The Lord Prophesized G
Enchantment M
Whenever a Brushwagg creature enters the battlefield under your control, if you control no other creatures with the same name, put a prophecy counter on The Lord Prophesized.
When The Lord Prophesized has 10 or more prophecy counters on it, sacrifice it, destroy all noncreature permanents and create a 10/10 green Brushwagg legendary creature token named Wushbragg, the Destroyer of Worlds. It has indestructible and "Whenever Wushbragg blocks or becomes blocked, it gets -2/+2 until end of turn."
Ainok Alpha2GG
Creature — Hound Warrior (R)
Other Hounds you control get +1/+1.
Whenever another Hound you control dies, you may have Ainok Alpha fight target creature that dealt damage to that creature this turn.
4/4
IIW: An uncommon creature bomb for Limited.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Ilusek, the Blightmarrow2BB
Legendary Creature - Skeleton (Rare)
Menace, wither
Other Skeleton creatures you control get +1/+1 and have wither.
Whenever a creature an opponent controls dies, it if has 0 or less toughness, exile it and create a token that's a copy of that card, except it's a 1/1 black Skeleton creature.
Sacrifice a Skeleton: Target Skeleton gains indestructible until end of turn. Tap it. It sees skin and sinew as tawdry accessories.
3/3
Phyrexian Siege Plow6
Legendary Artifact Creature - Juggernaut (M)
Trample
When a Juggernaut creature you control attacks, destroy target land. If you do, it's controller creates a basic land token named waste with: T: Add C
4/4
Supressed Memory
Creature - Illusion (R)
When you reveal ~ from your hand, create a 1/1 blue Illusion token with flying named Narcomoeba.
Forecast - 3U, Reveal ~ from your hand: Illusions you control gain +1/+0 until the end of the turn. Begging to be remembered, the past often has more than one way to catch up with you.
0/1
Primordial Seas2UG
Enchantment (R)
At the beginning of your end step and at the beginning of your upkeep, you may pay 1 to create a 1/1 blue Fish creature token.
Sacrifice a fish: put a +1/+1 counters on target creature equal to the sacrificed creature's power.
Fish creatures you control with power 5 or greater are Leviathans and have "when this creature attacks, tap target permanent."
IIW: Make a card for the Lord Windgrace commander precon.
Scavenger Rat2B
Creature - Rat (R)
Whenever another Rat enters the battlefield under your control, each player draws two cards then discards two cards.
Whenever another Rat deals combat damage to an opponent, you may return a black card with converted mana cost 2 or less from your graveyard to your hand.
2/2
Iiw
Flyers or flyers matters/hate
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():
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MtG is where you can hate white players or black players, and still not be racist.
Illusory Advisor1U
Creature - Illusion {U}
Flying
When ~ enters the battlefield, draw a card.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
2/2 "Just because he's my imaginary friend doesn't mean he gives bad advice."
Wow already lot of cool entries! I will judge tomorrow to make sure everyone who wants to enter gets a chance
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():
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
The Lord Prophesized G
Enchantment M
Whenever a Brushwagg creature enters the battlefield under your control, if you control no other creatures with the same name, put a prophecy counter on The Lord Prophesized.
When The Lord Prophesized has 10 or more prophecy counters on it, sacrifice it, destroy all noncreature permanents and create a 10/10 green Brushwagg legendary creature token named Wushbragg, the Destroyer of Worlds. It has indestructible and "Whenever Wushbragg blocks or becomes blocked, it gets -2/+2 until end of turn."
Okie dokie! We have some great submissions here! I also will use a point system just because there are so many entries. It will be: how tribal it feels 0-5, the rariety of the tribe 0-3, flavor 0-5, and that great melvin rating 0-5.
Sephon19: The Lord Prophesized - Love this enchantment it is so funny and great! It definitely feels Brushwagg tribal 4/5 and the noble Brushwagg are rare tribe at that 3.5/3 (gave bonus .5 for being as rare as possible), as to flavor the token created has the brushwagg feel and it would seem from existing cards they can be painful/distructive to other permanents 3/5, not sure why you need to not control permanents of the same name, being as there is only one brushwagg card this feels increddibly hard to pull off 3/5. 13.5/18
Flatline: Ainok Alpha - It is about time hounds got a good lord, cats have had it good for too long 4/5, and hounds are a pretty rare numbering at 76 and with no existing lords they are in need of one, 2.5/3. Mechanics definitely feel dog like 4/5 and the card is clean and fairly decent and well costed 4/5. 14.5/18
Subject16: Ilusek, the Blightmarrow - wow that is a good card for skeletons and has a lot of benifits to them both on the offense and defense 4/5. As to rarity skeletons are pretty rare at 49 cards, but they oddly are lacking slightly less in the fact they have a true lord in Death Baron and an almost lord in Paragon of Open Graves 2/3. It has the flavor of a skeleton and reanimating them once they have been withered away, the indestructable flavorly feels odd. Sketons usually don't mind dying they just leave the graveyard over and over. 3.5/5. What can I say mechanically it looks and feels good. 5/5 14.5/18
graffd02: Phyrexian Siege Plow - Wow this card is an amazing card! I am a sucker for flavor and this seems to hit it right out of the park! Right off the bat this card feels decently tribal, it grants a nice flavorful ability to all juggernauts 4/5. As for how rare the tribe is, coming in at 17 and with no lords they are really needing them 3/3. Flavor is amazing I love that the siege plows actually plow and ruin the land. I know this is nitpicking but being as they are phyrexian I almost feel they should corrupt the land more then waste it and I miss that juggernaut attacks each turn line but it incredibly either way! 4.5/5. This card seems fairly well costed and balanced, the flavor helps it in that it doesn't flat out destroy the land, 4/5. 15.5/18
RileyMcAwesome: Supressed Memory - Jeez another beautiful flavor card. Tribal wise it does provide away to create its tribe as well as give a nice anthem buff in the process 4/5. As far as how rare the tribe is, 82 ilusions are still rare (though the most common tribe so far) but they do have a lord in Lord of the Unreal so they aren't in the most desperate spot 2/3. The flavor of this is spot on, narcomebas are already little memories that pop up from time to time, and when a person tries to suppress their own memories they can explode forth in interesting ways and make the memories more vivid or stronger then they would have been normally 5/5. I think this is also the most interesting design space tried out in this challenge and it is well crafted, its forecast ability feels stronger then ones of old but since you cannot cast the creature it balances out, it also ties into the flavor beautifully 5/5. 16/18
Mergatroid_Jones: Primordial Seas - Feels pretty tribally for fish and leviathans 4/5. And as for rarity there are a total of 66 fish and leviathans, and they have some cards that work with other fish/leviathans but not anything major and this card is really just fish 3/3. The flavor seems good, the fish gather and the food chain creates bigger and bigger fish which eventually grow into leviathans 4/5. It feels kind of weird you have to pay mana to get the fish and that it happens at the start and end of the turn, I almost feel like it should just be every turn get a fish token 4/5. 15/18
Forestsguy: Scavenger Rat - I like it, rats always have a place in my heart and this does seem to help the rat tribe by allowing them to dig and bring back some of your killed rat bois! 4/5. Rats are fairly rare but they have several nice support cards like Ogre Slumlord and Marrow-Gnawer so they might be one of the better positioned off the tribes 2/3. The flavor seems decent though it is kinda weird that they can bring creatures back from the dead, and even non-rats if they are scavengers, but really nice over all with the drawing and discarding 3.5/5. Black isn't really into the whole everyone draws and discards, that is more reds shtick, but wonderful otherwise 3.5/5 13/18
mirrislegend: Illusory Advisor - Definitely a good card! and helps illusions out a lot, but nothing about it really screams illusion tribal to me, 3/5. As mentioned above illusions are fairly rare but do have one lord in the form of lord of the unreal, 2/3. Flavor wise i like this a lot and it gives off a nice vibe likee the green and blue legends from battlebonds, 5/5. The card definitely feels well crafted and balanced if not a little pushed and i like how it has the dies when targeted illuion line 5/5. 15/18
Legend: School of Fish - I love this card and I feel like it does help fish tribal alot, gotta draw into those low amount of fish cards somehow. 4/5. Fish are a very rare tribe and as mentioned fish themselves really do not have any lords out there, 3/3. I am not sure I understand the flavor perfectly, but I do like the bigger the school, the bigger the reward 3.5/5. Card is well designed and at its floor is 6 mana draw 3 get 3 1/1's which might be a bit strong for uncommon. But really only if fish become a bigger thing, I do think this might have wanted some green in its casting cost. 4/5 14.5/18
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
Enthusiastic BanneretWRR
Creature - Goblin Soldier {U} Battalion - Whenever ~ and at least 2 other creatures attack, attacking creatures get +X/+0 until end of turn, where X is the number of attacking creatures you control.
1/1 Despite his stature, he somehow manages to have the loudest charge.
Imposing Basilica
Land (R)
Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.) T: Add C to your mana pool. Imposing Basilica deals 1 damage to you.
IIW: Uncommon planeswalkers (since it seems likely that'll be a thing in the next set).
Regulate (Rare) 2U
Instant
Detain target nonland permanent you don’t control. (Until your next turn, that permanent can't attack or block and their activated abilities can't be activated.)
Overload 4UU(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
IIW: vigilance and/or hexproof on a creature with color identity monoblack
Jasna's RebuttalXW
Sorcery (Rare)
Destroy target artifact, creature or enchantment with converted mana cost X or less.
Overload XWWW "See for yourself the damage your arrogance has wrought."
Equilibrium and Conspiracy also relatively useful for achieving this. It’s still not viable... but it’s at least something you’d try to build around for fun, maybe?
The point with needing different names was intended to poke fun at the fact that we'll probably ever only have one Brushwagg. ^^
Time for some changelings!
... I forgot about those. Damnit.
-
Street Cleaner 1BR
Creature - Goblin C
Spectacle BR
When Street Cleaner enters the battlefield, exile up to two target cards from an opponent's graveyard and that player loses 2 life. "Let me wipe out the filth."
3/1
Enchantment M
Whenever a Brushwagg creature enters the battlefield under your control, if you control no other creatures with the same name, put a prophecy counter on The Lord Prophesized.
When The Lord Prophesized has 10 or more prophecy counters on it, sacrifice it, destroy all noncreature permanents and create a 10/10 green Brushwagg legendary creature token named Wushbragg, the Destroyer of Worlds. It has indestructible and "Whenever Wushbragg blocks or becomes blocked, it gets -2/+2 until end of turn."
Next challenge: this wont win lol
Creature — Hound Warrior (R)
Other Hounds you control get +1/+1.
Whenever another Hound you control dies, you may have Ainok Alpha fight target creature that dealt damage to that creature this turn.
4/4
IIW: An uncommon creature bomb for Limited.
Legendary Creature - Skeleton (Rare)
Menace, wither
Other Skeleton creatures you control get +1/+1 and have wither.
Whenever a creature an opponent controls dies, it if has 0 or less toughness, exile it and create a token that's a copy of that card, except it's a 1/1 black Skeleton creature.
Sacrifice a Skeleton: Target Skeleton gains indestructible until end of turn. Tap it.
It sees skin and sinew as tawdry accessories.
3/3
IIW: Bestow
Legendary Artifact Creature - Juggernaut (M)
Trample
When a Juggernaut creature you control attacks, destroy target land. If you do, it's controller creates a basic land token named waste with: T: Add C
4/4
IIW: Legendary Bible Characters.
Creature - Illusion (R)
When you reveal ~ from your hand, create a 1/1 blue Illusion token with flying named Narcomoeba.
Forecast - 3U, Reveal ~ from your hand: Illusions you control gain +1/+0 until the end of the turn.
Begging to be remembered, the past often has more than one way to catch up with you.
0/1
IIW: RTR block mechanics
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
Enchantment (R)
At the beginning of your end step and at the beginning of your upkeep, you may pay 1 to create a 1/1 blue Fish creature token.
Sacrifice a fish: put a +1/+1 counters on target creature equal to the sacrificed creature's power.
Fish creatures you control with power 5 or greater are Leviathans and have "when this creature attacks, tap target permanent."
IIW: Make a card for the Lord Windgrace commander precon.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Rat (R)
Whenever another Rat enters the battlefield under your control, each player draws two cards then discards two cards.
Whenever another Rat deals combat damage to an opponent, you may return a black card with converted mana cost 2 or less from your graveyard to your hand.
2/2
Iiw
Flyers or flyers matters/hate
Creature - Illusion {U}
Flying
When ~ enters the battlefield, draw a card.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
2/2
"Just because he's my imaginary friend doesn't mean he gives bad advice."
IIW: Neglected tribes, again!
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
3UUU
Sorcery
Create three 1/1 blue Fish creature tokens. Then draw a card for each Fish you control.
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
This is hysterical! rofl
Sephon19: The Lord Prophesized - Love this enchantment it is so funny and great! It definitely feels Brushwagg tribal 4/5 and the noble Brushwagg are rare tribe at that 3.5/3 (gave bonus .5 for being as rare as possible), as to flavor the token created has the brushwagg feel and it would seem from existing cards they can be painful/distructive to other permanents 3/5, not sure why you need to not control permanents of the same name, being as there is only one brushwagg card this feels increddibly hard to pull off 3/5. 13.5/18
Flatline: Ainok Alpha - It is about time hounds got a good lord, cats have had it good for too long 4/5, and hounds are a pretty rare numbering at 76 and with no existing lords they are in need of one, 2.5/3. Mechanics definitely feel dog like 4/5 and the card is clean and fairly decent and well costed 4/5. 14.5/18
Subject16: Ilusek, the Blightmarrow - wow that is a good card for skeletons and has a lot of benifits to them both on the offense and defense 4/5. As to rarity skeletons are pretty rare at 49 cards, but they oddly are lacking slightly less in the fact they have a true lord in Death Baron and an almost lord in Paragon of Open Graves 2/3. It has the flavor of a skeleton and reanimating them once they have been withered away, the indestructable flavorly feels odd. Sketons usually don't mind dying they just leave the graveyard over and over. 3.5/5. What can I say mechanically it looks and feels good. 5/5 14.5/18
graffd02: Phyrexian Siege Plow - Wow this card is an amazing card! I am a sucker for flavor and this seems to hit it right out of the park! Right off the bat this card feels decently tribal, it grants a nice flavorful ability to all juggernauts 4/5. As for how rare the tribe is, coming in at 17 and with no lords they are really needing them 3/3. Flavor is amazing I love that the siege plows actually plow and ruin the land. I know this is nitpicking but being as they are phyrexian I almost feel they should corrupt the land more then waste it and I miss that juggernaut attacks each turn line but it incredibly either way! 4.5/5. This card seems fairly well costed and balanced, the flavor helps it in that it doesn't flat out destroy the land, 4/5. 15.5/18
RileyMcAwesome: Supressed Memory - Jeez another beautiful flavor card. Tribal wise it does provide away to create its tribe as well as give a nice anthem buff in the process 4/5. As far as how rare the tribe is, 82 ilusions are still rare (though the most common tribe so far) but they do have a lord in Lord of the Unreal so they aren't in the most desperate spot 2/3. The flavor of this is spot on, narcomebas are already little memories that pop up from time to time, and when a person tries to suppress their own memories they can explode forth in interesting ways and make the memories more vivid or stronger then they would have been normally 5/5. I think this is also the most interesting design space tried out in this challenge and it is well crafted, its forecast ability feels stronger then ones of old but since you cannot cast the creature it balances out, it also ties into the flavor beautifully 5/5. 16/18
Mergatroid_Jones: Primordial Seas - Feels pretty tribally for fish and leviathans 4/5. And as for rarity there are a total of 66 fish and leviathans, and they have some cards that work with other fish/leviathans but not anything major and this card is really just fish 3/3. The flavor seems good, the fish gather and the food chain creates bigger and bigger fish which eventually grow into leviathans 4/5. It feels kind of weird you have to pay mana to get the fish and that it happens at the start and end of the turn, I almost feel like it should just be every turn get a fish token 4/5. 15/18
Forestsguy: Scavenger Rat - I like it, rats always have a place in my heart and this does seem to help the rat tribe by allowing them to dig and bring back some of your killed rat bois! 4/5. Rats are fairly rare but they have several nice support cards like Ogre Slumlord and Marrow-Gnawer so they might be one of the better positioned off the tribes 2/3. The flavor seems decent though it is kinda weird that they can bring creatures back from the dead, and even non-rats if they are scavengers, but really nice over all with the drawing and discarding 3.5/5. Black isn't really into the whole everyone draws and discards, that is more reds shtick, but wonderful otherwise 3.5/5 13/18
mirrislegend: Illusory Advisor - Definitely a good card! and helps illusions out a lot, but nothing about it really screams illusion tribal to me, 3/5. As mentioned above illusions are fairly rare but do have one lord in the form of lord of the unreal, 2/3. Flavor wise i like this a lot and it gives off a nice vibe likee the green and blue legends from battlebonds, 5/5. The card definitely feels well crafted and balanced if not a little pushed and i like how it has the dies when targeted illuion line 5/5. 15/18
Legend: School of Fish - I love this card and I feel like it does help fish tribal alot, gotta draw into those low amount of fish cards somehow. 4/5. Fish are a very rare tribe and as mentioned fish themselves really do not have any lords out there, 3/3. I am not sure I understand the flavor perfectly, but I do like the bigger the school, the bigger the reward 3.5/5. Card is well designed and at its floor is 6 mana draw 3 get 3 1/1's which might be a bit strong for uncommon. But really only if fish become a bigger thing, I do think this might have wanted some green in its casting cost. 4/5 14.5/18
Winner is RileyMcAwesome! Congrats!
Next challenge is RTR block mechanics
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Dimir: Cipher
Rakdos: Unleash
Gruul: Bloodrush
Selesnya: Populate
Orzhov: Extort
Golgari: Scavenge
Simic: Evolve
Izzet: Overload
Boros: Battalion
Not going to copy and paste reminder text for all of these but now you can at least look them up
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Creature - Goblin Soldier {U}
Battalion - Whenever ~ and at least 2 other creatures attack, attacking creatures get +X/+0 until end of turn, where X is the number of attacking creatures you control.
1/1
Despite his stature, he somehow manages to have the loudest charge.
IIW:
Anything Deadpool-related
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Land (R)
Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)
T: Add C to your mana pool. Imposing Basilica deals 1 damage to you.
IIW: Uncommon planeswalkers (since it seems likely that'll be a thing in the next set).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
2U
Instant
Detain target nonland permanent you don’t control. (Until your next turn, that permanent can't attack or block and their activated abilities can't be activated.)
Overload 4UU (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
IIW: vigilance and/or hexproof on a creature with color identity monoblack
Sorcery (Rare)
Destroy target artifact, creature or enchantment with converted mana cost X or less.
Overload XWWW
"See for yourself the damage your arrogance has wrought."
IIW: Hexproof from <something>
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
... I forgot about those. Damnit.
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Street Cleaner 1BR
Creature - Goblin C
Spectacle BR
When Street Cleaner enters the battlefield, exile up to two target cards from an opponent's graveyard and that player loses 2 life.
"Let me wipe out the filth."
3/1
Next: Hybrid commons
P.S. @Sephon19 the challenge is Return to Ravnica block, circa 2012, so Rakdos had "unleash." I like the card but doesn't follow the theme exactly
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW