Arrogance of the Gods5WW
Sorcery {R}
For each opponent, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each opponent sacrifices all other nonland permanents they control. An ego is only as dangerous as the person it compels.
A Hero Foretold 5WW
Sorcery M
Search your library for a creature card with converted mana cost 3 or less. Exile it with three prophecy counters on it, then shuffle. Whenever one of your creatures leaves the battlefield, remove a prophecy counter from the exiled card. When the last is removed, cast the exiled creature card without paying its mana cost. It enters the battlefield with a number of +1/+1 counters on it equal to your life total.
Next: You know those Eldrazi that had required colorless mana in their mana cost? Introduce another faction or tribe that requires colorless mana this way. You can make up to two cards, and remember that flavor text helps here.
Touch of the Divine4WW
Enchantment (Mythic Rare)
Whenever you draw a card, you gain life equal to the number of cards in your hand.
The first spell you cast each turn costs X less to cast, where X is the amount of life you gained this turn. "Faith in the divine is easy to uphold. It's the faith the Gods have in each of us that we cannot allow to falter."
-Yahtma, Priestess of Afeija
Graffd- Immortality Infusion
SO MUCH LIFE!!! If you're playing this fairly, or you're down, this takes you to 40 life. That's supposed to be a lot if you ask Felidar Sovereign. But then you cast this in a life gain deck, or in EDH, and life totals start being in the triple digits fast. Nobody wants to have to fight somebody at 140 life, and I don't like that this card naturally wants to do that.
Volrath- Open the Heavens
I like this in concept, but it's too expensive to be any good. Unlike other wraths, it still leaves you behind if you're behind on the board. This is more like a mass Pongify effect than a true wrath, and it's just too expensive to make that worth while.
Legend- Banishment Angel
It's eight mana! It's quad white! It's uncommon! It's a-gonna smash it's way into a battle cruiser type set near you! This feels good. It feels like what Archangel was supposed to feel like back in the day, and it does it while being a decent card. It's also a reanimator target in white that passes the Vindicate test. I'd play this in my cube, and not be embarrassed. I like this card.
MirrisLegend- Arrogance of the Gods
That is some stanky jank. The value is not bad, but odds are high that they only have one artifact or one enchantment to begin with, and if it's an important one, you feel like a doofus with your seven drop. You get to kill all but one of their creatures, which is worth seven mana in limited. It'll be a blowout there every once in a while.
Sephon- A Hero Foretold
This is so cool, but it's also really awkward and oddly arranged. The flavor is great: it has to get a little creature, and the prophesy takes time to come to fruition, and then the creature has ultimate power when it comes out. But mechanically, it's just kinda gawky.
Subject16- A Touch of the Divine
Jeepers, I'm not sure I want that thing to exist. Scratch that, I'm quite sure I don't. This card does not lead to happy fun Magic. It leads to nasty wicked evil things. And when it's not doing nasty evil things, it does bupkis to save you.
Akros United3RW
Creature - Soldier Army (Rare)
Akros United enters the battlefield with X +1/+1 counters on it plus an additional +1/+1 counter on it for each Soldier you control.
At the beginning of combat on your turn, you may remove any number of +1/+1 counters from Akros United. If you do, create that many 1/1 red and white Soldier creature tokens with "Whenever this creature deals combat damage to a player, put a +1/+1 counter on target Army you control." "Now it is our turn to be feared. It is our time to conquer."
0/0
Dross Swarm2CC
Artifact Creature - Construct Army (R)
Dross Swarm enters the battlefield with a +1/+1 counter for each artifact card in a graveyard.
Dross Swarm can’t be blocked except by X or more creatures, where X is its power.
0/0
IIW: Sagas.
Private Mod Note
():
Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Goblin Artillery Squad1R
Creature - Goblin Army (R)
When Goblin Artillery Squad enters the battlefield or deals combat damage to a player, Amass 2.
Remove a +1/+1 counter from Goblin Artillery Squad: Deal 1 damage to target creature.
0/0 "We is out of artillery shells!, You there, go see if any more inside cannon!"
IIW: Noncreature, nonplainswalker cards in the command zone.
Myrmidon Colony
Land (R) T, Pay 1 life: Add C. 2: Myrmidon Colony becomes a 1/1 green Insect Army creature with trample until end of turn. 3,T, Pay 1 life: Mobilize (put a +1/+1 counter on each Army creature you control or create a 1/1 green Insect Army creature token with trample.)
Gerzantine Crusade 1W
Creature - Army R
Gerzantine Crusade gets +1/+1 for each other creature you control. It has all the card and creature types of those creatures. United in diversity.
1/1
Next: A card with exactly six words in its rules text. (Mana symbols, tap symbols and punctuation doesn't count.)
I'm considering starting a thread called "The Judge Is Winner".
At the start of every round, one person submits a new card design.
Then everyone in the game suggests their own idea for a challenge which that card could have been submitted for, and judges it under the rules of that challenge.
After a while the person who started the round reviews the judgments & decides which judgment they liked best. The person who submitted that judgment then creates a card design to start the next round.
I'm considering starting a thread called "The Judge Is Winner".
At the start of every round, one person submits a new card design.
Then everyone in the game suggests their own idea for a challenge which that card could have been submitted for, and judges it under the rules of that challenge.
After a while the person who started the round reviews the judgments & decides which judgment they liked best. The person who submitted that judgment then creates a card design to start the next round.
Subject16 - What is X? Was this originally supposed to be an X spell? This feels like it could easily spiral out of control a la Krenko, Mob Boss but actually feels more green than red if you take away the name and flavor text.
Eventide Sojourner - Well on one hand 'goyfing for artifacts seems more marginal than other card types. On the other, this card is probably going to basically be unblockable, right? Probably reasonable given the needed setup but the C cost doesn't really make contextual sense.
graffd02 - Amass is nonsense flavorfully outside the Eternals context, and this frankly does too much for its cost.
Mergatroid_Jones - Mobilize is an interesting new Army keyword action but makes me wonder about the exact flavor (sentient ant people?) and looks like it could create too fast growth or too much board complexity. It looks very fun though.
Sephon19 - A pushed card that slots into any tribal build seems fun, and the flavor here is perfect, especially the name that makes me want to learn more about the setting.
HM: Mergatroid_Jones
Winner: Sephon19
Next: A card with exactly six words in its rules text. (Mana symbols, tap symbols and punctuation doesn't count.)
Highlord of Retaliation2(R/W)(R/W)(W/B)(W/B)
Creature - Spirit Avatar (R)
Flying (R/W)(W/B), Q: Exile target creature or planeswalker. "The mere light glinting off her baleful, shrieking scythe holds the power of oblivion." - The Seer's Apocalypse
4/8
Couldn't make it today after all, sorry! I had to make a bibliography for an exam, and as I turned it in, I found out I was about 250 pages short. And I have a thing tonight I have to attend, to which I'm already late. I'll definitely judge tomorrow, however.
4WWWW
Creature - Angel
4/4
Flash
Flying, vigilance
When Banishment Angel enters the battlefield, exile target artifact, enchantment, or tapped creature.
iiw : nontoken Army creature
Sorcery {R}
For each opponent, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each opponent sacrifices all other nonland permanents they control.
An ego is only as dangerous as the person it compels.
IIW: Planeswalkers with static abilities
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Sorcery M
Search your library for a creature card with converted mana cost 3 or less. Exile it with three prophecy counters on it, then shuffle. Whenever one of your creatures leaves the battlefield, remove a prophecy counter from the exiled card. When the last is removed, cast the exiled creature card without paying its mana cost. It enters the battlefield with a number of +1/+1 counters on it equal to your life total.
Next: You know those Eldrazi that had required colorless mana in their mana cost? Introduce another faction or tribe that requires colorless mana this way. You can make up to two cards, and remember that flavor text helps here.
Enchantment (Mythic Rare)
Whenever you draw a card, you gain life equal to the number of cards in your hand.
The first spell you cast each turn costs X less to cast, where X is the amount of life you gained this turn.
"Faith in the divine is easy to uphold. It's the faith the Gods have in each of us that we cannot allow to falter."
-Yahtma, Priestess of Afeija
IIW: Twists on Phasing
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
SO MUCH LIFE!!! If you're playing this fairly, or you're down, this takes you to 40 life. That's supposed to be a lot if you ask Felidar Sovereign. But then you cast this in a life gain deck, or in EDH, and life totals start being in the triple digits fast. Nobody wants to have to fight somebody at 140 life, and I don't like that this card naturally wants to do that.
Volrath- Open the Heavens
I like this in concept, but it's too expensive to be any good. Unlike other wraths, it still leaves you behind if you're behind on the board. This is more like a mass Pongify effect than a true wrath, and it's just too expensive to make that worth while.
Legend- Banishment Angel
It's eight mana! It's quad white! It's uncommon! It's a-gonna smash it's way into a battle cruiser type set near you! This feels good. It feels like what Archangel was supposed to feel like back in the day, and it does it while being a decent card. It's also a reanimator target in white that passes the Vindicate test. I'd play this in my cube, and not be embarrassed. I like this card.
MirrisLegend- Arrogance of the Gods
That is some stanky jank. The value is not bad, but odds are high that they only have one artifact or one enchantment to begin with, and if it's an important one, you feel like a doofus with your seven drop. You get to kill all but one of their creatures, which is worth seven mana in limited. It'll be a blowout there every once in a while.
Sephon- A Hero Foretold
This is so cool, but it's also really awkward and oddly arranged. The flavor is great: it has to get a little creature, and the prophesy takes time to come to fruition, and then the creature has ultimate power when it comes out. But mechanically, it's just kinda gawky.
Subject16- A Touch of the Divine
Jeepers, I'm not sure I want that thing to exist. Scratch that, I'm quite sure I don't. This card does not lead to happy fun Magic. It leads to nasty wicked evil things. And when it's not doing nasty evil things, it does bupkis to save you.
Winner: Legend
Next: Nontoken Army creature.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Soldier Army (Rare)
Akros United enters the battlefield with X +1/+1 counters on it plus an additional +1/+1 counter on it for each Soldier you control.
At the beginning of combat on your turn, you may remove any number of +1/+1 counters from Akros United. If you do, create that many 1/1 red and white Soldier creature tokens with "Whenever this creature deals combat damage to a player, put a +1/+1 counter on target Army you control."
"Now it is our turn to be feared. It is our time to conquer."
0/0
IIW: Centaurs
Artifact Creature - Construct Army (R)
Dross Swarm enters the battlefield with a +1/+1 counter for each artifact card in a graveyard.
Dross Swarm can’t be blocked except by X or more creatures, where X is its power.
0/0
IIW: Sagas.
Creature - Goblin Army (R)
When Goblin Artillery Squad enters the battlefield or deals combat damage to a player, Amass 2.
Remove a +1/+1 counter from Goblin Artillery Squad: Deal 1 damage to target creature.
0/0
"We is out of artillery shells!, You there, go see if any more inside cannon!"
IIW: Noncreature, nonplainswalker cards in the command zone.
Land (R)
T, Pay 1 life: Add C.
2: Myrmidon Colony becomes a 1/1 green Insect Army creature with trample until end of turn.
3,T, Pay 1 life: Mobilize (put a +1/+1 counter on each Army creature you control or create a 1/1 green Insect Army creature token with trample.)
IIW: Affinity for _________. (Nonbroken please)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Army R
Gerzantine Crusade gets +1/+1 for each other creature you control. It has all the card and creature types of those creatures.
United in diversity.
1/1
Next: A card with exactly six words in its rules text. (Mana symbols, tap symbols and punctuation doesn't count.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
At the start of every round, one person submits a new card design.
Then everyone in the game suggests their own idea for a challenge which that card could have been submitted for, and judges it under the rules of that challenge.
After a while the person who started the round reviews the judgments & decides which judgment they liked best. The person who submitted that judgment then creates a card design to start the next round.
I think it could be quite successful.
Judging commences.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Eventide Sojourner - Well on one hand 'goyfing for artifacts seems more marginal than other card types. On the other, this card is probably going to basically be unblockable, right? Probably reasonable given the needed setup but the C cost doesn't really make contextual sense.
graffd02 - Amass is nonsense flavorfully outside the Eternals context, and this frankly does too much for its cost.
Mergatroid_Jones - Mobilize is an interesting new Army keyword action but makes me wonder about the exact flavor (sentient ant people?) and looks like it could create too fast growth or too much board complexity. It looks very fun though.
Sephon19 - A pushed card that slots into any tribal build seems fun, and the flavor here is perfect, especially the name that makes me want to learn more about the setting.
HM: Mergatroid_Jones
Winner: Sephon19
Next: A card with exactly six words in its rules text. (Mana symbols, tap symbols and punctuation doesn't count.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Challenge addendum: Let's say that +N/+N clauses don't count towards the word count either. Since that was unclear. So:
A card with exactly six words in its rules text. (Mana symbols, tap symbols, "+N/+N" notation and punctuation doesn't count.
So "1, T: Target creature gets +1/+1 until end of turn." is seven words.)
Acrimonious Inquisitor 1W
Creature- Human Cleric (R)
Non-human creatures enter the battlefield tapped.
"There's nothing left but us and them."
1/3
IIW: A card that is really good against planeswalkers without saying the word "planeswalker"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Human Rogue (Rare)
Flash
Skulk
2, T: Investigate, then Investigate again.
"Elementals, my dear Vattschoon."
2/2
IIW: Literary characters as MTG cards.
Instant (R)
Exile target spell, then scry 2.
“You should always gain wisdom from failures, even when they belong to others.”
IIW: Sagas.
Creature - Sphinx (U)
Flying
When Glyphwing dies, scry 6.
6/6
Iiw
Fat tokens.
Creature - Spirit Avatar (R)
Flying
(R/W)(W/B), Q: Exile target creature or planeswalker.
"The mere light glinting off her baleful, shrieking scythe holds the power of oblivion." - The Seer's Apocalypse
4/8
IIW: Innovations on transform or meld.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (R)
Each player sacrifices three nonland permanents
IIW: Noncreature / Nonplainswalkers in the command zone