Dawn of Fruition -- XXGG
Sorcery (R)
Search your library for up to X land cards and put them onto the battlefield, then shuffle your library. Untap those lands.
Next: Faceless Infiltrator
Cavern Wumpus
Portents of the Future
Alchemist of Time1UU
Creature -- Vedalken Wizard
At the beginning of your end step, if you've cast four or more spells with four or more different card types among them this turn, take an extra turn after this one.
1/1
Next: Turbulent Introspection
Gaze of Dralnu
Flame Rapier
Flame Rapier 4
Artifact - Equipment
Equipped creature gets +3/+3 and has deathtouch.
Whenever equipped creature deals combat damage to a player, deal 1 damage to that player.
Equip - 3
Gaze of Dralnu BB
Sorcery
Target creature loses all creature types and abilities.
Next:
Gatewatch's Verdict
Onslaught of Shadows
Trial by Fire
Onslaught of Shadows3BBB
Sorcery
Choose one - Target player discards cards equal to the number of Swamps you control, or ~ deals damage to target creature equal to the number of black creatures you control, and you gain that much life.
Sparkflayer Monstrosity2CC
Creature - Eldrazi
Shroud, triple strike
When ~ attacks, you may exile target planeswalker.
1/4
Markov StonewardenWBC
Creature - Eldrazi Vampire
Defender, lifelink, menace
When you cast an Eldrazi spell with mana cost 7 or greater, ~ loses defender.
4/3 He's waiting for a miracle
Iridescent Witness3
Enchantment Creature - Spirit
~ is all colors
Bestow 7 Converge - ~ enters the batllefield with a +1/+1 counter on it for each color of mana spent to cast it.
Enchated creature gets +1/+1 for each +1/+1 counter on ~.
0/0
Next: Abzan/Jeskai/Sultai/Mardu/Temur Megacharm Temur's Legacy Eye of Maelstrom
Eye of Maelstrom WUBRG
Sorcery
If you control a permanent of each colour, you may search your library for a white, blue, black, red and/or green permanent and put it onto the battlefield tapped. Shuffle your library.
Jeskai Megacharm 2URW
Instant
Choose one —
- Put up to two target permanents on top of its owner's library.
- Jeskai Charm deals 6 damage to target creature or player.
- Creatures you control get +2/+2 and gain lifelink, first strike and hexproof until end of turn.
Next:
Abyssal Flare
Elemental Strife
Flames of the Unwavering
Elemental StrifeWUBRG
Enchantment
Players can't cast multicolored spells.
Each creature is 1/1.
Each player's hand size is reduced to three.
If a player has mana of two or more different colors in his or her mana pool, he or she loses the game.
Strange Tutor B
Sorcery
Discard a card at random and put the top card of your library into your graveyard. Search your library for a card and put it to your hand.
I assume its Lethal* Wish.
Lethal Wish UUB
Instant
Reveal the top card of each player's library. The player that revealed the card with the lowest CMC discards his or her hand. The player that revealed the card with the highest CMC draws till his or her hand has 7 cards.
Manor Ruins
Land T, Pay 2 life: Add B or R to your mana pool. 4, T, Sacrifice Manor Ruins: Choose one -
• Destroy target Vampire.
• Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library.
Drogskol Ruins
Land T, Pay 2 life: Add W or U to your mana pool. 3, T, Sacrifice Drogskol Ruins: Choose one -
• Destroy target Spirit.
• Exile up to two target Spirits you control, then return them to the battlefield under their owner's control.
Seagraf Ruins
Land T, Pay 2 life: Add U or B to your mana pool. 3, T, Sacrifice Seagraf Ruins: Choose one -
• Destroy target Zombie.
• Put any number of target Zombie cards from your graveyard on top of your library in any order.
Kessig Ruins
Land T, Pay 2 life: Add R or G to your mana pool. 3, T, Sacrifice Kessig Ruins: Choose one -
• Destroy target Werewolf.
• Transform any number of target Werewolves you control.
Perimeter Ruins
Land T, Pay 2 life: Add G or W to your mana pool. 2, T, Sacrifice Perimeter Ruins: Choose one -
• Destroy target Human.
• Until end of turn, you may cast Human spells as though they had flash.
Jungle Wanderer1UG
Creature - Vedalken Scout
Protection from Beasts
Landfall - Whenever a land enters the battlefield under your control, you may reveal the top card f your library. If it is a Land or Creature card, you may put it into your hand. Otherwise, put it on the bottom of your graveyard.
2/2
Next:
Highland Piper
Pulse of the Eldritch Moon
Shock and Lock
Leyline of Oppression2BB
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Non-token creatures gets -1/-1.
Tamiyo's Student1UW
Creature - Moonfolk T: Tap target creature. Draw a card at the beginning of next upkeep.
2/1
Declaration of War3W
Legendary Enchantment
As ~ enters the battlefield, choose a player. You may attack only that player during your combat phase.
Creatures tou control gets +1/+1.
Whenever creature you control deals damage to a player, draw a card.
Next:
Temur's Legacy
Lord of the Red Wings
Sword of Mind and Death
Sword of Mind and Death 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, draw a card and defending player discards 3 cards.
Equip 2
Next:
Inhuman Rampage
Revolution Deathsquad
Sonic Firestorm
Inhuman Rampage3BG
Sorcery
Nonhuman creatures you control gets +2/+1 and gain menace and trample until end of turn.
Sonic Firestorm1RR
Instant
Kicker - 2,Discard a card
~ deals 2 damage to each creature.
If ~ was kicked, it deals 3 damage to each creature instead.
If ~ was kicked, and the discarded card was a red creature card, ~ deals damage only to creatures opponent's control instead.
Next The Well of Stars
Decree of Twilight
Plaguebrewwer Ghoul
Plaguebrewer Ghoul 1BG
Creature - Zombie Shaman
At the beginning of your upkeep, put a -1/-1 counter on target creature.
1/2
Next:
Sovngarde Song
Carnivorous Thirst
Dunestrider Automaton
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Carnivorous Thirst 3B
Sorcery
Sacrifice a creature. Target creature gains +X/+Y where X is the sacrificed creature's power and Y is the sacrificed creature's toughness.
Sovngarde Song 6RR
Instant
Search your library for up to 2 dragon creatures and put them onto the battlefield.
Next:
Aspect of the Dragon
Serpentine Gaze
Demonic Destiny
Aspect of the Dragon1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying, haste, and protection from Angels, from Sphinxes, from Demons, and from Hydras. Unchallenged go the sky's true rulers.
Everquake 1U
Sorcery
Until the end of turn, whenever you cast a spell, shuffle target player's library.
Next:
Dunestrider Automaton
Aether Helix
Novijen Cannibal
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
MorticaustWBR
Sorcery Penetrate- Each player exiles all creatures in their graveyard, then ~ deals X damage to each creature that player controls where X is the number of creatures exiled from their graveyard. (This damage is colorless, can't be prevented or redirected, and can do lethal damage to Indestructible.) The dead have the final say.
Final Say
Last Straw
Studious Nap
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Final Say 7UU
Instant
Split second
If a player has cast more than 5 spells this turn, you may pay 4UU rather than pay Final Say's mana cost.
Reverse all effects from all spells cast this turn and end the turn.
"Time will move when I say so."
Last Straw 8R
Sorcery
Exile all permanents you dont control.
Your life total becomes 1.
You cannot lose this turn.
End the turn.
Sorcery (R)
Search your library for up to X land cards and put them onto the battlefield, then shuffle your library. Untap those lands.
Next:
Faceless Infiltrator
Cavern Wumpus
Portents of the Future
Sorcery
Delve
Target player takes two extra turns after this one.
Faceless Infiltrator 1UB
Creature - Horror
Hexproof
When ~ enters the battlefield, target player discards two cards at random.
2/2
Next:
Magical Girl Io
Alchemist of Time
Golem Crafter Magisa
Creature -- Vedalken Wizard
At the beginning of your end step, if you've cast four or more spells with four or more different card types among them this turn, take an extra turn after this one.
1/1
Next:
Turbulent Introspection
Gaze of Dralnu
Flame Rapier
Artifact - Equipment
Equipped creature gets +3/+3 and has deathtouch.
Whenever equipped creature deals combat damage to a player, deal 1 damage to that player.
Equip - 3
Gaze of Dralnu BB
Sorcery
Target creature loses all creature types and abilities.
Next:
Gatewatch's Verdict
Onslaught of Shadows
Trial by Fire
Sorcery
Choose one - Target player discards cards equal to the number of Swamps you control, or ~ deals damage to target creature equal to the number of black creatures you control, and you gain that much life.
Next:
Vandalize Monument
Blooming Sickness
Sandstorm Stalker
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Choose one or both -
*Destroy target artifact.
*Destroy target land.
Sandstorm Stalker WC
Creature - Sandstalker
Whenever ~ attacks, put a 1/1 white Sand creature token tapped and attacking.
1/1
Next:
Abzan Megacharm
Temur's Legacy
Storm Mox
Artifact
T: Add one mana of any one color to your mana pool for each spell cast this turn.
Next:
Sparkflayer Monstrosity
Markov Stonewarden
Iridescent Witnes
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Eldrazi
Shroud, triple strike
When ~ attacks, you may exile target planeswalker.
1/4
Markov Stonewarden WBC
Creature - Eldrazi Vampire
Defender, lifelink, menace
When you cast an Eldrazi spell with mana cost 7 or greater, ~ loses defender.
4/3
He's waiting for a miracle
Iridescent Witness 3
Enchantment Creature - Spirit
~ is all colors
Bestow 7
Converge - ~ enters the batllefield with a +1/+1 counter on it for each color of mana spent to cast it.
Enchated creature gets +1/+1 for each +1/+1 counter on ~.
0/0
Next:
Abzan/Jeskai/Sultai/Mardu/Temur Megacharm
Temur's Legacy
Eye of Maelstrom
Sorcery
If you control a permanent of each colour, you may search your library for a white, blue, black, red and/or green permanent and put it onto the battlefield tapped. Shuffle your library.
Jeskai Megacharm 2URW
Instant
Choose one —
- Put up to two target permanents on top of its owner's library.
- Jeskai Charm deals 6 damage to target creature or player.
- Creatures you control get +2/+2 and gain lifelink, first strike and hexproof until end of turn.
Next:
Abyssal Flare
Elemental Strife
Flames of the Unwavering
Instant
Target player loses 3 life
Elemental Strife WUBRG
Enchantment
Players can't cast multicolored spells.
Each creature is 1/1.
Each player's hand size is reduced to three.
If a player has mana of two or more different colors in his or her mana pool, he or she loses the game.
Next:
Temur's Legacy
Letal Wish
Strange Tutor
Sorcery
Discard a card at random and put the top card of your library into your graveyard. Search your library for a card and put it to your hand.
I assume its Lethal* Wish.
Lethal Wish UUB
Instant
Reveal the top card of each player's library. The player that revealed the card with the lowest CMC discards his or her hand. The player that revealed the card with the highest CMC draws till his or her hand has 7 cards.
Next:
Armour Crasher
Mortal wound
Requiem
Instant
Damage dealt to target creature is dealt in -1/-1 counters instead.
Next:
Manor Ruins
Encased in Stone
Olivia Voldaren, Queen of the Bloodlines
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
T, Pay 2 life: Add B or R to your mana pool.
4, T, Sacrifice Manor Ruins: Choose one -
• Destroy target Vampire.
• Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library.
Drogskol Ruins
Land
T, Pay 2 life: Add W or U to your mana pool.
3, T, Sacrifice Drogskol Ruins: Choose one -
• Destroy target Spirit.
• Exile up to two target Spirits you control, then return them to the battlefield under their owner's control.
Seagraf Ruins
Land
T, Pay 2 life: Add U or B to your mana pool.
3, T, Sacrifice Seagraf Ruins: Choose one -
• Destroy target Zombie.
• Put any number of target Zombie cards from your graveyard on top of your library in any order.
Kessig Ruins
Land
T, Pay 2 life: Add R or G to your mana pool.
3, T, Sacrifice Kessig Ruins: Choose one -
• Destroy target Werewolf.
• Transform any number of target Werewolves you control.
Perimeter Ruins
Land
T, Pay 2 life: Add G or W to your mana pool.
2, T, Sacrifice Perimeter Ruins: Choose one -
• Destroy target Human.
• Until end of turn, you may cast Human spells as though they had flash.
Next:
Slinking Cambion
Thundersnap
Jamuraan Ranger
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Cat Ranger
Reach
T: ~ deals damage equal to its power to target creature.
2/1
Thundersnap RR
Creature - Elemental
Haste, trample
At the beginning of next end step, sacrifice ~.
4/2
Next:
Temur's Legacy
Jungle Wanderer
Lord of Red Wings
Creature - Vedalken Scout
Protection from Beasts
Landfall - Whenever a land enters the battlefield under your control, you may reveal the top card f your library. If it is a Land or Creature card, you may put it into your hand. Otherwise, put it on the bottom of your graveyard.
2/2
Next:
Highland Piper
Pulse of the Eldritch Moon
Shock and Lock
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Non-token creatures gets -1/-1.
Tamiyo's Student 1UW
Creature - Moonfolk
T: Tap target creature. Draw a card at the beginning of next upkeep.
2/1
Declaration of War 3W
Legendary Enchantment
As ~ enters the battlefield, choose a player. You may attack only that player during your combat phase.
Creatures tou control gets +1/+1.
Whenever creature you control deals damage to a player, draw a card.
Next:
Temur's Legacy
Lord of the Red Wings
Sword of Mind and Death
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, draw a card and defending player discards 3 cards.
Equip 2
Next:
Inhuman Rampage
Revolution Deathsquad
Sonic Firestorm
Sorcery
Nonhuman creatures you control gets +2/+1 and gain menace and trample until end of turn.
Sonic Firestorm 1RR
Instant
Kicker - 2,Discard a card
~ deals 2 damage to each creature.
If ~ was kicked, it deals 3 damage to each creature instead.
If ~ was kicked, and the discarded card was a red creature card, ~ deals damage only to creatures opponent's control instead.
Next
The Well of Stars
Decree of Twilight
Plaguebrewwer Ghoul
Creature - Zombie Shaman
At the beginning of your upkeep, put a -1/-1 counter on target creature.
1/2
Next:
Sovngarde Song
Carnivorous Thirst
Dunestrider Automaton
Sorcery
Sacrifice a creature. Target creature gains +X/+Y where X is the sacrificed creature's power and Y is the sacrificed creature's toughness.
Sovngarde Song 6RR
Instant
Search your library for up to 2 dragon creatures and put them onto the battlefield.
Next:
Aspect of the Dragon
Serpentine Gaze
Demonic Destiny
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying, haste, and protection from Angels, from Sphinxes, from Demons, and from Hydras.
Unchallenged go the sky's true rulers.
Next:
Give Impetus
Everquake
Krovikan Sniper
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Until the end of turn, whenever you cast a spell, shuffle target player's library.
Next:
Dunestrider Automaton
Aether Helix
Novijen Cannibal
Artifact Creature - Camel
Lifelink, desertwalk, plainswalk
G, T: Add C, W, or U to your mana pool.
2/3
Next:
Overflow Sliver
Inaccessible Region
Morticaust
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Penetrate- Each player exiles all creatures in their graveyard, then ~ deals X damage to each creature that player controls where X is the number of creatures exiled from their graveyard. (This damage is colorless, can't be prevented or redirected, and can do lethal damage to Indestructible.)
The dead have the final say.
Final Say
Last Straw
Studious Nap
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Split second
If a player has cast more than 5 spells this turn, you may pay 4UU rather than pay Final Say's mana cost.
Reverse all effects from all spells cast this turn and end the turn.
"Time will move when I say so."
Last Straw 8R
Sorcery
Exile all permanents you dont control.
Your life total becomes 1.
You cannot lose this turn.
End the turn.
Next:
Bullet Time
Goblin Artillery
Avacyn's Feather // Avacyn's Stained Feather