Miserly SpendingB
Enchantment
A the beginning of your upkeep, create a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
You can't sacrifice artifacts to pay for costs of spells you control or abilities of permanents you control.
Ruins of Old Phyrexia
Legendary Land t: Add B.
Sacrifice two artifacts and/or creatures: Add BB.
Rising TideUUUU
Sorcery
Until end of turn, all lands become islands in addition to their other types, and creature without flying or island walk can't attack or block.
Next:
Starfire Nexus
Mox Bismuth
Blade of the Dragonmouth
Starfire NexusRWU
Enchantment
Whenever you cast a red spell, scry 1.
Whenever you cast a white spell, ~ deals 1 damage to any target.
Whenever you cast a blue spell, you gain 2 life.
Mox Bismuth0
Artifact Q: Add one mana of any color.
Scales of Judgment4
Artifact
At the beginning of your upkeep, choose hand or a non-land permanent type. If you chose hand, each player discards cards until they have as many cards as the player with the lowest number of cards in their hand. If you chose a non land permanent type, each player sacrifices that many permanents until it is equal to the lowest number of permanents on of that type a player controls.
Next:
Grand Inquisitor
Soul Honey
Imperial Advisor
Imperial Advisor2WU
Creature - Human Advisor
When ~ enters the battlefield, you become the monarch.
You have hexproof as long as you're the monarch. 2/3
Cleansing MeditationX1WW
Sorcery
You can only play ~ as the first spell you cast this turn.
As an additional cost to play ~, discard X cards.
Scry X, then draw X cards. End your turn, then shuffle X cards in your graveyard back into your library.
Fervent Revelry
Whirlwind Nunchucks
Dawn of Yesterday
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Whirlwind Nunchucks3
Artifact - Equipment (R)
Equipped creature has double strike and “1: This creature gets +1/-1 until end of turn”
As long as the equipped creature is a monk it gets +0/+2
Equip 2
Imperfect ReflectionWUG
Sorcery
Create a token that's a copy of target creature you control, except its power and toughness are switched.
Skew2UR
Instant
Choose new targets for each spell on the stack.
Frazzlethrumper3WG
Artifact Creature - Rabbit Construct
Whenever ~ deals combat damage to a player, put a Carrot counter on it.
~ gets +2/+1 for each Carrot counter on it.
2/1
Darkslayer 1W
Artifact - Equipment
Equipped creature gains protection from black.
Whenever equipped creature blocks or is blocked by a black creature, destroy that creature.
Equip 1
Planecide WUBRG
Legendary Sorcery
Kicker: WUBRG
Exile all lands.
If this spell was kicked, exile all lands target player controls.
Next:
Super Cryptic Command
Dominions' Authority
Mox Plastic
Mox Plastic0
Legendary Artifact Imprint--t: Exile a card from your graveyard. t: Add one mana of any of the imprinted card's colors. Mox Plastic deals 2 damage to you. Made from the machinations of Jin-Gitaxias, this molten tar lacks the serene beauty of the opal it was manufactured out of, but still contains a raw power unparalleled from any other phyrexian invention.
Brutality3RR
Creature - Incarnation
As long as ~ is in your graveyard, creatures you control have haste, trample, and must attack each turn if able.
4/2
Hivestone Shard2
Artifact 1: Until end of turn, target creature is a Sliver in addition to its creature types.
Underground Hive2
Artifact - Fortification
Fortified land loses all basic land types and has "2, T: Create a 1/1 colorless Sliver creature token."
Fortify 2
Nissa's Broken Oath2G
Legendary Enchantment
When Nissa's Broken Oath enters the battlefield, destroy up to one target legendary artifact, legendary enchantment, or legendary land.
Players can't activate abilities of planeswalkers they control that entered the battlefield this turn.
God-Pharaoh's Hosts2UB
Creature - Zombie
~'s power and toughness is equal to the number of Zombie Creatures you control. 2BT: Target creature gets -X/-X until end of turn where X is the number of zombie Creatures you control. 3UUT: Draw X cards where X is the number of Zombie Creatures you control.
*/*
Next:
Fall of Yawgmoth
The Phyrexian Taint
The Remerging of Alara
The Phyrexian Taint2BB
Legendary Enchantment
At the beginning of your upkeep, put a -1/-1 counter on target creature.
Each creature with a -1/-1 counter on it has "At the beginning of your upkeep, put a -1/-1 counter on another target creature."
Whenever a creature with any -1/-1 counters on it dies, its controller gets a poison counter.
Next:
Fall of Yawgmoth
Oath of Bolas
Year of Jubilee
Fall of Yawgmoth1WW
Enchantment - Saga
I - Exile up to one target artifact.
II - Exile up to one target enchantment.
III - Choose a color. Exile all colored permanents with converted mana cost 4 or greater that aren't that color.
Next: Watcher of Moonrise Marble Phalanx Into Phoberos
Watcher of Moonrise3U
Creature - Moonfolk Wizard
Flying
At the beginning of your end step, you may return a land you control to its owner's hand. If you do, scry 2. 2/3
Marble Phalanx4W
Artifact Creature - Golem
Defender
Any amount of damage ~ deals to creatures with power 3 or greater is enough to destroy them. 2/7
Next: Nova Rider
Mesmerizing Flock
Stretch into Infinity
Nova Rider6RR
Creature - Elemental Berserker
This spell costs X less to cast, where X is the amount of damage dealt by instant and sorcery spells you controlled this turn.
Trample, haste
6/2
Mesmerizing FlockUU
Sorcery
Target opponent puts the top four cards of their library into their graveyard. Then, if there are twenty or more cards in that player's graveyard, put this card onto the battlefield transformed.
------- Mnemosyne's Rook U Creature - Bird
Flying
When ~ enters the battlefield, draw two cards.
1/3
Stretch Into Infinity1U
Instant
Target opponent takes an extra turn after this one.
Return this card to its owner's hand.
Devil's DueBR
Instant
As an additional cost to cast Devil's Due, pay X life.
Deal X damage to any creature or planewalker, unless it's control has Devil's Due deal twice that damage to him/her. The devil is always in the details
Next:
Death Sparkler
Unbound Gigas
Valkyries of Dusk
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Torrent of Aether 3UU
Sorcery
Return any number of target permanents an opponent controls to their owners hands, then return the same number of permanents you control to their owners hand.
Next: Surrak, Praetor's bane
Burst from the moon
Guildpact's strategy
Guildpact's Strategy1G
Sorcery
Search your library for a creature card that's exactly two colors, reveal that card, and put it into your hand. Then shuffle your library. Parun - If you control a permanent that's exactly two colors, you may search your library for any card that's exactly two colors instead.
Next: Cooldown State Weatherseed Ancient Poltersphere
Creature - Horror (B)
Suspend 5 - 1B
When ~ enters the battlefield, each opponent discards two cards.
3/3
Next:
Mistwatch Courier
Miserly Spending
Vampire's Crypt
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
A the beginning of your upkeep, create a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
You can't sacrifice artifacts to pay for costs of spells you control or abilities of permanents you control.
Next:
Legendary Land
t: Add B.
Sacrifice two artifacts and/or creatures: Add BB.
Rising Tide UUUU
Sorcery
Until end of turn, all lands become islands in addition to their other types, and creature without flying or island walk can't attack or block.
Next:
Starfire Nexus
Mox Bismuth
Blade of the Dragonmouth
Enchantment
Whenever you cast a red spell, scry 1.
Whenever you cast a white spell, ~ deals 1 damage to any target.
Whenever you cast a blue spell, you gain 2 life.
Mox Bismuth 0
Artifact
Q: Add one mana of any color.
Next:
Artifact
At the beginning of your upkeep, choose hand or a non-land permanent type. If you chose hand, each player discards cards until they have as many cards as the player with the lowest number of cards in their hand. If you chose a non land permanent type, each player sacrifices that many permanents until it is equal to the lowest number of permanents on of that type a player controls.
Next:
Grand Inquisitor
Soul Honey
Imperial Advisor
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Advisor
When ~ enters the battlefield, you become the monarch.
You have hexproof as long as you're the monarch.
2/3
Next:
Cleansing Meditation
Shredding Winds
Coalescing Souls
Sorcery
You can only play ~ as the first spell you cast this turn.
As an additional cost to play ~, discard X cards.
Scry X, then draw X cards. End your turn, then shuffle X cards in your graveyard back into your library.
Fervent Revelry
Whirlwind Nunchucks
Dawn of Yesterday
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact - Equipment (R)
Equipped creature has double strike and “1: This creature gets +1/-1 until end of turn”
As long as the equipped creature is a monk it gets +0/+2
Equip 2
Imperfect Reflection
Skew
Frazzlethrumper
Sorcery
Create a token that's a copy of target creature you control, except its power and toughness are switched.
Skew 2UR
Instant
Choose new targets for each spell on the stack.
Frazzlethrumper 3WG
Artifact Creature - Rabbit Construct
Whenever ~ deals combat damage to a player, put a Carrot counter on it.
~ gets +2/+1 for each Carrot counter on it.
2/1
Next:
Beyond Saving
Darkslayer
Planecide
Artifact - Equipment
Equipped creature gains protection from black.
Whenever equipped creature blocks or is blocked by a black creature, destroy that creature.
Equip 1
Planecide WUBRG
Legendary Sorcery
Kicker: WUBRG
Exile all lands.
If this spell was kicked, exile all lands target player controls.
Next:
Super Cryptic Command
Dominions' Authority
Mox Plastic
Legendary Artifact
Imprint--t: Exile a card from your graveyard.
t: Add one mana of any of the imprinted card's colors. Mox Plastic deals 2 damage to you.
Made from the machinations of Jin-Gitaxias, this molten tar lacks the serene beauty of the opal it was manufactured out of, but still contains a raw power unparalleled from any other phyrexian invention.
Next:
Brutality
Hivestone Shard
Creature - Incarnation
As long as ~ is in your graveyard, creatures you control have haste, trample, and must attack each turn if able.
4/2
Hivestone Shard 2
Artifact
1: Until end of turn, target creature is a Sliver in addition to its creature types.
Next:
Underground Hive
Wisp Banner Colonist
Jade Trader
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Fortification
Fortified land loses all basic land types and has "2, T: Create a 1/1 colorless Sliver creature token."
Fortify 2
Next:
Legendary Enchantment
When Nissa's Broken Oath enters the battlefield, destroy up to one target legendary artifact, legendary enchantment, or legendary land.
Players can't activate abilities of planeswalkers they control that entered the battlefield this turn.
Next:
Siege Peacewalker
God-Pharaoh's Hosts
Helvault Escapee
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Zombie
~'s power and toughness is equal to the number of Zombie Creatures you control.
2BT: Target creature gets -X/-X until end of turn where X is the number of zombie Creatures you control.
3UUT: Draw X cards where X is the number of Zombie Creatures you control.
*/*
Next:
Fall of Yawgmoth
The Phyrexian Taint
The Remerging of Alara
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Enchantment
At the beginning of your upkeep, put a -1/-1 counter on target creature.
Each creature with a -1/-1 counter on it has "At the beginning of your upkeep, put a -1/-1 counter on another target creature."
Whenever a creature with any -1/-1 counters on it dies, its controller gets a poison counter.
Next:
Fall of Yawgmoth
Oath of Bolas
Year of Jubilee
Enchantment - Saga
I - Exile up to one target artifact.
II - Exile up to one target enchantment.
III - Choose a color. Exile all colored permanents with converted mana cost 4 or greater that aren't that color.
Next:
Watcher of Moonrise
Marble Phalanx
Into Phoberos
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Moonfolk Wizard
Flying
At the beginning of your end step, you may return a land you control to its owner's hand. If you do, scry 2.
2/3
Marble Phalanx 4W
Artifact Creature - Golem
Defender
Any amount of damage ~ deals to creatures with power 3 or greater is enough to destroy them.
2/7
Next:
Nova Rider
Mesmerizing Flock
Stretch into Infinity
Creature - Elemental Berserker
This spell costs X less to cast, where X is the amount of damage dealt by instant and sorcery spells you controlled this turn.
Trample, haste
6/2
Mesmerizing Flock UU
Sorcery
Target opponent puts the top four cards of their library into their graveyard. Then, if there are twenty or more cards in that player's graveyard, put this card onto the battlefield transformed.
-------
Mnemosyne's Rook
U Creature - Bird
Flying
When ~ enters the battlefield, draw two cards.
1/3
Stretch Into Infinity 1U
Instant
Target opponent takes an extra turn after this one.
Return this card to its owner's hand.
Next:
Creature - Human Artificer
3UUT: Create a 6/6 Colorless Golem Creature token with Trample.
2/2
True Form 1U
Instant
Turn up target face down creature.
Next:
Devil's Due
Duskshine Moth
Silencing Strike
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
As an additional cost to cast Devil's Due, pay X life.
Deal X damage to any creature or planewalker, unless it's control has Devil's Due deal twice that damage to him/her.
The devil is always in the details
Next:
Death Sparkler
Unbound Gigas
Valkyries of Dusk
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Creature - Angel
Flying
Fateful hour - As long as you have 5 or less life, ~ has vigilance and lifelink.
4/4
Next:
Broken Mask
Oath of Bolas
Polymer Golem
Artifact - Equipment (UC)
Equipped creature gets +1/+1 for each artifact you control named Broken Mask.
Equip 3
Next:
Torrent of Aether
Wizened Wanderer
Mark the Way
Sorcery
Return any number of target permanents an opponent controls to their owners hands, then return the same number of permanents you control to their owners hand.
Next: Surrak, Praetor's bane
Burst from the moon
Guildpact's strategy
Sorcery
Search your library for a creature card that's exactly two colors, reveal that card, and put it into your hand. Then shuffle your library.
Parun - If you control a permanent that's exactly two colors, you may search your library for any card that's exactly two colors instead.
Next:
Cooldown State
Weatherseed Ancient
Poltersphere
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝