Yviintril, Realm-Tree
Plane - Pyrulea
Lands enter the battlefield tapped and have graft 1.
Whenever you roll CHAOS, proliferate then Lands you control with counters on them become 1/1 creatures for as long as they have a counters on them. They are still lands.
Legionary is spelt Legionnaire Benalish LegionnaireWW
Creature - Human Soldier
First strike
Any creature blocking Benalish Legionnaire can and must block an additional creature.
2/2
Colossal Carp5U
Creature - Fish
When ~ enters the battlefield, scry 3. 2/8
Magical Transformation2U
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, reveal cards from the top of your library until your reveal a creature card. Exile that card and put all other cards on the bottom of your library in any order.
Enchanted creature is a copy of the creature exiled with ~ and has "At the beginning of your upkeep, you may return all Auras attached to this creature to its owner's hand."
Dirt Farm
Land T: Add C to your mana pool. 1, T, exile a land card from your graveyard: You gain 2 life.
Excavation Site
Land T: Add C 3, T, exile an artifact card from your graveyard: Draw a card.
Hurricane FistWU
Instant
Until end of turn, target creature you control gains "Whenever this creature deals combat damage to a creature, the damaged creature deals no combat damage this turn. Tap that creature, it doesn't untap during its controller's next untap step" and gains first strike.
Teardrinker5G
Creature - Troll
Trample
Whenever an opponent loses the game, for each player when the game started, draw a card, put a +1/+1 counter on ~, and create a 3/3 green Zombie Troll creature token. 2G: Regenerate target Troll.
5/5
Cosmic Guardian(2/W)(2/W)(2/W)(2/W)(2/W)
Legendary Enchantment Creature - Avatar God Advisor
Indestructible, Flying
Whenever Cosmic Guardian changes zones, you may reveal Cosmic Guardian and gain 2 life. (The zones are command, library, hand, stack, battlefield, and graveyard)
4/9
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Listless One1UU
Creature - Avatar
Flying
Skip your draw step.
At the beginning of your upkeep, put the top seven cards of your library into your graveyard. 1/3
Globetrotter1RG
Creature - Human Tourist
At the beginning of your upkeep, sacrifice a land you control. If you do, search your library for a legendary land card and put that card onto the battlefield. Shuffle your library afterwards. 2/2
Lucid DreamURG
Instant
Exile target tapped creature you control, then put another creature from your hand onto the battlefield tapped. At the beginning of the next end step, return the creature put onto the battlefield with ~ to its owners hand and the exiled creature to the battlefield under your control.
[Not sure about the wording and the powerlevel of the last one...]
Pitiable WretchB
Creature - Human
When ~ dies, target opponent loses 2 life and you gain 2 life.
0/1
Stormblade Exemplar3RRWW
Creature - Giant Knight
Vigilance
As long as ~ is tapped, other Knights you control have "T: This creature deals 1 damage to any target." T: ~ deals 3 damage to any target.
5/5
Next: Sniveling Vizier
Merchant Baron of Kilon
Eyes // Ears
Eyes
Instant (Uncommon)
Look at target player's hand.
Fuse Ears1UB
Sorcery (Uncommon)
Name a nonland card. Each opponent reveals their hand and discards all cards of that name.
Fuse
Sniveling Vizier3B
Creature - Human Cleric (Rare)
Whenever you cycle or discard a card, you may pay 2 life. If you do, reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost.
Cycling 1B
3/3
Next: Song of the Centaurs Chime of Winters Phyrexian Rhapsody
Song of the CentaursGGG
Enchantment
Whenever a Centaur enters the battlefield under your control, you may put a land card from your hand onto the battlefield.
Whenever an opponent casts an artifact or enchantment spell, create a 3/3 green Centaur enchantment creature token.
Whenever an opponent attacks you or a planeswalker you control with two or more creatures, Centaurs you control get +0/+3 and gain reach until end of turn.
Chime of Winters6
Snow Artifact 2, T, Sacrifice Chime of Winters: Add CCCCCC. 3S, T, Sacrifice Chime of Winters: Target player skips their next untap step.
Phyrexian Rhapsody2RR
Enchantment
You may get poison counters equal to a spell's converted mana cost rather than pay that spell's mana cost.
You must put a counter on as many permanents and players as possible when you proliferate.
At the beginning of your end step, you get a poison counter, then proliferate.
Next: Suq'ata Nekrataal Weave Ambition Glacier Prince
[The?] Glacier Prince3UU
[Legendary] Snow Creature - Elemental
Whenever a creature you control deals combat damage to a creature you don't control or a nonland permanent an opponent controls becomes the target of a spell you control, put an ice counter on that permanent.
Permanents with ice counters on them don't untap during their controller's untap steps. 3/5
Weave AmbitionXXB
Sorcery
Search your library for X cards and put those cards into your hand. You lose 4 life for each card put into your hand this way.
Next: Benalish Separatists Song of Paradise Hypothermia
Ritual of the Megalith
Sorcery
Ritual of the Megalith deal damage equal to the number of mountains you control to any target.
Splice onto Instant - RRR, Discard a card
Benalish Separatist1RR
Creature - Human Warrior
Double strike
Knights and Soldiers get -1/-1.
2/2
Frenzied Hellion2R
Creature - Hellion
Haste
At the beginning of your upkeep, put a -1/-1 count on a creature you control. XR: Frenzied Hellion gets +X/+1 until end of turn.
3/3
Next:
Arynx Ablaze
Fugue of Slaughter
Raptor Umbra
Knight-Captain of Sedraxis3RB
Creature - Zombie Knight
Whenever another creature enters the battlefield from your graveyard, that creature gets +3/+0 and gains haste until end of turn.
When ~ enters the battlefield, you may return a creature with converted mana cost 3 or less from your graveyard to the battlefield. Exile that creature at the beginning of the next end step. 3/4
Next: Spirewatcher of Vectis
Sigil-Smith of Akrasa
Thoctar-Riders of Qasal
Thoctar-Riders of Qasal4RGW
Sorcery M
Put up to three Beast creature cards from your hand into play. Beasts gain haste, vigilance, and trample until end of turn.
Living Chains1UB
Enchantment Creature - Illusion
At the beginning of each player's upkeep, that player taps two untapped creatures they control or discards a card.
2/2
MaimBR
Sorcery
Put a -1/-1 counter on target creature, its activated abilities can't be activated for as long as it has a counter on it.
Elixir of Mortality1
Artifact
Creatures your opponents control lose indestructible and can't have or gain indestructible. 5, sacrifice Elixir of Mortality: Target player loses 5 life.
Civic Streetbuilders3GG
Creature - Cyclops G, T, sacrifice a land: Search your library for a nonbasic land card and put it onto the battlefield tapped, then shuffle your library. Those few cyclops who leave the Gruul wilds still find their talent for smashing in high demand.
4/4
Dreamcourser3UU
Enchantment Creature - Elemental Horse (Rare)
Dreamcourser and enchanted creature get +1/+1 for each card in your hand.
Whenever Dreamcourser or enchanted creature attacks, draw a card.
Bestow 4UU
Unsatiable Hunger4BB
Enchantment - Aura Curse (Rare)
Enchant Player
At the beginning of enchanted player's upkeep, that player sacrifices a creature. If they can't, they lose half their life total, rounded up. To know greed is to never know satisfaction.
Civic Streetbuilders2WW
Creature - Human Soldier (Uncommon)
Vigilance
Whenever a Gate enters the battlefield under your control, create a 1/1 white Human creature token with lifelink. The Gruul riot, the Izzet explode and the Rakdos make a mess. The Gateless always pick up the pieces.
2/4
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Plane - Pyrulea
Lands enter the battlefield tapped and have graft 1.
Whenever you roll CHAOS, proliferate then Lands you control with counters on them become 1/1 creatures for as long as they have a counters on them. They are still lands.
Legionary is spelt Legionnaire
Benalish Legionnaire WW
Creature - Human Soldier
First strike
Any creature blocking Benalish Legionnaire can and must block an additional creature.
2/2
Next:
Timberlake Bard
Pentatonix
Black Sabath
Timberlake Bard 1GU
Creature - Elf Shaman
GU, T: You may put a creature card from your hand onto the battlefield.
1/2
Next:
Penatonix
Ridgescale Cuirass
Maze of Blades
BGGRock
Modern
BRGJund
BBGRock
Artifact Creature - Construct
5, T: ~ deals 5 damage to any five targets.
1/5
Next:
Colossal Carp
Magical Transformation
Dirt Farm
Creature - Fish
When ~ enters the battlefield, scry 3.
2/8
Magical Transformation 2U
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, reveal cards from the top of your library until your reveal a creature card. Exile that card and put all other cards on the bottom of your library in any order.
Enchanted creature is a copy of the creature exiled with ~ and has "At the beginning of your upkeep, you may return all Auras attached to this creature to its owner's hand."
Dirt Farm
Land
T: Add C to your mana pool.
1, T, exile a land card from your graveyard: You gain 2 life.
Next:
Plateau Strider
Bayou Winder
Tundra Drifter
Creature - Giant Horse
Haste, Trample
When Plateau Strider enters the battlefield, creatures without flying can't block this turn.
4/4
Excavation Site
Hurricane Fist
Teardrinker
BGGRock
Modern
BRGJund
BBGRock
Land
T: Add C
3, T, exile an artifact card from your graveyard: Draw a card.
Hurricane Fist WU
Instant
Until end of turn, target creature you control gains "Whenever this creature deals combat damage to a creature, the damaged creature deals no combat damage this turn. Tap that creature, it doesn't untap during its controller's next untap step" and gains first strike.
Teardrinker 5G
Creature - Troll
Trample
Whenever an opponent loses the game, for each player when the game started, draw a card, put a +1/+1 counter on ~, and create a 3/3 green Zombie Troll creature token.
2G: Regenerate target Troll.
5/5
Next:
Cosmic Guardian
Listless One
Globetrotter
Legendary Enchantment Creature - Avatar God Advisor
Indestructible, Flying
Whenever Cosmic Guardian changes zones, you may reveal Cosmic Guardian and gain 2 life.
(The zones are command, library, hand, stack, battlefield, and graveyard)
4/9
Listless One
Globetrotter
Lucid Dream
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Creature - Avatar
Flying
Skip your draw step.
At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
1/3
Globetrotter 1RG
Creature - Human Tourist
At the beginning of your upkeep, sacrifice a land you control. If you do, search your library for a legendary land card and put that card onto the battlefield. Shuffle your library afterwards.
2/2
Lucid Dream URG
Instant
Exile target tapped creature you control, then put another creature from your hand onto the battlefield tapped. At the beginning of the next end step, return the creature put onto the battlefield with ~ to its owners hand and the exiled creature to the battlefield under your control.
[Not sure about the wording and the powerlevel of the last one...]
Next:
Silent Woods
Sinister Flock
Winter's Grip
Legendary Creature - Sheep
Other Sheep and Goats you control get +1/+1
Sinister Flock can't be blocked by Humans or Hounds.
:Sheep and Goats you control get deathtouch and trample until end of turn.
5/5
Next:
Sniveling Vizier
Pitiable Wretch
Stormblade Exemplar
BGGRock
Modern
BRGJund
BBGRock
Creature - Human
When ~ dies, target opponent loses 2 life and you gain 2 life.
0/1
Stormblade Exemplar 3RRWW
Creature - Giant Knight
Vigilance
As long as ~ is tapped, other Knights you control have "T: This creature deals 1 damage to any target."
T: ~ deals 3 damage to any target.
5/5
Next:
Sniveling Vizier
Merchant Baron of Kilon
Eyes // Ears
Instant (Uncommon)
Look at target player's hand.
Fuse
Ears 1UB
Sorcery (Uncommon)
Name a nonland card. Each opponent reveals their hand and discards all cards of that name.
Fuse
Sniveling Vizier 3B
Creature - Human Cleric (Rare)
Whenever you cycle or discard a card, you may pay 2 life. If you do, reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost.
Cycling 1B
3/3
Next:
Song of the Centaurs
Chime of Winters
Phyrexian Rhapsody
Enchantment
Whenever a Centaur enters the battlefield under your control, you may put a land card from your hand onto the battlefield.
Whenever an opponent casts an artifact or enchantment spell, create a 3/3 green Centaur enchantment creature token.
Whenever an opponent attacks you or a planeswalker you control with two or more creatures, Centaurs you control get +0/+3 and gain reach until end of turn.
Chime of Winters 6
Snow Artifact
2, T, Sacrifice Chime of Winters: Add CCCCCC.
3S, T, Sacrifice Chime of Winters: Target player skips their next untap step.
Phyrexian Rhapsody 2RR
Enchantment
You may get poison counters equal to a spell's converted mana cost rather than pay that spell's mana cost.
You must put a counter on as many permanents and players as possible when you proliferate.
At the beginning of your end step, you get a poison counter, then proliferate.
Next:
Suq'ata Nekrataal
Weave Ambition
Glacier Prince
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[Legendary] Snow Creature - Elemental
Whenever a creature you control deals combat damage to a creature you don't control or a nonland permanent an opponent controls becomes the target of a spell you control, put an ice counter on that permanent.
Permanents with ice counters on them don't untap during their controller's untap steps.
3/5
Weave Ambition XXB
Sorcery
Search your library for X cards and put those cards into your hand. You lose 4 life for each card put into your hand this way.
Next:
Benalish Separatists
Song of Paradise
Hypothermia
Enchantment - Aura
Whenever this creature becomes tapped, it doesn't untap during it's controllers next untap step.
Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”
Next:
Ritual of the Megalith
Benalish Separatists
Frenzied Hellion
BGGRock
Modern
BRGJund
BBGRock
Sorcery
Ritual of the Megalith deal damage equal to the number of mountains you control to any target.
Splice onto Instant - RRR, Discard a card
Benalish Separatist 1RR
Creature - Human Warrior
Double strike
Knights and Soldiers get -1/-1.
2/2
Frenzied Hellion 2R
Creature - Hellion
Haste
At the beginning of your upkeep, put a -1/-1 count on a creature you control.
XR: Frenzied Hellion gets +X/+1 until end of turn.
3/3
Next:
Arynx Ablaze
Fugue of Slaughter
Raptor Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1 and has first strike.
Totem armor
Next:
Catastrophic Failure
Salt // Vinegar
Lesser Hodag
Creature - Crab Beast
Hexproof
At the beginning of your upkeep put a +1/+1 counter on Lesser Hodag if you control three or more enchantments.
1/1
Next:
Knight-Captain of Sedraxis
Arynx Ablaze
Salvation Singer
BGGRock
Modern
BRGJund
BBGRock
Creature - Zombie Knight
Whenever another creature enters the battlefield from your graveyard, that creature gets +3/+0 and gains haste until end of turn.
When ~ enters the battlefield, you may return a creature with converted mana cost 3 or less from your graveyard to the battlefield. Exile that creature at the beginning of the next end step.
3/4
Next:
Spirewatcher of Vectis
Sigil-Smith of Akrasa
Thoctar-Riders of Qasal
Sorcery M
Put up to three Beast creature cards from your hand into play. Beasts gain haste, vigilance, and trample until end of turn.
NEXT:
Apex Phorusrhacid
Fatal Throat Shunt
Creature - Fungus Beast
Deathtouch, Trample
Whenever Apex Phorusrhacid attacks choose one:
5/6
Next:
Elixir of Mortality
Red Tide
Geopede Nymph
BGGRock
Modern
BRGJund
BBGRock
Sorcery
All blue creatures get -1/-1 until end of turn.
All black creatures get -1/-1 until end of turn.
Geopede Nymph R
Creature - Insect
Haste
Whenever a mountain enters the battlefield under your control, ~ gets +1/+0 until end of turn.
1/1
Next:
Ravenous Brownie
Living Chains
Maim
Enchantment Creature - Illusion
At the beginning of each player's upkeep, that player taps two untapped creatures they control or discards a card.
2/2
Maim BR
Sorcery
Put a -1/-1 counter on target creature, its activated abilities can't be activated for as long as it has a counter on it.
Next:
Arynx Ablaze
Mangle
Elixir of Mortality
Artifact
Creatures your opponents control lose indestructible and can't have or gain indestructible.
5, sacrifice Elixir of Mortality: Target player loses 5 life.
Next:
Dreamcourser
Unsatiable Hunger
Civic Streetbuilders
Creature - Cyclops
G, T, sacrifice a land: Search your library for a nonbasic land card and put it onto the battlefield tapped, then shuffle your library.
Those few cyclops who leave the Gruul wilds still find their talent for smashing in high demand.
4/4
Next:
Wind Chill
Stubborn Straw Man
Bleak Outlook
Enchantment Creature - Elemental Horse (Rare)
Dreamcourser and enchanted creature get +1/+1 for each card in your hand.
Whenever Dreamcourser or enchanted creature attacks, draw a card.
Bestow 4UU
Unsatiable Hunger 4BB
Enchantment - Aura Curse (Rare)
Enchant Player
At the beginning of enchanted player's upkeep, that player sacrifices a creature. If they can't, they lose half their life total, rounded up.
To know greed is to never know satisfaction.
Civic Streetbuilders 2WW
Creature - Human Soldier (Uncommon)
Vigilance
Whenever a Gate enters the battlefield under your control, create a 1/1 white Human creature token with lifelink.
The Gruul riot, the Izzet explode and the Rakdos make a mess. The Gateless always pick up the pieces.
2/4