Gideon, Blade of the Legion2WW
Planeswalker - Gideon
+1: Until end of turn, whenever a creature you control attacks, it gains indestructible until end of turn.
0: Until end of turn, Gideon, Blade of the Legion becomes a 3/3 Human Soldier creature with double strike and indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-8: Target opponent gets an emblem with "At the beginning of your end step, sacrifice all tapped nonland permanents you control."
{[5]}
Tamiyo, Scrollkeeper3WU
Legendary Planeswalker - Tamiyo
+1: Tap target permanent and draw a card.
-3: Target opponent skips their next untap step.
-7: You get an emblem with "1, Return a nonland permanent you control to its owner's hand: You may put a nonland permanent card from your hand or graveyard onto the battlefield."
{[4]}
Next: Petragore Sword of Sky's Bane Urza's Workbench
Witch's Plague - 3BB
Enchantment (R)
When ~ enters the battlefield, exile any number of permanents you control.
At the beginning of each player's upkeep, that player sacrifices a permanent of each different type exiled with Witch's Plague.
Next:
Al`qutari Sniper
Riveting Goblin
Baron of Braslax
Howling Loner2G
Creature - Hound Druid
At the beginning of each player's draw step, if you control no creatures other than ~, that player draws an additional card.
3/3
Flesh Pit
Land
~ enters the battlefield tapped. t : Add B BT: Create a 2/2 Black Thrull creature token. You lose 2 life. ~ does not untap during your next untap step.
Pulsating Obelisk4
Artifact
The first instant you cast during your turn has Rebound.
Next: Dust of the Ancestors Sever Fate Witness Obscura
Dust of the Ancestors
Artifact
~ enters the battlefield tapped.
, , Sacrifice ~: Choose any number nonartifact cards from your graveyard and put them on the bottom of your library in a random order.
Next:
Darkness Sabre
Dungeon Entrance
Seat of Evil
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Dungeon Entrance2
Artifact 1, T: Put target creature card from your graveyard on the bottom of your library. 4, T, sacrifice ~: Reveal cards from the top of your library until you reveal two creature cards. Put up to one of those cards onto the battlefield under your control, then target opponent puts up to one onto the battlefield under their control. Put the rest into your graveyard.
Next:
Freeze // Thaw
Interpretive Dance
Master of Miracles
Master of MiraclesUU
Creature - Human Wizard
When Master of Miracles enters the battlefield, look at the top three cards of your library. You may put an instant or sorcery card revealed this way into your hand, then put the rest on the bottom of your library in any order.
1/3
Next:
Witch of the Wilds
Divide and Conquer
Ebb and Flow
Ebb1W
Instant
Untap target attacking creature and remove it from combat.
// Flow1U
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Next:
Witch of the Wilds
Freeze // Thaw
Trace of the Old Ones
Witch of the Wilds1G
Creature - Human Druid Shaman
Plainswalk, islandwalk, swampwalk, mountainwalk
Whenever one or more creatures attack you, reveal the top card of your library. If it's a basic land card, you may put it onto the battlefield tapped. Then you may pay 1G. If you do, draw a card.
2/1
Next: Arise at Night Spear of Hexing Hidden Wolf Pack
Street Stalk1U
Sorcery
Target creature gets +2/+0 and can't be blocked by creatures with power 2 or greater this turn.
Flashback 2R "Go beneath the notice of dangerous foes, and those who do spot you can be easily dealt with." - Runo Stromkirk
Next: Golden-Armed Barbarian Cauldron of Wealth Mob of Kindercatches
Cauldron of Wealth5
Artifact
Sacrifice another permanent not named Gold: Create a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color."
Golden-Armed Barbarian6
Artifact Creature - Barbarian Construct
At the beginning of your upkeep, create a colorless artifact tokens named Gold with "Sacrifice this artifact: Add one mana of any color."
~ gets +1/+0 for each permanent you control named Gold.
0/4
Drunken MasterWRU
Creature - Human Monk (R)
Vigilance 2: Flip a coin. If you win the flip, Drunken Master gains hexproof and indestructible until end of turn. 4/2
Realm Breaker3RR
Creature - Elemental (UC)
When ~ enters the battlefield, each player sacrifices a land. 3/3
Realm Mender2G
Creature - Elf Shaman (C)
When ~ enters the battlefield, each player may return a land card from their graveyard to the battlefield. 1/3
Next: Drink of Weariness
Harshwind Runner
Warm Embrace
Drink of WearinessUU
Enchantment - Aura
Enchant Creature with Converted Mana Cost 3 or less.
When Drink of Weariness enters the battlefield, tap the enchanted creature.
Enchanted creature does not untap during its controller’s untap step.
Warm EmbraceWRG
Enchantment
Creatures you control get +1/+1 and gain Lifelink and Trample.
Harshwind Runner2WR
Creature - Human Soldier
First Strike
Hardhwind Runner gets +1/+0 until end of turn whenever another creature attacks.
3/1
Ocean Waters
Land
As long as ~ is tapped, you can't play lands. T: Add UU, activate this ability only if no lands have entered the battlefield under your control this turn.
Midnight Snack1G
Sorcery
You gain 5 life
Madness G
Industrial Revolution 6
Sorcery
As an additional cost to this spell, sacrifice X artifacts
Search your library for X artifacts, where X is the number of artifacts sacrificed this turn + 3, and put those cards into your hand. shuffle your library.
Ruined Kingdom
Land
At the beginning of your upkeep, create a 1/1 black and red Looter creature token. Then, create X Gold artifact tokens with, "Sacrifice this artifact: add 1 mana of any color to your mana pool", where X is the number of Looters you control
NEXT
Wheel of Disaster
Unopened Cargo
Calm Down
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Wheel of Disaster4RRR
Sorcery
Each player sacrifices seven permanents. For each permanent sacrificed this way, its controller reveals the top card of their library. Put all permanents revealed this way onto the battlefield and the rest on the bottom of their owner’s library in any order.
Unopened Cargoxx
Artifact
Unopened Cargo enters the battlefield with X charge counters.
When Unopened Cargo goes to the graveyard from the battlefield, you may exile it. If you do, reveal the top seven cards of your library. Put X revealed cards into your hand where X is the number of charge counters on Unopened Cargo and the rest on the bottom of your library in any order.
Calm Down2GW
Enchantment
Players cannot draw more than one card per turn.
Players cannot play more than two spells per turn.
Players cannot attack with more than three creatures per turn.
Players cannot lose more than four life per turn.
Leather // LaceG // W
Sorcery // Instant (Uncommon)
Put a +1/+1 counter on target creature. // Attach an equipment or aura you control to target creature you control.
Sugar // SpiceW // R
Instant // Instant (Uncommon)
Sugar deals 2 damage to target attacking creature. // Spice deals 1 damage to each creature, player and planeswalker that was dealt damage this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Comedy // Tragedy3B // 2B
Sorcery // Sorcery (Uncommon)
Each opponent discards two cards. // Each opponent sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Lost//Found 2BB//2WW
Instant//Instant
Exile Target Creature//Return target creature in exile to the battlefield under your control
Fuse
Song//Dance 2U//2R
Instant//Instant
Tap target creature//Target creature must attack or block this combat is able.
Fuse Lulled to sleep by melody//Invigorated by the constant movement of dance
Duck//Cover 2G//4G
Instant//Instant
Target creature with flying deals no combat damage this turn//Target creature deals no combat damage this turn.
Next:
Ever-Shifting Mask
Freedom
Surrealism
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Ever-Shifting Mask
Artifact - Equipment
Equip
Equipped creature gets +1/+1 for each card in your hand and -1/-1 for each card in your opponents hands.
Whenever the equipped creature deals combat damage to a player, that player discards a card and you draw a card.
Freedom
Sorcery
Put the top three cards of your library into your graveyard. Then return up to one creature card from your graveyard to your hand.
Next
Surrealism
Disappointing Performance
Wishing Well
Disappointing Preformance UB
Instant
Counter target activated, triggered, or mana ability. Destroy the permenant that has that ability I paid half my months earnings, for THIS!?!
Wishing Well 3
Artifact t: Flip a coin. If it lands heads, return a creature from a graveyard to the battlefield under your control. If it comes up tails, sacrifice a creature you control
Next
Surrealism
Detect Trap
Fall in Line
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Surrealism2UR
World Enchantment
~ enters the battlefield with a Perspective counter on it.
At the beginning of each player's upkeep, that player chooses to put a Perspective counter on ~ or remove all counters from it.
As long as ~ has a Perspective counter on it, each creature's power and toughness are switched, creatures without flying can block as though they had flying, creatures with flying can't block creatures without flying, the T and Q symbols in the text of all nonland permanents are replaced with each other.
Detect TrapBB
Instant
Target opponent discards two cards unless that player reveals a Trap card from their hand.
Planeswalker - Gideon
+1: Until end of turn, whenever a creature you control attacks, it gains indestructible until end of turn.
0: Until end of turn, Gideon, Blade of the Legion becomes a 3/3 Human Soldier creature with double strike and indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-8: Target opponent gets an emblem with "At the beginning of your end step, sacrifice all tapped nonland permanents you control."
{[5]}
Tamiyo, Scrollkeeper 3WU
Legendary Planeswalker - Tamiyo
+1: Tap target permanent and draw a card.
-3: Target opponent skips their next untap step.
-7: You get an emblem with "1, Return a nonland permanent you control to its owner's hand: You may put a nonland permanent card from your hand or graveyard onto the battlefield."
{[4]}
Next:
Petragore
Sword of Sky's Bane
Urza's Workbench
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact-Equipment
Equipped Creature gains reach, protection from white, and +1/+1.
Equip 2
Feral Stray
Cattywampus
Fur Cape
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Creature - Cat
At the beginning of your upkeep, you lose 1 life.
2/2
Next:
Mountain King's Bodyguard
Academic Fallout
Witch's Plague
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment (R)
When ~ enters the battlefield, exile any number of permanents you control.
At the beginning of each player's upkeep, that player sacrifices a permanent of each different type exiled with Witch's Plague.
Next:
Al`qutari Sniper
Riveting Goblin
Baron of Braslax
Creature- Goblin (C)
Enemy creatures must attack ~ if they are able to.
"Look at me! Look at me!" Tik-tik, last words
2/2
Old Gunslinger
Howling Loner
Determined Homesteader
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Creature - Hound Druid
At the beginning of each player's draw step, if you control no creatures other than ~, that player draws an additional card.
3/3
Next:
Flesh Pit
Pulsating Obelisk
Freeze // Thaw
Land
~ enters the battlefield tapped.
t : Add B
BT: Create a 2/2 Black Thrull creature token. You lose 2 life. ~ does not untap during your next untap step.
Pulsating Obelisk 4
Artifact
The first instant you cast during your turn has Rebound.
Next:
Dust of the Ancestors
Sever Fate
Witness Obscura
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
~ enters the battlefield tapped.
, , Sacrifice ~: Choose any number nonartifact cards from your graveyard and put them on the bottom of your library in a random order.
Next:
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Artifact
1, T: Put target creature card from your graveyard on the bottom of your library.
4, T, sacrifice ~: Reveal cards from the top of your library until you reveal two creature cards. Put up to one of those cards onto the battlefield under your control, then target opponent puts up to one onto the battlefield under their control. Put the rest into your graveyard.
Next:
Freeze // Thaw
Interpretive Dance
Master of Miracles
Creature - Human Wizard
When Master of Miracles enters the battlefield, look at the top three cards of your library. You may put an instant or sorcery card revealed this way into your hand, then put the rest on the bottom of your library in any order.
1/3
Next:
Witch of the Wilds
Divide and Conquer
Ebb and Flow
Instant
Untap target attacking creature and remove it from combat.
//
Flow 1U
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Next:
Witch of the Wilds
Freeze // Thaw
Trace of the Old Ones
Creature - Human Druid Shaman
Plainswalk, islandwalk, swampwalk, mountainwalk
Whenever one or more creatures attack you, reveal the top card of your library. If it's a basic land card, you may put it onto the battlefield tapped. Then you may pay 1G. If you do, draw a card.
2/1
Next:
Arise at Night
Spear of Hexing
Hidden Wolf Pack
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Suspend 3 - BB
Create two 2/2 black Zombie creature cards.
When the sun sets, the dead will rise.
Next:
Spear of Hexing
Street Stalk
Majestic Macaw
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Target creature gets +2/+0 and can't be blocked by creatures with power 2 or greater this turn.
Flashback 2R
"Go beneath the notice of dangerous foes, and those who do spot you can be easily dealt with." - Runo Stromkirk
Next:
Golden-Armed Barbarian
Cauldron of Wealth
Mob of Kindercatches
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
Sacrifice another permanent not named Gold: Create a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color."
Golden-Armed Barbarian 6
Artifact Creature - Barbarian Construct
At the beginning of your upkeep, create a colorless artifact tokens named Gold with "Sacrifice this artifact: Add one mana of any color."
~ gets +1/+0 for each permanent you control named Gold.
0/4
Next:
Realm Breaker
Realm Mender
Drunken Master
Creature - Human Monk (R)
Vigilance
2: Flip a coin. If you win the flip, Drunken Master gains hexproof and indestructible until end of turn.
4/2
Realm Breaker 3RR
Creature - Elemental (UC)
When ~ enters the battlefield, each player sacrifices a land.
3/3
Realm Mender 2G
Creature - Elf Shaman (C)
When ~ enters the battlefield, each player may return a land card from their graveyard to the battlefield.
1/3
Next:
Drink of Weariness
Harshwind Runner
Warm Embrace
Enchantment - Aura
Enchant Creature with Converted Mana Cost 3 or less.
When Drink of Weariness enters the battlefield, tap the enchanted creature.
Enchanted creature does not untap during its controller’s untap step.
Warm Embrace WRG
Enchantment
Creatures you control get +1/+1 and gain Lifelink and Trample.
Harshwind Runner 2WR
Creature - Human Soldier
First Strike
Hardhwind Runner gets +1/+0 until end of turn whenever another creature attacks.
3/1
Next:
Industrial Revolution
Ocean Waters
Midnight Snack
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Land
As long as ~ is tapped, you can't play lands.
T: Add UU, activate this ability only if no lands have entered the battlefield under your control this turn.
Midnight Snack 1G
Sorcery
You gain 5 life
Madness G
Next:
Industrial Revolution
Ruined Kingdom
Leather // Lace
Sorcery
As an additional cost to this spell, sacrifice X artifacts
Search your library for X artifacts, where X is the number of artifacts sacrificed this turn + 3, and put those cards into your hand. shuffle your library.
Ruined Kingdom
Land
At the beginning of your upkeep, create a 1/1 black and red Looter creature token. Then, create X Gold artifact tokens with, "Sacrifice this artifact: add 1 mana of any color to your mana pool", where X is the number of Looters you control
NEXT
Wheel of Disaster
Unopened Cargo
Calm Down
Sorcery
Each player sacrifices seven permanents. For each permanent sacrificed this way, its controller reveals the top card of their library. Put all permanents revealed this way onto the battlefield and the rest on the bottom of their owner’s library in any order.
Unopened Cargo xx
Artifact
Unopened Cargo enters the battlefield with X charge counters.
When Unopened Cargo goes to the graveyard from the battlefield, you may exile it. If you do, reveal the top seven cards of your library. Put X revealed cards into your hand where X is the number of charge counters on Unopened Cargo and the rest on the bottom of your library in any order.
Calm Down 2GW
Enchantment
Players cannot draw more than one card per turn.
Players cannot play more than two spells per turn.
Players cannot attack with more than three creatures per turn.
Players cannot lose more than four life per turn.
Next
Leather//Lace
Sugar//Spice
Comedy//Tragedy
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Sorcery // Instant (Uncommon)
Put a +1/+1 counter on target creature. // Attach an equipment or aura you control to target creature you control.
Sugar // Spice W // R
Instant // Instant (Uncommon)
Sugar deals 2 damage to target attacking creature. // Spice deals 1 damage to each creature, player and planeswalker that was dealt damage this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Comedy // Tragedy 3B // 2B
Sorcery // Sorcery (Uncommon)
Each opponent discards two cards. // Each opponent sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Next:
Duck // Cover
Song // Dance
Lost // Found
Instant//Instant
Exile Target Creature//Return target creature in exile to the battlefield under your control
Fuse
Song//Dance 2U//2R
Instant//Instant
Tap target creature//Target creature must attack or block this combat is able.
Fuse
Lulled to sleep by melody//Invigorated by the constant movement of dance
Duck//Cover 2G//4G
Instant//Instant
Target creature with flying deals no combat damage this turn//Target creature deals no combat damage this turn.
Next:
Ever-Shifting Mask
Freedom
Surrealism
Artifact - Equipment
Equip
Equipped creature gets +1/+1 for each card in your hand and -1/-1 for each card in your opponents hands.
Whenever the equipped creature deals combat damage to a player, that player discards a card and you draw a card.
Freedom
Sorcery
Put the top three cards of your library into your graveyard. Then return up to one creature card from your graveyard to your hand.
Next
Surrealism
Disappointing Performance
Wishing Well
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Instant
Counter target activated, triggered, or mana ability. Destroy the permenant that has that ability
I paid half my months earnings, for THIS!?!
Wishing Well 3
Artifact
t: Flip a coin. If it lands heads, return a creature from a graveyard to the battlefield under your control. If it comes up tails, sacrifice a creature you control
Next
Surrealism
Detect Trap
Fall in Line
World Enchantment
~ enters the battlefield with a Perspective counter on it.
At the beginning of each player's upkeep, that player chooses to put a Perspective counter on ~ or remove all counters from it.
As long as ~ has a Perspective counter on it, each creature's power and toughness are switched, creatures without flying can block as though they had flying, creatures with flying can't block creatures without flying, the T and Q symbols in the text of all nonland permanents are replaced with each other.
Detect Trap BB
Instant
Target opponent discards two cards unless that player reveals a Trap card from their hand.
Next:
Annihilator Hellkite
Sticky Bogle
Boiling Beebles