CC, your entry is the best post I've seen in a long time. I wish I remembered what other people were like or what they designed, but I don't. So I'll rejoin the club as a contestant after Christmas.
Oh wow, I actually was thinking about this. One time only, one time I'm ever actually doing this:
Jiggernuts2WW
Creature - Human Gamer
At the beginning of your upkeep, put a level counter on Jiggernuts
Level 2-4: 4/4
Level 5+: 11/11, Jiggernuts is indestructible, infect, trample.
1/1
Get it? Because he gets better over time. Yeah.
I think this would have been a bit better if he sacrificed himself at end of turn for flavor reasons. "... and then he just disappeared." Still, the entry is good, doesn't set off alarm bells nor wows me. You get a
Jiggy, Stranger in a Strange Land1WW
Legendary Creature - Human Gamer (R) (silver-bordered)
Whenever you cast a spell, if that spell card is printed in a language other than this card is printed in, put two 1/1 green Cat creature tokens onto the battlefield. "how this is food? i cannot eat this animal. 0 out of 10"
1/4
IIW: Romantic cards.
This can be fun. I feel like it can be a bit broken when playing a deck with all Japanese cards, for example. Why Cats? Fine entry, though. You get a
Jiggernuts the Misguided2R
Legendary Creature-Goblin {R}
Haste
During each player's upkeep, that player flips a coin. If heads, that player untaps Jiggernuts the Misguided and gains control of it. 1: Flip a coin, if heads, Jiggernuts gets +1/+1 until the end of the turn, if tails, Jiggernuts gets -1/-1 until the end of the turn.
2/2 Oh Jiggernuts, why did you write everything in blue?.
IIW: Sleep Deprevation
This is a pretty wacky card and is pretty reminiscent of jiggernuts. A good card. You get a
Legends of the Past3W
Enchantment Imprint - When ~ enters the battlefield, exile any number of creatures from your graveyard.
Creatures you control get +1/+1 for each one of the exiled creatures it shares a name with.
Yeah... I don't know any of these people.
IIW: Mafia
Not a huge fan. It feels flavorful but narrow. Also, is this grossly overcosted on purpose? Anyways, you get a
Snapcaster Mage will be a dollar-five dollars in a few months, just wait. It's like when I told my friends "Don't buy Jace for $80, he'll be $40-50 in a month." a month later, he was banned, and dropped like mad
People have overhyped these cards. Snapcaster Mage for $25? Pffft it's a rare. Not a Mythic
Ham's Den
Land (R)
:symtap:: Add to your mana pool.
:xmana:,:symtap:, Sacrifice a X/X creature: You gain X life. Spend only mana produced by basic lands on X and activate this ability only during your turn.
IIW: Create a card out of your girlfriend or loved one.
I don't quite get this card. It's a bit narrow and who wants to sacrifice their Splinterfright to gain some life? You get a
my guess is it needs a phytohydra rewording. i'd make it combat damage, but to each his own.
Brofaux, the Troublemaker1RWU Planeswalker - Brofaux [m]
[+2]: Put a LIES counter on Brofaux. The next spell or ability an opponent casts or activates that could target Brofaux or that could target you and be redirected to Brofaux does. When it does, remove a LIES counter from him.
[-1]: Put a copy of the creature with the highest power onto the battlefield under your control. Put two copies of the creature with the lowest power onto the battlefield under target opponent's control.
[-7]: An opponent separates all permanents into two piles. Exile a pile.
[3]
iiw: nine, nine, nine
This card seems random. The only cool thing about this card is the +2, and this guy already has loyalty counters on it already. Still, I'm intrigued by the design. You get a
Megiddo, the Departed1U
Legendary Creature - Homarid Illusion (Mythic Rare)
Flying
You may have Megiddo, the Departed enter the battlefield with two +1/+1 counters on it. If you do, it lose all abilities.
Megiddo, the Departed can't have -1/-1 counters place on it.
When Megiddo, the Departed is dealt damage, put that many +1/+1 counters on it instead. His trolling will was just too strong to disappear with him.
0/0
Fixed for playability.
No IIW, but I'll judge anyways. So, this guy can be a 2/2 for 1U? That's not allowed yet. Did you forget the rule that it doesn't die when it's 0/0? I'm not sure about this card. You get a
Pressingnuts1RG
Enchantment (R)
Creatures you control have haste.
You can't cast more than one spell each turn.
Spells you cast have cascade. "im sre this prize i will win on this contest next time."ç
IIW: A fine common with CMC 6.
So, basically all your creatures have haste, you can only cast one spell each turn, and you get to do some cool flourishes with your library. :no:. You get a
Target creature gets haste and trample and has the choice of +1/+1 or first strike when Pressingchess is out.
When pressingchess deals damage, you may pay 1 life: Place a counter on him for each damage he deal. He get +1/+0 for each these counters unless any player pays the Sum of X where X is the Sum of counter(s) on him.
You can pay 1(W/U) and sacrifice a card in your hand you control: Exile Pressingchess and return him to the field controlled by you at your next end of turn. You may use his ability again by paying 2 life.
jiggernaut 6
legendary godly artifact creature - juggernaut orange
jiggernaut attack each turn if able and have trample.
jiggernaut get +1/+1 for each other juggernaut creature you have.
when jiggernaut comes into the battlefield or attack you may sacrifice any number of artifacts. target opponent must sacrifice an artifact for each artifact you sacrifice. "you get wool from sheep not food unless it is milk or cheese"
5/5
jiggernaut 6
legendary godly artifact creature - juggernaut orange
jiggernaut attack each turn if able and have trample.
jiggernaut get +1/+1 for each other juggernaut creature you have.
when jiggernaut comes into the battlefield or attack you may sacrifice any number of artifacts. target opponent must sacrifice an artifact for each artifact you sacrifice. "you get wool from sheep not food unless it is milk or cheese"
5/5
I don't quite get this card. It's a bit narrow and who wants to sacrifice their Splinterfright to gain some life? You get a ?
You didn't realized that it pertains to a 1/1, 2/2, 3/3, 4/4, and so on. I create a few custom cards before with the same gimmick. Since the phrase "sacrifice a creature with X power and X toughness" is redundant compared to sacrifice a X/X creature. Just check Mirror Entity Best custom card submission before with this feature with Green Sun's Zenith not yet a MTG card.
can't remember the name :xmana::symg::symg:
Sorcery
Search your library for a X/X creature card and put that card onto the battlefield. Then shuffle your library.
Insomnia
Enchantment (R)
:1mana:: Untap target creature you control and put a -1/-1 counter on it. That creature doesn't untap during its controller's next untap step.
Sleep DeprivationUB
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature becomes tapped, untap it and put a -1/-1 counter on it.
IIW: Ring in the New Year!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
The Nightmare3UBB
Legendary Creature - Horse (Mythic Rare)
Deathtouch
When The Nightmare is dealt damage, put an insomniac counter on target creature. Creatures with insomniac counters must attack each turn if able. 2: You control target creature with an insomniac counter until end of turn. 1U: You control target creature with an insomniac counter until end of turn. That creature gains flying. 1B: You control target creature with an insomniac counter until end of turn. That creature gains infect. "When I heard the sound of the pounding hooves, I knew my will was no longer my own."
0/8
If I win: Please create a card that is has abilities that are a trademark of its color. (Example: A blue card that can draw cards, counter spells, or deplete libraries)
Determined Vigil :symw::symu:
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance.
:1mana:: Untap enchanted creature. It doesn't untap during its owner's next untap step. "Alright, just a few more hours of guard-duty, and then I can get some shut-eye..."
IIW: Cards involving sleep! (Can't resist a bit of symmetry)
Private Mod Note
():
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
I was going for flavor. Apparently that didn't work.
Direct-Inject Caffeine Machine3
Tribal Artifact - Goblin Equipment (U)
Whenever a Goblin creature enters the battlefield, attach Direct-Inject Caffeine Machine to it.
Equipped creature gets +3/+0, gains trample and haste and has "This creature can't tap".
Sacrifice equipped creature at the end of turn.
Deathly Fatigue1B
Enchantment - Aura (U)
At the beginning of enchanted creature's controller's upkeep, if enchanted creature is untapped, put a -1/-1 counter on it.
Jolt of Stamina (U/R)
Instant - Placeholder (C)
Untap target creature. It doesn't untap during its controllers next untap step.
Draw a card. There is a never-ending competition amongst Quazian initiates to see who can make the most innately paradoxical potion.
1. Don't forget to vote for this year's Card Maker of the year! Obviously I'd like it if you would vote for me, but all three candidates are very deserving (and Club Flamingo regulars), so I can't get mad if you vote for somebody else!
Hazy Inspiration1UU
Enchantment U
At the beginning of your upkeep, if you have twenty or fewer cards in your library, draw two cards. All those weird ideas that you get when you've gone so long that your brain can't come up with normal ones? Yeah, this is the same thing.
Midnight Hallucination2UU
Creature — Illusion {U}
Flying, vigilance
When your opponents control no untapped permanents, sacrifice Midnight Hallucination. "When I close my eyes, it won't be there anymore... Right?"
4/4
IIW: MORE MONEY
FEWER PROBLEMS
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Sleepy Sights 2U
Enchantment - Aura (R)
Enchant Player
At the beginning of enchanted player's upkeep, that player's opponents each put a 2/2 blue illusion creature token with "when this creature becomes the target of a spell or ability, sacrifice it" into play.
At the end of enchanted player's turn, if that player didn't cast a spell since the end of his or her last turn, sacrifice ~ and all tokens created by it.
Curse of Restlessness1UB Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, that player searches his or her library for a card and exiles it. Then that player shuffles his or her library. "Was this it? No, it was this...Wait, no. Er, how long have I been doing this?"
- Wazz, Master Craftsman
I was up till 3 last night screwing around with my decks, making cuts and adding stuff. This card turns the cursed player into me (lol).
Guard Duty3W
Enchantment (R)
At the beginning of each upkeep step, put a shift counter on each creature without vigilance that attacked last turn and remove a shift counter from each creature without vigilance that didn't attack or block last turn.
Creatures get -1/-0 for each shift counter on them. The first rule of guard duty is "don't piss off the guy who writes the schedule if you want to sleep ever again."
IIW: At the beginning of your upkeep, if you control 100 or more Fungus creatures, you win the game.
Of course, the other two candidates are very deserving (and also regulars here), so use your own judgment!
[Clan Flamingo]
The clan for custom card creators!
For the 2011 card maker of the year
O+A>M
A=O
2O>M
Not that Oculus and Sir Aureus aren't great designers (they are), it's just that Megiddo is more of CCC(&G) personality. Might be the ego?
Happy Holidays, Flamingos!
I think this would have been a bit better if he sacrificed himself at end of turn for flavor reasons. "... and then he just disappeared." Still, the entry is good, doesn't set off alarm bells nor wows me. You get a
This can be fun. I feel like it can be a bit broken when playing a deck with all Japanese cards, for example. Why Cats? Fine entry, though. You get a
This is a pretty wacky card and is pretty reminiscent of jiggernuts. A good card. You get a
Not a huge fan. It feels flavorful but narrow. Also, is this grossly overcosted on purpose? Anyways, you get a
Nonplussed. It doesn't really do anything of significance to me, and seems weak. You get a
It seems similar to another Golgari card already, one that I can't place the name of. Otherwise, this seems to be not that flavorful. You get a
I don't quite get this card. It's a bit narrow and who wants to sacrifice their Splinterfright to gain some life? You get a
This card seems random. The only cool thing about this card is the +2, and this guy already has loyalty counters on it already. Still, I'm intrigued by the design. You get a
No IIW, but I'll judge anyways. So, this guy can be a 2/2 for 1U? That's not allowed yet. Did you forget the rule that it doesn't die when it's 0/0? I'm not sure about this card. You get a
So, basically all your creatures have haste, you can only cast one spell each turn, and you get to do some cool flourishes with your library. :no:. You get a
The winner: Man, so many people went bombo on this one, I'll have to give it to Transtorch for having a solid entry.
Next challenge: Sleep Deprivation. Please tell me if you liked the quotes. I had some fun doing the judgings.
jiggernaut 6
legendary godly artifact creature - juggernaut orange
jiggernaut attack each turn if able and have trample.
jiggernaut get +1/+1 for each other juggernaut creature you have.
when jiggernaut comes into the battlefield or attack you may sacrifice any number of artifacts. target opponent must sacrifice an artifact for each artifact you sacrifice.
"you get wool from sheep not food unless it is milk or cheese"
5/5
It's jiggernut, not jiggernaut.
You didn't realized that it pertains to a 1/1, 2/2, 3/3, 4/4, and so on. I create a few custom cards before with the same gimmick. Since the phrase "sacrifice a creature with X power and X toughness" is redundant compared to sacrifice a X/X creature. Just check Mirror Entity Best custom card submission before with this feature with Green Sun's Zenith not yet a MTG card.
can't remember the name :xmana::symg::symg:
Sorcery
Search your library for a X/X creature card and put that card onto the battlefield. Then shuffle your library.
On my second post that you thought to be a submission, I just commented on someone's submission base on Megiddo that seems out of place.
Enchantment (R)
:1mana:: Untap target creature you control and put a -1/-1 counter on it. That creature doesn't untap during its controller's next untap step.
IIW: Create a pumpkin card.
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature becomes tapped, untap it and put a -1/-1 counter on it.
IIW: Ring in the New Year!
Legendary Creature - Horse (Mythic Rare)
Deathtouch
When The Nightmare is dealt damage, put an insomniac counter on target creature. Creatures with insomniac counters must attack each turn if able.
2: You control target creature with an insomniac counter until end of turn.
1U: You control target creature with an insomniac counter until end of turn. That creature gains flying.
1B: You control target creature with an insomniac counter until end of turn. That creature gains infect.
"When I heard the sound of the pounding hooves, I knew my will was no longer my own."
0/8
If I win: Please create a card that is has abilities that are a trademark of its color. (Example: A blue card that can draw cards, counter spells, or deplete libraries)
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance.
:1mana:: Untap enchanted creature. It doesn't untap during its owner's next untap step.
"Alright, just a few more hours of guard-duty, and then I can get some shut-eye..."
IIW: Cards involving sleep! (Can't resist a bit of symmetry)
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Direct-Inject Caffeine Machine 3
Tribal Artifact - Goblin Equipment (U)
Whenever a Goblin creature enters the battlefield, attach Direct-Inject Caffeine Machine to it.
Equipped creature gets +3/+0, gains trample and haste and has "This creature can't tap".
Sacrifice equipped creature at the end of turn.
IIW: Mooses.
This is for me more than it is for anyone else. I sucks at colors.
Enchantment - Aura (U)
At the beginning of enchanted creature's controller's upkeep, if enchanted creature is untapped, put a -1/-1 counter on it.
IIW: Conserve your mana!
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
I do hope you got the reference.
Jolt of Stamina (U/R)
Instant - Placeholder (C)
Untap target creature. It doesn't untap during its controllers next untap step.
Draw a card.
There is a never-ending competition amongst Quazian initiates to see who can make the most innately paradoxical potion.
IIW: You bumped the wumpus.
Other things:
1. Don't forget to vote for this year's Card Maker of the year! Obviously I'd like it if you would vote for me, but all three candidates are very deserving (and Club Flamingo regulars), so I can't get mad if you vote for somebody else!
Instant (C)
Tap target creature and remove it from combat.
IIW: Holidays in the Magic universe. (That is: what would, say, Niv-Mizzet or Tuktuk the Explorer celebrate?)
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment U
At the beginning of your upkeep, if you have twenty or fewer cards in your library, draw two cards.
All those weird ideas that you get when you've gone so long that your brain can't come up with normal ones? Yeah, this is the same thing.
IIW: Weird Ideas
Midnight Hallucination 2UU
Creature — Illusion {U}
Flying, vigilance
When your opponents control no untapped permanents, sacrifice Midnight Hallucination.
"When I close my eyes, it won't be there anymore... Right?"
4/4
IIW: MORE MONEY
FEWER PROBLEMS
Enchantment - Aura (R)
Enchant Player
At the beginning of enchanted player's upkeep, that player's opponents each put a 2/2 blue illusion creature token with "when this creature becomes the target of a spell or ability, sacrifice it" into play.
At the end of enchanted player's turn, if that player didn't cast a spell since the end of his or her last turn, sacrifice ~ and all tokens created by it.
IIW - Your Greatest Fears
Long live CLAN FLAMINGO
Make wall support cards or a legendary wall
Winner is also Judge = 2
Club Flamingo/Megiddo's Magic Pimp Shack = 4
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, that player searches his or her library for a card and exiles it. Then that player shuffles his or her library.
"Was this it? No, it was this...Wait, no. Er, how long have I been doing this?"
- Wazz, Master Craftsman
I was up till 3 last night screwing around with my decks, making cuts and adding stuff. This card turns the cursed player into me (lol).
iiwsig
Enchantment (R)
At the beginning of each upkeep step, put a shift counter on each creature without vigilance that attacked last turn and remove a shift counter from each creature without vigilance that didn't attack or block last turn.
Creatures get -1/-0 for each shift counter on them.
The first rule of guard duty is "don't piss off the guy who writes the schedule if you want to sleep ever again."
IIW: At the beginning of your upkeep, if you control 100 or more Fungus creatures, you win the game.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013