When you set this scheme in motion, put a 1/1 white solider creature token onto the battlefield under your control for each land you opponents control.
Next:
The ultimate freedom will be mine!
Sink into the depths of despair!
I renounce your very existance
FlamewaveR
Sorcery
Flamewave deals damage to each permanent and each player for each permanent entered the battlefield this turn.
Echo Cavern
Enchantment Land
Creature you control have Echo 3(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) t: Add 3 to your mana pool. Spend this mana only to cast creature spells.
Sage Angel3UW
Creature - Angel Wizard
When you cast Sage Angel, draw two cards.
Flying
3/3
Form of Uncle Istvan1BBB
Enchantment
When Form of Unlce Istvan enters the battlefield, your life total becomes 3.
At the beginning of each end step, your life total becomes 3.
Prevent all damage that would be dealt to you by creatures.
Next: Terashi's Retribution
Caribou of War
Ancestral Manipulator
Copperplate MuseWW
Enchantment Creature - Nymph
Bestow 1WW W: ~ gets +0/+1 until end of turn. If it's an Aura, enchanted creature gets +0/+1 until end of turn instead.
Enchanted creature gets +1/+2.
1/2
Ancestral Manipulator3WBG
Creature - Spirit
Outlast WBG 2WBGt: return up to X creature cards from your graveyard onto the battlefield, where X is the number of creatures you control with +1/+1 counter on it. Those creatures gains haste. Exile those creatures at the beginning of the next end step.
3/4
Shark Tornado GUR
Sorcery
Shark Tornado deals 2 damage to target creature you do not control. When that creature dies this turn, ~ deals 2 damage to the creature's controller.
Overload: 4GUR
Ferocious — If you control a creature with power 4 or greater, ~ gains lifelink.
"These sharks of yours have no etiquette." -Anonymous Jeskai berk
Next:
Star Mage Ascension
Black Mage Ascension
Multiclassed Hero
Black Mage Ascension1B
Enchantment
Whenever a player sacrifices a permanent, put a quest counter on ~.
Whenever you cast a black spell, if there are six or more quest counters on ~, you may have ~ deal 3 damage to target creature or player. If you do, you gain 3 life.
I feel this may be too close to bloodchief, so here's a final fantasy "Black Mage Ascension"
Black Mage Ascension1R
Enchantment
Whenever an instant or sorcery you control deals damage to a player, put a quest counter on ~. 1R, exile a red card from your graveyard: ~ deals 2 damage to target creature or player. Activate only if there are four or more quest counters on ~.
Next Quest for Lost Homelands
Geophagic Plague
Starcaller Mage
Quest for Lost HomelandsWG
Enchantment
Whenever you cast a spell, put a quest counter on Lost Homelands. 1, Remove X quest counters from Lost Homelands and sacrifice it: Reveal X cards from the top of your library. Put all land cards revealed this way onto the battlefield tapped, then put all other revealed cards this way in your graveyard.
Geophagic Plague2BG
Sorcery
Each player sacrifices a land for each creature he or she controls.
Starcaller MageRW
Creature - Human Wizard
Whenever you cast a spell, you may look at the top card of your library. If its an instant or sorcery card, you may exile it. If you do, you may cast an instant or sorcery card from your hand without paying its mana cost.
2/2
Burned Cathedral
Land T: Add W To your mana pool. T: Add R or B to your mana pool.
Blood Serpent3B
Creature - Snake Zombie
Deathtouch
As ~ enters the battlefield, pay any amount of life.
~ enters the battlefield with +1/+1 equal to the amount of life paid.
When ~ dies, gain life equal to the number of +1/+1 counters on ~.
2/2
Tenfold Flame2R
Instant
Tenfold Flame deals X damage to target creature or player, where X is 2 plus twice the number of other red spells you cast this turn.
Prism of Ages4
Artifact
Blue spells you cast cost U less to cast.
Whenever you cast a blue spell, if its the third blue spell you cast this turn, you may exile Prism of Ages. If you do, take an extra turn after this one.
Demonic Relic2
Artifact t, Pay 2 life: Add B or R to your mana pool. 3BR, sacrifice Demonic Relic: Put a 5/5 black and red Demon creature token with flying onto the battlefield.
Blighted Fog1BG
Instant
Prevent all combat damage that would be dealt this turn. Target attacking creature gets -X/-X until end of turn, where X is the number of creatures on the battlefield.
Dwarven Pathbreaker2RR
Creature - Dwarf Berserker
Dwarven Pathbreaker can't be blocked by creatures with toughness 3 or more.
Whenever Dwarven Pathbreaker deals combat damage to a player, that player destroys a nonbasic land he or she controls.
2/2
Necrosis1BB
Sorcery
Return target creature card from your graveyard to the battlefield. It has Decay 3. (At the beginning of your upkeep, put three -1/-1 counters on this creature.)
Sea-Gate VanguardU
Creature - Merfolk Soldier
When Sea-Gate Vanguard enters the battlefield, search your library for an Island card and reveal it. Shuffle your library and put that card on top of it.
2/1
Next:
Deep Impact
Iron Curtain
End of Civilization
Feral Awakening G
Instant
Target creature you control becomes 5/5 until the end of turn.
Next:
I Never Asked For This
Tyrannosaurus Rekt
Hand of Glory
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Hand of Glory 2
Artifact 2,T: Target tapped creature does not untap as normal during its controller's next untap step. 2,T, Sacrifice HoG: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"Oh withered hand! Keep those locked in slumber deep. Lead our waiting robber band to treasure bright!"
Next:
Reaper's Art
Promised Justice
Tomb Seal Stone
Reaper's Art 1BB
Enchantment
The first time a creature dies each turn, its controller sacrifices a creature. "Death, the Great Leveller, comes to all men."
Next:
Unpleasant Surprise
You Really Shouldn't Have Done That
Anti-Armor Ammunition
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
You Really Shouldn't Have Done That UUB
Instant
Counter target spell. If that spell was a creature spell, its controller sacrifices a creature. If that spell was not a creature spell, its controller discards a card.
Next:
Penetration Bolt
He Is Already Here
Bloodlust Rune
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Penetration BoltRW
Instant
Penetration Bolt deals 4 damage to target creature. If the damage dealt to the creature is lethal, you may prevent that damage instead. If you do, Penetration Bolt deals 4 damage to that creature's controller.
He is Already Here3B
Instant
If three or more cards are put into your opponent's graveyard from anywhere this turn, you may put a black permanent card from your hand onto the battlefield.
Bloodlust Rune2
Artifact
Bloodlust Rune enters the battlefield tapped. t: Add one mana of any one color to your mana pool. If you spend this mana to cast a creature spell. That creature enters the battlefield with haste and its base toughness becomes 1. (This effect lasts indefinitely.)
Next:
Messages of War
Tomorrow Never Dies
Skeletal Fragments
Knowledge GluttonUU
Creature - Ooze
Protection from players, indestructible
If you would draw a card, exile that card instead or sacrifice Knowledge Glutton.
2/2
Horned Cat1GW
Creature - Cat Beast
Flash
If three or more cards are put into an opponent's graveyard from anywhere this turn, Hornet Cat enters the battlefield with seven +1/+1 counters.
2/2
Wizened Mentor1U
Creature - Human Wizard
Whenever you cast Wizened Mentor or a Wizard spell, scry 3.
1/3
Next:
Messages of War
Tomorrow Never Dies
Bloodlust Rune
Scheme
When you set this scheme in motion, put a 1/1 white solider creature token onto the battlefield under your control for each land you opponents control.
Next:
The ultimate freedom will be mine!
Sink into the depths of despair!
I renounce your very existance
Scheme
When you set this scheme in motion, each opponent chooses a card in his or her hand and discards the rest.
Next:
Flamewave
Echo Cavern
Sage Angel
Creature - Angel Wizard
Flying
Vigilance
When ~ deals combat damage to a player, you may draw a card.
2/4
Next:
Copperplate Muse
Blessed Wall
Unnatural Fog
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Flamewave deals damage to each permanent and each player for each permanent entered the battlefield this turn.
Echo Cavern
Enchantment Land
Creature you control have Echo 3(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
t: Add 3 to your mana pool. Spend this mana only to cast creature spells.
Sage Angel 3UW
Creature - Angel Wizard
When you cast Sage Angel, draw two cards.
Flying
3/3
Next:
All in One
Played Steal
One Punch
Instant
Target creature gains indestructible until end of turn. It deals damage equel to its power to target creature.
*PS: Yes i'm aware this card allowes a creature to punch itself.
Next:
Disrobing scepter
Form of uncle itsvan
Bone flute 2: electric boogaloo
Enchantment
When Form of Unlce Istvan enters the battlefield, your life total becomes 3.
At the beginning of each end step, your life total becomes 3.
Prevent all damage that would be dealt to you by creatures.
Next:
Terashi's Retribution
Caribou of War
Ancestral Manipulator
Enchantment Creature - Nymph
Bestow 1WW
W: ~ gets +0/+1 until end of turn. If it's an Aura, enchanted creature gets +0/+1 until end of turn instead.
Enchanted creature gets +1/+2.
1/2
Ancestral Manipulator 3WBG
Creature - Spirit
Outlast WBG
2WBGt: return up to X creature cards from your graveyard onto the battlefield, where X is the number of creatures you control with +1/+1 counter on it. Those creatures gains haste. Exile those creatures at the beginning of the next end step.
3/4
Next:
Shark Tornado
Lulzmage Dementor
Dungeon Cook
Sorcery
Shark Tornado deals 2 damage to target creature you do not control. When that creature dies this turn, ~ deals 2 damage to the creature's controller.
Overload: 4GUR
Ferocious — If you control a creature with power 4 or greater, ~ gains lifelink.
"These sharks of yours have no etiquette." -Anonymous Jeskai berk
Next:
Star Mage Ascension
Black Mage Ascension
Multiclassed Hero
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Enchantment
Whenever a player sacrifices a permanent, put a quest counter on ~.
Whenever you cast a black spell, if there are six or more quest counters on ~, you may have ~ deal 3 damage to target creature or player. If you do, you gain 3 life.
I feel this may be too close to bloodchief, so here's a final fantasy "Black Mage Ascension"
Black Mage Ascension 1R
Enchantment
Whenever an instant or sorcery you control deals damage to a player, put a quest counter on ~.
1R, exile a red card from your graveyard: ~ deals 2 damage to target creature or player. Activate only if there are four or more quest counters on ~.
Next
Quest for Lost Homelands
Geophagic Plague
Starcaller Mage
Enchantment
Whenever you cast a spell, put a quest counter on Lost Homelands.
1, Remove X quest counters from Lost Homelands and sacrifice it: Reveal X cards from the top of your library. Put all land cards revealed this way onto the battlefield tapped, then put all other revealed cards this way in your graveyard.
Geophagic Plague 2BG
Sorcery
Each player sacrifices a land for each creature he or she controls.
Starcaller Mage RW
Creature - Human Wizard
Whenever you cast a spell, you may look at the top card of your library. If its an instant or sorcery card, you may exile it. If you do, you may cast an instant or sorcery card from your hand without paying its mana cost.
2/2
Next:
Lava Dome
Burned Cathedral
Blood Serpent
Land
T: Add W To your mana pool.
T: Add R or B to your mana pool.
Blood Serpent 3B
Creature - Snake Zombie
Deathtouch
As ~ enters the battlefield, pay any amount of life.
~ enters the battlefield with +1/+1 equal to the amount of life paid.
When ~ dies, gain life equal to the number of +1/+1 counters on ~.
2/2
Next:
Prism of Ages
Demonic Relic
Blighted Fog
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Prevent all combat damage that would be dealt this turn.
Put a -1/-1 counter on each attacking creature.
Next
Tenfold Flame
Unearthly Procession
Bazaar Trade Prince
Instant
Tenfold Flame deals X damage to target creature or player, where X is 2 plus twice the number of other red spells you cast this turn.
Prism of Ages 4
Artifact
Blue spells you cast cost U less to cast.
Whenever you cast a blue spell, if its the third blue spell you cast this turn, you may exile Prism of Ages. If you do, take an extra turn after this one.
Demonic Relic 2
Artifact
t, Pay 2 life: Add B or R to your mana pool.
3BR, sacrifice Demonic Relic: Put a 5/5 black and red Demon creature token with flying onto the battlefield.
Blighted Fog 1BG
Instant
Prevent all combat damage that would be dealt this turn. Target attacking creature gets -X/-X until end of turn, where X is the number of creatures on the battlefield.
Next:
Deep Impact
Iron Curtain
Seven Days
Sorcery
~ is Blue.
Suspend 7 - U
Gain an Extra turn after this one.
Exile ~.
Next:
Dwarven Pathbreaker
Necrosis
Sea-Gate Vanguard
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Dwarf Berserker
Dwarven Pathbreaker can't be blocked by creatures with toughness 3 or more.
Whenever Dwarven Pathbreaker deals combat damage to a player, that player destroys a nonbasic land he or she controls.
2/2
Necrosis 1BB
Sorcery
Return target creature card from your graveyard to the battlefield. It has Decay 3. (At the beginning of your upkeep, put three -1/-1 counters on this creature.)
Sea-Gate Vanguard U
Creature - Merfolk Soldier
When Sea-Gate Vanguard enters the battlefield, search your library for an Island card and reveal it. Shuffle your library and put that card on top of it.
2/1
Next:
Deep Impact
Iron Curtain
End of Civilization
Sorcery
Destroy all humans. For each human destroyed this way, put a 2/2 black Zombie creature token onto the battlefield under your control.
Next:
Ageless Horrizons
The Hoe of Destruction
Feral Awakening
Instant
Target creature you control becomes 5/5 until the end of turn.
Next:
I Never Asked For This
Tyrannosaurus Rekt
Hand of Glory
Artifact
2,T: Target tapped creature does not untap as normal during its controller's next untap step.
2,T, Sacrifice HoG: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"Oh withered hand! Keep those locked in slumber deep. Lead our waiting robber band to treasure bright!"
Next:
Reaper's Art
Promised Justice
Tomb Seal Stone
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Enchantment
The first time a creature dies each turn, its controller sacrifices a creature.
"Death, the Great Leveller, comes to all men."
Next:
Unpleasant Surprise
You Really Shouldn't Have Done That
Anti-Armor Ammunition
Instant
Counter target spell. If that spell was a creature spell, its controller sacrifices a creature. If that spell was not a creature spell, its controller discards a card.
Next:
Penetration Bolt
He Is Already Here
Bloodlust Rune
Instant
Penetration Bolt deals 4 damage to target creature. If the damage dealt to the creature is lethal, you may prevent that damage instead. If you do, Penetration Bolt deals 4 damage to that creature's controller.
He is Already Here 3B
Instant
If three or more cards are put into your opponent's graveyard from anywhere this turn, you may put a black permanent card from your hand onto the battlefield.
Bloodlust Rune 2
Artifact
Bloodlust Rune enters the battlefield tapped.
t: Add one mana of any one color to your mana pool. If you spend this mana to cast a creature spell. That creature enters the battlefield with haste and its base toughness becomes 1. (This effect lasts indefinitely.)
Next:
Messages of War
Tomorrow Never Dies
Skeletal Fragments
Enchantment - Aura
Enchant creature
Players can't cast creature spells with power greater than enchanted creature's power.
Next:
Knowledge Glutton
Horned Cat
Wizened Mentor
Penetration Bolt 2R
Instant
~ deals 3 damage to target creature or player. Damage dealt to that creature or player this turn cannot be prevented.
Next
Expose Weakness
Cactus-Hide
Canyon Carver
Creature - Ooze
Protection from players, indestructible
If you would draw a card, exile that card instead or sacrifice Knowledge Glutton.
2/2
Horned Cat 1GW
Creature - Cat Beast
Flash
If three or more cards are put into an opponent's graveyard from anywhere this turn, Hornet Cat enters the battlefield with seven +1/+1 counters.
2/2
Wizened Mentor 1U
Creature - Human Wizard
Whenever you cast Wizened Mentor or a Wizard spell, scry 3.
1/3
Next:
Messages of War
Tomorrow Never Dies
Bloodlust Rune
Instant
Target creature gains haste and +2/+0 until end of turn.
Draw a Card.
Messages of War 2WU
Enchantment
Whenever a creature you control deals combat damage to a player, you may Scry 1.
Next:
Lost Locket
Freezing Gust
Devouring Null
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.