Shivering Beam1RU
Instant
Deal 3 damage to target player and tap target creature that player controls. Creatures that player controls don’t untapped durning their next untap step.
Next:
Rise of the Dimir
Rise of the Boros
Rise of the Golgari
Rise of the Simic
Rise of the Orzhov
Rise of the Gruul
Rise of the Selesnya
Rise of the Azorius
Rise of the Rakdos
Rise of the Izzet
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Rise of the Azorius
Enchantment
At the beginning of your upkeep, you may reveal a card from your hand. If you reveal an instant or sorcery card this way, scry 2. Otherwise detain target permanent that shares a card type with the revealed card.
Rise of the Dimir
Enchantment
Discard a nonland card and pay it's mana cost: Target player reveals cards from the top of his or her library until a card with the same converted mana cost as the discarded card is revealed. You may have that player put that card into his or her hand. If you do, put all other cards revealed this way into their owner's graveyard. Otherwise, that player shuffles his or her library.
Rise of the Rakdos
Enchantment
If a nontoken creature would enter the battlefield under your control, you may discard a card. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
Hellbent - Creatures you control with +1/+1 counters on them can't block and have first strike and haste.
Rise of the Gruul
Enchantment
Discard a creature card and pay it's mana cost: Target attacking creature gets +X/+X until end of turn, where X is the power of the discarded card.
Rise of the Selesnya
Enchantment
When ~ enters the battlefield, create three 1/1 green Saproling creature tokens.
Tap three untapped creatures you control: Populate.
Next: Jesamine the Red
Inkwater Witch
Neuroplasticity
Jesamine the RedRRRR
Legendary Creature - Devil Warrior
Haste
Whenever ~ is dealt damage, it gets +2/+2 until end of turn.
When ~ dies, it deals damage to target player equal to the amount of damage that was dealt to ~ this turn.
2/2
Tomorrow Never Comes2UU
Enchantment - Aura
Enchant Player
Whenever Enchanted Player gains extra phases or gains extra turns, that player skips them instead.
Raven's Armor3
Artifact - Equipment
Equipped Creature has "Whenever this Creature deals combat damage to a player, that player discards a card."
If the Equipped Creature is Rogue, it gains Skulk
Equip 3
Next:
Slum Rioter
Dire Fleet Lookout
Seashell Witch
Slum Rioter2BB
Creature - Human Rogue
Whenever a spell or ability an opponent controls would cause you to put a nontoken permanent into your graveyard from the battlefield, put two 1/1 black Citizen tokens with menace onto the battlefield tapped. "All they needed was a little... motivation."
2/3
Dire Fleet Lookout1B
Creature - Human Pirate
Whenever you are attacked by one or more creatures and dire fleet lookout is untapped, the attacking player loses 1 life for each attacking creature.
Sacrifice 2 treasure tokens: Dire fleet lookout's controller sacrifices it. Any opponent may activate this ability.
1/3
Seashell Witch1BU
Creature - Wizard Hag
,t: Place a shell counter on target creature and put an artifact seashell token onto the battlefield with "When this permanent is placed into a graveyard from the battlefield, choose a creature with a shell counter on it, its controller sacrifices it."
1/2
Doom Engine4
Artifact
Doom Engine enters the battlefield tapped. 1, T: Each player sacrifices one permanent of each type.
Blood TempestBBB
Sorcery
As an additional cost to play Blood Tempest, sacrifice a creature.
Each opponent loses 5 life.
Awaken Evil3BB
Enchantment - Aura
Enchant creature
When Awaken Evil enters the battlefield, return target creature card from your graveyard to the battlefield enchanted by Awaken Evil.
Enchanted creature gains +3/+0 and deathtouch.
Doom Engine2BB
Artifact Creature - Demon Scarecrow
You can't win the game.
Whenever another nonland permanent enters the battlefield, destroy all other nonland permanents.
5/5
Blood TempestBBWW
Tribal Sorcery - Vampire
Each vampire you control fights another target nonvampire creature that's not fighting a vampire. At the beginning of you end step, gain control of all creatures on the battlefield that were dealt damage by vampires you control this turn. Those creatures become vampires in addition to their other types.
Awaken Evil5BBB
Enchantment
When ~ enters the battlefield, target each creature. Those creatures are black.
At the beginning of your upkeep, gain control of target black creature.
Broken Rowboat0
Artifact - Vehicle
Islandwalk
~ can't attack unless you control an island.
At the beginning of your upkeep, put a leak counter on ~, then if it has three or more leak counters on it, sacrifice it.
Crew 1
5/1
Chickenization2UUU
Instant
Target creature loses all abilities and becomes a 2/1 white Bird creature. Cluck
Very Large Horse5W
Creature - Horse Giant
Trample
6/8 "You wanted it big" - Jalira, Master Polymorphist
Next:
Big Spider
Bigger Spider
Bigger Spider Rider
Innards of the FoulBB
Sorcery
As an additional cost to cast Innards of the Foul, you must sacrifice a black creature.
Scry X and draw half that many cards rounded up, where X is equal to the sacrificed creature's toughness. Each creature your opponents control gets -1/-1 until end of turn.
Tears of the Wretched1UB
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
At the beginning of your end step, if Tears of the Wretched is in your graveyard, you may return it to your hand if an opponent controls a creature.
Screams of the DoomedBBB
Enchantment
At the beginning of each player's upkeep, each creature they control gets -1/-1 until end of turn if that creature shares a creature type with a creature in its controller's graveyard.
Whenever a nontoken creature dies, its controller discards a card.
Goblin Tank3
Artifact - Vehichle
~ can't block.
Battlecry
Crew 3
5/3 "If you hear heavy machinery and incoherent rabble, run and find some explosives...or hide until they get bored."
- Marius, Field Tactician
Joy Ride1RR
Sorcery
Gain control of target Vehichle, that Vehichle becomes an Artifact Creature and gains haste until end of turn. Return that permanent under its owner's control at the beginning of the end step. "Chief, it's your nephew and niece again. They took your personal barge."
Siren SkyraiderUUR
Creature - Siren Pirate
Flying
Whenever ~ deals combat damage, create a colorless Treasure token with "T, Sacrifice this: Add one mana of any color to your mana pool.
1/1
Strength of the Gods2WW
Instant
Target creature you control gets +1/+1 for each Enchantment you control. If your devotion to white is 4 or more, it has indestructible until end of turn.
Next:
Tel Noth Scavenger
Shred to Bits
Feathered Crest
Tel Noth Scavenger2
Creature - Human Rogue
When Tel Noth Scavenger enters the battlefield, you may search you library for a creature card and place it into your graveyard, then shuffle your library.
2/1
Shred to BitsGB
Instant
Target creature you control fights target creature you don't control. If the other player's creature would die, exile it instead and they discard a card.
Feathered Crest3
Artifact
Bird spells you cast cost 1 less to cast.
Bird creatures you control gain +1/+1
Next: Meticulous Plans
Steam-gear Dungeon
Energy Corona
Beheading Uppercut1RR
Sorcery
Target creature you control fights target creature you don't control. If your creature has at least 5 more power than the other creature, destroy that creature instead. BRUTALITY!
WineW
Sorcery
Tap target creature, it does not untap during its controller's next untap step. That creature's controller gains 2 life.
Fuse (You may cast one or both halves of this card from your hand.) // DineBB
Sorcery
You must control a vampire to cast this spell.
Destroy target tapped creature, then if its controller has more life than you, gain 2 life and draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Meet1G
Sorcery
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library.
Fuse (You may cast one or both halves of this card from your hand.) // Greet
Sorcery
The next creature spell you cast this turn has Convoke (your creatures can help cast this spell, each creature you tap while casting this spell pays for 1 or one mana of that creature's color).
Fuse (You may cast one or both halves of this card from your hand.)
Curse of Success3WW
Enchantment - Aura Curse
Enchant Player
Whenever enchanted player gains life or deals combat damage to a player, reverse those effects at the end of the turn.
Next:
Bound by Life
Bound by Death
Bound by Fire
Bound by Minds
Bound by Land
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Bound by Life2W
Enchantment - Aura
Enchant Creature
As long as you control your commander, Enchanted Creature has Indestructible.
Bound by Land2G
Enchantment - Aura
Enchant Land
As long as you control your commander, Enchanted Land is a 4/4 Green Elemental Creature that is still a land.
Next:
Breach of Authority
Auspicious Hour
Hyozan Oath
Breach in Authority
Instant
Each opponent chooses a creature he or she controls. Untap thos creatures and gain control of them until the next end step. Thay gain haste.
Next
Whip of the snake
Amulet of the silver tongue
Seven League Boots
Amulet of the Silver Tongue2
Artifact
You may choose to skip untapping amulet of the silver tongue whenever it would become untapped. 3, t: Gain control of target creature that has power less than the number of cards in your hand for as long as that remains true and as long as amulet of the Silver tongue remains tapped. "Do not listen to them, Master, they are trying to deceive you, I'm the only one you can trust..."
Next:
Astral Navigation
Load up the Guns!
Event Horizon
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig/Avatar by DarkNightCavalier
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Instant
Deal 3 damage to target player and tap target creature that player controls. Creatures that player controls don’t untapped durning their next untap step.
Next:
Rise of the Dimir
Rise of the Boros
Rise of the Golgari
Rise of the Simic
Rise of the Orzhov
Rise of the Gruul
Rise of the Selesnya
Rise of the Azorius
Rise of the Rakdos
Rise of the Izzet
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Enchantment
At the beginning of your upkeep, you may reveal a card from your hand. If you reveal an instant or sorcery card this way, scry 2. Otherwise detain target permanent that shares a card type with the revealed card.
Rise of the Dimir
Enchantment
Discard a nonland card and pay it's mana cost: Target player reveals cards from the top of his or her library until a card with the same converted mana cost as the discarded card is revealed. You may have that player put that card into his or her hand. If you do, put all other cards revealed this way into their owner's graveyard. Otherwise, that player shuffles his or her library.
Rise of the Rakdos
Enchantment
If a nontoken creature would enter the battlefield under your control, you may discard a card. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.
Hellbent - Creatures you control with +1/+1 counters on them can't block and have first strike and haste.
Rise of the Gruul
Enchantment
Discard a creature card and pay it's mana cost: Target attacking creature gets +X/+X until end of turn, where X is the power of the discarded card.
Rise of the Selesnya
Enchantment
When ~ enters the battlefield, create three 1/1 green Saproling creature tokens.
Tap three untapped creatures you control: Populate.
Next:
Jesamine the Red
Inkwater Witch
Neuroplasticity
Legendary Creature - Devil Warrior
Haste
Whenever ~ is dealt damage, it gets +2/+2 until end of turn.
When ~ dies, it deals damage to target player equal to the amount of damage that was dealt to ~ this turn.
2/2
Inkwater Witch UUB
Creature - Squid Wizard
Unblockable
Whenever ~ attacks, discard a card.
3/1
Neuroplasticity 4UUU
Enchantment
You draw two additional cards during your draw step.
Your maximum hand size is increased by 3.
Next:
Tomorrow Never Comes
Raven's Armor
Drakehunter Behemoth
Enchantment - Aura
Enchant Player
Whenever Enchanted Player gains extra phases or gains extra turns, that player skips them instead.
Raven's Armor 3
Artifact - Equipment
Equipped Creature has "Whenever this Creature deals combat damage to a player, that player discards a card."
If the Equipped Creature is Rogue, it gains Skulk
Equip 3
Next:
Slum Rioter
Dire Fleet Lookout
Seashell Witch
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Rogue
Whenever a spell or ability an opponent controls would cause you to put a nontoken permanent into your graveyard from the battlefield, put two 1/1 black Citizen tokens with menace onto the battlefield tapped.
"All they needed was a little... motivation."
2/3
Dire Fleet Lookout 1B
Creature - Human Pirate
Whenever you are attacked by one or more creatures and dire fleet lookout is untapped, the attacking player loses 1 life for each attacking creature.
Sacrifice 2 treasure tokens: Dire fleet lookout's controller sacrifices it. Any opponent may activate this ability.
1/3
Seashell Witch 1BU
Creature - Wizard Hag
,t: Place a shell counter on target creature and put an artifact seashell token onto the battlefield with "When this permanent is placed into a graveyard from the battlefield, choose a creature with a shell counter on it, its controller sacrifices it."
1/2
Next: Doom Engine
Blood Tempest
Awaken Evil
Artifact
Doom Engine enters the battlefield tapped.
1, T: Each player sacrifices one permanent of each type.
Blood Tempest BBB
Sorcery
As an additional cost to play Blood Tempest, sacrifice a creature.
Each opponent loses 5 life.
Awaken Evil 3BB
Enchantment - Aura
Enchant creature
When Awaken Evil enters the battlefield, return target creature card from your graveyard to the battlefield enchanted by Awaken Evil.
Enchanted creature gains +3/+0 and deathtouch.
Next:
Hidden Simulacrum
Feral Transformation
Cunning Spy
Artifact Creature - Demon Scarecrow
You can't win the game.
Whenever another nonland permanent enters the battlefield, destroy all other nonland permanents.
5/5
Blood Tempest BBWW
Tribal Sorcery - Vampire
Each vampire you control fights another target nonvampire creature that's not fighting a vampire. At the beginning of you end step, gain control of all creatures on the battlefield that were dealt damage by vampires you control this turn. Those creatures become vampires in addition to their other types.
Awaken Evil 5BBB
Enchantment
When ~ enters the battlefield, target each creature. Those creatures are black.
At the beginning of your upkeep, gain control of target black creature.
Next:
Dark Days
Solar Shade
Nyxborn Cockatrice
Enchantment
If a nonbasic land is tapped for mana, it produces B instead of its normal type and amount.
Solar Shade 1BB
Creature - Shade
B: ~ gets +1/+1 until end of turn.
Tap an untapped Desert you control: ~ gets +2/+2 until end of turn.
1/1
Nyxborn Cockatrice 2BG
Enchantment Creature - Cockatrice
Bestow 3
Flying, deathtouch
Enchanted creature gets +2/+4 and has flying and deathtouch.
2/4
Next:
Broken Rowboat
Chickenization
Very Large Horse
Artifact - Vehicle
Islandwalk
~ can't attack unless you control an island.
At the beginning of your upkeep, put a leak counter on ~, then if it has three or more leak counters on it, sacrifice it.
Crew 1
5/1
Chickenization 2UUU
Instant
Target creature loses all abilities and becomes a 2/1 white Bird creature.
Cluck
Very Large Horse 5W
Creature - Horse Giant
Trample
6/8
"You wanted it big" - Jalira, Master Polymorphist
Next:
Big Spider
Bigger Spider
Bigger Spider Rider
Creature - Spider (U)
Reach, trample
2/8
Next:
Innards of the foul
Tears of the wretched
Screams of the doomed
Sorcery
As an additional cost to cast Innards of the Foul, you must sacrifice a black creature.
Scry X and draw half that many cards rounded up, where X is equal to the sacrificed creature's toughness. Each creature your opponents control gets -1/-1 until end of turn.
Tears of the Wretched 1UB
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
At the beginning of your end step, if Tears of the Wretched is in your graveyard, you may return it to your hand if an opponent controls a creature.
Screams of the Doomed BBB
Enchantment
At the beginning of each player's upkeep, each creature they control gets -1/-1 until end of turn if that creature shares a creature type with a creature in its controller's graveyard.
Whenever a nontoken creature dies, its controller discards a card.
Next:
Goblin Tank
Madness and Mayhem
Joy Ride
Artifact - Vehichle
~ can't block.
Battlecry
Crew 3
5/3
"If you hear heavy machinery and incoherent rabble, run and find some explosives...or hide until they get bored."
- Marius, Field Tactician
Joy Ride 1RR
Sorcery
Gain control of target Vehichle, that Vehichle becomes an Artifact Creature and gains haste until end of turn. Return that permanent under its owner's control at the beginning of the end step.
"Chief, it's your nephew and niece again. They took your personal barge."
Next:
Breaching Blast
Gloomwater Saboteur
Siren Skyraider
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Destroy target vehicle.
Gloomwater Saboteur UB
Creature - Merfolk Rogue
T: Tap target permanent.
1/1
Siren Skyraider UUR
Creature - Siren Pirate
Flying
Whenever ~ deals combat damage, create a colorless Treasure token with "T, Sacrifice this: Add one mana of any color to your mana pool.
1/1
Next:
Darkest Moon
Brightest Star
Bleakest Void
Enchantment
Black creatures get +1/+0 and can’t be blocked.
The darkest Innistrad nights give rise to the vilest of monsters
Brightest Star 2WW
Enchantment
White creatures get -1/+1, double strike, and vigalance.
The brightest star gives strength to those who sware by it
Bleakest Void 2CC
Enchantment
Colored creatures lose all abilities.
The Eldrazi strip anyway everything, leaving those who live well aware of their own frailty
Next:
Strength of the Gods
Dawn of Anarchy
Vraska of the Golgari (Vraska before she sparked)
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Instant
Target creature you control gets +1/+1 for each Enchantment you control. If your devotion to white is 4 or more, it has indestructible until end of turn.
Next:
Tel Noth Scavenger
Shred to Bits
Feathered Crest
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Rogue
When Tel Noth Scavenger enters the battlefield, you may search you library for a creature card and place it into your graveyard, then shuffle your library.
2/1
Shred to Bits GB
Instant
Target creature you control fights target creature you don't control. If the other player's creature would die, exile it instead and they discard a card.
Feathered Crest 3
Artifact
Bird spells you cast cost 1 less to cast.
Bird creatures you control gain +1/+1
Next: Meticulous Plans
Steam-gear Dungeon
Energy Corona
Sorcery
Scry X
Energy Corona 1R
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, you get EEE
Pay E: Enchanted creature gets +1/+1 until end of turn.
Next:
Aether Cyclone
Broken Mask
Tide Drinker
Creature - Leviathan
Tide Drinker can't attck or block unless unless an island entered the battlefield this turn.
8/8
Flyby Attack
Beheading Uppercut
Mischievous Pinch
Sorcery
Target creature you control fights target creature you don't control. If your creature has at least 5 more power than the other creature, destroy that creature instead.
BRUTALITY!
Next:
Devil's Mischief
Manor Nosferatu
Lady's Disdain
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Noble
Menace
Whenever a creature blocks ~, that creature gets -1/-1 until end of turn.
4/3
Lady's Disdain 2BB
Instant
Destroy target creature. Each player reveals his or her hand and discards all cards with the same name as that creature.
Next, split cards!:
Wine // Dine
Meet // Greet
Shake // Bake
Sorcery
Tap target creature, it does not untap during its controller's next untap step. That creature's controller gains 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
//
Dine BB
Sorcery
You must control a vampire to cast this spell.
Destroy target tapped creature, then if its controller has more life than you, gain 2 life and draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Meet 1G
Sorcery
Search your library for a creature card, reveal it and put it into your hand, then shuffle your library.
Fuse (You may cast one or both halves of this card from your hand.)
//
Greet
Sorcery
The next creature spell you cast this turn has Convoke (your creatures can help cast this spell, each creature you tap while casting this spell pays for 1 or one mana of that creature's color).
Fuse (You may cast one or both halves of this card from your hand.)
Next: Last Wishes
Time Paradox
Curse of Success
Sorcery
Chose three, an option may be chosen more than once:
Time Paradox 3UU
Enchantment
The "Legendary Rule" does not apply to creatures you control.
"I never thought I'd have the honor of fighting at my side." Kresh the Bloodbraided
Curse of Success 3WW
Enchantment - Aura Curse
Enchant Player
Whenever enchanted player gains life or deals combat damage to a player, reverse those effects at the end of the turn.
Next:
Bound by Life
Bound by Death
Bound by Fire
Bound by Minds
Bound by Land
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Enchantment - Aura
Enchant Creature
As long as you control your commander, Enchanted Creature has Indestructible.
Bound by Land 2G
Enchantment - Aura
Enchant Land
As long as you control your commander, Enchanted Land is a 4/4 Green Elemental Creature that is still a land.
Next:
Breach of Authority
Auspicious Hour
Hyozan Oath
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Each opponent chooses a creature he or she controls. Untap thos creatures and gain control of them until the next end step. Thay gain haste.
Next
Whip of the snake
Amulet of the silver tongue
Seven League Boots
Artifact
You may choose to skip untapping amulet of the silver tongue whenever it would become untapped.
3, t: Gain control of target creature that has power less than the number of cards in your hand for as long as that remains true and as long as amulet of the Silver tongue remains tapped.
"Do not listen to them, Master, they are trying to deceive you, I'm the only one you can trust..."
Next:
Astral Navigation
Load up the Guns!
Event Horizon