage to it this turn.
Next: Backslash
Instant
Change the text of target permanent or spell by replacing all instances of one zone name with another. (There are normally six zones: library, hand, graveyard, in play, stack, and removed from the game.)(This effect doesn't end at end of turn.)
Next: Acupuncture
Artifact
During your upkeep put 1 needle counter on acupuncture.
2, :symtap:: Acupuncture deals damage equal to the number of needle counters on it, the put one +1/+1for each damage dealt by Acupuncture.
3: Remove one needle counter
"The ancient art transform pain into power"
Next: Followers of the Faith
Creature-Human Cleric
When Followers of the Faith comes into play, you gain 4 life.
Defender, Protection from creatures
1/4
next: Banish the Light