Grand Creator1RR
Creature - Goblin Artificer (R)
Other red creatures you control get +1/+1. R: Target artifact creature becomes red until end of turn.
Tap an untapped red creature you control: Add 2 to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. [2/2]
Pool of Memories1GU
Enchantment M 1: Exile a creature card from a graveyard. 1GU: Target land becomes a copy of a card exiled with Pool of Memories. It is still a land. Even today, the druids of old live within the land and protect it.
Spell ExtensionXUUU
Instant (R)
Copy target instant or sorcery spell that has a single target, then counter it. The copy now targets X targets that it could legally target. You may choose the new targets. Sometimes it's better to share the wealth... or the pain.
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Spell Extension1UU
Instant (R)
Target instant or sorcery that has a single target now targets two of anything it could target instead. (If it targets a single player, it now targets two players. If it targets a single permanent, it now targets two permanents. Etc...) Sometimes it's better to share the wealth... or the pain.
Gossip
This doesn't really work as written. It would need to both change the text of the spell and add a second target.
It also comes with a host of rules headaches. What happens when I use it on, say, Gifts Ungiven? Does each opponent choose two cards? Do they choose one each? Do they collectively choose two cards by consensus? What if they don't agree?
Deathly Spellfield1BB
Enchantment (R) X can't be paid with mana. Players may sacrifice a creature to increase X by 1.
The wording on this is hard. I want to replace using mana to pay X with sacrificing creatures to pay X.
IIW: Affinity for ____.
How about this? It doesn't affect activated abilities, but I think it does what you want for spells.
Deathly Spellfield1BB
Enchantment (R)
Remove each X from the mana costs of spells, permanents, and cards not on the battlefield. Each of those cards gain "As an additional cost to cast this spell, sacrifice X creatures," for each X removed from its mana cost.
This doesn't really work as written. It would need to both change the text of the spell and add a second target.
It also comes with a host of rules headaches. What happens when I use it on, say, Gifts Ungiven? Does each opponent choose two cards? Do they choose one each? Do they collectively choose two cards by consensus? What if they don't agree?
It seems his intention is something similar to Twincast. Am I in the ballpark, Mr. Zacharias?
Either way, it needs info on who chooses the second target, and does the original target change? Etc.
Reworded it a bit to get rid of the original spell, although I had intended to just tack on new targets in addition to the original, but the new version might work better. Who knows.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Bellic Landscape 3GG
Instant R
Exile all attacking creatures then those creatures' controller searches their library for a basic land card for each creature exiled this way and puts them onto the battlefield tapped. That player shuffles their library. See that ridge over there, that was a band of marauding giants from the old days.
Temporary Migration G
Instant
Switch target land you control with target land an opponent controls until end of turn.
Draw a card.
Hey, Brofaux, there's a Gargoyle in Innistrad!
Your Migration seems breakable. Turn one land removal with Zuran Orb? Otherwise, doesn't seem to have much play value, since you'll be getting the land tapped. And since it's an instant you'll easily be able to time it so the opponent won't get any value of the land for the short time. I don't see it being good for a card to have an aspect that will not matter most of the time.
Bellic Landscape 3GG
Instant R
Exile all attacking creatures then those creatures' controller searches their library for a basic land card for each creature exiled this way and puts them onto the battlefield tapped. That player shuffles their library. See that ridge over there, that was a band of marauding giants from the old days.
Nifty. Good on the defense, but can also be used to turn as horde of creature tokens into mana ramp. Why do you choose exile over destroy? I suppose exiling conveys the change more seriously. Well costed. Nice flavortext. Card seems anti-aggression, so Bellic in the name is strange.
Deathly Spellfield1BB
Enchantment (R) X can't be paid with mana. Players may sacrifice a creature to increase X by 1.
The wording on this is hard. I want to replace using mana to pay X with sacrificing creatures to pay X.
You're right the wording on this is very difficult. Maybe, "For every 1 a player would pay as part of a variable cost, he or she sacrifices a creature to pay that cost instead?" I dunno.
I could see the Spellfield being used as a token-based combo piece rather than a hoser, since it's so narrow. Can't see it being a very effective combo though.
Spell ExtensionXUUU
Instant (R)
Copy target instant or sorcery spell that has a single target, then counter it. The copy now targets X targets that it could legally target. You may choose the new targets. Sometimes it's better to share the wealth... or the pain.
Hmmm. I dunno. I'd expect this to be worded something like, "Copy target instant or sorcery spell with a single target X times, than counter it. You may choose a new target for each copy."
Where X is zero, of course, it's a simple counterspell for instants and sorceries. I like that versatility. Where X is one it's a Deflection that doesn't affect Auras. Five mana gets expensive, that it's a fair cost to counter an instant/sorcery and copy it twice.
I like that Spell Extension gives the caster lots of options, all at correct costs. It's a pretty tricksy package.
Pool of Memories1GU
Enchantment M 1: Exile a creature card from a graveyard. 1GU: Target land becomes a copy of a card exiled with Pool of Memories. It is still a land. Even today, the druids of old live within the land and protect it.
Solid anti-reanimation tech with quite the nifty bonus. I'm uncomfortable with this being able to change your opponents' lands into creatures, and I don't see a flavor connection for that flexibility. My first thought is comboing this with Force of Savagery for repeatable land removal.
If it only worked on creatures you control (and those your teammates controlled perhaps) it'd fine at these costs. It's quite interesting and playable otherwise. I'd love to try it out in my Mimeoplasm EDH deck.
Weakening Field1B
Enchantment (R)
All instances of "+" on all other permanents and all cards not in play are "-" instead.
Oh ho ho ho ho! Nice.
All +1/+1 counters are now -1/-1 counters. Planeswalkers plus abilities are now minus abilities. This is great! Totally black, of course. Somewhat narrow, enough to excuse the cheap cost, but not at all too narrow. Almost regrettable that it seems to stop working in multiples, but it's cool that extra copies can be used to shut it down. Could be legendary, I suppose. It would've been sweet to change spells as well, Giant Growth giving -3/-3 would be hilarious!
RescaleYU
Instant
Y cannot be less than 1
Target spell with X in mana cost is treated as if Y had been paid to play it instead of X.
Huh. That's so awesome. But unfortunately, so completely narrow. And it only really works as a hoser, not ever effectively as a combo piece. Pretty cool idea, as a tight take on the challenge.
Grand Creator1RR
Creature - Goblin Artificer (R)
Other red creatures you control get +1/+1. R: Target artifact creature becomes red until end of turn.
Tap an untapped red creature you control: Add 2 to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. [2/2]
You changed a blue creature into a red creature. I do feel red needs to have more artifact-love and blue less. Fire makes more sense to forge metal objects with than water.
Rapelcg1UU
Vafgnag (U, silver-bordered)
Frnepu lbhe yvoenel sbe n pneq naq chg vg va lbhe tenirlneq snpr qbja. Gura fuhssyr lbhe yvoenel. Ybh znl ybbx ng gung pneq ng nal gvzr.
Encrypt1UU
Instant (U, silver-bordered)
Search your library for a card and put it in your graveyard face down. Then shuffle your library. You may look at that card at any time.
.
Haha! That rocks hard. Should have been black, maybe. Or black blue? Sneaky reanimation tutor. I wonder is there might be rules issues with graveyard-related abilities on the card. As cool as this might be, I can't see there really being all that much play value in encypting. Love the double pun. And to see this printed in the coded-form (preferably at rare not uncommon) would be quite hilarious. Crack open an unbooster shift though it, see this card, laugh/wtf.
Totalizator7
Legendary Creature - Totalizator (M)
Totalizator is all colors.
As long as Totalizator is on the battlefield or on the stack, change the rules text of all other cards replacing the words 'creature' and 'creatures', all references to each card name and all instances of one creature type with 'Totalizator'. (Exclude reminder text.)
2/5
Exclude reminder text. Thanks, I'll try to remember that.
Adorable. Hard to judge in a vacuum. I imagine this being in a set with lots of Totalizator creatures, including Totalizator lords and such. Otherwise it be completely useful. Oh the LOLs that would be had. You deserve to be steamflogged for this desgin, avatarz.
The Typewriter7
Artifact Enchantment
At the beginning of your upkeep, choose a creature type. Each creature becomes that creature type. Replace all instances of a creature type in each card's rules text with the chosen type.
Sey AppealW
Instant (C, Silver-bordered)
Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sey, prevent up to 3 additional damage total to any number of creatures and/or players. (Reminder text - "Sey" is the plural of the noun "See", defined as "the seat, center of authority, office, or jurisdiction of a bishop". This card counts the number of players in the room who share your religious affiliation. All other players are considered to be "of the opposite sey". For this purpose, "atheist" and "agnostic" are considered to be two separate religious affliliations. Discuss.) "You know what this game needs? A little more provocative religious content!"
This card doesn't have sects appeal. Will mormons and catholics be considered of the same sey when they're different sects? Am I allowed to convert on the spot? Does conversion go on the stack?
I look forward too seeing the fighting brought on though faith-based cards in unsets.
Executive X-SettersWW
Creature - Human Advisor (R)
Vigilance
X on all cards is 2. "The auspicious number for the next financial year is two. We strongly recommend you adjust plans accordingly."
2/2
Pretty good. I'd've liked to have seen 3 rather than 2. It'd be less strong of a hoser then, but a better combo-piece. It's a bit narrow if not used as part of a combo.
...
...
...
Lots of terrific entries this round, folks! Hell yes.
Takaline wins with Weakening Field!
Next challenge: Design a mundane tool (shovel, fork, etc.) that has been enchanted or otherwise turned into a powerful item/weapon.
Paintbrush of Truths3
Legendary Artifact 2UU, :symtap:: Reveal the top three cards of your library. You may choose a non-land permanent from the revealed cards and put it onto the battlefield tapped. If you do Destroy Paintbrush of Truths. "It draws the imagined into existence."
Spoon2
Artifact (C) ,t: Confuse target creature. (To confuse a creature, remove it from combat, tapped. It doesn't untap during its controller's next untap phase.) But... there *was* no spoon!
Rusty Nail3
Artifact Creature - Obstacle (C)
Deathtouch
Exile Rusty Nail face down. Whenever you are attacked, you may put this onto the battlefield under your control blocking target attacking creature.
1/1
The idea is that you could have multiple Obstacles exiled face down, and your opponent won't know what may come their way if they try attacking you. Had to make it a creature for simplicity's sake, since the rules associated with having a regular artifact block just muddied up the card.
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
The Fork of Horripulation4
Artifact
The Fork of Horripulation doesn't untap during your untap step.
:symtap:: Remove all mana from target player's mana pool, treat this ability as if it had split second.
:sym2u::sym2b::sym2r::sym2g:: Untap the Fork of Horripulation By the way, horripulation is when you get goosebumps.
Fork of Horripilation
Legendary Artifact - Equipment (M)
Equipped creature loses all abilities and is 1/1.
Whenever a creature dealt combat damage by equipped creature this turn is put into a graveyard from the battlefield, if equipped creature is on the battlefield, you win the game.
Equip
Yay! I like your Fork better, lol! Another possibility is (PS: Don't judge this):
The Fork of Horripulation4
Legendary Artifact-Equipment
Equip 2
Equipped creature gets -3/-0, loses all ability and cannot be the target of spells or abilities you control.
If a creature dealt combat damage by equipped creature dies you may flip The Fork of Horripulation, it remains equipped.
////////////////////////// The Spear of Bitter Mercy
Equipped creature has Deathtouch and First Strike
Whenever a creature dealt combat damage by equipped creature dies you may put a 2/2 green and black beast token into play under your control.
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Ceramic Cup0
Artifact
Anytime an opponent casts a blue spell, put a charge counter on Ceramic Cup. t, remove a charge counter from Ceramic Cup: add U to your mana pool. Just a drop is all I need.
@alabran: you know you can tap creatures that are already tapped? if you phrase the tap as a cost had by the creature (tap symbol included)... well, i'm making an assumption as to your intention
Shroveday Spatula3
Artifact (R) T: Flip target non-token permanent. If you do not control that permanent, its controller may target and flip another non-token permanent other than ~. {If the reverse side of a flipped permanent is blank, it is a 2/2 creature.)
Will mormons and catholics be considered of the same sey when they're different sects? Am I allowed to convert on the spot? Does conversion go on the stack?
Shroveday Spatula3
Artifact (R) T: Flip target non-token permanent. If you do not control that permanent, its controller may target and flip another non-token permanent. {If the reverse side of a flipped permanent is blank, it is a 2/2 creature.)
Haaaahahahaha. I like that.
World Whisk1UUU
Sorcery (R)
Switch controllers of two target permanents that share a type, then you may tap an untapped permanent you control but don't own to repeat this process.
IIW: Equipment tailored for your favorite creature.
The Uber Magical Red Pen of Destiny4
Artifact - Equipment (Silver-bordered)
Whenever equipped creature deals damage to any creature, prevent that damage. Instead, alter that creature's text box to your choosing, using only words and numbers that that creature had in its text box originally.
Equip: Get hired by Wizards of the Coast or 4.
Creature - Goblin Artificer (R)
Other red creatures you control get +1/+1.
R: Target artifact creature becomes red until end of turn.
Tap an untapped red creature you control: Add 2 to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
[2/2]
IIW: Same as my last IIW.
[Clan Flamingo]
The clan for custom card creators!
Instant
Y cannot be less than 1
Target spell with X in mana cost is treated as if Y had been paid to play it instead of X.
IIW: The MTG equivalent of lighter fluid.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Enchantment (R)
All instances of "+" on all other permanents and all cards not in play are "-" instead.
IIW: Design a mundane tool (shovel, fork, etc.) that has been enchanted or otherwise turned into a powerful item/weapon.
Enchantment M
1: Exile a creature card from a graveyard.
1GU: Target land becomes a copy of a card exiled with Pool of Memories. It is still a land.
Even today, the druids of old live within the land and protect it.
IIW: Ohran Viper, Macabre Waltz, and the all new card, Lost in the Mist, are all examples of this.
Instant (R)
Copy target instant or sorcery spell that has a single target, then counter it. The copy now targets X targets that it could legally target. You may choose the new targets.
Sometimes it's better to share the wealth... or the pain.
Gossip
Enchantment (R)
X can't be paid with mana. Players may sacrifice a creature to increase X by 1.
The wording on this is hard. I want to replace using mana to pay X with sacrificing creatures to pay X.
IIW: Affinity for ____.
This is for me more than it is for anyone else. I sucks at colors.
This doesn't really work as written. It would need to both change the text of the spell and add a second target.
It also comes with a host of rules headaches. What happens when I use it on, say, Gifts Ungiven? Does each opponent choose two cards? Do they choose one each? Do they collectively choose two cards by consensus? What if they don't agree?
How about this? It doesn't affect activated abilities, but I think it does what you want for spells.
Deathly Spellfield 1BB
Enchantment (R)
Remove each X from the mana costs of spells, permanents, and cards not on the battlefield. Each of those cards gain "As an additional cost to cast this spell, sacrifice X creatures," for each X removed from its mana cost.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
It seems his intention is something similar to Twincast. Am I in the ballpark, Mr. Zacharias?
Either way, it needs info on who chooses the second target, and does the original target change? Etc.
Instant R
Exile all attacking creatures then those creatures' controller searches their library for a basic land card for each creature exiled this way and puts them onto the battlefield tapped. That player shuffles their library.
See that ridge over there, that was a band of marauding giants from the old days.
[Clan Flamingo]
Instant
Switch target land you control with target land an opponent controls until end of turn.
Draw a card.
Multicolored millcards in something other than dimir.
Hey, Brofaux, there's a Gargoyle in Innistrad!
Your Migration seems breakable. Turn one land removal with Zuran Orb? Otherwise, doesn't seem to have much play value, since you'll be getting the land tapped. And since it's an instant you'll easily be able to time it so the opponent won't get any value of the land for the short time. I don't see it being good for a card to have an aspect that will not matter most of the time.
Nifty. Good on the defense, but can also be used to turn as horde of creature tokens into mana ramp. Why do you choose exile over destroy? I suppose exiling conveys the change more seriously. Well costed. Nice flavortext. Card seems anti-aggression, so Bellic in the name is strange.
You're right the wording on this is very difficult. Maybe, "For every 1 a player would pay as part of a variable cost, he or she sacrifices a creature to pay that cost instead?" I dunno.
I could see the Spellfield being used as a token-based combo piece rather than a hoser, since it's so narrow. Can't see it being a very effective combo though.
Interesting replacement.
Hmmm. I dunno. I'd expect this to be worded something like, "Copy target instant or sorcery spell with a single target X times, than counter it. You may choose a new target for each copy."
Where X is zero, of course, it's a simple counterspell for instants and sorceries. I like that versatility. Where X is one it's a Deflection that doesn't affect Auras. Five mana gets expensive, that it's a fair cost to counter an instant/sorcery and copy it twice.
I like that Spell Extension gives the caster lots of options, all at correct costs. It's a pretty tricksy package.
Solid anti-reanimation tech with quite the nifty bonus. I'm uncomfortable with this being able to change your opponents' lands into creatures, and I don't see a flavor connection for that flexibility. My first thought is comboing this with Force of Savagery for repeatable land removal.
If it only worked on creatures you control (and those your teammates controlled perhaps) it'd fine at these costs. It's quite interesting and playable otherwise. I'd love to try it out in my Mimeoplasm EDH deck.
Oh ho ho ho ho! Nice.
All +1/+1 counters are now -1/-1 counters. Planeswalkers plus abilities are now minus abilities. This is great! Totally black, of course. Somewhat narrow, enough to excuse the cheap cost, but not at all too narrow. Almost regrettable that it seems to stop working in multiples, but it's cool that extra copies can be used to shut it down. Could be legendary, I suppose. It would've been sweet to change spells as well, Giant Growth giving -3/-3 would be hilarious!
I'm down with this sickness.
Huh. That's so awesome. But unfortunately, so completely narrow. And it only really works as a hoser, not ever effectively as a combo piece. Pretty cool idea, as a tight take on the challenge.
You changed a blue creature into a red creature. I do feel red needs to have more artifact-love and blue less. Fire makes more sense to forge metal objects with than water.
Haha! That rocks hard. Should have been black, maybe. Or black blue? Sneaky reanimation tutor. I wonder is there might be rules issues with graveyard-related abilities on the card. As cool as this might be, I can't see there really being all that much play value in encypting. Love the double pun. And to see this printed in the coded-form (preferably at rare not uncommon) would be quite hilarious. Crack open an unbooster shift though it, see this card, laugh/wtf.
Exclude reminder text. Thanks, I'll try to remember that.
Adorable. Hard to judge in a vacuum. I imagine this being in a set with lots of Totalizator creatures, including Totalizator lords and such. Otherwise it be completely useful. Oh the LOLs that would be had. You deserve to be steamflogged for this desgin, avatarz.
More useful than Totalizator, of course.
This card doesn't have sects appeal. Will mormons and catholics be considered of the same sey when they're different sects? Am I allowed to convert on the spot? Does conversion go on the stack?
I look forward too seeing the fighting brought on though faith-based cards in unsets.
Pretty good. I'd've liked to have seen 3 rather than 2. It'd be less strong of a hoser then, but a better combo-piece. It's a bit narrow if not used as part of a combo.
...
...
...
Lots of terrific entries this round, folks! Hell yes.
Takaline wins with Weakening Field!
Next challenge: Design a mundane tool (shovel, fork, etc.) that has been enchanted or otherwise turned into a powerful item/weapon.
Legendary Artifact
2UU, :symtap:: Reveal the top three cards of your library. You may choose a non-land permanent from the revealed cards and put it onto the battlefield tapped. If you do Destroy Paintbrush of Truths.
"It draws the imagined into existence."
Multicolored millcards in something other than dimir.
Artifact (C)
,t: Confuse target creature. (To confuse a creature, remove it from combat, tapped. It doesn't untap during its controller's next untap phase.)
But... there *was* no spoon!
Rusty Nail 3
Artifact Creature - Obstacle (C)
Deathtouch
Exile Rusty Nail face down. Whenever you are attacked, you may put this onto the battlefield under your control blocking target attacking creature.
1/1
The idea is that you could have multiple Obstacles exiled face down, and your opponent won't know what may come their way if they try attacking you. Had to make it a creature for simplicity's sake, since the rules associated with having a regular artifact block just muddied up the card.
Artifact
The Fork of Horripulation doesn't untap during your untap step.
:symtap:: Remove all mana from target player's mana pool, treat this ability as if it had split second.
:sym2u::sym2b::sym2r::sym2g:: Untap the Fork of Horripulation
By the way, horripulation is when you get goosebumps.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Legendary Artifact - Equipment (M)
Equipped creature loses all abilities and is 1/1.
Whenever a creature dealt combat damage by equipped creature this turn is put into a graveyard from the battlefield, if equipped creature is on the battlefield, you win the game.
Equip
Yeah references!
IIW: Off-guild guild mechanics.
Legendary Artifact-Equipment
Equip 2
Equipped creature gets -3/-0, loses all ability and cannot be the target of spells or abilities you control.
If a creature dealt combat damage by equipped creature dies you may flip The Fork of Horripulation, it remains equipped.
//////////////////////////
The Spear of Bitter Mercy
Equipped creature has Deathtouch and First Strike
Whenever a creature dealt combat damage by equipped creature dies you may put a 2/2 green and black beast token into play under your control.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Artifact - Equipment C
Equipped creature has +1/+1 and intimidate
Equip: 2
IIW: Rain
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Artifact
Anytime an opponent casts a blue spell, put a charge counter on Ceramic Cup.
t, remove a charge counter from Ceramic Cup: add U to your mana pool.
Just a drop is all I need.
[Clan Flamingo]
Artifact - Equipment [c]
Tap equipped creature, sacrifice Priceless Vase: Priceless Vase deals 1 damage to target creature.
Equip 0
"Woops"
IIW: No thanks. Can't judge right now.
Shroveday Spatula 3
Artifact (R)
T: Flip target non-token permanent. If you do not control that permanent, its controller may target and flip another non-token permanent other than ~. {If the reverse side of a flipped permanent is blank, it is a 2/2 creature.)
IIW: Splatterpunk.
Exactly!
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Haaaahahahaha. I like that.
World Whisk 1UUU
Sorcery (R)
Switch controllers of two target permanents that share a type, then you may tap an untapped permanent you control but don't own to repeat this process.
IIW: Equipment tailored for your favorite creature.
This is for me more than it is for anyone else. I sucks at colors.
Artifact - Equipment (Silver-bordered)
Whenever equipped creature deals damage to any creature, prevent that damage. Instead, alter that creature's text box to your choosing, using only words and numbers that that creature had in its text box originally.
Equip: Get hired by Wizards of the Coast or 4.
IIW: Guildmages Redux
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.