Artificed Raptor 3
Artifact Creature- Dinosaur Construct {C}
Enrage- Whenever Artifaced Raptor is dealt damage, you may pay R. If you do, Artiiced Raptor deals 1 damage to each of up to 2 targets.
2/3
[I]With Huatli's inspiration, Saheeli was able to create marvels.[\i]
Crafted Brontodon 4
Artifact Creature- Dinosaur Construct {U}
Enrage- Whenever Crafted Brontodon is dealt damage, you may pay 1. If white mana was spent in this way, put a +1/+1 counter on Crafted Brontodon and you gain 2 life. If green mana was spent this way, search your library for a land card and put it onto the battlefield tapped.
2/5
Saheeli's Mechasaur 5
Legendary Artifact- Vehicle {MR}
As long as Saheeli's Mechasaur is a creature, it is a Dinosaur in addition to its other types.
Enrage- Whenever Saheeli's Mechasaur is dealt damage, you may pay X. If white mana was spent in this way, you may exile target creature with converted mana cost X or less until Saheeli's Mechasaur leaves the battlefield. If red mana was spent in this way, Saheeli's Mechasaur deals X damage to any target. If green mana was spent in this way, put X +1/+1 counters on Saheeli's Mechasaur and it gains trample until end of turn.
Iiw: guild champions (legendary creatures or pws) from guilds of ravnica
Review time! I like everyone's cycles, but now I have to judge you all.
I really like the cohesion here, incorporating the graveyard mechanics, similar to embalm, though the Raid does feel a little tacked on to the first one. The other two do make sense for it to be an attack trigger, but the first one I'm not too sure on. Still, good mechanical cohesion, good showing of scaling effects, even with the same effect. I really like it.
This one skirts the boundaries of standard quite a bit, but I do like the flavor contained here of law enforcement going maybe a bit beyond their power. I like the tying theme of the twobrid mana, but otherwise, the abilities do seem distant from each other. The middle one also feels really weak. Maybe make it give two soldiers, or one if they pay the cost. I feel like this set could use another pass, but it's definitely cool to imagine the possibilities.
This one instead skirts the ability word portion of the challenge, but I'm still gonna judge what I have. (technically, by the rules, afflict is a keyword ability). The first card feels like you'd almost never wanna block it. Yes, it's easy to kill in combat, but it's also easy to kill out of combat. The second one feels closer, like you take a bigger hit, but you get to kill it pretty easily. The third just feels like you'd never want to leave it unblocked, even if you're just chumping, and the last one is definitely one you wanna block, but I like the evasion on an afflict creature. Makes it more difficult to manage. I really like this set as well.
Ah, enrage, another simple ability that makes it hard to block certain creatures. I really like the through line of damage equal to power, meaning that if you can up its power, it hits harder, though the first one almost feels like you wouldn't bother blocking it unless you can kill it, since you'd probably just deal the damage to whatever it was attacking. Maybe revise that one a little. I really like the middle one, tapping into white's color pie of retribution, especially since it can take down x/4s on its own. The last one looks really cool, and the lifelink means that it's going to be a monster to block. Very nice.
I really love the flavor of these, but I feel like the abilities are kind of off. The first one is very nice, simple, works for a common, though maybe just make it shock something on damage. I understand the through line of paying mana, but that's usually complex for common. Either way, the second one really does need to be changed. I wouldn't have minded you using hybrid mana for that, since otherwise it begs the question of what happens if you pay with blue. On the last one, that feels very strong, especially if you are a Naya deck, but it is also incomplete without a p/t. I really like these designs, as a base, but maybe revise it.
It's definitely between Cardz and Void, but I'm having trouble deciding... I think I'll go with Cardz for now, so our next challenge is Tri-colored gods, from any setting.
Adronla of Blessedgroves1GWU
Legendary Creature - God (M)
Indestructible, vigilance
At the beginning of your upkeep, put a -1/-1 counter on Adronla unless you pay 2.
Whenever you gain 1 or more life or draw one or more cards, target creature you control gets +X/+X until end of turn, where X is the amount of life you gained or cards you drew. 1B, Discard a creature card: Draw a card and you gain 1 life.
4/5
Kremnar of SpireforgesWUB
Legendary Creature - God (M)
Indestructible, menace
At the beginning of your upkeep, put a -1/-1 counter on Kremnar unless you pay 2.
Artifacts you control have hermetic charge X, where X is the number of Artificers you control. (They have "T: Add X C or put X charge counters on this, where X is the number of Artificers you control.") 2R, Sacrifice an artifact or land: Create a 1/1 red Dwarf Artificer creature token with haste. It has "3: This creature gets +1/+0 until end of turn for each charge counter among artifacts you control."
3/3
Yggvir of Deepknowing2UBR
Legendary Creature - God (M)
Indestructible, hexproof from instants
At the beginning of your upkeep, put a -1/-1 counter on Yggvir unless you pay 2.
Whenever a creature dies the same turn a creature you control damaged it, put the bottom card of your library into your hand. G, Remove a -1/-1 counter from another creature you control: Put a random card from your graveyard on the bottom of your library.
6/4
Lechnull of SoulblottingBRG
Legendary Creature - God (M)
Indestructible, first strike, wither
At the beginning of your upkeep, put a -1/-1 counter on Lechnull unless you pay 2.
Other creatures you control have first strike and wither. W, Tap three untapped creatures you control: Exile target creature with a -1/-1 counter on it.
3/2
Unisha of Doorwards1RGW
Legendary Creature - God (M)
Indestructible, trample
At the beginning of your upkeep, put a -1/-1 counter on Unisha unless you pay 2.
Enchantment spells you cast can't be countered by spells or abilities and enchantments you control have "1, Return this permanent to its owner's hand: It deals 1 damage to any target." 1U, Discard an enchantment card: Copy target activated or triggered ability from an enchantment source. You may choose new targets for the copy.
5/3
Jalonxal, the threefold sun 3RRGGWW
Legendary Creature - Dinosaur God
Jalonxal can't attack or block unless all other creatures you control have at least 15 total power.
Indestructible, Trample, Vigilance
Enrage - Whenever Jalonxal is dealt damage, create 2 3/3 green dinosaur creature tokens.
Whenever you attack with one or more creatures, Jalonxal deals one damage to itself.
12/12
Aclazots, The Moon's harbinger 2WWUUBB
Legendary Creature - Bat God
Aclazots can't attack or block unless you've lost at least 3 life this turn.
Flying, lifelink, First Strike
At the beginning of your upkeep, Choose target player then reveal the top card of your library. That player loses life equal to that card's converted mana cost, then put the revealed card into your hand. UB, sacrifice a creature: scry 2, then lose a life.
6/6
The setting is Mesopotamia/Sumeria. One aspect of their pantheon I like is that aside from the three more powerful gods, each one is associated with a different planet. Sumerian culture has a strong relationship with idols and statues, believing them to be a physical embodiment of their gods, and as such an huge amount of care is put into the creation and maintenance of these statues. I would have the Sumerian gods be the embodiments of five satellites/planets that orbit the plane and that exert a magical influence on their citizens. These gods can only manifest themselves through these statues that are built for them by the mortals.
Ishana, God of DesireURG
Legendary Creature - God (Mythic)
Haste, indestructible
Ishana can't attack or block unless you control a creature you don't own. 3, Discard a card: Gain control of target creature until end of turn if its power is equal to or less than the discarded card's converted mana cost. If yontil untap that creature and it gains haste until end of turn. The first moon is Desire, enticing mortals to the Gods' will.
4/4
Shashma, God of Loyalty1BGW
Legendary creature - God (Mythic)
Vigilance, lifelink, indestructible
Shashma can't attack or block unless each other creature you control that can attack or block attacks or blocks as well. 3, Discard a card: Untap target creature. If that creature's power is less than or equal to the discarded card's converted mana cost, it gets +1/+1 and gains vigilance until end of turn. The second moon is Loyalty, bolstering mortal faith.
6/6
Nammil, God of Insight2GUB
Legendary creature - God (Mythic)
Flash, indestructible
Nammil can't attack or block unless a creature left the battlefield this turn. 3, Discard a card: Return another target creature to its owner's hand. If that creature's converted mana cost was less than or equal to the discarded card's converted mana cost, draw a card. The third moon is Insight, expanding mortal minds.
3/5
Eonkil, God of Artistry2RWU
Legendary creature - God (Mythic)
First strike, indestructible
Eonkil can't attack or block unless an artifact or enchantment entered the battlefield under your control this turn. 3, Discard a card: Exile target artifact or enchantment you control. If that card's converted mana cost is equal to or less than the discarded card, return it to the battlefield under its owner's control. Otherwise, its owner puts it into their hand. The fourth moon is Artistry, guiding mortal hearts.
5/5
Annea, God of Worship1WBR
Legendary creature - God (Mythic)
Flying, indestructible
Annea can't attack or block unless you control more creatures than defending player. 4, Discard a card: Create X 2/1 white Cleric creature tokens, where X is the number of cards in your graveyard with converted mana cost equal to the discarded card. The final moon is Worship, fulfilling mortal lives.
5/4
IIW: Using the baisc idea of this plane/Sumerian culture, design a new mechanic.
Legend says the planes are created by the Greater Gods, cosmic and primordial. They walk other planes and have a multitude of servants, the True Angels. The Greater Gods saw that this freshly made world was unstable, and severed the "wings" of five True Angels, leaving them unable to "fly" through the planes.
Ages past and one of the True Angels escaped this world, igniting his spark and raving his brothers behind.
After eons, these Fallen Angels have devised a plan to escape this plane, and find the brother they lost.
Dhienne the Great Eye 3WUB
Legendary Creature - Demon God [MR]
You may look at any player's hand, graveyard or library. (You cannot rearrange the cards, nor reveal them to other players).
Sacrifice a creature:
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MtG is where you can hate white players or black players, and still not be racist.
Duwabé-Wabé of Rainy Season2BGU
Legendary Creature- God (M)
Permanents you control are forest, island and swamp lands in addition to other types.
I Duwabé-Wabé would die, instead sacrifice another swamp, forest, or island. If you can't, exile Duwabé-Wabé. 20: Draw seven cards.
2/6
I'm sorry cardz5000, it seems I can't finish after all. I got their back stories ready but I have no cool ideas yet for the color pairs hahaha. I'm sorry again.
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MtG is where you can hate white players or black players, and still not be racist.
Hey Void, I wanna ride your next Battle Segway okay thanks.
Soraya, Royal Falconer2WW
Legendary Creature — Human Scout (R)
When Soraya, Royal Falconer enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Whenever a Bird you control deals combat damage to a player, you may untap target creature you control.
2/2
Dakkon of the Blackblade3WB
Legendary Planeswalker - Dakkon (Mythic)
Dakkon of the Blacblade enters the battlefield with a loyalty counter on it for each land you control.
[+0]: Dakkon of the Blackblade deals damage to target creature equal to the number of loyalty counters on it. That creature deals damage equal to its power to Dakkon Blackblade. If a creature dealt damage this way would die this turn, put a number of loyalty counters on Dakkon equal to that creature's power.
[-6]: Dakkon of the Blackblade deals X damage to each opponent and you gain X life, where X is the number of loyalty counters on it.
Dakkon of the Blackblade can be your commander.
Starting loyalty: 0
I'm sorry cardz5000, it seems I can't finish after all. I got their back stories ready but I have no cool ideas yet for the color pairs hahaha. I'm sorry again.
You should post these to the main CCC forum when you get around to it...
Asmira, Glorious Vindicator3GW
Creature — Human Cleric (M)
Flash
Flying
Asmira, Glorious Vindicator enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
Remove a +1/+1 counter from Asmira, Glorious Vindicator: You may cast target creature card from your graveyard this turn.
3/4
IIW: Make a multicolor card featuring a new guild mechanic for Guilds of Ravnica.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Kaysa, Freyalise's pupil 3GG
Legendary Creature - Elf Druid
Whenever a land enters the battlefield under your control, you may pay G. If you do, create a 1/1 green elf warrior creature token.
Tap 5 untapped elves you control: Put a +1/+1 counter on each green creature you control, then exile a land you control and return it to the battlefield under its owner's control. "I was there as she cast the world spell, I learned of her potent magics. If we work together, we can use her power."
3/3
IIW: Support Elf-Tribal in standard (I'm interested to see if you can convince me to add a second color.)
Adronla of Blessedgroves1GWU
Legendary Creature - God (M)
Indestructible, vigilance
At the beginning of your upkeep, put a -1/-1 counter on Adronla unless you pay 2.
Whenever you gain 1 or more life or draw one or more cards, target creature you control gets +X/+X until end of turn, where X is the amount of life you gained or cards you drew. 1B, Discard a creature card: Draw a card and you gain 1 life.
4/5
Kremnar of SpireforgesWUB
Legendary Creature - God (M)
Indestructible, menace
At the beginning of your upkeep, put a -1/-1 counter on Kremnar unless you pay 2.
Artifacts you control have hermetic charge X, where X is the number of Artificers you control. (They have "T: Add X C or put X charge counters on this, where X is the number of Artificers you control.") 2R, Sacrifice an artifact or land: Create a 1/1 red Dwarf Artificer creature token with haste. It has "3: This creature gets +1/+0 until end of turn for each charge counter among artifacts you control."
3/3
Yggvir of Deepknowing2UBR
Legendary Creature - God (M)
Indestructible, hexproof from instants
At the beginning of your upkeep, put a -1/-1 counter on Yggvir unless you pay 2.
Whenever a creature dies the same turn a creature you control damaged it, put the bottom card of your library into your hand. G, Remove a -1/-1 counter from another creature you control: Put a random card from your graveyard on the bottom of your library.
6/4
Lechnull of SoulblottingBRG
Legendary Creature - God (M)
Indestructible, first strike, wither
At the beginning of your upkeep, put a -1/-1 counter on Lechnull unless you pay 2.
Other creatures you control have first strike and wither. W, Tap three untapped creatures you control: Exile target creature with a -1/-1 counter on it.
3/2
Unisha of Doorwards1RGW
Legendary Creature - God (M)
Indestructible, trample
At the beginning of your upkeep, put a -1/-1 counter on Unisha unless you pay 2.
Enchantment spells you cast can't be countered by spells or abilities and enchantments you control have "1, Return this permanent to its owner's hand: It deals 1 damage to any target." 1U, Discard an enchantment card: Copy target activated or triggered ability from an enchantment source. You may choose new targets for the copy.
5/3
This is a really cool way to make some 4 color commanders and the -1/-1 counter upkeep cost is a really flavorful way to convey how these gods are anchored to the world. Flavorwise a lot of these feel ever so slightly 'off' (in creepy sense, not in a design sense, if amonkhet could have instilled that kind of feel in its first set it would have been a home run.) I'm not sold on Hermetic Charge, and would want to see some artifacts that have it natively. Yggvir plays really well alongside another god, but it feels like the one that lacks internal synergy as it doesn't have a method of placing -1/-1 counters (hexproof from instants is also neat)
Jalonxal, the threefold sun 3RRGGWW
Legendary Creature - Dinosaur God
Jalonxal can't attack or block unless all other creatures you control have at least 15 total power.
Indestructible, Trample, Vigilance
Enrage - Whenever Jalonxal is dealt damage, create 2 3/3 green dinosaur creature tokens.
Whenever you attack with one or more creatures, Jalonxal deals one damage to itself.
12/12
Aclazots, The Moon's harbinger 2WWUUBB
Legendary Creature - Bat God
Aclazots can't attack or block unless you've lost at least 3 life this turn.
Flying, lifelink, First Strike
At the beginning of your upkeep, Choose target player then reveal the top card of your library. That player loses life equal to that card's converted mana cost, then put the revealed card into your hand. UB, sacrifice a creature: scry 2, then lose a life.
6/6
I feel like the God subtype stands alone similar to the planeswalker type superseding other types (see The Scorpion God not being a Scorpion) and I also don't feel that litteral Threefold sun is a dinosaur (the name also fails to resonate with me) I'm also not getting any of the three in one aspect of the god from this design. I probably would have stuck with "Bat-God of Night" as Aclazots title, and I'm pretty sure this entire card could be mono-black.
The setting is Mesopotamia/Sumeria. One aspect of their pantheon I like is that aside from the three more powerful gods, each one is associated with a different planet. Sumerian culture has a strong relationship with idols and statues, believing them to be a physical embodiment of their gods, and as such an huge amount of care is put into the creation and maintenance of these statues. I would have the Sumerian gods be the embodiments of five satellites/planets that orbit the plane and that exert a magical influence on their citizens. These gods can only manifest themselves through these statues that are built for them by the mortals.
Ishana, God of DesireURG
Legendary Creature - God (Mythic)
Haste, indestructible
Ishana can't attack or block unless you control a creature you don't own. 3, Discard a card: Gain control of target creature until end of turn if its power is equal to or less than the discarded card's converted mana cost. If yontil untap that creature and it gains haste until end of turn. The first moon is Desire, enticing mortals to the Gods' will.
4/4
Shashma, God of Loyalty1BGW
Legendary creature - God (Mythic)
Vigilance, lifelink, indestructible
Shashma can't attack or block unless each other creature you control that can attack or block attacks or blocks as well. 3, Discard a card: Untap target creature. If that creature's power is less than or equal to the discarded card's converted mana cost, it gets +1/+1 and gains vigilance until end of turn. The second moon is Loyalty, bolstering mortal faith.
6/6
Nammil, God of Insight2GUB
Legendary creature - God (Mythic)
Flash, indestructible
Nammil can't attack or block unless a creature left the battlefield this turn. 3, Discard a card: Return another target creature to its owner's hand. If that creature's converted mana cost was less than or equal to the discarded card's converted mana cost, draw a card. The third moon is Insight, expanding mortal minds.
3/5
Eonkil, God of Artistry2RWU
Legendary creature - God (Mythic)
First strike, indestructible
Eonkil can't attack or block unless an artifact or enchantment entered the battlefield under your control this turn. 3, Discard a card: Exile target artifact or enchantment you control. If that card's converted mana cost is equal to or less than the discarded card, return it to the battlefield under its owner's control. Otherwise, its owner puts it into their hand. The fourth moon is Artistry, guiding mortal hearts.
5/5
Annea, God of Worship1WBR
Legendary creature - God (Mythic)
Flying, indestructible
Annea can't attack or block unless you control more creatures than defending player. 4, Discard a card: Create X 2/1 white Cleric creature tokens, where X is the number of cards in your graveyard with converted mana cost equal to the discarded card. The final moon is Worship, fulfilling mortal lives.
5/4
Planets is a cool take for gods. Ishana sadly feels mono-red (I get a little blue, but no green at all.) It's funny to me that Shashma calls out Bolstering in their flavor text, but they actually synergise more with outlast (not a problem, just funny.) Nammil feels mono-blue. Eonkil reads really weird, and I'm overall not a big fan of the ability. Annea also suffers from just feeling mono-colored.
Duwabé-Wabé of Rainy Season2BGU
Legendary Creature- God (M)
Permanents you control are forest, island and swamp lands in addition to other types.
I Duwabé-Wabé would die, instead sacrifice another swamp, forest, or island. If you can't, exile Duwabé-Wabé. 20: Draw seven cards.
2/6
This needs verbiage to remove marked damage on it whenever you sac a land, but overall the flavor is lost on me and I'm not a fan of the design.
The Blackfish, Skeleton Ship2UB
Legendary Artifact - Vehicle {R}
The Blackfish can’t be blocked by creatures with any -1/-1 counters on them.
Crew 0 (Tap any number of creatures you control with total power 0 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Blackfish becomes crewed by a creature, sacrifice that creature. If you do, put a -1/-1 counter on target creature.
4/3
Willow, the Shifting Season 2GGG
Legendary Creature- Avatar
As an additional cost to cast Willow, the Shifting Season, sacrifice a forest.
Shroud
Whenever Willow becomes the target of a spell or ability you control, put 2 +1/+1 counters on her.
When Willow dies, search your library for up to 2 forests and put them onto the battlefield. G: You may target Willow as though she didn't have shroud until end of turn.
2/2
Iiw: Guild champions for guilds of ravnica using your interpretation of the newly spoiles guild mechanics.
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Artifact Creature- Dinosaur Construct {C}
Enrage- Whenever Artifaced Raptor is dealt damage, you may pay R. If you do, Artiiced Raptor deals 1 damage to each of up to 2 targets.
2/3
[I]With Huatli's inspiration, Saheeli was able to create marvels.[\i]
Crafted Brontodon 4
Artifact Creature- Dinosaur Construct {U}
Enrage- Whenever Crafted Brontodon is dealt damage, you may pay 1. If white mana was spent in this way, put a +1/+1 counter on Crafted Brontodon and you gain 2 life. If green mana was spent this way, search your library for a land card and put it onto the battlefield tapped.
2/5
Saheeli's Mechasaur 5
Legendary Artifact- Vehicle {MR}
As long as Saheeli's Mechasaur is a creature, it is a Dinosaur in addition to its other types.
Enrage- Whenever Saheeli's Mechasaur is dealt damage, you may pay X. If white mana was spent in this way, you may exile target creature with converted mana cost X or less until Saheeli's Mechasaur leaves the battlefield. If red mana was spent in this way, Saheeli's Mechasaur deals X damage to any target. If green mana was spent in this way, put X +1/+1 counters on Saheeli's Mechasaur and it gains trample until end of turn.
Iiw: guild champions (legendary creatures or pws) from guilds of ravnica
It's definitely between Cardz and Void, but I'm having trouble deciding... I think I'll go with Cardz for now, so our next challenge is Tri-colored gods, from any setting.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Adronla of Blessedgroves 1GWU
Legendary Creature - God (M)
Indestructible, vigilance
At the beginning of your upkeep, put a -1/-1 counter on Adronla unless you pay 2.
Whenever you gain 1 or more life or draw one or more cards, target creature you control gets +X/+X until end of turn, where X is the amount of life you gained or cards you drew.
1B, Discard a creature card: Draw a card and you gain 1 life.
4/5
Kremnar of Spireforges WUB
Legendary Creature - God (M)
Indestructible, menace
At the beginning of your upkeep, put a -1/-1 counter on Kremnar unless you pay 2.
Artifacts you control have hermetic charge X, where X is the number of Artificers you control. (They have "T: Add X C or put X charge counters on this, where X is the number of Artificers you control.")
2R, Sacrifice an artifact or land: Create a 1/1 red Dwarf Artificer creature token with haste. It has "3: This creature gets +1/+0 until end of turn for each charge counter among artifacts you control."
3/3
Yggvir of Deepknowing 2UBR
Legendary Creature - God (M)
Indestructible, hexproof from instants
At the beginning of your upkeep, put a -1/-1 counter on Yggvir unless you pay 2.
Whenever a creature dies the same turn a creature you control damaged it, put the bottom card of your library into your hand.
G, Remove a -1/-1 counter from another creature you control: Put a random card from your graveyard on the bottom of your library.
6/4
Lechnull of Soulblotting BRG
Legendary Creature - God (M)
Indestructible, first strike, wither
At the beginning of your upkeep, put a -1/-1 counter on Lechnull unless you pay 2.
Other creatures you control have first strike and wither.
W, Tap three untapped creatures you control: Exile target creature with a -1/-1 counter on it.
3/2
Unisha of Doorwards 1RGW
Legendary Creature - God (M)
Indestructible, trample
At the beginning of your upkeep, put a -1/-1 counter on Unisha unless you pay 2.
Enchantment spells you cast can't be countered by spells or abilities and enchantments you control have "1, Return this permanent to its owner's hand: It deals 1 damage to any target."
1U, Discard an enchantment card: Copy target activated or triggered ability from an enchantment source. You may choose new targets for the copy.
5/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Dinosaur God
Jalonxal can't attack or block unless all other creatures you control have at least 15 total power.
Indestructible, Trample, Vigilance
Enrage - Whenever Jalonxal is dealt damage, create 2 3/3 green dinosaur creature tokens.
Whenever you attack with one or more creatures, Jalonxal deals one damage to itself.
12/12
Aclazots, The Moon's harbinger 2WWUUBB
Legendary Creature - Bat God
Aclazots can't attack or block unless you've lost at least 3 life this turn.
Flying, lifelink, First Strike
At the beginning of your upkeep, Choose target player then reveal the top card of your library. That player loses life equal to that card's converted mana cost, then put the revealed card into your hand.
UB, sacrifice a creature: scry 2, then lose a life.
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ishana, God of Desire URG
Legendary Creature - God (Mythic)
Haste, indestructible
Ishana can't attack or block unless you control a creature you don't own.
3, Discard a card: Gain control of target creature until end of turn if its power is equal to or less than the discarded card's converted mana cost. If yontil untap that creature and it gains haste until end of turn.
The first moon is Desire, enticing mortals to the Gods' will.
4/4
Shashma, God of Loyalty 1BGW
Legendary creature - God (Mythic)
Vigilance, lifelink, indestructible
Shashma can't attack or block unless each other creature you control that can attack or block attacks or blocks as well.
3, Discard a card: Untap target creature. If that creature's power is less than or equal to the discarded card's converted mana cost, it gets +1/+1 and gains vigilance until end of turn.
The second moon is Loyalty, bolstering mortal faith.
6/6
Nammil, God of Insight 2GUB
Legendary creature - God (Mythic)
Flash, indestructible
Nammil can't attack or block unless a creature left the battlefield this turn.
3, Discard a card: Return another target creature to its owner's hand. If that creature's converted mana cost was less than or equal to the discarded card's converted mana cost, draw a card.
The third moon is Insight, expanding mortal minds.
3/5
Eonkil, God of Artistry 2RWU
Legendary creature - God (Mythic)
First strike, indestructible
Eonkil can't attack or block unless an artifact or enchantment entered the battlefield under your control this turn.
3, Discard a card: Exile target artifact or enchantment you control. If that card's converted mana cost is equal to or less than the discarded card, return it to the battlefield under its owner's control. Otherwise, its owner puts it into their hand.
The fourth moon is Artistry, guiding mortal hearts.
5/5
Annea, God of Worship 1WBR
Legendary creature - God (Mythic)
Flying, indestructible
Annea can't attack or block unless you control more creatures than defending player.
4, Discard a card: Create X 2/1 white Cleric creature tokens, where X is the number of cards in your graveyard with converted mana cost equal to the discarded card.
The final moon is Worship, fulfilling mortal lives.
5/4
IIW: Using the baisc idea of this plane/Sumerian culture, design a new mechanic.
Ages past and one of the True Angels escaped this world, igniting his spark and raving his brothers behind.
After eons, these Fallen Angels have devised a plan to escape this plane, and find the brother they lost.
Dhienne the Great Eye 3WUB
Legendary Creature - Demon God [MR]
You may look at any player's hand, graveyard or library. (You cannot rearrange the cards, nor reveal them to other players).
Sacrifice a creature:
probably judging tonight (12ish hours)
Legendary Creature- God (M)
Permanents you control are forest, island and swamp lands in addition to other types.
I Duwabé-Wabé would die, instead sacrifice another swamp, forest, or island. If you can't, exile Duwabé-Wabé.
20: Draw seven cards.
2/6
IIW: Level up.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Nest challenge is: Update a legend from Weatherlight or earlier.
Soraya, Royal Falconer 2WW
Legendary Creature — Human Scout (R)
When Soraya, Royal Falconer enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Whenever a Bird you control deals combat damage to a player, you may untap target creature you control.
2/2
IIW: Inspired by history.
Dakkon of the Blackblade 3WB
Legendary Planeswalker - Dakkon (Mythic)
Dakkon of the Blacblade enters the battlefield with a loyalty counter on it for each land you control.
[+0]: Dakkon of the Blackblade deals damage to target creature equal to the number of loyalty counters on it. That creature deals damage equal to its power to Dakkon Blackblade. If a creature dealt damage this way would die this turn, put a number of loyalty counters on Dakkon equal to that creature's power.
[-6]: Dakkon of the Blackblade deals X damage to each opponent and you gain X life, where X is the number of loyalty counters on it.
Dakkon of the Blackblade can be your commander.
Starting loyalty: 0
IIW: Return to Mercadia
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Cleric (M)
Flash
Flying
Asmira, Glorious Vindicator enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
Remove a +1/+1 counter from Asmira, Glorious Vindicator: You may cast target creature card from your graveyard this turn.
3/4
IIW: Make a multicolor card featuring a new guild mechanic for Guilds of Ravnica.
Legendary Creature - Elf Druid
Whenever a land enters the battlefield under your control, you may pay G. If you do, create a 1/1 green elf warrior creature token.
Tap 5 untapped elves you control: Put a +1/+1 counter on each green creature you control, then exile a land you control and return it to the battlefield under its owner's control.
"I was there as she cast the world spell, I learned of her potent magics. If we work together, we can use her power."
3/3
IIW: Support Elf-Tribal in standard (I'm interested to see if you can convince me to add a second color.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I feel like the God subtype stands alone similar to the planeswalker type superseding other types (see The Scorpion God not being a Scorpion) and I also don't feel that litteral Threefold sun is a dinosaur (the name also fails to resonate with me) I'm also not getting any of the three in one aspect of the god from this design. I probably would have stuck with "Bat-God of Night" as Aclazots title, and I'm pretty sure this entire card could be mono-black.
Planets is a cool take for gods. Ishana sadly feels mono-red (I get a little blue, but no green at all.) It's funny to me that Shashma calls out Bolstering in their flavor text, but they actually synergise more with outlast (not a problem, just funny.) Nammil feels mono-blue. Eonkil reads really weird, and I'm overall not a big fan of the ability. Annea also suffers from just feeling mono-colored.
This needs verbiage to remove marked damage on it whenever you sac a land, but overall the flavor is lost on me and I'm not a fan of the design.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Artifact - Vehicle {R}
The Blackfish can’t be blocked by creatures with any -1/-1 counters on them.
Crew 0 (Tap any number of creatures you control with total power 0 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Blackfish becomes crewed by a creature, sacrifice that creature. If you do, put a -1/-1 counter on target creature.
4/3
IIW: Enchantment Tokens
Willow, the Shifting Season 2GGG
Legendary Creature- Avatar
As an additional cost to cast Willow, the Shifting Season, sacrifice a forest.
Shroud
Whenever Willow becomes the target of a spell or ability you control, put 2 +1/+1 counters on her.
When Willow dies, search your library for up to 2 forests and put them onto the battlefield.
G: You may target Willow as though she didn't have shroud until end of turn.
2/2
Iiw: Guild champions for guilds of ravnica using your interpretation of the newly spoiles guild mechanics.