Ritual of the WitchB
As an additional cost to cast ~ sacrifice any number of creatures.
You draw X cards and lose X life, where X is the combined power of the sacrificed creatures.
Karmic Order2WW
Instant (R)
Whenever a permanent you control is put into a graveyard from the battlefield this turn, you may exile target permanent of the same type that an opponent controls.
Amputate :symrg::symb:
Instant
Regenerate target creature you control. Then put a -1/-1 counter on that creature, or remove a +1/+1 counter from that creature.
Retrace
"Do you want to live? Then you'll just have to do without--- THIS!"
Bludgeon
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Voices of Freedom3WW
Creature - Spirit
Flying xW,t, Sacrifice ~: Exile X target creatures. At the beginning of the end step, return all cards exiled with ~ to the battlefield under their owner's control.
3/3
Next: Words of Encouragement
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Manifest DoomB
Sorcery
As an additional cost to cast Manifest Doom, pay 5 life and sacrifice three black creatures.
Put a black creature card from your hand onto the battlefield.
Next: Genuflect
Private Mod Note
():
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Commander Decks:W Akroma / UG Edric / R Lu Bu / U Uyo / B Xiahou Dun
Mon.Jun.25.12:36.am <> They should make a forum called The Butter
Mon.Jun.25.12:36.am <> The only thing you're allowed to talk about is food
Smog Elemental1BB
Creature - Elemental
Intimidate
At the beginning of your upkeep, put a -1/-1 counter on each other creature you control and you get a poison counter.
5/5
Glass House
Land
Play with the top card of your library revealed. t: Add one mana of any colour to your mana pool.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
Next: Mul Daya Cylix
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Fortress of Champions
Land
Fortress of Champions enters the battlefield tapped. T: Add W to your mana pool. 1W,T: Creatures you control get +1/+1 and have lifelink until end of turn.
Fortress of Witches
Land
~ enters the battlefield tapped. t: Add B to your mana pool. 1BB,t: Target nonartifact, nonblack creature gets -2/-2 until end of turn.
Next: Fortress of Anarchists
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Fortress of Anarchists
Land
~ enters the battlefield tapped. t: Add R to your mana pool. 2RR, t: Return a red instant or sorcery card at random from your graveyard to your hand.
Fortress of Druids
Land
~ enters the battlefield tapped. t: Add G to your mana pool. 2G,t: Untap up to two target basic lands. Until end of turn, those lands gain "t: Add one mana of any colour to your mana pool."
Next: Patron of the Kor
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Punishment Sphere 6
Artifact
At the beginning of each player's upkeep, that player chooses one - That player sacrifices a permanent, that player loses 3 life, or that player discards a card.
Next: Vlegh's Eye-Taker
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Engineered Extermination4BB Sorcery
As you cast ~, choose a permanent type.
Destroy any number of target permanents of the chosen type. You lose 3 life for each permanent destroyed this way.
Hidden PowerG
Instant
Target creature gets +2/+2 until end of turn. If this spell targeted a 1/1, that creature gets +5/+5, trample, and shroud until end of turn instead.
As an additional cost to cast ~ sacrifice any number of creatures.
You draw X cards and lose X life, where X is the combined power of the sacrificed creatures.
Next: Karmic Order
Instant (R)
Whenever a permanent you control is put into a graveyard from the battlefield this turn, you may exile target permanent of the same type that an opponent controls.
Next: Amputate
- 4/22/12, Knowledge from the Helvault (Part 1)
Instant
Regenerate target creature you control. Then put a -1/-1 counter on that creature, or remove a +1/+1 counter from that creature.
Retrace
"Do you want to live? Then you'll just have to do without--- THIS!"
Bludgeon
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Spirit
Flying
xW,t, Sacrifice ~: Exile X target creatures. At the beginning of the end step, return all cards exiled with ~ to the battlefield under their owner's control.
3/3
Next: Words of Encouragement
Instant
Put a +1/+1 on each creature you control that has been dealt damage this turn.
Next: Manifest Doom
Sorcery
As an additional cost to cast Manifest Doom, pay 5 life and sacrifice three black creatures.
Put a black creature card from your hand onto the battlefield.
Next: Genuflect
Mon.Jun.25.12:36.am <> They should make a forum called The Butter
Mon.Jun.25.12:36.am <> The only thing you're allowed to talk about is food
Instant
Exile target creature you control and all creatures blocking or blocked by it.
Next: Smog Elemental
Creature - Elemental
Intimidate
At the beginning of your upkeep, put a -1/-1 counter on each other creature you control and you get a poison counter.
5/5
Next: Backtrack
Instant
Target player puts cards from his or her hand on top of his or her library equal to the number of cards he or she drew this turn.
Next: Zenith
Land
Play with the top card of your library revealed.
t: Add one mana of any colour to your mana pool.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
Next: Mul Daya Cylix
Creature - Elemental
Landfall - Whenever a land enters the battlefield under your control, you may pay G. If you do, draw a card.
1/2
Blackrose Assassin
Land
Fortress of Champions enters the battlefield tapped.
T: Add W to your mana pool.
1W,T: Creatures you control get +1/+1 and have lifelink until end of turn.
Next: Fortress of Mages
Land
~ enters the battlefield tapped.
t: Add B to your mana pool.
1BB,t: Target nonartifact, nonblack creature gets -2/-2 until end of turn.
Next: Fortress of Anarchists
Land
~ enters the battlefield tapped.
t: Add R to your mana pool.
2RR, t: Return a red instant or sorcery card at random from your graveyard to your hand.
Next: Complete the cycle with Fortress of Druids
Land
~ enters the battlefield tapped.
t: Add G to your mana pool.
2G,t: Untap up to two target basic lands. Until end of turn, those lands gain "t: Add one mana of any colour to your mana pool."
Next: Patron of the Kor
Sorcery
Cast Inspire only if you have three or less cards in hand.
Draw three cards.
Next: Impossible Leap
Instant
Target creature gains flying and shroud until end of turn.
Next: Relentless Flood
Instant
Simultaneously tap all creatures you don't control and untap all creatures you control.
Next: Punishment Sphere
Artifact
At the beginning of each player's upkeep, that player chooses one - That player sacrifices a permanent, that player loses 3 life, or that player discards a card.
Next: Vlegh's Eye-Taker
Creature - Zombie
Fear
Sacrifice a creature: put a -1/-1 counter on target creature.
2/2
Dank Winds
Instant
Counter target spell unless a player pays x.
Next: Faerie's Harp
Artifact
2, T: Target creature attacks or blocks this turn if able.
Next: Factory Maze
Sorcery
As you cast ~, choose a permanent type.
Destroy any number of target permanents of the chosen type. You lose 3 life for each permanent destroyed this way.
Next: Hidden Power
Instant
Target creature gets +2/+2 until end of turn. If this spell targeted a 1/1, that creature gets +5/+5, trample, and shroud until end of turn instead.
Next: Undulating Pulse
Instant
Split second
Players can't activate abilities this turn unless they're mana abilities.
Next: Skunkworks