Industry Titan4RW
Creature — Giant {MR}
Menace
Whenever Industry Titan enters the battlefield or attacks, create a 3/3 colorless Golem artifact creature token. If it is your declare attackers step, you may have that creature enter the battlefield tapped and attacking.
6/6
Everturning Replacement2BG
Enchantment (R)
Whenever a creature you control with converted mana cost 3 or higher dies, search your library for a creature card with converted mana cost 2 or less, shuffle your library, and add it to your hand.
Whenever a creature you control with converted mans cist 2 or lesser dies, sesrch your library for a creature carf eith converted mana cost 3 or higher, suffle your library, and put it into your graveyard or on top of your library.
IiW
Enters and leaves the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Sticking with "my thing" of judging based on ratings out of five in two categories: 1) StandAlone Card rating (SAC)
2) Corporate rating (CRP)
Ulka - Voter Suppression
SAC: I think this only exists to enable a specific deck stuffed full of voting cards, so maybe the effect would sit better on a commander? As an enchantment which does nothing else & which has no benefit in multiples it feels a little flabby even in its "home deck".
The fact that Illusion Of Choice is a CMC1 cantrip also suggests that you could have pushed this quite a bit harder. Especially given that it makes a fair proportion of voting cards (e.g. Capital Punishment) actively worse. That said, I'm sympathetic to wanting to make voting cards do something! 2/5 CRP: You did the right thing by switching this so it's effective when you have more cards in hand! That's a flavorful way to represent a UB deck being "rich". Influencing votes checks out as a corporate activity - though not so much voter suppression specifically. Still perfectly appropriate. 3/5 TOTAL: 5/10
Mergatroid_Jones - Monopoly
SAC: You know what this reminds me of? Invoke Prejudice. And that's a good thing, because that is one of my favourite standalone card designs in Magic's history. It's just titanic. Told us so much about the identity of blue as a colour. In a way I felt like that one card was the whole point of The Dark as a set.
I had a real beef with this design until you made the 9 mana get-out clause. As it is, I can't fault this. It's grand, swingy & very VERY (big) blue. Not going to give it a full 5/5 because it's absolutely not a fun card to be around & it does create a very frustrating experience for most opponents - but griefer cards are allowed to exist & this is a good design. 4/5 CRP: Not much to say here. Corporations do grand things unilaterally & they often stifle resources to the detriment of the community. This does all that very neatly. An effect this massive puts corporations firmly in charge of the world & good flavortext is gravy. 5/5 TOTAL: 9/10
Sephon19 - Trump Card
SAC: So it's an ultra-efficient kill spell if you've either seen the top card of your deck or built a deck completely loaded with CMC1 stuff? Otherwise it's a roughly 1-in-3 shot that you hit a land? Fair enough I guess. This feels like an un-card to me - because it's too good if it works but making it work is janky as all hell. Rating it on that basis, this is cute & I'm fond of it. 3/5 CRP: Maybe I'm missing something, but I don't get how this is corporate? Okay, it has the word "Trump" in the name... but if we're doing that then surely Trump isn't really a corporate man, he's a solo capitalist in the Scrooge McDuck style.
Setting that aside, I guess this kills people by managing numbers. That's kind of corporate. I guess? 2/5 TOTAL: 5/10
Subject16 - Tezzeret's Merger
SAC: Wow, that's fierce. A non-Disenchant-able & versatile control effect for CMC5. And if your opponent is playing any large artifacts, you get an animate effect thrown in. And it replaces itself with a card which is (presumably!) a strong synergistic next play. So this is a big step-up from existing "fetch a named Planeswalker" spells, which are pretty overcosted for their effect. That said... those cards generally suck so I'm not going to fault this for being better than them.
In conclusion, this is a solid UB design. Doesn't do anything radical & I still reckon it's overpowered... but everything about what it does is fine. 3.5/5 CRP: Corporations like aggressively acquiring things, often at great cost. Corporations are often a cult of personality around the big boss. That all checks out.
I do think this should have given your opponent some kind of low value payout (maybe a single Gold token?) to give the full flavor of an aggressive merger. That might have made the design a little too busy? As is though this feels more like a straightforward hostile takeover than a merger, so it's not quite as flavorful as its name suggested. The actual flavortext is gold though. 3.5/5 TOTAL: 7/10
JaceTheBodySculptor - Predatory Loan
SAC: I'm always very, very wary of card designs which give your opponent more options. My hunch is that against any sane opponent this is just a Seal Of Mana Vapors, but you need to tap out every turn to avoid it biting you on the ass. Maybe it combos with Mindslaver effects?? That feels pretty redundant though. It also seems like people would get into arguments over who has priority to use your lands first.
Nice concept but I'm not feeling this as a card which should ever really be printed. 1/5 CRP: Big win here. Financing your enemies is a good corporate strategy. So is issuing loans which you can only really win from or which seem "too good to be true". 4/5 TOTAL: 5/10
mirrislegend - Buying Politicians
SAC: Most of the same comments apply as for Ulka's entry. On the plus side this one lets you choose how your opponents vote (rather than stopping them altogether). That means it helps all voting cards rather than making some of them worse, which is nice since that's already a pretty narrow pool of cards. On the other hand, having to sink mana into swinging every vote feels painful - especially when voting cards are generally kind of expensive already.
This is such a similar card that it has to get the same rating. 2/5 CRP: Starts at same score as Ulka's. Bonus half-a-point because buying politicians feels more corporate than suppressing voters. Penalty half-a-point because Ulka did this first so gets most of the credit. So... same score again! 3/5 TOTAL: 5/10
Cardz5000 - Industry Titan
SAC: Love it. That's very much a RW titan. The fact that you MAY have the token either arrive attacking or sit back to fill the gap in your defenses is awesome. Also liked the fact that Menace kind of makes the titan feel like it's two of its tokens stuck together... which it has the right stats for too. Nothing I don't like about this design. 5/5 CRP: I like how everyone else went for the wheedling political corporation, but you went straight for the automated manufacturing powerhouse corporation. I also just can't get over how great the name of this card is. It's literally a titan of industry. The only thing which keeps this from being a perfect 5/5 is that this doesn't much say to me that "Corporations rule the world" (i.e. the challenge!). It says that corporations are huge, efficient & unstoppable. 4/5 TOTAL: 9/10
Forestsguy - Everturning Replacement
SAC: I think this is possibly the most Golgari card ever designed. Feels maybe just slightly busy with the different outcomes from each search effect... but it definitely does something useful which fits the colour pair perfectly & is correctly costed. And wow does this go crazy once you have two in play. 4/5 CRP: I like this a lot. You actually said something about corporations besides that they're big & mean. I feel like this should be printed with a flavortext with the phrase "dead man's shoes" in it somewhere. 4/5 TOTAL: 8/10
I... have a problem here because I cannot choose between Mergatroid & Cardz5000. I'm going to have to give it to Cardz5000. If I try to be impartial for even one second, I accept that a fun, interesting interpretation of the challenge should win over my excessive personal fondness for Invoke Prejudice. But I wanted to give it to Mergatroid.
Nistos Caryatid 1G
Creature - Dryad R T: Until end of turn, you gain devotion equal to your devotion to green. (Your devotion to green becomes twice the number of G symbols among permanents you control.) The Nistos Forest claims more than just sun and rain.
2/2
Sacred Assassin3B
Creature- Human Cleric Assassin (R)
Lifelink T: Destroy target creature if you have devotion to each of that creature's colors. (You have devotion to a color if you control a permanent with a mana symbol of that color in its mana cost.) "Their deaths will be swift, but will come only when the gods deem it."
1/3
Thyalgr, Beloved of All4W
Legendary Creature- God (M)
Vigilance
Thyalgr can't attack or block unless you have devotion to each color.
When Thyalgr dies, you may return it to your hand at the beginning of the next end step unless a player pays (2/R)(2/G)(2/B)(2/W)(2/U) T: Each player draws a card, adds two mana of any one color, and gains 3 life.
4/9
Volrath, Evincar Risen2BBB
Legendary Creature - Shapeshifter Horror
Intimidate
Each other creature gets +X/+0, where X is that creature's devotion to black.
Creatures with no devotion to black get -0/-2.
6/4 Endless streams of oily flowstone coil forth from his veins, compleating the faithful & dissecting the unworthy.
Erebos's Release2BB
Sorcery (Rare)
Choose target creature or planeswalker card in your graveyard. If your graveyard's devotion to black is greater than that card's converted mana cost, put it onto the battlefield. Otherwise, return it to your hand. "For sake of Theros, and for my fallen siblings, I let you go."
-Erebos, to Elspeth
Phenax's Trickery2U
Enchantment (R)
Flash
You may cast spells as though they had flash, if that spells's converted mana cost is less than or equal to your devotion to blue.
Phenax's False Gift2B
Enchantment (R)
Whenever a creature you control dies, if it's converted mana cost is less than or equal to your devotion to black, return it to the battlefield except it is a black Zombie instead of its other types and colors.
IiW:
Nonlegendary Boss creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Erebos's Release2BB
Sorcery (Rare)
Choose target creature or planeswalker card in your graveyard. If your graveyard's devotion to black is greater than that card's converted mana cost, put it onto the battlefield. Otherwise, return it to your hand. "For sake of Theros, and for my fallen siblings, I let you go."
-Erebos, to Elspeth
IIW: Formula 1/Racing This feel more like a chroma ability which is not great as devotion was intended to be a ‘fix’ for chroma. Without reminder text I’m not sure what I am counting. I assume it is black symbols in the casting cost of cards in my graveyard, but I don’t know if my instants and sorceries add to my devotion, or just permanent cards. I could eaily see a rare cycle that did devotion adjacent effects in a Theros set, but I would expect them to spell out the effect rather than modify the devotion mechanic.
Volrath, Evincar Risen2BBB
Legendary Creature - Shapeshifter Horror
Intimidate
Each other creature gets +X/+0, where X is that creature's devotion to black.
Creatures with no devotion to black get -0/-2.
6/4 Endless streams of oily flowstone coil forth from his veins, compleating the faithful & dissecting the unworthy.
IIW: Nintendo classicsSimilar issue as a above. This is chroma, not devotion. “Creatures with no devotion to black “ is a really weird way to make sure the devoid eldrazi don’t get left out of “nonblack creatures” and intimidate is an odd choice for modern design.
Sacred Assassin3B
Creature- Human Cleric Assassin (R)
Lifelink T: Destroy target creature if you have devotion to each of that creature's colors. (You have devotion to a color if you control a permanent with a mana symbol of that color in its mana cost.) "Their deaths will be swift, but will come only when the gods deem it."
1/3
Thyalgr, Beloved of All4W
Legendary Creature- God (M)
Vigilance
Thyalgr can't attack or block unless you have devotion to each color.
When Thyalgr dies, you may return it to your hand at the beginning of the next end step unless a player pays (2/R)(2/G)(2/B)(2/W)(2/U) T: Each player draws a card, adds two mana of any one color, and gains 3 life.
4/9
IIW: Norse inspired gods.Short handing devotion greater than one is nice, and I really like the assassin, not a fan of Thyalgr or the mono-hybrid return mechanic
Nistos Caryatid 1G
Creature - Dryad R T: Until end of turn, you gain devotion equal to your devotion to green. (Your devotion to green becomes twice the number of G symbols among permanents you control.) The Nistos Forest claims more than just sun and rain.
2/2
IIW: A multicolored common.An odd little devotion double. I feel like this effect could be done in all colors in a cycle, but I do feel like it is most at home in green (and probably red with its attachment to rituals)
Phenax's Trickery2U
Enchantment (R)
Flash
You may cast spells as though they had flash, if that spells's converted mana cost is less than or equal to your devotion to blue.
Phenax's False Gift2B
Enchantment (R)
Whenever a creature you control dies, if it's converted mana cost is less than or equal to your devotion to black, return it to the battlefield except it is a black Zombie instead of its other types and colors.
IiW: Nonlegendary Boss creature. I really like both of these cards, but Phenax's False Gift should probably have a nonzombie clause.
Winner is Forestsguy
Very close second goes to Mergatroid_Jones
Up next is: Nonlegendary Boss creature.
Azorius Embosser 1(W/U)
Creature - Dwarf Adviser R
Noncreature spells opponents control cost 1 more to cast.
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on another target creature. "I see your 1WEK3-V3.320 Form and its fee is in order, however there is a spot of ink here so I can't notarize for you."
0/2
IIF: North America Wildlife and Native Peoples Plane
Boneback Bridgekeeper 3RG
Creature - Turtle R
Vigilance, haste
Whenever a creature deals combat damage to you, sacrifice Boneback Bridgekeeper. After striking it down, he saw in despair that the princess was in another castle.
5/5
Scourge of Winnowbrooke3RR
Creature- Horror (U)
Menace
Whenever Scourge of Winnowbrooke or another creature enters the battlefield, Scourge of Winnowbrooke deals 2 damage to each player and each planeswalker. "Sure it eats the cows, but that's just the beginning of it." - Dalbod, Winnowbrooke Shoemaker
4/3
Night Market Overseer3BB
Creature - Human Artificer (Rare)
Menace
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact is put into your graveyard from the battlefield, target opponent loses 1 life and you gain 1 life. That player may have you return that artifact to your hand. If they don't, put a +1/+1 counter on Night Market Overseer. "Are you gonna pay for that?"
2/1
Lady of Inquiries - 4WW
Creature - Human Arbiter(R)
First Strike
Players may only play non-creature spells at sorcery speed. It will go through her first.
Spelldreamer - Boss lady "you need to file the appropriate papers!" any way this is a Thalia-ish effect. At 6CMC, this is quite weak compared to real real hatenlike Iona or Elesh Norn though, in fact i think this would have beem a Thalia card in another life. .
First strike - strike is not capitalized.
Subject 16 - Very cool intrinsic play with fabricate mechanic, and a blanket effect that would synergize heavily with artifacts. Flavorbis easy to imagine, looks printable as a Crap Rare, i mean Limited Rare. My main nitpick is its black, and black cannot usually necromancy artifacts. I guess it could pass because black is allied to red and blue? If the drain is taken out this is probably a mono white card.
Megatroid Jones Meteoroid Jones! This bad betch enters and burns all non creatures for 2. Its pretty solid? Its boss because it needs teamwork to block it. I am curious as to why it it didnt pyroclasm creatures though (too strong with menace?)
Sephon19 Battle Wall! This guys attacks and blocks, and our band of boss slayers need to sneak through to hit that self destruct button. Seems real bad at 5 cmc though, since self destruct creatures are usually under costed. 5/5 for a green creature is actually a bit weak (lol powercreep has seeped into me)
Compare to that Samut tho, you see why this is better at cmc IMO.
Ulka Office Boss! This guy nonboes with himself wee, 0/2 one sided thalia is gonna be played for the thalia part alone. None of this feels blue though. Man i wanna hit that guy in tha face = great flavor.
Winner is Sephon19
Feels most on color, feels boss, and feels fresh. Also im a sucker for crap rares.
Meadow Protector1GW
Creature - Elf Soldier (C)
Spirit Shield 3 (If Meadow Protector would be dealt damage while it has less than three absorption counters on it, put that many absorption counters on Meadow Protector instead.)
2/2
Timewinder2GU
Creature - Snake (Common)
Flash
Timewinder enters the battlefield with a +1/+1 counter on it if it's your turn. "Its constrictions squeeze time itself, making sure your last breath is also your longest."
-Gopa, Hurdaz Survivalist
2/2
Murkland BandersnatchBUG
Creature- Frog Beast (C)
When Murkland Bandersnatch dies, put the top card of your library into your graveyard, then you may return another creature or land card from your graveyard to your hand. In the end, the bandersnatch proved frumious.
2/2
Cantankerous AlluviumRUG
Creature- Ooze (C)
When Cantankerous Alluvium becomes blocked, it gets +2/+2 and can't be the target of spells until end of turn. "Egads, it's all over me!!" - last words of Terril Trollpoker
3/3
Caliph's Collectors1BGW
Creature- Human Soldier Advisor (C)
When a land enters the battlefield under your control, gain 1 life.
When a land enters the battlefield under an opponent's control, that player loses 1 life.
2/3
Starlight SorceressUWR
Creature- Human Wizard (C)
Flying
When Starlight Sorceress enters the battlefield, return target instant, sorcery, or aura card from your graveyard to your hand. Each star is a fallen sorceress, and members of the order of Starlight hold their memories as their own.
0/1
Dustborn Ravager2BWR
Creature- Elemental (C)
When Dustborn Ravager attacks, up to two target creatures can't block this turn. Kulrag's asthma proved problematic to the end.
4/2
Null-Tempo FeedbackUR
Instant {C}
Counter target instant or sorcery spell. Null-Tempo Feedback deals damage to the spell's controller equal to the number of progress counters on this spell as it was cast.
Develop (2: Exile this card from your hand face down. Now and on your upkeep it gets a progress counter. You may look at and cast this as long as it is developing. Develop only as a sorcery.)
702.XX. Develop
702.XXa. Develop is a keyword that represents three abilities. The first is a static ability that functions while the card with develop is in a player's hand. The second is triggered ability that functions in the exile zone. The third is a static ability that functions in the exile zone. "Develop" means "{2}, Exile this card from your hand face down: It gets a progress counter and gains develop. Activate this ability only any time you could cast a sorcery." and "At the beginning of your upkeep, if this card is developing, it gets a progress counter." and "You may look at and cast this card as long as this card is developing "
702.XXb. A card is "developing" if it's face-down in the exile zone, has develop, and has a progress counter on it.
702.XXc. You can't normally exile a card from your hand face down. Develop allows you to do so.
702.XXd. If a player leaves the game, all developing cards owned by that player must be revealed to all players. At the end of each game, all developing cards must be revealed to all players.
Tropical Guide - 1GU
Creature - Human Scout
When ~ enters the battlefield, look at the top four cards of your library. You may put a land card from among them onto the battlefield. Put the rest of them on the top or bottom of your library in any order.
Creature — Giant {MR}
Menace
Whenever Industry Titan enters the battlefield or attacks, create a 3/3 colorless Golem artifact creature token. If it is your declare attackers step, you may have that creature enter the battlefield tapped and attacking.
6/6
IIW: Innovative uses of Devotion
Enchantment (R)
Whenever a creature you control with converted mana cost 3 or higher dies, search your library for a creature card with converted mana cost 2 or less, shuffle your library, and add it to your hand.
Whenever a creature you control with converted mans cist 2 or lesser dies, sesrch your library for a creature carf eith converted mana cost 3 or higher, suffle your library, and put it into your graveyard or on top of your library.
IiW
Enters and leaves the battlefield.
Sticking with "my thing" of judging based on ratings out of five in two categories:
1) StandAlone Card rating (SAC)
2) Corporate rating (CRP)
SAC: I think this only exists to enable a specific deck stuffed full of voting cards, so maybe the effect would sit better on a commander? As an enchantment which does nothing else & which has no benefit in multiples it feels a little flabby even in its "home deck".
The fact that Illusion Of Choice is a CMC1 cantrip also suggests that you could have pushed this quite a bit harder. Especially given that it makes a fair proportion of voting cards (e.g. Capital Punishment) actively worse. That said, I'm sympathetic to wanting to make voting cards do something! 2/5
CRP: You did the right thing by switching this so it's effective when you have more cards in hand! That's a flavorful way to represent a UB deck being "rich". Influencing votes checks out as a corporate activity - though not so much voter suppression specifically. Still perfectly appropriate. 3/5
TOTAL: 5/10
Mergatroid_Jones - Monopoly
SAC: You know what this reminds me of? Invoke Prejudice. And that's a good thing, because that is one of my favourite standalone card designs in Magic's history. It's just titanic. Told us so much about the identity of blue as a colour. In a way I felt like that one card was the whole point of The Dark as a set.
I had a real beef with this design until you made the 9 mana get-out clause. As it is, I can't fault this. It's grand, swingy & very VERY (big) blue. Not going to give it a full 5/5 because it's absolutely not a fun card to be around & it does create a very frustrating experience for most opponents - but griefer cards are allowed to exist & this is a good design. 4/5
CRP: Not much to say here. Corporations do grand things unilaterally & they often stifle resources to the detriment of the community. This does all that very neatly. An effect this massive puts corporations firmly in charge of the world & good flavortext is gravy. 5/5
TOTAL: 9/10
Sephon19 - Trump Card
SAC: So it's an ultra-efficient kill spell if you've either seen the top card of your deck or built a deck completely loaded with CMC1 stuff? Otherwise it's a roughly 1-in-3 shot that you hit a land? Fair enough I guess. This feels like an un-card to me - because it's too good if it works but making it work is janky as all hell. Rating it on that basis, this is cute & I'm fond of it. 3/5
CRP: Maybe I'm missing something, but I don't get how this is corporate? Okay, it has the word "Trump" in the name... but if we're doing that then surely Trump isn't really a corporate man, he's a solo capitalist in the Scrooge McDuck style.
Setting that aside, I guess this kills people by managing numbers. That's kind of corporate. I guess? 2/5
TOTAL: 5/10
Subject16 - Tezzeret's Merger
SAC: Wow, that's fierce. A non-Disenchant-able & versatile control effect for CMC5. And if your opponent is playing any large artifacts, you get an animate effect thrown in. And it replaces itself with a card which is (presumably!) a strong synergistic next play. So this is a big step-up from existing "fetch a named Planeswalker" spells, which are pretty overcosted for their effect. That said... those cards generally suck so I'm not going to fault this for being better than them.
In conclusion, this is a solid UB design. Doesn't do anything radical & I still reckon it's overpowered... but everything about what it does is fine. 3.5/5
CRP: Corporations like aggressively acquiring things, often at great cost. Corporations are often a cult of personality around the big boss. That all checks out.
I do think this should have given your opponent some kind of low value payout (maybe a single Gold token?) to give the full flavor of an aggressive merger. That might have made the design a little too busy? As is though this feels more like a straightforward hostile takeover than a merger, so it's not quite as flavorful as its name suggested. The actual flavortext is gold though. 3.5/5
TOTAL: 7/10
JaceTheBodySculptor - Predatory Loan
SAC: I'm always very, very wary of card designs which give your opponent more options. My hunch is that against any sane opponent this is just a Seal Of Mana Vapors, but you need to tap out every turn to avoid it biting you on the ass. Maybe it combos with Mindslaver effects?? That feels pretty redundant though. It also seems like people would get into arguments over who has priority to use your lands first.
Nice concept but I'm not feeling this as a card which should ever really be printed. 1/5
CRP: Big win here. Financing your enemies is a good corporate strategy. So is issuing loans which you can only really win from or which seem "too good to be true". 4/5
TOTAL: 5/10
mirrislegend - Buying Politicians
SAC: Most of the same comments apply as for Ulka's entry. On the plus side this one lets you choose how your opponents vote (rather than stopping them altogether). That means it helps all voting cards rather than making some of them worse, which is nice since that's already a pretty narrow pool of cards. On the other hand, having to sink mana into swinging every vote feels painful - especially when voting cards are generally kind of expensive already.
This is such a similar card that it has to get the same rating. 2/5
CRP: Starts at same score as Ulka's. Bonus half-a-point because buying politicians feels more corporate than suppressing voters. Penalty half-a-point because Ulka did this first so gets most of the credit. So... same score again! 3/5
TOTAL: 5/10
Cardz5000 - Industry Titan
SAC: Love it. That's very much a RW titan. The fact that you MAY have the token either arrive attacking or sit back to fill the gap in your defenses is awesome. Also liked the fact that Menace kind of makes the titan feel like it's two of its tokens stuck together... which it has the right stats for too. Nothing I don't like about this design. 5/5
CRP: I like how everyone else went for the wheedling political corporation, but you went straight for the automated manufacturing powerhouse corporation. I also just can't get over how great the name of this card is. It's literally a titan of industry. The only thing which keeps this from being a perfect 5/5 is that this doesn't much say to me that "Corporations rule the world" (i.e. the challenge!). It says that corporations are huge, efficient & unstoppable. 4/5
TOTAL: 9/10
Forestsguy - Everturning Replacement
SAC: I think this is possibly the most Golgari card ever designed. Feels maybe just slightly busy with the different outcomes from each search effect... but it definitely does something useful which fits the colour pair perfectly & is correctly costed. And wow does this go crazy once you have two in play. 4/5
CRP: I like this a lot. You actually said something about corporations besides that they're big & mean. I feel like this should be printed with a flavortext with the phrase "dead man's shoes" in it somewhere. 4/5
TOTAL: 8/10
Winner: Cardz5000
Deputy Winner: Mergatroid_Jones
Creature - Dryad R
T: Until end of turn, you gain devotion equal to your devotion to green. (Your devotion to green becomes twice the number of G symbols among permanents you control.)
The Nistos Forest claims more than just sun and rain.
2/2
IIW: A multicolored common.
Creature- Human Cleric Assassin (R)
Lifelink
T: Destroy target creature if you have devotion to each of that creature's colors. (You have devotion to a color if you control a permanent with a mana symbol of that color in its mana cost.)
"Their deaths will be swift, but will come only when the gods deem it."
1/3
Thyalgr, Beloved of All 4W
Legendary Creature- God (M)
Vigilance
Thyalgr can't attack or block unless you have devotion to each color.
When Thyalgr dies, you may return it to your hand at the beginning of the next end step unless a player pays (2/R)(2/G)(2/B)(2/W)(2/U)
T: Each player draws a card, adds two mana of any one color, and gains 3 life.
4/9
IIW: Norse inspired gods.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature - Shapeshifter Horror
Intimidate
Each other creature gets +X/+0, where X is that creature's devotion to black.
Creatures with no devotion to black get -0/-2.
6/4
Endless streams of oily flowstone coil forth from his veins, compleating the faithful & dissecting the unworthy.
IIW: Nintendo classics
Sorcery (Rare)
Choose target creature or planeswalker card in your graveyard. If your graveyard's devotion to black is greater than that card's converted mana cost, put it onto the battlefield. Otherwise, return it to your hand.
"For sake of Theros, and for my fallen siblings, I let you go."
-Erebos, to Elspeth
IIW: Formula 1/Racing
Enchantment (R)
Flash
You may cast spells as though they had flash, if that spells's converted mana cost is less than or equal to your devotion to blue.
Phenax's False Gift 2B
Enchantment (R)
Whenever a creature you control dies, if it's converted mana cost is less than or equal to your devotion to black, return it to the battlefield except it is a black Zombie instead of its other types and colors.
IiW:
Nonlegendary Boss creature.
Edit:
*20ish
Sorcery (Rare)
Choose target creature or planeswalker card in your graveyard. If your graveyard's devotion to black is greater than that card's converted mana cost, put it onto the battlefield. Otherwise, return it to your hand.
"For sake of Theros, and for my fallen siblings, I let you go."
-Erebos, to Elspeth
IIW: Formula 1/Racing
This feel more like a chroma ability which is not great as devotion was intended to be a ‘fix’ for chroma. Without reminder text I’m not sure what I am counting. I assume it is black symbols in the casting cost of cards in my graveyard, but I don’t know if my instants and sorceries add to my devotion, or just permanent cards. I could eaily see a rare cycle that did devotion adjacent effects in a Theros set, but I would expect them to spell out the effect rather than modify the devotion mechanic.
Legendary Creature - Shapeshifter Horror
Intimidate
Each other creature gets +X/+0, where X is that creature's devotion to black.
Creatures with no devotion to black get -0/-2.
6/4
Endless streams of oily flowstone coil forth from his veins, compleating the faithful & dissecting the unworthy.
IIW: Nintendo classics
Similar issue as a above. This is chroma, not devotion. “Creatures with no devotion to black “ is a really weird way to make sure the devoid eldrazi don’t get left out of “nonblack creatures” and intimidate is an odd choice for modern design.
Creature- Human Cleric Assassin (R)
Lifelink
T: Destroy target creature if you have devotion to each of that creature's colors. (You have devotion to a color if you control a permanent with a mana symbol of that color in its mana cost.)
"Their deaths will be swift, but will come only when the gods deem it."
1/3
Thyalgr, Beloved of All 4W
Legendary Creature- God (M)
Vigilance
Thyalgr can't attack or block unless you have devotion to each color.
When Thyalgr dies, you may return it to your hand at the beginning of the next end step unless a player pays (2/R)(2/G)(2/B)(2/W)(2/U)
T: Each player draws a card, adds two mana of any one color, and gains 3 life.
4/9
IIW: Norse inspired gods.
Short handing devotion greater than one is nice, and I really like the assassin, not a fan of Thyalgr or the mono-hybrid return mechanic
Creature - Dryad R
T: Until end of turn, you gain devotion equal to your devotion to green. (Your devotion to green becomes twice the number of G symbols among permanents you control.)
The Nistos Forest claims more than just sun and rain.
2/2
IIW: A multicolored common.
An odd little devotion double. I feel like this effect could be done in all colors in a cycle, but I do feel like it is most at home in green (and probably red with its attachment to rituals)
Enchantment (R)
Flash
You may cast spells as though they had flash, if that spells's converted mana cost is less than or equal to your devotion to blue.
Phenax's False Gift 2B
Enchantment (R)
Whenever a creature you control dies, if it's converted mana cost is less than or equal to your devotion to black, return it to the battlefield except it is a black Zombie instead of its other types and colors.
IiW: Nonlegendary Boss creature.
I really like both of these cards, but Phenax's False Gift should probably have a nonzombie clause.
Very close second goes to Mergatroid_Jones
Up next is: Nonlegendary Boss creature.
Creature - Dwarf Adviser R
Noncreature spells opponents control cost 1 more to cast.
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on another target creature.
"I see your 1WEK3-V3.320 Form and its fee is in order, however there is a spot of ink here so I can't notarize for you."
0/2
IIF: North America Wildlife and Native Peoples Plane
Creature - Turtle R
Vigilance, haste
Whenever a creature deals combat damage to you, sacrifice Boneback Bridgekeeper.
After striking it down, he saw in despair that the princess was in another castle.
5/5
IIW: A multicolored common
Creature- Horror (U)
Menace
Whenever Scourge of Winnowbrooke or another creature enters the battlefield, Scourge of Winnowbrooke deals 2 damage to each player and each planeswalker.
"Sure it eats the cows, but that's just the beginning of it." - Dalbod, Winnowbrooke Shoemaker
4/3
IIW: Nonblack horrors
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Human Artificer (Rare)
Menace
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact is put into your graveyard from the battlefield, target opponent loses 1 life and you gain 1 life. That player may have you return that artifact to your hand. If they don't, put a +1/+1 counter on Night Market Overseer.
"Are you gonna pay for that?"
2/1
IIW: Pre-Bolas Amonkhet
Creature - Human Arbiter(R)
First Strike
Players may only play non-creature spells at sorcery speed.
It will go through her first.
4/4
IIW: Nonlegendary Sultai
Spelldreamer - Boss lady "you need to file the appropriate papers!" any way this is a Thalia-ish effect. At 6CMC, this is quite weak compared to real real hatenlike Iona or Elesh Norn though, in fact i think this would have beem a Thalia card in another life. .
First strike - strike is not capitalized.
Subject 16 - Very cool intrinsic play with fabricate mechanic, and a blanket effect that would synergize heavily with artifacts. Flavorbis easy to imagine, looks printable as a
Crap Rare, i mean Limited Rare. My main nitpick is its black, and black cannot usually necromancy artifacts. I guess it could pass because black is allied to red and blue? If the drain is taken out this is probably a mono white card.Megatroid Jones Meteoroid Jones! This bad betch enters and burns all non creatures for 2. Its pretty solid? Its boss because it needs teamwork to block it. I am curious as to why it it didnt pyroclasm creatures though (too strong with menace?)
Sephon19 Battle Wall! This guys attacks and blocks, and our band of boss slayers need to sneak through to hit that self destruct button. Seems real bad at 5 cmc though, since self destruct creatures are usually under costed. 5/5 for a green creature is actually a bit weak (lol powercreep has seeped into me)
Compare to that Samut tho, you see why this is better at cmc IMO.
Ulka Office Boss! This guy nonboes with himself wee, 0/2 one sided thalia is gonna be played for the thalia part alone. None of this feels blue though. Man i wanna hit that guy in tha face = great flavor.
Feels most on color, feels boss, and feels fresh. Also im a sucker for crap rares.
Edit: Ty JacetheBodysculptor
Creature - Elf Soldier (C)
Spirit Shield 3 (If Meadow Protector would be dealt damage while it has less than three absorption counters on it, put that many absorption counters on Meadow Protector instead.)
2/2
iiw: replacement effects
Creature - Snake (Common)
Flash
Timewinder enters the battlefield with a +1/+1 counter on it if it's your turn.
"Its constrictions squeeze time itself, making sure your last breath is also your longest."
-Gopa, Hurdaz Survivalist
2/2
IIW: colorless mana returns
Creature- Frog Beast (C)
When Murkland Bandersnatch dies, put the top card of your library into your graveyard, then you may return another creature or land card from your graveyard to your hand.
In the end, the bandersnatch proved frumious.
2/2
Creature- Ooze (C)
When Cantankerous Alluvium becomes blocked, it gets +2/+2 and can't be the target of spells until end of turn.
"Egads, it's all over me!!" - last words of Terril Trollpoker
3/3
Caliph's Collectors 1BGW
Creature- Human Soldier Advisor (C)
When a land enters the battlefield under your control, gain 1 life.
When a land enters the battlefield under an opponent's control, that player loses 1 life.
2/3
Starlight Sorceress UWR
Creature- Human Wizard (C)
Flying
When Starlight Sorceress enters the battlefield, return target instant, sorcery, or aura card from your graveyard to your hand.
Each star is a fallen sorceress, and members of the order of Starlight hold their memories as their own.
0/1
Dustborn Ravager 2BWR
Creature- Elemental (C)
When Dustborn Ravager attacks, up to two target creatures can't block this turn.
Kulrag's asthma proved problematic to the end.
4/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Instant {C}
Counter target instant or sorcery spell. Null-Tempo Feedback deals damage to the spell's controller equal to the number of progress counters on this spell as it was cast.
Develop (2: Exile this card from your hand face down. Now and on your upkeep it gets a progress counter. You may look at and cast this as long as it is developing. Develop only as a sorcery.)
702.XXa. Develop is a keyword that represents three abilities. The first is a static ability that functions while the card with develop is in a player's hand. The second is triggered ability that functions in the exile zone. The third is a static ability that functions in the exile zone. "Develop" means "{2}, Exile this card from your hand face down: It gets a progress counter and gains develop. Activate this ability only any time you could cast a sorcery." and "At the beginning of your upkeep, if this card is developing, it gets a progress counter." and "You may look at and cast this card as long as this card is developing "
702.XXb. A card is "developing" if it's face-down in the exile zone, has develop, and has a progress counter on it.
702.XXc. You can't normally exile a card from your hand face down. Develop allows you to do so.
702.XXd. If a player leaves the game, all developing cards owned by that player must be revealed to all players. At the end of each game, all developing cards must be revealed to all players.
IIW: Develop
Creature - Human Scout
When ~ enters the battlefield, look at the top four cards of your library. You may put a land card from among them onto the battlefield. Put the rest of them on the top or bottom of your library in any order.
1/2
IIW: Nonlegendary Sultai card.
Creature - Bird Scout
Flying
When Aven Scout enters the battlefield, target creature gains flying until end of turn.
2/1
IIW: Top-down IT device/concept