Darkwood Demon3BB
Creature - Demon (U)
Flying
When ~ enters the battlefield, target player sacrifices X permanents, where X is the number of Forests you control.
3/3
Next: Hazy Visions
Swamp Harpy
Akroan Elder
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Elvish Outcast1G
Creature - Elf {R}
Forests you control are every basic land type. In my search for acceptance, I've gone farther than what the highest of these trees would allow you to see
2/1
Next:
Pool of Sharks
Arachna, The Eight Legs
Dive Into Magma
Immortal Vanity1WWB
Enchantment {R} Constellation - Whenever Immortal Vanity or another enchantment enters the battlefield under your control, your life total becomes equal to the number of enchantments you control.
At the beggining of your upkeep, sacrifice an enchantment.
Next: Dive Into Magma
Neith, Weaver of Destiny
Search Deep
Avacyn's Lamentation2WWW
Sorcery {U}
Exile all human cards from your graveyard. For each creature exiled this way, put a 1/1 white spirit creature token with flying into the battlefield.
Next: Neith, Weaver of Destiny
Goblin Tactics
Continental Rupture
(This spell is put into its owner's graveyard as it resolves.)
Creatures you control can't be blocked this turn. Draw a card for each creature you control.
Next -- Strength of Resolve
Avacyn's Boon
Stand and Fight
Insatiable Saw3
Artifact - Equipment
The equipped creature gets +2/+0 and must attack each turn if able.
Whenever a creature dealt damage by the equipped creature this turn dies put a +1/+1 counter on the equipped creature.
Equip - 1
Next Mind Bullets
Mercurial Counciler
Space-Render Hellion
Space-Render Hellion 2RRR
Creature - Hellion {M}
Haste
When Space-Render Hellion enters the battlefield, skip your next turn.
Whenever Space-Render Hellion attacks for the first time in a turn, untap all creatures you control. After this phase, there wil be an additional combat phase. It's said a simple roar can make your life flash before your eyes.
5/4
Next: Neith, Weaver of Destiny
Goblin Tactics
Awakening Spark
Awakening Spark2RGW
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put that card into your hand. If you do, choose one - put X 1/1 green Saproling creature tokens onto the battlefield; or put a X/X green Beast creature token onto the battlefield, where X is the converted mana cost of the revealed card. Put the rest on the bottom of your library in any order.
When Warrior's Valediction enters the battlefield, put three 1/1 white Citizen creature tokens with defender and vanishing 3 onto the battlefield.
Whenever a time counter is removed from a Citizen you control for the first time each turn, put a +1/+1 counter on each Warrior creature you control. Those creatures gain vigilance until end of turn.
Next -- Strength of Resolve
Stand and Fight
Shattered Promises
Shattered Promises2BB Instant -- Trap (U)
If an opponent drew more than one card this turn, you may pay 0 rather than pay Shattered Promises' mana cost.
Target player discards his or her hand, then loses life equal to the number of cards discarded this way. Just when you think you have everything planned, you quickly learn that you never will.
Next:
Torturous Echoes
Strength of Resolve
Stand and Fight
Torturous Echoes3BB
Enchantment
Vanishing 4
At the beginning of your precombat main phase, target opponent discards cards equal to the number of time counters on ~.
Memoryborn Muse2UB
Creature - Spirit
At the beginning of your upkeep draw a card, then if you have fewer cards in hand than target opponent that opponent discards a card. Her voice is nostalgia, comforting yet solemn.
2/4
Next Dustborn Muse
Psyche Splinter
Solemn Reminiscence
Dustborn Muse2WR
Creature - Spirit {R}
At the beggining of your upkeep, you may put target permanent card with converted mana cost 3 or less from your graveyard to the battlefield under your control. If it's a creature, it gains haste.
3/2
Next: Neith, Weaver of Destiny
Goblin Tactics
Rageborn Muse
Nieth, Weaver of Destiny3RW
Legendary Creature -- God Advisor
As long as Nieth, Weaver of Destiny has any fate counters on it, it can't use activated abilities.
At the beginning of your upkeep, remove a fate counter from Nieth. RW: Tap target creature. That creature doesn't untap during its controller's next untap step. Put a fate counter on Nieth. 1RW: Nieth deals 1 damage to each creature target opponent controls. Tap those creatures. Put two fate counters on Nieth. 2RW: Nieth deals 4 damage to each creature and each planeswalker your opponents control. Put three fate counters on Nieth.
3/2
Next -- Strength of Resolve
Stand and Fight
Band of Brothers
Play with the top card of your deck revealed. At the beginning of your upkeep, if that card is a spirit or illusion card, put it into your hand; if that card is white, put a 1/1 white spirit token with flying on the battlefield; if that card is blue, put a 1/1 blue illusion token with flying on the battlefield.
If Dream Procession becomes the target of a spell your opponent controls, sacrifice it.
Snow SliverSSS Snow Creature - Sliver {U}
Slivers you control are snow in addition to their other types. SS, T, Tap another snow permanent you control: Draw a card.
2/2
Next: Informational Infiltrator Virulent Sword Bad Breath
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Bad Breath2BB
Enchantment - Aura {U}
Enchant Creature
Whenever enchanted creature attacks, creatures defending player control gets -1/-1 until the end of the turn. 1B: Enchanted creature gains deathtouch until the end of the turn.
Next: Whispers of Winter Winds
Storm of Swords
Feast for Crows
Curse of the Null1BB
Enchantment - Aura Curse
EncHant player
At the beginning of enchanted player's upkeep, look at that opponenent's hand and choose a card from it.
Exile that card. When there is nothing around you, the void starts to seize your very soul.
Next:
Close the Rift
Slave to the Gilt-Leaf
Esper Slave-Monger
Creature - Demon (U)
Flying
When ~ enters the battlefield, target player sacrifices X permanents, where X is the number of Forests you control.
3/3
Next:
Hazy Visions
Swamp Harpy
Akroan Elder
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Creature - Faerie Soldier
Flying, Flash
When Dragnet Pixie enters the battlefield, exile target attacking creature until Dragnet Pixie leaves the battlefield.
0/1
Next:
Slashing Wave
Elvish Outcast
Dragon Tamer
Creature - Elf {R}
Forests you control are every basic land type.
In my search for acceptance, I've gone farther than what the highest of these trees would allow you to see
2/1
Next:
Pool of Sharks
Arachna, The Eight Legs
Dive Into Magma
Enchantment {R}
Constellation - Whenever Immortal Vanity or another enchantment enters the battlefield under your control, your life total becomes equal to the number of enchantments you control.
At the beggining of your upkeep, sacrifice an enchantment.
Next:
Dive Into Magma
Neith, Weaver of Destiny
Search Deep
Sorcery {U}
Exile all human cards from your graveyard. For each creature exiled this way, put a 1/1 white spirit creature token with flying into the battlefield.
Next:
Neith, Weaver of Destiny
Goblin Tactics
Continental Rupture
Sorcery
Choose a basic land type.
Destroy all lands of that type.
Next:
Lumifield Sentinel
Guidance of the Stars
Silver Swift
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Sorcery
(This spell is put into its owner's graveyard as it resolves.)
Creatures you control can't be blocked this turn. Draw a card for each creature you control.
Next --
Strength of Resolve
Avacyn's Boon
Stand and Fight
Artifact - Equipment
The equipped creature gets +2/+0 and must attack each turn if able.
Whenever a creature dealt damage by the equipped creature this turn dies put a +1/+1 counter on the equipped creature.
Equip - 1
Next
Mind Bullets
Mercurial Counciler
Space-Render Hellion
Creature - Hellion {M}
Haste
When Space-Render Hellion enters the battlefield, skip your next turn.
Whenever Space-Render Hellion attacks for the first time in a turn, untap all creatures you control. After this phase, there wil be an additional combat phase.
It's said a simple roar can make your life flash before your eyes.
5/4
Next:
Neith, Weaver of Destiny
Goblin Tactics
Awakening Spark
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put that card into your hand. If you do, choose one - put X 1/1 green Saproling creature tokens onto the battlefield; or put a X/X green Beast creature token onto the battlefield, where X is the converted mana cost of the revealed card. Put the rest on the bottom of your library in any order.
Next:
Stormcaller
Crashing Waves
Heavy Downpour
Tribal Enchantment -- Warrior
When Warrior's Valediction enters the battlefield, put three 1/1 white Citizen creature tokens with defender and vanishing 3 onto the battlefield.
Whenever a time counter is removed from a Citizen you control for the first time each turn, put a +1/+1 counter on each Warrior creature you control. Those creatures gain vigilance until end of turn.
Next --
Strength of Resolve
Stand and Fight
Shattered Promises
Instant -- Trap (U)
If an opponent drew more than one card this turn, you may pay 0 rather than pay Shattered Promises' mana cost.
Target player discards his or her hand, then loses life equal to the number of cards discarded this way.
Just when you think you have everything planned, you quickly learn that you never will.
Next:
Torturous Echoes
Strength of Resolve
Stand and Fight
Enchantment
Vanishing 4
At the beginning of your precombat main phase, target opponent discards cards equal to the number of time counters on ~.
Next:
Masumaro's Initiate
Soramaro's Envoy
Kiyomaro's Attendant
Creature - Spirit
At the beginning of your upkeep draw a card, then if you have fewer cards in hand than target opponent that opponent discards a card.
Her voice is nostalgia, comforting yet solemn.
2/4
Next
Dustborn Muse
Psyche Splinter
Solemn Reminiscence
Creature - Spirit {R}
At the beggining of your upkeep, you may put target permanent card with converted mana cost 3 or less from your graveyard to the battlefield under your control. If it's a creature, it gains haste.
3/2
Next:
Neith, Weaver of Destiny
Goblin Tactics
Rageborn Muse
Legendary Creature -- God Advisor
As long as Nieth, Weaver of Destiny has any fate counters on it, it can't use activated abilities.
At the beginning of your upkeep, remove a fate counter from Nieth.
RW: Tap target creature. That creature doesn't untap during its controller's next untap step. Put a fate counter on Nieth.
1RW: Nieth deals 1 damage to each creature target opponent controls. Tap those creatures. Put two fate counters on Nieth.
2RW: Nieth deals 4 damage to each creature and each planeswalker your opponents control. Put three fate counters on Nieth.
3/2
Next --
Strength of Resolve
Stand and Fight
Band of Brothers
Dream Procession
Enchantment
Play with the top card of your deck revealed. At the beginning of your upkeep, if that card is a spirit or illusion card, put it into your hand; if that card is white, put a 1/1 white spirit token with flying on the battlefield; if that card is blue, put a 1/1 blue illusion token with flying on the battlefield.
If Dream Procession becomes the target of a spell your opponent controls, sacrifice it.
***
NEXT:
Martyr of Night
Sigiled Lich
Snow Sliver
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Snow Creature - Sliver {U}
Slivers you control are snow in addition to their other types.
SS, T, Tap another snow permanent you control: Draw a card.
2/2
Next:
Informational Infiltrator
Virulent Sword
Bad Breath
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Enchantment - Aura {U}
Enchant Creature
Whenever enchanted creature attacks, creatures defending player control gets -1/-1 until the end of the turn.
1B: Enchanted creature gains deathtouch until the end of the turn.
Next:
Whispers of Winter Winds
Storm of Swords
Feast for Crows
Instant
Attacking creatures get -1/-1 until the end of turn turn.
Morbid. If a creature died this turn, attacking creatures get -3/-3.
***
NEXT:
Curse of the Null
Escape from the Void
Poisoned Feast
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Enchantment - Aura Curse
EncHant player
At the beginning of enchanted player's upkeep, look at that opponenent's hand and choose a card from it.
Exile that card.
When there is nothing around you, the void starts to seize your very soul.
Next:
Close the Rift
Slave to the Gilt-Leaf
Esper Slave-Monger
Creature - Goblin
~ can't block.
As long as you control an Elf, ~ has deathtouch.
2/2
Next:
Bathe in Gold
Trostani's Command
Sharuum's Messenger
Sorcery (r)
For each creature you control, put a token that is a copy of that creature on the battlefield under your control.
Next:
Stardust Revolution
Aurora Execution
Blind Dragonrider
Creature - Human Warrior
Flying
~ can't block.
Whenever ~ attacks, it deals 3 damage to target creature defending player controls.
4/4
Next:
Ruin Sentinel
Song of the Dead
Joust
Forecaster of Words 2UU
Creature - Merfolk Wizard
At the beginning of each player's upkeep, you may scry their library.
0/4
***
NEXT
Manslaughter Crows
Choice of Blessings
Reap of Yesterdays
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.