Trickle Down2GG
Enchantment
Whenever a creature with the highest power among all creatures on the battlefield dies, put X +1/+1 counters on target creature, where X is the power of the creature that died minus one.
Rhysir's Edge2
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses first strike and double strike until end of turn.
Equip 2
NeophobiaUUUUU
Enchantment
Players can't cast spells that don't share a name with a card in a graveyard.
Next: That Which Watches
Broken Perception
Inversion of Reason
That Which Watches4U
Creature - Eldrazi Processor
Devoid
Whenevever ~ attacks, you may Put a card an opponent owns from exile into that player's graveyard. If you do, scry 2.
2/5
Broken Perception1UB
Sorcery
Return target creature to its owner's hand. Then that player chooses one - Discard a Card or put the top two cards of his or her library into his or her graveyard.
Cannibal's Hut
Land (R)
T: Add C to your mana pool.
1, T: put a -1/-1 counter on target creature you control and a +1/+1 counter on another creature you control.
Flindegor5BR
Legendary Creature - Dragon
Flying, haste
Whenever Flindegor attacks, if defending player has more cards in hand than you, Flindegor gets +X/+0 until end of turn, where X is the difference. Then that player sacrifices a permanent. The dwarves think of the old dragon as malevolence given form, withering away everything he can't have for himself. 6/5
Darkening Skies 2B
Enchantment
Flying creatures your opponents control get -1/-1
Chilling winds 2U
Whenever a creature with flying attacks you, it doesn't untap during its controllers next untap step.
Rushing Waters UU
Instant
Return target creature to its owner's hand, then its owner puts the top X cards of their library into their graveyard, where X is the creature's converted mana cost.
SeductionBBB
Sorcery
Gain control of target creature until end of turn. Put a -1/-1 counter on it.
//of// DecayGB
Sorcery
Aftermath
Destroy target creature with a -1/-1 counter.
(I know that Aftermath is suposed to be 'to' not 'of')
Unchain the Light4WWW
Destroy all non-mono-white creatures. They can't be regenerated.
Seduction of DecayGB
Instant
As an additional cost to cast Seduction of Decay discard a card or sacrifice a creature.
Creatures target player controls lose Hexproof.
Destroy target creature you don't control.
"Nothing brings about death like the already dead." Golgari Teaching
EDIT: Not fast enough, I guess
Bane of Genesis1RB
Creature - Demon
Flying
Whenever another creature enters the battlefield, it's controller sacrifices it unless the pay life equal to the creature's converted mana cost
"The Rakdos don't hate life, they just prefer to celebrate it ending." - Selesnya Cleric
1/3
Earl of Avabruck1GG
Creature - Human
Wolf Creatures, Werewolf, and Other Human Creatures you control get +1/+1 T: Tranform target Human creature.
2/2
Karakaton, Volcanic God3R
Legendary Creature - God
Indestructible
~ can't attack or block if you have less than four Mountains 2Rt: Sacrifice a Mountain: ~ Deals 4 damage to target creature or player.
3/4
Next:
Perfectionist Obsession
Moonweaver
Sun Crested Raptor
Perfectionist Obsession 2U
Enchantment - Aura
Enchant Creature
When Perfectionist Obsession enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap unless you and enchanted creature's controller control the same number of nonland permanents.
Enchanted creature has "Sacrifice another nonland permanent: untap this creature"
Moonweaver 3U
Creature - Human Scholar
When Moonweaver enters the battlefield, draw a card.
At the beginning of combat on your opponents turn, if you have 7 or more cards in hand, tap target creature.
1/3
Sun Crested Raptor 3RW
Creature - Dinosaur
When Sun Crested Raptor enters the battlefield, creatures you control get +0/+2 until end of turn. 2, Return Sun Crested Raptor to your hand: creatures you control get +2/+0 until end of turn.
3/3
Next: Ignite your blood
Quest for Ships
Aetheric North
Aetheric North
Land
Aetheric North enters the battlefield with an Aether counter on it for every land in your graveyard. t: Add C to your mana pool. t, remove one Aether counter from Aetheric North: Add one mana of any color to your mana pool.
Next: (let's try this again since I seem to have been skipped)
Sound Unheard
Sight Unseen
Touch Unfelt
Taste Unknown
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Heroes Tavern
Land
~ enters the battlefield tapped. T: Add one mana of any color to your mana pool. Use this mana to only cast legendary creature or legendary planeswalker spells. 4t: Search your library for a Legendary creature or legendary planeswalker spell. Reveal it and put it into your hand. Shuffle your library afterwards. Activate this ability any time you could play a sorcery.
Legion of Stone4W
Artifact Creature - Golem
Defender 3T: create a 3/3 Colorless artifact creature golem token.
Whenever you control five or more artifact creatures, ~ loses defender.
5/9
Next:
Dreadship Canoneer
Swampstalker
Sentinels of Kuthum
Dreadship Cannoneer2R
Creature - Orc Pirate (Uncommon)
Menace
When Dreadship Cannoneer crews a vehicle, that vehicle gains first strike until end of turn 3R: Destroy target artifact. Activate only if you control a vehicle creature.
3/2
Swampstalker2G
Creature - Snake (U)
Deathtouch 2: Put a -1/-1 counter on target creature. Activate only if an opponent controls a swamp.
2/2
Next:
Shrapnel Cast
Exalted Demonin
Shrappucino
Liliana of House Vess
Liliana of House Vess 2BB
Legendary Planeswalker - Liliana
+1 - Discard a card. Target creature gets -1/-1 until end of turn for each creature card in your graveyard
-3 - Put target creature card with converted mana cost less than the number of creature cards in your graveyard from your graveyard onto the battlefield.
-7 - You get an emblem with "Whenever a creature card is put into your graveyard from a zone other than the battlefield, create a 2/2 black zombie creature token."
4
Sharpshade Conquistador3W
Creature - Vampire Knight
Sharpshade Conquistador has double strike and lifelink as long as you control a Shade. B: Sharpshade Conquistador gets +1/+1 until end of turn. 3B, T: Create a 1/1 black Shade creature token with "B: This creature gets +1/+1 until end of turn." Activate this ability only any time you could cast a sorcery.
2/1
Godspeaker of BantWUG
Creature - Human Cleric
As long as you control a white God creature, ~ has First strike.
As long as you control a blue God creature, ~ has Hexproof.
As long as you control a green God creature, ~ has Trample.
As long as you control a God creature that's white, blue, and green, ~ has Indestructible and Protection from red and from black.
1/1
Shield BreachRRRR
Instant
Damage can't be prevented this turn.
Dark Trip3BB
Enchantment
Whenever a creature dies or a player loses life, put a Quest counter on ~. t, Remove five Quest counters from ~: Search your library for a black nonland card, reveal it, put it into your hand, then shuffle your library.
Next:
Draco Rager
Become Impervious
Necropolis Siege
Draco Rager2RR
Creature - Dragon Berserker
Haste, Flying
Attacks each turn if able.
Whenever Draco Rager takes damage, put a +1/+1 counter on it at the beginning of the next end step.
4/4
Become ImperviousWWW
Enchantment - Aura
Enchant Player
Flash
Split Second
Cumulative Upkeep: Pay 4 life
Enchanted player gains protection from everything and their life total cannot change except to pay costs. The protection granted by this ability does not remove this enchantment.
Necropolis Siege1BB
Enchantment
Whenever a creature dies, exile it and place it under this enchantment.
At the beginning of your upkeep, you may return a creature under this enchantment to the battlefield under your control. It gains haste and you exile it at the end of the turn.
Next: Death Fleet
Spectral Marsh
Herald of the End
Maze of the Damned3BB
Tribal Enchantment - Zombie
Players can't attack you unless they pay X, where X is the number of zombies you control.
At the beginning of your end step, pay X or sacrifice ~.
Glimpse the Unseen5UUGG
Sorcery
Scry 10, then Fate-seal 7 for each opponent.
Each player draws three cards, then discards three cards.
Memory Vault5
Artifact
Whenever a player discards a card or puts a card from their library into their graveyard, exile it. 5, t: You may play target card exiled with ~ without paying its mana cost.
Next:
Murderous Intent
Break the Consciousness
Sangrolith
Murderous IntentBB
Sorcery
Target creature gains deathtouch until end of turn. When that creature deals combat damage to a player this turn, that player loses half of his or her life, rounded up.
Break the Consciousness2UUU
Instant
Split Second
Tap all creatures.
Players can't cast spells or activate abilities of creatures this turn.
Sangrolith2
Artifact T, Pay 1 life: Add one mana of any color to your mana pool.
Next: Kelp Forest
Demon-Eye Mail
Glory of the Damned
Kelp Forest
Land T: Add C to your mana pool. T: Add U or G to your mana pool. Play this ability only if you control an Island.
Demon-Eye Mail8
Legendary Artifact- Equipment
Equip 4
Whenever ~ equips a creature, you lose half your life, round up.
Equipped creature gets +5/+5, haste, trample, first strike, hexproof, vigilance, and lifelink.
Next- Glory of the Damned
Bastion of the Faithless
Escape from Sanity
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Glory of the Damned 1WB
Sorcery
Create three 1/1 white vampire creature tokens with lifelink. Your lands don't untap during your next untap step.
When you attack with three creatures, you may pay 1WB. If you do, return Glory of the Damned to the battlefield transformed.
//
Bastion of the Faithless
Land T: Add C to your mana pool T, pay 1 life: add W or B to your mana pool 1WB, T: Create a 1/1 white vampire creature token with lifelink.
The story idea here is that a group of banished vampires from the Legion of Dusk found their own place after being cast out of the legion itself.
Next: Warrior of the Burning Sun
Druid of the Verdant sun
(To go with Priest of the Wakening Sun)
Warrior of the Burning SunR
Creature - Human Warrior
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, Warrior of the Burning Sun gets +1/+0 and gains first strike until end of turn. 2RR, Sacrifice Warrior of the Burning Sun: You may put a Dinosaur creature card from your hand onto the battlefield. It gains haste and gets +2/+0 until end of turn. At the beginning of the next end step, sacrifice that creature.
1/1
Druid of the Verdant SunG
Creature - Human Druid
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you may put a Forest card from your hand onto the battlefield tapped. 1GG, Sacrifice Druid of the Verdant Sun: Return target Dinosaur card from your graveyard to your hand.
1/1
Enchantment
Whenever a creature with the highest power among all creatures on the battlefield dies, put X +1/+1 counters on target creature, where X is the power of the creature that died minus one.
Rhysir's Edge 2
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses first strike and double strike until end of turn.
Equip 2
Neophobia UUUUU
Enchantment
Players can't cast spells that don't share a name with a card in a graveyard.
Next:
That Which Watches
Broken Perception
Inversion of Reason
Creature - Eldrazi Processor
Devoid
Whenevever ~ attacks, you may Put a card an opponent owns from exile into that player's graveyard. If you do, scry 2.
2/5
Broken Perception 1UB
Sorcery
Return target creature to its owner's hand. Then that player chooses one - Discard a Card or put the top two cards of his or her library into his or her graveyard.
Next:
Cannibal's Hut
Hour of Salvation
Wickedness
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land (R)
T: Add C to your mana pool.
1, T: put a -1/-1 counter on target creature you control and a +1/+1 counter on another creature you control.
Next
Marghlan
Orfraskos
Flindegor
Legendary Creature - Dragon
Flying, haste
Whenever Flindegor attacks, if defending player has more cards in hand than you, Flindegor gets +X/+0 until end of turn, where X is the difference. Then that player sacrifices a permanent.
The dwarves think of the old dragon as malevolence given form, withering away everything he can't have for himself.
6/5
Next:
Darkening Skies
Chilling Winds
Rushing Waters
Enchantment
Flying creatures your opponents control get -1/-1
Chilling winds 2U
Whenever a creature with flying attacks you, it doesn't untap during its controllers next untap step.
Rushing Waters UU
Instant
Return target creature to its owner's hand, then its owner puts the top X cards of their library into their graveyard, where X is the creature's converted mana cost.
Next: Seduction of Decay
Unchain the Light
Sorcery
Gain control of target creature until end of turn. Put a -1/-1 counter on it.
//of//
DecayGB
Sorcery
Aftermath
Destroy target creature with a -1/-1 counter.
(I know that Aftermath is suposed to be 'to' not 'of')
Unchain the Light 4WWW
Destroy all non-mono-white creatures. They can't be regenerated.
Next:
Bane of Genesis
Eonbreak
Darklink Siege
Instant
As an additional cost to cast Seduction of Decay discard a card or sacrifice a creature.
Creatures target player controls lose Hexproof.
Destroy target creature you don't control.
"Nothing brings about death like the already dead." Golgari Teaching
EDIT: Not fast enough, I guess
Bane of Genesis 1RB
Creature - Demon
Flying
Whenever another creature enters the battlefield, it's controller sacrifices it unless the pay life equal to the creature's converted mana cost
"The Rakdos don't hate life, they just prefer to celebrate it ending." - Selesnya Cleric
1/3
Next:
Sound Unheard
Sight Unseen
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Sorcery
Return all exiled white permanent cards to their owner's hands.
Karakaton, Volcanic God
Magnatheron, Mogis' Bastard
Fine Livery
Earl of Avabruck
Creature - Human
Wolf Creatures, Werewolf, and Other Human Creatures you control get +1/+1
T: Tranform target Human creature.
2/2
Karakaton, Volcanic God 3R
Legendary Creature - God
Indestructible
~ can't attack or block if you have less than four Mountains
2Rt: Sacrifice a Mountain: ~ Deals 4 damage to target creature or player.
3/4
Next:
Perfectionist Obsession
Moonweaver
Sun Crested Raptor
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura
Enchant Creature
When Perfectionist Obsession enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap unless you and enchanted creature's controller control the same number of nonland permanents.
Enchanted creature has "Sacrifice another nonland permanent: untap this creature"
Moonweaver 3U
Creature - Human Scholar
When Moonweaver enters the battlefield, draw a card.
At the beginning of combat on your opponents turn, if you have 7 or more cards in hand, tap target creature.
1/3
Sun Crested Raptor 3RW
Creature - Dinosaur
When Sun Crested Raptor enters the battlefield, creatures you control get +0/+2 until end of turn.
2, Return Sun Crested Raptor to your hand: creatures you control get +2/+0 until end of turn.
3/3
Next: Ignite your blood
Quest for Ships
Aetheric North
Land
Aetheric North enters the battlefield with an Aether counter on it for every land in your graveyard.
t: Add C to your mana pool.
t, remove one Aether counter from Aetheric North: Add one mana of any color to your mana pool.
Next: (let's try this again since I seem to have been skipped)
Sound Unheard
Sight Unseen
Touch Unfelt
Taste Unknown
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Enchantment - Aura
Flash
Enchanted creature cannot attack or block and prevent all damage it would deal or receive.
Next: Legion of Stone
Heroes Tavern
Land
~ enters the battlefield tapped.
T: Add one mana of any color to your mana pool. Use this mana to only cast legendary creature or legendary planeswalker spells.
4t: Search your library for a Legendary creature or legendary planeswalker spell. Reveal it and put it into your hand. Shuffle your library afterwards. Activate this ability any time you could play a sorcery.
Legion of Stone 4W
Artifact Creature - Golem
Defender
3T: create a 3/3 Colorless artifact creature golem token.
Whenever you control five or more artifact creatures, ~ loses defender.
5/9
Next:
Dreadship Canoneer
Swampstalker
Sentinels of Kuthum
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Orc Pirate (Uncommon)
Menace
When Dreadship Cannoneer crews a vehicle, that vehicle gains first strike until end of turn
3R: Destroy target artifact. Activate only if you control a vehicle creature.
3/2
Swampstalker 2G
Creature - Snake (U)
Deathtouch
2: Put a -1/-1 counter on target creature. Activate only if an opponent controls a swamp.
2/2
Next:
Shrapnel Cast
Exalted Demonin
Shrappucino
Liliana of House Vess
Legendary Planeswalker - Liliana
+1 - Discard a card. Target creature gets -1/-1 until end of turn for each creature card in your graveyard
-3 - Put target creature card with converted mana cost less than the number of creature cards in your graveyard from your graveyard onto the battlefield.
-7 - You get an emblem with "Whenever a creature card is put into your graveyard from a zone other than the battlefield, create a 2/2 black zombie creature token."
4
Next: Ignite your blood
quest for ships
Sorcery
Search your library for a Vehichle card and reveal it. Put it into your hand and shuffle your library afterwards.
Next:
Dawnwatch Disciple
Sharpshade Conquistador
Baptism in Blood
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Knight
Sharpshade Conquistador has double strike and lifelink as long as you control a Shade.
B: Sharpshade Conquistador gets +1/+1 until end of turn.
3B, T: Create a 1/1 black Shade creature token with "B: This creature gets +1/+1 until end of turn." Activate this ability only any time you could cast a sorcery.
2/1
Next:
Godspeaker of Bant
Shield Breach
Dark Trip
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Cleric
As long as you control a white God creature, ~ has First strike.
As long as you control a blue God creature, ~ has Hexproof.
As long as you control a green God creature, ~ has Trample.
As long as you control a God creature that's white, blue, and green, ~ has Indestructible and Protection from red and from black.
1/1
Shield Breach RRRR
Instant
Damage can't be prevented this turn.
Dark Trip 3BB
Enchantment
Whenever a creature dies or a player loses life, put a Quest counter on ~.
t, Remove five Quest counters from ~: Search your library for a black nonland card, reveal it, put it into your hand, then shuffle your library.
Next:
Draco Rager
Become Impervious
Necropolis Siege
Creature - Dragon Berserker
Haste, Flying
Attacks each turn if able.
Whenever Draco Rager takes damage, put a +1/+1 counter on it at the beginning of the next end step.
4/4
Become Impervious WWW
Enchantment - Aura
Enchant Player
Flash
Split Second
Cumulative Upkeep: Pay 4 life
Enchanted player gains protection from everything and their life total cannot change except to pay costs. The protection granted by this ability does not remove this enchantment.
Necropolis Siege 1BB
Enchantment
Whenever a creature dies, exile it and place it under this enchantment.
At the beginning of your upkeep, you may return a creature under this enchantment to the battlefield under your control. It gains haste and you exile it at the end of the turn.
Next: Death Fleet
Spectral Marsh
Herald of the End
Land
t: Add W or U to your mana pool.
2WU, t: create a 1/1 white and blue spirit token with flying and hexproof.
Next:
Maze of the Damned
Glimpse the Unseen
Memory Vault
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Tribal Enchantment - Zombie
Players can't attack you unless they pay X, where X is the number of zombies you control.
At the beginning of your end step, pay X or sacrifice ~.
Glimpse the Unseen 5UUGG
Sorcery
Scry 10, then Fate-seal 7 for each opponent.
Each player draws three cards, then discards three cards.
Memory Vault 5
Artifact
Whenever a player discards a card or puts a card from their library into their graveyard, exile it.
5, t: You may play target card exiled with ~ without paying its mana cost.
Next:
Murderous Intent
Break the Consciousness
Sangrolith
Sorcery
Target creature gains deathtouch until end of turn. When that creature deals combat damage to a player this turn, that player loses half of his or her life, rounded up.
Break the Consciousness 2UUU
Instant
Split Second
Tap all creatures.
Players can't cast spells or activate abilities of creatures this turn.
Sangrolith 2
Artifact
T, Pay 1 life: Add one mana of any color to your mana pool.
Next:
Kelp Forest
Demon-Eye Mail
Glory of the Damned
Land
T: Add C to your mana pool.
T: Add U or G to your mana pool. Play this ability only if you control an Island.
Demon-Eye Mail 8
Legendary Artifact- Equipment
Equip 4
Whenever ~ equips a creature, you lose half your life, round up.
Equipped creature gets +5/+5, haste, trample, first strike, hexproof, vigilance, and lifelink.
Next-
Glory of the Damned
Bastion of the Faithless
Escape from Sanity
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Create three 1/1 white vampire creature tokens with lifelink. Your lands don't untap during your next untap step.
When you attack with three creatures, you may pay 1WB. If you do, return Glory of the Damned to the battlefield transformed.
//
Bastion of the Faithless
Land
T: Add C to your mana pool
T, pay 1 life: add W or B to your mana pool
1WB, T: Create a 1/1 white vampire creature token with lifelink.
The story idea here is that a group of banished vampires from the Legion of Dusk found their own place after being cast out of the legion itself.
Next: Warrior of the Burning Sun
Druid of the Verdant sun
(To go with Priest of the Wakening Sun)
Creature - Human Warrior
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, Warrior of the Burning Sun gets +1/+0 and gains first strike until end of turn.
2RR, Sacrifice Warrior of the Burning Sun: You may put a Dinosaur creature card from your hand onto the battlefield. It gains haste and gets +2/+0 until end of turn. At the beginning of the next end step, sacrifice that creature.
1/1
Druid of the Verdant Sun G
Creature - Human Druid
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you may put a Forest card from your hand onto the battlefield tapped.
1GG, Sacrifice Druid of the Verdant Sun: Return target Dinosaur card from your graveyard to your hand.
1/1
Next:
Maverick il-Vec
Shivering Beam
Hurda Driver
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝