Spawning Zone
Plane- Zendikar
When you planeswalk to Spawning Zone, and at the beginning of your upkeep, create two 1/1 colorless Eldrazi Scion creature tokens. They have"Sacrifice this creature: Add C."
When you roll &, populate, then populate again.
Atlasnova: This is a bit of a treacherous plane. Getting rid of everyone's hand can be very annoying for players that were making long-term plans, but that it gives whoever planeswalked there first a slightly better advantage.
Forestsguy: This doesn't feel like an especially fun card, and is probably one I'd remove from my planar deck if my friends and I were doing planechase. It slows the game down and it's Chaos ability doesn't really benefit anyone.
Mirrislegend: This is interesting for sure, especially because of the interaction with rolling the dice more as a nice incentive to keep rolling. It does lack a Chaos ability though which is dissapointing as it could have been some phasing shenanigans.
Karmahoudini: It's an interesting plane for sure as you can mess around with Graft quite a bit here, to the point where you could even potentially have a big Ooze too. It's not a game breaking or game altering plane which is always nice, and the Chaos effect feels very Simic and works well with the first ability too.
Mergatroid_Jones: I like this plane, as it accelerates the board state both in terms of mana and in terms of blockers. You can even sacrifice the tokens as a means to keep rolling the dice which is pretty cool too!
I'm still trying to work out whether the last line of text makes this a troll entry or not.
Macluren Transcendental Epiphany1UR
Legendary Enchantment
Once per turn, you may cast a noncreature spell with converted mana cost 3 or less without paying its mana cost and as though it had flash.
The first time each turn you cast a noncreature spell with converted mana cost 3 or more, draw a card.
Whenever you cast a creature spell, sacrifice Transcendental Epiphany.
Transcendental Epiphany can be your commander.
IIW: Cards which can unexpectedly be your commander.
The Triplets of Taranna 2G
Legendary Creature - Treefolk R
Whenever you cast the Triplets or a spell with converted mana cost 3, if the Triplets are in the command zone or on the battlefield, draw a card. Three times seeded, three times grown, three times aging, never alone.
3/3
Bashur, the Pyrhythmatist1RR
Legendary Creature - Elemental Shaman (Mythic Rare)
Whenever you cast a spell with converted mana cost 3, put a +1/+1 counter on Bashur. If this is the third time this ability has resolved this turn, exile the top nine cards of your library. Until end of turn, you may cast any number of spells exiled this way without paying their mana costs. "The fire reveals all. We are all energy, endlessly converting into matter, into life."
3/2
Solemn Empath2G
Creature- Elf Shaman (U)
When Solemn Empath enters the battlefield, search your library for a creature card with converted mana cost 3, reveal it, put it into your hand, and shuffle your library.
1/1
Humble Empath2G
Creature- Elf Shaman (U)
When Humble Empath enters the battlefield, search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, and shuffle your library.
1/1
Trinicube3
Artifact (R)
Trinicube enters the battlefield tapped.
You have protection from converted mana cost 3 as long as Trinicube is untapped. T, Exile Trinicube: Until end of turn, you may pay 3 life rather than pay the mana cost for spells with converted mana cost 3 you cast.
IIW: Interesting things with bloodthirst and/or devour.
P.S. I look forward to Mergatroid_Jones's "Opinionated Empath" and "Somewhat Bolshy Empath" turning up in similar future challenges. We have so much to live for!
Golden Cerberam1GW
Creature - Sheep Avatar [MR]
Whenever a creature with converted mana cost 3 enters the battlefield under your control, you gain 3 life. 1GW: Creatures you control with converted mana cost 3 get +3/+3 until end of turn.
3/3
IiW
[condition] creatures you control gain/have [keyword/ability/ability phrase]
Or similar
Private Mod Note
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MtG is where you can hate white players or black players, and still not be racist.
Knowledge Seeker1UR
Creature - Human Wizard {U}
When ~ enters the battlefield, search your library for an instant or sorcery with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
2/2 Archaeological discoveries of gold and jewels are a pittance compared to the uncovered runes and symbols.
IIW:
Wedge cards designed based on lack of the missing colors (not "what do WBG have in common?", go with "what does missing UR look like?")
In reference to that, I think this is literally fine & indeed quite good for the game...
Primeval Force3
Instant
Choose one:
-Primeval Force deals 3 damage to any target.
-Untap all lands you control.
-Create a 2/2 colorless Elemental creature token.
-Counter target spell unless its controller pays 1.
IIW: Instants or Sorceries with no coloured mana in their costs.
P.S. Yeah, sorry. Judge whichever one you like least?
Stone from the Tabernacle 3
Artifact T: Add W.
When ~ enters the battlefield, until your next turn, creatures target opponent controls gain "at the beginning of your upkeep, sacrifice this creature unless you pay 1.
Transcendant Epiphany: This feels like a mono-Blue card, Red is a bit of a stretch but believable. This card is definitely not white or black. Power level fine it’s fine if a tad strong, and I dislike the random commander textline, it feels forced.
The Triplets: I’m again not a fan of this card. It feels out of colour pie for green, since green should be drawing cards off of your creatures doing things, not just sitting around. If this was just creatures, it would be a little better. I’m also not crazy about effects happening from the command zone, but this is tame and restrictive enough it might be fine.
Bashur: I like the effect. I like the elegance of the design, cast three CMC 3 spells in a turn and you get to draw 9 cards (essentially). It’s maybe a little broken in normal formats with access to enough rituals, but I do like the direction of the card, and it has a lot of hoops to jump through as a balancing act. My only real note is this, it costs three, and cares about you casting other spells that cost thee three times, and it’s a 3/2. I think it would have been more elegant as a 3/3.
Solemn Empath: I like it. I appreciate the simplicity of shifting a classic card to match new criteria. I like this Uncommon.
Mana Clenase: I’m less enthused about this card. Even though it has steep multi-colour requirements and produces colourless mana, I’m a little concerned about a colourless ritual that replaces it self. This is a card that less screams ‘break me’ and more ‘use me to break things’.
Golden Cerberam: I like the elegance of everything being a 3. Might be a tad too strong, but it’s a neat and niche card.
Knowledge Seeke: Id rank this higher if it wasn’t for Solemn Empath essentially being the same design earlier in the challenge. Much do what I have to say there applies here. I do like this less, since part of the elegance of Solemn Empath and Fiercr Empath is that the value of the tutoring effect is offset by the smallness of the body, and a 2/2 is a lot bigger than a 1/1.
Primeval Force: This card shouldn’t exist. Colourless probably shouldn’t get any of those effects for those rates, much less your choice of any of them. The ‘untap all lands’ mode is definitely broken in multiple formats, and while the other modes are weaker they still don’t belong together on a card. There’s a reason the colour pie exists, and this card undermines it.
Stone from th Tabernacle: I like this, with the one exception that it should be a coloured artifact that costs 1WW.
I swear I wrote something for Trinicube. Must have accidentally deleted it.
To quickly recap my thoughts on the card, to me it falls in between Bashur and Mana Cleanse. It’s an enabler that’s probably broken, but it’s got a certain cool factor that makes me want to try cool things with it. I do like the safety valves on it, as ETB tapped keeps it from being abused right away, and the life loss puts a cap on the number of activations unless you find a way to circumvent it. Protection from CMC 3 feels tacked on though, and will rarely be relevant since you’d typically like to pop the cube as soon as you untap with it. I’d rank this a little below Stones from the Tabernacle, which was my runner up.
Drove of NotionsWUBRG
Legendary Creature- Elemental (R)
Haste, Trample
When Torrent of Notions becomes untapped, you may play a card in your hand without paying its mana cost. If that card is an elemental card, repeat the process. WUBRG: Tap or untap two target permanents.
5/5
Aurora Shard 2
Legendary Artifact R T: Add 1. T: Remove a +1/+1 counter from target creature. "This is made of crystallized mana - crystallized light..? I wonder where it's from."
Seredic, Commander of Comrades
Creature - Kithkin Soldier Wizard {M}
First strike, vigilance
Other Kithkin you control get first strike and vigilance.
When ~ enters the battlefield, put a +1/+1 counter on each other Kithkin you control.
Whenever a Kithkin enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2 His uncanny attunement to thoughtweft yields incredible strategic insight.
IIW:
A Legacy-competitive enchantment or artifact that is white, red, both, or colorless.
Bumbog, Boggart Blightbringer2RR
Legendary Creature - Goblin Warrior
At the beginning of combat on your turn, creatures you control named ~ gain +1/0 and trample until end of turn.
At the beginning of your end step, create a token that is a copy of ~
~ is unaffected by the legendary rule.
1/3 "Bumbog, meet Bumbog, Bumbog and Bumbog..." - Bumbog
IIW: 2/2 Tribal
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Plane- Zendikar
When you planeswalk to Spawning Zone, and at the beginning of your upkeep, create two 1/1 colorless Eldrazi Scion creature tokens. They have"Sacrifice this creature: Add C."
When you roll &, populate, then populate again.
IIW: Manland,s or similiar design.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Forestsguy: This doesn't feel like an especially fun card, and is probably one I'd remove from my planar deck if my friends and I were doing planechase. It slows the game down and it's Chaos ability doesn't really benefit anyone.
Mirrislegend: This is interesting for sure, especially because of the interaction with rolling the dice more as a nice incentive to keep rolling. It does lack a Chaos ability though which is dissapointing as it could have been some phasing shenanigans.
Karmahoudini: It's an interesting plane for sure as you can mess around with Graft quite a bit here, to the point where you could even potentially have a big Ooze too. It's not a game breaking or game altering plane which is always nice, and the Chaos effect feels very Simic and works well with the first ability too.
Mergatroid_Jones: I like this plane, as it accelerates the board state both in terms of mana and in terms of blockers. You can even sacrifice the tokens as a means to keep rolling the dice which is pretty cool too!
Winner here is Karmahoudini.
Next challenge: CMC of 3
MaclurenTranscendental Epiphany 1URLegendary Enchantment
Once per turn, you may cast a noncreature spell with converted mana cost 3 or less without paying its mana cost and as though it had flash.
The first time each turn you cast a noncreature spell with converted mana cost 3 or more, draw a card.
Whenever you cast a creature spell, sacrifice Transcendental Epiphany.
Transcendental Epiphany can be your commander.
IIW: Cards which can unexpectedly be your commander.
Legendary Creature - Treefolk R
Whenever you cast the Triplets or a spell with converted mana cost 3, if the Triplets are in the command zone or on the battlefield, draw a card.
Three times seeded, three times grown, three times aging, never alone.
3/3
Next: Hybrid commons
Legendary Creature - Elemental Shaman (Mythic Rare)
Whenever you cast a spell with converted mana cost 3, put a +1/+1 counter on Bashur. If this is the third time this ability has resolved this turn, exile the top nine cards of your library. Until end of turn, you may cast any number of spells exiled this way without paying their mana costs.
"The fire reveals all. We are all energy, endlessly converting into matter, into life."
3/2
Next: Lorwyn legendaries
Pyrhythmatist.
Pyrhythmatist.
...Lowenstein...
May I ask why you said Lowenstein there? My mom's named Løwenstein (and I know it's a German village)
Solemn Empath 2G
Creature- Elf Shaman (U)
When Solemn Empath enters the battlefield, search your library for a creature card with converted mana cost 3, reveal it, put it into your hand, and shuffle your library.
1/1
Creature- Elf Shaman (U)
When Humble Empath enters the battlefield, search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, and shuffle your library.
1/1
IIW: Exert.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact (R)
Trinicube enters the battlefield tapped.
You have protection from converted mana cost 3 as long as Trinicube is untapped.
T, Exile Trinicube: Until end of turn, you may pay 3 life rather than pay the mana cost for spells with converted mana cost 3 you cast.
IIW: Interesting things with bloodthirst and/or devour.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (U)
Converge — Add CC for each color of mana spent to cast Mana Cleanse.
Draw a card.
iiw: Cat Beast
Probably better that way.
P.S. I look forward to Mergatroid_Jones's "Opinionated Empath" and "Somewhat Bolshy Empath" turning up in similar future challenges. We have so much to live for!
Creature - Sheep Avatar [MR]
Whenever a creature with converted mana cost 3 enters the battlefield under your control, you gain 3 life.
1GW: Creatures you control with converted mana cost 3 get +3/+3 until end of turn.
3/3
IiW
[condition] creatures you control gain/have [keyword/ability/ability phrase]
Or similar
Creature - Human Wizard {U}
When ~ enters the battlefield, search your library for an instant or sorcery with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
2/2
Archaeological discoveries of gold and jewels are a pittance compared to the uncovered runes and symbols.
IIW:
Wedge cards designed based on lack of the missing colors (not "what do WBG have in common?", go with "what does missing UR look like?")
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Primeval Force 3
Instant
Choose one:
-Primeval Force deals 3 damage to any target.
-Untap all lands you control.
-Create a 2/2 colorless Elemental creature token.
-Counter target spell unless its controller pays 1.
IIW: Instants or Sorceries with no coloured mana in their costs.
P.S. Yeah, sorry. Judge whichever one you like least?
Artifact
T: Add W.
When ~ enters the battlefield, until your next turn, creatures target opponent controls gain "at the beginning of your upkeep, sacrifice this creature unless you pay 1.
IIW: mana rocks
Transcendant Epiphany: This feels like a mono-Blue card, Red is a bit of a stretch but believable. This card is definitely not white or black. Power level fine it’s fine if a tad strong, and I dislike the random commander textline, it feels forced.
The Triplets: I’m again not a fan of this card. It feels out of colour pie for green, since green should be drawing cards off of your creatures doing things, not just sitting around. If this was just creatures, it would be a little better. I’m also not crazy about effects happening from the command zone, but this is tame and restrictive enough it might be fine.
Bashur: I like the effect. I like the elegance of the design, cast three CMC 3 spells in a turn and you get to draw 9 cards (essentially). It’s maybe a little broken in normal formats with access to enough rituals, but I do like the direction of the card, and it has a lot of hoops to jump through as a balancing act. My only real note is this, it costs three, and cares about you casting other spells that cost thee three times, and it’s a 3/2. I think it would have been more elegant as a 3/3.
Solemn Empath: I like it. I appreciate the simplicity of shifting a classic card to match new criteria. I like this Uncommon.
Mana Clenase: I’m less enthused about this card. Even though it has steep multi-colour requirements and produces colourless mana, I’m a little concerned about a colourless ritual that replaces it self. This is a card that less screams ‘break me’ and more ‘use me to break things’.
Golden Cerberam: I like the elegance of everything being a 3. Might be a tad too strong, but it’s a neat and niche card.
Knowledge Seeke: Id rank this higher if it wasn’t for Solemn Empath essentially being the same design earlier in the challenge. Much do what I have to say there applies here. I do like this less, since part of the elegance of Solemn Empath and Fiercr Empath is that the value of the tutoring effect is offset by the smallness of the body, and a 2/2 is a lot bigger than a 1/1.
Primeval Force: This card shouldn’t exist. Colourless probably shouldn’t get any of those effects for those rates, much less your choice of any of them. The ‘untap all lands’ mode is definitely broken in multiple formats, and while the other modes are weaker they still don’t belong together on a card. There’s a reason the colour pie exists, and this card undermines it.
Stone from th Tabernacle: I like this, with the one exception that it should be a coloured artifact that costs 1WW.
The winner is Subject 16:
Next is Lorwyn Legendaries
I swear I wrote something for Trinicube. Must have accidentally deleted it.
To quickly recap my thoughts on the card, to me it falls in between Bashur and Mana Cleanse. It’s an enabler that’s probably broken, but it’s got a certain cool factor that makes me want to try cool things with it. I do like the safety valves on it, as ETB tapped keeps it from being abused right away, and the life loss puts a cap on the number of activations unless you find a way to circumvent it. Protection from CMC 3 feels tacked on though, and will rarely be relevant since you’d typically like to pop the cube as soon as you untap with it. I’d rank this a little below Stones from the Tabernacle, which was my runner up.
I was gonna write flavor text about Phyrexian technology or something to tie the card together but dropped it.
Best card clearly won (although I do love Stones from the Tabernacle), and I love the current challenge, so entering... later sometime.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature- Elemental (R)
Haste, Trample
When Torrent of Notions becomes untapped, you may play a card in your hand without paying its mana cost. If that card is an elemental card, repeat the process.
WUBRG: Tap or untap two target permanents.
5/5
IIW: Exert.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Artifact R
T: Add 1.
T: Remove a +1/+1 counter from target creature.
"This is made of crystallized mana - crystallized light..? I wonder where it's from."
Next: Hybrid Commons
Creature - Kithkin Soldier Wizard {M}
First strike, vigilance
Other Kithkin you control get first strike and vigilance.
When ~ enters the battlefield, put a +1/+1 counter on each other Kithkin you control.
Whenever a Kithkin enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2
His uncanny attunement to thoughtweft yields incredible strategic insight.
IIW:
A Legacy-competitive enchantment or artifact that is white, red, both, or colorless.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Legendary Creature - Goblin Warrior
At the beginning of combat on your turn, creatures you control named ~ gain +1/0 and trample until end of turn.
At the beginning of your end step, create a token that is a copy of ~
~ is unaffected by the legendary rule.
1/3
"Bumbog, meet Bumbog, Bumbog and Bumbog..." - Bumbog
IIW: 2/2 Tribal