I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Chaotic Strength1R
Instant
Target creature gets +3/+0 until end of turn. Flip a coin. If you win the flip. That creature gets +6/+0 until end of turn instead.
Next:
Glyph of Unsummoning
Trophy Collector
Cheap Shot
Private Mod Note
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Unweave the Mind 3UB
Sorcery
Target player puts the top cards of his or her library into his or her graveyard equal to your devotion to blue and black.
Cunning Philosopher3U
Creature - Human Advisor 3U,t: The next time an opponent draws a card this turn, that player skips that draw and you draw a card.
2/2
Next:
Trophy COLLECTOR
Glyph of Unsummoning
Unwanted Wish
Private Mod Note
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Trophy COLLECTOR3WW Creature - Angel Enthusiast {R}
Remove ~ from your deck before playing if you're not a member of the MTG Salvation Forums.
Flying
At the beginning of your upkeep, if you have one or more trophies on MTG Salvation, you gain 1 life. Then if you have three or more trophies, put a 4/4 white Angel creature with flying onto the battlefield. Then if you have five or more trophies, you win the game unless an opponent pays 4. "I'm a 'trophy COLLECTOR!' Not to be confused with 'trophy collector.'"
4/4
Well guys, I guess Moss_Elemental always wins the game now.
Next: White Orchid Fields Blue Daffodil Fields Black Lily Fields Red Rose Fields Green Daisy Fields
Private Mod Note
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Black Lily Fields
Land
~ enters the battlefield tapped.
Pay 1 life, :symtap:: Add :symw::symb: to your mana pool.
:symq:: Add or to your mana pool. Target opponent gains 2 life.
White Orchid Fields Blue Daffodil Fields Black Lily Fields Red Rose Fields Green Daisy Fields Copper Tulip Fields
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
White Orchid Fields
Land (R)
White Orchid Fields comes into play tapped. t: Add W to your mana pool. t, sacrifice White Orchid Fields: Search your library for two Plains and put them into play. Activate this ability only if an opponent controls two or more lands than you.
Next: Blue Daffodil Fields, Red Rose Fields, Green Daisy Fields, Copper Tulip Fields, Pale Iris Fields
Copper Tulip Fields Tribal Land - Golem {R} T: Add 1 to your mana pool. 4, T: Put a 3/3 colorless Golem creature token onto the battlefield. Activate this ability only if you control three or more lands named Copper Tulip Fields.
Pale Iris Fields Land {R} T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Activate this ability only if you control three or more lands named Pale Iris Fields.
Next: Blue Daffodil Fields Red Rose Fields Green Daisy Fields Light Screen Time to Die
Private Mod Note
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Blue Daffodil Fields
Land
~ enters the battlefield tapped. t: add U to your mana pool. t: add UU to your mana pool. Activate only if there are forty or more cards in all graveyards combined.
Next
Green Daisy Fields
Red Rose Fields
Electric Cherry Blossom
Red Rose Fields
Land
Red Rose Fields enters the battlefield tapped. t: Add to your mana pool. 2R,t: Red Rose Fields deals 1 damage to all attacking creatures without flying.
Next
Green Daisy Fields
Ornaments of the Enlightened
Neiva, Reckless Thief
Neiva, Reckless ThiefUBR
Legendary Creature - Human Rogue
Neiva, Reckless Thief can’t be blocked.
Whenever Neiva attacks, untap all creatures defending player controls. Draw a card for each creature untapped this way.
Rediscover1G
Sorcery
Return all creature and land cards that are put into graveyard from anywhere this turn to their owner hand. Keep calm, the nature will find a way for you to find again what you have lost.
Next:
Leafar, The Temporamagus
Trichs, Lunar Assassin
Kime, Enlightnened General
Magus of the VialG
Creature - Human Druid
At the beginning of your upkeep, you may put a +1/+1 counter on Magus of the Vial.
{T}: You may put a creature card with converted mana cost equal to the number of +1/+1 counters on Magus of the Vial from your hand onto the battlefield.
-1/1
Next:
Trichs, Lunar Assassin
Kime, Enlightnened General
Magus of the Dark Veil
Flickering Familiar1U
Creature ~ Illusion (R)
At the beginning of your upkeep, exile Flickering Familiar. Return it to the battlefield under its owners control at the beginning of the next end step.
Whenever Flickering Familiar enters or leaves the battlefield, Scry 1. Useful, when he's around.
Next: Mazekeeper's Riddle The Mausoleum The Riddle Cove
Private Mod Note
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Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
The Riddle Cove
Legendary Land
Imprint - Search your library for a card, exile it face down then shuffle your library.
Whenever an opponent plays a card that share a card type with exiled card, turn the exiled card up and sacrifice The Riddle Cove. If you do, that player exile the top 10 card from his/her library. The existence of the scenery is so perplexing that anyone could only stare into the far horizon and the deep tunnel at the same time.
Next:
Magus of the Dark Veil
Magus of the Architect
Magus of the Primal Hunter
Magus of the Dark Veil1BB
Creature ~ Human Wizard (R)
Spells you control can't be the targets by white or green spells, and creatures you control can't be the targets of white or green spells.
2/2
Riddlekeeper's Assistant2UB
Creature - Human Wizard
Imprint - When Riddlekeeper's Assistant enter the battlefield, exile a card from your hand face down.
Whenever an opponent play a card with the same card type as exiled card, turn the exiled card up and you may sacrifice Riddlekeeper's Assistant. If you do, draw four cards and that player discard two cards.
2/3
Next:
Magus of the Architect
Magus of the Primal Hunter
Magus of the Pyromaster
Magus of the Pyromaster2RR
Creature - Human Wizard
[mana]t[/amana]: ~ deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
2/2
Next:
Sunborn Phalanx
Wave of Stillness
Underworld Treasure
Underworld Treasure1BB
Enchantment
Whenever a creature you don't control dies, put a treasure counter on Underworld Treasure.
As long as you Underworld Treasure has five or more treasure counters on it, draw two cards at the beginning of your upkeep.
Phyrexian Behemoth4 Artifact Creature - Behemoth {U}
~ costs 2 life less to cast for each creature that entered the battlefield this turn.
Trample
4/4
(They REALLY have to fix those mana tags...)
Next: Endless Sands Disarming Voice Wayfinder
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Enchantment
Whenever a forest enters the battlefield, you may put an island card from your hand onto the battlefield.
Next:
Chaotic Strength
Ursa Avenger
Sengir Connoiseur
Instant
Target creature gets +3/+0 until end of turn. Flip a coin. If you win the flip. That creature gets +6/+0 until end of turn instead.
Next:
Glyph of Unsummoning
Trophy Collector
Cheap Shot
Crearure - Human Assassin
Whenever another creature with power 4 or greater dies put a +1/+1 counter on ~.
2/2
Next
Piercing Strike
Unweave the Mind
Crowgar, Supreme Hunter
Sorcery
Target player puts the top cards of his or her library into his or her graveyard equal to your devotion to blue and black.
Next:
Deceiver's Wish
Cunning Philosopher
Philosophical Debate
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Advisor
3U,t: The next time an opponent draws a card this turn, that player skips that draw and you draw a card.
2/2
Next:
Trophy COLLECTOR
Glyph of Unsummoning
Unwanted Wish
Creature - Angel Enthusiast {R}
Remove ~ from your deck before playing if you're not a member of the MTG Salvation Forums.
Flying
At the beginning of your upkeep, if you have one or more trophies on MTG Salvation, you gain 1 life. Then if you have three or more trophies, put a 4/4 white Angel creature with flying onto the battlefield. Then if you have five or more trophies, you win the game unless an opponent pays 4.
"I'm a 'trophy COLLECTOR!' Not to be confused with 'trophy collector.'"
4/4
Well guys, I guess Moss_Elemental always wins the game now.
Next:
White Orchid Fields
Blue Daffodil Fields
Black Lily Fields
Red Rose Fields
Green Daisy Fields
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Land
~ enters the battlefield tapped.
Pay 1 life, :symtap:: Add :symw::symb: to your mana pool.
:symq:: Add or to your mana pool. Target opponent gains 2 life.
White Orchid Fields
Blue Daffodil Fields
Black Lily FieldsRed Rose Fields
Green Daisy Fields
Copper Tulip Fields
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Land (R)
White Orchid Fields comes into play tapped.
t: Add W to your mana pool.
t, sacrifice White Orchid Fields: Search your library for two Plains and put them into play. Activate this ability only if an opponent controls two or more lands than you.
Next: Blue Daffodil Fields, Red Rose Fields, Green Daisy Fields, Copper Tulip Fields, Pale Iris Fields
Tribal Land - Golem {R}
T: Add 1 to your mana pool.
4, T: Put a 3/3 colorless Golem creature token onto the battlefield. Activate this ability only if you control three or more lands named Copper Tulip Fields.
Pale Iris Fields
Land {R}
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Activate this ability only if you control three or more lands named Pale Iris Fields.
Next:
Blue Daffodil Fields
Red Rose Fields
Green Daisy Fields
Light Screen
Time to Die
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Land
~ enters the battlefield tapped.
t: add U to your mana pool.
t: add UU to your mana pool. Activate only if there are forty or more cards in all graveyards combined.
Next
Green Daisy Fields
Red Rose Fields
Electric Cherry Blossom
Land
Red Rose Fields enters the battlefield tapped.
t: Add to your mana pool.
2R,t: Red Rose Fields deals 1 damage to all attacking creatures without flying.
Next
Green Daisy Fields
Ornaments of the Enlightened
Neiva, Reckless Thief
Legendary Creature - Human Rogue
Neiva, Reckless Thief can’t be blocked.
Whenever Neiva attacks, untap all creatures defending player controls. Draw a card for each creature untapped this way.
2/3
Next:
Rediscover
Close-Minded
Bog Blight
Sorcery
Return all creature and land cards that are put into graveyard from anywhere this turn to their owner hand.
Keep calm, the nature will find a way for you to find again what you have lost.
Next:
Leafar, The Temporamagus
Trichs, Lunar Assassin
Kime, Enlightnened General
Legendary Creature ~ Human Wizard (R)
Flash
Whenever a player would take an additional turn, they instead do not.
1/1
Next:
Mazekeeper's Riddle
Magus of the Lotus
Magus of the Vial
Creature - Human Druid
At the beginning of your upkeep, you may put a +1/+1 counter on Magus of the Vial.
{T}: You may put a creature card with converted mana cost equal to the number of +1/+1 counters on Magus of the Vial from your hand onto the battlefield.
-1/1
Next:
Trichs, Lunar Assassin
Kime, Enlightnened General
Magus of the Dark Veil
Legendary Creature ~ Human Assassin (R)
: Destroy target Vampire, Zombie or Werewolf.
1/1
Next:
Mazekeeper's Riddle
Magus of the Lotus
Wyrd Bazaar
Creature - Human Shaman
T, Sacrifice Magus of the Lotus: Add three mana of any one color to your mana pool.
2/3
Next:
Killing Time
Eternal Bond
Flickering Familiar
Creature ~ Illusion (R)
At the beginning of your upkeep, exile Flickering Familiar. Return it to the battlefield under its owners control at the beginning of the next end step.
Whenever Flickering Familiar enters or leaves the battlefield, Scry 1.
Useful, when he's around.
Next:
Mazekeeper's Riddle
The Mausoleum
The Riddle Cove
Legendary Land
Imprint - Search your library for a card, exile it face down then shuffle your library.
Whenever an opponent plays a card that share a card type with exiled card, turn the exiled card up and sacrifice The Riddle Cove. If you do, that player exile the top 10 card from his/her library.
The existence of the scenery is so perplexing that anyone could only stare into the far horizon and the deep tunnel at the same time.
Next:
Magus of the Dark Veil
Magus of the Architect
Magus of the Primal Hunter
Creature ~ Human Wizard (R)
Spells you control can't be the targets by white or green spells, and creatures you control can't be the targets of white or green spells.
2/2
Next:
Mazekeeper's Riddle
Riddlekeeper's Maze
Riddlekeeper's Assistant
Creature - Human Wizard
Imprint - When Riddlekeeper's Assistant enter the battlefield, exile a card from your hand face down.
Whenever an opponent play a card with the same card type as exiled card, turn the exiled card up and you may sacrifice Riddlekeeper's Assistant. If you do, draw four cards and that player discard two cards.
2/3
Next:
Magus of the Architect
Magus of the Primal Hunter
Magus of the Pyromaster
Creature - Human Wizard
[mana]t[/amana]: ~ deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
2/2
Next:
Sunborn Phalanx
Wave of Stillness
Underworld Treasure
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature you don't control dies, put a treasure counter on Underworld Treasure.
As long as you Underworld Treasure has five or more treasure counters on it, draw two cards at the beginning of your upkeep.
next:
Phyrexian Behemoth
Harvesting Phelddagrif
Chilling Gorilla
Artifact Creature - Behemoth {U}
~ costs 2 life less to cast for each creature that entered the battlefield this turn.
Trample
4/4
(They REALLY have to fix those mana tags...)
Next:
Endless Sands
Disarming Voice
Wayfinder
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Artifact
You may play an additional basic land each turn.
Next
Blackblood Pact
Orzhova Accountant
Chain Jinx