Faceless Masquerade2UU
Sorcery
Turn all creature cards facedown. Creatures turned facedown in this way are 2/2 colorless citizen creatures with no abilities.
Meditative Silence1WU
Enchantment
At the beginning of each end step, if no spells were cast that turn, draw a card. If no creatures attacked that turn, gain 2 life.
Rip1B
Sorcery
Target player reveals their hand. Choose a non-land card from it and that player discards it.
///Aftermath\\\ Tear1R
Sorcery
Exile target card in an opponent's graveyard, dealing damage to that player or a creature or planeswalker that player controls equal to the exiled card's converted mana cost.
Next:
Parting Shot
Building a Legacy
Victory At All Costs
Parting Shot1GGU
Instant
Target creature you control fights another target creature. Choose one of those creatures to return to it's owners hand. Morbid - If a creature died this turn, Parting Shot may target a creature that died this turn.
---
This kinda needs some clarification about the effect, and the point of it being Fights, instead of dealing damage, is that the creatures are dealing damage. So stuff like Lifelink and Deathtouch kick in. The Morbid effect makes it so that you can have a creature that's already dead be targeted for recovery or to Unsummon an enemy while getting Lifelink damage in. Fights is found mostly on Red cards, but also on a couple Green cards and Green is where more archers are at(as well as having the revival access), and most uses of it are 2 or 3 mana cost, while the "return to hand" effect is one mana on a Common.
---
Building a Legacy1WWR
Enchantment - Aura
Enchant Creature
Whenever enchanted creature destroys a creature controlled by an opponent, put a charge counter on Building a Legacy.
Enchanted creature has Renown X, where X is the number of charge counters on Building a Legacy
If enchanted creature dies and is Renowned, you may move Building a Legacy to another creature you control.
---
It's an Enchantment that rewards consistently landing hits to the opponent's face, with stuff like Hundred-Handed One being good targets due to a chance to kill a lot of enemies in one go. Popping off Tempting Licid gets a similar synergy of being able to wrack up kills once you land the Renown status to get a larger bonus next time. Above all else, it's something to carry you through matches against absurd life gain.
---
Next:
Infected Sliver
Rusted Myr
Corroded Servo
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Rusted Myr0
Artifact creature - Myr
Rusted Myr cannot attack nor block. C, exile an artifact card from a graveyard: Rusted Myr loses all abilities until the end of turn.
2/2
Infected Sliver
Creature - Sliver
Colored mana in Sliver casting costs can be paid as if it were phyrexian mana.
2/2
Imbecility1UU
Enchantment - Aura
Enchant Player
Whenever Enchanted Player plays a spell, he or Shen puts the top two cards of his or her library into his or her graveyard.
Ritual of Idiocy2UU
Sorcery
Each player puts the top six cards of his or her library into his or her graveyard.
Goldrush Miner GR
Creature - Dwarf
Sacrifice ~: Search your library for a basic mountain card and put it on the battlefield.
2/1
Sun-Moon Minaret
Land - Plains t: add W to your mana pool. t: add B to your mana pool if a creature died this turn.
Unwarranted Spite RB
Instant
Play only during combat and only if you or a planeswalker you control is being attacked.
Destroy target untapped creature the attacking player controls.
Next
Gloom-Drift Falcon
Ambush the Legion
Squadron Sphinx
Gloom-Drift Falcon2W
Creature - Bird (C)
Flying 2B: ~ gets +1/+1 until end of turn. 2/2
Ambush the Legion1B
Instant (C)
Attacking creatures get -1/-1 until end of turn. If attacking player controls three or more creatures, draw a card.
Squadron Sphinx3UU
Creature - Sphinx (R)
Flying
Whenever another creature with flying enters the battlefield under your control, scry 1.
Whenever another Sphinx enters the battlefield under your control, draw a card. 4/3
Next: Looming Despair
Quartz Golem
Dreamwalker's Boots
Quartz Golem4
Artifact Creature - Golem
When ~ becomes the target of a spell Or ability, its controller copies it. He or she may chosen new targets for it.
3/3
Rebuilt Sanctuaries
Land WR: Return Rebuilt Sanctuaries from your graveyard to the battlefield tapped. Use this ability only if Rebuilt Sanctuaries is in your graveyard and if you control a land named Rebuilt Sanctuaries. t: add W or R to your manapool.
Compulsive Reasoning 4U
Sorcery
Draw a card. Then draw a card for each card you have drawn this turn.
Ghostly Juror 1WW
Creature - Spirit
Flying Vigilance t: Target blocking creature gets +1/+1 until end of turn.
Next: Spike Defender
Takes from the Abyss
Ragman's defeat
Spike Defender1GG
Creature - Spike
Defender
~ enters the battlefield with five +1/+1 counters on it.
~ gets -1/-0 for each +1/+1 counter on it.
Remove a +1/+1 counter from ~: Target blocking creature gets +0/+2 until end of turn.
0/0
Take From the Abyss5BBB
Sorcery
Search your library and or graveyard for a Demon creature card with converted mana cost 8 or less and put it onto the battlefield.
Next:
Direfleet Floodraiser
Baral, Silencer of Unity
Darkscatter
Dire Fleet Floodraiser2BB
Creature - Human Pirate Wizard
Flying, haste 2BB, T: Return target creature card from your graveyard to the battlefield. If it's a Pirate, it explores.
1/3
Baral, Silencer of Unity3UU
Legendary Creature - Human Wizard
When Baral, Silencer of Unity enters the battlefield, return up to one target instant card from your graveyard to your hand.
Whenever a spell or ability you control counters a spell, you may shuffle target nonland permanent into its owner's library.
1/5
Next: Dromad Destrier Banner of Clan Umezawa Cleansing of the Provinces
Cleansing of the Provinces1WWW
Sorcery
Each player sacrifices a land, a token creature, a nontoken creature, a token artifact, a nontoken artifact, an enchantment, and a planeswalker, then gains life equal to the number of permanents he or she sacrificed this way.
Next: Darkscatter Banner of Clan Umezawa Keldon Forgelicker
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Darkscatter 1BB
Instant
As an additional cost to cast Darkscatter, pay any amount of life.
Counter target spell unless its controller pays X life, where X is the amount of life you paid as you cast Darkscatter.
Next: Through the jet stream
pyramid puzzle
Mysterious Mountainside
Mysterious Mountainside
Land
Mysterious Mountainside enters the battlefield tapped. t: add R to your mana pool.
When Mysterious Mountainside enters the battlefield, you may pay 1U. If you do, draw a card.
Keldon Forgelicker
Through The Jet Stream
Expelled From Tolaria
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Through the JetstreamUR
Instant
Choose one
- Target creature you control without flying gains flying until end of turn.
- Target creature with flying you control gets +3/+0 until end of turn.
Next:
March Through Eternity
Sow Doubt
Clean House
The same proper noun used as a "son of" and "defender of" makes me think it's a place, so that's what I'm gonna go with.
Eric, Son of Urok 2GW
Legendary Creature - Human Soldier
When Eric, Sun of Urok enters the battlefield, create a 1/1 saproling creature token for each land you control.
Saproling creatures you control get +0/+1 as long as you control no untapped lands. With no parent to guide him, he sees the land itself as his sire, and defends it as such.
1/5
5 Secrets of the Mountain5RR
Enchantment
At the beginning of your upkeep, choose one:
- ~ deals damage to target creature or player equal to the number of mountains you control.
- Up to three target Mountains become 4/4 red Elemental creatures with Trample until end of turn.
- Creatures you control gain Mountainwalk until end of turn.
- Add RRR to your mana pool. This mana doesn't empty as steps and phases end this turn.
- Target land becomes a Mountain until end of turn.
Next:
Beyond the Grave
Fireback Scorcher
Eon Shaper
Fireback ScorcherxRRR
Creature- Elemental Beast
~ enter the battlefield with X +1/+1 counters on it. R, remove a +1/+1 counter: ~ deals 1 damage to target attacking creature. RR, remove a +1/+1 counter: ~ deals 1 damage to each attacking creature.
As long as ~ has power 5 or greater, it has Haste and Trample.
0/0
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Rymeridge Chiller1UR
Creature - Bear Beast
When Rymeridge Chiller enters the battlefield, tap target creature or land. It doesn't untap during its controller's next untap step. 1G, T Sacrifice Rymeridge Chiller: Untap target creature and put a +1/+1 counter on it. Draw a card.
3/2
Mosslash Leshy5G
Creature - Elemental Spirit
Flash
Haste, reach
Mosslash Leshy gets +1/+2 for each Forest you control as long as it entered the battlefield this turn.
3/1
Utter the Forbidden Name8
Sorcery
Take a Legendary Eldrazi creature you own from outside the game, reveal it, and put it into your hand. Exile ~ and end your turn.
"Do you want to summon the Endtimes? Because THAT'S how you summon the Endtimes!"
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Endtimes HarbingerWW
Creature - Human Cleric
Endtimes Harbinger enters the battlefield with 4 doom counters on it.
At the beginning of your upkeep, remove a doom counter from Endtimes Harbinger. When it has no doom counters on it, sacrifice it. If you do, destroy all creatures.
2/2
SubsidizeWU
Instant (Un-Rare)
This turn, you may pay allow your opponents to activate mana abilities of permanents and spells you control. (They still pay the activation costs.)
Next:
Return / Sender (Aftermath)
Saheeli's War Engine
Skyfire Mage
Skyfire Mage3UR
Creature - Elemental Wizard
Flying
When you cast a blue spell, ~ deals 2 damage to any target.
When you cast a red spell, scry 1.
When you cast a spell that's both blue and red, draw a card.
2/4
Sword of Past and Future3
Artifact - Equipment
Equipped crearure gets +2/+2 and protection from blue and black.
Whenever equipped creature deals damage to a player and put target creature from his/her graveyard onto the battlefield under your control. Exile cards from the top of his/her library until you reveal a non-land card. You may cast that card without paying its mana cost until the end of the turn.
Next:
Sword of Fury and Tranquility
Sword of Law and Growth
Sword of Pride and Knowledge
Sword of Energy and Decay
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Sword of Pride and Knowledge3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, detain target creature that player controls and you draw a card.
Equip 2
Next:
Yawgmoth's Dreamer
Awaken the Eternities
Starforge
Sorcery
Turn all creature cards facedown. Creatures turned facedown in this way are 2/2 colorless citizen creatures with no abilities.
Meditative Silence 1WU
Enchantment
At the beginning of each end step, if no spells were cast that turn, draw a card. If no creatures attacked that turn, gain 2 life.
Rip 1B
Sorcery
Target player reveals their hand. Choose a non-land card from it and that player discards it.
///Aftermath\\\
Tear 1R
Sorcery
Exile target card in an opponent's graveyard, dealing damage to that player or a creature or planeswalker that player controls equal to the exiled card's converted mana cost.
Next:
Parting Shot
Building a Legacy
Victory At All Costs
Instant
Target creature you control fights another target creature. Choose one of those creatures to return to it's owners hand.
Morbid - If a creature died this turn, Parting Shot may target a creature that died this turn.
---
This kinda needs some clarification about the effect, and the point of it being Fights, instead of dealing damage, is that the creatures are dealing damage. So stuff like Lifelink and Deathtouch kick in. The Morbid effect makes it so that you can have a creature that's already dead be targeted for recovery or to Unsummon an enemy while getting Lifelink damage in. Fights is found mostly on Red cards, but also on a couple Green cards and Green is where more archers are at(as well as having the revival access), and most uses of it are 2 or 3 mana cost, while the "return to hand" effect is one mana on a Common.
---
Building a Legacy 1WWR
Enchantment - Aura
Enchant Creature
Whenever enchanted creature destroys a creature controlled by an opponent, put a charge counter on Building a Legacy.
Enchanted creature has Renown X, where X is the number of charge counters on Building a Legacy
If enchanted creature dies and is Renowned, you may move Building a Legacy to another creature you control.
---
It's an Enchantment that rewards consistently landing hits to the opponent's face, with stuff like Hundred-Handed One being good targets due to a chance to kill a lot of enemies in one go. Popping off Tempting Licid gets a similar synergy of being able to wrack up kills once you land the Renown status to get a larger bonus next time. Above all else, it's something to carry you through matches against absurd life gain.
---
Next:
Infected Sliver
Rusted Myr
Corroded Servo
Artifact creature - Myr
Rusted Myr cannot attack nor block.
C, exile an artifact card from a graveyard: Rusted Myr loses all abilities until the end of turn.
2/2
Infected Sliver
Creature - Sliver
Colored mana in Sliver casting costs can be paid as if it were phyrexian mana.
2/2
Corroded Servo
Artifact creature - Servo (U)
Fabricate 1
2/0
next
Ritual of idiocy
Imbecility
Stupid Decision
Enchantment - Aura
Enchant Player
Whenever Enchanted Player plays a spell, he or Shen puts the top two cards of his or her library into his or her graveyard.
Ritual of Idiocy 2UU
Sorcery
Each player puts the top six cards of his or her library into his or her graveyard.
Next:
Goldrush Miner
Sun-Moon Minaret
Unwarranted Spite
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Dwarf
Sacrifice ~: Search your library for a basic mountain card and put it on the battlefield.
2/1
Sun-Moon Minaret
Land - Plains
t: add W to your mana pool.
t: add B to your mana pool if a creature died this turn.
Unwarranted Spite RB
Instant
Play only during combat and only if you or a planeswalker you control is being attacked.
Destroy target untapped creature the attacking player controls.
Next
Gloom-Drift Falcon
Ambush the Legion
Squadron Sphinx
Creature - Bird (C)
Flying
2B: ~ gets +1/+1 until end of turn.
2/2
Ambush the Legion 1B
Instant (C)
Attacking creatures get -1/-1 until end of turn. If attacking player controls three or more creatures, draw a card.
Squadron Sphinx 3UU
Creature - Sphinx (R)
Flying
Whenever another creature with flying enters the battlefield under your control, scry 1.
Whenever another Sphinx enters the battlefield under your control, draw a card.
4/3
Next:
Looming Despair
Quartz Golem
Dreamwalker's Boots
Artifact Creature - Golem
When ~ becomes the target of a spell Or ability, its controller copies it. He or she may chosen new targets for it.
3/3
Dreamwalker's Boots 3
Artifact - Equipment
2U: Equipped Creature phases out.
Equip 1
Next:
Rebuilt Sanctuaries
Compulsive Reasoning
Ghostly Juror
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
WR: Return Rebuilt Sanctuaries from your graveyard to the battlefield tapped. Use this ability only if Rebuilt Sanctuaries is in your graveyard and if you control a land named Rebuilt Sanctuaries.
t: add W or R to your manapool.
Compulsive Reasoning 4U
Sorcery
Draw a card. Then draw a card for each card you have drawn this turn.
Ghostly Juror 1WW
Creature - Spirit
Flying Vigilance
t: Target blocking creature gets +1/+1 until end of turn.
Next: Spike Defender
Takes from the Abyss
Ragman's defeat
Creature - Spike
Defender
~ enters the battlefield with five +1/+1 counters on it.
~ gets -1/-0 for each +1/+1 counter on it.
Remove a +1/+1 counter from ~: Target blocking creature gets +0/+2 until end of turn.
0/0
Take From the Abyss 5BBB
Sorcery
Search your library and or graveyard for a Demon creature card with converted mana cost 8 or less and put it onto the battlefield.
Next:
Direfleet Floodraiser
Baral, Silencer of Unity
Darkscatter
Creature - Human Pirate Wizard
Flying, haste
2BB, T: Return target creature card from your graveyard to the battlefield. If it's a Pirate, it explores.
1/3
Baral, Silencer of Unity 3UU
Legendary Creature - Human Wizard
When Baral, Silencer of Unity enters the battlefield, return up to one target instant card from your graveyard to your hand.
Whenever a spell or ability you control counters a spell, you may shuffle target nonland permanent into its owner's library.
1/5
Next:
Dromad Destrier
Banner of Clan Umezawa
Cleansing of the Provinces
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Each player sacrifices a land, a token creature, a nontoken creature, a token artifact, a nontoken artifact, an enchantment, and a planeswalker, then gains life equal to the number of permanents he or she sacrificed this way.
Next:
Darkscatter
Banner of Clan Umezawa
Keldon Forgelicker
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Instant
As an additional cost to cast Darkscatter, pay any amount of life.
Counter target spell unless its controller pays X life, where X is the amount of life you paid as you cast Darkscatter.
Next: Through the jet stream
pyramid puzzle
Mysterious Mountainside
Land
Mysterious Mountainside enters the battlefield tapped.
t: add R to your mana pool.
When Mysterious Mountainside enters the battlefield, you may pay 1U. If you do, draw a card.
Keldon Forgelicker
Through The Jet Stream
Expelled From Tolaria
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Instant
Choose one
- Target creature you control without flying gains flying until end of turn.
- Target creature with flying you control gets +3/+0 until end of turn.
Next:
March Through Eternity
Sow Doubt
Clean House
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Eric, Son of Urok 2GW
Legendary Creature - Human Soldier
When Eric, Sun of Urok enters the battlefield, create a 1/1 saproling creature token for each land you control.
Saproling creatures you control get +0/+1 as long as you control no untapped lands.
With no parent to guide him, he sees the land itself as his sire, and defends it as such.
1/5
Next:
5 secrets of the mountain
Enchantment
At the beginning of your upkeep, choose one:
- ~ deals damage to target creature or player equal to the number of mountains you control.
- Up to three target Mountains become 4/4 red Elemental creatures with Trample until end of turn.
- Creatures you control gain Mountainwalk until end of turn.
- Add RRR to your mana pool. This mana doesn't empty as steps and phases end this turn.
- Target land becomes a Mountain until end of turn.
Next:
Beyond the Grave
Fireback Scorcher
Eon Shaper
Creature- Elemental Beast
~ enter the battlefield with X +1/+1 counters on it.
R, remove a +1/+1 counter: ~ deals 1 damage to target attacking creature.
RR, remove a +1/+1 counter: ~ deals 1 damage to each attacking creature.
As long as ~ has power 5 or greater, it has Haste and Trample.
0/0
Rymeridge Chiller
Mosslash Leshy
Blightclaw Necrot
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Bear Beast
When Rymeridge Chiller enters the battlefield, tap target creature or land. It doesn't untap during its controller's next untap step.
1G, T Sacrifice Rymeridge Chiller: Untap target creature and put a +1/+1 counter on it. Draw a card.
3/2
Mosslash Leshy 5G
Creature - Elemental Spirit
Flash
Haste, reach
Mosslash Leshy gets +1/+2 for each Forest you control as long as it entered the battlefield this turn.
3/1
Next:
Ruddy Centaur
Kavu Stampede
Geth's Excavator
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Create a 3/3 Green kavu creature token. For each time ~ was kicked, create another 3/3 Green Kavu Token.
Multikicker 2G.
Next:
Profane Heirglyphs
Utter the Forbidden Name
Jadelight Crusader
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Utter the Forbidden Name 8
Sorcery
Take a Legendary Eldrazi creature you own from outside the game, reveal it, and put it into your hand. Exile ~ and end your turn.
"Do you want to summon the Endtimes? Because THAT'S how you summon the Endtimes!"
Endtimes Harbinger
Entangled Nunchucks
Whakkemlotz Brawler
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Cleric
Endtimes Harbinger enters the battlefield with 4 doom counters on it.
At the beginning of your upkeep, remove a doom counter from Endtimes Harbinger. When it has no doom counters on it, sacrifice it. If you do, destroy all creatures.
2/2
Next: Subsidize
Instant (Un-Rare)
This turn, you may pay allow your opponents to activate mana abilities of permanents and spells you control. (They still pay the activation costs.)
Next:
Return / Sender (Aftermath)
Saheeli's War Engine
Skyfire Mage
Creature - Elemental Wizard
Flying
When you cast a blue spell, ~ deals 2 damage to any target.
When you cast a red spell, scry 1.
When you cast a spell that's both blue and red, draw a card.
2/4
Next:
Artifact - Equipment
Equipped crearure gets +2/+2 and protection from blue and black.
Whenever equipped creature deals damage to a player and put target creature from his/her graveyard onto the battlefield under your control. Exile cards from the top of his/her library until you reveal a non-land card. You may cast that card without paying its mana cost until the end of the turn.
Next:
Sword of Fury and Tranquility
Sword of Law and Growth
Sword of Pride and Knowledge
Sword of Energy and Decay
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, detain target creature that player controls and you draw a card.
Equip 2
Next:
Yawgmoth's Dreamer
Awaken the Eternities
Starforge