Yeah I realised while I was in the shower, hoped to make it back before someone spotted it, but nobody ever makes it back before someone spots a mistake
Arbiter of Youth1U
Artifact Creature - Vedalken Advisor {C} W,T:Target player gains 1 life. B,T:Target player loses 1 life. On Esper, age is less a matter of time and more a matter of bureaucracy.
1/2
Bad OmenU
Instant
Fateseal 2, then draw a card. Crafting the ideal future is a fine balance between making the best of your future and the worst of your enemies'.
IIW: Giant Growth effects tied to a mechanic (new or existing).
Kerberos, the Dreadhound1BB
Legendary Creature - Demon Hound (M)
Intimidate
Permanent cards can't enter the battlefield from graveyards.
Whenever another creature dies, Kerberos, the Dreadhound deals 3 damage to that creature's controller.
3/3
This is assuming that "Journey into Nyx" will have some graveyard shenanigans.
COMMON blue time manipulation people. Everyone who had U+ is DQ'd.
If you're going to tell people they have to make a blue card, you have to EXPECT them to make a white card, it's just common sense. Fun fact, I was going to post Delay, word for word, same name, same mana cost, until I decided to check first to see if a counterspell that suspends had been done already.
Herakleis, Mighty Hero2GG
Legendary Creature - Human Barbarian (R)
Trample
:symtap:: Herakleis fights target nonhuman creature. Put a +1/+1 counter on Herakleis.
5/3
Antny223
Waaaaaaaaay too strong, consider upping the cost to 1UU. Also, it's an UB card. And not a common.
Three questions:
1) What exactly is black about it?
2) Wouldn't 1UU just make it a bad Time Ebb? (which I've never heard anyone describe as too strong).
3) Complexity-wise is really that much of a stretch for common?
Grace of the MoiraiBBB
Enchantment (R)
Skip your draw step.
At the beginning of your upkeep, discard your hand, put a charge counter on Grace of the Moirai, and then draw a card for each charge counter on Grace of the Moirai.
Kiora Atua :2mana::symg::symu:
Planeswalker - Kiora
+1: Put a 1/2 blue merfolk creature token onto the battlefield.
0: Draw a card. If it's a land card, you may put it into the battlefield tapped.
-5: You get an emblem with 'Creatures you control get +1/+1' and 'At the beginning of your upkeep, draw a card.'
3
Satyr's Flute4
Artifact
Tap an untapped creature you control, :symtap:: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
I'm kidding, I'm kidding... hm... well there will be some multicolor in Theros after all...
Heroes' CallGW
Instant (R)
Search your library for a legendary creature card or a planeswalker card, reveal that card, and put it into your hand. Then shuffle your library. "You can't hide from your destiny, Elspeth Tirel."
-Heliod
Not strictly better than Congregation at Dawn or Eladamri's Call!
Summoner of Krakens2U
Creature - Human Wizard [R]
Sacrifice a creature: Put a tentacle counter on ~.
Remove three tentacle counters from ~ and sacrifice it: Put an 8/8 blue Kraken creature token with islandwalk onto the battlefield.
2/3
Blessings Unbestowed5W
Instant (R)
Search your library for up to four Aura cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield attached to a creature you control.
IIW: pick someone else because I won't be able to judge for a few days
Summoner of Krakens2U
Creature - Human Wizard [R]
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a tentacle counter on ~.
Remove three tentacle counters from ~ and sacrifice it: Put an 8/8 blue Kraken creature token with islandwalk onto the battlefield.
2/3
Hamar's Tactician1WW
Creature — Human Knight [R]
First strike, flanking
Soldier creatures and other Knight creatures you control have flanking. "I've trained this squadron to the best of my ability. They might need it one day — I've heard malignant beasts and even gods roam the dark lands these days."
3/1
Soulspiller's Verdict3WU
Sorcery (R)
You gain 8 life. Then if you have more life than an opponent, draw three cards. "There are all kinds of strengths, but if you have strength of soul, the mind will follow."
—Jalanda Soulspiller
IIW: Originality -or- Offcolour Spiders (Can be multicolor)
Elspeth, Reluctant Hero3WW
Planeswalker - Elspeth {M}
[+2]: Another target permanent gains indestructible until your next turn.
[-3]: You get an emblem with "At the beginning of your end step, put a 1/1 white Soldier creature token onto the battlefield."
[-7]: For each creature you control, destroy up to one target nonland permanent. {4}
Hubris 1B
Enchantment {R}
At the beginning of your end step, you draw two cards and lose 2 life.
When you discard a card, sacrifice Hubris and you lose half your life, rounded up.
Yeah I realised while I was in the shower, hoped to make it back before someone spotted it, but nobody ever makes it back before someone spots a mistake
Artifact Creature - Vedalken Advisor {C}
W,T:Target player gains 1 life.
B,T:Target player loses 1 life.
On Esper, age is less a matter of time and more a matter of bureaucracy.
1/2
IIW: Look around and be inspired.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Creature - Homunculus
Flying
When ~ enters the battlefield, skip your next untap step, draw step, or combat step.
2/3
IIW: Wedge commander concentrating on a strategy that other wedge commanders haven't concentrated on.
Sorcery (C)
Return target creature to it's owner's hand, then that player puts a card from his or her hand on top of his or her library.
IIW: Bones and Swords in a single card
It's spelled "Backpedal." Also, holy cow is this card strong.
Instant
Fateseal 2, then draw a card.
Crafting the ideal future is a fine balance between making the best of your future and the worst of your enemies'.
IIW: Giant Growth effects tied to a mechanic (new or existing).
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5
Fine, edited.
How do you know? Maybe the mage is trying to sell him something that's already his. I thought it was clever.
Draft my cube! (630 cards)
Legendary Creature - Demon Hound (M)
Intimidate
Permanent cards can't enter the battlefield from graveyards.
Whenever another creature dies, Kerberos, the Dreadhound deals 3 damage to that creature's controller.
3/3
This is assuming that "Journey into Nyx" will have some graveyard shenanigans.
IIW: Cool copy effects
Draft my cube! (630 cards)
If you're going to tell people they have to make a blue card, you have to EXPECT them to make a white card, it's just common sense. Fun fact, I was going to post Delay, word for word, same name, same mana cost, until I decided to check first to see if a counterspell that suspends had been done already.
Herakleis, Mighty Hero 2GG
Legendary Creature - Human Barbarian (R)
Trample
:symtap:: Herakleis fights target nonhuman creature. Put a +1/+1 counter on Herakleis.
5/3
IIW: Bees
Club Flamingo Wins: 1!
Obviously not. Force of Will is uncommon.
Draft my cube! (630 cards)
Three questions:
1) What exactly is black about it?
2) Wouldn't 1UU just make it a bad Time Ebb? (which I've never heard anyone describe as too strong).
3) Complexity-wise is really that much of a stretch for common?
Enchantment (R)
Skip your draw step.
At the beginning of your upkeep, discard your hand, put a charge counter on Grace of the Moirai, and then draw a card for each charge counter on Grace of the Moirai.
IIW: Nonaura enchantments.
Planeswalker - Kiora
+1: Put a 1/2 blue merfolk creature token onto the battlefield.
0: Draw a card. If it's a land card, you may put it into the battlefield tapped.
-5: You get an emblem with 'Creatures you control get +1/+1' and 'At the beginning of your upkeep, draw a card.'
3
IIW: intrigue
Artifact
Tap an untapped creature you control, :symtap:: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
IIW: Greek myth tribal
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5
Thoughtseize!
I'm kidding, I'm kidding... hm... well there will be some multicolor in Theros after all...
Heroes' Call GW
Instant (R)
Search your library for a legendary creature card or a planeswalker card, reveal that card, and put it into your hand. Then shuffle your library.
"You can't hide from your destiny, Elspeth Tirel."
-Heliod
Not strictly better than Congregation at Dawn or Eladamri's Call!
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Human Wizard [R]
Sacrifice a creature: Put a tentacle counter on ~.
Remove three tentacle counters from ~ and sacrifice it: Put an 8/8 blue Kraken creature token with islandwalk onto the battlefield.
2/3
IIW: Halo (the game)
Instant (R)
Search your library for up to four Aura cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield attached to a creature you control.
IIW: pick someone else because I won't be able to judge for a few days
Reminds me of Cthulhu (well, Dagon.)
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5
Creature — Human Knight [R]
First strike, flanking
Soldier creatures and other Knight creatures you control have flanking.
"I've trained this squadron to the best of my ability. They might need it one day — I've heard malignant beasts and even gods roam the dark lands these days."
3/1
IIW: Riff off the last entry posted before yours
I like that term because my name is Chase. And you may say boring but I say simple.
Sorcery (R)
You gain 8 life. Then if you have more life than an opponent, draw three cards.
"There are all kinds of strengths, but if you have strength of soul, the mind will follow."
—Jalanda Soulspiller
IIW: Originality -or- Offcolour Spiders (Can be multicolor)
Planeswalker - Elspeth {M}
[+2]: Another target permanent gains indestructible until your next turn.
[-3]: You get an emblem with "At the beginning of your end step, put a 1/1 white Soldier creature token onto the battlefield."
[-7]: For each creature you control, destroy up to one target nonland permanent.
{4}
Hubris 1B
Enchantment {R}
At the beginning of your end step, you draw two cards and lose 2 life.
When you discard a card, sacrifice Hubris and you lose half your life, rounded up.