Clear the Way 3RR
Instant
Creatures can't block this turn, if any creatures are assigned as blockers, remove them from combat "I was seconds from killing the goblin, when suddenly I was flung by the wayside."
Next: Terrifying Brutality
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Banner and avatar by me.
Official Character Sheet Shredder of DAMNIT
DAMNIT: I should never have to shred my own character sheet in frustration.
Terrifying Brutality2B
Enchantment- Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, target creature gains fear until end of turn.
Next: Unwitting Pawn
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[16:23] Alacar Leoricar: maybe if you do it'll make the porn more meaningful
Unwitting Pawn 2U
Creature-Wizard
Sacrifice Unwitting Pawn: Tap target creature
1/3 "See that big dragon over there? Do you think you could hold him off for just a few seconds?" Malen, Treasure Hunter
Next: Malen, Treasure Hunter
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Banner and avatar by me.
Official Character Sheet Shredder of DAMNIT
DAMNIT: I should never have to shred my own character sheet in frustration.
Malen, Treasure Hunter4RW
Creature- Human Rogue
First strike
Whenever Malen, Treasure Hunter deals combat damage to a player, you may look at their hand and remove an artifact card in their hand from the game. During your next upkeep, put that artifact into play under your control. Sacrifice it at end of turn.
3/3
Next: Power Word Blind
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[16:23] Alacar Leoricar: maybe if you do it'll make the porn more meaningful
Power Word Blind8UUU
World Enchantment (R)
As Power Word Blind comes into play, choose a number other than 0.
When Power Word Blind comes into play, reveal all hands, libraries and graveyards, then remove all cards with converted mana cost equal to the chosen nubmer from the game, then remove from the game all permanents with converted mana cost equal to that number. Then each player shuffles his or her library.
When Power Word Blind leaves play, each player shuffles all cards he or she own removed from the game with Power Word Blind into his or her library.
Plane of Darkness 2BBB(B) (Rare)
World Enchantment
If a player would gain life, that player gains no life instead.
At the end of each player's turn, that player sacrifices a permanent and loses 1 life.
When Plane of Darkness becomes the target of a spell, that spell’s controller loses the game.
Plane of Darkness
Legendary Land - Plane
Plane of Darkness comes into play tapped.
:symtap:: Add :symb::symb::symb: to your mana pool. Play this ability only once each turn.
OR :1mana::symb::symb:: Choose one - Target creature gets -1/-1 until end of turn; Or target player discards a card at random and you discard two cards; Or target player loses 1 life and Plane of Darkness deals 4 damage to target creature you control. If you control no creatures, you lose 3 life. Any player may play this ability.
Plane of Darkness
Legendary Land
:symtap:: Add B to your mana pool
Creature's you control are black.
:symtap:, pay half your life, rounded up: Prevent all combat damage that would be dealt this turn.
next: Isle of Eternal Despair
edit:WOW, now thats pwning:ummmm i dont have time to recoil on this..... maybe later
@mamelon: that dancer is going into our mythos set.
Cool.
All Encompassing Joy4G
Sorcery
Reveal your hand. For each color of card revealed this way, you gain 2 life. If you revealed a blue card, draw a card. If you revealed a red card, you may add RRRR to your mana pool. If you revealed a black card, return target creature card from your graveyard to your hand. If you revealed a white card, put three 1/1 white spirit tokens into play.
Prophet of Awe
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Kleptomaniac2R
Creature- Goblin
When Kleptomaniac deals damage to an opponent, he or she chooses a permanent.
Gain control of the chosen permanent as long as Kleptomaniac is in play.
2/3
next: Betrayal // Forgiveness
oh, and a cookie for anyone who sees the pattern between all the names i have been giving.
Hmmm, it looks like there should be a pattern, but I'm not sure what it is . . .
Betrayal2BB
Sorcery
As an additional cost to play Betrayal, sacrifice a creature.
Put target creature card in an opponent's graveyard into play under your control.
// Forgiveness3WW
Sorcery
Return target creature card, artifact card, or enchantment card from you graveyard to play.
Next: Whirlwind Advocate
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Whirlwind Advocate 2UU
Legendary Creature-Human Wizard (R)
You may play Whirlwind Advocate anytime you could play an instant.
When Whirlwind Advocate comes into play, return target permanent to its owner's hand. 2UU: Return Whirlwind Advocate to its owner's hand. 2/3
Timed Existence1WU
Enchantment - Aura
Enchant creature
At the end of each of your turns, remove enchanted creature and Timed Existence from the game.
At the beginning of your precombat main phase, return enchanted creature to play, then return Timed Existence to play enchanting it.
Reflective Empath
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Reflective Empath GGUU
Creature--Elf Mutant
As ~ comes into play, choose a permanent in play. ~ has all activated abilities of that permanent in additon to "GU: Return ~ to its owner's hand".
0/1 The clone reinvented.
Next: Pride // Prejudice (inspired from Crime/Punishment)
Pride1WB
Sorcery
Search your library for a card that shares a color with a permanent you control, reveal it, and put it into your hand.
// Prejudice1WB
Instant
Destroy target permanent that doesn't share a color with a permanent you control.
Next: Time Skimmer
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Time Skimmer1UU
Creature - Faerie
Flying
Whenever Time Skimmer deals combat damage to a player, remove it from the game and take an additional turn after this one.
0/1
Silencer :1mana::symu::symu:
Enchantment - Aura
Enchanted creature has "Whenever this creature deals noncombat damage, you may pay :1mana::symu::symu:. If you do, untap enchanted creature."
When enchanted creature is untapped three times in one turn, flip Silencer.
///////////////FLIP/////////////
Silencer
Legendary Creature - Avatar
Silencer is white.
Players can't play spells or non-mana activated abilities.
0/1
Perpetual Hope 3WW
Enchantment
WW, Remove Perpetual Hope from the game: Prevent all damage that would be dealt this turn. Return Perpetual Hope to play under its owner's control at end of turn.
Next: Equivalent Exchange
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Looking to start a clan for Zork fans, PM if interested.
Atrius' Posts1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead. "Wait, can you actually win a thread?" - Atrius.
Equivalent Exchange2UU
Sorcery
Choose a permanent you control and a permanent with the same CMC target opponent controls. Exchange control of those permanents.
Next: Improvised Research
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Emergence4GG
Instant
As you play Emergence, you may reveal your hand. For each creature card in your hand that shares a name with a creature you control, copy Emergence.
Put a creature card from your hand into play.
Astral Usher
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All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Astral Usher :1mana::symuw::symuw::symuw:
Creature- Spirit 3/4
Flying
When ~ comes into play, if you spent only white mana to play ~, return two creatures in your graveyard to your hand.
When ~ comes into play, if you spent only blue mana to play ~, return two target creature to thier owner's hands.
"This way, please."
Double-time
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
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Instant
Creatures can't block this turn, if any creatures are assigned as blockers, remove them from combat
"I was seconds from killing the goblin, when suddenly I was flung by the wayside."
Next: Terrifying Brutality
Enchantment- Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, target creature gains fear until end of turn.
Next: Unwitting Pawn
Creature-Wizard
Sacrifice Unwitting Pawn: Tap target creature
1/3
"See that big dragon over there? Do you think you could hold him off for just a few seconds?"
Malen, Treasure Hunter
Next: Malen, Treasure Hunter
Creature- Human Rogue
First strike
Whenever Malen, Treasure Hunter deals combat damage to a player, you may look at their hand and remove an artifact card in their hand from the game. During your next upkeep, put that artifact into play under your control. Sacrifice it at end of turn.
3/3
Next: Power Word Blind
World Enchantment (R)
As Power Word Blind comes into play, choose a number other than 0.
When Power Word Blind comes into play, reveal all hands, libraries and graveyards, then remove all cards with converted mana cost equal to the chosen nubmer from the game, then remove from the game all permanents with converted mana cost equal to that number. Then each player shuffles his or her library.
When Power Word Blind leaves play, each player shuffles all cards he or she own removed from the game with Power Word Blind into his or her library.
Next:
Plane of Darkenss
Avatar & banner made by myself
2BBB
(B)(Rare)World Enchantment
If a player would gain life, that player gains no life instead.
At the end of each player's turn, that player sacrifices a permanent and loses 1 life.
When Plane of Darkness becomes the target of a spell, that spell’s controller loses the game.
Next: Trick Trunk-Trap
Legendary Land - Plane
Plane of Darkness comes into play tapped.
:symtap:: Add :symb::symb::symb: to your mana pool. Play this ability only once each turn.
OR :1mana::symb::symb:: Choose one - Target creature gets -1/-1 until end of turn; Or target player discards a card at random and you discard two cards; Or target player loses 1 life and Plane of Darkness deals 4 damage to target creature you control. If you control no creatures, you lose 3 life. Any player may play this ability.
Next: Totem of Doom
Legendary Land
:symtap:: Add B to your mana pool
Creature's you control are black.
:symtap:, pay half your life, rounded up: Prevent all combat damage that would be dealt this turn.
next: Isle of Eternal Despair
edit:WOW, now thats pwning:ummmm i dont have time to recoil on this..... maybe later
Cool.
All Encompassing Joy 4G
Sorcery
Reveal your hand. For each color of card revealed this way, you gain 2 life. If you revealed a blue card, draw a card. If you revealed a red card, you may add RRRR to your mana pool. If you revealed a black card, return target creature card from your graveyard to your hand. If you revealed a white card, put three 1/1 white spirit tokens into play.
Prophet of Awe
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Creature - Human Cleric
Defender
Creature's blocked by ~ lose all abilites and become 0/1 until end of turn.
0/5
next: Power Trip
Instant
Target creature gets +7/+7 until end of turn. That creature does not untap during its controller's next untap step.
Next: Kleptomaniac
Creature- Goblin
When Kleptomaniac deals damage to an opponent, he or she chooses a permanent.
Gain control of the chosen permanent as long as Kleptomaniac is in play.
2/3
next: Betrayal // Forgiveness
oh, and a cookie for anyone who sees the pattern between all the names i have been giving.
Betrayal 2BB
Sorcery
As an additional cost to play Betrayal, sacrifice a creature.
Put target creature card in an opponent's graveyard into play under your control.
//
Forgiveness 3WW
Sorcery
Return target creature card, artifact card, or enchantment card from you graveyard to play.
Next:
Whirlwind Advocate
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Legendary Creature-Human Wizard (R)
You may play Whirlwind Advocate anytime you could play an instant.
When Whirlwind Advocate comes into play, return target permanent to its owner's hand.
2UU: Return Whirlwind Advocate to its owner's hand.
2/3
Next:
Timed Exsitance
Avatar & banner made by myself
Enchantment - Aura
Enchant creature
At the end of each of your turns, remove enchanted creature and Timed Existence from the game.
At the beginning of your precombat main phase, return enchanted creature to play, then return Timed Existence to play enchanting it.
Reflective Empath
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Creature--Elf Mutant
As ~ comes into play, choose a permanent in play. ~ has all activated abilities of that permanent in additon to "GU: Return ~ to its owner's hand".
0/1
The clone reinvented.
Next: Pride // Prejudice (inspired from Crime/Punishment)
Sorcery
Search your library for a card that shares a color with a permanent you control, reveal it, and put it into your hand.
//
Prejudice 1WB
Instant
Destroy target permanent that doesn't share a color with a permanent you control.
Next:
Time Skimmer
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Creature - Faerie
Flying
Whenever Time Skimmer deals combat damage to a player, remove it from the game and take an additional turn after this one.
0/1
Silencer
Enchantment - Aura
Enchanted creature has "Whenever this creature deals noncombat damage, you may pay :1mana::symu::symu:. If you do, untap enchanted creature."
When enchanted creature is untapped three times in one turn, flip Silencer.
///////////////FLIP/////////////
Silencer
Legendary Creature - Avatar
Silencer is white.
Players can't play spells or non-mana activated abilities.
0/1
Next: Gamble of a Life
Enchantment
WW, Remove Perpetual Hope from the game: Prevent all damage that would be dealt this turn. Return Perpetual Hope to play under its owner's control at end of turn.
Next: Equivalent Exchange
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Sorcery
Choose a permanent you control and a permanent with the same CMC target opponent controls. Exchange control of those permanents.
Next: Improvised Research
Instant
Untap target creature you control. It gets +2/+2 and gains trample until end of turn.
Next: Skypulse
Sorcery
~ deals 6 damage to target creature with flying.
Next: Emergence
Instant
As you play Emergence, you may reveal your hand. For each creature card in your hand that shares a name with a creature you control, copy Emergence.
Put a creature card from your hand into play.
Astral Usher
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Creature- Spirit 3/4
Flying
When ~ comes into play, if you spent only white mana to play ~, return two creatures in your graveyard to your hand.
When ~ comes into play, if you spent only blue mana to play ~, return two target creature to thier owner's hands.
"This way, please."
Double-time
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.