I will admit.
This challenge genuinely irritated me.
There's a reason that instants aren't sorceries.
Indeed, but to explain what I mean, look to Brainstorm, which, quite frankly, has no reason to be an instant, but it's so much better that way, allowing you to respond with it and perhaps dig a little deeper to get an answer. For another example, ritual effects don't need to be instants, but they open up dozens of new interactions when they are. (Geosurge versus Seething Song)
These are two very predictable paths to choose, of course, so, I'd recommend thinking outside the box on this one.
I'll be judging when I get back from our D&D/EDH night, tonight.
Barrage Shots2R
Instant (C)
Barrage Shots deals 3 damage to target creature or player
If you cast Barrage Shots anytime you could cast a sorcery, it deals 4 damage to that creature or player instead.
IIW: Choose a Best Picture Academy Award winner movie, and use its title as the name of your card.
Instant (U)
All creatures must attack this turn if able.
All creatures must block this turn if able.
IIW: Pick an activity that you do every day. Make a card depicting that activity. The card should still make sense within a generic Magic-style fantasy setting.
Assimilate4UU
Instant
You control target creature. (This effect lasts indefinitely.)
IIW: Guildmages redux.
EDIT: Bonus one!
Dismember1(P/B)(P/B)
Instant
Target creature gets -5/-5 until end of turn. "You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
-Azax-Azog, the Demon Thane
Startling RevelationUR
Instant - Placeholder (R)
Target player discards his or her hand and then draws four cards. It wasn't a rock! IT WAS A ROCK LOBSTER!
IIW: Invent a new race. Brief explanations are required.
Vendilion BlastUB
Instant (U)
Look at target player's hand. Choose a card from it. That player puts that card on the bottom of his or her library, then draws a card.
Erosion of Intellect2UU
Instant (U)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of spells cast this turn.
I'm lost. Give me directions
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Erosion of Intellect2UU
Instant (U)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of spells cast this turn.
I'm lost. Give me directions
Sorry, the spoiler bar got screwy on me; your judging is inside of Green Opal's.
@Foxxy: Yes, I'm aware. That *was* my IIW Interpret as you will.
@reebtor: Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Fata Morgana3R
Instant (R)
As an additional cost to cast Fata Morgana, reveal a creature card from your hand.
Put a token on the battlefield that is a copy of the revealed card. It has haste. Sacrifice it at the beginning of the next end step.
IIW: The cycle is complete. Don't forget rarity or IIW.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
It seems people are still having difficulty with understanding this challenge, so, I'm going to explain it again, to the best of my ability, and extend my judging until later.
I am looking for cards that gain a utility boost from being instants, but don't strictly need to be instants to function the way they are written. I do not want cards that change the way they work if they are cast at sorcery speed, nor do I want cards that technically work worse or exactly the same if you cast them at instant speed. I want something that could be printed as a sorcery, but is more exciting and interesting if you cast it at instant speed (example of exactly what I mean: Ponder. It could, and in fact, was printed as a sorcery, but imagine how much cooler it would have been if it was at instant speed.)
Also, yeah, at our LGS, Thursday is EDH night, but a small group of us play D&D that night as well.
If anyone has a desire to edit their entry, feel free, I'm giving you time.
For both, you could cast them after they declare blockers.
Or maybe I still don't know what your challenge is.
Now you're just nit-picking, as both those cards are actually less useful if you cast them during an opponent's turn. Sure, 'after blockers are declared' is a fine argument for why they would be better, but that boost is negligible.
Of course, judging from your argument, you do understand the premise.
I think that sorceries are sorceries because they would be broken as instants, this for the biggest part of them. So every sorcery is quite good as an instant.
Do mean 'broken' or simply 'much stronger'? I agree, they do very much become stronger cards at instant speed, but the vast majority of sorceries are only made somewhat stronger by being at instant speed. (Judging from Quicken's price tag, if nothing else.)
I just wish they would have printed some recent sorceries as instants instead.
Well, you can say that they are less useful if you cast them during an opponent's turn, which I will agree with. However, adding that functionality onto the card makes it more useful as a whole, rather than less.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Time to Act (Common)
Cost: 2R
Instant
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
All creatures gain haste until the end of the turn.
Next: A land with two subtypes, one basic and one nonbasic.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
To post a comment, please login or register a new account.
Indeed, but to explain what I mean, look to Brainstorm, which, quite frankly, has no reason to be an instant, but it's so much better that way, allowing you to respond with it and perhaps dig a little deeper to get an answer. For another example, ritual effects don't need to be instants, but they open up dozens of new interactions when they are. (Geosurge versus Seething Song)
These are two very predictable paths to choose, of course, so, I'd recommend thinking outside the box on this one.
I'll be judging when I get back from our D&D/EDH night, tonight.
Can you please just tell me if you think my card fits the challenge or not?
Multicolored millcards in something other than dimir.
I thought you wanted a card that has no reason to be an instant. Like it is a waste of an instant.
[Clan Flamingo]
Instant (C)
Barrage Shots deals 3 damage to target creature or player
If you cast Barrage Shots anytime you could cast a sorcery, it deals 4 damage to that creature or player instead.
IIW: Choose a Best Picture Academy Award winner movie, and use its title as the name of your card.
[Clan Flamingo]
The clan for custom card creators!
Instant
You control target creature during your next turn.
iiw: post a challenge suggestion. then, when enough people enter, i will assign everyone who entered a challenge someone else suggested
Instant
Destroy all tapped creatures.
IIW: Design a card based on a frequent poster in this thread.
Instant (U)
All creatures must attack this turn if able.
All creatures must block this turn if able.
IIW: Pick an activity that you do every day. Make a card depicting that activity. The card should still make sense within a generic Magic-style fantasy setting.
Assimilate 4UU
Instant
You control target creature. (This effect lasts indefinitely.)
IIW: Guildmages redux.
EDIT: Bonus one!
Dismember 1(P/B)(P/B)
Instant
Target creature gets -5/-5 until end of turn.
"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
-Azax-Azog, the Demon Thane
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
Instant (U)
For each player, counter the next spell they cast.
This totally doesn't need to be an Instant... Think about it...
IIW: Splatterpunk.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Instant - Placeholder (R)
Target player discards his or her hand and then draws four cards.
It wasn't a rock! IT WAS A ROCK LOBSTER!
IIW: Invent a new race. Brief explanations are required.
Instant
After the next end of your upkeep, take another upkeep.
IIW: A shrine to your favorite creature.
This is for me more than it is for anyone else. I sucks at colors.
Instant (U)
Look at target player's hand. Choose a card from it. That player puts that card on the bottom of his or her library, then draws a card.
IIW: siggy
You have EDH night? I'm jealous.
Instant C
Cracking Niv's Mirror deals 3 damage to target creature or player
Draw a card
"oops..."
-Gruul lackey, Last Words
IIW: Use the mechanic Join Forces
I second that
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Erosion of Intellect 2UU
Instant (U)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of spells cast this turn.
I'm lost. Give me directions
You have to post an "If i Win"(IIW) to have a chance at winning, read the title page
But to put it simply... you become judge if you win, the contest you're judging will be what you have in your IIW...
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Sorry, the spoiler bar got screwy on me; your judging is inside of Green Opal's.
@reebtor: Thanks!
Instant (R)
As an additional cost to cast Fata Morgana, reveal a creature card from your hand.
Put a token on the battlefield that is a copy of the revealed card. It has haste. Sacrifice it at the beginning of the next end step.
IIW: The cycle is complete. Don't forget rarity or IIW.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
I am looking for cards that gain a utility boost from being instants, but don't strictly need to be instants to function the way they are written. I do not want cards that change the way they work if they are cast at sorcery speed, nor do I want cards that technically work worse or exactly the same if you cast them at instant speed. I want something that could be printed as a sorcery, but is more exciting and interesting if you cast it at instant speed (example of exactly what I mean: Ponder. It could, and in fact, was printed as a sorcery, but imagine how much cooler it would have been if it was at instant speed.)
Also, yeah, at our LGS, Thursday is EDH night, but a small group of us play D&D that night as well.
If anyone has a desire to edit their entry, feel free, I'm giving you time.
1. Design a Sorcery.
2. Make it an instant instead.
Can you image draw-stepping a cruel ultimatum?
Not necessarily. Think about Overrun or Arm with Æther for cards that don't really work as well as other cards would in this challenge.
Same with Arm with Æther. See: Prodigal Pyromancer.
For both, you could cast them after they declare blockers.
Or maybe I still don't know what your challenge is.
Now you're just nit-picking, as both those cards are actually less useful if you cast them during an opponent's turn. Sure, 'after blockers are declared' is a fine argument for why they would be better, but that boost is negligible.
Of course, judging from your argument, you do understand the premise.
Judgings to come.
Do mean 'broken' or simply 'much stronger'? I agree, they do very much become stronger cards at instant speed, but the vast majority of sorceries are only made somewhat stronger by being at instant speed. (Judging from Quicken's price tag, if nothing else.)
I just wish they would have printed some recent sorceries as instants instead.
Judgings to come.
Cost: 2R
Instant
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
All creatures gain haste until the end of the turn.
Next: A land with two subtypes, one basic and one nonbasic.