All or Nothing RR
Sorcery Untap all permanents you control. You gain an additional main step, then combat step.
At the end of the turn, you lose the game.
Cascading Denial :2mana::symu:
Instant
Counter target spell unless it's caster pays :3mana:, and an additional for each copy cast this turn.
Flashback- :2mana::symu::symu:
Buyback: Discard a card at random.
Once Over
Slanderous Heckling
Razorwing Hellkite
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Call for Blood 2(B/R)(B/R)
Enchantment Damage cannot be prevented.
Life cannot be gained.
At the beginning of each player's upkeep, ~ deals 2 damage to him or her.
Next:
Prophetic Visions
Harpy's Shriek
Visions of the Inevitable
Harpy's ShriekB
Sorcery
Target player discards a card.
Whenever a black creature with flying enters the battlefield under you control, you may return ~ from your graveyard to your hand.
Next: Aurochs Herder
Staff of the Shepherd
Lead the Flock
Stormy SkiesGR
Enchantment
At the beginning of your upkeep or whenever a creature with flying attacks, put a charge counter on ~. 2, T, sacrifice ~: ~ deals X damage divided as you choose among any number of creatures with flying and/or players, where X is the number of charge counters on it.
Next: Aurochs Herder
Staff of the Shepherd
Last Gambit
Staff of the Shepherd3
Artifact - Equipment
Equipped creature has ",t: Other creatures you control get +2/+0 and gain trample until end of turn."
Equip 3
Next: Death Gambit Ultimate Gamble Cousel of the Judges
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Ultimate Gamble4RRRR
Sorcery
Ultimate Gamble can not be countered.
Select up to three cards from your library and reveal them. Flip a coin three times, if you win all three flips, cast the spells in any order you wish without paying there mana cost, they can not be countered. If you lose any of the flips, you take damage equal to twice the total converted CMC of the three selected cards, then exile them. Then shuffle your library.
Next:
Death Gambit
Circus of Flames
Reclaimed by Nature
Circus of Flames :3mana::symr::symr::symr:
Enchantment
Whenever a red source you control deals damage to you, you may add to your mana pool.
:symr:,:symtap:: ~ deals 1 damage to each player.
Next:
Forgotten Letter
Mysterious Bottle
Circus of Light (could we have a cycle here maybe...)
Whenever someone suggests a cycle, do everyone after you a favor and finish it for them.
Circus of Light 3WWW
Enchantment
The first time you gain life each turn, add W to your mana pool. W,T: You gain life equal to the number of enchantments you control.
Circus of Oddities 3UUU
Enchantment
The first time you draw a card during your main phase, add U to your mana pool. UUU,T: Draw a card.
Circus of the Macabre 3BBB
Enchantment
Whenever you exile a creature card from your graveyard, add B to your mana pool.
At the beginning of your main phase, exile a creature card from your graveyard. If you can't, sacrifice Circus of the Macabre.
Circus of Beasts 3GGG
Enchantment
The first time a creature enters the battlefield each turn, add G to your mana pool. 3GGG,T: Put a 3/3 green beast creature token onto the battlefield.
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Dungeons :1mana::symbu:
Sorcery
Tap target creature and put a -1/-1 counter on it.
////
Dragons :3mana::symbr::symbr::symbr:
Sorcery
Put two 4/4 red Dragon creature tokens with flying onto the battlefield, then put X +1/+1 counters on them where X is the number of -1/-1 counters on the battlefield.
Next:
Slavery//Freedom
Clock of Gold
The way of the Highland
The Great Below 2UU
World Enchantment
When the Great Below enters the battlefield, each player may search his or her library for a Fish, Kraken, Leviathan, Octopus, Serpent, Squid or Whale card, reveal it, and put it into his or her hand. Then each player shuffles his or her library.
Creature spells with islandwalk cost 2 less to cast.
-minrar: rare
Next: Envoy of Malachite Being; Luminous Phoenix; Necropolis Rising; Planesbinding Chains; Think Thrice and/or Tatsumasa, A Star Unbound
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Emerald Icarus2G
Artifact Creature - Golem
Until your next turn, creatures you control have flying.
Exile Emerald Icarus at the beginning of your next upkeep.
1/1
Roiling Shoggoth2:symbu::symbu:
Creature - Horror
Trample
Roiling Shoggoth's power and toughness are each equal to the number of tapped swamps and islands you control.
*/*
Belly of the Beast2RRR
Enchantment
At the Beginning of each player's untap phase, that player must tap all untapped lands he or she controls.
Next: The Temple of All Antiquity or, The Limpid Pool of Time
Next:
All Flesh Is Grass
Midnight Calliope
Starlance
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
For Air Support I tried to play off the flavor that you usually need to call in for air support and wait for them to arrive.
Air Support
Instant
Suspend 3 - WWW
Put two 2/2 white bird tokens into play. These tokens have first strike and haste. Sacrifice them at the end of your turn.
For Trenched Dragoon I tried to play off the flavor that he's a guy on a horse in a trench. Horses don't like trenches.
Trenched Dragoon2GW
Creature - Human Knight
Trample, shroud
Trenched Dragoon does not untap during your untap phase.
Sacrifice a land, untap Trenched Dragoon
5/4
Piggybank 1
Artifact
Whenever you draw a card, put a coin counter on Piggybank.
Remove ten coin counters, sacrifice Piggybank: add three mana of any one color to your mana pool. "I'm saving up for a Lotus." -Timmy, Power Gamer
Immortal Combat
Dream the Impossible Dream
Frolic In The Meadow
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Thunder Rifle 6
Artifact RRR,T, Discard a card: Put a 6/1 red elemental creature with haste and trample onto the battlefield named Ball Lightning. Sacrifice it at the end of turn.
Next:
Dance of Hammers
Optic Blast
Nacatl Blowgun
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
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Sorcery
Untap all permanents you control. You gain an additional main step, then combat step.
At the end of the turn, you lose the game.
Next:
Cascading Denial
Fortune's Rest
Hedron Blessing
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Counter target spell unless it's caster pays :3mana:, and an additional for each copy cast this turn.
Flashback- :2mana::symu::symu:
Buyback: Discard a card at random.
Once Over
Slanderous Heckling
Razorwing Hellkite
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Dragon
Flying, Trample
Whenever Razorwing Hellkite becomes blocked, it deals damage equal to its power to each creature blocking it.
5/5
Next:
Call for Blood
Once Over
No Hard Feelings
Enchantment
Damage cannot be prevented.
Life cannot be gained.
At the beginning of each player's upkeep, ~ deals 2 damage to him or her.
Next:
Prophetic Visions
Harpy's Shriek
Visions of the Inevitable
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Target player discards a card.
Whenever a black creature with flying enters the battlefield under you control, you may return ~ from your graveyard to your hand.
Next:
Aurochs Herder
Staff of the Shepherd
Lead the Flock
Sorcery
Creatures you control that have flying get +2/+1 until end of turn.
Next: Thunderblast or Stormy Skies or Last Gambit
Enchantment
At the beginning of your upkeep or whenever a creature with flying attacks, put a charge counter on ~.
2, T, sacrifice ~: ~ deals X damage divided as you choose among any number of creatures with flying and/or players, where X is the number of charge counters on it.
Next:
Aurochs Herder
Staff of the Shepherd
Last Gambit
Artifact - Equipment
Equipped creature has ",t: Other creatures you control get +2/+0 and gain trample until end of turn."
Equip 3
Next: Death Gambit
Ultimate Gamble
Cousel of the Judges
Sorcery
Ultimate Gamble can not be countered.
Select up to three cards from your library and reveal them. Flip a coin three times, if you win all three flips, cast the spells in any order you wish without paying there mana cost, they can not be countered. If you lose any of the flips, you take damage equal to twice the total converted CMC of the three selected cards, then exile them. Then shuffle your library.
Next:
Death Gambit
Circus of Flames
Reclaimed by Nature
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Enchantment
Whenever a red source you control deals damage to you, you may add to your mana pool.
:symr:,:symtap:: ~ deals 1 damage to each player.
Next:
Forgotten Letter
Mysterious Bottle
Circus of Light (could we have a cycle here maybe...)
Circus of Light 3WWW
Enchantment
The first time you gain life each turn, add W to your mana pool.
W,T: You gain life equal to the number of enchantments you control.
Circus of Oddities 3UUU
Enchantment
The first time you draw a card during your main phase, add U to your mana pool.
UUU,T: Draw a card.
Circus of the Macabre 3BBB
Enchantment
Whenever you exile a creature card from your graveyard, add B to your mana pool.
At the beginning of your main phase, exile a creature card from your graveyard. If you can't, sacrifice Circus of the Macabre.
Circus of Beasts 3GGG
Enchantment
The first time a creature enters the battlefield each turn, add G to your mana pool.
3GGG,T: Put a 3/3 green beast creature token onto the battlefield.
Next:
Dungeons//Dragons
Indigo Rune
Roiling Shoggoth
Sorcery
Tap target creature and put a -1/-1 counter on it.
////
Dragons :3mana::symbr::symbr::symbr:
Sorcery
Put two 4/4 red Dragon creature tokens with flying onto the battlefield, then put X +1/+1 counters on them where X is the number of -1/-1 counters on the battlefield.
Next:
Slavery//Freedom
Clock of Gold
The way of the Highland
Sorcery
Gain control of target creature with power 2 or less.
//
Freedom 1W
Instant
Exile target creature, then return that card to the battlefield under its owner's control.
Next:
The Great Below
Stalking Beauty
Indigo Rune
2UU
World Enchantment
When the Great Below enters the battlefield, each player may search his or her library for a Fish, Kraken, Leviathan, Octopus, Serpent, Squid or Whale card, reveal it, and put it into his or her hand. Then each player shuffles his or her library.
Creature spells with islandwalk cost 2 less to cast.
-minrar: rare
Next: Envoy of Malachite Being; Luminous Phoenix; Necropolis Rising; Planesbinding Chains; Think Thrice and/or Tatsumasa, A Star Unbound
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact
Players cannot play creature or Planeswalker spells.
5: Destroy ~. Any play may play this ability.
Next:
Shale Elemental
Greatbow Ranger//Moonbreak Predator
Lunastorm
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Scry 3. Then, you may pay 1. If you do, shuffle your library and scry 3.
Lunastorm B
Instant
Destroy target creature with power 3 or less.
Overload 2WB
Next:
Emerald Icarus
Roiling Shoggoth
Nivix Aviator
Belly of the Beast
Next: The Temple of All Antiquity or, The Limpid Pool of Time
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Legendary Artifact Land
Noncreature artifacts you control have "T: Add 1 to your mana pool."
X,T: Exile another target artifact you control with converted mana cost X or less.
,T, Sacrifice The Temple of All Antiquity: Return all cards exiled with The Temple of All Antiquity to the battlefield under your control.
Next:
Implosion
Mountain Herb
Troubling Cough
Enchantment - Aura
Enchant Creature
Enchanted Creature has "T: Destroy target creature."
Next:
All Flesh Is Grass
Midnight Calliope
Starlance
Instant
Destroy target creature with power of four or greater.
Overload 2WB
Next:
Rabid Street Bruiser
Silverwing Knight//Valkyrie of Herons
Feshstripper//Servant of Sheoldred
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
For Trenched Dragoon I tried to play off the flavor that he's a guy on a horse in a trench. Horses don't like trenches.
Next: Immortal Combat, or Piggybank
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Artifact
Whenever you draw a card, put a coin counter on Piggybank.
Remove ten coin counters, sacrifice Piggybank: add three mana of any one color to your mana pool.
"I'm saving up for a Lotus." -Timmy, Power Gamer
Immortal Combat
Dream the Impossible Dream
Frolic In The Meadow
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Enchantment
Vanishing 2
Prevent all damage that would be dealt to you.
A bloom as ephemeral as peace.
Next: Darkmoon Hunter or Lightning Spear
Artifact- Equipment
Equipped creature gets +3/+0 and has, "t, Sacrifice Lightning Spear: Deal 3 damage to target creature or player."
Equip 1
Next:
Darkmoon Hunter
John Mclane
Thunder Rifle
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact
RRR,T, Discard a card: Put a 6/1 red elemental creature with haste and trample onto the battlefield named Ball Lightning. Sacrifice it at the end of turn.
Next:
Dance of Hammers
Optic Blast
Nacatl Blowgun